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Far Cry 3 advanced settings tweak

Dec 21st, 2012
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  1. <GamerProfile>
  2.   <SoundProfile
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  14.    AmbientSkyOcclusionTreeOpacityB="0.98"
  15.    AmbientSkyOcclusionTreeOpacityG="0.9"
  16.    AmbientSkyOcclusionTreeOpacityR="0.95"
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  21.    D3D11MultithreadedRendering="0"
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  43.    GrassMotionOnSlope="1.5"
  44.    GrassMotionPerturbationRadius1="0.1"
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  46.    GrassMotionPerturbationSin1="0.1"
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  144.      VegetationQuality="veryhigh"
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  146.      GeometryQuality="veryhigh"
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  150.      ShadowQuality="veryhigh"
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  155.      ResolutionY="600"
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  159.      ReflectionHdr="1"
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  165.      TextureResolutionQuality="high"
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  169.      GeometryQuality="medium"
  170.      AmbientQuality="splitscreen"
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  187.      TextureQuality="high"
  188.      TextureResolutionQuality="high"
  189.      WaterQuality="high"
  190.      VegetationQuality="high"
  191.      TerrainQuality="high"
  192.      GeometryQuality="high"
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  195.      DepthPassQuality="high"
  196.      ShadowQuality="high"
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  205.      ReflectionHdr="1"
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  207.      AntiPortalQuality="default"
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  209.      PostFxQuality="medium"
  210.      TextureQuality="high"
  211.      TextureResolutionQuality="high"
  212.      WaterQuality="splitscreen"
  213.      VegetationQuality="medium"
  214.      TerrainQuality="low"
  215.      GeometryQuality="medium"
  216.      AmbientQuality="splitscreen"
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  234.      TextureResolutionQuality="low"
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  236.      VegetationQuality="medium"
  237.      TerrainQuality="medium"
  238.      GeometryQuality="medium"
  239.      AmbientQuality="low"
  240.      DeferredAmbientQuality="low"
  241.      DepthPassQuality="low"
  242.      ShadowQuality="medium"
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  246.      ResolutionX="800"
  247.      ResolutionY="600"
  248.      ShaderModel="30"
  249.      Hdr="1"
  250.      HdrFP32="0"
  251.      ReflectionHdr="1"
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  255.      PostFxQuality="medium"
  256.      TextureQuality="low"
  257.      TextureResolutionQuality="low"
  258.      WaterQuality="splitscreen"
  259.      VegetationQuality="low"
  260.      TerrainQuality="low"
  261.      GeometryQuality="low"
  262.      AmbientQuality="splitscreen"
  263.      DeferredAmbientQuality="off"
  264.      DepthPassQuality="low"
  265.      ShadowQuality="low"
  266.      />
  267.     <quality
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  269.      ResolutionX="800"
  270.      ResolutionY="600"
  271.      ShaderModel="30"
  272.      Hdr="1"
  273.      HdrFP32="0"
  274.      ReflectionHdr="1"
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  278.      PostFxQuality="low"
  279.      TextureQuality="low"
  280.      TextureResolutionQuality="low"
  281.      WaterQuality="low"
  282.      VegetationQuality="low"
  283.      TerrainQuality="low"
  284.      GeometryQuality="low"
  285.      AmbientQuality="low"
  286.      DeferredAmbientQuality="low"
  287.      DepthPassQuality="low"
  288.      ShadowQuality="low"
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  293.      ResolutionY="600"
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  296.      HdrFP32="0"
  297.      ReflectionHdr="1"
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  301.      PostFxQuality="low"
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  303.      TextureResolutionQuality="low"
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  305.      VegetationQuality="low"
  306.      TerrainQuality="low"
  307.      GeometryQuality="low"
  308.      AmbientQuality="splitscreen"
  309.      DeferredAmbientQuality="low"
  310.      DepthPassQuality="low"
  311.      ShadowQuality="low"
  312.      />
  313.     <quality
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  315.      ResolutionX="1280"
  316.      ResolutionY="720"
  317.      ShaderModel="30"
  318.      Hdr="0"
  319.      HdrFP32="0"
  320.      ReflectionHdr="0"
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  326.      TextureQuality="xenon"
  327.      TextureResolutionQuality="console"
  328.      WaterQuality="xenon"
  329.      VegetationQuality="console"
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  331.      GeometryQuality="xenon"
  332.      AmbientQuality="xenon"
  333.      DeferredAmbientQuality="low"
  334.      DepthPassQuality="xenon"
  335.      ShadowQuality="xenon"
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  340.      ResolutionY="720"
  341.      ShaderModel="30"
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  351.      TextureQuality="xenon"
  352.      TextureResolutionQuality="console"
  353.      WaterQuality="xenon_multiplayer"
  354.      VegetationQuality="console"
  355.      TerrainQuality="medium"
  356.      GeometryQuality="xenon_multiplayer"
  357.      AmbientQuality="splitscreen"
  358.      DeferredAmbientQuality="splitscreen"
  359.      DepthPassQuality="xenon"
  360.      ShadowQuality="off"
  361.      />
  362.     <quality
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  364.      ResolutionX="1280"
  365.      ResolutionY="720"
  366.      ShaderModel="30"
  367.      Hdr="0"
  368.      HdrFP32="0"
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  376.      TextureQuality="xenon"
  377.      TextureResolutionQuality="console"
  378.      WaterQuality="xenon_multiplayer"
  379.      VegetationQuality="console"
  380.      TerrainQuality="medium"
  381.      GeometryQuality="xenon_multiplayer"
  382.      AmbientQuality="xenon_multiplayer"
  383.      DeferredAmbientQuality="low"
  384.      DepthPassQuality="xenon"
  385.      ShadowQuality="xenon_multiplayer"
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  387.     <quality
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  389.      ResolutionX="1280"
  390.      ResolutionY="1024"
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  403.      VegetationQuality="console"
  404.      TerrainQuality="medium"
  405.      GeometryQuality="ps3"
  406.      AmbientQuality="console"
  407.      DeferredAmbientQuality="low"
  408.      ShadowQuality="ps3"
  409.      DepthPassQuality="ps3"
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  414.      ResolutionY="1024"
  415.      ShaderModel="30"
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  417.      HdrFP32="0"
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  425.      TextureResolutionQuality="console"
  426.      WaterQuality="ps3_multiplayer"
  427.      VegetationQuality="console"
  428.      TerrainQuality="medium"
  429.      GeometryQuality="ps3_multiplayer"
  430.      AmbientQuality="ps3_multiplayer"
  431.      DeferredAmbientQuality="low"
  432.      ShadowQuality="ps3_multiplayer"
  433.      DepthPassQuality="ps3"
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  438.      ResolutionY="1024"
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  448.      TextureQuality="ps3"
  449.      TextureResolutionQuality="console"
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  451.      VegetationQuality="low"
  452.      TerrainQuality="medium"
  453.      GeometryQuality="ps3_splitscreen"
  454.      AmbientQuality="splitscreen"
  455.      DeferredAmbientQuality="splitscreen"
  456.      ShadowQuality="off"
  457.      DepthPassQuality="ps3"
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  459.     <quality
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  461.      ResolutionX="1280"
  462.      ResolutionY="1024"
  463.      ShaderModel="30"
  464.      Hdr="1"
  465.      HdrFP32="0"
  466.      ReflectionHdr="0"
  467.      Bloom="1"
  468.      AntiPortalQuality="default"
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  470.      PostFxQuality="ps3"
  471.      TextureQuality="ps3"
  472.      TextureResolutionQuality="console"
  473.      WaterQuality="ps3"
  474.      VegetationQuality="console"
  475.      TerrainQuality="medium"
  476.      GeometryQuality="ps3"
  477.      AmbientQuality="console"
  478.      DeferredAmbientQuality="low"
  479.      DepthPassQuality="ps3"
  480.      ShadowQuality="high"
  481.      EditorQuality="ps3"
  482.      />
  483.     <quality
  484.      id="editor_xenon"
  485.      ResolutionX="1280"
  486.      ResolutionY="720"
  487.      ShaderModel="30"
  488.      Hdr="1"
  489.      HdrFP32="0"
  490.      ReflectionHdr="0"
  491.      Bloom="1"
  492.      AntiPortalQuality="default"
  493.      EnvironmentQuality="console"
  494.      PostFxQuality="xenon"
  495.      TextureQuality="xenon"
  496.      TextureResolutionQuality="console"
  497.      WaterQuality="xenon"
  498.      VegetationQuality="console"
  499.      TerrainQuality="medium"
  500.      GeometryQuality="xenon"
  501.      AmbientQuality="console"
  502.      DeferredAmbientQuality="low"
  503.      DepthPassQuality="xenon"
  504.      ShadowQuality="high"
  505.      EditorQuality="xenon"
  506.      />
  507.     <quality
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  509.      ResolutionX="1280"
  510.      ResolutionY="720"
  511.      ShaderModel="30"
  512.      Hdr="1"
  513.      HdrFP32="0"
  514.      ReflectionHdr="1"
  515.      Bloom="1"
  516.      WaterDisableVisibilityTest="1"
  517.      AntiPortalQuality="default"
  518.      EnvironmentQuality="high"
  519.      PostFxQuality="veryhigh"
  520.      TextureQuality="high"
  521.      TextureResolutionQuality="high"
  522.      WaterQuality="veryhigh"
  523.      VegetationQuality="veryhigh"
  524.      TerrainQuality="high"
  525.      GeometryQuality="veryhigh"
  526.      AmbientQuality="high"
  527.      DeferredAmbientQuality="high"
  528.      DepthPassQuality="high"
  529.      ShadowQuality="veryhigh"
  530.      EditorQuality="pc"
  531.      />
  532.   </RenderQuality>
  533.   <CustomQuality>
  534.     <quality
  535.      id="custom"
  536.      ResolutionX="1280"
  537.      ResolutionY="720"
  538.      ShaderModel="30"
  539.      Hdr="1"
  540.      HdrFP32="0"
  541.      ReflectionHdr="1"
  542.      Bloom="1"
  543.      AntiPortalQuality="default"
  544.      EnvironmentQuality="low"
  545.      PostFxQuality="low"
  546.      TextureQuality="high"
  547.      TextureResolutionQuality="high"
  548.      WaterQuality="veryhigh"
  549.      VegetationQuality="low"
  550.      TerrainQuality="high"
  551.      GeometryQuality="low"
  552.      AmbientQuality="low"
  553.      DepthPassQuality="low"
  554.      ShadowQuality="low"
  555.      />
  556.   </CustomQuality>
  557.   <AntiPortal>
  558.     <quality
  559.      id="default"
  560.      AntiPortalUseBoxTest="1"
  561.      AntiPortalKillDistanceScale="2.0"
  562.      AntiPortalKillDistanceFromCenter="1"
  563.      AntiPortalMaxTestPlanes="1000"
  564.      AntiPortalSelfCulling="0"
  565.      />
  566.   </AntiPortal>
  567.   <Environment>
  568.     <quality
  569.      id="low"
  570.      DisableSky="0"
  571.      DisableRain="0"
  572.      RainNumSplashesPerSecond="25"
  573.      ParticleUniformFogRangeThreshold="0.20"
  574.      DisableGodRayCloudMasking="0"
  575.      >
  576.       <Shaders>
  577.         <shader
  578.          name="CloudLayer"
  579.          add="CLOUD_QUALITY_MEDIUM"
  580.          remove=""
  581.          />
  582.       </Shaders>
  583.     </quality>
  584.     <quality
  585.      id="medium"
  586.      DisableSky="0"
  587.      RainNumSplashesPerSecond="25"
  588.      ParticleUniformFogRangeThreshold="0.15"
  589.      DisableGodRayCloudMasking="0"
  590.      >
  591.       <Shaders>
  592.         <shader
  593.          name="CloudLayer"
  594.          add="CLOUD_QUALITY_MEDIUM"
  595.          remove=""
  596.          />
  597.       </Shaders>
  598.     </quality>
  599.     <quality
  600.      id="high"
  601.      DisableSky="0"
  602.      RainNumSplashesPerSecond="30"
  603.      ParticleUniformFogRangeThreshold="0.15"
  604.      DisableGodRayCloudMasking="0"
  605.      HighQualityParticles="1"
  606.      >
  607.       <Shaders>
  608.         <shader
  609.          name="CloudLayer"
  610.          add="CLOUD_QUALITY_MEDIUM"
  611.          remove=""
  612.          />
  613.       </Shaders>
  614.     </quality>
  615.     <quality
  616.      id="console"
  617.      DisableSky="0"
  618.      RainNumSplashesPerSecond="25"
  619.      ParticleUniformFogRangeThreshold="0.2"
  620.      DisableGodRayCloudMasking="0"
  621.      >
  622.       <Shaders>
  623.         <shader
  624.          name="CloudLayer"
  625.          add="CLOUD_QUALITY_MEDIUM"
  626.          remove=""
  627.          />
  628.       </Shaders>
  629.     </quality>
  630.   </Environment>
  631.   <Post>
  632.     <quality
  633.      id="low"
  634.      PostFXLevel="1"
  635.      FXAALevel="0"
  636.      SSAO="0"
  637.      SSAOMaxDistance="0"
  638.      GameDepthOfField="0"
  639.      CinematicDepthOfField="0"
  640.      MotionBlur="0"
  641.      DepthDownsample="1"
  642.      CloudShadows="0"
  643.      />
  644.     <quality
  645.      id="medium"
  646.      PostFXLevel="1"
  647.      FXAALevel="0"
  648.      SSAO="1"
  649.      SSAOMaxDistance="10"
  650.      GameDepthOfField="0"
  651.      CinematicDepthOfField="0"
  652.      MotionBlur="0"
  653.      DepthDownsample="1"
  654.      CloudShadows="0"
  655.      />
  656.     <quality
  657.      id="high"
  658.      PostFXLevel="1"
  659.      FXAALevel="1"
  660.      SSAO="1"
  661.      SSAOMaxDistance="10"
  662.      GameDepthOfField="0"
  663.      CinematicDepthOfField="0"
  664.      MotionBlur="0"
  665.      DepthDownsample="1"
  666.      CloudShadows="0"
  667.      />
  668.     <quality
  669.      id="veryhigh"
  670.      PostFXLevel="2"
  671.      FXAALevel="1"
  672.      SSAO="1"
  673.      SSAOMaxDistance="100"
  674.      GameDepthOfField="1"
  675.      CinematicDepthOfField="1"
  676.      MotionBlur="1"
  677.      DepthDownsample="0"
  678.      CloudShadows="0"
  679.      />
  680.     <quality
  681.      id="ultrahigh"
  682.      PostFXLevel="2"
  683.      FXAALevel="2"
  684.      SSAO="1"
  685.      SSAOMaxDistance="100"
  686.      GameDepthOfField="1"
  687.      CinematicDepthOfField="1"
  688.      MotionBlur="1"
  689.      DepthDownsample="0"
  690.      CloudShadows="1"
  691.      />
  692.     <quality
  693.      id="ps3"
  694.      FXAALevel="1"
  695.      SSAO="1"
  696.      SSAOMaxDistance="30"
  697.      GameDepthOfField="1"
  698.      CinematicDepthOfField="1"
  699.      MotionBlur="0"
  700.      DepthDownsample="1"
  701.      CloudShadows="0"
  702.      />
  703.     <quality
  704.      id="ps3_multiplayer"
  705.      FXAALevel="0"
  706.      SSAO="0"
  707.      SSAOMaxDistance="30"
  708.      GameDepthOfField="0"
  709.      CinematicDepthOfField="1"
  710.      MotionBlur="0"
  711.      DepthDownsample="1"
  712.      CloudShadows="0"
  713.      />
  714.   <quality
  715.      id="ps3_splitscreen"
  716.      FXAALevel="0"
  717.      SSAO="0"
  718.      SSAOMaxDistance="30"
  719.      GameDepthOfField="1"
  720.      CinematicDepthOfField="1"
  721.      MotionBlur="0"
  722.      DepthDownsample="1"
  723.      CloudShadows="0"
  724.    EnableAdaptiveExposure="0"
  725.      />
  726.     <quality
  727.      id="xenon"
  728.      FXAALevel="1"
  729.      SSAO="1"
  730.      SSAOMaxDistance="30"
  731.      GameDepthOfField="1"
  732.      CinematicDepthOfField="1"
  733.      MotionBlur="0"
  734.      DepthDownsample="1"
  735.      CloudShadows="0"
  736.      />
  737.     <quality
  738.      id="xenon_multiplayer"
  739.      FXAALevel="0"
  740.      SSAO="0"
  741.      SSAOMaxDistance="30"
  742.      GameDepthOfField="0"
  743.      CinematicDepthOfField="1"
  744.      MotionBlur="0"
  745.      DepthDownsample="1"
  746.      CloudShadows="0"
  747.      />
  748.     <quality
  749.      id="xenon_splitscreen"
  750.      FXAALevel="0"
  751.      SSAO="0"
  752.      SSAOMaxDistance="30"
  753.      GameDepthOfField="0"
  754.      CinematicDepthOfField="1"
  755.      MotionBlur="0"
  756.      DepthDownsample="1"
  757.      CloudShadows="0"
  758.    EnableAdaptiveExposure="0"
  759.      />
  760.   </Post>
  761.   <Texture>
  762.     <quality
  763.      id="low"
  764.      TextureFilteringQuality="2"
  765.      >
  766.       <Shaders>
  767.         <shader
  768.          name="Mesh_Weapon"
  769.          add="QUALITYLOW"
  770.          remove=""
  771.          />
  772.         <shader
  773.          name="Mesh_Vehicle"
  774.          remove="DIRT"
  775.          />
  776.       </Shaders>
  777.     </quality>
  778.     <quality
  779.      id="high"
  780.      TextureFilteringQuality="0"
  781.      UseParallaxOcclusionMapping="1"
  782.      >
  783.       <Shaders>
  784.         <shader
  785.          name="Mesh_Weapon"
  786.          add="QUALITYHIGH"
  787.          remove=""
  788.          />
  789.       </Shaders>
  790.     </quality>
  791.     <quality
  792.      id="xenon"
  793.      TextureFilteringQuality="2"
  794.      >
  795.       <Shaders>
  796.         <shader
  797.          name="Mesh_Weapon"
  798.          add="QUALITYHIGH"
  799.          remove=""
  800.          />
  801.       </Shaders>
  802.     </quality>
  803.     <quality
  804.      id="ps3"
  805.      TextureFilteringQuality="2"
  806.      >
  807.       <Shaders>
  808.         <shader
  809.          name="Mesh_Weapon"
  810.          add="QUALITYHIGH"
  811.          remove=""
  812.          />
  813.       </Shaders>
  814.     </quality>
  815.   </Texture>
  816.   <TextureResolution>
  817.     <quality
  818.      id="low"
  819.      SkipMips="1"
  820.      MaterialTexturePriority="5"
  821.      AlwaysMip0Loading="0"
  822.      />
  823.     <quality
  824.      id="high"
  825.      SkipMips="0"
  826.      MaterialTexturePriority="5"
  827.      AlwaysMip0Loading="0"
  828.      />
  829.     <quality
  830.      id="console"
  831.      SkipMips="0"
  832.      MaterialTexturePriority="5"
  833.      AlwaysMip0Loading="0"
  834.      />
  835.   </TextureResolution>
  836.   <Water>
  837.     <quality
  838.      id="low"
  839.      DisableSplinesInReflection="1"
  840.      ReflectionMaxDistanceScaleModifier="2.0"
  841.      WaterReflectionSizeThreshold="3"
  842.      WaterReflectionQuality="4"
  843.      ReflectionTextureSizeX="512"
  844.      ReflectionTextureSizeY="512"
  845.      DisableWater="0"
  846.      NumWaterReflectionPlanes="1"
  847.      >
  848.       <Shaders>
  849.         <shader
  850.          name="Water"
  851.          add=""
  852.          remove="HIGHQUALITYNORMALS"
  853.          />
  854.         <shader
  855.          name="WaterRiver"
  856.          add=""
  857.          remove="HIGHQUALITYNORMALS"
  858.          />
  859.       </Shaders>
  860.     </quality>
  861.     <quality
  862.      id="medium"
  863.      DisableSplinesInReflection="0"
  864.      ReflectionMaxDistanceScaleModifier="1.0"
  865.      WaterReflectionSizeThreshold="3"
  866.      WaterReflectionQuality="6"
  867.      WaterRefraction="1"
  868.      ReflectionTextureSizeX="512"
  869.      ReflectionTextureSizeY="512"
  870.      DisableWater="0"
  871.      NumWaterReflectionPlanes="1"
  872.      >
  873.       <Shaders>
  874.         <shader
  875.          name="Water"
  876.          add=""
  877.          remove="HIGHQUALITYNORMALS"
  878.          />
  879.         <shader
  880.          name="WaterRiver"
  881.          add=""
  882.          remove="HIGHQUALITYNORMALS"
  883.          />
  884.       </Shaders>
  885.     </quality>
  886.     <quality
  887.      id="high"
  888.      DisableSplinesInReflection="0"
  889.      ReflectionMaxDistanceScaleModifier="1.0"
  890.      WaterReflectionSizeThreshold="3"
  891.      WaterReflectionQuality="7"
  892.      WaterRefraction="1"
  893.      ReflectionTextureSizeX="512"
  894.      ReflectionTextureSizeY="512"
  895.      OceanRealReflection="1"
  896.      DisableWater="0"
  897.      NumWaterReflectionPlanes="1"
  898.      ></quality>
  899.     <quality
  900.      id="veryhigh"
  901.      DisableSplinesInReflection="0"
  902.      ReflectionMaxDistanceScaleModifier="1.0"
  903.      WaterRefraction="1"
  904.      OceanShoreEffect="1"
  905.      WaterReflectionSizeThreshold="3"
  906.      WaterReflectionQuality="7"
  907.      ReflectionTextureSizeX="512"
  908.      ReflectionTextureSizeY="512"
  909.      ProtoDisplacement="1"
  910.      OceanRealReflection="1"
  911.      DisableWater="0"
  912.      NumWaterReflectionPlanes="1"
  913.      ></quality>
  914.       <quality
  915.      id="splitscreen"
  916.      DisableSplinesInReflection="1"
  917.      ReflectionMaxDistanceScaleModifier="1.5"
  918.      WaterReflectionSizeThreshold="3"
  919.      WaterReflectionQuality="0"
  920.      ReflectionTextureSizeX="256"
  921.      ReflectionTextureSizeY="256"
  922.      DisableWater="0"
  923.      NumWaterReflectionPlanes="1"
  924.      ></quality>
  925.     <quality
  926.      id="ps3"
  927.      DisableSplinesInReflection="1"
  928.      ReflectionMaxDistanceScaleModifier="1.5"
  929.      WaterReflectionSizeThreshold="3"
  930.      WaterReflectionQuality="4"
  931.      ReflectionTextureSizeX="640"
  932.      ReflectionTextureSizeY="360"
  933.      DisableWater="0"
  934.      NumWaterReflectionPlanes="1"
  935.      OceanLODDistance0="0"
  936.      OceanLODDistance1="30"
  937.      ></quality>
  938.     <quality
  939.      id="ps3_multiplayer"
  940.      DisableSplinesInReflection="1"
  941.      ReflectionMaxDistanceScaleModifier="1.5"
  942.      WaterReflectionSizeThreshold="3"
  943.      WaterReflectionQuality="2"
  944.      ReflectionTextureSizeX="256"
  945.      ReflectionTextureSizeY="256"
  946.      DisableWater="0"
  947.      NumWaterReflectionPlanes="1"
  948.      OceanLODDistance0="0"
  949.      OceanLODDistance1="30"
  950.      ></quality>
  951.     <quality
  952.      id="xenon"
  953.      DisableSplinesInReflection="1"
  954.      ReflectionMaxDistanceScaleModifier="1.5"
  955.      WaterReflectionSizeThreshold="3"
  956.      WaterReflectionQuality="4"
  957.      ReflectionTextureSizeX="640"
  958.      ReflectionTextureSizeY="360"
  959.      DisableWater="0"
  960.      NumWaterReflectionPlanes="1"
  961.      OceanLODDistance0="0"
  962.      OceanLODDistance1="30"
  963.      ></quality>
  964.     <quality
  965.      id="xenon_multiplayer"
  966.      DisableSplinesInReflection="1"
  967.      ReflectionMaxDistanceScaleModifier="1.5"
  968.      WaterReflectionSizeThreshold="3"
  969.      WaterReflectionQuality="2"
  970.      ReflectionTextureSizeX="256"
  971.      ReflectionTextureSizeY="256"
  972.      DisableWater="0"
  973.      NumWaterReflectionPlanes="1"
  974.      OceanLODDistance0="0"
  975.      OceanLODDistance1="30"
  976.      ></quality>
  977.   </Water>
  978.   <Vegetation>
  979.     <quality
  980.      id="low"
  981.      RealTreeCsmExcludeMask="3"
  982.      ClusterCsmExcludeMask="3"
  983.      UsePixelLeafNormals="0"
  984.      UseRealTreeHD="0"
  985.      >
  986.       <Shaders>
  987.         <shader
  988.          name="Realtree_Leaf"
  989.          csmExcludeMask="3"
  990.          />
  991.         <shader
  992.          name="Realtree_BigLeaf"
  993.          csmExcludeMask="3"
  994.          remove="PERPIXEL,TRANSLUCENCY,TRANSLUCENCY_MASK,SPECULAR,SPECULAR_MASK"
  995.          />
  996.         <shader
  997.          name="Realtree_Trunk"
  998.          add=""
  999.          remove="AMBIENT_SPECULAR"
  1000.          />
  1001.         <shader
  1002.          name="Mesh_Generic_FC3"
  1003.          add=""
  1004.          remove="SPECULARMAP"
  1005.          />
  1006.         <shader
  1007.          name="Mesh_Grass"
  1008.          add="GRASSQUALITYCONSOLE"
  1009.          remove=""
  1010.          />
  1011.       </Shaders>
  1012.     </quality>
  1013.     <quality
  1014.      id="medium"
  1015.      RealTreeCsmExcludeMask="1"
  1016.      ClusterCsmExcludeMask="1"
  1017.      UsePixelLeafNormals="0"
  1018.      UseRealTreeHD="0"
  1019.      >
  1020.       <Shaders>
  1021.         <shader
  1022.          name="Realtree_Leaf"
  1023.          csmExcludeMask="1"
  1024.          />
  1025.         <shader
  1026.          name="Realtree_BigLeaf"
  1027.          csmExcludeMask="1"
  1028.          remove="PERPIXEL,TRANSLUCENCY,TRANSLUCENCY_MASK"
  1029.          />
  1030.         <shader
  1031.          name="Realtree_Trunk"
  1032.          add=""
  1033.          remove="AMBIENT_SPECULAR"
  1034.          />
  1035.       <shader
  1036.          name="Mesh_Grass"
  1037.          add="GRASSQUALITYCONSOLE"
  1038.          remove=""
  1039.          />
  1040.       </Shaders>
  1041.     </quality>
  1042.     <quality
  1043.      id="high"
  1044.      RealTreeCsmExcludeMask="0"
  1045.      ClusterCsmExcludeMask="0"
  1046.      UsePixelLeafNormals="0"
  1047.      UseRealTreeHD="0"
  1048.      >
  1049.       <Shaders>
  1050.         <shader
  1051.          name="Mesh_Grass"
  1052.          add="GRASSQUALITYCONSOLE"
  1053.          remove=""
  1054.          />
  1055.       </Shaders>
  1056.     </quality>
  1057.     <quality
  1058.      id="veryhigh"
  1059.      RealTreeCsmExcludeMask="0"
  1060.      ClusterCsmExcludeMask="0"
  1061.      UsePixelLeafNormals="1"
  1062.      UseRealTreeHD="1"
  1063.      >
  1064.       <Shaders>
  1065.         <shader
  1066.          name="Mesh_Grass"
  1067.          add="GRASSQUALITYHIGH"
  1068.          remove=""
  1069.          />
  1070.       </Shaders>
  1071.     </quality>
  1072.     <quality
  1073.      id="console"
  1074.      RealTreeCsmExcludeMask="0"
  1075.      ClusterCsmExcludeMask="0"
  1076.      UsePixelLeafNormals="0"
  1077.      UseRealTreeHD="0"
  1078.      >
  1079.       <Shaders>
  1080.         <shader
  1081.          name="Road"
  1082.          add=""
  1083.          remove="PARALLAX,PARALLAX_OCCLUSION"
  1084.          />
  1085.         <shader
  1086.          name="Mesh_Grass"
  1087.          add="GRASSQUALITYCONSOLE"
  1088.          remove=""
  1089.          />
  1090.       </Shaders>
  1091.     </quality>
  1092.   </Vegetation>
  1093.   <Terrain>
  1094.     <quality
  1095.      id="low"
  1096.      TerrainLodScale="1.7"
  1097.      TerrainDetailViewDistance="100"
  1098.      TerrainDetailBlendViewDistance="32"
  1099.      TerrainComputeMaxErrorLODs="1"
  1100.      TerrainAffectedByMuzzleFlash="1"
  1101.      TerrainMaxErrorTolerance="0.03f"
  1102.      >
  1103.     </quality>
  1104.     <quality
  1105.      id="medium"
  1106.      TerrainLodScale="1.5"
  1107.      TerrainDetailViewDistance="200"
  1108.      TerrainDetailBlendViewDistance="64"
  1109.      TerrainComputeMaxErrorLODs="1"
  1110.      TerrainAffectedByMuzzleFlash="1"
  1111.      TerrainMaxErrorTolerance="0.025f"
  1112.      >
  1113.       <Shaders>
  1114.         <shader
  1115.          name="Road"
  1116.          add=""
  1117.          remove="PARALLAX,PARALLAX_OCCLUSION"
  1118.          />
  1119.       </Shaders>
  1120.     </quality>
  1121.     <quality
  1122.      id="high"
  1123.      TerrainLodScale="2.0"
  1124.      TerrainDetailViewDistance="100"
  1125.      TerrainDetailBlendViewDistance="32"
  1126.      TerrainComputeMaxErrorLODs="1"
  1127.      TerrainAffectedByMuzzleFlash="1"
  1128.      TerrainMaxErrorTolerance="0.02f"
  1129.      >
  1130.     </quality>
  1131.   </Terrain>
  1132.   <Geometry>
  1133.     <quality
  1134.      id="low"
  1135.      RimLightAmbientBoostStart="-8.0"
  1136.      RimLightAmbientBoostDistance="24.0"
  1137.      RimLightAmbientBoostMultiplier="2.0"
  1138.      DetailDistanceScaleModifier="1.0"
  1139.      KillLodScale="1.0"
  1140.      LodScale="1.0"
  1141.      ClustersLodScale="1.0"
  1142.      RealTreesLodScale="1.0"
  1143.      ClusterZoomFactorScale="1.0"
  1144.      RealTreeCapsMaxDistance="90.0f"
  1145.      RealTreeOcclusionMeshNearDistanceScale="10.0f"
  1146.      RealTreeOcclusionMeshFarDistanceScale="25.0f"
  1147.      RealTreeOcclusionMeshNearScale="1.0f"
  1148.      RealTreeOcclusionMeshFarScale="1.0f"
  1149.      TerrainLodScale="1.0"
  1150.      RealTreeLeafMinSize="0.04"
  1151.      RealTreeHLeafMinSize="0.04"
  1152.      RealTreeNodeMinSize="0.005"
  1153.      RealTreeMinSizeShadowScale="3.0"
  1154.      ClusterObjectMinSize="0.04"
  1155.      ClusterObjectMinSizeShadowScale="3.0"
  1156.      SceneObjectMinSize="0.01"
  1157.      SceneObjectMinSizeShadowScale="3.0"
  1158.      RealtreeReflectionMinLODLeaf="3"
  1159.      RealtreeReflectionMinLODTrunk="4"
  1160.      MaxDecalCount="200"
  1161.      MaxDecalCountPerType="50"
  1162.      DisableGraphicObjectInstancing="0"
  1163.      MinZoomFactor="0.0"
  1164.      >
  1165.       <DensityLodScales>
  1166.         <DensityLodScale
  1167.          id="Logic.LightJungle"
  1168.          scale="1.0"
  1169.          />
  1170.         <DensityLodScale
  1171.          id="Logic.Savannah"
  1172.          scale="1.0"
  1173.          />
  1174.         <DensityLodScale
  1175.          id="Logic.Woodland"
  1176.          scale="1.0"
  1177.          />
  1178.       </DensityLodScales>
  1179.     </quality>
  1180.     <quality
  1181.      id="medium"
  1182.      RimLightAmbientBoostStart="-8.0"
  1183.      RimLightAmbientBoostDistance="24.0"
  1184.      RimLightAmbientBoostMultiplier="2.0"
  1185.      DetailDistanceScaleModifier="1.0"
  1186.      KillLodScale="1.0"
  1187.      LodScale="1.0"
  1188.      ClustersLodScale="1.0"
  1189.      RealTreesLodScale="1.0"
  1190.      RealTreeCapsMaxDistance="100.0f"
  1191.      RealTreeOcclusionMeshNearDistanceScale="10.0f"
  1192.      RealTreeOcclusionMeshFarDistanceScale="25.0f"
  1193.      RealTreeOcclusionMeshNearScale="1.0f"
  1194.      RealTreeOcclusionMeshFarScale="1.0f"
  1195.      TerrainLodScale="1.0"
  1196.      ClusterZoomFactorScale="1.0"
  1197.      RealTreeLeafMinSize="0.02"
  1198.      RealTreeHLeafMinSize="0.015"
  1199.      RealTreeNodeMinSize="0.002"
  1200.      RealTreeMinSizeShadowScale="1.25"
  1201.      ClusterObjectMinSize="0.02"
  1202.      ClusterObjectMinSizeShadowScale="1.50"
  1203.      SceneObjectMinSize="0.01"
  1204.      SceneObjectMinSizeShadowScale="1.50"
  1205.      RealtreeReflectionMinLODLeaf="3"
  1206.      RealtreeReflectionMinLODTrunk="4"
  1207.      MaxDecalCount="200"
  1208.      MaxDecalCountPerType="50"
  1209.      DisableGraphicObjectInstancing="0"
  1210.      MinZoomFactor="0.0"
  1211.      >
  1212.       <DensityLodScales>
  1213.         <DensityLodScale
  1214.          id="Logic.LightJungle"
  1215.          scale="1.0"
  1216.          />
  1217.         <DensityLodScale
  1218.          id="Logic.Savannah"
  1219.          scale="1.0"
  1220.          />
  1221.         <DensityLodScale
  1222.          id="Logic.Woodland"
  1223.          scale="1.0"
  1224.          />
  1225.       </DensityLodScales>
  1226.     </quality>
  1227.     <quality
  1228.      id="high"
  1229.      RimLightAmbientBoostStart="-8.0"
  1230.      RimLightAmbientBoostDistance="24.0"
  1231.      RimLightAmbientBoostMultiplier="2.0"
  1232.      DetailDistanceScaleModifier="1.0"
  1233.      KillLodScale="1.0"
  1234.      LodScale="1.0"
  1235.      ClustersLodScale="1.0"
  1236.      ClustersMaxCountMultiplier="2"
  1237.      RealTreesLodScale="1.0"
  1238.      RealTreeCapsMaxDistance="100.0f"
  1239.      RealTreeOcclusionMeshNearDistanceScale="10.0f"
  1240.      RealTreeOcclusionMeshFarDistanceScale="25.0f"
  1241.      RealTreeOcclusionMeshNearScale="1.0f"
  1242.      RealTreeOcclusionMeshFarScale="1.0f"
  1243.      TerrainLodScale="1.0"
  1244.      ClusterZoomFactorScale="1.0"
  1245.      RealTreeLeafMinSize="0.02"
  1246.      RealTreeHLeafMinSize="0.015"
  1247.      RealTreeNodeMinSize="0.002"
  1248.      RealTreeMinSizeShadowScale="1.0"
  1249.      ClusterObjectMinSize="0.02"
  1250.      ClusterObjectMinSizeShadowScale="1.25"
  1251.      SceneObjectMinSize="0.01"
  1252.      SceneObjectMinSizeShadowScale="1.25"
  1253.      RealtreeReflectionMinLODLeaf="3"
  1254.      RealtreeReflectionMinLODTrunk="4"
  1255.      MaxDecalCount="200"
  1256.      MaxDecalCountPerType="50"
  1257.      DisableGraphicObjectInstancing="0"
  1258.      MinZoomFactor="0.0"
  1259.      >
  1260.       <DensityLodScales>
  1261.         <DensityLodScale
  1262.          id="Logic.LightJungle"
  1263.          scale="1.0"
  1264.          />
  1265.         <DensityLodScale
  1266.          id="Logic.Savannah"
  1267.          scale="1.0"
  1268.          />
  1269.         <DensityLodScale
  1270.          id="Logic.Woodland"
  1271.          scale="1.0"
  1272.          />
  1273.       </DensityLodScales>
  1274.     </quality>
  1275.     <quality
  1276.      id="veryhigh"
  1277.      RimLightAmbientBoostStart="-8.0"
  1278.      RimLightAmbientBoostDistance="24.0"
  1279.      RimLightAmbientBoostMultiplier="2.0"
  1280.      DetailDistanceScaleModifier="1.0"
  1281.      KillLodScale="0.8"
  1282.      LodScale="0.8"
  1283.      ClustersLodScale="1.0"
  1284.      ClustersMaxCountMultiplier="2"
  1285.      RealTreesLodScale="0.7"
  1286.      RealTreesVistaMinViewDistanceScale="0.7"
  1287.      ClusterZoomFactorScale="1.0"
  1288.      RealTreeCapsMaxDistance="100.0f"
  1289.      RealTreeOcclusionMeshNearDistanceScale="10.0f"
  1290.      RealTreeOcclusionMeshFarDistanceScale="25.0f"
  1291.      RealTreeOcclusionMeshNearScale="1.0f"
  1292.      RealTreeOcclusionMeshFarScale="1.0f"
  1293.      TerrainLodScale="1.0"
  1294.      RealTreeLeafMinSize="0.02"
  1295.      RealTreeHLeafMinSize="0.015"
  1296.      RealTreeNodeMinSize="0.002"
  1297.      RealTreeMinSizeShadowScale="1.0"
  1298.      ClusterObjectMinSize="0.02"
  1299.      ClusterObjectMinSizeShadowScale="1.25"
  1300.      SceneObjectMinSize="0.01"
  1301.      SceneObjectMinSizeShadowScale="1.25"
  1302.      RealtreeReflectionMinLODLeaf="3"
  1303.      RealtreeReflectionMinLODTrunk="4"
  1304.      MaxDecalCount="200"
  1305.      MaxDecalCountPerType="50"
  1306.      DisableGraphicObjectInstancing="0"
  1307.      MinZoomFactor="0.0"
  1308.      >
  1309.       <DensityLodScales>
  1310.         <DensityLodScale
  1311.          id="Logic.LightJungle"
  1312.          scale="1.0"
  1313.          />
  1314.         <DensityLodScale
  1315.          id="Logic.Savannah"
  1316.          scale="1.0"
  1317.          />
  1318.         <DensityLodScale
  1319.          id="Logic.Woodland"
  1320.          scale="1.0"
  1321.          />
  1322.       </DensityLodScales>
  1323.     </quality>
  1324.     <quality
  1325.      id="ultrahigh"
  1326.      RimLightAmbientBoostStart="-8.0"
  1327.      RimLightAmbientBoostDistance="24.0"
  1328.      RimLightAmbientBoostMultiplier="2.0"
  1329.      DetailDistanceScaleModifier="1.0"
  1330.      KillLodScale="0.5"
  1331.      LodScale="0.5"
  1332.      ClustersLodScale="1.0"
  1333.      ClustersMaxCountMultiplier="2"
  1334.      RealTreesLodScale="0.7"
  1335.      RealTreesVistaMinViewDistanceScale="0.7"
  1336.      ClusterZoomFactorScale="1.0"
  1337.      RealTreeCapsMaxDistance="100.0f"
  1338.      RealTreeOcclusionMeshNearDistanceScale="10.0f"
  1339.      RealTreeOcclusionMeshFarDistanceScale="25.0f"
  1340.      RealTreeOcclusionMeshNearScale="1.0f"
  1341.      RealTreeOcclusionMeshFarScale="1.0f"
  1342.      TerrainLodScale="1.0"
  1343.      RealTreeLeafMinSize="0.02"
  1344.      RealTreeHLeafMinSize="0.015"
  1345.      RealTreeNodeMinSize="0.002"
  1346.      RealTreeMinSizeShadowScale="1.0"
  1347.      ClusterObjectMinSize="0.02"
  1348.      ClusterObjectMinSizeShadowScale="1.25"
  1349.      SceneObjectMinSize="0.01"
  1350.      SceneObjectMinSizeShadowScale="1.25"
  1351.      RealtreeReflectionMinLODLeaf="3"
  1352.      RealtreeReflectionMinLODTrunk="4"
  1353.      MaxDecalCount="200"
  1354.      MaxDecalCountPerType="50"
  1355.      DisableGraphicObjectInstancing="0"
  1356.      MinZoomFactor="0.0"
  1357.      >
  1358.       <DensityLodScales>
  1359.         <DensityLodScale
  1360.          id="Logic.LightJungle"
  1361.          scale="1.0"
  1362.          />
  1363.         <DensityLodScale
  1364.          id="Logic.Savannah"
  1365.          scale="1.0"
  1366.          />
  1367.         <DensityLodScale
  1368.          id="Logic.Woodland"
  1369.          scale="1.0"
  1370.          />
  1371.       </DensityLodScales>
  1372.     </quality>
  1373.     <quality
  1374.      id="xenon"
  1375.      RimLightAmbientBoostStart="-8.0"
  1376.      RimLightAmbientBoostDistance="24.0"
  1377.      RimLightAmbientBoostMultiplier="2.0"
  1378.      DetailDistanceScaleModifier="1.0"
  1379.      KillLodScale="1.0"
  1380.      LodScale="1.0"
  1381.      ClustersLodScale="1.0"
  1382.      ClustersMaxCountMultiplier="1"
  1383.      RealTreesLodScale="1.0"
  1384.      RealTreeCapsMaxDistance="100.0f"
  1385.      RealTreeOcclusionMeshNearDistanceScale="10.0f"
  1386.      RealTreeOcclusionMeshFarDistanceScale="25.0f"
  1387.      RealTreeOcclusionMeshNearScale="1.0f"
  1388.      RealTreeOcclusionMeshFarScale="1.0f"
  1389.      ClusterZoomFactorScale="1.0"
  1390.      SceneObjectDepthPassMinSize="0.085"
  1391.      RealtreeReflectionMinLODLeaf="3"
  1392.      RealtreeReflectionMinLODTrunk="4"
  1393.      RealTreeLeafMinSize="0.02"
  1394.      RealTreeHLeafMinSize="0.015"
  1395.      RealTreeNodeMinSize="0.002"
  1396.      ClusterObjectMinSize="0.02"
  1397.      SceneObjectMinSize="0.01"
  1398.      RealTreeMinSizeShadowScale="5.0"
  1399.      ClusterObjectMinSizeShadowScale="5.0"
  1400.      SceneObjectMinSizeShadowScale="5.0"
  1401.      MaxDecalCount="200"
  1402.      MaxDecalCountPerType="50"
  1403.      DisableGraphicObjectInstancing="1"
  1404.      MinZoomFactor="0.0">
  1405.     </quality>
  1406.     <quality
  1407.      id="xenon_multiplayer"
  1408.      RimLightAmbientBoostStart="-8.0"
  1409.      RimLightAmbientBoostDistance="24.0"
  1410.      RimLightAmbientBoostMultiplier="2.0"
  1411.      DetailDistanceScaleModifier="1.0"
  1412.      KillLodScale="1.0"
  1413.      LodScale="1.0"
  1414.      ClustersLodScale="1.0"
  1415.      ClustersMaxCountMultiplier="1"
  1416.      RealTreesLodScale="1.0"
  1417.      RealTreeCapsMaxDistance="100.0f"
  1418.      RealTreeOcclusionMeshNearDistanceScale="10.0f"
  1419.      RealTreeOcclusionMeshFarDistanceScale="25.0f"
  1420.      RealTreeOcclusionMeshNearScale="1.0f"
  1421.      RealTreeOcclusionMeshFarScale="1.0f"
  1422.      ClusterZoomFactorScale="1.0"
  1423.      SceneObjectDepthPassMinSize="0.085"
  1424.      RealtreeReflectionMinLODLeaf="3"
  1425.      RealtreeReflectionMinLODTrunk="4"
  1426.      RealTreeLeafMinSize="0.02"
  1427.      RealTreeHLeafMinSize="0.015"
  1428.      RealTreeNodeMinSize="0.002"
  1429.      ClusterObjectMinSize="0.02"
  1430.      SceneObjectMinSize="0.01"
  1431.      RealTreeMinSizeShadowScale="5.0"
  1432.      ClusterObjectMinSizeShadowScale="5.0"
  1433.      SceneObjectMinSizeShadowScale="5.0"
  1434.      MaxDecalCount="200"
  1435.      MaxDecalCountPerType="50"
  1436.      DisableGraphicObjectInstancing="1"
  1437.      MinZoomFactor="0.0"
  1438.    EnableLowQualityCharacterFakeSSS="0">
  1439.     </quality>
  1440.     <quality
  1441.      id="ps3"
  1442.      RimLightAmbientBoostStart="-8.0"
  1443.      RimLightAmbientBoostDistance="24.0"
  1444.      RimLightAmbientBoostMultiplier="2.0"
  1445.      RealTreeOcclusionMeshNearDistanceScale="10.0f"
  1446.      RealTreeOcclusionMeshFarDistanceScale="25.0f"
  1447.      RealTreeOcclusionMeshNearScale="1.0f"
  1448.      RealTreeOcclusionMeshFarScale="1.0f"
  1449.      LodScale="1.0"
  1450.      KillLodScale="1.0"
  1451.      ClustersLodScale="1.0"
  1452.      RealTreesLodScale="1.0"
  1453.      ClusterZoomFactorScale="0.5"
  1454.      TerrainLodScale="1.0"
  1455.      SceneObjectDepthPassMinSize="0.085"
  1456.      RealtreeReflectionMinLODLeaf="3"
  1457.      RealtreeReflectionMinLODTrunk="4"
  1458.      RealTreeLeafMinSize="0.02"
  1459.      RealTreeHLeafMinSize="0.015"
  1460.      RealTreeNodeMinSize="0.002"
  1461.      ClusterObjectMinSize="0.02"
  1462.      SceneObjectMinSize="0.01"
  1463.      RealTreeMinSizeShadowScale="5.0"
  1464.      ClusterObjectMinSizeShadowScale="5.0"
  1465.      SceneObjectMinSizeShadowScale="5.0"
  1466.      MaxDecalCount="200"
  1467.      MaxDecalCountPerType="50"
  1468.      DisableGraphicObjectInstancing="1"
  1469.      >      </quality>
  1470.     <quality
  1471.      id="ps3_multiplayer"
  1472.      RimLightAmbientBoostStart="-8.0"
  1473.      RimLightAmbientBoostDistance="24.0"
  1474.      RimLightAmbientBoostMultiplier="2.0"
  1475.      RealTreeOcclusionMeshNearDistanceScale="10.0f"
  1476.      RealTreeOcclusionMeshFarDistanceScale="25.0f"
  1477.      RealTreeOcclusionMeshNearScale="1.0f"
  1478.      RealTreeOcclusionMeshFarScale="1.0f"
  1479.      LodScale="1.0"
  1480.      KillLodScale="1.0"
  1481.      ClustersLodScale="1.0"
  1482.      RealTreesLodScale="1.0"
  1483.      ClusterZoomFactorScale="0.5"
  1484.      TerrainLodScale="1.0"
  1485.      SceneObjectDepthPassMinSize="0.085"
  1486.      RealtreeReflectionMinLODLeaf="3"
  1487.      RealtreeReflectionMinLODTrunk="4"
  1488.      RealTreeLeafMinSize="0.02"
  1489.      RealTreeHLeafMinSize="0.015"
  1490.      RealTreeNodeMinSize="0.002"
  1491.      ClusterObjectMinSize="0.02"
  1492.      SceneObjectMinSize="0.01"
  1493.      RealTreeMinSizeShadowScale="5.0"
  1494.      ClusterObjectMinSizeShadowScale="5.0"
  1495.      SceneObjectMinSizeShadowScale="5.0"
  1496.      MaxDecalCount="200"
  1497.      MaxDecalCountPerType="50"
  1498.      DisableGraphicObjectInstancing="1"
  1499.    EnableLowQualityCharacterFakeSSS="0"
  1500.      >      </quality>
  1501.     <quality
  1502.      id="ps3_splitscreen"
  1503.      RimLightAmbientBoostStart="-8.0"
  1504.      RimLightAmbientBoostDistance="24.0"
  1505.      RimLightAmbientBoostMultiplier="2.0"
  1506.      LodScale="1.0"
  1507.      KillLodScale="1.0"
  1508.      ClustersLodScale="1.0"
  1509.      RealTreesLodScale="1.0"
  1510.      ClusterZoomFactorScale="0.5"
  1511.      RealTreeCapsMaxDistance="90.0f"
  1512.      RealTreeOcclusionMeshNearDistanceScale="10.0f"
  1513.      RealTreeOcclusionMeshFarDistanceScale="25.0f"
  1514.      RealTreeOcclusionMeshNearScale="1.0f"
  1515.      RealTreeOcclusionMeshFarScale="1.0f"
  1516.    TerrainLodScale="1.0"
  1517.      RealTreeLeafMinSize="0.1"
  1518.      RealTreeHLeafMinSize="0.1"
  1519.      RealTreeNodeMinSize="0.1"
  1520.      RealTreeMinSizeShadowScale="5.0"
  1521.      ClusterObjectMinSize="0.05"
  1522.      ClusterObjectMinSizeShadowScale="5.0"
  1523.      SceneObjectMinSize="0.025"
  1524.      SceneObjectMinSizeShadowScale="3.0"
  1525.      SceneObjectDepthPassMinSize="0.085"
  1526.      RealtreeReflectionMinLODLeaf="3"
  1527.      RealtreeReflectionMinLODTrunk="4"
  1528.      MaxDecalCount="200"
  1529.      MaxDecalCountPerType="50"
  1530.      DisableGraphicObjectInstancing="1"
  1531.    EnableLowQualityCharacterFakeSSS="0"
  1532.      >
  1533.       <DensityLodScales>
  1534.         <DensityLodScale
  1535.          id="Logic.LightJungle"
  1536.          scale="1.2"
  1537.          />
  1538.         <DensityLodScale
  1539.          id="Logic.Savannah"
  1540.          scale="1.15"
  1541.          />
  1542.         <DensityLodScale
  1543.          id="Logic.Woodland"
  1544.          scale="1.25"
  1545.          />
  1546.       </DensityLodScales>
  1547.     </quality>
  1548.   </Geometry>
  1549.   <Ambient>
  1550.     <quality
  1551.      id="low"
  1552.      HemiQuality="2"
  1553.      MaxHemiMapDistance="128"
  1554.      DisableSectorAmbient="0"
  1555.      ShadowMapSize="256"
  1556.      SectorCountX="16"
  1557.      SectorCountY="16"
  1558.      SectorTextureSize="32"
  1559.      BlurQuality="1"
  1560.      />
  1561.     <quality
  1562.      id="medium"
  1563.      HemiQuality="2"
  1564.      MaxHemiMapDistance="160"
  1565.      DisableSectorAmbient="0"
  1566.      ShadowMapSize="512"
  1567.      SectorCountX="16"
  1568.      SectorCountY="16"
  1569.      SectorTextureSize="64"
  1570.      BlurQuality="1"
  1571.      />
  1572.     <quality
  1573.      id="high"
  1574.      HemiQuality="2"
  1575.      MaxHemiMapDistance="160"
  1576.      DisableSectorAmbient="0"
  1577.      ShadowMapSize="512"
  1578.      SectorCountX="16"
  1579.      SectorCountY="16"
  1580.      SectorTextureSize="64"
  1581.      BlurQuality="2"
  1582.      />
  1583.     <quality
  1584.      id="console"
  1585.      HemiQuality="2"
  1586.      MaxHemiMapDistance="160"
  1587.      DisableSectorAmbient="0"
  1588.      ShadowMapSize="256"
  1589.      SectorCountX="16"
  1590.      SectorCountY="16"
  1591.      SectorTextureSize="48"
  1592.      BlurQuality="0"
  1593.      />
  1594.     <quality
  1595.      id="xenon"
  1596.      HemiQuality="2"
  1597.      MaxHemiMapDistance="160"
  1598.      DisableSectorAmbient="0"
  1599.      ShadowMapSize="256"
  1600.      SectorCountX="16"
  1601.      SectorCountY="16"
  1602.      SectorTextureSize="64"
  1603.      BlurQuality="0"
  1604.      />
  1605.    <quality
  1606.    id="xenon_multiplayer"
  1607.      HemiQuality="2"
  1608.      MaxHemiMapDistance="160"
  1609.      DisableSectorAmbient="1"
  1610.      ShadowMapSize="256"
  1611.      SectorCountX="16"
  1612.      SectorCountY="16"
  1613.      SectorTextureSize="32"
  1614.      BlurQuality="1"
  1615.    />
  1616.    <quality
  1617.    id="ps3_multiplayer"
  1618.      HemiQuality="2"
  1619.      MaxHemiMapDistance="160"
  1620.      DisableSectorAmbient="1"
  1621.      ShadowMapSize="256"
  1622.      SectorCountX="16"
  1623.      SectorCountY="16"
  1624.      SectorTextureSize="48"
  1625.      BlurQuality="0"
  1626.    />
  1627.      <quality
  1628.      id="splitscreen"
  1629.      HemiQuality="2"
  1630.      MaxHemiMapDistance="160"
  1631.      DisableSectorAmbient="1"
  1632.      ShadowMapSize="256"
  1633.      SectorCountX="16"
  1634.      SectorCountY="16"
  1635.      SectorTextureSize="32"
  1636.      BlurQuality="0"
  1637.      />
  1638.   </Ambient>
  1639.   <DeferredAmbient>
  1640.     <quality
  1641.      id="off"
  1642.      Enable="0"
  1643.      NumTexelsPerEdgeXY="96"
  1644.      NumTexelsPerEdgeZ="16"
  1645.      TessellationXY="2"
  1646.      TessellationZ="2"
  1647.      EnableDeferredReflectedAmbient="0"
  1648.      />
  1649.     <quality
  1650.      id="low"
  1651.      Enable="1"
  1652.      NumTexelsPerEdgeXY="96"
  1653.      NumTexelsPerEdgeZ="16"
  1654.      TessellationXY="2"
  1655.      TessellationZ="2"
  1656.      EnableDeferredReflectedAmbient="0"
  1657.      />
  1658.     <quality
  1659.      id="medium"
  1660.      Enable="1"
  1661.      NumTexelsPerEdgeXY="96"
  1662.      NumTexelsPerEdgeZ="16"
  1663.      TessellationXY="2"
  1664.      TessellationZ="2"
  1665.      EnableDeferredReflectedAmbient="1"
  1666.      />
  1667.     <quality
  1668.      id="high"
  1669.      Enable="1"
  1670.      NumTexelsPerEdgeXY="128"
  1671.      NumTexelsPerEdgeZ="32"
  1672.      TessellationXY="2"
  1673.      TessellationZ="2"
  1674.      EnableDeferredReflectedAmbient="1"
  1675.      />
  1676.     <quality
  1677.      id="splitscreen"
  1678.      Enable="1"
  1679.      NumTexelsPerEdgeXY="96"
  1680.      NumTexelsPerEdgeZ="16"
  1681.      TessellationXY="2"
  1682.      TessellationZ="2"
  1683.      EnableDeferredReflectedAmbient="0"
  1684.      OnlyGlobalAmbient="1"
  1685.      />
  1686.   </DeferredAmbient>
  1687.   <DepthPass>
  1688.     <quality
  1689.      id="low"
  1690.      DepthPassMode="full"
  1691.      DepthPassPartial="50"
  1692.      DepthPassNoPixel="1"
  1693.      DepthPassXenonAuto="0"
  1694.      />
  1695.     <quality
  1696.      id="high"
  1697.      DepthPassMode="full"
  1698.      DepthPassPartial="0"
  1699.      DepthPassNoPixel="1"
  1700.      DepthPassXenonAuto="0"
  1701.      />
  1702.     <quality
  1703.      id="ps3"
  1704.      DepthPassMode="full"
  1705.      DepthPassPartial="100"
  1706.      DepthPassNoPixel="1"
  1707.      DepthPassXenonAuto="0"
  1708.      />
  1709.     <quality
  1710.      id="xenon"
  1711.      DepthPassMode="full"
  1712.      DepthPassPartial="0"
  1713.      DepthPassNoPixel="1"
  1714.      DepthPassXenonAuto="0"
  1715.      />
  1716.   </DepthPass>
  1717.   <Shadow>
  1718.     <quality
  1719.      id="off"
  1720.      SunShadowFadeRange="5"
  1721.      SunShadowRange0="4"
  1722.      SunShadowRange1="8"
  1723.      SunShadowRange2="20"
  1724.      ShadowMapSize="16"
  1725.      CascadedShadowMapSize="16"
  1726.      RainShadowMapSize="16"
  1727.      SoftShadows="0"
  1728.      Use16BitFormat="1"
  1729.      DisableShadow="1"
  1730.      SunShadowSnap="1"
  1731.      DisableShadowGeneration="1"
  1732.      DisableShadowGenTerrain="1"
  1733.      ForceLeafSingleSlice="1"
  1734.      DepthBiasCSM0="0.0005"
  1735.      DepthBiasCSM1="0.0005"
  1736.      DepthBiasCSM2="0.0005"
  1737.      DepthBiasCSM0_PCSS="0.0005"
  1738.      DepthBiasCSM1_PCSS="0.0005"
  1739.      DepthBiasCSM2_PCSS="0.0005"
  1740.      SlopeScaleDepthBiasCSM0="4"
  1741.      SlopeScaleDepthBiasCSM1="4"
  1742.      SlopeScaleDepthBiasCSM2="4"
  1743.      SpotDepthBias="0.005"
  1744.      SpotSlopeScaleDepthBias="20"
  1745.      SpotsCastShadows="0"
  1746.      ReflectionShadowZBias="1.0f"
  1747.      />
  1748.     <quality
  1749.      id="low"
  1750.      SunShadowFadeRange="10"
  1751.      SunShadowRange0="6"
  1752.      SunShadowRange1="12"
  1753.      SunShadowRange2="24"
  1754.      ShadowMapSize="512"
  1755.      CascadedShadowMapSize="512"
  1756.      RainShadowMapSize="32"
  1757.      SoftShadows="1"
  1758.      Use16BitFormat="0"
  1759.      DisableShadow="0"
  1760.      SunShadowSnap="1"
  1761.      DisableShadowGeneration="0"
  1762.      DisableShadowGenTerrain="0"
  1763.      ForceLeafSingleSlice="1"
  1764.      DepthBiasCSM0="0.0005"
  1765.      DepthBiasCSM1="0.0005"
  1766.      DepthBiasCSM2="0.0005"
  1767.      DepthBiasCSM0_PCSS="0.0005"
  1768.      DepthBiasCSM1_PCSS="0.0005"
  1769.      DepthBiasCSM2_PCSS="0.0005"
  1770.      SlopeScaleDepthBiasCSM0="4"
  1771.      SlopeScaleDepthBiasCSM1="4"
  1772.      SlopeScaleDepthBiasCSM2="4"
  1773.      SpotDepthBias="0.005"
  1774.      SpotSlopeScaleDepthBias="20"
  1775.      SpotsCastShadows="1"
  1776.      ReflectionShadowZBias="1.0f"
  1777.      />
  1778.     <quality
  1779.      id="medium"
  1780.      SunShadowFadeRange="10"
  1781.      SunShadowRange0="4"
  1782.      SunShadowRange1="14"
  1783.      SunShadowRange2="40"
  1784.      ShadowMapSize="720"
  1785.      CascadedShadowMapSize="1024"
  1786.      RainShadowMapSize="64"
  1787.      SoftShadows="1"
  1788.      Use16BitFormat="0"
  1789.      DisableShadow="0"
  1790.      SunShadowSnap="1"
  1791.      DisableShadowGeneration="0"
  1792.      DisableShadowGenTerrain="0"
  1793.      ForceLeafSingleSlice="1"
  1794.      DepthBiasCSM0="0.0005"
  1795.      DepthBiasCSM1="0.0005"
  1796.      DepthBiasCSM2="0.0005"
  1797.      DepthBiasCSM0_PCSS="0.0005"
  1798.      DepthBiasCSM1_PCSS="0.0005"
  1799.      DepthBiasCSM2_PCSS="0.0005"
  1800.      SlopeScaleDepthBiasCSM0="4"
  1801.      SlopeScaleDepthBiasCSM1="4"
  1802.      SlopeScaleDepthBiasCSM2="4"
  1803.      SpotDepthBias="0.005"
  1804.      SpotSlopeScaleDepthBias="20"
  1805.      SpotsCastShadows="1"
  1806.      ReflectionShadowZBias="1.0f"
  1807.      />
  1808.     <quality
  1809.      id="high"
  1810.      SunShadowFadeRange="10"
  1811.      SunShadowRange0="4"
  1812.      SunShadowRange1="14"
  1813.      SunShadowRange2="40"
  1814.      ShadowMapSize="1364"
  1815.      CascadedShadowMapSize="1364"
  1816.      RainShadowMapSize="256"
  1817.      SoftShadows="1"
  1818.      Use16BitFormat="0"
  1819.      DisableShadow="0"
  1820.      SunShadowSnap="1"
  1821.      DisableShadowGeneration="0"
  1822.      DisableShadowGenTerrain="0"
  1823.      ForceLeafSingleSlice="0"
  1824.      DepthBiasCSM0="0.0005"
  1825.      DepthBiasCSM1="0.0005"
  1826.      DepthBiasCSM2="0.0005"
  1827.      DepthBiasCSM0_PCSS="0.0005"
  1828.      DepthBiasCSM1_PCSS="0.0005"
  1829.      DepthBiasCSM2_PCSS="0.0005"
  1830.      SlopeScaleDepthBiasCSM0="4"
  1831.      SlopeScaleDepthBiasCSM1="4"
  1832.      SlopeScaleDepthBiasCSM2="4"
  1833.      SpotDepthBias="0.005"
  1834.      SpotSlopeScaleDepthBias="20"
  1835.      SpotsCastShadows="1"
  1836.      ReflectionShadowZBias="1.0f"
  1837.      />
  1838.     <quality
  1839.      id="veryhigh"
  1840.      SunShadowFadeRange="10"
  1841.      SunShadowRange0="3"
  1842.      SunShadowRange1="12"
  1843.      SunShadowRange2="40"
  1844.      ShadowMapSize="1364"
  1845.      CascadedShadowMapSize="2048"
  1846.      RainShadowMapSize="512"
  1847.      SoftShadows="1"
  1848.      EnablePCSS="1"
  1849.      Use16BitFormat="0"
  1850.      DisableShadow="0"
  1851.      SunShadowSnap="1"
  1852.      DisableShadowGeneration="0"
  1853.      DisableShadowGenTerrain="0"
  1854.      ForceLeafSingleSlice="0"
  1855.      DepthBiasCSM0="0.0005"
  1856.      DepthBiasCSM1="0.0005"
  1857.      DepthBiasCSM2="0.0005"
  1858.      DepthBiasCSM0_PCSS="0.0005"
  1859.      DepthBiasCSM1_PCSS="0.0005"
  1860.      DepthBiasCSM2_PCSS="0.0005"
  1861.      SlopeScaleDepthBiasCSM0="4"
  1862.      SlopeScaleDepthBiasCSM1="4"
  1863.      SlopeScaleDepthBiasCSM2="4"
  1864.      SpotDepthBias="0.005"
  1865.      SpotSlopeScaleDepthBias="20"
  1866.      SpotsCastShadows="1"
  1867.      ReflectionShadowZBias="1.0f"
  1868.      />
  1869.     <quality
  1870.      id="ultrahigh"
  1871.      SunShadowFadeRange="10"
  1872.      SunShadowRange0="3"
  1873.      SunShadowRange1="12"
  1874.      SunShadowRange2="60"
  1875.      ShadowMapSize="2048"
  1876.      CascadedShadowMapSize="2048"
  1877.      RainShadowMapSize="512"
  1878.      SoftShadows="1"
  1879.      EnablePCSS="1"
  1880.      Use16BitFormat="0"
  1881.      DisableShadow="0"
  1882.      SunShadowSnap="1"
  1883.      DisableShadowGeneration="0"
  1884.      DisableShadowGenTerrain="0"
  1885.      ForceLeafSingleSlice="0"
  1886.      DepthBiasCSM0="0.0005"
  1887.      DepthBiasCSM1="0.0005"
  1888.      DepthBiasCSM2="0.0005"
  1889.      DepthBiasCSM0_PCSS="0.0005"
  1890.      DepthBiasCSM1_PCSS="0.0005"
  1891.      DepthBiasCSM2_PCSS="0.0005"
  1892.      SlopeScaleDepthBiasCSM0="4"
  1893.      SlopeScaleDepthBiasCSM1="4"
  1894.      SlopeScaleDepthBiasCSM2="4"
  1895.      SpotDepthBias="0.005"
  1896.      SpotSlopeScaleDepthBias="20"
  1897.      SpotsCastShadows="1"
  1898.      ReflectionShadowZBias="1.0f"
  1899.      />
  1900.     <quality
  1901.      id="xenon"
  1902.      SunShadowFadeRange="8"
  1903.      SunShadowRange0="4"
  1904.      SunShadowRange1="14"
  1905.      SunShadowRange2="40"
  1906.      DisableShadowNightRange="0"
  1907.      SunShadowNightRange="20"
  1908.      ShadowMapSize="320"
  1909.      CascadedShadowMapSize="768"
  1910.      RainShadowMapSize="64"
  1911.      SoftShadows="0"
  1912.      Use16BitFormat="0"
  1913.      DisableShadow="0"
  1914.      SunShadowSnap="1"
  1915.      DisableShadowGeneration="0"
  1916.      DisableShadowGenTerrain="0"
  1917.      ForceLeafSingleSlice="0"
  1918.      DepthBiasCSM0="0.00075"
  1919.      DepthBiasCSM1="0.00075"
  1920.      DepthBiasCSM2="0.00075"
  1921.      SlopeScaleDepthBiasCSM0="2"
  1922.      SlopeScaleDepthBiasCSM1="2"
  1923.      SlopeScaleDepthBiasCSM2="2"
  1924.      SpotDepthBias="0.005"
  1925.      SpotSlopeScaleDepthBias="20"
  1926.      SpotsCastShadows="1"
  1927.      ReflectionShadowZBias="1.0f"
  1928.      />
  1929.     <quality
  1930.      id="xenon_multiplayer"
  1931.      SunShadowFadeRange="8"
  1932.      SunShadowRange0="7"
  1933.      SunShadowRange1="18"
  1934.      SunShadowRange2="50"
  1935.      DisableShadowNightRange="1"
  1936.      SunShadowNightRange="20"
  1937.      ShadowMapSize="320"
  1938.      CascadedShadowMapSize="768"
  1939.      RainShadowMapSize="64"
  1940.      SoftShadows="0"
  1941.      Use16BitFormat="0"
  1942.      DisableShadow="0"
  1943.      SunShadowSnap="1"
  1944.      DisableShadowGeneration="0"
  1945.      DisableShadowGenTerrain="0"
  1946.      ForceLeafSingleSlice="0"
  1947.      DepthBiasCSM0="0.00075"
  1948.      DepthBiasCSM1="0.00075"
  1949.      DepthBiasCSM2="0.00075"
  1950.      SlopeScaleDepthBiasCSM0="2"
  1951.      SlopeScaleDepthBiasCSM1="2"
  1952.      SlopeScaleDepthBiasCSM2="2"
  1953.      SpotDepthBias="0.005"
  1954.      SpotSlopeScaleDepthBias="20"
  1955.      SpotsCastShadows="1"
  1956.      ReflectionShadowZBias="1.0f"
  1957.    EnableStaticShadow="1"
  1958.    StaticShadowRadius="64"
  1959.    LongRangeShadowBlendScale="0.9"
  1960.      />
  1961.     <quality
  1962.      id="ps3"
  1963.      SunShadowFadeRange="8"
  1964.      SunShadowRange0="5"
  1965.      SunShadowRange1="14"
  1966.      SunShadowRange2="40"
  1967.      DisableShadowNightRange="0"
  1968.      SunShadowNightRange="20"
  1969.      ShadowMapSize="320"
  1970.      CascadedShadowMapSize="768"
  1971.      RainShadowMapSize="64"
  1972.      SoftShadows="0"
  1973.      Use16BitFormat="0"
  1974.      DisableShadow="0"
  1975.      SunShadowSnap="1"
  1976.      DisableShadowGeneration="0"
  1977.      DisableShadowGenTerrain="0"
  1978.      ForceLeafSingleSlice="1"
  1979.      DepthBiasCSM0="0.002"
  1980.      DepthBiasCSM1="0.002"
  1981.      DepthBiasCSM2="0.002"
  1982.      SlopeScaleDepthBiasCSM0="2"
  1983.      SlopeScaleDepthBiasCSM1="2"
  1984.      SlopeScaleDepthBiasCSM2="2"
  1985.      SpotDepthBias="0.005"
  1986.      SpotSlopeScaleDepthBias="20"
  1987.      SpotsCastShadows="1"
  1988.      ReflectionShadowZBias="1.0f"
  1989.      />
  1990.     <quality
  1991.      id="ps3_multiplayer"
  1992.      SunShadowFadeRange="8"
  1993.      SunShadowRange0="7"
  1994.      SunShadowRange1="18"
  1995.      SunShadowRange2="50"
  1996.      DisableShadowNightRange="1"
  1997.      SunShadowNightRange="20"
  1998.      ShadowMapSize="320"
  1999.      CascadedShadowMapSize="768"
  2000.      RainShadowMapSize="64"
  2001.      SoftShadows="0"
  2002.      Use16BitFormat="0"
  2003.      DisableShadow="0"
  2004.      SunShadowSnap="1"
  2005.      DisableShadowGeneration="0"
  2006.      DisableShadowGenTerrain="0"
  2007.      ForceLeafSingleSlice="1"
  2008.      DepthBiasCSM0="0.002"
  2009.      DepthBiasCSM1="0.002"
  2010.      DepthBiasCSM2="0.002"
  2011.      SlopeScaleDepthBiasCSM0="2"
  2012.      SlopeScaleDepthBiasCSM1="2"
  2013.      SlopeScaleDepthBiasCSM2="2"
  2014.      SpotDepthBias="0.005"
  2015.      SpotSlopeScaleDepthBias="20"
  2016.      SpotsCastShadows="1"
  2017.      ReflectionShadowZBias="1.0f"
  2018.    EnableStaticShadow="1"
  2019.    StaticShadowRadius="64"
  2020.    LongRangeShadowBlendScale="0.9"
  2021.      />
  2022.   </Shadow>
  2023.   <DeferredShadows>
  2024.     <quality
  2025.      id="pc"
  2026.      EnableDeferredShadows="0"
  2027.      BlurKernelSize="0.0"
  2028.      />
  2029.     <quality
  2030.      id="ps3"
  2031.      EnableDeferredShadows="1"
  2032.      BlurKernelSize="0.0"
  2033.      />
  2034.     <quality
  2035.      id="xenon"
  2036.      EnableDeferredShadows="0"
  2037.      BlurKernelSize="0.0"
  2038.      />
  2039.   </DeferredShadows>
  2040.   <Editor>
  2041.     <quality
  2042.      id="pc"
  2043.      ClampMipLevels="0"
  2044.      AllowScreenResolution="0"
  2045.      />
  2046.     <quality
  2047.      id="xenon"
  2048.      ClampMipLevels="1"
  2049.      AllowScreenResolution="1"
  2050.      />
  2051.     <quality
  2052.      id="ps3"
  2053.      ClampMipLevels="1"
  2054.      AllowScreenResolution="1"
  2055.      />
  2056.   </Editor>
  2057.   </RenderProfile>
  2058.   <NetworkProfile
  2059.    TimeOutEnabled="1"
  2060.    LogEnabled="1"
  2061.    MigrationEnabled="1"
  2062.    ObjectTrafficStatsEnabled="0"
  2063.    EnableNatTraversal="1"
  2064.    SecureSocketEnabled="1"
  2065.    MaximumPeerCount="25"
  2066.    EmulatorEnabled="0"
  2067.    EmulatorProfile=""
  2068.    TrafficFeedEnabled="0"
  2069.    MainSocketEncrypted="1"
  2070.    VoiceChatEnabled="1"
  2071.    DownloadCustomMapEnabled="1"
  2072.    DownloadCustomMapFromWebEnabled="1"
  2073.    DownloadCustomMapFromHostEnabled="1"
  2074.    ServeCustomMapEnabled="1"
  2075.    CustomMapMaxUploadRateInBitsLan="10240000"
  2076.    CustomMapMaxUploadRateInBitsOnline="10240000"
  2077.    OnlineEnginePort="9000"
  2078.    OnlineServicePort="9001"
  2079.    FileTransferHostPort="9002"
  2080.    FileTransferClientPort="9003"
  2081.    LanHostBroadcastPort="9004"
  2082.    LanClientBroadcastPort="9005"
  2083.    ScanPortStart="9000"
  2084.    ScanFreePorts="1"
  2085.    ScanPortRange="1000"
  2086.    MaxUploadInbpsOnline="10240000"
  2087.    >
  2088.     <Accounts />
  2089.   </NetworkProfile>
  2090.   <GameProfile />
  2091.   <ProfileSpecificGameProfile
  2092.    Sensitivity="2"
  2093.    Invert_x="0"
  2094.    Invert_y="0"
  2095.    DefaultFlickFireDirection_y="0"
  2096.    UseMouseSmooth="1"
  2097.    Smoothness="0.2"
  2098.    Smoothness_Ironsight="0.2"
  2099.    HelpCrosshair="0"
  2100.    Gamepad_vibration="1"
  2101.    UseRoadSignHilight="0"
  2102.    UseSubtitles="1"
  2103.    TaggingEnabled="0"
  2104.    UseAmbx="0"
  2105.    UseGamePad="1"
  2106.    GamepadAnswered="1"
  2107.    Autosave="1"
  2108.    Machete="0"
  2109.    IronsightToggleMode="0"
  2110.    ShowThroughWalls="0"
  2111.    ShowThroughWallz="0"
  2112.    ShowThroughWallsFX="0"
  2113.    ShowThroughWallzFX="0"
  2114.    DeadZone="0.3"
  2115.    >
  2116.     <FireConfig
  2117.      QualitySetting="VeryHigh"
  2118.      />
  2119.   </ProfileSpecificGameProfile>
  2120.   <RealTreeProfile
  2121.    Quality="VeryHigh"
  2122.    />
  2123.   <EngineProfile>
  2124.     <PhysicConfig
  2125.      QualitySetting="VeryHigh"
  2126.      />
  2127.     <QcConfig
  2128.      GatherFPS="1"
  2129.      GatherAICnt="1"
  2130.      GatherDialogs="0"
  2131.      IsQcTester="0"
  2132.      />
  2133.     <InputConfig />
  2134.     <ZoneConfig />
  2135.   </EngineProfile>
  2136.   <UplayProfile
  2137.    LockString="COPY THIS VALUE FROM YOUR OWN CONFIG"
  2138.    />
  2139. </GamerProfile>
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