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  1. Hellfire Strike - Fire Strike projectile width increased by X
  2. Kinetic Kindling - Rocket Hammer reduces Fire Strike cooldown by X per hit
  3. Early Grave - Earthshatter ultimate cost reduced by X
  4. Pain Exchange - Reduce Fire Strike's cooldown for every X damage blocked by Barrier Field
  5. Racing Charge - Charge speed increased by X
  6. Vampiric Strike - Fire Strike heals you for X of the damage dealt
  7. Demonic Defense - Barrier Field health is increased by X and size increased by 20%
  8. Wraithfire - Gain X attack speed for Xs after leaving Wraith Form
  9. Behind you... - Hellfire Shotguns deal X more damage when hitting enemies from behind
  10. Shadow Strider - Shadow Step gains an additional charge but cooldown is increased by X
  11. Death’s Due - Hellfire Shotguns deal Lucky Critical Damage to enemies less than X health
  12. Dance of Death - Death Blossom no longer has movement speed penalty and now grants X bonus movement speed
  13. Enduring Wraith - Wraith Form duration increased by X
  14. Furious Fire - While below 50% health, Hellfire Shotguns damage is increased by X
  15. Ghostly Gait - Wraith Form movement speed bonus increased by X
  16. Soul Glutton - The Reaping passive grants overhealth while life stealing at full health, up to X of max health for 4 seconds
  17. Grim Shroud - Shadow Step teleport causes nearby enemies within a 6m radius to be slowed by X for 4s
  18. Nightshade - Wraith Form affects enemies when passing through them, increasing their damage taken by X for Xs
  19. Toxic Aura - After Wraith Form ends, Reaper deals X damage to nearby enemies each second for X seconds. Final Blows extend the effect by X second
  20. Precise Pain - Hellfire Shotguns spread reduced by X and falloff range increased by X
  21. Retribution - The Reaping passive lifesteal increased by X while below X health
  22. Umbral Cloak - Shadow Step grants X of max health as overhealth while being cast
  23. Swift Shadow - Shadow Step cast time reduced by X
  24. Soul Harvest - Players eliminated drop a Soul Globe, which can be picked up to gain X Ultimate Charge
  25. Vampiric Aura - The Reaping passive affects nearby allies within Xm
  26. Inescapable Death - Death Blossom pulls in nearby targets beyond its range
  27. Wraith Flight - Wraith Form grants free flight while active. During Wraith Form, gain X Movement Speed
  28. Lacerating Dash - [Swift Strike] deals X additional damage over Xs to enemies hit.
  29. Steel Slices - Gain X Melee Lifesteal and increase [Quick Melee] damage by X.
  30. Shuriken Supplies - [Shuriken]'s primary fire throws X additional [Shuriken] that don't consume any ammo.
  31. Fast and Ferocious - Fusion Cannons deal X increased damage while Boosters are active
  32. Mischievous Missiles - Micro Missile projectiles travel X faster
  33. Monstrous Matrix - Defense Matrix size increased by X
  34. Jumpscare! - Mech automatically explodes when destroyed for X damage in a 8 meter radius
  35. Vampiric Booster - Booster impacts grant X Armor for 5 seconds
  36. Devouring Matrix - Enemies within Defense Matrix take X increased damage from all sources
  37. Ticking Clock - Self Destruct ultimate cost reduced by X
  38. Self-Destruct Siphon - Self-Destruct pulls in nearby enemies for X seconds but increases detonation time by X
  39. No Escape - Fusion Cannons' spread is significantly reduced but the rate of fire is slowed. Weapon Damage is increased by X
  40. Anti-boost - Enemies hit by Boosters receive a debuff that prevents healing for 1.5 seconds
  41. Cornered Fox - Attack speed and damage are increased up to X based on missing health
  42. Vampiric Matrix - Heal X of damage blocked by Defense Matrix
  43. Macabre Matrix - Damage dealt regenerates X of Defense Matrix charge
  44. Beast’s Hunger - Gain X of damage blocked by Defense Matrix as ultimate charge
  45. Repulsive Missiles - Micro Missiles deal X increased damage with strong knockback and X increased explosion radius
  46. Booster Bash - While Boosters are active, increase Quick Melee damage by X
  47. Missile Swarm - Number of Micro Missiles launched increased by X
  48. Double Devil - Gain an additional X ability charge of Micro Missiles
  49. Fast Fury - While firing Fusion Cannons, movement speed penalty is reduced by X
  50. Full Moon’s Boon - Health is increased by X
  51. Equilibrium - While using healing Biotic Grasp, holding down Secondary Fire increases healing by X but reduces movement speed by X
  52. Essence Reserves - Moira can store an additional X biotic energy, beyond her base maximum of 100
  53. Screaming Cyclone - Coalescence grants free flight while active. Ultimate requirement is decreased by X
  54. Banshee’s Howl - While using Coalescence, Moira can hold Primary Fire or Secondary Fire to make the beam purely healing or damaging, with X greater effectiveness
  55. Waning Vitality - Secondary Fire reduces the damage of its targets by X each second up to X
  56. Hastened Horror - The healing Biotic Orb increases ally's attack speed by X and movement speed by X
  57. Phantom Fade - Fade lasts X seconds longer
  58. Frenzied Fade - While using Fade, movement speed is increased by X
  59. Wicked Whirlwind - Fade cooldown is decreased by X
  60. Doppelgangers - Biotic Orb now shoots X orbs in a spread. The two additional orbs each have X% less capacity
  61. Focused Affliction - Moira deals X more damage to enemies that are being damaged by the Biotic Orb
  62. Otherworldly Orbs - Activating Biotic Orb while on cooldown explodes all active Biotic Orbs, healing health or dealing damage equal to X of the orb's remaining capacity
  63. Greater Gales - Biotic Orbs have X increased healing and damage rate
  64. Fading Breath - When Moira Fades, spawn a stationary version of the most recently used Biotic Orb
  65. All that Remains - If a current Secondary Fire target dies, Moira spawns a damaging Biotic Orb at their location
  66. Soul Stealer - Biotic Grasp's biotic energy generation is increased by X
  67. Siphon Strike - Quick Melee restores X of max biotic energy
  68. Spectral Recovery - While using Fade, Moira regenerates X of health
  69. Consecrated Coalescence - Coalescence's duration is increased by X
  70. Frightening Fascination - Secondary Fire's range is increased by X but stays locked to targets at a X narrower angle
  71. Death’s Grasp - Dealing damage with Swift Strike will cause the next Quick Melee to fire a piercing projectile that deals 100% Quick Melee damage
  72. Dark Ambush - Deal X more damage to enemies struck from behind
  73. Vicious Cycle - Swift Strike grants X ammo per enemy damaged
  74. Master Ward - Deflect now protects from all directions. Cooldown is increased by X seconds
  75. Dragon's Breath - Dragonblade attacks also fire a large piercing projectile, dealing X of its damage
  76. Swarming Shurikens - After casting Swift Strike, Primary Fire projectiles seek enemies within X meters for X seconds
  77. Bitter Revenge - Deflect causes the next Swift Strike to deal up to X more damage within 8 seconds based on the damage prevented
  78. Dreadful Dragon - Dragonblade's first 3 hits increases attack speed for X each and increases duration for Xs
  79. Karma - Deflected projectiles deal X increased damage
  80. Vampiric Deflect - Deflect heals for X of your max health per second
  81. Unfinished Business - After dealing X damage with Primary Fire, the next use of Secondary Fire launches X extra Shurikens for X of normal damage.
  82. Twisted Power - While Deflect is active, press Primary Fire to briefly make any projectile deflected deal 150% more damage
  83. Sanguine Strike - Swift Strike can deflect projectiles and will wound the first enemy hit for 75 HP in X seconds
  84. Scary Speed - Shuriken critical hits increase attack speed by X, up to X stacks, for X seconds
  85. Counter Spell - Deflect duration is increased by Xs
  86. Scary Strikes - Swift Strike gains X additional charge, but with a X longer cooldown that can't be reset by eliminations
  87. Shuriken Storm - Deflect launches a homing Shuriken to the attacker after deflecting a projectile, which will deal X Shuriken damage
  88. Spectral Smoke - When taking fatal damage, activate a smoke bomb to gain invisibility and unkillable for 3 seconds. Can only use Xx per round
  89. Eerie Escape - Swift Strike cooldown is reduced by X if it deals no damage
  90. Leery Leap - Double Jump can be used a second time while airborne. Movement speed increased by X
  91. Flight by Night - While casting Javelin Spin, Orisa gains free flight and X increased movement speed
  92. Summoning Circle - Terra Surge's max damage ceiling and charge speed increased by X
  93. Violence Begotten - Crits increase attack speed by X for X seconds. Stacks up to Xx
  94. Arcane Energy - Energy Javelin has X reduced cooldown
  95. Voidsent Javelin - Energy Javelin deals X more damage to enemies farther than X meters and increases knockback by X
  96. Megamonster - Gain X overhealth while being X slower
  97. Conjurer’s Cloak - Fortify heals X of Max Health upon activation
  98. Waning Whirlwind - Javelin Spin instantly depletes X of Max Augmented Fusion Driver's Overheat meter
  99. Shared Curse - When using Fortify, nearby allies gain X Armor and become unstoppable
  100. Soul Snare - Damage done with Javelin Spin decreases Fortify cooldown
  101. Chilling Blow - Energy Javelin instantly depletes X of Augmented Fusion Driver's Overheat meter
  102. Vampiric Javelin - Dealing damage with Energy Javelin recovers X Health
  103. Hypnotizing Spin - Javelin Spin duration increased by X
  104. Bolting Broomstick - Energy Javelin projectile speed increased by X
  105. Mirror Ward - Javelin Spin deflects projectiles and increases damage of deflected projectiles by X
  106. Fortifright - Fortify duration increased by X
  107. Grim Command - While using Fortify, self and nearby allies gain X movement speed
  108. Spookycharger - Terra Surge drops a Supercharger that increases the damage of nearby teammates deal by 50% for 15 seconds
  109. Hurried Haunt - Movement speed increased by X while above 50% health
  110. Repulsive Javelin - Energy Javelin knocks back X more and deals X more damage
  111. Vindictive Vision - Damaging enemies farther than 12 meters reveals them for X seconds
  112. Fast Fortune - Kunai projectile speed is increased by X
  113. The Chariot - Healing Ofuda gives allies X increased attack speed for 1.5 seconds on heal
  114. Frightful Fortune - Every crit adds 4 talismans to Kiriko's next heal (Max 20)
  115. Not Your Time - Deliver X extra healing to allies below X health
  116. Mischief and Movement - Gain a Double Jump passive. Movement speed is increased by X
  117. Monstrous Suzu - Protection Suzu projectile speed is increased by X and radius is increased by X
  118. Catastrophic Kunai - Kunai explodes on impact, dealing X damage in an area
  119. String of Fate - Teleport distance is increased by X
  120. Twist of Fate - On crit, Swift Step and Protection Suzu cooldowns are reduced by X
  121. Drawn Together - After teleporting, grant the nearest ally X overhealth for X seconds
  122. Self-realization - Protection Suzu heals Kiriko for extra X health and grants X movement speed for X seconds
  123. Life Line - Swift Step gives X overhealth for X seconds
  124. The Wheel of Fortune - Casting Healing Ofuda heals Kiriko for X of max health
  125. Soothing Step - Swift Step heals nearby allies by X of Kiriko's max health
  126. Spirit World’s Gift - Kitsune Rush heals allies by X health per second
  127. Spirit Veil - Kitsune Rush cast makes Kiriko invulnerable for X seconds and cleansed of negative effects
  128. Unburdened - After throwing a Protection Suzu, attack speed is increased by X for X seconds
  129. The Star - Protection Suzu lasts X seconds longer and grants X attack speed and X movement speed
  130. Dark Hand - Kunai now shoots X extra Kunai projectiles
  131. Trial by Fire - Damage to burning targets earns an additional X ultimate charge
  132. Creepy Combustion - After firing Coach Gun, The Viper reloads X bullets. The Viper's next X hits deal X burn damage over X seconds
  133. Shapeshifting - Shooting from a distance further than 10m increases aimed damage by X. Being closer than 10m increases hipfire damage by X
  134. Double Trouble - Coach Gun gains one more charge
  135. Beelzebob’s Burn - B.O.B. stays 1 second longer, creates an explosion on landing and sets enemies on fire on impact
  136. Viper’s Fangs - Increases The Viper magazine size by X
  137. Brimstone - Deal mini crits to burning enemies
  138. Fire and Fury - The Viper's shots on burning targets reduce the cooldowns of Coach Gun and Dynamite by X.
  139. Headhunter - Hip Fire Shots increase the damage of the next Aim-Down-Sights shot by X, up to a maximum of X. Resets on reload
  140. Ritual Grounds - If Dynamite explodes on the ground it creates a burning area that damages enemies
  141. Second Soul - If Ashe receives lethal damage while B.O.B. is active, B.O.B. is destroyed and Ashe becomes unkillable for 3 seconds
  142. Fractured Fire - Dynamite explodes into three smaller Dynamites
  143. Viper’s Venom - Decreases max ammo by X but increases damage by 30%
  144. Hocus Pocus - Shooting Dynamite reloads X bullets and reduces Dynamite's cooldown by X seconds
  145. Soul Siphon - Critical hits automatically refill one bullet in the magazine
  146. Chain Reaction - If a target dies while burning, it causes another Dynamite explosion
  147. Viper’s Obsession - When The Viper hits the same target without missing, deal X Poison damage
  148. Demon’s Ward - When B.O.B. stops, he activates Winston's shield around him
  149. Deadlock Devotion - Removes the movement speed penalty while aiming down sights
  150. Ghastly Spurs - Increases movement speed by X for 3 seconds after using the Coach gun
  151. Voltaic Vitality - Gain Lifesteal equal to X of [Energy].
  152. No Limits - Maximum [Energy] increased to X. [Energy] always decays above 100 [Energy] at a X faster rate.
  153. Rapid Volley - Gain X Attack Speed for [Particle Cannon]'s secondary fire. After using an ability, quadruple this bonus for Xs.
  154. Expulsion Grenade - After a [Barrier] is cast, [Particle Cannon]'s next secondary fire spawns a slowing vortex that deals X damage over Xs.
  155. Muscle Pump - +X [Particle Barrier] Size. Increase [Particle Barrier] Health by X of Bonus Max Life.
  156. Barrier Reinforcement - When [Barriers] expire, grant Overhealth equal to X of remaining Barrier Health to the target for Xs
  157. Barrier Blast - [Barrier] knocks back and deals X damage, increased by [Energy], to enemies within Xm every 1s.
  158. Biotic Projection - [Barrier] heals X Life, increased by [Energy], and grants X Move Speed while active.
  159. Graviton Anomaly - X Ultimate Cost Reduction [Graviton Surge] base damage is increased to X and increased by [Energy], but has X reduced duration.
  160. Energetic Baseline - [Energy] cannot be reduced below X
  161. Longer Laser - [Particle Cannon]'s primary fire range is increased by X
  162. Particle Efficiency - Consecutive [Particle Cannon] secondary fire shots consume X less Ammo, up to X, for your current magazine.
  163. Jump Start - After using a [Barrier], start regenerating Shields instantly.
  164. Power Lifting - While [Particle Barrier] is active, become unstoppable and [Quick Melee] knocks back enemies.
  165. Safe With Me - Casting [Projected Barrier] on an ally refunds X of [Barrier] Cooldown
  166. Nimble Strike - [Kunai] critical hits decrease active ability cooldowns by X and refund X ammo.
  167. Shieldbuster - After dealing damage to Shields or Armor, gain X Attack Speed for Xs.
  168. Vital-E-Tee - Convert X Health into Armor.
  169. Vishkar Condensor - Convert X Health into Shields.
  170. Crusader Hydraulics - While you have Armor, take X reduced Weapon Damage.
  171. Reinforced Titanium - While you have Shields, take X reduced Ability Damage.
  172. Swift Stuck - Targets hit by [Shuriken] take X more damage from [Swift Strike] for Xs, stacking up to X times.
  173. Volskaya Ordnance - Deal X increased Weapon Damage for every X Max Life the target has more than you, up to X.
  174. LumériCo Fusion Drive - When you use an ability, restore X Armor or Shields over Xs.
  175. Divine Intervention - When you take more than X damage at once, restore X of damage taken and start regenerating your Shields.
  176. Ogundimu Reduction Field - When you take damage, gain X Damage Reduction for Xs, stacking up to X times.
  177. Bouncing Ofuda - [Healing Ofuda] bounces to another ally up to X times, healing for X of the normal amount.
  178. Recharging Torpedoes - [Pulsar Torpedoes] cooldown is reduced by Xs for each target it hits.
  179. Climbing Clip - While climbing, restore X of your ammo every 1s.
  180. Healing Heights - While climbing, heal X of your Life every 1s.
  181. Shimada Stab - [Quick Melee] can critically hit when striking enemies from behind, dealing X increased damage.
  182. Seeking Shurikens - After using an ability, your next secondary fire throws X extra [Shuriken] that seek enemies but deal X less damage.
  183. Iaido Strike - After [Deflect] ends, quickly swing your [Dragonblade] once.
  184. Eyes Sharp - After using [Combat Roll], [Peacekeeper]'s next primary fire can auto-aim within Xm while under cooldown.
  185. Doctor Deflection - While [Deflect] is active, heal for X of the damage it prevents.
  186. Bullet Slinger - Eliminating an enemy you've recently critically hit grants X Max Ammo for the round.
  187. Locked and Loaded - For each Ammo available, [Peacekeeper]'s primary fire gains X increased damage, up to X.
  188. No Running - Eliminating an enemy recently damaged by [Flashbang] grants X Ultimate Charge.
  189. Flashbang Overload - [Flashbang] adds X extra Ammo on hit until [Peacekeeper] is reloaded.
  190. Slowdown - Using [Deadeye] slows all visible enemies by X for Xs.
  191. Step Right Up - [Deadeye] eliminations grant X Ultimate Charge each.
  192. Distant Threat - Take X less damage from enemies farther than Xm.
  193. Stand Off - Deal X increased primary fire damage to enemies in the Damage role.
  194. Bad Guys Nearby - Reloading within Xm of an enemy adds X of Max Ammo as extra Ammo.
  195. Perfect Parry - +X Deflected Projectile Speed. During the first Xs of [Deflect], automatically deflect projectiles towards enemies.
  196. Healing Roll - Heal X Life for each Ammo loaded using [Combat Roll].
  197. Flash Recharge - [Combat Roll] reduces [Flashbang] cooldown by Xs.
  198. End with a Bang - [Deadeye] eliminations reduce [Flashbang] max cooldown by X, up to X for the round.
  199. Swift Deflects - When [Deflect] stops incoming damage, reduce the cooldown of [Swift Strike] by Xs, up to 5s.
  200. Beamflection - [Deflect] now blocks Beam attacks.
  201. Royal Bullets - [Scattergun] critical hits against targets within Xm applies [Wound] for X damage over Xs.
  202. Backstabber - After using an ability, your next shot deals X additional damage over Xs to enemies struck from behind.
  203. Soothing Sounds - [Sonic Amplifier] Damage heals all allies affected by [Crossfade] equal to X of damage dealt.
  204. Beat Switch - When switching to [Healing Boost], [Crossfade] heals for X of [Crossfade] healing for every 1s [Speed Boost] was active.
  205. Signature Change - After using an ability, your next [Sonic Amplifier] shot shoots a volley of X ammo with X increased projectile size.
  206. Fast Forward - While above X Move Speed, increase damage by X
  207. Mini Beat Drop - After using [Amp It Up], trigger a [Sound Barrier] with X reduced Overhealth.
  208. Vivace - While you are [Wallriding], [Soundwave] coolsdown X faster and add X Max Ammo per 1s.
  209. Megaphone - +X [Amp It Up] Duration While [Amp It Up] is active, [Crossfade] radius is increased by X.
  210. Crowd Pleaser - After using [Soundwave], heal all allies affected by [Crossfade] for X of [Crossfade] healing.
  211. Let's Bounce - [Soundwave] has X increased knockback and deals X bonus damage if the target hits a wall
  212. Reverb - Gain X extra charge of [Soundwave].
  213. Heavy Metal - X Ultimate Cost Reduction. Landing on an enemy with [Sound Barrier] deals up to X damage.
  214. Reinforcing Rhythm - While [Wallriding], gain temporary Overhealth equal to X of your life every 1s, up to X.
  215. Momentum - After [Wallriding], gain 30% Move Speed for Xs.
  216. Hip Hop - After [Wallriding], gain an additional jump while airborne.
  217. Earworm - When allies leave your [Crossfade] area, the effect lingers for Xs.
  218. Sound Ricochet - [Sonic Amplifier] projectiles ricochet off walls X times.
  219. Crowd Surfing - While in [Speed Boost], [Soundwave] also knocks you back.
  220. Airwaves - [Sound Barrier] effectiveness is increased by 25% for every 1s [Sound Barrier] is channeled, up to X.
  221. Wound Opener - [Scattergun] critical hits extend the duration of all [Wounds] on the target by Xs.
  222. To Me, Gracie! - Each enemy hit by [Jagged Blade] while it returns to you reduces its cooldown by Xs.
  223. Homing Blade - Using [Commanding Shout] causes your [Jagged Blade] to home to a target.
  224. Long Live the Queen - [Rampage] and [Carnage] gives X of Max Life as Overhealth per hit.
  225. Let's Go Win - Eliminations reset the cooldown of [Commanding Shout].
  226. Shred and Lead - When you [Wound] an enemy, gain X Attack Speed for Xs, stacking up to X times.
  227. Slicing Spree - While within Xm of an enemy with a [Wound], gain X Move Speed and X Attack Speed.
  228. Thirsty for Blood - [Carnage] and [Jagged Blade] impact damage grants Overhealth equal to X of damage dealt.
  229. Queen's Decree - [Commanding Shout] grants you X Attack Speed.
  230. Undying Loyalty - Allies affected by [Commanding Shout] are healed for X of Junker Queen's life every second.
  231. Rampant Rage - [Rampage] and [Carnage] hits grant X Attack Speed for Xs.
  232. First Responder - When you [Resurrect] an ally, you both gain X Overhealth for Xs.
  233. The Whambulance - When [Guardian Angel] ends, heal your target for X Life for every Xm you traveled.
  234. Feeling The Burn - Every 3rd [Rocket Hammer] swing applies Burning, dealing X extra damage over Xs.
  235. Overheating Spin - [Javelin Spin] gains X Cooldown Reduction but now generates [Heat].
  236. Burst Booster - [Glide Boost] gains X additional charges and has a X reduced cooldown, but has X reduced duration.
  237. Here To Spot You - [Projected Barrier] pulls you to the targeted ally and heals you for X of Max Life over Xs.
  238. Relaxing Flight - While affected by [Angelic Descent] or [Guardian Angel], heal X of your Life every 1s.
  239. Rocket Powered Wings - Your launch velocity is increased by X when canceling [Guardian Angel] with crouch or jump.
  240. Piercing Beam - Above X [Energy], [Particle Cannon]'s Primary Fire will pierce enemies.
  241. Multiple Projection - [Projected Barrier] also applies to X additional ally within Xm, but has X reduced duration.
  242. Bonus Blaster - [Caduceus Blaster] has a X chance to fire an extra shot that doesn't consume additional ammo.
  243. Triple Double - Every 3rd shot fires both of your [Hellfire Shotguns]. The extra shot does not consume ammo but deals X reduced damage.
  244. Yeti Hunter - Increase your max health by X of your ability power.
  245. Snowball Shooter - [Endothermic Blaster]'s secondary fire now shoots a snowball that applies X slow for Xs on critical hit.
  246. Spray Far - [Endothermic Blaster]'s primary fire range is increased by Xm.
  247. Just Roll With It - During [Combat Roll], prevent all incoming damage. After [Combat Roll] ends, heal X of your Life over Xs.
  248. Critical Rejuvenator - While in [Biotic Field], critical hits restore X Max Ammo and extend the duration of [Biotic Field] by Xs, up to Xs.
  249. Frozen Armor - Gain Armor equal to X of the primary fire damage you deal, up to X, until the end of the round.
  250. Ice Refill - When you use [Cryo-Freeze], reset the next cooldown of [Ice Wall].
  251. Chilling Wall - [Ice Wall] spawns a mini [Blizzard] that slows enemies.
  252. Cryo Blizzard - [Cryo-Freeze] spawns a mini [Blizzard] that slows enemies.
  253. Rolling Iceball - [Cryo-Freeze] now encases you in a rolling iceball that can knock back enemies and deal X damage.
  254. Frosting - While within [Blizzard], heal X of your life every 1s.
  255. Ice Skating - Frozen ground increases Mei's Movement Speed by X.
  256. Firefighter - Primary fire and [Blizzard] can remove burn.
  257. High Capacity - Max Ammo is increased by X but reloading takes X longer.
  258. Ice Queen - Ability Power is increased by X per each spawned Ice Pillars.
  259. Permafrost - [Ice Wall] Duration is increased by Xs and health is increased by X.
  260. Ice Treatment - [Cryo-Freeze] duration is increased by X.
  261. Chill Out - While within [Blizzard], gain X Attack Speed.
  262. Icy Veins - [Blizzard] deals X increased base damage.
  263. Jump Wall - Jumping while mid-air creates a large [Ice Wall] pillar under you. (12s Cooldown)
  264. Devastating Snow - Visible enemies within Xm of [Blizzard] are slowed by X.
  265. Healing Juice - [Biotic Grenade] grants Overhealth equal to X of its healing.
  266. Shatter Pushback - When [Cryo-Freeze]ends, knock back nearby enemies, dealing X damage.
  267. Frenzy Amplifier - Eliminations grant X Attack Speed and X Move Speed for Xs.
  268. Electrolytes - At the start of the round, gain X unrecoverable Overhealth.
  269. Field Rations - While on the Objective, restore X Life every 1s.
  270. Charged Plating - After you spend your Ultimate Charge, gain X Armor and X Ability Power for the rest of the round.
  271. Running Shoes - At the start of the round and when you first respawn, gain X Move Speed for Xs while out of combat.
  272. Heartbeat Sensor - Enemies below X Life are Revealed to you.
  273. Hardlight Accelerator - When you use an ability, gain X Weapon Power for Xs, stacking up to X times.
  274. Biotech Maximizer - When you use an ability that heals, reduce its cooldown by X for each unique ally it heals.
  275. Catalytic Crystal - Ability Damage and Healing grants X more Ultimate Charge.
  276. Bloodbound - The last enemy to deal a final blow to you is Revealed when nearby. Deal X more damage to them and take X reduced damage from them.
  277. Nebula Conduit - Prevent X of incoming damage and instead take that prevented damage over Xs.
  278. Critical Gun Slinger - Critical hit reduces [Combat Roll]'s cooldown by 2s.
  279. Refraction Matrix - While [Defense Matrix] is active, gain X damage reduction against beams.
  280. Refracting Spin - While [Javelin Spin] is active, gain X damage reduction from beams.
  281. Still a Good Value - Cleansed Burns grant X Ultimate Charge.
  282. Immovable - When knocked back, gain X increased movement speed for Xs.
  283. I Needed That - When [Wound] gets removed instead of expiring, gain X of Max Life as Overhealth, up to X.
  284. Boop N Boost - Environmental Kills grant [Nano Boost] for Xs.
  285. Beat Goes Hard - After using [Soundwave], your next [Quick Melee] grants decaying Overhealth equal to X of damage dealt.
  286. Neverfrost - Reduce effectiveness of enemy slows by X.
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