G4U55

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Aug 8th, 2020
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  1. Update v1.1.2:
  2.  
  3. Bug fixes (including other updates this week):
  4. Fixed an issue where knocking/knockback of a target would cause it to fly out of the arena.
  5. Fixed a bug that gladiators would never stop fleeing.
  6. Fixed some mission content for localization.
  7. Fixed a bug where a character returned from the side missions might replace the character during genre/class training.
  8. Fixed a dragging bug that related to the trigger and tactic panel.
  9. Fixed the falling bug that related to the avatar mode.
  10.  
  11. Improvement:
  12. Now you can switch and control a character by left-clicking on it.
  13. Now you can use the target-setting skills by clicking on the character's avatar (on the left side).
  14. Players will now be bounced by spike traps instead of standing on them all the time.
  15. The option to Hide traps will now turn off all trap generation.
  16. Now enemies in the impassable area will die directly.
  17. Now the newly appeared arena will have a highlight when opening the world map for the first time.
  18. Now challenge the Izziel Temple to unlock empty hands and monk class will be shown as a mission.
  19. Ghost enemies will now disappear after death.
  20. Added some common (white) rarity blacksmith recipes that do not need to be researched.
  21. Added researchable recipes to all epic (purple) weapons.
  22. Ranger's set could now be obtained by winning the competition and challenge of Desert Arena.
  23. Assassin's set could now be obtained by winning the competition and challenge of Osseydi Altar.
  24. Optimize and improve some animations.
  25. Added and corrected some localization issues.
  26.  
  27. Balance adjustment:
  28. The time for the blacksmith to research the recipes has been reduced from 6 days to 5 days.
  29. Sightly improve the chance of offering equipment as the prize for the competition.
  30. Increase the chance of offering epic (purple) equipment as rewards for the late game competition.
  31. The damage absorption of the monk's energy shield has been increased from 40/50/60% to 50/60/70%, and the description has added that characters cannot dodge or block while energy shield is on.
  32.  
  33. **************************************************************************************************
  34.  
  35. Update v1.1.1:
  36.  
  37. 1) Fixed a bug that caused the game to get stuck when players challenging Orc Master.
  38. 2) Fixed the bug related to Master Varen.
  39. 3) Fixed a bug where Haberdasher would sell legendary Amulet.
  40. 4) Fixed a bug where the character would float on the bed.
  41. 5) Fixed the bug that the character has a small chance of knocked too far away.
  42. 6) Fixed the bug that the character was sometimes unable to leave the combat.
  43. 7) Fixed a bug where the character would randomly generate permanent potion talents initially.
  44. 8) Fixed an issue related to the combat BGMs.
  45. 9) Fixed a bug where players would be challenged by Orc Masters and other arenas on the same day.
  46. 10)Fixed the bug that could cause players to get stuck after capturing the Cyclop.
  47. 11) Fixed the bug that the character could not attack when the circling distance was set too close.
  48. 12) Fixed a bug where the "fall in love" event would sometimes pop up infinitely.
  49. 13) Fixed a black screen bug related to the Alyanas' Trial. (DLC Content)
  50. 14) Fixed several localization issues.
  51. 15) Modified the incorrect description of KhalDella's special effect.
  52. 16) Fixed the bug that related to the special effect descriptions of Zander's Zen Staff and Leka's Claw.
  53. 17) Fixed a bug that would cause monsters to get stuck in a dungeon side mission.
  54.  
  55. Improvements:
  56. 1) Reduced the player's gladiator's agro vision in the aggressive combat style, so that it will not track the enemy too far in the side mission while maintaining the same effect in the normal arena.
  57. 2) If the monk of the Temple of Izziel wins the trial of Gortus, he will not accept the Gortus' chosen (legendary armor set) instead, the armor will leave to second place.
  58. 3) Now the gladiator information of all participating teams will be displayed on the world map.
  59. 4) Now the shortcut keys on the management interface will be automatically disabled when players entering the character interface.
  60. 5) Added " battle monk" as a genre/class information to the floating prompt of the gladiator portrait.
  61. 6) Modified the unreasonable necklace price in the "redeem" interface of the Gortus' shrine.
  62. 7) Replaced the "unarmed" 's debut animation and execution animation.
  63. 8) Execution animation can now be skipped by pressing "ESC".
  64. 9) Fixed an issue with the navigation path of the main treasure chest in the ancient dungeon scene (Side mission).
  65.  
  66. Balance adjustment:
  67. 1) Changed the damage absorption rate of the monk's "Energy shield" from 100% to 40/50/60%.
  68. 2) Slightly reduced the weapon damage of Orc Berserker and Orc Assassin.
  69. 3) The additional flame penetration of the "Perfect Heavy Spear" has been changed to piercing penetration.
  70. 4) The basic damage of the rare (blue) fist and the uncommon (green) fist have been swapped.
  71. 5) Changed the rarity of the basic fist from Epic (Purple) to common (White).
  72. 6) The overall crit damage and attack speed of the fist weapon have been reduced.
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