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- Rolled: 3, 7, 3, 8, 9, 4
- Mulligan: 8, 7, 9, 4, 7, 7
- Stats:
- 9 Strength
- 7 Dexterity
- 9 Endurance
- 7 Intelligence
- 5 Education
- 7 Social Standing
- Skills:
- Carouse 0
- Vacc Suit 0
- Streetwise 0
- Athletics 0
- Melee 0
- Recon 0
- Mechanic 0
- Jack of All Trades 0
- Discipline 1
- Gun Combat (Shotguns) 1
- Equipment:
- TL4 Shotgun
- TL12 Vacc Suit
- TL11 Laser Pistol
- Enemies:
- AN ENTIRE BANDIT CLAN PISSED AT ME FOR STEALING THEIR SHIT
- [10:14 PM] Flam^2: I imagine him as one of the people that actually loads cargo and whatnot
- [10:14 PM] Your Daily Dose of Vitamin Bree: *nod*
- [10:15 PM] Your Daily Dose of Vitamin Bree: Choose one of the following:
- Admin 0, Advocate 0, Art 0, Carouse 0, Comms 0, Computer 0, Drive 0, Engineer 0, Language 0, Medic 0, Physical Science 0, Life Science 0, Social Science 0, Space Science 0, Trade 0.
- [10:16 PM] Flam^2: Carouse... What's that, exactly? Like, entertainment or summat?
- [10:16 PM] Your Daily Dose of Vitamin Bree:
- > It's kind of a combination of two things
- > It's one's ability to be (or at least appear) confident in large social settings, and generally be an enjoyable presence to be around in such environments
- > It's also somewhat a networking skill - someone with good carouse can impress important people at such events and get their foot in the door to opportunity and such
- [10:17 PM] Flam^2: Carouse, seems like it'll be useful down the line
- [10:18 PM] Your Daily Dose of Vitamin Bree: Okee
- [10:19 PM] Your Daily Dose of Vitamin Bree: You also gain vacc suit 0
- [10:19 PM] Your Daily Dose of Vitamin Bree: So
- [10:28 PM] Your Daily Dose of Vitamin Bree: You grew up in one of the dozens of ice crawlers on Prodebos - each carrying around a hundred people in a sealed vehicle designed for the mass extraction of ice from the planet. Your crawler's Administrator placed exacting expectations on your family and the rest of the crawler's denizens to complete their work each day, but things ran smoothly. At least you didn't have to join the labour until you reached adulthood, but it seemed like that was to be your lot by then one way or another.
- You became somewhat popular in your circle of friends in the meanwhile, providing them with entertainment while the adults were away at their daily work. And as you got older, you all started to worry that days like these would become few and far between...
- [10:30 PM] Your Daily Dose of Vitamin Bree: What do you do when you reach working age?
- [10:32 PM] Flam^2: Join the workforce among the adults. Gotta meet those demands, and someone's gotta replace my old man eventually- Might as well be me.
- [10:33 PM] Your Daily Dose of Vitamin Bree: Man
- [10:33 PM] Your Daily Dose of Vitamin Bree: Barely anyone jumps into the navy at the first chance
- [10:33 PM] Your Daily Dose of Vitamin Bree: In this group
- [10:33 PM] Your Daily Dose of Vitamin Bree: XD
- [10:33 PM] Flam^2: You know, hm.
- [10:33 PM] Flam^2: That's not a bad idea
- [10:34 PM] Flam^2: Probably pays better than sticking around here, and honestly, it beats being inside one of those crawler things.
- [10:34 PM] Flam^2: You'd think being in the rough equivalent of a mobile home with a mining drill attached to it would be fun, but it starts to be a real
- [10:34 PM] Flam^2: bore
- [10:35 PM] Flam^2: after the first 5, 10 years.
- [10:35 PM] Flam^2: Screw it, let's go for the navy.
- [10:36 PM] Your Daily Dose of Vitamin Bree:
- >You'd think being in the rough equivalent of a mobile home with a mining drill attached to it would be fun, but it starts to be a real
- bore
- Ha
- [10:36 PM] Your Daily Dose of Vitamin Bree: Puns
- [10:36 PM] Your Daily Dose of Vitamin Bree: Anyway
- [10:37 PM] Your Daily Dose of Vitamin Bree: College? I mean, probably not with that education stat
- [10:37 PM] Your Daily Dose of Vitamin Bree: But
- [10:37 PM] Flam^2: Uhh, is college mandatory to get into the navy
- [10:37 PM] Flam^2: phew, this might be tougher than i thought
- [10:37 PM] Your Daily Dose of Vitamin Bree: Naw
- [10:38 PM] Your Daily Dose of Vitamin Bree: Just to get an officer's commission straight out
- [10:38 PM] Your Daily Dose of Vitamin Bree: You can enlist and grind through boot camp like normal to get a spacehand rank
- [10:38 PM] Flam^2: Yeah, I can do that
- [10:38 PM] Flam^2: That's fine with me
- [10:38 PM] Flam^2: That thing is/was awful
- [10:39 PM] Your Daily Dose of Vitamin Bree: So make an intellect check
- [10:39 PM] Flam^2: Just 2d6, I'm guessing?
- [10:39 PM] Flam^2: /roll 2d6
- [10:39 PM] BOTHaru's Barrier Maiden: @Flam^2, you rolled 2 6-sided dice for a total of ``5``. (``2``, ``3``)
- [10:39 PM] Flam^2: That's not great
- [10:40 PM] Your Daily Dose of Vitamin Bree: Well
- [10:41 PM] Your Daily Dose of Vitamin Bree: ...A recruiter swings by and
- [10:41 PM] Your Daily Dose of Vitamin Bree: Decides he doesn't want you
- [10:42 PM] Flam^2: curse me, ultima
- [10:42 PM] Your Daily Dose of Vitamin Bree: It's a damn shame because you already saved up for the ticket to Nempios and now what do you do in this unfamiliar starbase?
- [10:43 PM] Your Daily Dose of Vitamin Bree: Well, time to become a drifter for a few years
- [10:43 PM] Flam^2: It be like that, sometimes
- [10:44 PM] Flam^2: Guessing I'll need to roll on the drifter tables, or are there any other options I can take?
- [10:44 PM] Your Daily Dose of Vitamin Bree: Do you join a scavenger crew or try to strike it out on your own?
- [10:46 PM] Flam^2: Join a scavenger crew. Surely, SURELY someone needs some muscle or the like, he can do it
- [10:50 PM] Your Daily Dose of Vitamin Bree: You end up with a small group of half a dozen "explorers" that depart on an expedition to a desert world called Eliokon. ...It's a dangerous place, but luckily they have a few fighters with them to defend the rest of you while you go about your work. Turns out this "work" is combing through abandoned colonies and salvaging whatever technology can be found in them
- [10:50 PM] Your Daily Dose of Vitamin Bree: Gain streetwise 0, athletics 0, melee 0, recon 0, and mechanic 0
- [10:51 PM] Flam^2: Alrighty, sweet
- [10:52 PM] Your Daily Dose of Vitamin Bree: Choose either top left, top middle, or bottom right
- [10:53 PM] Flam^2: Top left
- [10:53 PM] Flam^2: /roll 1d6
- [10:53 PM] BOTHaru's Barrier Maiden: @Flam^2, you rolled 1 6-sided die for a total of 3. (3)
- [10:53 PM] Your Daily Dose of Vitamin Bree: Roll a d6
- [10:53 PM] Your Daily Dose of Vitamin Bree: Yush
- [10:53 PM] Flam^2: YES
- [10:53 PM] Your Daily Dose of Vitamin Bree: JAck of all trades
- [10:53 PM] Your Daily Dose of Vitamin Bree: Now roll a dexterity check
- [10:54 PM] Flam^2: /roll 2d6
- [10:54 PM] BOTHaru's Barrier Maiden: @Flam^2, you rolled 2 6-sided dice for a total of 3. (1, 2)
- [10:54 PM] Your Daily Dose of Vitamin Bree: ....Roll 2d6
- [10:54 PM] Flam^2: All these- wow- things that I am only mediocre at
- [10:54 PM] Flam^2: /roll 2d6
- [10:54 PM] BOTHaru's Barrier Maiden: @Flam^2, you rolled 2 6-sided dice for a total of 7. (5, 2)
- [10:55 PM] Your Daily Dose of Vitamin Bree: hoo boy
- [10:56 PM] Your Daily Dose of Vitamin Bree: Your group runs afoul of a well-organised bandit clan. Apparently one of the pieces of technology your group picked up was one of their valued "relics"
- [10:57 PM] Your Daily Dose of Vitamin Bree: The bandits ambush your group, and you become separated from them
- [10:58 PM] Your Daily Dose of Vitamin Bree: You find your way to a corporate outpost on the world, back near civilisation, but the rest of your group is nowhere to be found
- [10:58 PM] Your Daily Dose of Vitamin Bree: Gain er
- [10:58 PM] Your Daily Dose of Vitamin Bree: The entire bandit clan as your Enemy
- [10:58 PM] Zuikaku: Oof...
- [10:58 PM] Flam^2: Nice
- [10:59 PM] Your Daily Dose of Vitamin Bree: I'm laughing
- [10:59 PM] Flam^2: I honestly would have laughed if I died
- [11:00 PM] Your Daily Dose of Vitamin Bree: You are now 20 years old, give or take a year or two
- [11:00 PM] Your Daily Dose of Vitamin Bree: What, er
- [11:00 PM] Your Daily Dose of Vitamin Bree: What now?
- [11:01 PM] Flam^2: Let's see, my options are to try for being a Drifter again, which, to be honest, didn't go as badly as I thought, try my hand at a trade of some sort, or I assume come back crawling to the navy for boot camp?
- [11:02 PM] Your Daily Dose of Vitamin Bree: Yup
- [11:02 PM] Flam^2: Say, what exactly does JoATing do?
- [11:03 PM] Your Daily Dose of Vitamin Bree: So
- [11:03 PM] Your Daily Dose of Vitamin Bree: Any skill you don't have at least rank 0 in, you suffer -3 when making checks with it
- [11:03 PM] Your Daily Dose of Vitamin Bree: JoAT reduces that penalty by 1 per rank
- [11:04 PM] Your Daily Dose of Vitamin Bree: And yes, this does imply that having 3 in JoAT means you effectively treat every skill in the game as rank 0 or more
- [11:04 PM] Flam^2: Damn, I see
- [11:04 PM] Flam^2: Well, I might as well try again in the boot camp, can't be that bad
- [11:05 PM] Your Daily Dose of Vitamin Bree: Roll intellect
- [11:05 PM] Flam^2: /roll 2d6
- [11:05 PM] BOTHaru's Barrier Maiden: @Flam^2, you rolled 2 6-sided dice for a total of 10. (5, 5)
- [11:05 PM] Flam^2: We meet a- Wow, is that the first roll above 7?
- [11:07 PM] Your Daily Dose of Vitamin Bree: Possibly
- [11:07 PM] Your Daily Dose of Vitamin Bree: Well, choose either pilot 0, zero-g 0, discipline 0, or gun combat 0
- [11:09 PM] Flam^2: Like, non-stat roll I've made-- Anyways, let's see... Discipline lets me keep myself steady, even when the going's rocky, gun combat might be useful in an infantry firefight, but I'll take Discipline, it'll probably be pretty useful
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