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Sincerely Daisy Script

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May 29th, 2026
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  1. define D = Character("Daisy", color="20242F")
  2. define T = Character("Tatum", color="f24202")
  3. define V = Character("Daisy(Voiceover)", color="20242F")
  4.  
  5. # The game starts here.
  6.  
  7. label start:
  8.  
  9. # Show a background. This uses a placeholder by default, but you can
  10. # add a file (named either "bg room.png" or "bg room.jpg") to the
  11. # images directory to show it.
  12.  
  13. scene Living room
  14.  
  15. # This shows a character sprite. A placeholder is used, but you can
  16. # replace it by adding a file named "eileen happy.png" to the images
  17. # directory.
  18.  
  19. show Daisy Blurred
  20.  
  21. # These display lines of dialogue.
  22.  
  23. T "This is the place. It's... been so long."
  24. "\[The door creaks open. Inside, the air is stale with rot. Looking around, it seems as if everything has been left in place to decay. The couch rots in front of a broken T.V. The end table is covered in grime, and the floor is caked with dust and what looks to be mold.]"
  25. "\[On the table, there is a note.]"
  26. T "It looks so similar, and yet..."
  27. "\[The door slams behind you, and you can hear the lock click into place.]"
  28. T "Hey! What the hell?!"
  29. "\[You whip around and bang on the door with one hand, rattling the knob with the other. It doesn't do much, and there's no one there to hear you. You turn back to the room.]"
  30. "What are you going to do?"
  31. # The room appears
  32.  
  33. menu:
  34.  
  35. "\[Examine the couch]":
  36. jump choice1_couch
  37.  
  38. "\[Examine the staircase]":
  39. jump choice1_stairs
  40.  
  41. "\[Examine the table]":
  42. jump choice1_table
  43.  
  44. label choice1_couch:
  45.  
  46. $ menu_flag = 1
  47.  
  48. T "I remember playing games on this couch with her. I wonder how long it's been like this."
  49.  
  50. jump choice1_table
  51.  
  52. label choice1_stairs:
  53.  
  54. $ menu_flag = 2
  55.  
  56. T "Her room is up that way. I don't think I could bear to look at it."
  57.  
  58. jump choice1_table
  59.  
  60. label choice1_table:
  61.  
  62. $ menu_flag = 3
  63.  
  64. T "There's a note here. It looks less dusty than everything else."
  65. "\[You pick up the note.]"
  66. "The door on the left contains memories. The door on the right contains dreams. Choose wisely."
  67.  
  68. label choice1_done:
  69.  
  70. # ... the game continues here.
  71.  
  72. #Choice of doors
  73.  
  74. menu:
  75.  
  76. "Left":
  77. jump choice2_1A
  78.  
  79. "Right":
  80. jump choice2_1B
  81.  
  82. label choice2_1A:
  83.  
  84. $ menu_flag = 1
  85. "\[You open the door. Sunlight blinds you for a moment, before the overwhelming light gives way to a familiar scene. It's the park you would always meet her at. You can't help but smile at the sight, and a familiar voice comes from your left.]"
  86. D "Hey! There you are!"
  87. "\[She runs up to you.]"
  88. D "I've been looking everywhere for you! C'mon!"
  89. "\[She runs off, and with her the scene dissipates. You're not in a field. You're in a dim-lit room, with nothing in it except a page, seemingly ripped out of her diary, and another two doors. Would you like to read the entry?]"
  90.  
  91.  
  92. jump choice2_done
  93.  
  94. label choice2_1B:
  95.  
  96. $ menu_flag = 2
  97.  
  98. "\[You enter the room and sit on the couch. It's not hers, you note, but you don't recognize it. She lays down, resting her head in your lap.]"
  99. D "So... What do you want to watch?"
  100. "\[Silence. You're not interested in talking to her, and she can tell.]"
  101. D "..."
  102. "\[She leaves the room, and with her the scene dissipates. The room is empty now, save for a diary entry.]"
  103. V "We went out today. Hung out at a coffee shop and then went to the park. Do you see the way I look at you? I feel like you have to. I'll tell you one day, but for now I have to go. Sincerely, Daisy"
  104. jump choice2_done
  105.  
  106.  
  107. label choice2_done:
  108. "\[You pick up the note.]"
  109. "The door on the right contains knowledge. The door on the left contains comfort. Choose wisely."
  110.  
  111. menu:
  112.  
  113. "Left":
  114. jump choice3_2A
  115.  
  116. "Right":
  117. jump choice3_2B
  118.  
  119. label choice3_2A:
  120.  
  121. $ menu_flag = 1
  122.  
  123. "\[You enter the room, into the interior of her car. Her head is rested on the steering wheel, her arms covering her face. Her phone sits beside her, and the screen, though not visible at your angle, illuminates her.]"
  124. "\[She stays silent for a moment, then gets out of the car. The scene dissipates with her. You are once again in an empty room. A diary entry sits on the ground.]"
  125.  
  126. V "I should have said something today. I didn't. Will it ever be the right time? I'm scared I'll feel this way forever. Will I? It's late. I should go inside. Sincerely, Daisy"
  127.  
  128. jump choice3_done
  129.  
  130. label choice3_2B:
  131.  
  132. $ menu_flag = 2
  133.  
  134. D "You're home late. Dinner's on the stove, if you're hungry. I'm going to bed."
  135.  
  136. label choice3_done:
  137. "\[You pick up the note.]"
  138. "The door on the left contains understanding. The door on the left contains preservation. choose wisely."
  139. # This ends the game.
  140.  
  141. return
  142.  
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