G4U55

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Jun 29th, 2017
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  1.  
  2. June 13-18 patches: Trumpets! (Also hard mode..)
  3.  
  4. - Music: Updated "Staff Roll" and "The Last Dungeon - Encore" tracks with real recordings for Trumpet, Cornet, Trombone (Michael W Hillard) and Tenor Sax (Ernest W Hillard).
  5. - Audio: Better overall audio balance for retro PSG/FM sfx and music. Lowered retro sfx volumes relative to respective retro music volumes. Upped retro music volumes by 10% to match modern music volumes.
  6. - Gameplay: Hard mode balancing: Timer turns every 30 seconds (instead of 25).
  7. - Gameplay: Hard mode balancing: Timer resets when entering Dragon Room.
  8. - Gameplay: Hard mode balancing: Timer removes health proportionally to current health amount (typically easier in early stage, harder in later stages of the game, vs old code didn't do much in later stages).
  9. - Gameplay: Hard mode balancing: Various minor tweaks in Sky Palace.
  10. - Gameplay: Hard mode balancing: Made the Yellow Shadow have little less Attack Points in Hard mode.
  11. - Achievements: Now it doesn't grant "Hard-Earned" achievement on Hard Clear if the slot was started from a password.
  12. - Graphics: Added floor reflections in the magical room prior to the Sky Palace.
  13. - UI: Added Sky Palace location banner.
  14. - UI: Fixed Ending Credits play time being rightfully included in the saveslot timer when returning to title screen, but not actually saved to disk, so quitting immediately would remove a few minutes on the timer.
  15. - UI: Fixed in-game door & mouse rotate popup timers from triggering when Pause is active.
  16. - UI/Retro: Fixed the Hourglass rotation in Retro UI from being painfully slow.
  17. - Audio: Fixed playing the "Landing" sound effect when appearing in the Last Dungeon after the Intro.
  18. - Credits: Added Seaven's Pascal & Olivier young faces.
  19. - Graphics: Enable the option to change the fullscreen resolution.
  20. - Graphics: Frame Limiter back on by default.
  21. - Graphics: Double default windowed mode size on 4K screens.
  22. - Inputs: Fixed legacy non-xinput controller remapping referring to xinput buttons names ("A") instead of actions ("Jump").
  23. - Inputs: Disabled UP/DOWN analog threshold added on Build 1884005 which makes Mouse-Man harder to play.
  24.  
  25. ************************************************************************************
  26.  
  27. June 8-12 patches!
  28.  
  29. - We added support for legacy (non-xinput) game controllers.
  30. - We fixed issues when the game was installed in a folder using non-ascii characters (such as local-page accents).
  31. - We fixed issues with the mouse cursor not always disappearing.
  32. - We fixed issues of flickering on 4:3 and 16:10 screens.
  33. - We made the game start in Windowed mode on the first launch, because a small fraction of people are experiencing issues with Fullscreen mode. While this is being worked on, we thought it would be safer to start the game in Windowed mode. You can always press ALT+ENTER or use the OPTIONS menu to switch back to Fullscreen.
  34. - We increase the audio mixing buffer size as some people were experience audio distortion with the default value.
  35. - We tweaked the Retro Monitor filter so it would works better in lower resolutions.
  36. - We fixed the vertical positioning of Japanese text relative to numbers and non-Japanese text (it was off by a few pixels!).
  37. - We moved the default game controller mapping for Retro Audio from R3 (Right stick press) to L2 (Left Analog Trigger) to be fully symmetrical
  38. - We increased the analog threshold to Open Door and Crouch, in case you are using an analog stick.
  39. - We added more information into the diagnostic file WB.LOG which is useful for us to track down issues. If you have an issue, we will probably ask you to post this file so we can know more about your configuration.
  40. - We disabled the FRAME LIMITER by default. Note that if your screen is not refreshing at 60 Hz you'll probably want to enable it.
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