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FalloutAddict

Fallout New Vegas G.E.C.K. Custom ini

Nov 11th, 2014
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  1. [HAVOK]
  2. fCharControllerWarpDistSqr=6000000.0000
  3. bFindContactPointsOnAdd=1
  4. fMaxTime=0.0167
  5. bHavokDebug=0
  6. iMinNumSubSteps=8
  7. fTimePerSubStep=0.0080
  8. bWONameSync=1
  9. bTreeTops=0
  10. bAutoWaterUsesHavokShapes=0
  11. iSimType=1
  12. bPreventHavokAddAll=0
  13. bPreventHavokAddClutter=0
  14. fRF=1000.0000
  15. fOD=0.9000
  16. fSE=0.3000
  17. fSD=0.9800
  18. fChaseDeltaMult=0.0500
  19. iEntityBatchRemoveRate=100
  20. fMaxPickTimeDebugVATS=0.6000
  21. fMaxPickTimeDebug=0.0600
  22. fMaxPickTimeVATS=0.0400
  23. fMaxPickTime=0.0040
  24. bAddBipedWhenKeyframed=1
  25. fMoveLimitMass=95.0000
  26. iUpdateType=0
  27. [FootIK]
  28. bRigidBodyController=1
  29. fRagdollFeedback=0.9000
  30. fMaxFootCastMilliSec=0.6000
  31. fMaxStepVertError=3.5000
  32. fControllerTetherLen=6.0000
  33. iNumFramesFootEaseOut=30
  34. fVertErrorGain=0.5000
  35. fPelvisOffsetDamping=0.2000
  36. fPelvisUpDownBias=0.7500
  37. fAnkleOffset=0.2000
  38. fOriginalGroundHeightMS=-0.1100
  39. bFootPlacementOn=1
  40. fFootPlantedGain=1.0000
  41. fFootRaisedGain=0.2000
  42. fGroundDescendingGain=0.3000
  43. fGroundAscendingGain=0.3500
  44. fOnOffGain=0.0100
  45. [RagdollFeedback]
  46. uiFeedbackTimeout=1500
  47. [GrabIK]
  48. fDriveGain=0.2500
  49. [LookIK]
  50. fEaseAngleShutOff=0.5000
  51. fAngleMaxEase=1.0000
  52. fAngleMax=3.5000
  53. fMinTrackingDist=12.0000
  54. fMaxTrackingDist=1500.0000
  55. [RagdollAnim]
  56. fSnapMaxAngularDistance=1.0000
  57. fSnapMaxLinearDistance=0.3000
  58. fSnapMaxAngularVelocity=0.3000
  59. fSnapMaxLinearVelocity=3.0000
  60. fSnapGain=0.1000
  61. fPositionMaxAngularVelocity=18.0000
  62. fPositionMaxLinearVelocity=14.0000
  63. fPositionGain=0.0500
  64. fVelocityGain=0.6000
  65. fAccelerationGain=1.0000
  66. fVelocityDamping=0.0000
  67. fHierarchyGain=0.1700
  68. fCameraDist=1000.0000
  69. bPoseMatching=1
  70. bRagdollFeedback=1
  71. bLookIK=1
  72. bGrabIK=1
  73. bFootIK=1
  74. bRagdollAnim=1
  75. [General]
  76. iHWThread6=5
  77. iHWThread5=5
  78. iHWThread4=5
  79. iHWThread3=4
  80. iHWThread2=4
  81. iHWThread1=4
  82. iRenderingThread2HWThread=1
  83. iRenderingThread1HWThread=0
  84. bLoadFaceGenHeadEGTFiles=0
  85. uiEGTClampSize=30
  86. uiFaceGenMaxEGTDataSize=67108864
  87. uiFaceGenMaxEGMDataSize=67108864
  88. bUseEyeEnvMapping=1
  89. bFixFaceNormals=0
  90. bUseFaceGenHeads=1
  91. bFaceMipMaps=1
  92. bExternalLODDataFiles=1
  93. bCheckOutWorldspacesOnInit=0
  94. fVerticesInWaterThreshold=0.0500
  95. bCheckLevActorsOnInit=0
  96. bOnlyActiveFileForRefFix=1
  97. bForceCheckOutOnRefFix=0
  98. bFixPersistenceOnRefInit=0
  99. fPortalTolerance=0.1000
  100. bFindDanglingCellsOnInit=0
  101. bFixBadLocRefsOnInit=0
  102. iCheckCellRegionsOnInit=0
  103. bUseMultibounds=1
  104. bCheckDoorCollisionOnInit=0
  105. bCheckOutOnBoundFix=0
  106. fScriptBackgroundColorB=1.0000
  107. fScriptBackgroundColorG=1.0000
  108. fScriptBackgroundColorR=1.0000
  109. fScriptForegroundColorB=0.0000
  110. fScriptForegroundColorG=0.0000
  111. fScriptForegroundColorR=0.0000
  112. bWarnOnGameSettingLoad=0
  113. bCheckOutOnTopicQuestSort=0
  114. bFaceGenTexturing=1
  115. bCheckEyesOnInit=0
  116. bCheckHairOnInit=0
  117. bKeepHeadOnRaceChange=0
  118. bTintMipMaps=0
  119. bCreateShaderPackage=0
  120. uGridsToLoad=5
  121. fAnimationDefaultBlend=0.2000
  122. fAnimationMult=1.0000
  123. bUpdateTextureSwapIndexesOnInit=0
  124. bConfirmOnCheckDelete=1
  125. bFixAIPackagesOnLoad=0
  126. bAnimateDoorPhysics=1
  127. SLocalBackupPath=Data\CheckInBackup
  128. SNewVersionBackupPath=
  129. bKeepPluginWhenMerging=0
  130. bCreate Maps Enable=0
  131. SLocalSavePath=Saves\
  132. SLocalMasterPath=Data\
  133. bDisableDuplicateReferenceCheck=1
  134. bChangingLotsOfBaseObjects=0
  135. bCheckForMultiFileForms=0
  136. bAllowMultipleMasterLoads=1
  137. bCheckDLCObjectChangesOnLoad=0
  138. SLanguage=ENGLISH
  139. bQueueWarnings=0
  140. bCheckPurgedTextureList=0
  141. bShowLoadingAreaMessage=0
  142. bUseThreadedAI=1
  143. iNumHWThreads=2
  144. uExterior Cell Buffer=36
  145. uInterior Cell Buffer=3
  146. bPreemptivelyUnloadCells=0
  147. SFaceTestSoundName=Data\Sound\Voice\Test\CharGen QA1.wav
  148. iTextColorRegionFormB=160
  149. iTextColorRegionFormG=160
  150. iTextColorRegionFormR=160
  151. iTextColorLockedChildFormB=0
  152. iTextColorLockedChildFormG=255
  153. iTextColorLockedChildFormR=255
  154. iTextColorLockedFormB=0
  155. iTextColorLockedFormG=0
  156. iTextColorLockedFormR=255
  157. iTextColorMyFormB=0
  158. iTextColorMyFormG=120
  159. iTextColorMyFormR=0
  160. SNetworkMasterPath=
  161. bClearPersistenceOnVCSort=0
  162. bAllowNonGroupedVersionControl=0
  163. iFullSaveCellThreshhold=20
  164. uForcedNextID=0
  165. iBorderColorOverLimitB=0
  166. iBorderColorOverLimitG=0
  167. iBorderColorOverLimitR=128
  168. iBorderColorWarningB=0
  169. iBorderColorWarningG=128
  170. iBorderColorWarningR=128
  171. iNPCCheckOutCount=500
  172. iLandCheckOutCount=1024
  173. bUpdateMNumberForSelected=0
  174. bRotateCameraAroundLastSelection=0
  175. fRaiseObjectDistance=3.0000
  176. fPrimitiveDrawZSpeed=10.0000
  177. fFlyRotSpeed=0.0500
  178. fFlyMoveSpeed=10.0000
  179. bStartInAllObjects=0
  180. bShowHide=0
  181. bPreview=0
  182. bAllowMultipleEditors=0
  183. bNo3D=0
  184. SNetwork Path=
  185. bUseMyGamesDirectory=1
  186. bUseVersionControl=0
  187. [BackgroundLoad]
  188. iPostProcessTaskWarningMilliseconds=20
  189. iPostProcessMillisecondsEditor=50
  190. iPostProcessMillisecondsLoadingQueuedPriority=20
  191. iPostProcessMilliseconds=5
  192. bLoadBackgroundFaceGen=0
  193. bUseMultiThreadedFaceGen=1
  194. bBackgroundCellLoads=1
  195. bLoadHelmetsInBackground=1
  196. iAnimationClonePerLoop=5
  197. bSelectivePurgeUnusedOnFastTravel=0
  198. bUseMultiThreadedTrees=1
  199. bUseBackgroundFileLoader=0
  200. [Imagespace]
  201. fRenderDepthMaxDepth=10000.0000
  202. bDoMotionBlur=1
  203. bDoRadialBlur=1
  204. [DistantLOD]
  205. iDistantLODGroupWidth=8
  206. bUpdateDistantRefDataOnLoad=0
  207. [Display]
  208. bDoTestHDR=0
  209. bImageSpaceEffects=1
  210. bDo30VFog=1
  211. bDynamicWindowReflections=0
  212. fShadowFadeTime=1.0000
  213. iPresentInterval=1
  214. bDecalsOnSkinnedGeometry=1
  215. uVideoDeviceIdentifierPart4=0
  216. uVideoDeviceIdentifierPart3=0
  217. uVideoDeviceIdentifierPart2=0
  218. uVideoDeviceIdentifierPart1=0
  219. bUseFakeFullScreenMotionBlur=0
  220. bUseResolvableDepth=1
  221. bAllowPartialPrecision=1
  222. bShadowsOnGrass=0
  223. bActorSelfShadowing=0
  224. fLandLOFadeSeconds=15.0000
  225. fLODNoiseMipBias=0.0000
  226. bLODNoiseAniso=0
  227. bMTRendering=0
  228. fSkinnedDecalLOD2=800.0000
  229. fSkinnedDecalLOD1=500.0000
  230. fSkinnedDecalLOD0=300.0000
  231. fDecalLOD0=800.0000
  232. fEyeEnvMapLOD2=65.0000
  233. fEyeEnvMapLOD1=45.0000
  234. fEnvMapLOD2=1800.0000
  235. fEnvMapLOD1=1500.0000
  236. fSpecularLODMaxStartFade=600.0000
  237. fSpecularLODMinStartFade=200.0000
  238. fSpecularLODRange=300.0000
  239. fSpecularLODDefaultStartFade=500.0000
  240. fShadowLODMaxStartFade=300.0000
  241. fShadowLODMinStartFade=100.0000
  242. fShadowLODRange=200.0000
  243. fShadowLODDefaultStartFade=200.0000
  244. fLightLODMaxStartFade=1200.0000
  245. fLightLODMinStartFade=200.0000
  246. fLightLODRange=500.0000
  247. fLightLODDefaultStartFade=1000.0000
  248. bEquippedTorchesCastShadows=0
  249. bReportBadTangentSpace=0
  250. bStaticMenuBackground=1
  251. bForcePow2Textures=0
  252. bForce1XShaders=0
  253. bAllow30Shaders=0
  254. bAllow20HairShader=1
  255. bAllowScreenShot=0
  256. bDoTallGrassEffect=1
  257. bForceMultiPass=1
  258. bDoStaticAndArchShadows=0
  259. bDoActorShadows=1
  260. bDoTexturePass=1
  261. bDoSpecularPass=1
  262. bDoDiffusePass=1
  263. bDoAmbientPass=1
  264. bDoCanopyShadowPass=1
  265. bUseRefractionShader=1
  266. bUse Shaders=1
  267. iNPatchNOrder=0
  268. iNPatchPOrder=0
  269. iNPatches=0
  270. iLocation Y=0
  271. iLocation X=0
  272. bIgnoreResolutionCheck=0
  273. fDecalLifetime=10.0000
  274. [LOD]
  275. fLODMultTrees=1.2000
  276. iFadeNodeMinNearDistance=400
  277. fTalkingDistance=2000.0000
  278. fLodDistance=500.0000
  279. bUseFaceGenLOD=0
  280. fFadeOutTime=1.2000
  281. fFadeInTime=1.2000
  282. fFadeInThreshold=0.7000
  283. fFadeOutThreshold=0.3000
  284. fDistanceMultiplier=1.2000
  285. fLODFadeOutPercent=0.9000
  286. fLODBoundRadiusMult=3.0000
  287. [Audio]
  288. fFilterdBAttenuation=1.0000
  289. fFilterPEQGain=-15.0000
  290. fFilterDistortionGain=-18.2000
  291. iVoiceDecodeBufferSize=32768
  292. iMaxFX=128
  293. bEnableEnviroEffectsOnPC=0
  294. iAudioHWThread=2
  295. iMaxSizeForCachedSound=256
  296. iAudioCacheSize=2048
  297. bEnableAudioCache=1
  298. iAttenuationDialogMenuMute=3000
  299. iAttenuationEffectiveSilence=9000
  300. fDialogueFadeSecondsOut=1.0000
  301. fDialogueFadeSecondsIn=2.0000
  302. fDialogueFadeDecibels=6.0000
  303. fMasterVolumeMult=1.3000
  304. fAudioDebugDelay=0.0000
  305. bUseAudioDebugInformation=1
  306. bMultiThreadAudio=0
  307. fNightTime=20.0000
  308. fDuskTime=18.0000
  309. fDayTime=8.0000
  310. fDawnTime=5.0000
  311. fDialogMaxDistance=50000.0000
  312. fDialogMinDistance=70.0000
  313. bEnableAudio=1
  314. fDialogueHeadYawExaggeration=2.0000
  315. fDialogueHeadRollExaggeration=2.0000
  316. fDialogueHeadPitchExaggeration=2.0000
  317. [Controls]
  318. iLanguage=0
  319. fForegroundMouseAccelBase=0.2000
  320. fForegroundMouseAccelTop=50.0000
  321. fForegroundMouseBase=0.2000
  322. fForegroundMouseMult=4.0000
  323. bBackground Mouse=0
  324. bBackground Keyboard=1
  325. bUse Joystick=1
  326. [HeightMapEditor]
  327. uPreviewSize=512
  328. [TerrainManager]
  329. bKeepLowDetailTerrain=1
  330. uTerrainTextureFadeTime=1000
  331. fDetailTextureScale=3.0000
  332. fHighTreeLoadDistance=40000.0000
  333. fLowTreeLoadDistance=10000.0000
  334. fDefaultTreeLoadDistance=25000.0000
  335. fHighBlockLoadDistanceLow=75000.0000
  336. fLowBlockLoadDistanceLow=25000.0000
  337. fDefaultBlockLoadDistanceLow=50000.0000
  338. fMorphEndDistanceMult=0.6500
  339. fMorphStartDistanceMult=0.7000
  340. bUseDistantTrees=1
  341. bUseDistantObjectBlocks=1
  342. bUseNewTerrainSystem=1
  343. uDistantTreeBlockCacheSizePerCell=1
  344. [Pathfinding]
  345. bCutDoors=1
  346. fObstacleUpdateDeltaWhenUnknown=5.0000
  347. fObstacleUpdateDeltaWhenMoving=1.0000
  348. bBackgroundNavmeshUpdate=1
  349. bDrawPathBounds=0
  350. bBackgroundPathing=1
  351. bUseAlternateSmoothingForPrime=1
  352. bUseRayCasts=1
  353. bUseOldPathSmoothing=0
  354. bRebuildPathIfSmootherFailed=1
  355. bCreateDebugInfo=0
  356. bUsePathSmoothing=1
  357. bUseObstacleAvoidance=1
  358. bUseStraightLineCheckFirst=1
  359. fPOVSmootherAvoidNodeCost=7.0000
  360. [NavMeshGeneration]
  361. bFinalizeNavMesh2=0
  362. fMaxXYThreshold2=8.0000
  363. fStepHeight2=25.0000
  364. fCornerSimplifyThreshold2=0.9000
  365. fLongestEdge2=512.0000
  366. fShortestEdgeLength2=10.0000
  367. fSimplifyEdgeSwapAngle2=25.0000
  368. fMaxWalkableAngle2=45.0000
  369. fSimplificationLevel2=2.5000
  370. fMinIslandArea2=150.0000
  371. fOverlapDistance2=128.0000
  372. fWieldVertexDistance2=2.5000
  373. bFinalizeNavMesh1=0
  374. fMaxXYThreshold1=8.0000
  375. fStepHeight1=25.0000
  376. fCornerSimplifyThreshold1=0.9000
  377. fLongestEdge1=512.0000
  378. fShortestEdgeLength1=10.0000
  379. fSimplifyEdgeSwapAngle1=25.0000
  380. fMaxWalkableAngle1=45.0000
  381. fSimplificationLevel1=2.5000
  382. fMinIslandArea1=150.0000
  383. fOverlapDistance1=128.0000
  384. fWieldVertexDistance1=2.5000
  385. fCellPortalZVertDistance=64.0000
  386. fCellPortalXYVertDistance=16.0000
  387. fCellPortalDistance=4.0000
  388. bGlobalNavMeshCheck=0
  389. [Pathing]
  390. fFindClosestEdgesRadius=512.0000
  391. [SpeedTree]
  392. fCanopyShadowGrassMult=1.0000
  393. iCanopyShadowScale=512
  394. fTreeForceMaxBudAngle=-1.0000
  395. fTreeForceMinBudAngle=-1.0000
  396. fTreeForceLeafDimming=-1.0000
  397. fTreeForceBranchDimming=-1.0000
  398. fTreeForceCS=-1.0000
  399. fTreeForceLLA=-1.0000
  400. fTreeLODExponent=1.0000
  401. bForceFullLOD=0
  402. bEnableTrees=1
  403. [Debug]
  404. bDebugFaceGenCriticalSection=0
  405. bDebugFaceGenMultithreading=0
  406. [MAIN]
  407. iConcentricLengthMaxVeryHard=200
  408. iConcentricLengthMaxHard=200
  409. iConcentricLengthMaxAverage=200
  410. iConcentricLengthMaxEasy=200
  411. iConcentricLengthMaxVeryEasy=200
  412. iConcentricLengthMinVeryHard=200
  413. iConcentricLengthMinHard=200
  414. iConcentricLengthMinAverage=200
  415. iConcentricLengthMinEasy=200
  416. iConcentricLengthMinVeryEasy=200
  417. iSweetSpotLengthMaxVeryHard=25
  418. iSweetSpotLengthMaxHard=50
  419. iSweetSpotLengthMaxAverage=100
  420. iSweetSpotLengthMaxEasy=200
  421. iSweetSpotLengthMaxVeryEasy=400
  422. iSweetSpotLengthMinVeryHard=25
  423. iSweetSpotLengthMinHard=50
  424. iSweetSpotLengthMinAverage=100
  425. iSweetSpotLengthMinEasy=200
  426. iSweetSpotLengthMinVeryEasy=400
  427. bPrimitivesOn=0
  428. bDrawWaterRefLinks=1
  429. bUseWaterHDR=1
  430. iLastHDRSetting=-1
  431. bRefSelectControlHasAnyOption=0
  432. [Interface]
  433. fMenuBackgroundOpacity=0.8000
  434. fPopUpBackgroundOpacity=1.0000
  435. fInterfaceTintB=0.8824
  436. fInterfaceTintG=0.9843
  437. fInterfaceTintR=0.6314
  438. fMenuModeAnimBlend=0.0000
  439. [Weather]
  440. fSunGlareSize=350.0000
  441. fSunBaseSize=250.0000
  442. bPrecipitation=1
  443. fAlphaReduce=1.0000
  444. SBumpFadeColor=255,255,255,255
  445. SLerpCloseColor=255,255,255,255
  446. SEnvReduceColor=255,255,255,255
  447. [Landscape]
  448. fLandFriction=2.5000
  449. SDefaultLandNormalTexture=DirtWasteland01_N.dds
  450. SDefaultLandDiffuseTexture=DirtWasteland01.dds
  451. iLandBorder2B=0
  452. iLandBorder2G=0
  453. iLandBorder2R=0
  454. iLandBorder1B=0
  455. iLandBorder1G=255
  456. iLandBorder1R=255
  457. bCurrentCellOnly=0
  458. bPreventSafetyCheck=0
  459. fLandTextureTilingMult=2.0000
  460. [Water]
  461. iWaterNoiseResolution=256
  462. fRefractionWaterPlaneBias=3.0000
  463. SSurfaceTexture=water
  464. fInteriorWaterReflectionThreshold=10.0000
  465. fExteriorWaterReflectionThreshold=300.0000
  466. uMaxInteriorWaterReflections=4
  467. uMaxExteriorWaterReflections=2
  468. fWaterGroupHeightRange=10.0000
  469. fWadingWaterTextureRes=512.0000
  470. fWadingWaterQuadSize=2048.0000
  471. bForceHighDetailLandReflections=0
  472. bForceLowDetailReflections=0
  473. bReflectExplosions=0
  474. bUsePerWorldSpaceWaterNoise=1
  475. bUseWaterHiRes=0
  476. bUseWaterShader=1
  477. bUseWater=1
  478. fTileTextureDivisor=4.7500
  479. fSurfaceTileSize=2048.0000
  480. bUpdateRenderWindowWater=1
  481. [Grass]
  482. fGrassWindMagnitudeMax=125.0000
  483. fGrassWindMagnitudeMin=5.0000
  484. iMinGrassSize=80
  485. fGrassFadeRange=1000.0000
  486. fGrassDefaultStartFadeDistance=3500.0000
  487. fGrassMaxStartFadeDistance=7000.0000
  488. fGrassMinStartFadeDistance=400.0000
  489. bGrassPointLighting=0
  490. bDrawShaderGrass=1
  491. fTexturePctThreshold=0.3000
  492. iGrassDensityEvalSize=2
  493. iMaxGrassTypesPerTexure=2
  494. fWaveOffsetRange=1.7500
  495. [TestAllCells]
  496. bFileControllerOnRoot=1
  497. bFileShowTextures=1
  498. bFileShowIcons=1
  499. bFileSkipIconChecks=0
  500. bFileUnusedObject=0
  501. bFileTestLoad=0
  502. bFileNeededMessage=1
  503. bFileGoneMessage=1
  504. bFileCheckModelCollision=0
  505. bFileSkipModelChecks=0
  506. [bLightAttenuation]
  507. fQuadraticRadiusMult=1.0000
  508. fLinearRadiusMult=1.0000
  509. bOutQuadInLin=0
  510. fConstantValue=0.0000
  511. fQuadraticValue=16.0000
  512. fLinearValue=3.0000
  513. uQuadraticMethod=2
  514. uLinearMethod=1
  515. fFlickerMovement=8.0000
  516. bUseQuadratic=1
  517. bUseLinear=0
  518. bUseConstant=0
  519. [Localization]
  520. iExtendedResponseLength=255
  521. iExtendedTopicLength=50
  522. bAllowExtendedText=0
  523. [Voice]
  524. SFileTypeLTF=ltf
  525. SFileTypeLip=lip
  526. SFileTypeSource=wav
  527. SFileTypeGame=mp3
  528. iWaveFormat=5
  529. [GamePlay]
  530. bShowChallengeUpdates=1
  531. [BlurShaderHDRInterior]
  532. fTargetLUM=1.0000
  533. fUpperLUMClamp=1.0000
  534. fEmissiveHDRMult=1.0000
  535. fEyeAdaptSpeed=0.5000
  536. fBrightScale=2.2500
  537. fBrightClamp=0.2250
  538. fBlurRadius=7.0000
  539. iNumBlurpasses=1
  540. [BlurShaderHDR]
  541. fTargetLUM=1.2000
  542. fUpperLUMClamp=1.0000
  543. fGrassDimmer=1.3000
  544. fTreeDimmer=1.2000
  545. fEmissiveHDRMult=1.0000
  546. fEyeAdaptSpeed=0.7000
  547. fSunlightDimmer=1.3000
  548. fSIEmmisiveMult=1.0000
  549. fSISpecularMult=1.0000
  550. fSkyBrightness=0.5000
  551. fSunBrightness=0.0000
  552. fBrightScale=1.5000
  553. fBrightClamp=0.3500
  554. fBlurRadius=4.0000
  555. iNumBlurpasses=2
  556. iBlendType=2
  557. [BlurShader]
  558. fSunlightDimmer=1.0000
  559. fSIEmmisiveMult=1.0000
  560. fSISpecularMult=1.0000
  561. fSkyBrightness=0.5000
  562. fSunBrightness=0.0000
  563. fAlphaAddExterior=0.2000
  564. fAlphaAddInterior=0.5000
  565. iBlurTexSize=256
  566. fBlurRadius=0.0300
  567. iNumBlurpasses=1
  568. iBlendType=2
  569. [GethitShader]
  570. fBlurAmmount=0.5000
  571. fBlockedTexOffset=0.0010
  572. fHitTexOffset=0.0050
  573. [BudgetCaps]
  574. bIncludeWaterInMNumberCalculations=1
  575. uActorMemoryBudgetCap=10485760
  576. uCityLODBudgetAdjustment=5242880
  577. uWastelandLODBudgetAdjustment=20971520
  578. uLoadedAreaNonActorMemoryBudgetCap=185597952
  579. fMaxMsUsagePerFrame=28.0000
  580. fMsHavokTriCount=0.0010
  581. fMsDecalCount=0.0010
  582. fMsLightCount=0.0100
  583. fMsLightExcessGeometry=0.0100
  584. fMsWaterCount=0.1000
  585. fMsTriangleCount=0.0001
  586. fMsGeometryCount=0.0100
  587. fMsEmittersCount=0.0100
  588. fMsParticlesCount=0.0010
  589. fMsAnimatedObjectsCount=0.0500
  590. fMsActiveRefCount=0.0500
  591. fMsActorRefCount=0.2450
  592. fMsRefCount=0.0210
  593. uHavokTriCountInterior=5000
  594. uDecalCountInterior=500
  595. uLightExcessGeometryInterior=5
  596. uLightCountInterior=10
  597. uWaterMemoryInterior=10485760
  598. uTextureMemoryInterior=104857600
  599. uGeometryMemoryInterior=10485760
  600. uWaterCountInterior=10
  601. uTriangleCountInterior=100000
  602. uGeometryCountInterior=1000
  603. uEmittersCountInterior=50
  604. uParticlesCountInterior=5000
  605. uAnimatedObjectsCountInterior=50
  606. uActiveRefCountInterior=100
  607. uActorRefCountInterior=20
  608. uRefCountInterior=1000
  609. uHavokTriCount=5000
  610. uDecalCount=500
  611. uLightExcessGeometry=100
  612. uLightCount=10
  613. uWaterMemory=5242880
  614. uTextureMemory=20971520
  615. uGeometryMemory=5242880
  616. uWaterCount=10
  617. uTriangleCount=100000
  618. uGeometryCount=1000
  619. uEmittersCount=50
  620. uParticlesCount=5000
  621. uAnimatedObjectsCount=50
  622. uActiveRefCount=100
  623. uActorRefCount=20
  624. uRefCount=700
  625. [Decals]
  626. bSkinnedDecals=1
  627. bDecals=1
  628. bDecalMultithreaded=0
  629. bDecalOcclusionQuery=1
  630. bDebugDecals=0
  631. bProfileDecals=0
  632. uMaxSkinDecalPerActor=3
  633. uMaxSkinDecals=24
  634. [AnimationWarning]
  635. bPriorityWarning=0
  636. bClampWarning=0
  637. [GeneralWarnings]
  638. SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.
  639.  
  640. SMasterMismatchWarning=One of the files that "%s" is dependent on has changed since the last save.
  641. [LANGUAGE]
  642. SDPad=No Default string. Must be loaded from INIFile
  643. SThumbstick=No Default string. Must be loaded from INIFile
  644. SSysUtil_DirtyDisc=No Default string. Must be loaded from INIFile
  645. SSysUtil_DiscEject=No Default string. Must be loaded from INIFile
  646. SSysUtil_SaveDataInsufficientSpace=No Default string. Must be loaded from INIFile
  647. SSysUtil_SaveDataCreateNew=No Default string. Must be loaded from INIFile
  648. SSysUtil_GameDataCorrupt=No Default string. Must be loaded from INIFile
  649. SSysUtil_GameDataInsufficientSpace=No Default string. Must be loaded from INIFile
  650. SSysUtil_AutoSaveWarning=No Default string. Must be loaded from INIFile
  651. SSysUtil_Retry=No Default string. Must be loaded from INIFile
  652. SFailureMessage=No Default string. Must be loaded from INIFile
  653. [PreviewMovement]
  654. bRecreateEveryUpdate=1
  655. fPreviewLandTextureTiles=8.0000
  656. SPreviewLandTextureNormal=Landscape\Default_n.dds
  657. SPreviewLandTexture=Landscape\Default.dds
  658. iPreviewTextureSize=256
  659. [MESSAGES]
  660. bSkipInitializationFlows=1
  661. bSkipProgramFlows=1
  662. bAllowYesToAll=1
  663. bBlockMessageBoxes=0
  664. iFileLogging=0
  665. [Archive]
  666. bInvalidateOlderFiles=1
  667. SArchiveList=Fallout - Textures.bsa, Fallout - Textures2.bsa, Fallout - Meshes.bsa, Fallout - Misc.bsa, Fallout - Voices1.bsa, Fallout - Sound.bsa
  668. SInvalidationFile=ArchiveInvalidation.txt
  669. iRetainFilenameOffsetTable=1
  670. iRetainFilenameStringTable=1
  671. iRetainDirectoryStringTable=1
  672. bCheckRuntimeCollisions=0
  673. bUseArchives=1
  674. [Sound]
  675. SFaceFXLanguage=USEnglish
  676. fDialogueGestureExaggeration=1.0000
  677. SFaceFXPath=Data\Sound\Voice\Processing
  678. [SpellCheck]
  679. SUserSelLexiconFile=userdic.tlx
  680. SUserLexiconFiles=userdic.tlx,correct.tlx
  681. SUserLexiconDir=Lex\User
  682. SLexiconFiles=ssceam.tlx,ssceam2.clx,accent.tlx,tech.tlx
  683. SLexiconDir=Lex
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