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  1. ================== VBSP ==================
  2.  
  3.  
  4.  
  5. materialPath: D:\Steam\steamapps\common\KreedzClimbing\kz\materials
  6. Loading C:\Users\kickbar\Desktop\CSS map DECOMPILE\MAP\kz_bhop_cubebhop\kz_bhop_cubebhop.vmf
  7. ***need to set $abovewater for material colour/water/water_blue01
  8. ***need to set $abovewater for material colour/water/water_blue01
  9. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  10. fixing up env_cubemap materials on brush sides...
  11. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  12. Building Faces...material "water/water_blue01_beneath" not found.
  13. done (0)
  14. Chop Details...done (0)
  15. Find Visible Detail Sides...
  16. Merged 396 detail faces...done (0)
  17. Merging details...done (0)
  18. FixTjuncs...
  19. PruneNodes...
  20. WriteBSP...
  21. done (0)
  22. Building visibility clusters...
  23. writing C:\Users\kickbar\Desktop\CSS map DECOMPILE\MAP\kz_bhop_cubebhop\kz_bhop_cubebhop.prt...
  24. done (0)
  25. Creating default LDR cubemaps for env_cubemap using skybox materials:
  26. skybox/sky_day01_01*.vmt
  27. ! Run buildcubemaps in the engine to get the correct cube maps.
  28. Creating default HDR cubemaps for env_cubemap using skybox materials:
  29. skybox/sky_day01_01*.vmt
  30. ! Run buildcubemaps in the engine to get the correct cube maps.
  31. Finding displacement neighbors...
  32. Finding lightmap sample positions...
  33. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  34. Building Physics collision data...
  35. done (0) (462131 bytes)
  36. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  37. Water found with no water_lod_control entity, creating a default one.
  38. Compacting texture/material tables...
  39. Reduced 2187 texinfos to 1338
  40. Reduced 29 texdatas to 25 (804 bytes to 639)
  41. Writing C:\Users\kickbar\Desktop\CSS map DECOMPILE\MAP\kz_bhop_cubebhop\kz_bhop_cubebhop.bsp
  42. 0 seconds elapsed
  43. CMaterialDict::Shutdown m_MissingList count: 1
  44.  
  45. ================== VVIS ==================
  46.  
  47.  
  48.  
  49.  
  50. 8 threads
  51. reading c:\users\kickbar\desktop\css map decompile\map\kz_bhop_cubebhop\kz_bhop_cubebhop.bsp
  52. reading c:\users\kickbar\desktop\css map decompile\map\kz_bhop_cubebhop\kz_bhop_cubebhop.prt
  53. 261 portalclusters
  54. 1114 numportals
  55. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
  56. Total clusters visible: 64305
  57. Average clusters visible: 246
  58. Building PAS...
  59. Average clusters audible: 261
  60. visdatasize:19272 compressed from 20880
  61. writing c:\users\kickbar\desktop\css map decompile\map\kz_bhop_cubebhop\kz_bhop_cubebhop.bsp
  62. 19 seconds elapsed
  63.  
  64. ================== VRAD ==================
  65.  
  66.  
  67.  
  68.  
  69. [Reading texlights from 'lights.rad']
  70. [63 texlights parsed from 'lights.rad']
  71.  
  72. Loading c:\users\kickbar\desktop\css map decompile\map\kz_bhop_cubebhop\kz_bhop_cubebhop.bsp
  73. 4781 faces
  74. 8 degenerate faces
  75. 637827 square feet [91847144.00 square inches]
  76. 0 Displacements
  77. 0 Square Feet [0.00 Square Inches]
  78. 4773 patches before subdivision
  79. 49079 patches after subdivision
  80. 4121 direct lights
  81. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 11830845, max 1216
  82. transfer lists: 90.3 megs
  83. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(184799, 23155, 192079)
  84. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(25355, 2437, 26112)
  85. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(3563, 291, 3531)
  86. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(507, 36, 485)
  87. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(73, 4, 67)
  88. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(10, 1, 9)
  89. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 0, 1)
  90. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0)
  91. Build Patch/Sample Hash Table(s).....Done<0.0087 sec>
  92. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  93. 2485 of 4095 (60% of) surface lights went in leaf ambient cubes.
  94. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  95. Ready to Finish
  96.  
  97. Object names Objects/Maxobjs Memory / Maxmem Fullness
  98. ------------ --------------- --------------- --------
  99. models 26/1024 1248/49152 ( 2.5%)
  100. brushes 1142/8192 13704/98304 (13.9%)
  101. brushsides 9291/65536 74328/524288 (14.2%)
  102. planes 9188/65536 183760/1310720 (14.0%)
  103. vertexes 8268/65536 99216/786432 (12.6%)
  104. nodes 826/65536 26432/2097152 ( 1.3%)
  105. texinfos 1338/12288 96336/884736 (10.9%)
  106. texdata 25/2048 800/65536 ( 1.2%)
  107. dispinfos 0/0 0/0 ( 0.0%)
  108. disp_verts 0/0 0/0 ( 0.0%)
  109. disp_tris 0/0 0/0 ( 0.0%)
  110. disp_lmsamples 0/0 0/0 ( 0.0%)
  111. faces 4781/65536 267736/3670016 ( 7.3%)
  112. hdr faces 0/65536 0/3670016 ( 0.0%)
  113. origfaces 4089/65536 228984/3670016 ( 6.2%)
  114. leaves 853/65536 27296/2097152 ( 1.3%)
  115. leaffaces 7205/65536 14410/131072 (11.0%)
  116. leafbrushes 1994/65536 3988/131072 ( 3.0%)
  117. areas 2/256 16/2048 ( 0.8%)
  118. surfedges 39372/512000 157488/2048000 ( 7.7%)
  119. edges 24266/256000 97064/1024000 ( 9.5%)
  120. LDR worldlights 4121/8192 362648/720896 (50.3%)
  121. HDR worldlights 0/8192 0/720896 ( 0.0%)
  122. leafwaterdata 1/32768 12/393216 ( 0.0%)
  123. waterstrips 445/32768 4450/327680 ( 1.4%)
  124. waterverts 0/65536 0/786432 ( 0.0%)
  125. waterindices 8103/65536 16206/131072 (12.4%)
  126. cubemapsamples 8/1024 128/16384 ( 0.8%)
  127. overlays 0/512 0/180224 ( 0.0%)
  128. LDR lightdata [variable] 1164380/0 ( 0.0%)
  129. HDR lightdata [variable] 0/0 ( 0.0%)
  130. visdata [variable] 19272/16777216 ( 0.1%)
  131. entdata [variable] 19101/393216 ( 4.9%)
  132. LDR ambient table 853/65536 3412/262144 ( 1.3%)
  133. HDR ambient table 853/65536 3412/262144 ( 1.3%)
  134. LDR leaf ambient 2327/65536 65156/1835008 ( 3.6%)
  135. HDR leaf ambient 853/65536 23884/1835008 ( 1.3%)
  136. occluders 0/0 0/0 ( 0.0%)
  137. occluder polygons 0/0 0/0 ( 0.0%)
  138. occluder vert ind 0/0 0/0 ( 0.0%)
  139. detail props [variable] 1/12 ( 8.3%)
  140. static props [variable] 1/12 ( 8.3%)
  141. pakfile [variable] 951754/0 ( 0.0%)
  142. physics [variable] 462131/4194304 (11.0%)
  143. physics terrain [variable] 2/1048576 ( 0.0%)
  144.  
  145. Level flags = 0
  146.  
  147. Total triangle count: 13186
  148. Writing c:\users\kickbar\desktop\css map decompile\map\kz_bhop_cubebhop\kz_bhop_cubebhop.bsp
  149. 2 minutes, 16 seconds elapsed
  150.  
  151.  
  152.  
  153. [Reading texlights from 'lights.rad']
  154. [63 texlights parsed from 'lights.rad']
  155.  
  156. Loading c:\users\kickbar\desktop\css map decompile\map\kz_bhop_cubebhop\kz_bhop_cubebhop.bsp
  157. 4781 faces
  158. 8 degenerate faces
  159. 637827 square feet [91847144.00 square inches]
  160. 0 Displacements
  161. 0 Square Feet [0.00 Square Inches]
  162. 4773 patches before subdivision
  163. 49079 patches after subdivision
  164. 4121 direct lights
  165. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 11830845, max 1216
  166. transfer lists: 90.3 megs
  167. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(92426, 17863, 110520)
  168. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(12680, 2026, 15085)
  169. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1782, 244, 2043)
  170. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(254, 30, 281)
  171. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(36, 4, 39)
  172. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(5, 0, 5)
  173. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 0, 1)
  174. Build Patch/Sample Hash Table(s).....Done<0.0094 sec>
  175. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  176. 3770 of 4095 (92% of) surface lights went in leaf ambient cubes.
  177. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  178. Ready to Finish
  179.  
  180. Object names Objects/Maxobjs Memory / Maxmem Fullness
  181. ------------ --------------- --------------- --------
  182. models 26/1024 1248/49152 ( 2.5%)
  183. brushes 1142/8192 13704/98304 (13.9%)
  184. brushsides 9291/65536 74328/524288 (14.2%)
  185. planes 9188/65536 183760/1310720 (14.0%)
  186. vertexes 8268/65536 99216/786432 (12.6%)
  187. nodes 826/65536 26432/2097152 ( 1.3%)
  188. texinfos 1338/12288 96336/884736 (10.9%)
  189. texdata 25/2048 800/65536 ( 1.2%)
  190. dispinfos 0/0 0/0 ( 0.0%)
  191. disp_verts 0/0 0/0 ( 0.0%)
  192. disp_tris 0/0 0/0 ( 0.0%)
  193. disp_lmsamples 0/0 0/0 ( 0.0%)
  194. faces 4781/65536 267736/3670016 ( 7.3%)
  195. hdr faces 4781/65536 267736/3670016 ( 7.3%)
  196. origfaces 4089/65536 228984/3670016 ( 6.2%)
  197. leaves 853/65536 27296/2097152 ( 1.3%)
  198. leaffaces 7205/65536 14410/131072 (11.0%)
  199. leafbrushes 1994/65536 3988/131072 ( 3.0%)
  200. areas 2/256 16/2048 ( 0.8%)
  201. surfedges 39372/512000 157488/2048000 ( 7.7%)
  202. edges 24266/256000 97064/1024000 ( 9.5%)
  203. LDR worldlights 4121/8192 362648/720896 (50.3%)
  204. HDR worldlights 4121/8192 362648/720896 (50.3%)
  205. leafwaterdata 1/32768 12/393216 ( 0.0%)
  206. waterstrips 445/32768 4450/327680 ( 1.4%)
  207. waterverts 0/65536 0/786432 ( 0.0%)
  208. waterindices 8103/65536 16206/131072 (12.4%)
  209. cubemapsamples 8/1024 128/16384 ( 0.8%)
  210. overlays 0/512 0/180224 ( 0.0%)
  211. LDR lightdata [variable] 1164380/0 ( 0.0%)
  212. HDR lightdata [variable] 1164380/0 ( 0.0%)
  213. visdata [variable] 19272/16777216 ( 0.1%)
  214. entdata [variable] 19101/393216 ( 4.9%)
  215. LDR ambient table 853/65536 3412/262144 ( 1.3%)
  216. HDR ambient table 853/65536 3412/262144 ( 1.3%)
  217. LDR leaf ambient 2327/65536 65156/1835008 ( 3.6%)
  218. HDR leaf ambient 2360/65536 66080/1835008 ( 3.6%)
  219. occluders 0/0 0/0 ( 0.0%)
  220. occluder polygons 0/0 0/0 ( 0.0%)
  221. occluder vert ind 0/0 0/0 ( 0.0%)
  222. detail props [variable] 1/12 ( 8.3%)
  223. static props [variable] 1/12 ( 8.3%)
  224. pakfile [variable] 951754/0 ( 0.0%)
  225. physics [variable] 462131/4194304 (11.0%)
  226. physics terrain [variable] 2/1048576 ( 0.0%)
  227.  
  228. Level flags = 0
  229.  
  230. Total triangle count: 13186
  231. Writing c:\users\kickbar\desktop\css map decompile\map\kz_bhop_cubebhop\kz_bhop_cubebhop.bsp
  232. 2 minutes, 3 seconds elapsed
  233.  
  234.  
  235.  
  236. materialPath: D:\Steam\steamapps\common\KreedzClimbing\kz\materials
  237. Loading c:\users\kickbar\desktop\css map decompile\map\kz_bhop_cubebhop\kz_bhop_cubebhop.vmf
  238. ***need to set $abovewater for material colour/water/water_blue01
  239. ***need to set $abovewater for material colour/water/water_blue01
  240. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  241. fixing up env_cubemap materials on brush sides...
  242. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  243. Building Faces...material "water/water_blue01_beneath" not found.
  244. done (0)
  245. Chop Details...done (0)
  246. Find Visible Detail Sides...
  247. Merged 272 detail faces...done (0)
  248. Merging details...done (0)
  249. FixTjuncs...
  250. PruneNodes...
  251. WriteBSP...
  252. done (0)
  253. Building visibility clusters...
  254. writing c:\users\kickbar\desktop\css map decompile\map\kz_bhop_cubebhop\kz_bhop_cubebhop.prt...
  255. done (0)
  256. Creating default LDR cubemaps for env_cubemap using skybox materials:
  257. skybox/sky_day01_01*.vmt
  258. ! Run buildcubemaps in the engine to get the correct cube maps.
  259. Creating default HDR cubemaps for env_cubemap using skybox materials:
  260. skybox/sky_day01_01*.vmt
  261. ! Run buildcubemaps in the engine to get the correct cube maps.
  262. Finding displacement neighbors...
  263. Finding lightmap sample positions...
  264. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  265. Building Physics collision data...
  266. done (0) (504563 bytes)
  267. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  268. Water found with no water_lod_control entity, creating a default one.
  269. Compacting texture/material tables...
  270. Reduced 2609 texinfos to 1563
  271. Reduced 29 texdatas to 25 (804 bytes to 639)
  272. Writing c:\users\kickbar\desktop\css map decompile\map\kz_bhop_cubebhop\kz_bhop_cubebhop.bsp
  273.  
  274. -dependencies: Printing verbose dependency information (-onlydependencies to not save finished .bsp).
  275. Begin custom content dependency list for map kz_bhop_cubebhop.bsp:
  276.  
  277. === Models (0 fnd, 0 ovr, 1 mis) ===
  278. [NOT IN HAMMER RESOURCES] models/player/gsg9/gsg9.mdl
  279.  
  280. === Level Materials + Model Materials (23 fnd, 3 ovr, 1 mis) ===
  281. [NOT FOUND] materials/water/water_blue01_beneath.vmt
  282.  
  283. Finished dependency list (68 files found, 9 stock file overrides, 0 generated files, 2 files missing).
  284. ============================
  285. Some custom content has been detected that is not in the hammer_resources folder.
  286. All custom content for the map must be in the hammer_resources folder in order for -autopack to function properly!
  287. Please move the custom content listed above to the hammer_resources folder, for example:
  288.  
  289. Move:
  290.  
  291. "kz/materials/MyCustomWall/concrete_wall.vmt"
  292.  
  293. to:
  294.  
  295. "kz/hammer_resources/MyCustomWall/concrete_wall.vmt"
  296.  
  297.  
  298. Please make a post on the Kreedz Climbing community forums if you need further assistance.
  299. *** Compile Aborted ***
  300.  
  301.  
  302.  
  303. 8 threads
  304. reading c:\users\kickbar\desktop\css map decompile\map\kz_bhop_cubebhop\kz_bhop_cubebhop.bsp
  305. Error opening c:\users\kickbar\desktop\css map decompile\map\kz_bhop_cubebhop\kz_bhop_cubebhop.bsp
  306.  
  307.  
  308. [Reading texlights from 'lights.rad']
  309. [63 texlights parsed from 'lights.rad']
  310.  
  311. Loading c:\users\kickbar\desktop\css map decompile\map\kz_bhop_cubebhop\kz_bhop_cubebhop.bsp
  312. Error opening c:\users\kickbar\desktop\css map decompile\map\kz_bhop_cubebhop\kz_bhop_cubebhop.bsp
  313.  
  314.  
  315. materialPath: D:\Steam\steamapps\common\KreedzClimbing\kz\materials
  316. Loading c:\users\kickbar\desktop\css map decompile\map\kz_bhop_cubebhop\kz_bhop_cubebhop.vmf
  317. ***need to set $abovewater for material colour/water/water_blue01
  318. ***need to set $abovewater for material colour/water/water_blue01
  319. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  320. fixing up env_cubemap materials on brush sides...
  321. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  322. Building Faces...material "water/water_blue01_beneath" not found.
  323. done (0)
  324. Chop Details...done (0)
  325. Find Visible Detail Sides...
  326. Merged 272 detail faces...done (0)
  327. Merging details...done (0)
  328. FixTjuncs...
  329. PruneNodes...
  330. WriteBSP...
  331. done (0)
  332. Building visibility clusters...
  333. writing c:\users\kickbar\desktop\css map decompile\map\kz_bhop_cubebhop\kz_bhop_cubebhop.prt...
  334. done (0)
  335. Creating default LDR cubemaps for env_cubemap using skybox materials:
  336. skybox/sky_day01_01*.vmt
  337. ! Run buildcubemaps in the engine to get the correct cube maps.
  338. Creating default HDR cubemaps for env_cubemap using skybox materials:
  339. skybox/sky_day01_01*.vmt
  340. ! Run buildcubemaps in the engine to get the correct cube maps.
  341. Finding displacement neighbors...
  342. Finding lightmap sample positions...
  343. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  344. Building Physics collision data...
  345. done (0) (504563 bytes)
  346. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  347. Water found with no water_lod_control entity, creating a default one.
  348. Compacting texture/material tables...
  349. Reduced 2609 texinfos to 1563
  350. Reduced 29 texdatas to 25 (804 bytes to 639)
  351. Writing c:\users\kickbar\desktop\css map decompile\map\kz_bhop_cubebhop\kz_bhop_cubebhop.bsp
  352.  
  353. -dependencies: Printing verbose dependency information (-onlydependencies to not save finished .bsp).
  354. Begin custom content dependency list for map kz_bhop_cubebhop.bsp:
  355.  
  356. === Models (0 fnd, 0 ovr, 1 mis) ===
  357. [NOT IN HAMMER RESOURCES] models/player/gsg9/gsg9.mdl
  358.  
  359. === Level Materials + Model Materials (23 fnd, 3 ovr, 1 mis) ===
  360. [NOT FOUND] materials/water/water_blue01_beneath.vmt
  361.  
  362. Finished dependency list (68 files found, 9 stock file overrides, 0 generated files, 2 files missing).
  363. ============================
  364. Some custom content has been detected that is not in the hammer_resources folder.
  365. All custom content for the map must be in the hammer_resources folder in order for -autopack to function properly!
  366. Please move the custom content listed above to the hammer_resources folder, for example:
  367.  
  368. Move:
  369.  
  370. "kz/materials/MyCustomWall/concrete_wall.vmt"
  371.  
  372. to:
  373.  
  374. "kz/hammer_resources/MyCustomWall/concrete_wall.vmt"
  375.  
  376.  
  377. Please make a post on the Kreedz Climbing community forums if you need further assistance.
  378. *** Compile Aborted ***
  379.  
  380.  
  381.  
  382. 8 threads
  383. reading c:\users\kickbar\desktop\css map decompile\map\kz_bhop_cubebhop\kz_bhop_cubebhop.bsp
  384. Error opening c:\users\kickbar\desktop\css map decompile\map\kz_bhop_cubebhop\kz_bhop_cubebhop.bsp
  385.  
  386.  
  387. [Reading texlights from 'lights.rad']
  388. [63 texlights parsed from 'lights.rad']
  389.  
  390. Loading c:\users\kickbar\desktop\css map decompile\map\kz_bhop_cubebhop\kz_bhop_cubebhop.bsp
  391. Error opening c:\users\kickbar\desktop\css map decompile\map\kz_bhop_cubebhop\kz_bhop_cubebhop.bsp
  392.  
  393.  
  394. materialPath: D:\Steam\steamapps\common\KreedzClimbing\kz\materials
  395. Loading c:\users\kickbar\desktop\css map decompile\map\kz_bhop_cubebhop\kz_bhop_cubebhop.vmf
  396. ***need to set $abovewater for material colour/water/water_blue01
  397. ***need to set $abovewater for material colour/water/water_blue01
  398. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  399. fixing up env_cubemap materials on brush sides...
  400. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  401. Building Faces...material "water/water_blue01_beneath" not found.
  402. done (0)
  403. Chop Details...done (0)
  404. Find Visible Detail Sides...
  405. Merged 272 detail faces...done (0)
  406. Merging details...done (0)
  407. FixTjuncs...
  408. PruneNodes...
  409. WriteBSP...
  410. done (0)
  411. Building visibility clusters...
  412. writing c:\users\kickbar\desktop\css map decompile\map\kz_bhop_cubebhop\kz_bhop_cubebhop.prt...
  413. done (0)
  414. Creating default LDR cubemaps for env_cubemap using skybox materials:
  415. skybox/sky_day01_01*.vmt
  416. ! Run buildcubemaps in the engine to get the correct cube maps.
  417. Creating default HDR cubemaps for env_cubemap using skybox materials:
  418. skybox/sky_day01_01*.vmt
  419. ! Run buildcubemaps in the engine to get the correct cube maps.
  420. Finding displacement neighbors...
  421. Finding lightmap sample positions...
  422. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  423. Building Physics collision data...
  424. done (0) (504563 bytes)
  425. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  426. Water found with no water_lod_control entity, creating a default one.
  427. Compacting texture/material tables...
  428. Reduced 2609 texinfos to 1563
  429. Reduced 29 texdatas to 25 (804 bytes to 639)
  430. Writing c:\users\kickbar\desktop\css map decompile\map\kz_bhop_cubebhop\kz_bhop_cubebhop.bsp
  431.  
  432. -dependencies: Printing verbose dependency information (-onlydependencies to not save finished .bsp).
  433. Begin custom content dependency list for map kz_bhop_cubebhop.bsp:
  434.  
  435. === Models (0 fnd, 0 ovr, 1 mis) ===
  436. [NOT IN HAMMER RESOURCES] models/player/gsg9/gsg9.mdl
  437.  
  438. === Level Materials + Model Materials (23 fnd, 3 ovr, 1 mis) ===
  439. [NOT FOUND] materials/water/water_blue01_beneath.vmt
  440.  
  441. Finished dependency list (68 files found, 9 stock file overrides, 0 generated files, 2 files missing).
  442. ============================
  443. Some custom content has been detected that is not in the hammer_resources folder.
  444. All custom content for the map must be in the hammer_resources folder in order for -autopack to function properly!
  445. Please move the custom content listed above to the hammer_resources folder, for example:
  446.  
  447. Move:
  448.  
  449. "kz/materials/MyCustomWall/concrete_wall.vmt"
  450.  
  451. to:
  452.  
  453. "kz/hammer_resources/MyCustomWall/concrete_wall.vmt"
  454.  
  455.  
  456. Please make a post on the Kreedz Climbing community forums if you need further assistance.
  457. *** Compile Aborted ***
  458.  
  459.  
  460.  
  461. 8 threads
  462. reading c:\users\kickbar\desktop\css map decompile\map\kz_bhop_cubebhop\kz_bhop_cubebhop.bsp
  463. Error opening c:\users\kickbar\desktop\css map decompile\map\kz_bhop_cubebhop\kz_bhop_cubebhop.bsp
  464.  
  465.  
  466. [Reading texlights from 'lights.rad']
  467. [63 texlights parsed from 'lights.rad']
  468.  
  469. Loading c:\users\kickbar\desktop\css map decompile\map\kz_bhop_cubebhop\kz_bhop_cubebhop.bsp
  470. Error opening c:\users\kickbar\desktop\css map decompile\map\kz_bhop_cubebhop\kz_bhop_cubebhop.bsp
  471.  
  472.  
  473. materialPath: D:\Steam\steamapps\common\KreedzClimbing\kz\materials
  474. Loading c:\users\kickbar\desktop\css map decompile\map\kz_bhop_cubebhop\kz_bhop_cubebhop.vmf
  475. ***need to set $abovewater for material colour/water/water_blue01
  476. ***need to set $abovewater for material colour/water/water_blue01
  477. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  478. fixing up env_cubemap materials on brush sides...
  479. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  480. Building Faces...material "water/water_blue01_beneath" not found.
  481. done (0)
  482. Chop Details...done (0)
  483. Find Visible Detail Sides...
  484. Merged 272 detail faces...done (0)
  485. Merging details...done (0)
  486. FixTjuncs...
  487. PruneNodes...
  488. WriteBSP...
  489. done (0)
  490. Building visibility clusters...
  491. writing c:\users\kickbar\desktop\css map decompile\map\kz_bhop_cubebhop\kz_bhop_cubebhop.prt...
  492. done (0)
  493. Creating default LDR cubemaps for env_cubemap using skybox materials:
  494. skybox/sky_day01_01*.vmt
  495. ! Run buildcubemaps in the engine to get the correct cube maps.
  496. Creating default HDR cubemaps for env_cubemap using skybox materials:
  497. skybox/sky_day01_01*.vmt
  498. ! Run buildcubemaps in the engine to get the correct cube maps.
  499. Finding displacement neighbors...
  500. Finding lightmap sample positions...
  501. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  502. Building Physics collision data...
  503. done (0) (504563 bytes)
  504. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  505. Water found with no water_lod_control entity, creating a default one.
  506. Compacting texture/material tables...
  507. Reduced 2609 texinfos to 1563
  508. Reduced 29 texdatas to 25 (804 bytes to 639)
  509. Writing c:\users\kickbar\desktop\css map decompile\map\kz_bhop_cubebhop\kz_bhop_cubebhop.bsp
  510.  
  511. -dependencies: Printing verbose dependency information (-onlydependencies to not save finished .bsp).
  512. Begin custom content dependency list for map kz_bhop_cubebhop.bsp:
  513.  
  514. === Models (0 fnd, 0 ovr, 1 mis) ===
  515. [NOT IN HAMMER RESOURCES] models/player/gsg9/gsg9.mdl
  516.  
  517. === Level Materials + Model Materials (23 fnd, 3 ovr, 1 mis) ===
  518. [NOT FOUND] materials/water/water_blue01_beneath.vmt
  519.  
  520. Finished dependency list (68 files found, 9 stock file overrides, 0 generated files, 2 files missing).
  521. ============================
  522. Some custom content has been detected that is not in the hammer_resources folder.
  523. All custom content for the map must be in the hammer_resources folder in order for -autopack to function properly!
  524. Please move the custom content listed above to the hammer_resources folder, for example:
  525.  
  526. Move:
  527.  
  528. "kz/materials/MyCustomWall/concrete_wall.vmt"
  529.  
  530. to:
  531.  
  532. "kz/hammer_resources/MyCustomWall/concrete_wall.vmt"
  533.  
  534.  
  535. Please make a post on the Kreedz Climbing community forums if you need further assistance.
  536. *** Compile Aborted ***
  537.  
  538.  
  539.  
  540. 8 threads
  541. reading c:\users\kickbar\desktop\css map decompile\map\kz_bhop_cubebhop\kz_bhop_cubebhop.bsp
  542. Error opening c:\users\kickbar\desktop\css map decompile\map\kz_bhop_cubebhop\kz_bhop_cubebhop.bsp
  543.  
  544.  
  545. [Reading texlights from 'lights.rad']
  546. [63 texlights parsed from 'lights.rad']
  547.  
  548. Loading c:\users\kickbar\desktop\css map decompile\map\kz_bhop_cubebhop\kz_bhop_cubebhop.bsp
  549. Error opening c:\users\kickbar\desktop\css map decompile\map\kz_bhop_cubebhop\kz_bhop_cubebhop.bsp
  550.  
  551.  
  552. materialPath: D:\Steam\steamapps\common\KreedzClimbing\kz\materials
  553. Loading c:\users\kickbar\desktop\css map decompile\map\kz_bhop_cubebhop\kz_bhop_cubebhop.vmf
  554. ***need to set $abovewater for material colour/water/water_blue01
  555. ***need to set $abovewater for material colour/water/water_blue01
  556. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  557. fixing up env_cubemap materials on brush sides...
  558. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  559. Building Faces...material "water/water_blue01_beneath" not found.
  560. done (0)
  561. Chop Details...done (0)
  562. Find Visible Detail Sides...
  563. Merged 272 detail faces...done (0)
  564. Merging details...done (0)
  565. FixTjuncs...
  566. PruneNodes...
  567. WriteBSP...
  568. done (0)
  569. Building visibility clusters...
  570. writing c:\users\kickbar\desktop\css map decompile\map\kz_bhop_cubebhop\kz_bhop_cubebhop.prt...
  571. done (0)
  572. Creating default LDR cubemaps for env_cubemap using skybox materials:
  573. skybox/sky_day01_01*.vmt
  574. ! Run buildcubemaps in the engine to get the correct cube maps.
  575. Creating default HDR cubemaps for env_cubemap using skybox materials:
  576. skybox/sky_day01_01*.vmt
  577. ! Run buildcubemaps in the engine to get the correct cube maps.
  578. Finding displacement neighbors...
  579. Finding lightmap sample positions...
  580. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  581. Building Physics collision data...
  582. done (0) (504563 bytes)
  583. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  584. Water found with no water_lod_control entity, creating a default one.
  585. Compacting texture/material tables...
  586. Reduced 2609 texinfos to 1563
  587. Reduced 29 texdatas to 25 (804 bytes to 639)
  588. Writing c:\users\kickbar\desktop\css map decompile\map\kz_bhop_cubebhop\kz_bhop_cubebhop.bsp
  589.  
  590. -dependencies: Printing verbose dependency information (-onlydependencies to not save finished .bsp).
  591. Begin custom content dependency list for map kz_bhop_cubebhop.bsp:
  592.  
  593. === Models (0 fnd, 0 ovr, 1 mis) ===
  594. [NOT IN HAMMER RESOURCES] models/player/gsg9/gsg9.mdl
  595.  
  596. === Level Materials + Model Materials (23 fnd, 3 ovr, 1 mis) ===
  597. [NOT FOUND] materials/water/water_blue01_beneath.vmt
  598.  
  599. Finished dependency list (68 files found, 9 stock file overrides, 0 generated files, 2 files missing).
  600. ============================
  601. Some custom content has been detected that is not in the hammer_resources folder.
  602. All custom content for the map must be in the hammer_resources folder in order for -autopack to function properly!
  603. Please move the custom content listed above to the hammer_resources folder, for example:
  604.  
  605. Move:
  606.  
  607. "kz/materials/MyCustomWall/concrete_wall.vmt"
  608.  
  609. to:
  610.  
  611. "kz/hammer_resources/MyCustomWall/concrete_wall.vmt"
  612.  
  613.  
  614. Please make a post on the Kreedz Climbing community forums if you need further assistance.
  615. *** Compile Aborted ***
  616.  
  617.  
  618.  
  619. 8 threads
  620. reading c:\users\kickbar\desktop\css map decompile\map\kz_bhop_cubebhop\kz_bhop_cubebhop.bsp
  621. Error opening c:\users\kickbar\desktop\css map decompile\map\kz_bhop_cubebhop\kz_bhop_cubebhop.bsp
  622.  
  623.  
  624. [Reading texlights from 'lights.rad']
  625. [63 texlights parsed from 'lights.rad']
  626.  
  627. Loading c:\users\kickbar\desktop\css map decompile\map\kz_bhop_cubebhop\kz_bhop_cubebhop.bsp
  628. Error opening c:\users\kickbar\desktop\css map decompile\map\kz_bhop_cubebhop\kz_bhop_cubebhop.bsp
  629.  
  630.  
  631. materialPath: D:\Steam\steamapps\common\KreedzClimbing\kz\materials
  632. Loading c:\users\kickbar\desktop\css map decompile\map\kz_bhop_cubebhop\kz_bhop_cubebhop.vmf
  633. ***need to set $abovewater for material colour/water/water_blue01
  634. ***need to set $abovewater for material colour/water/water_blue01
  635. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  636. fixing up env_cubemap materials on brush sides...
  637. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  638. Building Faces...material "water/water_blue01_beneath" not found.
  639. done (0)
  640. Chop Details...done (0)
  641. Find Visible Detail Sides...
  642. Merged 272 detail faces...done (0)
  643. Merging details...done (0)
  644. FixTjuncs...
  645. PruneNodes...
  646. WriteBSP...
  647. done (0)
  648. Building visibility clusters...
  649. writing c:\users\kickbar\desktop\css map decompile\map\kz_bhop_cubebhop\kz_bhop_cubebhop.prt...
  650. done (0)
  651. Creating default LDR cubemaps for env_cubemap using skybox materials:
  652. skybox/sky_day01_01*.vmt
  653. ! Run buildcubemaps in the engine to get the correct cube maps.
  654. Creating default HDR cubemaps for env_cubemap using skybox materials:
  655. skybox/sky_day01_01*.vmt
  656. ! Run buildcubemaps in the engine to get the correct cube maps.
  657. Finding displacement neighbors...
  658. Finding lightmap sample positions...
  659. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  660. Building Physics collision data...
  661. done (0) (504563 bytes)
  662. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  663. Water found with no water_lod_control entity, creating a default one.
  664. Compacting texture/material tables...
  665. Reduced 2609 texinfos to 1563
  666. Reduced 29 texdatas to 25 (804 bytes to 639)
  667. Writing c:\users\kickbar\desktop\css map decompile\map\kz_bhop_cubebhop\kz_bhop_cubebhop.bsp
  668.  
  669.  
  670.  
  671. 8 threads
  672. reading c:\users\kickbar\desktop\css map decompile\map\kz_bhop_cubebhop\kz_bhop_cubebhop.bsp
  673. reading c:\users\kickbar\desktop\css map decompile\map\kz_bhop_cubebhop\kz_bhop_cubebhop.prt
  674. 261 portalclusters
  675. 1114 numportals
  676. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
  677. Total clusters visible: 64305
  678. Average clusters visible: 246
  679. Building PAS...
  680. Average clusters audible: 261
  681. visdatasize:19272 compressed from 20880
  682. writing c:\users\kickbar\desktop\css map decompile\map\kz_bhop_cubebhop\kz_bhop_cubebhop.bsp
  683. 19 seconds elapsed
  684.  
  685.  
  686.  
  687. [Reading texlights from 'lights.rad']
  688. [63 texlights parsed from 'lights.rad']
  689.  
  690. Loading c:\users\kickbar\desktop\css map decompile\map\kz_bhop_cubebhop\kz_bhop_cubebhop.bsp
  691. 4899 faces
  692. 8 degenerate faces
  693. 637342 square feet [91777304.00 square inches]
  694. 0 Displacements
  695. 0 Square Feet [0.00 Square Inches]
  696. 4891 patches before subdivision
  697. 49119 patches after subdivision
  698. 4245 direct lights
  699. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 12089083, max 1272
  700. transfer lists: 92.2 megs
  701. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(105883, 29776, 113025)
  702. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(14124, 3163, 15376)
  703. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1967, 377, 2086)
  704. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(279, 46, 287)
  705. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(40, 6, 40)
  706. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(6, 1, 5)
  707. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 0, 1)
  708. Build Patch/Sample Hash Table(s).....Done<0.0102 sec>
  709. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  710. 3915 of 4219 (92% of) surface lights went in leaf ambient cubes.
  711. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  712. Ready to Finish
  713.  
  714. Object names Objects/Maxobjs Memory / Maxmem Fullness
  715. ------------ --------------- --------------- --------
  716. models 26/1024 1248/49152 ( 2.5%)
  717. brushes 1268/8192 15216/98304 (15.5%)
  718. brushsides 10238/65536 81904/524288 (15.6%)
  719. planes 9580/65536 191600/1310720 (14.6%)
  720. vertexes 8541/65536 102492/786432 (13.0%)
  721. nodes 826/65536 26432/2097152 ( 1.3%)
  722. texinfos 1563/12288 112536/884736 (12.7%)
  723. texdata 25/2048 800/65536 ( 1.2%)
  724. dispinfos 0/0 0/0 ( 0.0%)
  725. disp_verts 0/0 0/0 ( 0.0%)
  726. disp_tris 0/0 0/0 ( 0.0%)
  727. disp_lmsamples 0/0 0/0 ( 0.0%)
  728. faces 4899/65536 274344/3670016 ( 7.5%)
  729. hdr faces 0/65536 0/3670016 ( 0.0%)
  730. origfaces 4211/65536 235816/3670016 ( 6.4%)
  731. leaves 853/65536 27296/2097152 ( 1.3%)
  732. leaffaces 7324/65536 14648/131072 (11.2%)
  733. leafbrushes 2129/65536 4258/131072 ( 3.2%)
  734. areas 2/256 16/2048 ( 0.8%)
  735. surfedges 40398/512000 161592/2048000 ( 7.9%)
  736. edges 24895/256000 99580/1024000 ( 9.7%)
  737. LDR worldlights 4245/8192 373560/720896 (51.8%)
  738. HDR worldlights 0/8192 0/720896 ( 0.0%)
  739. leafwaterdata 1/32768 12/393216 ( 0.0%)
  740. waterstrips 439/32768 4390/327680 ( 1.3%)
  741. waterverts 0/65536 0/786432 ( 0.0%)
  742. waterindices 7953/65536 15906/131072 (12.1%)
  743. cubemapsamples 8/1024 128/16384 ( 0.8%)
  744. overlays 0/512 0/180224 ( 0.0%)
  745. LDR lightdata [variable] 1164492/0 ( 0.0%)
  746. HDR lightdata [variable] 0/0 ( 0.0%)
  747. visdata [variable] 19272/16777216 ( 0.1%)
  748. entdata [variable] 19101/393216 ( 4.9%)
  749. LDR ambient table 853/65536 3412/262144 ( 1.3%)
  750. HDR ambient table 853/65536 3412/262144 ( 1.3%)
  751. LDR leaf ambient 2365/65536 66220/1835008 ( 3.6%)
  752. HDR leaf ambient 853/65536 23884/1835008 ( 1.3%)
  753. occluders 0/0 0/0 ( 0.0%)
  754. occluder polygons 0/0 0/0 ( 0.0%)
  755. occluder vert ind 0/0 0/0 ( 0.0%)
  756. detail props [variable] 1/12 ( 8.3%)
  757. static props [variable] 1/12 ( 8.3%)
  758. pakfile [variable] 951754/0 ( 0.0%)
  759. physics [variable] 504563/4194304 (12.0%)
  760. physics terrain [variable] 2/1048576 ( 0.0%)
  761.  
  762. Level flags = 1
  763.  
  764. Total triangle count: 13488
  765. Writing c:\users\kickbar\desktop\css map decompile\map\kz_bhop_cubebhop\kz_bhop_cubebhop.bsp
  766. 2 minutes, 0 seconds elapsed
  767.  
  768.  
  769.  
  770. [Reading texlights from 'lights.rad']
  771. [63 texlights parsed from 'lights.rad']
  772.  
  773. Loading c:\users\kickbar\desktop\css map decompile\map\kz_bhop_cubebhop\kz_bhop_cubebhop.bsp
  774. 4899 faces
  775. 8 degenerate faces
  776. 637342 square feet [91777304.00 square inches]
  777. 0 Displacements
  778. 0 Square Feet [0.00 Square Inches]
  779. 4891 patches before subdivision
  780. 49119 patches after subdivision
  781. 4245 direct lights
  782. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 12089083, max 1272
  783. transfer lists: 92.2 megs
  784. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(52984, 21200, 71077)
  785. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(7067, 2395, 9729)
  786. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(984, 288, 1323)
  787. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(140, 36, 182)
  788. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(20, 4, 25)
  789. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(3, 1, 3)
  790. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 0)
  791. Build Patch/Sample Hash Table(s).....Done<0.0091 sec>
  792. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  793. 4213 of 4219 (99% of) surface lights went in leaf ambient cubes.
  794. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  795. Ready to Finish
  796.  
  797. Object names Objects/Maxobjs Memory / Maxmem Fullness
  798. ------------ --------------- --------------- --------
  799. models 26/1024 1248/49152 ( 2.5%)
  800. brushes 1268/8192 15216/98304 (15.5%)
  801. brushsides 10238/65536 81904/524288 (15.6%)
  802. planes 9580/65536 191600/1310720 (14.6%)
  803. vertexes 8541/65536 102492/786432 (13.0%)
  804. nodes 826/65536 26432/2097152 ( 1.3%)
  805. texinfos 1563/12288 112536/884736 (12.7%)
  806. texdata 25/2048 800/65536 ( 1.2%)
  807. dispinfos 0/0 0/0 ( 0.0%)
  808. disp_verts 0/0 0/0 ( 0.0%)
  809. disp_tris 0/0 0/0 ( 0.0%)
  810. disp_lmsamples 0/0 0/0 ( 0.0%)
  811. faces 4899/65536 274344/3670016 ( 7.5%)
  812. hdr faces 4899/65536 274344/3670016 ( 7.5%)
  813. origfaces 4211/65536 235816/3670016 ( 6.4%)
  814. leaves 853/65536 27296/2097152 ( 1.3%)
  815. leaffaces 7324/65536 14648/131072 (11.2%)
  816. leafbrushes 2129/65536 4258/131072 ( 3.2%)
  817. areas 2/256 16/2048 ( 0.8%)
  818. surfedges 40398/512000 161592/2048000 ( 7.9%)
  819. edges 24895/256000 99580/1024000 ( 9.7%)
  820. LDR worldlights 4245/8192 373560/720896 (51.8%)
  821. HDR worldlights 4245/8192 373560/720896 (51.8%)
  822. leafwaterdata 1/32768 12/393216 ( 0.0%)
  823. waterstrips 439/32768 4390/327680 ( 1.3%)
  824. waterverts 0/65536 0/786432 ( 0.0%)
  825. waterindices 7953/65536 15906/131072 (12.1%)
  826. cubemapsamples 8/1024 128/16384 ( 0.8%)
  827. overlays 0/512 0/180224 ( 0.0%)
  828. LDR lightdata [variable] 1164492/0 ( 0.0%)
  829. HDR lightdata [variable] 1164492/0 ( 0.0%)
  830. visdata [variable] 19272/16777216 ( 0.1%)
  831. entdata [variable] 19101/393216 ( 4.9%)
  832. LDR ambient table 853/65536 3412/262144 ( 1.3%)
  833. HDR ambient table 853/65536 3412/262144 ( 1.3%)
  834. LDR leaf ambient 2365/65536 66220/1835008 ( 3.6%)
  835. HDR leaf ambient 2354/65536 65912/1835008 ( 3.6%)
  836. occluders 0/0 0/0 ( 0.0%)
  837. occluder polygons 0/0 0/0 ( 0.0%)
  838. occluder vert ind 0/0 0/0 ( 0.0%)
  839. detail props [variable] 1/12 ( 8.3%)
  840. static props [variable] 1/12 ( 8.3%)
  841. pakfile [variable] 951754/0 ( 0.0%)
  842. physics [variable] 504563/4194304 (12.0%)
  843. physics terrain [variable] 2/1048576 ( 0.0%)
  844.  
  845. Level flags = 3
  846.  
  847. Total triangle count: 13488
  848. Writing c:\users\kickbar\desktop\css map decompile\map\kz_bhop_cubebhop\kz_bhop_cubebhop.bsp
  849. 1 minute, 57 seconds elapsed
  850.  
  851.  
  852.  
  853. materialPath: D:\Steam\steamapps\common\KreedzClimbing\kz\materials
  854. Loading c:\users\kickbar\desktop\css map decompile\map\kz_bhop_cubebhop\kz_bhop_cubebhop.vmf
  855. ***need to set $abovewater for material colour/water/water_blue01
  856. ***need to set $abovewater for material colour/water/water_blue01
  857. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  858. fixing up env_cubemap materials on brush sides...
  859. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  860. Building Faces...material "water/water_blue01_beneath" not found.
  861. done (0)
  862. Chop Details...done (0)
  863. Find Visible Detail Sides...
  864. Merged 272 detail faces...done (0)
  865. Merging details...done (0)
  866. FixTjuncs...
  867. PruneNodes...
  868. WriteBSP...
  869. done (0)
  870. Building visibility clusters...
  871. writing c:\users\kickbar\desktop\css map decompile\map\kz_bhop_cubebhop\kz_bhop_cubebhop.prt...
  872. done (0)
  873. Creating default LDR cubemaps for env_cubemap using skybox materials:
  874. skybox/sky_day01_01*.vmt
  875. ! Run buildcubemaps in the engine to get the correct cube maps.
  876. Creating default HDR cubemaps for env_cubemap using skybox materials:
  877. skybox/sky_day01_01*.vmt
  878. ! Run buildcubemaps in the engine to get the correct cube maps.
  879. Finding displacement neighbors...
  880. Finding lightmap sample positions...
  881. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  882. Building Physics collision data...
  883. done (0) (504574 bytes)
  884. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  885. Water found with no water_lod_control entity, creating a default one.
  886. Compacting texture/material tables...
  887. Reduced 2615 texinfos to 1563
  888. Reduced 30 texdatas to 26 (834 bytes to 669)
  889. Writing c:\users\kickbar\desktop\css map decompile\map\kz_bhop_cubebhop\kz_bhop_cubebhop.bsp
  890.  
  891.  
  892.  
  893. 8 threads
  894. reading c:\users\kickbar\desktop\css map decompile\map\kz_bhop_cubebhop\kz_bhop_cubebhop.bsp
  895. reading c:\users\kickbar\desktop\css map decompile\map\kz_bhop_cubebhop\kz_bhop_cubebhop.prt
  896. 261 portalclusters
  897. 1114 numportals
  898. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
  899. Total clusters visible: 64305
  900. Average clusters visible: 246
  901. Building PAS...
  902. Average clusters audible: 261
  903. visdatasize:19272 compressed from 20880
  904. writing c:\users\kickbar\desktop\css map decompile\map\kz_bhop_cubebhop\kz_bhop_cubebhop.bsp
  905. 20 seconds elapsed
  906.  
  907.  
  908.  
  909. [Reading texlights from 'lights.rad']
  910. [63 texlights parsed from 'lights.rad']
  911.  
  912. Loading c:\users\kickbar\desktop\css map decompile\map\kz_bhop_cubebhop\kz_bhop_cubebhop.bsp
  913. 4899 faces
  914. 8 degenerate faces
  915. 637342 square feet [91777304.00 square inches]
  916. 0 Displacements
  917. 0 Square Feet [0.00 Square Inches]
  918. 4891 patches before subdivision
  919. 49119 patches after subdivision
  920. 4245 direct lights
  921. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 12089806, max 1272
  922. transfer lists: 92.2 megs
  923. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(95581, 23795, 109636)
  924. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(12770, 2530, 14677)
  925. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1741, 292, 1948)
  926. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(242, 35, 263)
  927. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(34, 4, 36)
  928. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(5, 1, 5)
  929. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 0, 1)
  930. Build Patch/Sample Hash Table(s).....Done<0.0090 sec>
  931. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  932. 3915 of 4219 (92% of) surface lights went in leaf ambient cubes.
  933. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  934. Ready to Finish
  935.  
  936. Object names Objects/Maxobjs Memory / Maxmem Fullness
  937. ------------ --------------- --------------- --------
  938. models 26/1024 1248/49152 ( 2.5%)
  939. brushes 1268/8192 15216/98304 (15.5%)
  940. brushsides 10238/65536 81904/524288 (15.6%)
  941. planes 9584/65536 191680/1310720 (14.6%)
  942. vertexes 8541/65536 102492/786432 (13.0%)
  943. nodes 826/65536 26432/2097152 ( 1.3%)
  944. texinfos 1563/12288 112536/884736 (12.7%)
  945. texdata 26/2048 832/65536 ( 1.3%)
  946. dispinfos 0/0 0/0 ( 0.0%)
  947. disp_verts 0/0 0/0 ( 0.0%)
  948. disp_tris 0/0 0/0 ( 0.0%)
  949. disp_lmsamples 0/0 0/0 ( 0.0%)
  950. faces 4899/65536 274344/3670016 ( 7.5%)
  951. hdr faces 0/65536 0/3670016 ( 0.0%)
  952. origfaces 4211/65536 235816/3670016 ( 6.4%)
  953. leaves 853/65536 27296/2097152 ( 1.3%)
  954. leaffaces 7324/65536 14648/131072 (11.2%)
  955. leafbrushes 2129/65536 4258/131072 ( 3.2%)
  956. areas 2/256 16/2048 ( 0.8%)
  957. surfedges 40398/512000 161592/2048000 ( 7.9%)
  958. edges 24895/256000 99580/1024000 ( 9.7%)
  959. LDR worldlights 4245/8192 373560/720896 (51.8%)
  960. HDR worldlights 0/8192 0/720896 ( 0.0%)
  961. leafwaterdata 1/32768 12/393216 ( 0.0%)
  962. waterstrips 439/32768 4390/327680 ( 1.3%)
  963. waterverts 0/65536 0/786432 ( 0.0%)
  964. waterindices 7953/65536 15906/131072 (12.1%)
  965. cubemapsamples 8/1024 128/16384 ( 0.8%)
  966. overlays 0/512 0/180224 ( 0.0%)
  967. LDR lightdata [variable] 1164492/0 ( 0.0%)
  968. HDR lightdata [variable] 0/0 ( 0.0%)
  969. visdata [variable] 19272/16777216 ( 0.1%)
  970. entdata [variable] 19101/393216 ( 4.9%)
  971. LDR ambient table 853/65536 3412/262144 ( 1.3%)
  972. HDR ambient table 853/65536 3412/262144 ( 1.3%)
  973. LDR leaf ambient 2364/65536 66192/1835008 ( 3.6%)
  974. HDR leaf ambient 853/65536 23884/1835008 ( 1.3%)
  975. occluders 0/0 0/0 ( 0.0%)
  976. occluder polygons 0/0 0/0 ( 0.0%)
  977. occluder vert ind 0/0 0/0 ( 0.0%)
  978. detail props [variable] 1/12 ( 8.3%)
  979. static props [variable] 1/12 ( 8.3%)
  980. pakfile [variable] 951754/0 ( 0.0%)
  981. physics [variable] 504574/4194304 (12.0%)
  982. physics terrain [variable] 2/1048576 ( 0.0%)
  983.  
  984. Level flags = 1
  985.  
  986. Total triangle count: 13488
  987. Writing c:\users\kickbar\desktop\css map decompile\map\kz_bhop_cubebhop\kz_bhop_cubebhop.bsp
  988. 1 minute, 57 seconds elapsed
  989.  
  990.  
  991.  
  992. [Reading texlights from 'lights.rad']
  993. [63 texlights parsed from 'lights.rad']
  994.  
  995. Loading c:\users\kickbar\desktop\css map decompile\map\kz_bhop_cubebhop\kz_bhop_cubebhop.bsp
  996. 4899 faces
  997. 8 degenerate faces
  998. 637342 square feet [91777304.00 square inches]
  999. 0 Displacements
  1000. 0 Square Feet [0.00 Square Inches]
  1001. 4891 patches before subdivision
  1002. 49119 patches after subdivision
  1003. 4245 direct lights
  1004. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 12089806, max 1272
  1005. transfer lists: 92.2 megs
  1006. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(47834, 18067, 69067)
  1007. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(6390, 2029, 9282)
  1008. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(871, 237, 1235)
  1009. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(121, 29, 167)
  1010. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(17, 4, 23)
  1011. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(2, 0, 3)
  1012. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 0)
  1013. Build Patch/Sample Hash Table(s).....Done<0.0094 sec>
  1014. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  1015. 4213 of 4219 (99% of) surface lights went in leaf ambient cubes.
  1016. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  1017. Ready to Finish
  1018.  
  1019. Object names Objects/Maxobjs Memory / Maxmem Fullness
  1020. ------------ --------------- --------------- --------
  1021. models 26/1024 1248/49152 ( 2.5%)
  1022. brushes 1268/8192 15216/98304 (15.5%)
  1023. brushsides 10238/65536 81904/524288 (15.6%)
  1024. planes 9584/65536 191680/1310720 (14.6%)
  1025. vertexes 8541/65536 102492/786432 (13.0%)
  1026. nodes 826/65536 26432/2097152 ( 1.3%)
  1027. texinfos 1563/12288 112536/884736 (12.7%)
  1028. texdata 26/2048 832/65536 ( 1.3%)
  1029. dispinfos 0/0 0/0 ( 0.0%)
  1030. disp_verts 0/0 0/0 ( 0.0%)
  1031. disp_tris 0/0 0/0 ( 0.0%)
  1032. disp_lmsamples 0/0 0/0 ( 0.0%)
  1033. faces 4899/65536 274344/3670016 ( 7.5%)
  1034. hdr faces 4899/65536 274344/3670016 ( 7.5%)
  1035. origfaces 4211/65536 235816/3670016 ( 6.4%)
  1036. leaves 853/65536 27296/2097152 ( 1.3%)
  1037. leaffaces 7324/65536 14648/131072 (11.2%)
  1038. leafbrushes 2129/65536 4258/131072 ( 3.2%)
  1039. areas 2/256 16/2048 ( 0.8%)
  1040. surfedges 40398/512000 161592/2048000 ( 7.9%)
  1041. edges 24895/256000 99580/1024000 ( 9.7%)
  1042. LDR worldlights 4245/8192 373560/720896 (51.8%)
  1043. HDR worldlights 4245/8192 373560/720896 (51.8%)
  1044. leafwaterdata 1/32768 12/393216 ( 0.0%)
  1045. waterstrips 439/32768 4390/327680 ( 1.3%)
  1046. waterverts 0/65536 0/786432 ( 0.0%)
  1047. waterindices 7953/65536 15906/131072 (12.1%)
  1048. cubemapsamples 8/1024 128/16384 ( 0.8%)
  1049. overlays 0/512 0/180224 ( 0.0%)
  1050. LDR lightdata [variable] 1164492/0 ( 0.0%)
  1051. HDR lightdata [variable] 1164492/0 ( 0.0%)
  1052. visdata [variable] 19272/16777216 ( 0.1%)
  1053. entdata [variable] 19101/393216 ( 4.9%)
  1054. LDR ambient table 853/65536 3412/262144 ( 1.3%)
  1055. HDR ambient table 853/65536 3412/262144 ( 1.3%)
  1056. LDR leaf ambient 2364/65536 66192/1835008 ( 3.6%)
  1057. HDR leaf ambient 2352/65536 65856/1835008 ( 3.6%)
  1058. occluders 0/0 0/0 ( 0.0%)
  1059. occluder polygons 0/0 0/0 ( 0.0%)
  1060. occluder vert ind 0/0 0/0 ( 0.0%)
  1061. detail props [variable] 1/12 ( 8.3%)
  1062. static props [variable] 1/12 ( 8.3%)
  1063. pakfile [variable] 951754/0 ( 0.0%)
  1064. physics [variable] 504574/4194304 (12.0%)
  1065. physics terrain [variable] 2/1048576 ( 0.0%)
  1066.  
  1067. Level flags = 3
  1068.  
  1069. Total triangle count: 13488
  1070. Writing c:\users\kickbar\desktop\css map decompile\map\kz_bhop_cubebhop\kz_bhop_cubebhop.bsp
  1071. 1 minute, 51 seconds elapsed
  1072.  
  1073.  
  1074.  
  1075. materialPath: D:\Steam\steamapps\common\KreedzClimbing\kz\materials
  1076. Loading c:\users\kickbar\desktop\css map decompile\map\kz_bhop_cubebhop\kz_bhop_cubebhop.vmf
  1077. ***need to set $abovewater for material colour/water/water_blue01
  1078. ***need to set $abovewater for material colour/water/water_blue01
  1079. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  1080. fixing up env_cubemap materials on brush sides...
  1081. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  1082. Building Faces...material "water/water_blue01_beneath" not found.
  1083. done (0)
  1084. Chop Details...done (0)
  1085. Find Visible Detail Sides...
  1086. Merged 278 detail faces...done (0)
  1087. Merging details...done (0)
  1088. FixTjuncs...
  1089. PruneNodes...
  1090. WriteBSP...
  1091. done (0)
  1092. Building visibility clusters...
  1093. writing c:\users\kickbar\desktop\css map decompile\map\kz_bhop_cubebhop\kz_bhop_cubebhop.prt...
  1094. done (0)
  1095. Creating default LDR cubemaps for env_cubemap using skybox materials:
  1096. skybox/sky_day01_01*.vmt
  1097. ! Run buildcubemaps in the engine to get the correct cube maps.
  1098. Creating default HDR cubemaps for env_cubemap using skybox materials:
  1099. skybox/sky_day01_01*.vmt
  1100. ! Run buildcubemaps in the engine to get the correct cube maps.
  1101. Finding displacement neighbors...
  1102. Finding lightmap sample positions...
  1103. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  1104. Building Physics collision data...
  1105. done (0) (504574 bytes)
  1106. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  1107. Water found with no water_lod_control entity, creating a default one.
  1108. Compacting texture/material tables...
  1109. Reduced 2615 texinfos to 1564
  1110. Reduced 29 texdatas to 25 (804 bytes to 639)
  1111. Writing c:\users\kickbar\desktop\css map decompile\map\kz_bhop_cubebhop\kz_bhop_cubebhop.bsp
  1112.  
  1113.  
  1114.  
  1115. 8 threads
  1116. reading c:\users\kickbar\desktop\css map decompile\map\kz_bhop_cubebhop\kz_bhop_cubebhop.bsp
  1117. reading c:\users\kickbar\desktop\css map decompile\map\kz_bhop_cubebhop\kz_bhop_cubebhop.prt
  1118. 261 portalclusters
  1119. 1114 numportals
  1120. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
  1121. Total clusters visible: 64305
  1122. Average clusters visible: 246
  1123. Building PAS...
  1124. Average clusters audible: 261
  1125. visdatasize:19272 compressed from 20880
  1126. writing c:\users\kickbar\desktop\css map decompile\map\kz_bhop_cubebhop\kz_bhop_cubebhop.bsp
  1127. 19 seconds elapsed
  1128.  
  1129.  
  1130.  
  1131. [Reading texlights from 'lights.rad']
  1132. [63 texlights parsed from 'lights.rad']
  1133.  
  1134. Loading c:\users\kickbar\desktop\css map decompile\map\kz_bhop_cubebhop\kz_bhop_cubebhop.bsp
  1135. 4902 faces
  1136. 8 degenerate faces
  1137. 637377 square feet [91782328.00 square inches]
  1138. 0 Displacements
  1139. 0 Square Feet [0.00 Square Inches]
  1140. 4894 patches before subdivision
  1141. 49114 patches after subdivision
  1142. 4245 direct lights
  1143. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 12149962, max 1272
  1144. transfer lists: 92.7 megs
  1145. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(95617, 23801, 109651)
  1146. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(12776, 2529, 14678)
  1147. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1742, 292, 1948)
  1148. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(242, 35, 263)
  1149. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(34, 4, 36)
  1150. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(5, 1, 5)
  1151. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 0, 1)
  1152. Build Patch/Sample Hash Table(s).....Done<0.0089 sec>
  1153. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  1154. 3915 of 4219 (92% of) surface lights went in leaf ambient cubes.
  1155. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  1156. Ready to Finish
  1157.  
  1158. Object names Objects/Maxobjs Memory / Maxmem Fullness
  1159. ------------ --------------- --------------- --------
  1160. models 26/1024 1248/49152 ( 2.5%)
  1161. brushes 1268/8192 15216/98304 (15.5%)
  1162. brushsides 10238/65536 81904/524288 (15.6%)
  1163. planes 9584/65536 191680/1310720 (14.6%)
  1164. vertexes 8541/65536 102492/786432 (13.0%)
  1165. nodes 826/65536 26432/2097152 ( 1.3%)
  1166. texinfos 1564/12288 112608/884736 (12.7%)
  1167. texdata 25/2048 800/65536 ( 1.2%)
  1168. dispinfos 0/0 0/0 ( 0.0%)
  1169. disp_verts 0/0 0/0 ( 0.0%)
  1170. disp_tris 0/0 0/0 ( 0.0%)
  1171. disp_lmsamples 0/0 0/0 ( 0.0%)
  1172. faces 4902/65536 274512/3670016 ( 7.5%)
  1173. hdr faces 0/65536 0/3670016 ( 0.0%)
  1174. origfaces 4214/65536 235984/3670016 ( 6.4%)
  1175. leaves 853/65536 27296/2097152 ( 1.3%)
  1176. leaffaces 7327/65536 14654/131072 (11.2%)
  1177. leafbrushes 2129/65536 4258/131072 ( 3.2%)
  1178. areas 2/256 16/2048 ( 0.8%)
  1179. surfedges 40437/512000 161748/2048000 ( 7.9%)
  1180. edges 24922/256000 99688/1024000 ( 9.7%)
  1181. LDR worldlights 4245/8192 373560/720896 (51.8%)
  1182. HDR worldlights 0/8192 0/720896 ( 0.0%)
  1183. leafwaterdata 1/32768 12/393216 ( 0.0%)
  1184. waterstrips 443/32768 4430/327680 ( 1.4%)
  1185. waterverts 0/65536 0/786432 ( 0.0%)
  1186. waterindices 8016/65536 16032/131072 (12.2%)
  1187. cubemapsamples 8/1024 128/16384 ( 0.8%)
  1188. overlays 0/512 0/180224 ( 0.0%)
  1189. LDR lightdata [variable] 1164284/0 ( 0.0%)
  1190. HDR lightdata [variable] 0/0 ( 0.0%)
  1191. visdata [variable] 19272/16777216 ( 0.1%)
  1192. entdata [variable] 19065/393216 ( 4.8%)
  1193. LDR ambient table 853/65536 3412/262144 ( 1.3%)
  1194. HDR ambient table 853/65536 3412/262144 ( 1.3%)
  1195. LDR leaf ambient 2364/65536 66192/1835008 ( 3.6%)
  1196. HDR leaf ambient 853/65536 23884/1835008 ( 1.3%)
  1197. occluders 0/0 0/0 ( 0.0%)
  1198. occluder polygons 0/0 0/0 ( 0.0%)
  1199. occluder vert ind 0/0 0/0 ( 0.0%)
  1200. detail props [variable] 1/12 ( 8.3%)
  1201. static props [variable] 1/12 ( 8.3%)
  1202. pakfile [variable] 951754/0 ( 0.0%)
  1203. physics [variable] 504574/4194304 (12.0%)
  1204. physics terrain [variable] 2/1048576 ( 0.0%)
  1205.  
  1206. Level flags = 1
  1207.  
  1208. Total triangle count: 13509
  1209. Writing c:\users\kickbar\desktop\css map decompile\map\kz_bhop_cubebhop\kz_bhop_cubebhop.bsp
  1210. 2 minutes, 2 seconds elapsed
  1211.  
  1212.  
  1213.  
  1214. [Reading texlights from 'lights.rad']
  1215. [63 texlights parsed from 'lights.rad']
  1216.  
  1217. Loading c:\users\kickbar\desktop\css map decompile\map\kz_bhop_cubebhop\kz_bhop_cubebhop.bsp
  1218. 4902 faces
  1219. 8 degenerate faces
  1220. 637377 square feet [91782328.00 square inches]
  1221. 0 Displacements
  1222. 0 Square Feet [0.00 Square Inches]
  1223. 4894 patches before subdivision
  1224. 49114 patches after subdivision
  1225. 4245 direct lights
  1226. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 12149962, max 1272
  1227. transfer lists: 92.7 megs
  1228. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(47852, 18074, 69085)
  1229. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(6393, 2029, 9282)
  1230. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(872, 237, 1235)
  1231. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(121, 29, 167)
  1232. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(17, 4, 23)
  1233. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(2, 0, 3)
  1234. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 0)
  1235. Build Patch/Sample Hash Table(s).....Done<0.0093 sec>
  1236. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  1237. 4213 of 4219 (99% of) surface lights went in leaf ambient cubes.
  1238. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  1239. Ready to Finish
  1240.  
  1241. Object names Objects/Maxobjs Memory / Maxmem Fullness
  1242. ------------ --------------- --------------- --------
  1243. models 26/1024 1248/49152 ( 2.5%)
  1244. brushes 1268/8192 15216/98304 (15.5%)
  1245. brushsides 10238/65536 81904/524288 (15.6%)
  1246. planes 9584/65536 191680/1310720 (14.6%)
  1247. vertexes 8541/65536 102492/786432 (13.0%)
  1248. nodes 826/65536 26432/2097152 ( 1.3%)
  1249. texinfos 1564/12288 112608/884736 (12.7%)
  1250. texdata 25/2048 800/65536 ( 1.2%)
  1251. dispinfos 0/0 0/0 ( 0.0%)
  1252. disp_verts 0/0 0/0 ( 0.0%)
  1253. disp_tris 0/0 0/0 ( 0.0%)
  1254. disp_lmsamples 0/0 0/0 ( 0.0%)
  1255. faces 4902/65536 274512/3670016 ( 7.5%)
  1256. hdr faces 4902/65536 274512/3670016 ( 7.5%)
  1257. origfaces 4214/65536 235984/3670016 ( 6.4%)
  1258. leaves 853/65536 27296/2097152 ( 1.3%)
  1259. leaffaces 7327/65536 14654/131072 (11.2%)
  1260. leafbrushes 2129/65536 4258/131072 ( 3.2%)
  1261. areas 2/256 16/2048 ( 0.8%)
  1262. surfedges 40437/512000 161748/2048000 ( 7.9%)
  1263. edges 24922/256000 99688/1024000 ( 9.7%)
  1264. LDR worldlights 4245/8192 373560/720896 (51.8%)
  1265. HDR worldlights 4245/8192 373560/720896 (51.8%)
  1266. leafwaterdata 1/32768 12/393216 ( 0.0%)
  1267. waterstrips 443/32768 4430/327680 ( 1.4%)
  1268. waterverts 0/65536 0/786432 ( 0.0%)
  1269. waterindices 8016/65536 16032/131072 (12.2%)
  1270. cubemapsamples 8/1024 128/16384 ( 0.8%)
  1271. overlays 0/512 0/180224 ( 0.0%)
  1272. LDR lightdata [variable] 1164284/0 ( 0.0%)
  1273. HDR lightdata [variable] 1164284/0 ( 0.0%)
  1274. visdata [variable] 19272/16777216 ( 0.1%)
  1275. entdata [variable] 19065/393216 ( 4.8%)
  1276. LDR ambient table 853/65536 3412/262144 ( 1.3%)
  1277. HDR ambient table 853/65536 3412/262144 ( 1.3%)
  1278. LDR leaf ambient 2364/65536 66192/1835008 ( 3.6%)
  1279. HDR leaf ambient 2353/65536 65884/1835008 ( 3.6%)
  1280. occluders 0/0 0/0 ( 0.0%)
  1281. occluder polygons 0/0 0/0 ( 0.0%)
  1282. occluder vert ind 0/0 0/0 ( 0.0%)
  1283. detail props [variable] 1/12 ( 8.3%)
  1284. static props [variable] 1/12 ( 8.3%)
  1285. pakfile [variable] 951754/0 ( 0.0%)
  1286. physics [variable] 504574/4194304 (12.0%)
  1287. physics terrain [variable] 2/1048576 ( 0.0%)
  1288.  
  1289. Level flags = 3
  1290.  
  1291. Total triangle count: 13509
  1292. Writing c:\users\kickbar\desktop\css map decompile\map\kz_bhop_cubebhop\kz_bhop_cubebhop.bsp
  1293. 1 minute, 56 seconds elapsed
  1294.  
  1295.  
  1296.  
  1297. materialPath: D:\Steam\steamapps\common\KreedzClimbing\kz\materials
  1298. Loading c:\users\kickbar\desktop\css map decompile\map\kz_bhop_cubebhop\kz_bhop_cubebhop.vmf
  1299. ***need to set $abovewater for material colour/water/water_blue01
  1300. ***need to set $abovewater for material colour/water/water_blue01
  1301. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  1302. fixing up env_cubemap materials on brush sides...
  1303. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  1304. Building Faces...material "water/water_blue01_beneath" not found.
  1305. done (0)
  1306. Chop Details...done (0)
  1307. Find Visible Detail Sides...
  1308. Merged 278 detail faces...done (0)
  1309. Merging details...done (0)
  1310. FixTjuncs...
  1311. PruneNodes...
  1312. WriteBSP...
  1313. done (0)
  1314. Building visibility clusters...
  1315. writing c:\users\kickbar\desktop\css map decompile\map\kz_bhop_cubebhop\kz_bhop_cubebhop.prt...
  1316. done (0)
  1317. Creating default LDR cubemaps for env_cubemap using skybox materials:
  1318. skybox/sky_day01_01*.vmt
  1319. ! Run buildcubemaps in the engine to get the correct cube maps.
  1320. Creating default HDR cubemaps for env_cubemap using skybox materials:
  1321. skybox/sky_day01_01*.vmt
  1322. ! Run buildcubemaps in the engine to get the correct cube maps.
  1323. Finding displacement neighbors...
  1324. Finding lightmap sample positions...
  1325. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  1326. Building Physics collision data...
  1327. done (0) (543062 bytes)
  1328. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  1329. Water found with no water_lod_control entity, creating a default one.
  1330. Compacting texture/material tables...
  1331. Reduced 2898 texinfos to 1731
  1332. Reduced 29 texdatas to 25 (804 bytes to 639)
  1333. Writing c:\users\kickbar\desktop\css map decompile\map\kz_bhop_cubebhop\kz_bhop_cubebhop.bsp
  1334.  
  1335.  
  1336.  
  1337. 8 threads
  1338. reading c:\users\kickbar\desktop\css map decompile\map\kz_bhop_cubebhop\kz_bhop_cubebhop.bsp
  1339. reading c:\users\kickbar\desktop\css map decompile\map\kz_bhop_cubebhop\kz_bhop_cubebhop.prt
  1340. 261 portalclusters
  1341. 1114 numportals
  1342. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
  1343. Total clusters visible: 64305
  1344. Average clusters visible: 246
  1345. Building PAS...
  1346. Average clusters audible: 261
  1347. visdatasize:19272 compressed from 20880
  1348. writing c:\users\kickbar\desktop\css map decompile\map\kz_bhop_cubebhop\kz_bhop_cubebhop.bsp
  1349. 19 seconds elapsed
  1350.  
  1351.  
  1352.  
  1353. [Reading texlights from 'lights.rad']
  1354. [63 texlights parsed from 'lights.rad']
  1355.  
  1356. Loading c:\users\kickbar\desktop\css map decompile\map\kz_bhop_cubebhop\kz_bhop_cubebhop.bsp
  1357. 5320 faces
  1358. 8 degenerate faces
  1359. 639588 square feet [92100712.00 square inches]
  1360. 0 Displacements
  1361. 0 Square Feet [0.00 Square Inches]
  1362. 5312 patches before subdivision
  1363. 49532 patches after subdivision
  1364. 4245 direct lights
  1365. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 12287402, max 1272
  1366. transfer lists: 93.7 megs
  1367. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(97181, 24321, 111661)
  1368. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(13011, 2590, 14958)
  1369. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1773, 298, 1984)
  1370. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(247, 36, 268)
  1371. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(34, 4, 36)
  1372. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(5, 1, 5)
  1373. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 0, 1)
  1374. Build Patch/Sample Hash Table(s).....Done<0.0088 sec>
  1375. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  1376. 3915 of 4219 (92% of) surface lights went in leaf ambient cubes.
  1377. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  1378. Ready to Finish
  1379.  
  1380. Object names Objects/Maxobjs Memory / Maxmem Fullness
  1381. ------------ --------------- --------------- --------
  1382. models 87/1024 4176/49152 ( 8.5%)
  1383. brushes 1329/8192 15948/98304 (16.2%)
  1384. brushsides 10767/65536 86136/524288 (16.4%)
  1385. planes 10098/65536 201960/1310720 (15.4%)
  1386. vertexes 9133/65536 109596/786432 (13.9%)
  1387. nodes 1244/65536 39808/2097152 ( 1.9%)
  1388. texinfos 1731/12288 124632/884736 (14.1%)
  1389. texdata 25/2048 800/65536 ( 1.2%)
  1390. dispinfos 0/0 0/0 ( 0.0%)
  1391. disp_verts 0/0 0/0 ( 0.0%)
  1392. disp_tris 0/0 0/0 ( 0.0%)
  1393. disp_lmsamples 0/0 0/0 ( 0.0%)
  1394. faces 5320/65536 297920/3670016 ( 8.1%)
  1395. hdr faces 0/65536 0/3670016 ( 0.0%)
  1396. origfaces 4632/65536 259392/3670016 ( 7.1%)
  1397. leaves 1332/65536 42624/2097152 ( 2.0%)
  1398. leaffaces 7745/65536 15490/131072 (11.8%)
  1399. leafbrushes 2190/65536 4380/131072 ( 3.3%)
  1400. areas 2/256 16/2048 ( 0.8%)
  1401. surfedges 43989/512000 175956/2048000 ( 8.6%)
  1402. edges 26698/256000 106792/1024000 (10.4%)
  1403. LDR worldlights 4245/8192 373560/720896 (51.8%)
  1404. HDR worldlights 0/8192 0/720896 ( 0.0%)
  1405. leafwaterdata 1/32768 12/393216 ( 0.0%)
  1406. waterstrips 443/32768 4430/327680 ( 1.4%)
  1407. waterverts 0/65536 0/786432 ( 0.0%)
  1408. waterindices 8016/65536 16032/131072 (12.2%)
  1409. cubemapsamples 8/1024 128/16384 ( 0.8%)
  1410. overlays 0/512 0/180224 ( 0.0%)
  1411. LDR lightdata [variable] 1164284/0 ( 0.0%)
  1412. HDR lightdata [variable] 0/0 ( 0.0%)
  1413. visdata [variable] 19272/16777216 ( 0.1%)
  1414. entdata [variable] 31312/393216 ( 8.0%)
  1415. LDR ambient table 1332/65536 5328/262144 ( 2.0%)
  1416. HDR ambient table 1332/65536 5328/262144 ( 2.0%)
  1417. LDR leaf ambient 2782/65536 77896/1835008 ( 4.2%)
  1418. HDR leaf ambient 1332/65536 37296/1835008 ( 2.0%)
  1419. occluders 0/0 0/0 ( 0.0%)
  1420. occluder polygons 0/0 0/0 ( 0.0%)
  1421. occluder vert ind 0/0 0/0 ( 0.0%)
  1422. detail props [variable] 1/12 ( 8.3%)
  1423. static props [variable] 1/12 ( 8.3%)
  1424. pakfile [variable] 951754/0 ( 0.0%)
  1425. physics [variable] 543062/4194304 (12.9%)
  1426. physics terrain [variable] 2/1048576 ( 0.0%)
  1427.  
  1428. Level flags = 1
  1429.  
  1430. Total triangle count: 14449
  1431. Writing c:\users\kickbar\desktop\css map decompile\map\kz_bhop_cubebhop\kz_bhop_cubebhop.bsp
  1432. 2 minutes, 2 seconds elapsed
  1433.  
  1434.  
  1435.  
  1436. [Reading texlights from 'lights.rad']
  1437. [63 texlights parsed from 'lights.rad']
  1438.  
  1439. Loading c:\users\kickbar\desktop\css map decompile\map\kz_bhop_cubebhop\kz_bhop_cubebhop.bsp
  1440. 5320 faces
  1441. 8 degenerate faces
  1442. 639588 square feet [92100712.00 square inches]
  1443. 0 Displacements
  1444. 0 Square Feet [0.00 Square Inches]
  1445. 5312 patches before subdivision
  1446. 49532 patches after subdivision
  1447. 4245 direct lights
  1448. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 12287402, max 1272
  1449. transfer lists: 93.7 megs
  1450. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(48635, 18480, 70434)
  1451. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(6511, 2076, 9465)
  1452. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(887, 242, 1258)
  1453. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(123, 29, 170)
  1454. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(17, 4, 23)
  1455. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(2, 0, 3)
  1456. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 0)
  1457. Build Patch/Sample Hash Table(s).....Done<0.0095 sec>
  1458. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  1459. 4213 of 4219 (99% of) surface lights went in leaf ambient cubes.
  1460. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  1461. Ready to Finish
  1462.  
  1463. Object names Objects/Maxobjs Memory / Maxmem Fullness
  1464. ------------ --------------- --------------- --------
  1465. models 87/1024 4176/49152 ( 8.5%)
  1466. brushes 1329/8192 15948/98304 (16.2%)
  1467. brushsides 10767/65536 86136/524288 (16.4%)
  1468. planes 10098/65536 201960/1310720 (15.4%)
  1469. vertexes 9133/65536 109596/786432 (13.9%)
  1470. nodes 1244/65536 39808/2097152 ( 1.9%)
  1471. texinfos 1731/12288 124632/884736 (14.1%)
  1472. texdata 25/2048 800/65536 ( 1.2%)
  1473. dispinfos 0/0 0/0 ( 0.0%)
  1474. disp_verts 0/0 0/0 ( 0.0%)
  1475. disp_tris 0/0 0/0 ( 0.0%)
  1476. disp_lmsamples 0/0 0/0 ( 0.0%)
  1477. faces 5320/65536 297920/3670016 ( 8.1%)
  1478. hdr faces 5320/65536 297920/3670016 ( 8.1%)
  1479. origfaces 4632/65536 259392/3670016 ( 7.1%)
  1480. leaves 1332/65536 42624/2097152 ( 2.0%)
  1481. leaffaces 7745/65536 15490/131072 (11.8%)
  1482. leafbrushes 2190/65536 4380/131072 ( 3.3%)
  1483. areas 2/256 16/2048 ( 0.8%)
  1484. surfedges 43989/512000 175956/2048000 ( 8.6%)
  1485. edges 26698/256000 106792/1024000 (10.4%)
  1486. LDR worldlights 4245/8192 373560/720896 (51.8%)
  1487. HDR worldlights 4245/8192 373560/720896 (51.8%)
  1488. leafwaterdata 1/32768 12/393216 ( 0.0%)
  1489. waterstrips 443/32768 4430/327680 ( 1.4%)
  1490. waterverts 0/65536 0/786432 ( 0.0%)
  1491. waterindices 8016/65536 16032/131072 (12.2%)
  1492. cubemapsamples 8/1024 128/16384 ( 0.8%)
  1493. overlays 0/512 0/180224 ( 0.0%)
  1494. LDR lightdata [variable] 1164284/0 ( 0.0%)
  1495. HDR lightdata [variable] 1164284/0 ( 0.0%)
  1496. visdata [variable] 19272/16777216 ( 0.1%)
  1497. entdata [variable] 31312/393216 ( 8.0%)
  1498. LDR ambient table 1332/65536 5328/262144 ( 2.0%)
  1499. HDR ambient table 1332/65536 5328/262144 ( 2.0%)
  1500. LDR leaf ambient 2782/65536 77896/1835008 ( 4.2%)
  1501. HDR leaf ambient 2771/65536 77588/1835008 ( 4.2%)
  1502. occluders 0/0 0/0 ( 0.0%)
  1503. occluder polygons 0/0 0/0 ( 0.0%)
  1504. occluder vert ind 0/0 0/0 ( 0.0%)
  1505. detail props [variable] 1/12 ( 8.3%)
  1506. static props [variable] 1/12 ( 8.3%)
  1507. pakfile [variable] 951754/0 ( 0.0%)
  1508. physics [variable] 543062/4194304 (12.9%)
  1509. physics terrain [variable] 2/1048576 ( 0.0%)
  1510.  
  1511. Level flags = 3
  1512.  
  1513. Total triangle count: 14449
  1514. Writing c:\users\kickbar\desktop\css map decompile\map\kz_bhop_cubebhop\kz_bhop_cubebhop.bsp
  1515. 1 minute, 57 seconds elapsed
  1516.  
  1517.  
  1518.  
  1519. materialPath: D:\Steam\steamapps\common\KreedzClimbing\kz\materials
  1520. Loading c:\users\kickbar\desktop\css map decompile\map\kz_bhop_cubebhop\kz_bhop_cubebhop.vmf
  1521. ***need to set $abovewater for material colour/water/water_blue01
  1522. ***need to set $abovewater for material colour/water/water_blue01
  1523. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  1524. fixing up env_cubemap materials on brush sides...
  1525. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  1526. Building Faces...material "water/water_blue01_beneath" not found.
  1527. done (0)
  1528. Chop Details...done (0)
  1529. Find Visible Detail Sides...
  1530. Merged 278 detail faces...done (0)
  1531. Merging details...done (0)
  1532. FixTjuncs...
  1533. PruneNodes...
  1534. WriteBSP...
  1535. done (0)
  1536. Building visibility clusters...
  1537. writing c:\users\kickbar\desktop\css map decompile\map\kz_bhop_cubebhop\kz_bhop_cubebhop.prt...
  1538. done (0)
  1539. Creating default LDR cubemaps for env_cubemap using skybox materials:
  1540. skybox/sky_day01_01*.vmt
  1541. ! Run buildcubemaps in the engine to get the correct cube maps.
  1542. Creating default HDR cubemaps for env_cubemap using skybox materials:
  1543. skybox/sky_day01_01*.vmt
  1544. ! Run buildcubemaps in the engine to get the correct cube maps.
  1545. Finding displacement neighbors...
  1546. Finding lightmap sample positions...
  1547. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  1548. Building Physics collision data...
  1549. done (0) (543063 bytes)
  1550. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  1551. Water found with no water_lod_control entity, creating a default one.
  1552. Compacting texture/material tables...
  1553. Reduced 2900 texinfos to 1731
  1554. Reduced 29 texdatas to 25 (804 bytes to 639)
  1555. Writing c:\users\kickbar\desktop\css map decompile\map\kz_bhop_cubebhop\kz_bhop_cubebhop.bsp
  1556.  
  1557.  
  1558.  
  1559. 8 threads
  1560. reading c:\users\kickbar\desktop\css map decompile\map\kz_bhop_cubebhop\kz_bhop_cubebhop.bsp
  1561. reading c:\users\kickbar\desktop\css map decompile\map\kz_bhop_cubebhop\kz_bhop_cubebhop.prt
  1562. 261 portalclusters
  1563. 1114 numportals
  1564. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
  1565. Total clusters visible: 64305
  1566. Average clusters visible: 246
  1567. Building PAS...
  1568. Average clusters audible: 261
  1569. visdatasize:19272 compressed from 20880
  1570. writing c:\users\kickbar\desktop\css map decompile\map\kz_bhop_cubebhop\kz_bhop_cubebhop.bsp
  1571. 19 seconds elapsed
  1572.  
  1573.  
  1574.  
  1575. [Reading texlights from 'lights.rad']
  1576. [63 texlights parsed from 'lights.rad']
  1577.  
  1578. Loading c:\users\kickbar\desktop\css map decompile\map\kz_bhop_cubebhop\kz_bhop_cubebhop.bsp
  1579. 5320 faces
  1580. 8 degenerate faces
  1581. 639615 square feet [92104696.00 square inches]
  1582. 0 Displacements
  1583. 0 Square Feet [0.00 Square Inches]
  1584. 5312 patches before subdivision
  1585. 49532 patches after subdivision
  1586. 4245 direct lights
  1587. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 12287424, max 1272
  1588. transfer lists: 93.7 megs
  1589. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(97181, 24321, 111660)
  1590. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(13011, 2590, 14958)
  1591. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1773, 298, 1984)
  1592. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(247, 36, 268)
  1593. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(34, 4, 36)
  1594. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(5, 1, 5)
  1595. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 0, 1)
  1596. Build Patch/Sample Hash Table(s).....Done<0.0088 sec>
  1597. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  1598. 3915 of 4219 (92% of) surface lights went in leaf ambient cubes.
  1599. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  1600. Ready to Finish
  1601.  
  1602. Object names Objects/Maxobjs Memory / Maxmem Fullness
  1603. ------------ --------------- --------------- --------
  1604. models 87/1024 4176/49152 ( 8.5%)
  1605. brushes 1329/8192 15948/98304 (16.2%)
  1606. brushsides 10767/65536 86136/524288 (16.4%)
  1607. planes 10096/65536 201920/1310720 (15.4%)
  1608. vertexes 9133/65536 109596/786432 (13.9%)
  1609. nodes 1244/65536 39808/2097152 ( 1.9%)
  1610. texinfos 1731/12288 124632/884736 (14.1%)
  1611. texdata 25/2048 800/65536 ( 1.2%)
  1612. dispinfos 0/0 0/0 ( 0.0%)
  1613. disp_verts 0/0 0/0 ( 0.0%)
  1614. disp_tris 0/0 0/0 ( 0.0%)
  1615. disp_lmsamples 0/0 0/0 ( 0.0%)
  1616. faces 5320/65536 297920/3670016 ( 8.1%)
  1617. hdr faces 0/65536 0/3670016 ( 0.0%)
  1618. origfaces 4632/65536 259392/3670016 ( 7.1%)
  1619. leaves 1332/65536 42624/2097152 ( 2.0%)
  1620. leaffaces 7745/65536 15490/131072 (11.8%)
  1621. leafbrushes 2190/65536 4380/131072 ( 3.3%)
  1622. areas 2/256 16/2048 ( 0.8%)
  1623. surfedges 43989/512000 175956/2048000 ( 8.6%)
  1624. edges 26698/256000 106792/1024000 (10.4%)
  1625. LDR worldlights 4245/8192 373560/720896 (51.8%)
  1626. HDR worldlights 0/8192 0/720896 ( 0.0%)
  1627. leafwaterdata 1/32768 12/393216 ( 0.0%)
  1628. waterstrips 443/32768 4430/327680 ( 1.4%)
  1629. waterverts 0/65536 0/786432 ( 0.0%)
  1630. waterindices 8016/65536 16032/131072 (12.2%)
  1631. cubemapsamples 8/1024 128/16384 ( 0.8%)
  1632. overlays 0/512 0/180224 ( 0.0%)
  1633. LDR lightdata [variable] 1164284/0 ( 0.0%)
  1634. HDR lightdata [variable] 0/0 ( 0.0%)
  1635. visdata [variable] 19272/16777216 ( 0.1%)
  1636. entdata [variable] 31310/393216 ( 8.0%)
  1637. LDR ambient table 1332/65536 5328/262144 ( 2.0%)
  1638. HDR ambient table 1332/65536 5328/262144 ( 2.0%)
  1639. LDR leaf ambient 2782/65536 77896/1835008 ( 4.2%)
  1640. HDR leaf ambient 1332/65536 37296/1835008 ( 2.0%)
  1641. occluders 0/0 0/0 ( 0.0%)
  1642. occluder polygons 0/0 0/0 ( 0.0%)
  1643. occluder vert ind 0/0 0/0 ( 0.0%)
  1644. detail props [variable] 1/12 ( 8.3%)
  1645. static props [variable] 1/12 ( 8.3%)
  1646. pakfile [variable] 951754/0 ( 0.0%)
  1647. physics [variable] 543063/4194304 (12.9%)
  1648. physics terrain [variable] 2/1048576 ( 0.0%)
  1649.  
  1650. Level flags = 1
  1651.  
  1652. Total triangle count: 14449
  1653. Writing c:\users\kickbar\desktop\css map decompile\map\kz_bhop_cubebhop\kz_bhop_cubebhop.bsp
  1654. 2 minutes, 6 seconds elapsed
  1655.  
  1656.  
  1657.  
  1658. [Reading texlights from 'lights.rad']
  1659. [63 texlights parsed from 'lights.rad']
  1660.  
  1661. Loading c:\users\kickbar\desktop\css map decompile\map\kz_bhop_cubebhop\kz_bhop_cubebhop.bsp
  1662. 5320 faces
  1663. 8 degenerate faces
  1664. 639615 square feet [92104696.00 square inches]
  1665. 0 Displacements
  1666. 0 Square Feet [0.00 Square Inches]
  1667. 5312 patches before subdivision
  1668. 49532 patches after subdivision
  1669. 4245 direct lights
  1670. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 12287424, max 1272
  1671. transfer lists: 93.7 megs
  1672. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(48635, 18480, 70434)
  1673. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(6511, 2076, 9465)
  1674. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(887, 242, 1258)
  1675. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(123, 29, 170)
  1676. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(17, 4, 23)
  1677. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(2, 0, 3)
  1678. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 0)
  1679. Build Patch/Sample Hash Table(s).....Done<0.0095 sec>
  1680. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  1681. 4213 of 4219 (99% of) surface lights went in leaf ambient cubes.
  1682. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  1683. Ready to Finish
  1684.  
  1685. Object names Objects/Maxobjs Memory / Maxmem Fullness
  1686. ------------ --------------- --------------- --------
  1687. models 87/1024 4176/49152 ( 8.5%)
  1688. brushes 1329/8192 15948/98304 (16.2%)
  1689. brushsides 10767/65536 86136/524288 (16.4%)
  1690. planes 10096/65536 201920/1310720 (15.4%)
  1691. vertexes 9133/65536 109596/786432 (13.9%)
  1692. nodes 1244/65536 39808/2097152 ( 1.9%)
  1693. texinfos 1731/12288 124632/884736 (14.1%)
  1694. texdata 25/2048 800/65536 ( 1.2%)
  1695. dispinfos 0/0 0/0 ( 0.0%)
  1696. disp_verts 0/0 0/0 ( 0.0%)
  1697. disp_tris 0/0 0/0 ( 0.0%)
  1698. disp_lmsamples 0/0 0/0 ( 0.0%)
  1699. faces 5320/65536 297920/3670016 ( 8.1%)
  1700. hdr faces 5320/65536 297920/3670016 ( 8.1%)
  1701. origfaces 4632/65536 259392/3670016 ( 7.1%)
  1702. leaves 1332/65536 42624/2097152 ( 2.0%)
  1703. leaffaces 7745/65536 15490/131072 (11.8%)
  1704. leafbrushes 2190/65536 4380/131072 ( 3.3%)
  1705. areas 2/256 16/2048 ( 0.8%)
  1706. surfedges 43989/512000 175956/2048000 ( 8.6%)
  1707. edges 26698/256000 106792/1024000 (10.4%)
  1708. LDR worldlights 4245/8192 373560/720896 (51.8%)
  1709. HDR worldlights 4245/8192 373560/720896 (51.8%)
  1710. leafwaterdata 1/32768 12/393216 ( 0.0%)
  1711. waterstrips 443/32768 4430/327680 ( 1.4%)
  1712. waterverts 0/65536 0/786432 ( 0.0%)
  1713. waterindices 8016/65536 16032/131072 (12.2%)
  1714. cubemapsamples 8/1024 128/16384 ( 0.8%)
  1715. overlays 0/512 0/180224 ( 0.0%)
  1716. LDR lightdata [variable] 1164284/0 ( 0.0%)
  1717. HDR lightdata [variable] 1164284/0 ( 0.0%)
  1718. visdata [variable] 19272/16777216 ( 0.1%)
  1719. entdata [variable] 31310/393216 ( 8.0%)
  1720. LDR ambient table 1332/65536 5328/262144 ( 2.0%)
  1721. HDR ambient table 1332/65536 5328/262144 ( 2.0%)
  1722. LDR leaf ambient 2782/65536 77896/1835008 ( 4.2%)
  1723. HDR leaf ambient 2771/65536 77588/1835008 ( 4.2%)
  1724. occluders 0/0 0/0 ( 0.0%)
  1725. occluder polygons 0/0 0/0 ( 0.0%)
  1726. occluder vert ind 0/0 0/0 ( 0.0%)
  1727. detail props [variable] 1/12 ( 8.3%)
  1728. static props [variable] 1/12 ( 8.3%)
  1729. pakfile [variable] 951754/0 ( 0.0%)
  1730. physics [variable] 543063/4194304 (12.9%)
  1731. physics terrain [variable] 2/1048576 ( 0.0%)
  1732.  
  1733. Level flags = 3
  1734.  
  1735. Total triangle count: 14449
  1736. Writing c:\users\kickbar\desktop\css map decompile\map\kz_bhop_cubebhop\kz_bhop_cubebhop.bsp
  1737. 2 minutes, 0 seconds elapsed
  1738.  
  1739.  
  1740.  
  1741. materialPath: D:\Steam\steamapps\common\KreedzClimbing\kz\materials
  1742. Loading c:\users\kickbar\desktop\css map decompile\map\kz_bhop_cubebhop\kz_bhop_cubebhop.vmf
  1743. ***need to set $abovewater for material colour/water/water_blue01
  1744. ***need to set $abovewater for material colour/water/water_blue01
  1745. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  1746. fixing up env_cubemap materials on brush sides...
  1747. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  1748. Building Faces...material "water/water_blue01_beneath" not found.
  1749. done (0)
  1750. Chop Details...done (0)
  1751. Find Visible Detail Sides...
  1752. Merged 278 detail faces...done (0)
  1753. Merging details...done (0)
  1754. FixTjuncs...
  1755. PruneNodes...
  1756. WriteBSP...
  1757. done (0)
  1758. Building visibility clusters...
  1759. writing c:\users\kickbar\desktop\css map decompile\map\kz_bhop_cubebhop\kz_bhop_cubebhop.prt...
  1760. done (0)
  1761. Creating default LDR cubemaps for env_cubemap using skybox materials:
  1762. skybox/sky_day01_01*.vmt
  1763. ! Run buildcubemaps in the engine to get the correct cube maps.
  1764. Creating default HDR cubemaps for env_cubemap using skybox materials:
  1765. skybox/sky_day01_01*.vmt
  1766. ! Run buildcubemaps in the engine to get the correct cube maps.
  1767. Finding displacement neighbors...
  1768. Finding lightmap sample positions...
  1769. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  1770. Building Physics collision data...
  1771. done (0) (543063 bytes)
  1772. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  1773. Water found with no water_lod_control entity, creating a default one.
  1774. Compacting texture/material tables...
  1775. Reduced 2894 texinfos to 1731
  1776. Reduced 29 texdatas to 25 (804 bytes to 639)
  1777. Writing c:\users\kickbar\desktop\css map decompile\map\kz_bhop_cubebhop\kz_bhop_cubebhop.bsp
  1778.  
  1779.  
  1780.  
  1781. 8 threads
  1782. reading c:\users\kickbar\desktop\css map decompile\map\kz_bhop_cubebhop\kz_bhop_cubebhop.bsp
  1783. reading c:\users\kickbar\desktop\css map decompile\map\kz_bhop_cubebhop\kz_bhop_cubebhop.prt
  1784. 261 portalclusters
  1785. 1114 numportals
  1786. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
  1787. Total clusters visible: 64305
  1788. Average clusters visible: 246
  1789. Building PAS...
  1790. Average clusters audible: 261
  1791. visdatasize:19272 compressed from 20880
  1792. writing c:\users\kickbar\desktop\css map decompile\map\kz_bhop_cubebhop\kz_bhop_cubebhop.bsp
  1793. 19 seconds elapsed
  1794.  
  1795.  
  1796.  
  1797. [Reading texlights from 'lights.rad']
  1798. [63 texlights parsed from 'lights.rad']
  1799.  
  1800. Loading c:\users\kickbar\desktop\css map decompile\map\kz_bhop_cubebhop\kz_bhop_cubebhop.bsp
  1801. 5320 faces
  1802. 8 degenerate faces
  1803. 639615 square feet [92104696.00 square inches]
  1804. 0 Displacements
  1805. 0 Square Feet [0.00 Square Inches]
  1806. 5312 patches before subdivision
  1807. 49532 patches after subdivision
  1808. 4245 direct lights
  1809. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 12286692, max 1272
  1810. transfer lists: 93.7 megs
  1811. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(97173, 24319, 111648)
  1812. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(13009, 2589, 14954)
  1813. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1773, 298, 1984)
  1814. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(247, 36, 268)
  1815. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(34, 4, 36)
  1816. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(5, 1, 5)
  1817. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 0, 1)
  1818. Build Patch/Sample Hash Table(s).....Done<0.0089 sec>
  1819. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  1820. 3915 of 4219 (92% of) surface lights went in leaf ambient cubes.
  1821. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  1822. Ready to Finish
  1823.  
  1824. Object names Objects/Maxobjs Memory / Maxmem Fullness
  1825. ------------ --------------- --------------- --------
  1826. models 87/1024 4176/49152 ( 8.5%)
  1827. brushes 1329/8192 15948/98304 (16.2%)
  1828. brushsides 10767/65536 86136/524288 (16.4%)
  1829. planes 10092/65536 201840/1310720 (15.4%)
  1830. vertexes 9133/65536 109596/786432 (13.9%)
  1831. nodes 1244/65536 39808/2097152 ( 1.9%)
  1832. texinfos 1731/12288 124632/884736 (14.1%)
  1833. texdata 25/2048 800/65536 ( 1.2%)
  1834. dispinfos 0/0 0/0 ( 0.0%)
  1835. disp_verts 0/0 0/0 ( 0.0%)
  1836. disp_tris 0/0 0/0 ( 0.0%)
  1837. disp_lmsamples 0/0 0/0 ( 0.0%)
  1838. faces 5320/65536 297920/3670016 ( 8.1%)
  1839. hdr faces 0/65536 0/3670016 ( 0.0%)
  1840. origfaces 4632/65536 259392/3670016 ( 7.1%)
  1841. leaves 1332/65536 42624/2097152 ( 2.0%)
  1842. leaffaces 7745/65536 15490/131072 (11.8%)
  1843. leafbrushes 2190/65536 4380/131072 ( 3.3%)
  1844. areas 2/256 16/2048 ( 0.8%)
  1845. surfedges 43989/512000 175956/2048000 ( 8.6%)
  1846. edges 26698/256000 106792/1024000 (10.4%)
  1847. LDR worldlights 4245/8192 373560/720896 (51.8%)
  1848. HDR worldlights 0/8192 0/720896 ( 0.0%)
  1849. leafwaterdata 1/32768 12/393216 ( 0.0%)
  1850. waterstrips 443/32768 4430/327680 ( 1.4%)
  1851. waterverts 0/65536 0/786432 ( 0.0%)
  1852. waterindices 8016/65536 16032/131072 (12.2%)
  1853. cubemapsamples 8/1024 128/16384 ( 0.8%)
  1854. overlays 0/512 0/180224 ( 0.0%)
  1855. LDR lightdata [variable] 1164284/0 ( 0.0%)
  1856. HDR lightdata [variable] 0/0 ( 0.0%)
  1857. visdata [variable] 19272/16777216 ( 0.1%)
  1858. entdata [variable] 31310/393216 ( 8.0%)
  1859. LDR ambient table 1332/65536 5328/262144 ( 2.0%)
  1860. HDR ambient table 1332/65536 5328/262144 ( 2.0%)
  1861. LDR leaf ambient 2782/65536 77896/1835008 ( 4.2%)
  1862. HDR leaf ambient 1332/65536 37296/1835008 ( 2.0%)
  1863. occluders 0/0 0/0 ( 0.0%)
  1864. occluder polygons 0/0 0/0 ( 0.0%)
  1865. occluder vert ind 0/0 0/0 ( 0.0%)
  1866. detail props [variable] 1/12 ( 8.3%)
  1867. static props [variable] 1/12 ( 8.3%)
  1868. pakfile [variable] 951754/0 ( 0.0%)
  1869. physics [variable] 543063/4194304 (12.9%)
  1870. physics terrain [variable] 2/1048576 ( 0.0%)
  1871.  
  1872. Level flags = 1
  1873.  
  1874. Total triangle count: 14449
  1875. Writing c:\users\kickbar\desktop\css map decompile\map\kz_bhop_cubebhop\kz_bhop_cubebhop.bsp
  1876. 2 minutes, 4 seconds elapsed
  1877.  
  1878.  
  1879.  
  1880. [Reading texlights from 'lights.rad']
  1881. [63 texlights parsed from 'lights.rad']
  1882.  
  1883. Loading c:\users\kickbar\desktop\css map decompile\map\kz_bhop_cubebhop\kz_bhop_cubebhop.bsp
  1884. 5320 faces
  1885. 8 degenerate faces
  1886. 639615 square feet [92104696.00 square inches]
  1887. 0 Displacements
  1888. 0 Square Feet [0.00 Square Inches]
  1889. 5312 patches before subdivision
  1890. 49532 patches after subdivision
  1891. 4245 direct lights
  1892. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 12286692, max 1272
  1893. transfer lists: 93.7 megs
  1894. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(48630, 18478, 70424)
  1895. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(6510, 2075, 9462)
  1896. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(887, 242, 1258)
  1897. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(123, 29, 170)
  1898. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(17, 4, 23)
  1899. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(2, 0, 3)
  1900. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 0)
  1901. Build Patch/Sample Hash Table(s).....Done<0.0094 sec>
  1902. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  1903. 4213 of 4219 (99% of) surface lights went in leaf ambient cubes.
  1904. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  1905. Ready to Finish
  1906.  
  1907. Object names Objects/Maxobjs Memory / Maxmem Fullness
  1908. ------------ --------------- --------------- --------
  1909. models 87/1024 4176/49152 ( 8.5%)
  1910. brushes 1329/8192 15948/98304 (16.2%)
  1911. brushsides 10767/65536 86136/524288 (16.4%)
  1912. planes 10092/65536 201840/1310720 (15.4%)
  1913. vertexes 9133/65536 109596/786432 (13.9%)
  1914. nodes 1244/65536 39808/2097152 ( 1.9%)
  1915. texinfos 1731/12288 124632/884736 (14.1%)
  1916. texdata 25/2048 800/65536 ( 1.2%)
  1917. dispinfos 0/0 0/0 ( 0.0%)
  1918. disp_verts 0/0 0/0 ( 0.0%)
  1919. disp_tris 0/0 0/0 ( 0.0%)
  1920. disp_lmsamples 0/0 0/0 ( 0.0%)
  1921. faces 5320/65536 297920/3670016 ( 8.1%)
  1922. hdr faces 5320/65536 297920/3670016 ( 8.1%)
  1923. origfaces 4632/65536 259392/3670016 ( 7.1%)
  1924. leaves 1332/65536 42624/2097152 ( 2.0%)
  1925. leaffaces 7745/65536 15490/131072 (11.8%)
  1926. leafbrushes 2190/65536 4380/131072 ( 3.3%)
  1927. areas 2/256 16/2048 ( 0.8%)
  1928. surfedges 43989/512000 175956/2048000 ( 8.6%)
  1929. edges 26698/256000 106792/1024000 (10.4%)
  1930. LDR worldlights 4245/8192 373560/720896 (51.8%)
  1931. HDR worldlights 4245/8192 373560/720896 (51.8%)
  1932. leafwaterdata 1/32768 12/393216 ( 0.0%)
  1933. waterstrips 443/32768 4430/327680 ( 1.4%)
  1934. waterverts 0/65536 0/786432 ( 0.0%)
  1935. waterindices 8016/65536 16032/131072 (12.2%)
  1936. cubemapsamples 8/1024 128/16384 ( 0.8%)
  1937. overlays 0/512 0/180224 ( 0.0%)
  1938. LDR lightdata [variable] 1164284/0 ( 0.0%)
  1939. HDR lightdata [variable] 1164284/0 ( 0.0%)
  1940. visdata [variable] 19272/16777216 ( 0.1%)
  1941. entdata [variable] 31310/393216 ( 8.0%)
  1942. LDR ambient table 1332/65536 5328/262144 ( 2.0%)
  1943. HDR ambient table 1332/65536 5328/262144 ( 2.0%)
  1944. LDR leaf ambient 2782/65536 77896/1835008 ( 4.2%)
  1945. HDR leaf ambient 2771/65536 77588/1835008 ( 4.2%)
  1946. occluders 0/0 0/0 ( 0.0%)
  1947. occluder polygons 0/0 0/0 ( 0.0%)
  1948. occluder vert ind 0/0 0/0 ( 0.0%)
  1949. detail props [variable] 1/12 ( 8.3%)
  1950. static props [variable] 1/12 ( 8.3%)
  1951. pakfile [variable] 951754/0 ( 0.0%)
  1952. physics [variable] 543063/4194304 (12.9%)
  1953. physics terrain [variable] 2/1048576 ( 0.0%)
  1954.  
  1955. Level flags = 3
  1956.  
  1957. Total triangle count: 14449
  1958. Writing c:\users\kickbar\desktop\css map decompile\map\kz_bhop_cubebhop\kz_bhop_cubebhop.bsp
  1959. 2 minutes, 0 seconds elapsed
  1960.  
  1961.  
  1962.  
  1963. materialPath: D:\Steam\steamapps\common\KreedzClimbing\kz\materials
  1964. Loading c:\users\kickbar\desktop\css map decompile\map\kz_bhop_cubebhop\kz_bhop_cubebhop.vmf
  1965. ***need to set $abovewater for material colour/water/water_blue01
  1966. ***need to set $abovewater for material colour/water/water_blue01
  1967. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  1968. fixing up env_cubemap materials on brush sides...
  1969. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  1970. Building Faces...material "water/water_blue01_beneath" not found.
  1971. done (0)
  1972. Chop Details...done (0)
  1973. Find Visible Detail Sides...
  1974. Merged 278 detail faces...done (0)
  1975. Merging details...done (0)
  1976. FixTjuncs...
  1977. PruneNodes...
  1978. WriteBSP...
  1979. done (0)
  1980. Building visibility clusters...
  1981. writing c:\users\kickbar\desktop\css map decompile\map\kz_bhop_cubebhop\kz_bhop_cubebhop.prt...
  1982. done (0)
  1983. Creating default LDR cubemaps for env_cubemap using skybox materials:
  1984. skybox/sky_day01_01*.vmt
  1985. ! Run buildcubemaps in the engine to get the correct cube maps.
  1986. Creating default HDR cubemaps for env_cubemap using skybox materials:
  1987. skybox/sky_day01_01*.vmt
  1988. ! Run buildcubemaps in the engine to get the correct cube maps.
  1989. Finding displacement neighbors...
  1990. Finding lightmap sample positions...
  1991. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  1992. Building Physics collision data...
  1993. done (0) (543063 bytes)
  1994. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  1995. Water found with no water_lod_control entity, creating a default one.
  1996. Compacting texture/material tables...
  1997. Reduced 2894 texinfos to 1731
  1998. Reduced 29 texdatas to 25 (804 bytes to 639)
  1999. Writing c:\users\kickbar\desktop\css map decompile\map\kz_bhop_cubebhop\kz_bhop_cubebhop.bsp
  2000.  
  2001.  
  2002.  
  2003. 8 threads
  2004. reading c:\users\kickbar\desktop\css map decompile\map\kz_bhop_cubebhop\kz_bhop_cubebhop.bsp
  2005. reading c:\users\kickbar\desktop\css map decompile\map\kz_bhop_cubebhop\kz_bhop_cubebhop.prt
  2006. 261 portalclusters
  2007. 1114 numportals
  2008. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
  2009. Total clusters visible: 64305
  2010. Average clusters visible: 246
  2011. Building PAS...
  2012. Average clusters audible: 261
  2013. visdatasize:19272 compressed from 20880
  2014. writing c:\users\kickbar\desktop\css map decompile\map\kz_bhop_cubebhop\kz_bhop_cubebhop.bsp
  2015. 19 seconds elapsed
  2016.  
  2017.  
  2018.  
  2019. [Reading texlights from 'lights.rad']
  2020. [63 texlights parsed from 'lights.rad']
  2021.  
  2022. Loading c:\users\kickbar\desktop\css map decompile\map\kz_bhop_cubebhop\kz_bhop_cubebhop.bsp
  2023. 5320 faces
  2024. 8 degenerate faces
  2025. 639615 square feet [92104696.00 square inches]
  2026. 0 Displacements
  2027. 0 Square Feet [0.00 Square Inches]
  2028. 5312 patches before subdivision
  2029. 49532 patches after subdivision
  2030. 4245 direct lights
  2031. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 12286692, max 1272
  2032. transfer lists: 93.7 megs
  2033. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(97173, 24318, 111647)
  2034. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(13009, 2589, 14954)
  2035. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1773, 298, 1984)
  2036. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(247, 36, 268)
  2037. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(34, 4, 36)
  2038. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(5, 1, 5)
  2039. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 0, 1)
  2040. Build Patch/Sample Hash Table(s).....Done<0.0094 sec>
  2041. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  2042. 3915 of 4219 (92% of) surface lights went in leaf ambient cubes.
  2043. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  2044. Ready to Finish
  2045.  
  2046. Object names Objects/Maxobjs Memory / Maxmem Fullness
  2047. ------------ --------------- --------------- --------
  2048. models 87/1024 4176/49152 ( 8.5%)
  2049. brushes 1329/8192 15948/98304 (16.2%)
  2050. brushsides 10767/65536 86136/524288 (16.4%)
  2051. planes 10092/65536 201840/1310720 (15.4%)
  2052. vertexes 9133/65536 109596/786432 (13.9%)
  2053. nodes 1244/65536 39808/2097152 ( 1.9%)
  2054. texinfos 1731/12288 124632/884736 (14.1%)
  2055. texdata 25/2048 800/65536 ( 1.2%)
  2056. dispinfos 0/0 0/0 ( 0.0%)
  2057. disp_verts 0/0 0/0 ( 0.0%)
  2058. disp_tris 0/0 0/0 ( 0.0%)
  2059. disp_lmsamples 0/0 0/0 ( 0.0%)
  2060. faces 5320/65536 297920/3670016 ( 8.1%)
  2061. hdr faces 0/65536 0/3670016 ( 0.0%)
  2062. origfaces 4632/65536 259392/3670016 ( 7.1%)
  2063. leaves 1332/65536 42624/2097152 ( 2.0%)
  2064. leaffaces 7745/65536 15490/131072 (11.8%)
  2065. leafbrushes 2190/65536 4380/131072 ( 3.3%)
  2066. areas 2/256 16/2048 ( 0.8%)
  2067. surfedges 43989/512000 175956/2048000 ( 8.6%)
  2068. edges 26698/256000 106792/1024000 (10.4%)
  2069. LDR worldlights 4245/8192 373560/720896 (51.8%)
  2070. HDR worldlights 0/8192 0/720896 ( 0.0%)
  2071. leafwaterdata 1/32768 12/393216 ( 0.0%)
  2072. waterstrips 443/32768 4430/327680 ( 1.4%)
  2073. waterverts 0/65536 0/786432 ( 0.0%)
  2074. waterindices 8016/65536 16032/131072 (12.2%)
  2075. cubemapsamples 8/1024 128/16384 ( 0.8%)
  2076. overlays 0/512 0/180224 ( 0.0%)
  2077. LDR lightdata [variable] 1164284/0 ( 0.0%)
  2078. HDR lightdata [variable] 0/0 ( 0.0%)
  2079. visdata [variable] 19272/16777216 ( 0.1%)
  2080. entdata [variable] 31310/393216 ( 8.0%)
  2081. LDR ambient table 1332/65536 5328/262144 ( 2.0%)
  2082. HDR ambient table 1332/65536 5328/262144 ( 2.0%)
  2083. LDR leaf ambient 2782/65536 77896/1835008 ( 4.2%)
  2084. HDR leaf ambient 1332/65536 37296/1835008 ( 2.0%)
  2085. occluders 0/0 0/0 ( 0.0%)
  2086. occluder polygons 0/0 0/0 ( 0.0%)
  2087. occluder vert ind 0/0 0/0 ( 0.0%)
  2088. detail props [variable] 1/12 ( 8.3%)
  2089. static props [variable] 1/12 ( 8.3%)
  2090. pakfile [variable] 951754/0 ( 0.0%)
  2091. physics [variable] 543063/4194304 (12.9%)
  2092. physics terrain [variable] 2/1048576 ( 0.0%)
  2093.  
  2094. Level flags = 1
  2095.  
  2096. Total triangle count: 14449
  2097. Writing c:\users\kickbar\desktop\css map decompile\map\kz_bhop_cubebhop\kz_bhop_cubebhop.bsp
  2098. 2 minutes, 6 seconds elapsed
  2099.  
  2100.  
  2101.  
  2102. [Reading texlights from 'lights.rad']
  2103. [63 texlights parsed from 'lights.rad']
  2104.  
  2105. Loading c:\users\kickbar\desktop\css map decompile\map\kz_bhop_cubebhop\kz_bhop_cubebhop.bsp
  2106. 5320 faces
  2107. 8 degenerate faces
  2108. 639615 square feet [92104696.00 square inches]
  2109. 0 Displacements
  2110. 0 Square Feet [0.00 Square Inches]
  2111. 5312 patches before subdivision
  2112. 49532 patches after subdivision
  2113. 4245 direct lights
  2114. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 12286692, max 1272
  2115. transfer lists: 93.7 megs
  2116. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(48630, 18478, 70424)
  2117. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(6510, 2075, 9462)
  2118. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(887, 242, 1258)
  2119. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(123, 29, 170)
  2120. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(17, 4, 23)
  2121. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(2, 0, 3)
  2122. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 0)
  2123. Build Patch/Sample Hash Table(s).....Done<0.0095 sec>
  2124. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  2125. 4213 of 4219 (99% of) surface lights went in leaf ambient cubes.
  2126. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  2127. Ready to Finish
  2128.  
  2129. Object names Objects/Maxobjs Memory / Maxmem Fullness
  2130. ------------ --------------- --------------- --------
  2131. models 87/1024 4176/49152 ( 8.5%)
  2132. brushes 1329/8192 15948/98304 (16.2%)
  2133. brushsides 10767/65536 86136/524288 (16.4%)
  2134. planes 10092/65536 201840/1310720 (15.4%)
  2135. vertexes 9133/65536 109596/786432 (13.9%)
  2136. nodes 1244/65536 39808/2097152 ( 1.9%)
  2137. texinfos 1731/12288 124632/884736 (14.1%)
  2138. texdata 25/2048 800/65536 ( 1.2%)
  2139. dispinfos 0/0 0/0 ( 0.0%)
  2140. disp_verts 0/0 0/0 ( 0.0%)
  2141. disp_tris 0/0 0/0 ( 0.0%)
  2142. disp_lmsamples 0/0 0/0 ( 0.0%)
  2143. faces 5320/65536 297920/3670016 ( 8.1%)
  2144. hdr faces 5320/65536 297920/3670016 ( 8.1%)
  2145. origfaces 4632/65536 259392/3670016 ( 7.1%)
  2146. leaves 1332/65536 42624/2097152 ( 2.0%)
  2147. leaffaces 7745/65536 15490/131072 (11.8%)
  2148. leafbrushes 2190/65536 4380/131072 ( 3.3%)
  2149. areas 2/256 16/2048 ( 0.8%)
  2150. surfedges 43989/512000 175956/2048000 ( 8.6%)
  2151. edges 26698/256000 106792/1024000 (10.4%)
  2152. LDR worldlights 4245/8192 373560/720896 (51.8%)
  2153. HDR worldlights 4245/8192 373560/720896 (51.8%)
  2154. leafwaterdata 1/32768 12/393216 ( 0.0%)
  2155. waterstrips 443/32768 4430/327680 ( 1.4%)
  2156. waterverts 0/65536 0/786432 ( 0.0%)
  2157. waterindices 8016/65536 16032/131072 (12.2%)
  2158. cubemapsamples 8/1024 128/16384 ( 0.8%)
  2159. overlays 0/512 0/180224 ( 0.0%)
  2160. LDR lightdata [variable] 1164284/0 ( 0.0%)
  2161. HDR lightdata [variable] 1164284/0 ( 0.0%)
  2162. visdata [variable] 19272/16777216 ( 0.1%)
  2163. entdata [variable] 31310/393216 ( 8.0%)
  2164. LDR ambient table 1332/65536 5328/262144 ( 2.0%)
  2165. HDR ambient table 1332/65536 5328/262144 ( 2.0%)
  2166. LDR leaf ambient 2782/65536 77896/1835008 ( 4.2%)
  2167. HDR leaf ambient 2771/65536 77588/1835008 ( 4.2%)
  2168. occluders 0/0 0/0 ( 0.0%)
  2169. occluder polygons 0/0 0/0 ( 0.0%)
  2170. occluder vert ind 0/0 0/0 ( 0.0%)
  2171. detail props [variable] 1/12 ( 8.3%)
  2172. static props [variable] 1/12 ( 8.3%)
  2173. pakfile [variable] 951754/0 ( 0.0%)
  2174. physics [variable] 543063/4194304 (12.9%)
  2175. physics terrain [variable] 2/1048576 ( 0.0%)
  2176.  
  2177. Level flags = 3
  2178.  
  2179. Total triangle count: 14449
  2180. Writing c:\users\kickbar\desktop\css map decompile\map\kz_bhop_cubebhop\kz_bhop_cubebhop.bsp
  2181. 2 minutes, 1 second elapsed
  2182.  
  2183.  
  2184.  
  2185. materialPath: D:\Steam\steamapps\common\KreedzClimbing\kz\materials
  2186. Loading c:\users\kickbar\desktop\css map decompile\map\kz_bhop_cubebhop\kz_bhop_cubebhop.vmf
  2187. ***need to set $abovewater for material colour/water/water_blue01
  2188. ***need to set $abovewater for material colour/water/water_blue01
  2189. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  2190. fixing up env_cubemap materials on brush sides...
  2191. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  2192. Building Faces...material "water/water_blue01_beneath" not found.
  2193. done (0)
  2194. Chop Details...done (0)
  2195. Find Visible Detail Sides...
  2196. Merged 278 detail faces...done (0)
  2197. Merging details...done (0)
  2198. FixTjuncs...
  2199. PruneNodes...
  2200. WriteBSP...
  2201. done (0)
  2202. Building visibility clusters...
  2203. done (0)
  2204. Creating default LDR cubemaps for env_cubemap using skybox materials:
  2205. skybox/sky_day01_01*.vmt
  2206. ! Run buildcubemaps in the engine to get the correct cube maps.
  2207. Creating default HDR cubemaps for env_cubemap using skybox materials:
  2208. skybox/sky_day01_01*.vmt
  2209. ! Run buildcubemaps in the engine to get the correct cube maps.
  2210. Finding displacement neighbors...
  2211. Finding lightmap sample positions...
  2212. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  2213. Building Physics collision data...
  2214. done (0) (543063 bytes)
  2215. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  2216. Water found with no water_lod_control entity, creating a default one.
  2217. Compacting texture/material tables...
  2218. Reduced 2894 texinfos to 1731
  2219. Reduced 29 texdatas to 25 (804 bytes to 639)
  2220.  
  2221.  
  2222.  
  2223. 8 threads
  2224. reading c:\users\kickbar\desktop\css map decompile\map\kz_bhop_cubebhop\kz_bhop_cubebhop.bsp
  2225. Error opening c:\users\kickbar\desktop\css map decompile\map\kz_bhop_cubebhop\kz_bhop_cubebhop.bsp
  2226.  
  2227.  
  2228. [Reading texlights from 'lights.rad']
  2229. [63 texlights parsed from 'lights.rad']
  2230.  
  2231. Loading c:\users\kickbar\desktop\css map decompile\map\kz_bhop_cubebhop\kz_bhop_cubebhop.bsp
  2232. Error opening c:\users\kickbar\desktop\css map decompile\map\kz_bhop_cubebhop\kz_bhop_cubebhop.bsp
  2233.  
  2234.  
  2235. materialPath: D:\Steam\steamapps\common\KreedzClimbing\kz\materials
  2236. Loading c:\users\kickbar\desktop\css map decompile\map\kz_bhop_cubebhop\kz_bhop_cubebhop.vmf
  2237. ***need to set $abovewater for material colour/water/water_blue01
  2238. ***need to set $abovewater for material colour/water/water_blue01
  2239. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  2240. fixing up env_cubemap materials on brush sides...
  2241. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  2242. Building Faces...material "water/water_blue01_beneath" not found.
  2243. done (0)
  2244. Chop Details...done (0)
  2245. Find Visible Detail Sides...
  2246. Merged 278 detail faces...done (0)
  2247. Merging details...done (0)
  2248. FixTjuncs...
  2249. PruneNodes...
  2250. WriteBSP...
  2251. done (0)
  2252. Building visibility clusters...
  2253. done (0)
  2254. Creating default LDR cubemaps for env_cubemap using skybox materials:
  2255. skybox/sky_day01_01*.vmt
  2256. ! Run buildcubemaps in the engine to get the correct cube maps.
  2257. Creating default HDR cubemaps for env_cubemap using skybox materials:
  2258. skybox/sky_day01_01*.vmt
  2259. ! Run buildcubemaps in the engine to get the correct cube maps.
  2260. Finding displacement neighbors...
  2261. Finding lightmap sample positions...
  2262. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  2263. Building Physics collision data...
  2264. done (0) (543063 bytes)
  2265. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  2266. Water found with no water_lod_control entity, creating a default one.
  2267. Compacting texture/material tables...
  2268. Reduced 2894 texinfos to 1731
  2269. Reduced 29 texdatas to 25 (804 bytes to 639)
  2270.  
  2271.  
  2272.  
  2273. 8 threads
  2274. reading c:\users\kickbar\desktop\css map decompile\map\kz_bhop_cubebhop\kz_bhop_cubebhop.bsp
  2275. Error opening c:\users\kickbar\desktop\css map decompile\map\kz_bhop_cubebhop\kz_bhop_cubebhop.bsp
  2276.  
  2277.  
  2278. [Reading texlights from 'lights.rad']
  2279. [63 texlights parsed from 'lights.rad']
  2280.  
  2281. Loading c:\users\kickbar\desktop\css map decompile\map\kz_bhop_cubebhop\kz_bhop_cubebhop.bsp
  2282. Error opening c:\users\kickbar\desktop\css map decompile\map\kz_bhop_cubebhop\kz_bhop_cubebhop.bsp
  2283.  
  2284.  
  2285. materialPath: D:\Steam\steamapps\common\KreedzClimbing\kz\materials
  2286. Loading c:\users\kickbar\desktop\css map decompile\map\kz_bhop_cubebhop\kz_bhop_cubebhop.vmf
  2287. ***need to set $abovewater for material colour/water/water_blue01
  2288. ***need to set $abovewater for material colour/water/water_blue01
  2289. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  2290. fixing up env_cubemap materials on brush sides...
  2291. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  2292. Building Faces...material "water/water_blue01_beneath" not found.
  2293. done (0)
  2294. Chop Details...done (0)
  2295. Find Visible Detail Sides...
  2296. Merged 278 detail faces...done (0)
  2297. Merging details...done (0)
  2298. FixTjuncs...
  2299. PruneNodes...
  2300. WriteBSP...
  2301. done (0)
  2302. Building visibility clusters...
  2303. done (0)
  2304. Creating default LDR cubemaps for env_cubemap using skybox materials:
  2305. skybox/sky_day01_01*.vmt
  2306. ! Run buildcubemaps in the engine to get the correct cube maps.
  2307. Creating default HDR cubemaps for env_cubemap using skybox materials:
  2308. skybox/sky_day01_01*.vmt
  2309. ! Run buildcubemaps in the engine to get the correct cube maps.
  2310. Finding displacement neighbors...
  2311. Finding lightmap sample positions...
  2312. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  2313. Building Physics collision data...
  2314. done (1) (543063 bytes)
  2315. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  2316. Water found with no water_lod_control entity, creating a default one.
  2317. Compacting texture/material tables...
  2318. Reduced 2894 texinfos to 1731
  2319. Reduced 29 texdatas to 25 (804 bytes to 639)
  2320.  
  2321.  
  2322.  
  2323. 8 threads
  2324. reading c:\users\kickbar\desktop\css map decompile\map\kz_bhop_cubebhop\kz_bhop_cubebhop.bsp
  2325. Error opening c:\users\kickbar\desktop\css map decompile\map\kz_bhop_cubebhop\kz_bhop_cubebhop.bsp
  2326.  
  2327.  
  2328. [Reading texlights from 'lights.rad']
  2329. [63 texlights parsed from 'lights.rad']
  2330.  
  2331. Loading c:\users\kickbar\desktop\css map decompile\map\kz_bhop_cubebhop\kz_bhop_cubebhop.bsp
  2332. Error opening c:\users\kickbar\desktop\css map decompile\map\kz_bhop_cubebhop\kz_bhop_cubebhop.bsp
  2333.  
  2334.  
  2335. materialPath: D:\Steam\steamapps\common\KreedzClimbing\kz\materials
  2336. Loading c:\users\kickbar\desktop\css map decompile\map\kz_bhop_cubebhop\kz_bhop_cubebhop.vmf
  2337. ***need to set $abovewater for material colour/water/water_blue01
  2338. ***need to set $abovewater for material colour/water/water_blue01
  2339. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  2340. fixing up env_cubemap materials on brush sides...
  2341. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  2342. Building Faces...material "water/water_blue01_beneath" not found.
  2343. done (0)
  2344. Chop Details...done (0)
  2345. Find Visible Detail Sides...
  2346. Merged 278 detail faces...done (0)
  2347. Merging details...done (0)
  2348. FixTjuncs...
  2349. PruneNodes...
  2350. WriteBSP...
  2351. done (0)
  2352. Building visibility clusters...
  2353. done (0)
  2354. Creating default LDR cubemaps for env_cubemap using skybox materials:
  2355. skybox/sky_day01_01*.vmt
  2356. ! Run buildcubemaps in the engine to get the correct cube maps.
  2357. Creating default HDR cubemaps for env_cubemap using skybox materials:
  2358. skybox/sky_day01_01*.vmt
  2359. ! Run buildcubemaps in the engine to get the correct cube maps.
  2360. Finding displacement neighbors...
  2361. Finding lightmap sample positions...
  2362. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  2363. Building Physics collision data...
  2364. done (0) (543063 bytes)
  2365. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  2366. Water found with no water_lod_control entity, creating a default one.
  2367. Compacting texture/material tables...
  2368. Reduced 2894 texinfos to 1731
  2369. Reduced 29 texdatas to 25 (804 bytes to 639)
  2370.  
  2371.  
  2372.  
  2373. 8 threads
  2374. reading c:\users\kickbar\desktop\css map decompile\map\kz_bhop_cubebhop\kz_bhop_cubebhop.bsp
  2375. Error opening c:\users\kickbar\desktop\css map decompile\map\kz_bhop_cubebhop\kz_bhop_cubebhop.bsp
  2376.  
  2377.  
  2378. [Reading texlights from 'lights.rad']
  2379. [63 texlights parsed from 'lights.rad']
  2380.  
  2381. Loading c:\users\kickbar\desktop\css map decompile\map\kz_bhop_cubebhop\kz_bhop_cubebhop.bsp
  2382. Error opening c:\users\kickbar\desktop\css map decompile\map\kz_bhop_cubebhop\kz_bhop_cubebhop.bsp
  2383.  
  2384.  
  2385. materialPath: D:\Steam\steamapps\common\KreedzClimbing\kz\materials
  2386. Loading c:\users\kickbar\desktop\css map decompile\map\kz_bhop_cubebhop\kz_bhop_cubebhop.vmf
  2387. ***need to set $abovewater for material colour/water/water_blue01
  2388. ***need to set $abovewater for material colour/water/water_blue01
  2389. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  2390. fixing up env_cubemap materials on brush sides...
  2391. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  2392. Building Faces...material "water/water_blue01_beneath" not found.
  2393. done (0)
  2394. Chop Details...done (0)
  2395. Find Visible Detail Sides...
  2396. Merged 278 detail faces...done (0)
  2397. Merging details...done (0)
  2398. FixTjuncs...
  2399. PruneNodes...
  2400. WriteBSP...
  2401. done (0)
  2402. Building visibility clusters...
  2403. done (0)
  2404. Creating default LDR cubemaps for env_cubemap using skybox materials:
  2405. skybox/sky_day01_01*.vmt
  2406. ! Run buildcubemaps in the engine to get the correct cube maps.
  2407. Creating default HDR cubemaps for env_cubemap using skybox materials:
  2408. skybox/sky_day01_01*.vmt
  2409. ! Run buildcubemaps in the engine to get the correct cube maps.
  2410. Finding displacement neighbors...
  2411. Finding lightmap sample positions...
  2412. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  2413. Building Physics collision data...
  2414. done (0) (543063 bytes)
  2415. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  2416. Water found with no water_lod_control entity, creating a default one.
  2417. Compacting texture/material tables...
  2418. Reduced 2894 texinfos to 1731
  2419. Reduced 29 texdatas to 25 (804 bytes to 639)
  2420.  
  2421.  
  2422.  
  2423. 8 threads
  2424. reading c:\users\kickbar\desktop\css map decompile\map\kz_bhop_cubebhop\kz_bhop_cubebhop.bsp
  2425. Error opening c:\users\kickbar\desktop\css map decompile\map\kz_bhop_cubebhop\kz_bhop_cubebhop.bsp
  2426.  
  2427.  
  2428. [Reading texlights from 'lights.rad']
  2429. [63 texlights parsed from 'lights.rad']
  2430.  
  2431. Loading c:\users\kickbar\desktop\css map decompile\map\kz_bhop_cubebhop\kz_bhop_cubebhop.bsp
  2432. Error opening c:\users\kickbar\desktop\css map decompile\map\kz_bhop_cubebhop\kz_bhop_cubebhop.bsp
  2433.  
  2434.  
  2435. materialPath: D:\Steam\steamapps\common\KreedzClimbing\kz\materials
  2436. Loading c:\users\kickbar\desktop\css map decompile\map\kz_bhop_cubebhop\kz_bhop_cubebhop.vmf
  2437. ***need to set $abovewater for material colour/water/water_blue01
  2438. ***need to set $abovewater for material colour/water/water_blue01
  2439. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  2440. fixing up env_cubemap materials on brush sides...
  2441. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  2442. Building Faces...material "water/water_blue01_beneath" not found.
  2443. done (0)
  2444. Chop Details...done (0)
  2445. Find Visible Detail Sides...
  2446. Merged 278 detail faces...done (0)
  2447. Merging details...done (0)
  2448. FixTjuncs...
  2449. PruneNodes...
  2450. WriteBSP...
  2451. done (0)
  2452. Building visibility clusters...
  2453. writing c:\users\kickbar\desktop\css map decompile\map\kz_bhop_cubebhop\kz_bhop_cubebhop.prt...
  2454. done (0)
  2455. Creating default LDR cubemaps for env_cubemap using skybox materials:
  2456. skybox/sky_day01_01*.vmt
  2457. ! Run buildcubemaps in the engine to get the correct cube maps.
  2458. Creating default HDR cubemaps for env_cubemap using skybox materials:
  2459. skybox/sky_day01_01*.vmt
  2460. ! Run buildcubemaps in the engine to get the correct cube maps.
  2461. Finding displacement neighbors...
  2462. Finding lightmap sample positions...
  2463. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  2464. Building Physics collision data...
  2465. done (0) (543063 bytes)
  2466. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  2467. Water found with no water_lod_control entity, creating a default one.
  2468. Compacting texture/material tables...
  2469. Reduced 2894 texinfos to 1731
  2470. Reduced 29 texdatas to 25 (804 bytes to 639)
  2471. Writing c:\users\kickbar\desktop\css map decompile\map\kz_bhop_cubebhop\kz_bhop_cubebhop.bsp
  2472.  
  2473.  
  2474.  
  2475. 8 threads
  2476. reading c:\users\kickbar\desktop\css map decompile\map\kz_bhop_cubebhop\kz_bhop_cubebhop.bsp
  2477. reading c:\users\kickbar\desktop\css map decompile\map\kz_bhop_cubebhop\kz_bhop_cubebhop.prt
  2478. 261 portalclusters
  2479. 1114 numportals
  2480. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
  2481. Total clusters visible: 64305
  2482. Average clusters visible: 246
  2483. Building PAS...
  2484. Average clusters audible: 261
  2485. visdatasize:19272 compressed from 20880
  2486. writing c:\users\kickbar\desktop\css map decompile\map\kz_bhop_cubebhop\kz_bhop_cubebhop.bsp
  2487. 19 seconds elapsed
  2488.  
  2489.  
  2490.  
  2491. [Reading texlights from 'lights.rad']
  2492. [63 texlights parsed from 'lights.rad']
  2493.  
  2494. Loading c:\users\kickbar\desktop\css map decompile\map\kz_bhop_cubebhop\kz_bhop_cubebhop.bsp
  2495. 5320 faces
  2496. 8 degenerate faces
  2497. 639615 square feet [92104696.00 square inches]
  2498. 0 Displacements
  2499. 0 Square Feet [0.00 Square Inches]
  2500. 5312 patches before subdivision
  2501. 49532 patches after subdivision
  2502. 4245 direct lights
  2503. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 12286692, max 1272
  2504. transfer lists: 93.7 megs
  2505. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(97173, 24318, 111646)
  2506. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(13009, 2589, 14954)
  2507. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1773, 298, 1984)
  2508. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(247, 36, 268)
  2509. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(34, 4, 36)
  2510. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(5, 1, 5)
  2511. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 0, 1)
  2512. Build Patch/Sample Hash Table(s).....Done<0.0126 sec>
  2513. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  2514. 3915 of 4219 (92% of) surface lights went in leaf ambient cubes.
  2515. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  2516. Ready to Finish
  2517.  
  2518. Object names Objects/Maxobjs Memory / Maxmem Fullness
  2519. ------------ --------------- --------------- --------
  2520. models 87/1024 4176/49152 ( 8.5%)
  2521. brushes 1329/8192 15948/98304 (16.2%)
  2522. brushsides 10767/65536 86136/524288 (16.4%)
  2523. planes 10092/65536 201840/1310720 (15.4%)
  2524. vertexes 9133/65536 109596/786432 (13.9%)
  2525. nodes 1244/65536 39808/2097152 ( 1.9%)
  2526. texinfos 1731/12288 124632/884736 (14.1%)
  2527. texdata 25/2048 800/65536 ( 1.2%)
  2528. dispinfos 0/0 0/0 ( 0.0%)
  2529. disp_verts 0/0 0/0 ( 0.0%)
  2530. disp_tris 0/0 0/0 ( 0.0%)
  2531. disp_lmsamples 0/0 0/0 ( 0.0%)
  2532. faces 5320/65536 297920/3670016 ( 8.1%)
  2533. hdr faces 0/65536 0/3670016 ( 0.0%)
  2534. origfaces 4632/65536 259392/3670016 ( 7.1%)
  2535. leaves 1332/65536 42624/2097152 ( 2.0%)
  2536. leaffaces 7745/65536 15490/131072 (11.8%)
  2537. leafbrushes 2190/65536 4380/131072 ( 3.3%)
  2538. areas 2/256 16/2048 ( 0.8%)
  2539. surfedges 43989/512000 175956/2048000 ( 8.6%)
  2540. edges 26698/256000 106792/1024000 (10.4%)
  2541. LDR worldlights 4245/8192 373560/720896 (51.8%)
  2542. HDR worldlights 0/8192 0/720896 ( 0.0%)
  2543. leafwaterdata 1/32768 12/393216 ( 0.0%)
  2544. waterstrips 443/32768 4430/327680 ( 1.4%)
  2545. waterverts 0/65536 0/786432 ( 0.0%)
  2546. waterindices 8016/65536 16032/131072 (12.2%)
  2547. cubemapsamples 8/1024 128/16384 ( 0.8%)
  2548. overlays 0/512 0/180224 ( 0.0%)
  2549. LDR lightdata [variable] 1164284/0 ( 0.0%)
  2550. HDR lightdata [variable] 0/0 ( 0.0%)
  2551. visdata [variable] 19272/16777216 ( 0.1%)
  2552. entdata [variable] 31310/393216 ( 8.0%)
  2553. LDR ambient table 1332/65536 5328/262144 ( 2.0%)
  2554. HDR ambient table 1332/65536 5328/262144 ( 2.0%)
  2555. LDR leaf ambient 2782/65536 77896/1835008 ( 4.2%)
  2556. HDR leaf ambient 1332/65536 37296/1835008 ( 2.0%)
  2557. occluders 0/0 0/0 ( 0.0%)
  2558. occluder polygons 0/0 0/0 ( 0.0%)
  2559. occluder vert ind 0/0 0/0 ( 0.0%)
  2560. detail props [variable] 1/12 ( 8.3%)
  2561. static props [variable] 1/12 ( 8.3%)
  2562. pakfile [variable] 951754/0 ( 0.0%)
  2563. physics [variable] 543063/4194304 (12.9%)
  2564. physics terrain [variable] 2/1048576 ( 0.0%)
  2565.  
  2566. Level flags = 0
  2567.  
  2568. Total triangle count: 14449
  2569. Writing c:\users\kickbar\desktop\css map decompile\map\kz_bhop_cubebhop\kz_bhop_cubebhop.bsp
  2570. 2 minutes, 6 seconds elapsed
  2571.  
  2572.  
  2573.  
  2574. [Reading texlights from 'lights.rad']
  2575. [63 texlights parsed from 'lights.rad']
  2576.  
  2577. Loading c:\users\kickbar\desktop\css map decompile\map\kz_bhop_cubebhop\kz_bhop_cubebhop.bsp
  2578. 5320 faces
  2579. 8 degenerate faces
  2580. 639615 square feet [92104696.00 square inches]
  2581. 0 Displacements
  2582. 0 Square Feet [0.00 Square Inches]
  2583. 5312 patches before subdivision
  2584. 49532 patches after subdivision
  2585. 4245 direct lights
  2586. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 12286692, max 1272
  2587. transfer lists: 93.7 megs
  2588. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(48630, 18478, 70424)
  2589. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(6510, 2075, 9462)
  2590. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(887, 242, 1258)
  2591. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(123, 29, 170)
  2592. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(17, 4, 23)
  2593. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(2, 0, 3)
  2594. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 0)
  2595. Build Patch/Sample Hash Table(s).....Done<0.0100 sec>
  2596. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  2597. 4213 of 4219 (99% of) surface lights went in leaf ambient cubes.
  2598. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  2599. Ready to Finish
  2600.  
  2601. Object names Objects/Maxobjs Memory / Maxmem Fullness
  2602. ------------ --------------- --------------- --------
  2603. models 87/1024 4176/49152 ( 8.5%)
  2604. brushes 1329/8192 15948/98304 (16.2%)
  2605. brushsides 10767/65536 86136/524288 (16.4%)
  2606. planes 10092/65536 201840/1310720 (15.4%)
  2607. vertexes 9133/65536 109596/786432 (13.9%)
  2608. nodes 1244/65536 39808/2097152 ( 1.9%)
  2609. texinfos 1731/12288 124632/884736 (14.1%)
  2610. texdata 25/2048 800/65536 ( 1.2%)
  2611. dispinfos 0/0 0/0 ( 0.0%)
  2612. disp_verts 0/0 0/0 ( 0.0%)
  2613. disp_tris 0/0 0/0 ( 0.0%)
  2614. disp_lmsamples 0/0 0/0 ( 0.0%)
  2615. faces 5320/65536 297920/3670016 ( 8.1%)
  2616. hdr faces 5320/65536 297920/3670016 ( 8.1%)
  2617. origfaces 4632/65536 259392/3670016 ( 7.1%)
  2618. leaves 1332/65536 42624/2097152 ( 2.0%)
  2619. leaffaces 7745/65536 15490/131072 (11.8%)
  2620. leafbrushes 2190/65536 4380/131072 ( 3.3%)
  2621. areas 2/256 16/2048 ( 0.8%)
  2622. surfedges 43989/512000 175956/2048000 ( 8.6%)
  2623. edges 26698/256000 106792/1024000 (10.4%)
  2624. LDR worldlights 4245/8192 373560/720896 (51.8%)
  2625. HDR worldlights 4245/8192 373560/720896 (51.8%)
  2626. leafwaterdata 1/32768 12/393216 ( 0.0%)
  2627. waterstrips 443/32768 4430/327680 ( 1.4%)
  2628. waterverts 0/65536 0/786432 ( 0.0%)
  2629. waterindices 8016/65536 16032/131072 (12.2%)
  2630. cubemapsamples 8/1024 128/16384 ( 0.8%)
  2631. overlays 0/512 0/180224 ( 0.0%)
  2632. LDR lightdata [variable] 1164284/0 ( 0.0%)
  2633. HDR lightdata [variable] 1164284/0 ( 0.0%)
  2634. visdata [variable] 19272/16777216 ( 0.1%)
  2635. entdata [variable] 31310/393216 ( 8.0%)
  2636. LDR ambient table 1332/65536 5328/262144 ( 2.0%)
  2637. HDR ambient table 1332/65536 5328/262144 ( 2.0%)
  2638. LDR leaf ambient 2782/65536 77896/1835008 ( 4.2%)
  2639. HDR leaf ambient 2771/65536 77588/1835008 ( 4.2%)
  2640. occluders 0/0 0/0 ( 0.0%)
  2641. occluder polygons 0/0 0/0 ( 0.0%)
  2642. occluder vert ind 0/0 0/0 ( 0.0%)
  2643. detail props [variable] 1/12 ( 8.3%)
  2644. static props [variable] 1/12 ( 8.3%)
  2645. pakfile [variable] 951754/0 ( 0.0%)
  2646. physics [variable] 543063/4194304 (12.9%)
  2647. physics terrain [variable] 2/1048576 ( 0.0%)
  2648.  
  2649. Level flags = 0
  2650.  
  2651. Total triangle count: 14449
  2652. Writing c:\users\kickbar\desktop\css map decompile\map\kz_bhop_cubebhop\kz_bhop_cubebhop.bsp
  2653. 2 minutes, 0 seconds elapsed
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