Kuroji

Jump 325: Heroes

Jan 29th, 2018
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  1. Jump #325: Heroes
  2. >The World, when reversed: A great work betrayed.
  3. This is bad. Very, very bad.
  4. >Age: 19
  5. >Location: Madras, India
  6. >Identity: Scientist (-100)
  7. So from the very start, I'm known to be a young geneticist and biologist from the same place that other people researching powers are from. I have a bullseye on my head even before I start anything in this jump, don't I?
  8. >Drawbacks: Brain Power (+400), The Company (+400)
  9. I'm not sure what's worse. The fact that the Company is consolidating their control of Evo's to use them to get at me, or the fact that Sylar is doing the same and cutting a bloody path through the Company and its assets to get at me and get all the power he can in so doing.
  10. >Genetic Biology (Free, Scientist)
  11. 19 year old with two PhD's. The Company is going to be looking askance at me before they realize just what I am.
  12. >I Can Fix It (1550, Scientist)
  13. I mean I could already do this with magic, and PROBABLY with science to a certain extent, but damned if I'm not going to catalog every single genetic disease I can find and distribute cures from here on out.
  14. >Evolution (1250, Scientist)
  15. And this is how we solve the hero gap. Find worthy people. Give them powers that are of value. Combined with the Catalyst and the Gemini Formula I should have everything I need.
  16. >The Catalyst (650)
  17. Note to self: Go to Worm, Cauldron, give Cauldron the Catalyst, and get them cranking out super heavies as quickly as possible since Case 53's will no longer be a factor.
  18. >Gemini Formula (350, Scientist)
  19. Oh the fun I shall have with this. It can only use a single power? Then I'll have to make sure that power can do as much as reasonably possible, though the intention is to include at least a mild healing factor. No claws though. Those are silly.
  20. >Fellow Heroes (50)
  21. I'll need my companions to help. It's not a happy place we've come to.
  22.  
  23. Across the world, five teenagers (who may or may not be with attitude) gain elementally-aligned rings, a sense of where each is, and the knowledge that they can be something... more.
  24. Five bullets solve this problem. Four Company agents now wear rings, but no one can get the ring of Heart to work.
  25.  
  26. Across the world, a number of people wake up with foreign tongues in their mind, and find they have the ability to transmute matter, uplift animals as their familiars, and create tools to manipulate eldritch energies readily.
  27. The Company rapidly identifies and press-gangs them. The willing are rewarded. The unwilling have their minds... changed, through one means or another.
  28.  
  29. Across the world, a musical language embeds itself in sleeping minds, and in a distant corner of the ocean, a tower begins to grow toward the heavens.
  30. The Tower is destroyed a week into its growth by ten megaton hydrogen bomb and news reports indicate that a small meteor impacted in the Pacific. Without it, Song Magic is inert.
  31.  
  32. Across the world, in dark corners, rituals speak of dark obscenities and for the first time in memory are answered by a mark burnt into their skin and arcane energies abruptly at their disposal.
  33. They are warned to run, and given the means to defend themselves. None who defect, whether willingly or not, are able to further harness their power.
  34.  
  35. Across the world, many find themselves suddenly inspired to invent things that they never had imagined before.
  36. The morning news pokes fun at insane inventions, and the inventors are either brought into the fold or quietly disappeared.
  37.  
  38. I tried to approach the Company initially, not realizing the target that was painted on my forehead, and was rewarded with a bullet between the eyes. I stayed in torpor until the coast was clear and left them a false
  39.  
  40. You know, I tried to give the Company the means to stop hunting me. I really did. The faked death did nothing, despite them verifying that I had no powers by their reckoning. Their meddling nearly saw the United States' eastern seaboard cooked in atomic fire, before I was forced to drop the act in order to deal with it, and WHILE I was doing it they had a small army of Enhanced trying to take me down. I left them behind, but even with my recovery, it took some time for me to heal having my face flash-melted off while someone was trying to break my bones. Goddamn Petrelli's didn't even say thank you.
  41.  
  42. It helps nothing that the small army apparently was followed back to where they were staying by Sylar, and his first kill was someone with super speed. The second was someone with telekinesis. After that, well, the conclusion was foregone. He tracked me down not long after that, and he gave me a fight nearly as formidible as the Company's army.
  43.  
  44. I didn't expect him to survive, as the first time I killed him he seemed to stop once I punctured his heart. The second time, a year later, I had cut his head in half. The third time I was rather frustrated and simply atomized his head with a railgun as soon as I saw him.
  45.  
  46. When he came back a fourth time, while I was dealing with the Company's men in their headquarters, I clocked up, handed him a nuclear bomb, and teleported out.
  47.  
  48. He came back a few times more, because he'd found a time traveller to kill. Fortunately he was fixated on me, trying for the most opportune time to kill me without killing a paradox - luckily he did not decide to travel back in time beyond a couple of months. In the end, atomizing him fully didn't do it, as he used time travel shenanigans to escape, recover, and try again.
  49.  
  50. The last time he tried, I forcefully injected him with an agent that deprived him of powers. Permanently. And then I locked him in an abandoned and sealed Atlas missile silo with fifty years' worth of MREs and wished him well.
  51.  
  52. As for the Company... they reorganized to a cell structure after a while. I had to find every individual who was not an Enhance, scan their minds to get any information I could about other cells, and then mindwipe and/or kill them depending on their level of resistance and exposure to other powers... tag the survivors to track them just in case, and then find the NEXT cell to repeat the process. Primatech. Deveaux. NuTech. The Linderman Group. Pharmatech. The list goes on.
  53.  
  54. At least at the end of the decade, they couldn't threaten anyone ever again.
  55.  
  56. Incidentally, Sylar dug himself out of the missile silo, by the way, and got his hands on as much magical mojo as he could find in two years of searching, before he came for me right at the end. I burned two one-up's dealing with his re-powered self, before Ceci fucking threw him into the sun and we called it a day.
  57.  
  58. That sociopathic piece of crap probably would have done all of that WITHOUT the drawback, anyway.
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