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- Сегодня мы будем мутить в стак баимы после x миснутых выстрелов
- Ночнем:
- 1) Создаем глобально float Hitted_shots;
- 2) В ресольвере ебашим
- Код:
- int shots_missed[65]; GLOBAL::Missed_shots = resolve_record.shots_fired[entity->GetIndex()] - resolve_record.shots_hit[entity->GetIndex()]; shots_missed[entity->GetIndex()] = resolve_record.shots_fired[entity->GetIndex()] - resolve_record.shots_hit[entity->GetIndex()];
- 3) В аиме стака
- Код:
- else if (GLOBAL::Missed_shots > 2)
- {
- int hitboxes22342342332[] =
- {
- SDK::HitboxList::HITBOX_PELVIS,
- SDK::HitboxList::HITBOX_THORAX,
- SDK::HitboxList::HITBOX_UPPER_CHEST,
- SDK::HitboxList::HITBOX_RIGHT_THIGH,
- SDK::HitboxList::HITBOX_LEFT_THIGH,
- SDK::HitboxList::HITBOX_RIGHT_CALF,
- SDK::HitboxList::HITBOX_LEFT_CALF,
- SDK::HitboxList::HITBOX_RIGHT_FOOT,
- SDK::HitboxList::HITBOX_LEFT_FOOT,
- SDK::HitboxList::HITBOX_RIGHT_HAND,
- SDK::HitboxList::HITBOX_LEFT_HAND,
- SDK::HitboxList::HITBOX_RIGHT_UPPER_ARM,
- SDK::HitboxList::HITBOX_LEFT_UPPER_ARM,
- SDK::HitboxList::HITBOX_RIGHT_FOREARM,
- SDK::HitboxList::HITBOX_LEFT_FOREARM
- };
- for (int i = 0; i < ARRAYSIZE(hitboxes22342342332); i++)
- {
- for (auto point : GetMultiplePointsForHitbox(local_player, entity, hitboxes22342342332[i], matrix))
- {
- int damage = autowall->CalculateDamage(local_player->GetEyePosition(), point, local_player, entity).damage;
- if (damage > mostDamage)
- {
- bestHitbox = hitboxes22342342332[i];
- mostDamage = damage;
- vector_best_point = point;
- if (mostDamage >= entity->GetHealth())
- return vector_best_point;
- }
- }
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