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- 07/09/2017 01:32:24.063: dxgi.log created
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- 07/09/2017 01:32:24.063: >> (FFX.exe) [dxgi.dll] <<
- 07/09/2017 01:32:24.063: Loading user preferences from dxgi.ini... done!
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- 07/09/2017 01:32:24.374: Working Directory: D:\SteamLibrary\steamapps\common\FINAL FANTASY FFX&FFX-2 HD Remaster
- 07/09/2017 01:32:24.374: System Directory: C:\WINDOWS\SysWOW64
- 07/09/2017 01:32:24.374: Loading default dxgi.dll: (C:\WINDOWS\SysWOW64\dxgi.dll)
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- 07/09/2017 01:32:24.376: [ Checksum ] Using Hardware (SSE 4.2) CRC32C Algorithm
- 07/09/2017 01:32:24.394: [ CEGUI ] Enabling CEGUI: (D:\SteamLibrary\SteamApps\common\FINAL FANTASY FFX&FFX-2 HD Remaster\CEGUI\bin\Win32\CEGUIBase-0.dll)
- 07/09/2017 01:32:24.442: [ NvAPI ] Initializing NVIDIA API (NvAPI): Success
- 07/09/2017 01:32:24.450: [ NvAPI ] >> NVIDIA Driver Version: 382.33
- 07/09/2017 01:32:24.450: [ NvAPI ] * Number of Installed NVIDIA GPUs: 1 (0 are in SLI mode)
- 07/09/2017 01:32:24.450: [Hybrid GPU] NvOptimusEnablement..................: UNDEFINED
- 07/09/2017 01:32:24.450: [Hybrid GPU] AmdPowerXpressRequestHighPerformance.: UNDEFINED
- 07/09/2017 01:32:24.474: [DLL Loader] ( gameoverlayrenderer.dll ) loaded ' C:\Program Files (x86)\Steam\steam.dll' <LoadLibraryExW>
- 07/09/2017 01:32:24.478: [DLL Loader] ( gameoverlayrenderer.dll ) loaded ' C:\Program Files (x86)\Steam\Steam2.dll' <LoadLibraryExW>
- 07/09/2017 01:32:24.487: [DLL Loader] ( gameoverlayrenderer.dll ) loaded ' C:\Program Files (x86)\Steam\CSERHelper.dll' <LoadLibraryA>
- 07/09/2017 01:32:24.493: [API Detect] <!> [ Bootstrapping DXGI (dxgi.dll) ] <!>
- 07/09/2017 01:32:24.493: [ DXGI ] Importing CreateDXGIFactory{1|2}
- 07/09/2017 01:32:24.493: [ DXGI ] ================================
- 07/09/2017 01:32:24.493: [ DXGI 1.0 ] CreateDXGIFactory: 6B2C0B40h
- 07/09/2017 01:32:24.493: [ DXGI 1.1 ] CreateDXGIFactory1: 6B2C1410h
- 07/09/2017 01:32:24.493: [ DXGI 1.3 ] CreateDXGIFactory2: 6B2C0920h
- 07/09/2017 01:32:24.496: [DLL Loader] ( gameoverlayrenderer.dll ) loaded ' d3d12.dll' <LoadLibraryW>
- 07/09/2017 01:32:24.497: [ DXGI ] Installing DXGI Hooks
- 07/09/2017 01:32:24.517: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory, 0C8BF9E8h) -- [d3d11.dll, tid=0x2508]
- 07/09/2017 01:32:24.524: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2_Import (Flags, riid, ppFactory) >
- 07/09/2017 01:32:24.535: [DLL Loader] ( gameoverlayrenderer.dll ) loaded ' mmdevapi.dll' <LoadLibraryW>
- 07/09/2017 01:32:24.543: [ DXGI ] [!] D3D11CreateDevice (void) -- [FFX.exe, tid=0x2ac0]
- 07/09/2017 01:32:24.559: [DLL Loader] ( gameoverlayrenderer.dll ) loaded ' C:\WINDOWS\system32\nvspcap.dll' <LoadLibraryExW>
- 07/09/2017 01:32:24.605: [ D3D 11 ] Hooking D3D11
- 07/09/2017 01:32:24.618: [ D3D 12 ] Hooking D3D12
- 07/09/2017 01:32:24.697: [ SpecialK ] === Initialization Finished! ===
- 07/09/2017 01:32:24.708: [ SpecialK ] * Loading SpecialK Plug-In unx.dll...
- 07/09/2017 01:32:24.710: [DLL Loader] ( gameoverlayrenderer.dll ) loaded ' unx.dll' <LoadLibraryW>
- 07/09/2017 01:32:24.710: [ SpecialK ] [*] Initializing Plug-In: unx.dll...
- 07/09/2017 01:32:24.711: [DX11TexMgr] Enumerating injectable... 0 files (0.0 MiB)
- 07/09/2017 01:32:24.711: [DX11TexMgr] Enumerating FFX inject... 0 files (0.0 MiB)
- 07/09/2017 01:32:24.794: [ D3D 11 ] <~> Preferred Feature Level(s): <0> - N/A
- 07/09/2017 01:32:24.794: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory, 0277EF58h) -- [d3d11.dll, tid=0x2ac0]
- 07/09/2017 01:32:24.795: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2_Import (Flags, riid, ppFactory) >
- 07/09/2017 01:32:24.795: [ DXGI ] [!] IDXGIFactory4::EnumAdapters1 (070378C8h, 0, 0277EBB0h) -- [d3d11.dll, tid=0x2ac0]
- 07/09/2017 01:32:24.795: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Original (This,Adapter,ppAdapter) >
- 07/09/2017 01:32:24.795: [ DXGI ] @ Returned Adapter 0: 'NVIDIA GeForce GTX 970' (LUID: 00000000:00009E38) <Hardware>
- 07/09/2017 01:32:24.823: [ DXGI ] [@] Return: S_OK - < D3D11CreateDevice_Import (pAdapter, DriverType, Software, Flags, pFeatureLevels, FeatureLevels, SDKVersion, &ret_device, &ret_level, ppImmediateContext) >
- 07/09/2017 01:32:24.823: [ D3D 11 ] >> Device = 0x0726E234h (Feature Level: 11_0)
- 07/09/2017 01:32:24.823: [ DXGI 1.4 ] $ Spawning Memory Budget Change Thread..: tid=0x1e98
- 07/09/2017 01:32:24.824: [ DXGI 1.4 ] % Setting up Budget Change Notification.: eid=0x5c8, cookie=1
- 07/09/2017 01:32:24.824: [ DXGI 1.2 ] GPU Scheduling...: Pre-Emptive (DMA Buffer)
- 07/09/2017 01:32:24.824: [ DXGI 1.4 ] Local Memory.....: Node0 (Reserve: 0 / 1826 MiB - Budget: 2 / 3450 MiB)
- 07/09/2017 01:32:24.824: [ DXGI 1.4 ] Non-Local Memory.: Node0 (Reserve: 0 / 7771 MiB - Budget: 0 / 14724 MiB)
- 07/09/2017 01:32:24.824: [ DXGI ] [!] D3D11CreateDeviceAndSwapChain (void) -- [FFX.exe, tid=0x2ac0]
- 07/09/2017 01:32:24.824: [ D3D 11 ] <~> Preferred Feature Level(s): <3> - 11_0 10_1 10_0
- 07/09/2017 01:32:24.824: [ DXGI ] SwapChain: (1920x1080@60.0 Hz - Scaling: Unspecified) - [1 Buffers] :: Flags=0x0002, SwapEffect: Discard
- 07/09/2017 01:32:24.824: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory, 0277EF40h) -- [d3d11.dll, tid=0x2ac0]
- 07/09/2017 01:32:24.825: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2_Import (Flags, riid, ppFactory) >
- 07/09/2017 01:32:24.825: [ DXGI ] [!] IDXGIFactory4::EnumAdapters1 (072D2AD0h, 0, 0277EB98h) -- [d3d11.dll, tid=0x2ac0]
- 07/09/2017 01:32:24.826: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Original (This,Adapter,ppAdapter) >
- 07/09/2017 01:32:24.826: [ DXGI ] @ Returned Adapter 0: 'NVIDIA GeForce GTX 970' (LUID: 00000000:00009E38) <Hardware>
- 07/09/2017 01:32:24.835: [ DXGI ] [!] IDXGIFactory4::CreateSwapChain (07318D44h, 0277F2D0h, 00B94F74h) -- [d3d11.dll, tid=0x2ac0]
- 07/09/2017 01:32:24.835: [ DXGI ] SwapChain: (1920x1080 @ 60.0 Hz - Scaling: Unspecified) - {Windowed} [1 Buffers] :: Flags=0x0002, SwapEffect: Discard
- 07/09/2017 01:32:24.835: [ DXGI 1.2 ] >> Using Traditional Presentation Model [Waitable: No - 0 ms]
- 07/09/2017 01:32:24.842: [ DXGI ] [@] Return: S_OK - < CreateSwapChain_Original (This, pDevice, pDesc, ppSwapChain) >
- 07/09/2017 01:32:24.842: [ DXGI ] [@] Return: S_OK - < D3D11CreateDeviceAndSwapChain_Import (pAdapter, DriverType, Software, Flags, pFeatureLevels, FeatureLevels, SDKVersion, swap_chain_desc, ppSwapChain, &ret_device, &ret_level, ppImmediateContext) >
- 07/09/2017 01:32:24.842: [ DXGI 1.2 ] GPU Scheduling...: Pre-Emptive (DMA Buffer)
- 07/09/2017 01:32:24.842: [ DXGI 1.4 ] Local Memory.....: Node0 (Reserve: 602 / 1826 MiB - Budget: 4 / 3450 MiB)
- 07/09/2017 01:32:24.842: [ DXGI 1.4 ] Non-Local Memory.: Node0 (Reserve: 2564 / 7771 MiB - Budget: 0 / 14724 MiB)
- 07/09/2017 01:32:24.872: [DLL Loader] ( gameoverlayrenderer.dll ) loaded ' HID.DLL' <LoadLibraryW>
- 07/09/2017 01:32:25.106: [ SpecialK ] [*] Plug-In Init Success (unx.dll)!
- 07/09/2017 01:32:25.298: [DLL Loader] ( gameoverlayrenderer.dll ) loaded ' DSOUND.DLL' <LoadLibraryA>
- 07/09/2017 01:32:25.348: [DLL Loader] ( gameoverlayrenderer.dll ) loaded ' XInput1_4.dll' <LoadLibraryExW>
- 07/09/2017 01:32:25.403: [CmdConsole] # Found window in 0.7 seconds, installing window hook...
- 07/09/2017 01:32:25.420: [Window Mgr] Hooking the Window Procedure for ANSI Window Class ('PhyreFrameworkClass') :: (ClassProc: 005252F0, WndProc: 005252F0)
- 07/09/2017 01:32:25.420: [Window Mgr] >> Hooking was impossible; installing new window procedure instead (this may be undone by other software).
- 07/09/2017 01:32:25.454: [DLL Loader] ( gameoverlayrenderer.dll ) loaded 'D:\SteamLibrary\SteamApps\common\FINAL FANTASY FFX&FFX-2 HD Remaster\CEGUI\bin\Win32/CEGUIRapidXMLParser.dll' <LoadLibraryA>
- 07/09/2017 01:32:25.455: [DLL Loader] ( gameoverlayrenderer.dll ) loaded 'D:\SteamLibrary\SteamApps\common\FINAL FANTASY FFX&FFX-2 HD Remaster\CEGUI\bin\Win32/CEGUISTBImageCodec.dll' <LoadLibraryA>
- 07/09/2017 01:32:25.466: [DLL Loader] ( gameoverlayrenderer.dll ) loaded 'D:\SteamLibrary\SteamApps\common\FINAL FANTASY FFX&FFX-2 HD Remaster\CEGUI\bin\Win32/CEGUICoreWindowRendererSet.dll' <LoadLibraryA>
- 07/09/2017 01:32:34.222: [ DXGI ] [!] IDXGIFactory4::EnumAdapters (072D2AD0h, 0, 0277F100h) -- [FFX.exe, tid=0x2ac0]
- 07/09/2017 01:32:34.222: [ DXGI ] [!] IDXGIFactory4::EnumAdapters1 (072D2AD0h, 0, 0277F084h) -- [dxgi.dll, tid=0x2ac0]
- 07/09/2017 01:32:34.222: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Original (This,Adapter,ppAdapter) >
- 07/09/2017 01:32:34.222: [ DXGI ] @ Returned Adapter 0: 'NVIDIA GeForce GTX 970' (LUID: 00000000:00009E38) <Hardware>
- 07/09/2017 01:32:34.222: [ DXGI ] [@] Return: S_OK - < EnumAdapters_Original (This, Adapter, ppAdapter) >
- 07/09/2017 01:32:34.222: [ DXGI ] @ Returned Adapter 0: 'NVIDIA GeForce GTX 970' (LUID: 00000000:00009E38) <Hardware>
- 07/09/2017 01:32:34.228: [ DXGI ] [!] IDXGIFactory4::EnumAdapters (072D2AD0h, 0, 0277F100h) -- [FFX.exe, tid=0x2ac0]
- 07/09/2017 01:32:34.228: [ DXGI ] [!] IDXGIFactory4::EnumAdapters1 (072D2AD0h, 0, 0277F084h) -- [dxgi.dll, tid=0x2ac0]
- 07/09/2017 01:32:34.229: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Original (This,Adapter,ppAdapter) >
- 07/09/2017 01:32:34.229: [ DXGI ] @ Returned Adapter 0: 'NVIDIA GeForce GTX 970' (LUID: 00000000:00009E38) <Hardware>
- 07/09/2017 01:32:34.229: [ DXGI ] [@] Return: S_OK - < EnumAdapters_Original (This, Adapter, ppAdapter) >
- 07/09/2017 01:32:34.229: [ DXGI ] @ Returned Adapter 0: 'NVIDIA GeForce GTX 970' (LUID: 00000000:00009E38) <Hardware>
- 07/09/2017 01:32:34.229: [ DXGI ] [!] IDXGIOutput::GetDisplayModeList (4C4DE810h, EnumFormat=28, Flags=0, *pNumModes=211, 136FB8F0h)
- 07/09/2017 01:32:34.231: [ DXGI ] >> 211 modes (0 removed)
- 07/09/2017 01:32:34.403: [ DXGI ] [!] IDXGISwapChain::ResizeBuffers (1,1920,1080,...,0x0000001C,0x00000002) -- [unx.dll, tid=0x2ac0]
- 07/09/2017 01:32:34.403: [ DXGI ] >> Buffer Count Override: 2 buffers
- 07/09/2017 01:32:34.403: [ DXGI ] [@] Return: S_OK - < ResizeBuffers_Original (This, BufferCount, Width, Height, NewFormat, SwapChainFlags) >
- 07/09/2017 01:32:34.409: [ DXGI ] [!] IDXGISwapChain::ResizeBuffers (1,1920,1080,...,0x0000001C,0x00000002) -- [unx.dll, tid=0x2ac0]
- 07/09/2017 01:32:34.409: [ DXGI ] >> Buffer Count Override: 2 buffers
- 07/09/2017 01:32:34.409: [ DXGI ] [@] Return: S_OK - < ResizeBuffers_Original (This, BufferCount, Width, Height, NewFormat, SwapChainFlags) >
- 07/09/2017 01:32:34.534: [DLL Loader] ( gameoverlayrenderer.dll ) loaded 'D:\SteamLibrary\SteamApps\common\FINAL FANTASY FFX&FFX-2 HD Remaster\CEGUI\bin\Win32/CEGUIRapidXMLParser.dll' <LoadLibraryA>
- 07/09/2017 01:32:34.536: [DLL Loader] ( gameoverlayrenderer.dll ) loaded 'D:\SteamLibrary\SteamApps\common\FINAL FANTASY FFX&FFX-2 HD Remaster\CEGUI\bin\Win32/CEGUISTBImageCodec.dll' <LoadLibraryA>
- 07/09/2017 01:32:34.546: [DLL Loader] ( gameoverlayrenderer.dll ) loaded 'D:\SteamLibrary\SteamApps\common\FINAL FANTASY FFX&FFX-2 HD Remaster\CEGUI\bin\Win32/CEGUICoreWindowRendererSet.dll' <LoadLibraryA>
- 07/09/2017 01:35:38.420: [DX11TexMgr] Cached texture was updated... removing from cache!
- 07/09/2017 01:36:17.572: [DLL Loader] ( gameoverlayrenderer.dll ) loaded ' magicFiles\FFX\magic_0661.dll' <LoadLibraryA>
- 07/09/2017 01:55:38.898: [DLL Loader] ( gameoverlayrenderer.dll ) loaded ' magicFiles\FFX\magic_0661.dll' <LoadLibraryA>
- 07/09/2017 03:54:52.704: [Perf Stats] At shutdown: 3.96 seconds and 837.97 MiB of CPU->GPU I/O avoided by 15751 texture cache hits.
- 07/09/2017 03:54:52.735: [ SpecialK ] Unloading Custom Import unx.dll... success!
- 07/09/2017 03:54:52.735: [ DXGI 1.4 ] Shutting down Memory Budget Change Thread... done!
- 07/09/2017 03:54:52.736: [ SpecialK ] Saving user preferences to dxgi.ini... done!
- 07/09/2017 03:54:52.780: [ SpecialK ] Custom dxgi.dll Detached (pid=0x41ec)
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