Shay2014

World Generator

Sep 15th, 2017
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  1. Instructions: To use the Fictional Setting Generator, roll 1d11 for each prompt, and upon conclusion, piece together the results. A healthy imagination is necessary, if one does not have access to a 1d11, the appropriate numbers may be generated at www.random.org.
  2.  
  3. Origin:
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  5. 1: Unfinished: The world is not yet complete. Whatever the final goal, the process of creation is still ongoing, and may be forever. Due to the ever changing terrain, the cartographer’s business should be thriving.
  6. 2: Alien Forged: The world was created to serve as a permanent abode for a series of strange and alien entities, it is likely they will one day return. The world is bizarre in every sense of the word and seems to defy earthly logic.
  7. 3: Dreamscape: The world itself is nothing but the dream of a slumbering deity, who can say when they’ll awake? Though the world seems mundane enough at first glance, a further look reveals that not all is as it seems.
  8. 4: Demiurge: An imperfect being of immense power created the world, and thus, it is flawed. The world is fundamentally broken, and though the Demiurge slumbers, in time, he may awaken.
  9. 5: True Creator: A perfect being of immense power created the world and at first, it was likewise perfect. Whether by intent or tragedy, the world has become flawed, but it could be far worse.
  10. 6: By Committee: A collection of divine entities created the world, and through their ceaseless bickering and compromise, their work became flawed. The world is a diverse landscape, the work of many craftsmen.
  11. 7: Mechanistic: Impersonal forces of nature created the world, and, for better or worse, no divinity had a hand in its creation. The world is as could be expected.
  12. 8: Disaster: The world came about as the unintentional byproduct of an immense struggle in the void before creation. The world, though much calmer to some extent, still bears the scars of its birth.
  13. 9: Precursors: An impossibly advanced post-scarcity civilization created the world with seemingly magical technology. Though they are long gone, their legacy still remains within the ancient ruins scattered across the world.
  14. 10: Profane Assemblage: An arch-demon of unparalleled power formed the world in an attempt to create a piece of art that would last the test of time. The world is cruel and hellish, but beautiful in its own way.
  15. 11: Dimensional Conflux: The world is situated in the center of a place where extra-dimensional energies once clashed, bringing it forth at the centre of the maelstrom. The world is stable, though outsiders often find their way in.
  16.  
  17. Age:
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  19. 1: The World is in its Cradle: Whatever created the world has yet to finish, and won’t be for some time yet. Some things we take for granted may very well not yet exist, the laws of reality seem illogical at times, and the half-formed landscape is in a constant state of flux.
  20. 2: The World is in its Infancy: The forces of creation have finished their duties, and now lie at rest. While the world may work as expected, its denizens have only begun to explore and exploit it.
  21. 3: The World is Still Young: Its denizen have only begun to till the earth and build societies, culture, and civilization. Their knowledge of the world is still very limited.
  22. 4: The World is in its Adolescence: Its denizens have begun to set sail to distant lands, subjugating other peoples and being subjugated in turn. This is a time of exotic discoveries and conquest of those beyond the known world.
  23. 5: The World is no Longer Young: Its denizens have settled and formed a great many nations by the sweat of their brow, though the wilder places and those within them are yet untamed.
  24. 6: The World is Mature: Its denizens have a wealth of accomplishments, wondrous discoveries and prosperous societies among them. There is enough surplus that some peoples have begun to question their closest held notions and certainties.
  25. 7: The World is at its Zenith: The civilizations, technological wonders, and wars of the world are breathtaking, though in time, their burden on the world may prove to be too much to carry.
  26. 8: The World has begun to Age: Its denizens have become decadent, and have grown complacent while the resources needed to sustain their comfort have begun to run thin.
  27. 9: The World is no Longer Relevant: Its denizens have managed to overcome their ennui, and in the dawn of their new age, have begun to expand beyond the world, exploring and settling planets and dimensions beyond.
  28. 10: The World has grown Old: Its denizens were unable to overcome their ennui, and in time, it consumed them. The zenith of the world is a distant memory, civilization has crumbled, and its few survivors struggle to subsist on what little remains.
  29. 11: The World is on the Verge of Death: The end is nigh, the world has outlived its time and death is inevitable, though its approach is slow, painful, and hard-fought by the few denizens that have endured.
  30.  
  31. Deities:
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  33. 1: Fedora-Bait: The deities of the world are dead or were never there to begin with. There is nothing there to intervene or answer prayers.
  34. 2: They Watch: The deities of the world are distant observers, and it would take something truly extraordinary to get their attention.
  35. 3: Ascended Mortals: The deities of the world are not deities, but rather, are former mortals that, through strength or guile, have transcended their mortality to become something more.
  36. 4: Not Of This World: The deities of the world are not of this world at all, but rather, are extra-dimensional entities, from another place or another time.
  37. 5: Strange Cosmos: The deities of this world are non-anthropomorphic energies, and their logic is nigh-incomprehensible to those who serve them.
  38. 6: Familiar Cosmos: The deities of the world are a varied lot, resembling larger-than-life mortals more than anything.
  39. 7: Heavenly Feud: The deities of the world are petty, meddling and powerful, but luckily, are keeping one another in check to some extent.
  40. 8: Exalted Beasts: The deities of the world are dreadful monsters, natural disasters given godhood.
  41. 9: True Divinity: The deities of the world are truly supreme beings, present in all places at once, with nigh-limitless power to bring to bear.
  42. 10: Profane Idols: The deities of the world are in fact demons, and thus, are much crueler than one would expect.
  43. 11: Double Digits: Reroll twice and combine the results, if this another 11 is rolled, add the first result, and continue until it is not rolled.
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  45. Magic:
  46.  
  47. 1: Magic is Mundane: There is no magic, save that of the world’s deities.
  48. 2: Magic is Rare: Magic is rare and exceedingly hard to use. Most magic is either useless superstition or incredibly dangerous to its user.
  49. 3: Magic is Dark: Magic comes only through hard work and dark deeds, and when it does, it is corrupt, chaotic, and unpredictable.
  50. 4: Magic takes Tools: Magic cannot be wielded by mortal means alone, only through artifice, potions, scrolls, and enchantments can it be brought to bear.
  51. 5: Magic is Demanding: Magic is attainable and powerful, but it is widely reviled, and requires enormous sacrifices and often brutal rituals from its users.
  52. 6: Magic takes Work: Magic is a known and accepted force, but mastering it is a life’s hard work.
  53. 7: Magic is Common: Magic is well-known and fairly widespread, to the extent a town may have a wizard living between its carpenter and smith.
  54. 8: Magic is a Tool: Everyone knows a little magic related to their role in the world, though beyond its limited scope, its usefulness is questionable.
  55. 9: Magic is Science: Magic has been codified and tested to the point it’s seen as another aspect of science.
  56. 10: Magic is Everywhere: Powerful magic is everywhere, and magical entities serve mortals in all aspects of life.
  57. 11: Double Digits: Roll again, keeping the result with the caveat that all magic comes from, (or through) the deities of the world.
  58.  
  59. Intelligent Species:
  60.  
  61. 1-2: Only Humans
  62. 3: Only humans, but with d3 significant subspecies
  63. 4: Humans and one other species.
  64. 5-6: Humans and 1d3 other species
  65. 7-8: Humans and 1d6 other species.
  66. 9: No humans, but 1d3 other species
  67. 10: Humans and 2d6 other species
  68. 11: No humans, but 1d6 other species
  69.  
  70. Relationships Between Species: (Roll once for each potential two species combination)
  71.  
  72. 1: Master Race: One species is widely considered to be superior paragons, to which others should defer.
  73. 2: Enslaved: One species is widely considered inferior and used as slaves.
  74. 3: Race War: The species rarely meet, unless weapons are drawn. There is long-held and irreconcilable animosity between the species.
  75. 4: Deep Mistrust: The species shun and avoid one another if possible, though lynch mobs and race wars are not uncommon.
  76. 5: That Part Of Town: The species that live in the same regions are discouraged from closer association. Any close relationships would mark those involved as pariahs.
  77. 6: Separate But Equal: The species respect one another by staying out of each other's way, there may be trade, but the societies themselves are largely separate.
  78. 7: Interspecies Settlements: The species are pragmatic in their relationships with one another. If it pays to band together they'll do so.
  79. 8: Melting Pot: The species meet, trade and form alliance fairly amicably, but primarily in trade hubs and major population centres. Sparks fly and cultures blend.
  80. 9: Amicable: The species get along fairly well, all things considered. There are prejudices, but they are by no means universal.
  81. 10: Friendly: The species are quite friendly towards each other, and interspecies marriages are not uncommon, though there are those few who’d prefer to remain separate.
  82. 11: What species?: These species are blind to their differences, and view themselves as one and the same in all matters, excluding mutually exclusive physical needs, of course.
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  84. Physical Composition:
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  86. 1: Frozen: The world is icy cold, dominated by endless swathes of tundra, vast pine forests, and glacial clusters, warm weather is rare.
  87. 2: Far Up Above: The world’s landmass is comprised of a series of floating islands, constantly orbiting and colliding with one another, far above a bottomless void.
  88. 3: Archipelago: The world is ocean as far as the eye can see, there is no landmass save a series of tropical archipelagos and island chains. There are no large land masses.
  89. 4: Almost Archipelago: The world is almost entirely ocean, though there are a few middling continents, the majority of the world’s landmass is made up of tropical archipelagos and island chains.
  90. 5-7: Earth-like: The world boasts an even, diverse mix of environs and biomes.
  91. 8: Almost Pangean: Most of the world’s landmass is comprised of one large continent, though there are a few smaller continents and island chains.
  92. 9: Pangean: The world comprised of one vast continent, and the seemingly endless seas surrounding it.
  93. 10: Deep Underground: The world is deep beneath the bottom of the world, hollowed by a series of vast caverns, sprawling tunnel networks, and the rare waterflow from above.
  94. 11: Scorching: The world is scorching hot, dominated by endless swathes of rocky desert, vast parched badlands, and far-reaching rivers, cold weather is rare.
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