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  1.  
  2. Star Citizen Patch 3.13.0e
  3. Alpha Patch 3.13.0e has been released to Evocati, and is now available to test! Patch should now show: VERSION 3.13.0-PTU.7203937.
  4.  
  5. It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\PTU.
  6.  
  7. Database Reset: NO
  8. Long Term Persistence: Enabled
  9. Pledge Copy: Enabled
  10. Starting aUEC: 15,000,000
  11.  
  12. The current build is under NDA
  13.  
  14. Please monitor etf-testing-chat in spectrum for updates and testing instructions.
  15.  
  16. USER.cfg settings: r_displaySessionInfo = 1
  17.  
  18. Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing. When those features reach a playable state they will be detailed on the notes and added to the "Testing Focus". Please issue council all issues related to those in testing focus and in general gameplay.
  19.  
  20.  
  21. Testing Focus
  22. Cave Entrances
  23. FPS Cave Missions
  24. Ship to Ship Docking
  25. Reputation UI
  26. New Quantum Sensitive and Timed Delivery Missions
  27. Pushables T0
  28. Mounted Guns
  29. Ship Naming
  30. Force Reactions - Staggers
  31. Cyclone MT
  32. The current build has respawn location selection turned on when joining a server for testing due to location issues.
  33.  
  34. Known Issues
  35. Player begins suffocating on respawn with no oxygen which persists through death
  36. Customized loadouts are reset to default when the ship's name is changed
  37. Contacts disappear from list after relaunching client and further sent/received requests from those contacts are not seen.
  38. Viewing reputation while in a ship will cause UI to mess up
  39. Multiple functions are broken on the Front End
  40. Many UI Displays/functionality stops after launching the client a 2nd time
  41. On landing pads, trolleys are unable to be pushed / pulled up the entryway / cargo ramp, or elevator ramps.
  42. Leaving a trolley in a door way will clip through the floor erratically and can kill players
  43. Docking with a moving ship lags behind, causing a large snap into the docked position
  44. Docked merlin enter interactions don't show when constellation is moving
  45. Mounting weapon while holding a grenade will cause the player to enter a broken state upon exiting via interaction mode during low FPS
  46. Feature Updates
  47. Locations
  48. New Asteroids
  49. Replacements for the asteroids currently used in the Stanton system using the new organic asset workflow. These new astroids can currently be found scattered around lagrange points
  50.  
  51. Gameplay
  52. Final balance pass on passive mining modules
  53. Performance and Polish pass for SDF shields
  54. Updated Bounty missions to be more equally spread about available mission locations
  55. Updated multiple missions to include more specific location information
  56. Updated law system to prevent griefing where players position themselves over a ship taking off/landing to be willingly run over and give the pilot a crime stat
  57. Ships and Vehicles
  58. Added Mercury Star Runner to in game shops
  59. Added Talon and Shrike into in game shops
  60. Added Nomad into in game shops
  61. Increased in-game price of Esperia Prowler to be more in line with ships of similar role/size
  62. Weapons and Items
  63. Added Drake Buccaneer Spinal Mount Turret to in game shops and AC rentals
  64. Major Bug Fixes
  65. Players should no longer get stuck on a black screen when respawning in the PU
  66. Attempting to dock with the Constellation ships should now trigger correctly
  67. Fixed an issue that was causing very fast areas of flashing lights after a ship is destroyed
  68. Fixed an issue causing Players to be unable to spawn ships at Multiple Locations ASOP Terminals
  69. Character reset should now correctly reset items as intended
  70. Players should now be able to interact and sit on the seats in the New Babbage train
  71. Fixed an issue causing AI ships to get stuck circling the player without firing
  72. Fixed an issue causing Close and Long Range FoIP animations to not visible to other players
  73. Fixed an issue causing Players hands to not raise when staggered into a wall
  74. Players should now correctly receive a force reaction when having a trolley pushed into them
  75. Fixed an issue causing multiple trolleys to have incorrect grips when walking with the trolley
  76. Fixed the player flopping into the prone animation when exiting from EVA after being knocked back into zero-g
  77. Fixed an issue causing thrown objects to not follow their trajectory line
  78. Elevator Location display should no longer show an incorrect current floor location
  79. Hurston and Crusader bounty hunter intro missions should now progress correctly to further bounty missions
  80. Mined rock deposits should no longer shatter violently, causing them to be flung far away, during a controlled shatter
  81. Fixed an issue causing ships to not be able to lower landing gear when they have a target selected
  82. Fixed an issue causing the the player's exit animation to shift forward when exiting the Cyclone vehicles
  83. Players should now be able to exit the Gladius in Zero-G
  84. MISC Freelancer MIS rear ramp interaction should no longer be missing
  85. Fixed an issue causing the rear landing gear do not properly deploy on the Argo Mole
  86. Fixed an issue causing the rear landing gear to not properly deploy on the Aegis Eclipse
  87. P72 Archimedes should no longer be missing its nose landing gear
  88. Players should no longer be able to clip into the Cutlass bunk bed and become stuck
  89. Players are now able to perform takedowns on other players using the mounted turrets
  90. Fixed an issue that could cause players to get stuck to Stationary turrets after using Interaction Mode to exit
  91. Fixed an issue that allowed players to interact with / fire mounted guns from the front
  92. Attempting to open the MobiGlas during the animation of gripping the mounted guns will no longer result in the gun becoming unusable and the player will be unable to move away
  93. Fixed an issue that allowed an escaped player to be able to put minerals mined on the exterior in their inventory and then log out and back in to spawn in prison with the minerals still in their inventory
  94. Fixed an issue on the Behring FS-9 Ballistic LMG iron sights having a very distracting and high glow amount
  95. Technical
  96. Fixed 11 Client crashes
  97. Fixed 3 Server crashes
  98. Main Thread Deadlock Fix
  99.  
  100. discord.gg/scleaks
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