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Darekun

ATS Adventures/Encounters

Mar 16th, 2020
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  1. Silverdrake is a minehall in the hills of Elwood. The silver is tapped out, but Silverdrake has broken into and begun farming the distinctive life of a cave. Every month on a market day, a wagon arrives from Silverdrake to sell underground delicacies and mushroom materials, and buy other supplies for the minehall. But last month the wagon never came, and this month they've just missed their usual market day, still no wagon from Silverdrake. Make the week-long journey to Silverdrake, find out what's going on, and return to send help.
  2. Once you get to Silverdrake, there's a sign out front saying "Quarantined With The Blue Death" in six languages(Draconic, Dwarven, Elven, Gnome, Goblin, Undercommon), and decorated with a dwarf's skull. Knowledge: History DC: 15 tells you the Blue Death weakened the Salaslith Kingdom, allowing Elwood to expand here. Knowledge: History DC: 20 tells you it's a disease that makes people kill each other.
  3. If you enter, then you find a people under self-imposed quarantine. 5 weeks ago, they sent the children and some parents to Fort Hawkwind in the big wagon. If the infection showed up among them then they were to turn back, doomed. They haven't returned, so this is a point of hope for Silverdrake. However, Knowledge: Local DC: 15 tells you Hawkwind hasn't reported a wagon full of refugees.
  4. The Blue Death is not a disease. It's a spirit. Those who leave, unless they have the spirit in them, escape. The spirit inhabits someone, riding along for [their INT] days, then makes them kill until they're killed. Once they finish dying(2D6 days after their nominal death), the spirit finds a new host nearby to inhabit. Over the course of that dying time, the corpse turns quite blue.
  5. Down in the cave somewhere is a sword, a Medium creature's fullblade, festooned with an interlocking system of wards keeping a powerful spirit trapped inside. That spirit has managed to hack off a bit of itself, and get that bit through the wards; that bit is the current spirit of the Blue Death. Normally, the powerful spirit would slay lesser creatures, and create such spirits as spawn from them. This is a desperate measure.
  6.  
  7. An ancient curse is turning innocent people into evil murderers.
  8. Someone in town is a werewolf.
  9. A huge dire wolf, apparently immune to magic, is organizing the wolves in the wood.
  10. An evil noble puts a price on a good noble’s head.
  11.  
  12.  
  13.  
  14. Temperate Forest
  15. 1D` EL CR Each Encounter
  16. not enough 1 Hawk, Owl, Raven
  17.  
  18. • —— —— now leaving whatever country
  19.  
  20. • —— —— now entering kobold country
  21. • 1..2 ¼ 5D2-1 Kobolds (gang)
  22. • 3 ¼, 2 6 Kobolds, 1 Dire Weasel (war party)
  23. (a warband is 2D2 war parties)
  24. (band)
  25. (tribe)
  26. • 1 1 1 Pseudodragon
  27. • 2 1 2 Pseudodragons (pair)
  28. • 3..5 1 2D2+1 Pseudodragons (clutch)
  29. • 2 1, ¼ 1 Pseudodragon, 4 Kobolds
  30. • 3 1, ¼ 1 Pseudodragon, 8 Kobolds
  31.  
  32. • —— —— now entering monstrous spider country
  33. • 2..4 ¼ 8D2 Tiny Monstrous Spiders (colony)
  34. • 1..3 ½ 3D2-1 Small Monstrous Spiders (colony)
  35. • 3..6 ½ 5D2+1 Small Monstrous Spiders (swarm)
  36. • 1 1 1 Medium Monstrous Spider
  37. • 3..5 1 3D2-1 Medium Monstrous Spiders (colony)
  38. • 2 2 1 Large Monstrous Spider
  39. • 1 ½, ¼ 1 Small Monstrous Spider, 2 Tiny Monstrous Spiders
  40. • 2 ½, ¼ 1 Small Monstrous Spider, 6 Tiny Monstrous Spiders
  41. • 3 ½, ¼ 1 Small Monstrous Spider, 10 Tiny Monstrous Spiders
  42. • 2 1, ½ 1 Medium Monstrous Spider, 2 Small Monstrous Spiders
  43. • 3 1, ½ 1 Medium Monstrous Spider, 4 Small Monstrous Spiders
  44.  
  45. • —— —— now entering ruins country
  46. • 1/3 1/3 1 Dire Rat
  47. 4..6 1/3 9D2+2 Dire Rats (pack)
  48. • 1 1/3, 1/8 1 Dire Rat, 5 rats
  49. • 2 2 1 Rat Swarm
  50. (pack)
  51. (infestation)
  52. • 2 2 1 Wererat
  53. (pair)
  54. (pack)
  55. (troupe)
  56. • 3 2, 1/3 1 Wererat, 3 Dire Rats
  57. • 2 ½ 4 Tiny Animated Objects (group)
  58. • 2 1 2 Small Animated Objects
  59. • 2 2 1 Medium Animated Object
  60. • 3 3 1 Large Animated Object
  61. • 1 1/3 3 Skeletal Warriors
  62. • 2 1/3 6 Skeletal Warriors
  63. • 3 1/3 9 Skeletal Warriors
  64. Human, High Elf, Wood Elf, Forest Gnome
  65. • 3 1/3, 1 3 Skeletal Warriors, 2 Skeletal Wolves
  66. • 1 1 1 Skeletal Wolf
  67. • 2 1 2 Skeletal Wolves
  68. • 3 1 3 Skeletal Wolves
  69. • 2 2 1 Skeletal Owlbear
  70. • 1 ½ 2 Zombie Commoners
  71. • 2 ½ 4 Zombie Commoners
  72. • 3 ½ 6 Zombie Commoners
  73. Human, High Elf, Wood Elf, Forest Gnome
  74. • 1 1 1 Ghoul
  75. • 2..4 1 2D2 Ghouls (gang)
  76. (pack)
  77. • 3 3 1 Ghast
  78. (gang)
  79. (pack)
  80. 5 3, 1 1 Ghast, 3 Ghouls
  81.  
  82. • 1..2 ½ 2D2 Warriors (squad)
  83. (company)
  84. (band)
  85. High Elf, Wood Elf, Forest Gnome
  86.  
  87. • ½ ½ 1 Badger
  88. • 1 ½ 2 Badgers (pair)
  89. • 2 ½ 4-ish Badgers (cete)
  90. • 2 2 1 Dire Badger
  91. 4..7 2 3D2-1 Dire Badgers (cete)
  92. • 3 2, ½ 1 Dire Badger, 2 Badgers
  93.  
  94. • 2..4 1 2D2 Grigs/Nixies (gang)
  95. (band)
  96. (tribe)
  97.  
  98. • 1 1 1 Homunculus (spying for a caster of 4th+ level, not far away)
  99.  
  100. • 1 1 1 Krenshar
  101. • 2 1 2 Krenshars (pair)
  102. (pride)
  103.  
  104. • 1 1 1 Wolf
  105. • 2 1 2 Wolves (pair)
  106. (pack)
  107. • 3 3 1 Dire Wolf
  108. (pack)
  109. • 3 3 1 Werewolf
  110. (pair)
  111. (pack)
  112. (troupe)
  113.  
  114. • 2 2 1 Black Bear
  115. (pair)
  116.  
  117. • 2 2 1 Boar
  118. (herd)
  119.  
  120. • 2 2 1 Satyr
  121. (pair)
  122. (band)
  123. (troop)
  124. 4 (with pipes)
  125.  
  126. • 3 3 1 Allip
  127.  
  128. • 3 3 1 Assassin Vine
  129. • 5..7 3 2D2 Assassin Vines (patch)
  130.  
  131. • 3 3 1 Centaur
  132. (company is a military unit)
  133. (tribe)
  134.  
  135. • 3 3 Doppelganger
  136. (pair)
  137. (gang)
  138.  
  139. • 3 3 1 Dryad
  140. (grove)
  141.  
  142. • 3 3 1 Giant Owl
  143. (pair)
  144. (company)
  145.  
  146. • 3 3 1 Giant Praying Mantis
  147.  
  148. • 3 3 1 Giant Wasp
  149. (swarm)
  150. (nest)
  151.  
  152. • 3 3 1 Pegasus
  153. (pair)
  154. (herd)
  155.  
  156. • 3 3 1 Shadow
  157. (gang)
  158. (swarm)
  159.  
  160. • 3 3 1 Unicorn
  161. (pair)
  162. (grace)
  163.  
  164. • 3 3 1 Wight
  165. (pair)
  166. (gang)
  167. (pack)
  168.  
  169.  
  170.  
  171. • —— —— now entering boar country
  172. • 2 2 1 Boar
  173. (herd)
  174. 4 Dire Boar
  175. 4 Wereboar
  176. (pair)
  177. (brood)
  178. (troupe)
  179. 6 4, 2 1 Dire Boar, 2 Boars
  180. 6 4, 2 1 Wereboar, 2 Boars
  181. 6 4, 4 1 Dire Boar, 1 Wereboar
  182.  
  183. 4 Aranea
  184. 4 Owlbear
  185.  
  186. 6+ 4 Giant Stag Beetle
  187.  
  188. 6..8 4 2D2 Pixie (gang)
  189. (band)
  190. (tribe)
  191. 5 (with Otto's Irresistible Dance)
  192.  
  193. 5 5 1 Spider Eater
  194.  
  195. 6 6 1 Tendriculos
  196.  
  197. 7 7 1 Nymph
  198.  
  199. 8 8 1 Treant
  200. (grove)
  201.  
  202. 3 1 Wyrmling Green Dragon
  203. 13 1 Adult Green Dragon
  204.  
  205.  
  206.  
  207. Temperate Hills
  208. 1D` EL CR Each Encounter
  209. • 1/3 1/3 1 Dire Rat
  210. 4..6 1/3 9D2+2 Dire Rats (pack)
  211. • 1 1/3, 1/8 1 Dire Rat, 5 rats
  212. • 2 2 1 Rat Swarm
  213. (pack)
  214. (infestation)
  215. • 2 2 1 Wererat
  216. (pair)
  217. (pack)
  218. (troupe)
  219. • 3 2, 1/3 1 Wererat, 3 Dire Rats
  220.  
  221. • ½ Rock Gnome Warrior
  222.  
  223. • 2 ½ 4 Tiny Animated Objects (group)
  224. • 2 1 2 Small Animated Objects
  225. • 2 2 1 Medium Animated Object
  226. • 3 3 1 Large Animated Object
  227.  
  228. • 1 1 1 Ghoul
  229. • 2..4 1 2D2 Ghouls (gang)
  230. (pack)
  231. • 3 3 1 Ghast
  232. (gang)
  233. (pack)
  234. 5 3 1 Ghast, 3 Ghouls
  235.  
  236. • 2 2 1 Dire Weasel
  237. 4 2 2 Dire Weasels (pair)
  238.  
  239. • 2 2 1 Hippogriff
  240. • 4 2 2 Hippogriffs (pair)
  241. (flight)
  242.  
  243. • 3 3 1 Allip
  244.  
  245. • 3 3 Doppelganger
  246. (pair)
  247. (gang)
  248.  
  249. • 4 4 1 Griffon
  250. (pair)
  251. (pride)
  252.  
  253.  
  254.  
  255. • 4 Displacer Beast
  256. • 12 Displacer Beast Pack Lord
  257.  
  258. • 7 7 1 Bulette
  259. (pair)
  260.  
  261. • 7 Chimera
  262.  
  263. • 7 Hill Giant
  264.  
  265. • 8 Athach
  266.  
  267. 3 1 Wyrmling Bronze Dragon
  268. 15 1 Adult Bronze Dragon
  269.  
  270.  
  271.  
  272. Temperate Mountains
  273. 1D` EL CR Each Encounter
  274. • 1/3 1/3 1 Dire Rat
  275. 4..6 1/3 9D2+2 Dire Rats (pack)
  276. • 1 1/3, 1/8 1 Dire Rat, 5 rats
  277. • 2 2 1 Rat Swarm
  278. (pack)
  279. (infestation)
  280. • 2 2 1 Wererat
  281. (pair)
  282. (pack)
  283. (troupe)
  284. • 3 2, 1/3 1 Wererat, 3 Dire Rats
  285.  
  286. • 2 ½ 4 Tiny Animated Objects (group)
  287. • 2 1 2 Small Animated Objects
  288. • 2 2 1 Medium Animated Object
  289. • 3 3 1 Large Animated Object
  290.  
  291. • ½ Dwarf Warrior
  292. • ½ Grey Elf Warrior
  293.  
  294. • 1 1 1 Ghoul
  295. • 2..4 1 2D2 Ghouls (gang)
  296. (pack)
  297. • 3 3 1 Ghast
  298. (gang)
  299. (pack)
  300. 5 3 1 Ghast, 3 Ghouls
  301.  
  302. • 2 2 1 Bugbear
  303. (gang)
  304. (band)
  305.  
  306. • 3 3 1 Allip
  307.  
  308. • 3 3 Doppelganger
  309. (pair)
  310. (gang)
  311.  
  312. • 3 Giant Eagle
  313.  
  314. • 8 Stone Giant
  315. • 9 Elder Stone Giant
  316.  
  317. • 11 Cloud Giant
  318.  
  319. 4 1 Wyrmling Silver Dragon
  320. 15 1 Adult Silver Dragon
  321.  
  322.  
  323.  
  324. Skeletal Kobold Warrior
  325. Small Undead
  326. HD: 1D12
  327. Initiative: +6
  328. Speed: Ground: 30'
  329. AC: 16 (+1 size, +2 DEX, +1 natural armor, +2 leather), Tou: 13, FF: 14, FF Tou: 11
  330. BAB: +0
  331. Grapple: -5
  332. Melee Attack: Spear +0 melee(1D6-1, 20/×3) or Claw ×2 +0 melee(1D3-1, 20/×2)
  333. Ranged Attack: Sling +3 ranged(1D3, 20/×2)
  334. Space/Reach: 5'/5'
  335. Special Qualities: Immunity To Cold(Ex), DR: 5/bludgeoning
  336. Fort: +0
  337. Ref: +2
  338. Will: +2
  339. CHA: 1
  340. CON: ——
  341. DEX: 15
  342. INT: ——
  343. STR: 9
  344. WIS: 10
  345. Skills: Hide: +6, Search: +2
  346. Feats: Improved Initiative
  347. Environment: Temperate Forest
  348. Organization: Any
  349. CR: 1/3
  350. Treasure: None
  351. Alignment: always NE
  352. Advancement: ——
  353. LA: ——
  354.  
  355. Skeletal Lizardfolk
  356. Medium Undead
  357. HD: 2D12
  358. Initiative: +5
  359. Speed: Ground 30'
  360. AC: 15 (+1 DEX, +2 natural armor, +2 heavy shield), Tou: 11, FF: 14, FF Tou: 10
  361. BAB: +1
  362. Grapple: +2
  363. Melee Attack: (Claw ×2 +2 melee(1D4+1, 20/×2) or Club +2 melee(1D6+1, 20/×2)) and Bite -3 melee(1D4)
  364. Ranged Attack: Javelin +2 ranged(1D6+1, 20/×2)
  365. Space/Reach: 5'/5'
  366. Special Qualities: Immunity To Cold(Ex), DR: 5/bludgeoning
  367. Fort: +0
  368. Ref: +1
  369. Will: +3
  370. CHA: 1
  371. CON: ——
  372. DEX: 12
  373. INT: ——
  374. STR: 13
  375. WIS: 10
  376. Skills: Balance: +3, Jump: +3
  377. Feats: Improved Initiative
  378. Environment: Temperate Marsh
  379. Organization: Any
  380. CR: 1
  381. Treasure: None
  382. Alignment: always NE
  383. Advancement: ——
  384. LA: ——
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