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- public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid)
- {
- if(issuerid != INVALID_PLAYER_ID)
- {
- new Float: health;
- GetPlayerHealth(playerid, health);
- if(weaponid == 1)
- SetPlayerHealth(playerid,health-5);
- if(weaponid == 16)
- SetPlayerHealth(playerid,health-60);
- if(weaponid == 22)
- SetPlayerHealth(playerid,health-5);
- if(weaponid == 23)
- SetPlayerHealth(playerid,health-5);
- if(weaponid == 24)
- SetPlayerHealth(playerid,health-5);
- if(weaponid == 25)
- SetPlayerHealth(playerid,health-20);
- if(weaponid == 26)
- SetPlayerHealth(playerid,health-35);
- if(weaponid == 27)
- SetPlayerHealth(playerid,health-25);
- if(weaponid == 28)
- SetPlayerHealth(playerid,health-20);
- if(weaponid == 29)
- SetPlayerHealth(playerid,health-15);
- if(weaponid == 30)
- SetPlayerHealth(playerid,health-25);
- if(weaponid == 31)
- SetPlayerHealth(playerid,health-25);
- if(weaponid == 32)
- SetPlayerHealth(playerid,health-20);
- if(weaponid == 34)
- SetPlayerHealth(playerid,health-50);
- if(weaponid == 35)
- SetPlayerHealth(playerid,health-99);
- if(weaponid == 38)
- SetPlayerHealth(playerid,health-99);
- }
- return 1;
- }
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