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- "You cheap wow gold get income each 10 seconds. Each player has a basic income of 5 gold. You get income for each building you finish. Buildings that train creeps give about 2% of their cost each income. Buildings that don't produce creeps give less income because they don't give gold to enemy as bounty. If a building gets destroyed you also lose the income for it."
- These pages have information that I'm not going to cover below. They're all links to the official Castle Fight page's forums and might be handy. They are not things you need to know to play the game, but something you'd expect in a strategy guide.
- If you need to know the math behind how you gain more gold and lumber.
- Most castle fight games you join will be "random race" and "3 rounds".
- Some popular alternatives are "no treasure box" and "no artillery". See above for everything.
- Which types of weapons are more effective against monster armor types.
- Race selectionInformation about each creature type, how to play them, and winning strategies. These pages all have very specialized information. The basic Castle Fight strategy guide is just below!
- [WIP area have not written them yet]
- BuildingsMake an army of creeps!If your castles were a sandwich, these would be the meat.
- Meat that flows out of the sides and eats other sandwiches.
- Your little peon can make up to 12 different types of buildings with his race. Most of these will produce monsters every so often. They all also increase your gold income.
- Each building that produces creeps will instantly award you with lumber. More advanced, special buildings can be created using the wood. Siege damage catapults and towers give you less lumber than other types.
- Each type of monster you make either counters an enemy creature, or is eaten by it. Pay close attention to the damage type, and armor type of monsters. She'll hit almost all the enemy units near her with a Frost Nova. This means it takes greatly reduced damage from almost all attacks and spells, including the Blast Staff. However, some units with chaos damage can easily defeat her. Not all of them. The azure drake is a good example of why there's more to consider than just armor types. It does chaos damage, flies, and costs almost the same amount of gold. It only attacks air creatures and flies past the rest. Be careful not to excessively feed other Castle Fight players. This is based on the gold cost of the unit. For example, creeps like murlocs feed much less than a warlock.
- There is strength in numbers. Massing units is easy to counter by your enemy, but very effective until they do. Having a bigger army than your enemy is key to winning games. In the best case scenario, they'll cause your opponents to waste their Rescue Strikes (and often more than one!) keeping them at bay. They'll buy you time even in the worst case scenarios to start working on another Castle Fight strategy.
- You can temporarily turn off unit production at any building by clicking on faces of units.
- This is also how you upgrade a monster den into producing higher level creatures.
- Special building types:
- TowersTowers are special buildings that fire upon an enemy's creep line as they approach your Castle. You can control them manually with a little twitch skills. Your builder can also repair it if it comes under attack.
- Monsters will attempt to destroy other monsters first, which will buy your tower a little time to be repaired. They'll immediately switch back to hitting it once your allied creatures are dead. Towers are most useful during the early stages of the game.
- They're easily countered with long range siege weaponry. Most of the races in Castle Fight have access to them. Short range siege monsters can also destroy them in a few hits if they get close enough. Building towers is generally a new player strategy, but some races have helpful ones. The orc's does a lot of damage to flying creatures. The elf tower does extra damage to monsters with mana. The mechanical version will damage more than one as if it was hit by the chain lightning spell.
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