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- {13:51:59.826} INFO: [INFO] > [GLEW] Init successful.
- {13:51:59.826} INFO: [INFO] > [OpenGL] Vendor = X.Org
- {13:51:59.826} INFO: [INFO] > [OpenGL] Renderer = AMD CAPE VERDE (DRM 2.50.0 / 4.13.1-pf, LLVM 6.0.0)
- {13:51:59.826} INFO: [INFO] > [OpenGL] Version = 4.5 (Core Profile) Mesa 17.3.0-devel (git-b33b85cdd4)
- {13:51:59.826} INFO: [INFO] > [OpenGL] GLSL = 4.50
- {13:51:59.826} INFO: [INFO] > [OpenGL] Extensions =
- {13:51:59.826} INFO: [INFO] | GL_AMD_conservative_depth GL_AMD_draw_buffers_blend GL_AMD_performance_monitor GL_AMD_pinned_memory
- {13:51:59.826} INFO: [INFO] | GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trinary_minmax GL_AMD_vertex_shader_layer
- {13:51:59.826} INFO: [INFO] | GL_AMD_vertex_shader_viewport_index GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_ES2_compatibility
- {13:51:59.826} INFO: [INFO] | GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays
- {13:51:59.826} INFO: [INFO] | GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage
- {13:51:59.826} INFO: [INFO] | GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float
- {13:51:59.826} INFO: [INFO] | GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted
- {13:51:59.826} INFO: [INFO] | GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance
- {13:51:59.826} INFO: [INFO] | GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_derivative_control
- {13:51:59.826} INFO: [INFO] | GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex
- {13:51:59.826} INFO: [INFO] | GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location
- {13:51:59.826} INFO: [INFO] | GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_shader
- {13:51:59.826} INFO: [INFO] | GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_get_program_binary
- {13:51:59.826} INFO: [INFO] | GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64
- {13:51:59.826} INFO: [INFO] | GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_internalformat_query
- {13:51:59.826} INFO: [INFO] | GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range
- {13:51:59.826} INFO: [INFO] | GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query
- {13:51:59.826} INFO: [INFO] | GL_ARB_pixel_buffer_object GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_program_interface_query
- {13:51:59.826} INFO: [INFO] | GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness
- {13:51:59.826} INFO: [INFO] | GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture
- {13:51:59.826} INFO: [INFO] | GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot
- {13:51:59.826} INFO: [INFO] | GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_group_vote GL_ARB_shader_image_load_store
- {13:51:59.826} INFO: [INFO] | GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export
- {13:51:59.826} INFO: [INFO] | GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod
- {13:51:59.826} INFO: [INFO] | GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_stencil_texturing
- {13:51:59.826} INFO: [INFO] | GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_buffer_object
- {13:51:59.826} INFO: [INFO] | GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc
- {13:51:59.826} INFO: [INFO] | GL_ARB_texture_cube_map_array GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather
- {13:51:59.826} INFO: [INFO] | GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels
- {13:51:59.826} INFO: [INFO] | GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui
- {13:51:59.826} INFO: [INFO] | GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle
- {13:51:59.826} INFO: [INFO] | GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3
- {13:51:59.826} INFO: [INFO] | GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra
- {13:51:59.826} INFO: [INFO] | GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_shader
- {13:51:59.826} INFO: [INFO] | GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ATI_blend_equation_separate
- {13:51:59.826} INFO: [INFO] | GL_ATI_meminfo GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr
- {13:51:59.826} INFO: [INFO] | GL_EXT_blend_equation_separate GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_instanced
- {13:51:59.826} INFO: [INFO] | GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_sRGB
- {13:51:59.826} INFO: [INFO] | GL_EXT_memory_object GL_EXT_memory_object_fd GL_EXT_packed_depth_stencil GL_EXT_packed_float
- {13:51:59.826} INFO: [INFO] | GL_EXT_pixel_buffer_object GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_shader_integer_mix
- {13:51:59.826} INFO: [INFO] | GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc
- {13:51:59.826} INFO: [INFO] | GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_mirror_clamp GL_EXT_texture_sRGB
- {13:51:59.826} INFO: [INFO] | GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle
- {13:51:59.826} INFO: [INFO] | GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_IBM_multimode_draw_arrays
- {13:51:59.826} INFO: [INFO] | GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_robust_buffer_access_behavior
- {13:51:59.826} INFO: [INFO] | GL_KHR_robustness GL_MESA_pack_invert GL_MESA_shader_integer_functions GL_MESA_texture_signed_rgba
- {13:51:59.826} INFO: [INFO] | GL_NVX_gpu_memory_info GL_NV_conditional_render GL_NV_depth_clamp GL_NV_packed_depth_stencil
- {13:51:59.826} INFO: [INFO] | GL_NV_texture_barrier GL_NV_vdpau_interop GL_OES_EGL_image GL_S3_s3tc
- {13:51:59.826} INFO: [INFO] |
- {13:51:59.826} INFO: [INFO] > [OpenGL] MajorVersionDetected=4 MinorVersionDetected=5
- {13:51:59.826} INFO: [INFO] > [OpenGL] Extension ARB_debug_output is supported
- {13:51:59.826} INFO: [INFO] > [OpenGL] Extension ARB_blend_func_extended is supported
- {13:51:59.826} INFO: [INFO] > [OpenGL] Video memory detected: 0 [MB]!
- {13:51:59.848} INFO: [INFO] > [OpenGL] GPU's vendor id: 4098 [0x1002]; GPU's device id: 26685 [0x683d].
- {13:51:59.848} INFO: [INFO] > [OpenGL] Shader binary dir = 4_5_Core_Profile_Mesa_17_3_0-devel_git-b33b85cdd4_.
- {13:51:59.848} INFO: [INFO] > [OpenGL] GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 4
- {13:51:59.848} INFO: [INFO] > [OpenGL] GL_MAX_UNIFORM_BLOCK_SIZE = 65536
- {13:51:59.970} INFO: [INFO] > Texture streaming lowest priority distance set to 100m
- {13:52:00.027} INFO: [INFO] > [SDL::WindowMode] Current SwapInterval: 0
- {13:52:00.027} INFO: [INFO] > [SDL::SetWindowMode] Setting adaptive vsync resulted in: -1 SDL_GetError: Negative swap interval unsupported in this GL
- {13:52:00.027} INFO: [INFO] > [SDL::SetWindowMode] Setting vsync resulted in: 0 SDL_GetError: Negative swap interval unsupported in this GL
- {13:52:00.027} INFO: [INFO] > [SDL::WindowMode] Current SwapInterval: 1
- {13:52:00.035} INFO: [INFO] > [SDL] Resizing window to 1280x1024 f:1 v:32
- {13:54:17.158} INFO: [INFO] > Texture streaming buffer set to 2000MB
- {13:54:17.160} INFO: [INFO] > >>>>> Audio init
- {13:54:17.239} INFO: [INFO] > FMOD::Driver: default
- {13:54:17.277} INFO: [INFO] > FMOD is using (11) output type.
- {13:54:17.277} INFO: [INFO] > FMOD Software Format Info:
- {13:54:17.277} INFO: [INFO] | Out Sample Rate: <48000>
- {13:54:17.277} INFO: [INFO] | Format: <2>
- {13:54:17.277} INFO: [INFO] | Out Channels: <2>
- {13:54:17.277} INFO: [INFO] | Max Input Channels: <8>
- {13:54:17.277} INFO: [INFO] | Bits: <16>
- {13:54:17.277} INFO: [INFO] > FMOD Mixer blocksize = 21.33 ms
- {13:54:17.277} INFO: [INFO] > FMOD Mixer blocks count = 4
- {13:54:17.277} INFO: [INFO] > FMOD Mixer Total buffer size = 85.33 ms
- {13:54:17.277} INFO: [INFO] > FMOD Mixer Average Latency = 53.33 ms
- {13:54:17.345} INFO: [INFO] > Caught signal 11 (Segmentation fault).
- {13:54:17.346} INFO: [INFO] > /usr/lib/libc.so.6(+0x34920) [0x7f3b3bbc1920]
- {13:54:17.346} INFO: [INFO] | /home/ganoo/Games/PC/Linux/Dying-Light/libengine.so(_ZN12CTextManager10InitializeEv+0x26f) [0x7f3b3d60405f]
- {13:54:17.346} INFO: [INFO] | /home/ganoo/Games/PC/Linux/Dying-Light/libengine.so(_Z13CreateTextMgrv+0x40) [0x7f3b3d6041b0]
- {13:54:17.346} INFO: [INFO] | /home/ganoo/Games/PC/Linux/Dying-Light/libengine.so(_ZN9CRenderer13LoadResourcesEv+0x2c) [0x7f3b3d5f1a9c]
- {13:54:17.346} INFO: [INFO] | /home/ganoo/Games/PC/Linux/Dying-Light/libengine.so(_ZN5CGame10InitializeEPciPvS1_jjP18IProgressIndicator+0x2390) [0x7f3b3d0e71b0]
- {13:54:17.346} INFO: [INFO] | /home/ganoo/Games/PC/Linux/Dying-Light/DyingLightGame(main+0xa45) [0x43dfb5]
- {13:54:17.346} INFO: [INFO] | /usr/lib/libc.so.6(__libc_start_main+0xea) [0x7f3b3bbadf6a]
- {13:54:17.346} INFO: [INFO] | /home/ganoo/Games/PC/Linux/Dying-Light/DyingLightGame() [0x44228c]
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