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- megaglest.exe v3.6.1-dev
- Compiled using: VC++: 1500 on: Apr 1 2012 22:01:12
- SVN: [Rev: 3214M] - using STREFLOP [SSE] - [no-denormals]
- WARNING, SDL_SetGamma failed using value 1.000000 []
- [2012-04-02 00:46:50] *ERROR* In [..\..\source\glest_game\global\lang.cpp::Glest
- ::Game::Lang::get Line: 308] Error [Value not found in propertyMap: LoadGame, lo
- aded from: C:\glest-src\meglest-src\data\glest_game\\data/lang/german.lng] usela
- nguage [] text [LoadGame]
- [2012-04-02 00:47:01] *ERROR* In [program.cpp::Glest::Game::Program::setState Li
- ne: 569] Error [Error calling lua function [global] error: Runtime error: ...les
- t-src\meglest-src\data\glest_game\\scenarios/00_test/campaign_lib.lua:1: '}' exp
- ected near '=']
- Error saved to logfile [C:\Users\User\AppData\Roaming\megaglest\error.log]
- [2012-04-02 00:47:02] *ERROR* In [..\..\source\glest_game\main\main.cpp::Glest::
- Game::ExceptionHandler::handleRuntimeError Line: 407] [font == NULL] gameInitial
- ized = 1, program = 02BB9E50
- [2012-04-02 00:47:02] *ERROR* In [..\..\source\glest_game\main\main.cpp::Glest::
- Game::ExceptionHandler::handleRuntimeError Line: 494] [font == NULL]
- [2012-04-02 00:47:02] *ERROR* (null) Exception: 0x6167654d [0x73656c47]
- _CxxThrowException - throw.cpp [161]
- Glest::Game::Renderer::getCentered3DPos - renderer.cpp [2405]
- Glest::Game::Renderer::renderTextBoundingBox3D - renderer.cpp [2545]
- Glest::Game::Renderer::renderButton - renderer.c []
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