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- -- This is basic of replacing action node
- -- Using Node-o Matic by DaBOSS54320
- local strafe = {}
- local tap_timer = GetTimer()
- local select = 1
- function main()
- while not SystemIsReady() or AreaIsLoading() do
- Wait(0)
- end
- load_all_anim()
- PedSetActionTree(gPlayer,"/Global/Nemesis","Act/Anim/Nemesis.act")
- CreateThread("Proccess_Strafe")
- while true do
- if IsButtonBeingPressed(3,0) then
- repeat
- if IsButtonBeingPressed(0,0) then
- select = select - 1
- if select < 1 then select = table.getn(action) end
- elseif IsButtonBeingPressed(1,0) then
- select = select + 1
- if select > table.getn(action) then select = 1 end
- end
- TextPrintString("Select Animations\n\n"..select..") "..action[select][1],0,1)
- Wait(0)
- until IsButtonBeingPressed(3,0)
- while not IsButtonBeingReleased(3,0) do
- Wait(0)
- end
- local played = nil
- repeat
- ped = gPlayer
- --local node = PedGetActionNode(ped) -- Not using act
- local node,act = PedGetActionNode(ped)
- --TextPrintString(PedGetName(ped)..'\n'..node,1,2) -- Not using act
- TextPrintString(PedGetName(ped).."\n"..node.."\nHold ~ddown~ to finish",1,2)
- played = node
- Wait(0)
- until IsButtonBeingPressed(3,0)
- while not IsButtonBeingReleased(3,0) do
- Wait(0)
- end
- table.insert(strafe,{anim = action[select][2],act = action[select][3],playing = played})
- TextPrintString("Adding animation..",2,1)
- Wait(math.random(1000,2000))
- elseif IsButtonBeingReleased(14,0) then
- if tap_timer + 500 <= GetTimer() then
- for i = 1,table.getn(strafe) do table.remove(strafe,i) end
- tap_timer = GetTimer()
- TextPrintString("Removing animations..",3,1)
- Wait(math.random(1000,3000))
- end
- end
- Wait(0)
- end
- end
- function Proccess_Strafe()
- while true do
- if table.getn(strafe) >= 1 then
- for i = 1,table.getn(strafe) do
- local v = strafe[i]
- -- Replacing animation:
- if PedIsPlaying(gPlayer,v.playing,true) then
- PedSetActionNode(gPlayer,v.anim,v.act)
- end
- end
- end
- -- Fix running bug:
- PedSetAITree(gPlayer,"/Global/PlayerAI","Act/PlayerAI")
- Wait(0)
- end
- end
- function PedGetActionNode(ped)
- --[[
- PedIsPlaying(ped,anim,true/false) is correct arguments.
- But why i am still using PedIsPlaying(ped,anim,act)??
- Because the lag from act is very useful
- ]]
- local actNode = "/Global"
- local actFile = ""
- local nodeFinished = false
- repeat
- for acts = 1,table.getn(actions) do
- for animation = 1,table.getn(animations) do
- if PedIsPlaying(ped,'/'..actNode..'/'..animations[animation],actions[acts]) then
- actNode = actNode..'/'..animations[animation]
- actFile = actions[acts]
- else
- nodeFinished = true
- end
- end
- end
- until nodeFinished
- return actNode,actFile
- end
- --[[
- -- This is example if you not using Act, see the differences.
- function PedGetActionNode(ped)
- local actNode = "/Global"
- local nodeFinished = false
- repeat
- for animation = 1,table.getn(animations) do
- if PedIsPlaying(ped,'/'..actNode..'/'..animations[animation],true) then
- actNode = actNode..'/'..animations[animation]
- else
- nodeFinished = true
- end
- end
- until nodeFinished
- return actNode
- end
- ]]
- action = {
- {"BOSS_Darby 6 Hit + Finisher","/Global/BOSS_Darby/Offense/Short/Grapples/HeavyAttacks/Catch_Throw","Act/Anim/BOSS_Darby.act"},
- {"BOSS_Darby Unblockable","/Global/BOSS_Darby/Offense/Short/Strikes/Unblockable/HeavyPunchCharge/HeavyPunch","act/anim/BOSS_Darby.act"},
- {"BOSS_Darby Hopback","/Global/BOSS_Darby/Offense/NonCombatActions/Hopback","Act/Anim/BOSS_Darby.act"},
- {"BOSS_Darby Left JAB","/Global/BOSS_Darby/Offense/Short/Strikes/LightAttacks/LeftJab","Act/Anim/BOSS_Darby.act"},
- {"BOSS_Darby Left Hook","/Global/BOSS_Darby/Offense/Short/Strikes/LightAttacks/LeftHook","Act/Anim/BOSS_Darby.act"},
- {"BOSS Russell Overhand","/Global/BOSS_Russell/Offense/Short/Strikes/LightAttacks/OverHand","act/anim/BOSS_Russell.act"},
- {"BOSS Russell Ground Stomp","/Global/BOSS_Russell/Offense/GroundAttack/GroundStomp1","act/anim/BOSS_Russell.act"},
- {"BOSS Russell Double Axe Handle","/Global/BOSS_Russell/Offense/Medium/Strikes/Unblockable/DoubleAxeHandle", "act/anim/BOSS_Russell.act"},
- {"G_Grappler_A Right Hook","/Global/G_Grappler_A/Offense/Short/Strikes/HeavyAttacks/RightHook","Globals/G_Grappler_A.act"},
- {"G_Grappler_A BearHug","/Global/Actions/Grapples/Front/Grapples/GrappleMoves/BearHug","Globals/G_Grappler_A.act"},
- {"G_Grappler_A Boot kick","/Global/G_Grappler_A/Offense/Short/Strikes/HeavyAttacks/BootKick","act/anim/G_Grappler_A.act"},
- {"DO_Striker_A Lariat","/Global/DO_Striker_A/Offense/Medium/HeavyAttacks","Act/Anim/DO_Striker_A.act"},
- {"G_Johnny Overhead kick combo","/Global/G_Johnny/Offense/Special/SpecialActions/LightAttacks","act/anim/G_Johnny.act"},
- {"P_Grappler_A Left Jab Head","/Global/P_Grappler_A/Offense/Short/Strikes/LightAttacks/LeftJabHead","Act/Anim/P_Grappler_A.act"},
- {"P_Grappler_A Left Jab Body","/Global/P_Grappler_A/Offense/Short/Strikes/LightAttacks/LeftJabHead/LeftJabBody","Act/Anim/P_Grappler_A.act"},
- {"P_Striker_A Uppercut","/Global/P_Striker_A/Offense/Short/Strikes/HeavyAttacks/Uppercut","act/anim/P_Striker_A.act"},
- {"BOSS_Russell Chest Counter","/Global/BOSS_Russell/Defense/Evade/EvadeInterrupt/EvadeInterrupt","act/anim/BOSS_Russell.act"},
- {"B_Striker_A Swing Punch","/Global/B_Striker_A/Offense/Short/Strikes/HeavyAttacks/SwingPunch/SwingPunch_R","Act/Anim/B_Striker_A.act"},
- {"P_Bif Left Hook","/Global/P_Bif/Offense/Short/HeavyAttacks/LeftHook","Act/Anim/P_Bif.act"},
- {"P_Bif Right Hook","/Global/P_Bif/Offense/Short/HeavyAttacks/RightHook","Act/Anim/P_Bif.act"},
- {"P_Striker_B 5 Hit Combo","/Global/P_Striker_B/Offense/Short/Grapples/HeavyAttacks/Catch_Throw","act/anim/P_Striker_B.act"},
- {"Nemesis JAB","/Global/Nemesis/Offense/Short/Strikes/LightAttacks/JAB", "Act/Anim/Nemesis.act"},
- {"G_Striker_A Rissing Attacks","/Global/Actions/RisingAttacks/HeavyAttacks/RisingAttacks","Globals/G_Striker_A.act"},
- {"G_Johnny Haymaker","/Global/G_Johnny/Offense/Special/SpecialActions/Grapples/Dash","Act/Anim/G_Johnny.act"},
- -- Add more if you wish.
- }
- animations = {
- -- Animations code:
- "0",
- "05",
- "0_BLOCK_0",
- "1_01",
- "1_02",
- "1_02B",
- "1_02BYourSchool",
- "1_03",
- "1_03_Davis",
- "1_04",
- "1_04_ClearActions",
- "1_05",
- "1_06",
- "1_06_Give",
- "1_07",
- "1_08",
- "1_08_Beatrice",
- "1_08_Fatty",
- "1_08_Give",
- "1_08_GiveNotes",
- "1_08_Idle",
- "1_08_LookAround",
- "1_08_MandyCollpase",
- "1_08_Nerdo",
- "1_08_NerdoNoCake",
- "1_08_NerdoYesCake",
- "1_08_Prefect",
- "1_08_RollDice",
- "1_09",
- "1_10_anims",
- "1_11X1",
- "1_11X2",
- "1_B_ScriptCall",
- "1_G1",
- "1_S01",
- "1_S01_Bathroom",
- "1_S01_Bathroom_Loop",
- "1_S01_Stand_Talking",
- "20",
- "2_01",
- "2_02_Owner",
- "2_03Cnv",
- "2_03i",
- "2_04_Conv",
- "2_05",
- "2_06",
- "2_06_Go",
- "2_07",
- "2_07_Gord",
- "2_08Conv",
- "2_08WeedKiller",
- "2_B",
- "2_G2",
- "2_G2_Anims",
- "2_R03_Conv",
- "2_S04",
- "2_S05",
- "2_S06",
- "3B_JohnnyVincent",
- "3_01",
- "3_01A",
- "3_01C",
- "3_01D",
- "3_02",
- "3_02_Bait",
- "3_03",
- "3_04",
- "3_04_Anim",
- "3_04_End",
- "3_05",
- "3_05TheTenements",
- "3_06",
- "3_08",
- "3_09",
- "3_B",
- "3_G3",
- "3_G3_Conv",
- "3_R09",
- "3_S03",
- "3_S03_Givebottle",
- "3_S10",
- "3_S10_Tags",
- "3_S11",
- "3_S11_O_P_Struggle",
- "3_S11_O_Struggle_Break",
- "3_S11_O_Struggle_Idle",
- "3_S11_P_Struggle_Break",
- "3_S11_P_Struggle_Idle",
- "3_XM",
- "404Conv",
- "4ArmHi",
- "4ArmLow",
- "4_01",
- "4_02",
- "4_03",
- "4_05",
- "4_06",
- "4_06_Glue",
- "4_06_MarbledL",
- "4_06_WaitForJim",
- "4_06_Wizz",
- "4_B1",
- "4_B2",
- "4_B2_Blank",
- "4_B2_JockBossBattle",
- "4_G4",
- "4_G4_Hello",
- "4_G4_Where",
- "5",
- "5_01",
- "5_01_Empty",
- "5_01_Librarian",
- "5_01_PoisonEffect0",
- "5_01_PoisonEffect1",
- "5_01_PoisonEffect1cycle",
- "5_01_PoisonEffect1intro",
- "5_01_PoisonEffect1outro",
- "5_01_PoisonEffect2",
- "5_01_PoisonEffect2cycle",
- "5_01_PoisonEffect2intro",
- "5_01_PoisonEffect2outro",
- "5_02",
- "5_03",
- "5_03_Crazy_Door",
- "5_03_Johnny_In_Cell",
- "5_03_NIS_Gateclose",
- "5_03_NIS_Outro",
- "5_03_Reset",
- "5_03_Sleeping_Orderly",
- "5_03_Sleeping_Orderly_To_Sleep",
- "5_03_Sleeping_Orderly_Wake_Up",
- "5_03_Stand_Talking",
- "5_04",
- "5_05",
- "5_07a",
- "5_09",
- "5_09_Cityhall_Cut",
- "5_B",
- "5_G5",
- "6_02",
- "6_02GDORM",
- "6_B",
- "ABORT",
- "Act",
- "Action",
- "Action1",
- "Action2",
- "Action3",
- "Action4",
- "ActionNode",
- "ActionOpps",
- "Actions",
- "Action_Breakout",
- "ActivateDoor",
- "Active",
- "AddRockets",
- "AdjustGravity",
- "Adult",
- "AdultGrapple",
- "Adult_Hold_escape",
- "Adult_Takedown",
- "Afternoon?",
- "AGymLght",
- "AI",
- "Aim",
- "AimIdle",
- "AimOut",
- "AirGrab",
- "AirGrabGoofy",
- "AirGrabRelease",
- "AirGrabReleaseGoofy",
- "AI_2_R03_HMB",
- "AI_2_R03_MBP",
- "AI_3_R05",
- "AI_BOXER",
- "AI_Dog",
- "AI_EDGAR_5_B",
- "AI_FightTutorial",
- "AI_MASCOT_4_05",
- "AI_Rat",
- "AI_SitTest",
- "Algie",
- "Algie01",
- "Algie03",
- "AlgieCower",
- "ALGIEJACCS",
- "AlgieOhFace",
- "Ali",
- "AliGoofy",
- "AliHigh",
- "AliHighGoofy",
- "AliSpeech",
- "Ambient",
- "Ambient2",
- "Ambient3",
- "AmbientActions",
- "AmbientActions_Opp",
- "AmbientActions_Tired",
- "AmbientActions_VTired",
- "AmbientDice",
- "AmbientGift_FAIL",
- "AmbientSpawn",
- "Ambient_3",
- "Ammo1",
- "Ammo2",
- "Ammo3",
- "AmmoCheck",
- "AnchoredToVehicle",
- "Angry",
- "AniBball",
- "AniDice",
- "Anim",
- "AnimatedLadder",
- "Animation",
- "Animations",
- "AnimLoadTrigger",
- "Anims",
- "Anims2",
- "animstart1",
- "animstart2",
- "animstart3",
- "animstart4",
- "animstart5",
- "animstart6",
- "animstart7",
- "animstart8",
- "animstart9",
- "any",
- "AnyStruggle",
- "AN_DOG",
- "AN_RAT",
- "Apology",
- "Apple",
- "Apple_Smash",
- "ApplyTorch",
- "Area_School",
- "armDrivers",
- "Arm_Lift",
- "AssThrust",
- "AsyBars",
- "AsySwtch",
- "AttachedEffect",
- "AttachMarbles",
- "AttachSign",
- "AttachWeapon",
- "AttackCheck",
- "AttackIdle",
- "Attacks",
- "Attempt",
- "ATTEMPTNODE",
- "Authority",
- "AutoFaceTarget",
- "AutoFireCheck",
- "AutoReversal",
- "AutoReversalOpps",
- "Axehandle",
- "AxeKicks",
- "AxeKick_Grap",
- "AxeKick_Grap_GV",
- "AxeKick_Grap_RCV",
- "Back",
- "BackBounceSmall",
- "BACKBREAK",
- "Backbreaker",
- "BackGrabCrunch",
- "BackPunch",
- "BackUp",
- "bagmrbls",
- "BailOut",
- "BailOutGoofy",
- "Ball",
- "Ball4",
- "Banana",
- "Bank",
- "BarellLadder",
- "Barf",
- "BarksWhileRunning",
- "BarUpHold",
- "Base",
- "baseball",
- "BaseWithCollissionOn",
- "Basketball",
- "bat",
- "baton",
- "Bat_Break",
- "bbagbottle",
- "BBALL_21",
- "BBALL_RESET",
- "BBGun",
- "BBrawl",
- "Bearded",
- "BeardedInit",
- "BearHug",
- "BearHugCyc",
- "BearHugFinish",
- "BeatriceFreakOut",
- "BED_GET_OUT",
- "begin",
- "BeginWorkout",
- "BeingLifted",
- "BellyDown",
- "BellyDownGetUp",
- "BellyUp",
- "BellyUpGetUp",
- "BellyUpGetUpGetUp",
- "BeScared",
- "BiffKO",
- "BigTag",
- "BIKEGAR",
- "BikeGeneralObjectives",
- "Bikes",
- "Billyclb",
- "Blank",
- "Block",
- "BlockHits",
- "Blocks",
- "Block_Lite",
- "bnk",
- "Bodyfall",
- "BODYSHOTDOWN",
- "BODYSHOTUP",
- "BodySlam",
- "BodyslamReversal",
- "BodyslamReversalOpps",
- "Body_fall",
- "Body_Getup",
- "Body_Handle",
- "Body_Slide",
- "Body_Wrestle",
- "BoltCutters",
- "Bomb",
- "BombInToilet",
- "BonusHit",
- "BookAttacks",
- "BookHarass",
- "Books",
- "BookScatter",
- "BOOOOOO",
- "BootKick",
- "BOSS_Darby",
- "BOSS_Russell",
- "Botch",
- "BottleRocketFuse",
- "BottleRocketTrail",
- "BottleRocketTrigger",
- "BounceLegsUp_L",
- "BounceLegsUp_S",
- "BounceSmall",
- "Boxing",
- "BoxingAttacks",
- "BoxingBlocks",
- "BoxingCheer",
- "BoxingEnding",
- "BoxingEnding1",
- "BoxingEnding2",
- "BoxingEnding3",
- "BoxingEnding4",
- "BoxingPlayer",
- "BoxingSpecialKO",
- "BoxingSpeicalKO",
- "BoxingStun",
- "Boxing_Blocks",
- "Box_Punch",
- "Bo_01",
- "Bo_02",
- "Brake",
- "BrakeEnd",
- "BrakeEndRelease",
- "BrakeEnd_Pump",
- "BrakeEnd_Pump2",
- "BrakeEnd_PumpAlt",
- "BrakeEnd_PumpAlt2",
- "BrakeEnd_PumpGoofy",
- "BrakeEnd_PumpGoofy2",
- "BrakeEnd_PumpGoofyAlt",
- "BrakeEnd_PumpGoofyAlt2",
- "BrakeGoofyEnd",
- "BrakeGoofyEndRelease",
- "Break",
- "BreakCyclicAnimation",
- "BreakGive",
- "BreakNode",
- "BreakOff",
- "BreakReceive",
- "Break_GIVE",
- "Break_RCV",
- "Breathe",
- "Breathe_Wait",
- "brick",
- "brocket",
- "BROCKETLAUNCHER",
- "BRSwitch",
- "Btl_Rkt_DryFire",
- "Btl_Rkt_Load01",
- "Btl_Rkt_Load02",
- "Btl_Rkt_Trig",
- "Bucky",
- "Bucky01",
- "Bull",
- "BullHoof",
- "Bullies",
- "Bully",
- "Bully01",
- "Bully02",
- "BullyNerdTease",
- "BullyTaunt",
- "BullyWall_Smoke",
- "BurnStim",
- "BurtonIdle",
- "BurtonPeeDance",
- "BurtonReactions",
- "BURTON_DODGE_007",
- "BURTON_DODGE_011",
- "Busted",
- "BustedInvuln",
- "BustedStatsBank",
- "BustedStim",
- "Button Successfully pressed",
- "ButtPinch",
- "ButtPinchComplete",
- "ButtPinchSick",
- "ButtPinchSickNode",
- "B_Striker_A",
- "B_Striker_B",
- "C2_ArtClass",
- "C31Strt",
- "C4",
- "C5",
- "C6",
- "C7",
- "C8",
- "C9",
- "CafeteriaLady",
- "Calf",
- "Camera",
- "CameraActions",
- "Cameras",
- "CamGroundShake",
- "CAM_BUS_CLS",
- "CanDump",
- "candy",
- "Cannon",
- "CannonInteract",
- "carnies",
- "Carny",
- "CarnyActions",
- "CarnyBail",
- "CarnyDunk",
- "CarnyGame",
- "CarnyHouse",
- "Cars",
- "Casey",
- "Casey01",
- "Casey02",
- "CaseyWait",
- "Casey_01",
- "Catch",
- "CatchBall",
- "CatchMiss",
- "CatchPaper",
- "CatchReact",
- "CatchSuccess",
- "Catch_Throw",
- "CCW",
- "Celebrate",
- "CelebrateA",
- "CelebrateB",
- "CelebrateD",
- "CelebrateTrophy",
- "Chad01",
- "Chap5Trans",
- "Chapter3Trans",
- "Charge",
- "ChargeJump",
- "Charge_Pt2",
- "Cheaters",
- "CheckFrontHitCollision",
- "check_deselect",
- "Cheer",
- "Cheer1",
- "Cheerage",
- "CheerCool06",
- "CheerCool08",
- "CheerCool2",
- "CheerCycle",
- "CheerGen08",
- "CheerGen09",
- "CheerGen3",
- "CheerGirl06",
- "CheerGirl07",
- "CheerGirl11",
- "CheerGirl2",
- "CheerGirl3",
- "Cheering",
- "Cheering01",
- "Cheering02",
- "Cheering03",
- "CheeringAINode",
- "CheerLdr",
- "Cheerleading",
- "CheerNerd1",
- "CheerNerd3",
- "CheerNerd_03",
- "CheerNerd_10",
- "CheerPosh1",
- "CheerPosh_01",
- "CheerPosh_04",
- "CheerRoutineA",
- "CheerRoutineA_00",
- "CheerRoutineA_01",
- "CheerRoutineA_02",
- "CheerRoutineA_03",
- "CheerRoutineA_04",
- "CheerRoutineA_05",
- "CheerUpperBody",
- "Cheer_Anims",
- "Cheer_Cool",
- "Cheer_Cool1",
- "Cheer_Cool2",
- "Cheer_Cool3",
- "Cheer_Cool_11",
- "Cheer_Cool_12",
- "Cheer_Cool_13",
- "Cheer_Cool_14",
- "Cheer_Gen",
- "Cheer_Gen1",
- "Cheer_Gen2",
- "Cheer_Gen3",
- "Cheer_Girl",
- "Cheer_Girl1",
- "Cheer_Girl2",
- "Cheer_Girl3",
- "Cheer_Girl4",
- "Cheer_MsPhillips",
- "Cheer_MsPhillips01",
- "Cheer_Nerd",
- "Cheer_Nerd1",
- "Cheer_Nerd2",
- "Cheer_Nerd3",
- "Cheer_Posh",
- "Cheer_Posh1",
- "Cheer_Posh2",
- "Cheer_Posh3",
- "Cheer_Static",
- "cherryb",
- "CherryBomb",
- "ChewIn",
- "CHEW_START_T",
- "ChickenS",
- "ChickenWarn",
- "ChLeadIdle04",
- "ChLeadIdle05",
- "CHSHIELDA",
- "CHSHIELDB",
- "CHShieldC",
- "Cigarette",
- "CigExhale",
- "CigSmoke",
- "Cinematic",
- "Circle",
- "CityHallTag",
- "class!",
- "Clav",
- "CleanedUp",
- "CleanMedTag",
- "Clear",
- "ClearNode",
- "ClearObjective",
- "Client_3_R05",
- "Climb_ON_BOT",
- "Close",
- "Close5_03",
- "CloseBreak",
- "Closed",
- "ClosedIdle",
- "CloseDoor",
- "CloseGate",
- "CloseToEnd",
- "CloseToEndQuick",
- "Close_StayClosed",
- "Closing",
- "Clothing",
- "Co2",
- "Coach",
- "CoachWhistle",
- "Coast",
- "Coaster",
- "coldbreath",
- "Collapse",
- "CollapseNorth",
- "CollapseWest",
- "Collapsing",
- "Collision",
- "CollisionPedFlags",
- "Combat",
- "CombatActions",
- "CombatAggSpeech",
- "CombatBasic",
- "CombatFearEnd",
- "CombatFearSpeech",
- "CombatIdle",
- "CombatIdleBlock",
- "CombatIdleTurn",
- "CombatIdle_Out",
- "CombatLoco",
- "CombatLocoBasic",
- "CombatStrafeIdle",
- "CombatTaunt",
- "CombatTauntSpeech",
- "CombatTransition",
- "ComeOn",
- "ComeToStopInVehicle",
- "Comic",
- "Comic01",
- "ComicOwner",
- "condition",
- "ConstantinosIdle",
- "Controller",
- "Controller_Node",
- "CONV",
- "ConvInitiate",
- "Cook1",
- "Cook2",
- "Cookin",
- "Cop_Busted_Pin",
- "Cornelius",
- "Cornelius01",
- "Cornelius02",
- "Cornelius03",
- "Coughing",
- "CoughingMandy",
- "Countdown",
- "CoverUp",
- "CowDance",
- "CowDanceA",
- "CowDanceB",
- "CowDanceC",
- "CowDanceD",
- "CowDanceFail",
- "CowDanceMusic",
- "CowDanceMusicStart",
- "CowDanceMusicStop",
- "CowDanceSuccess",
- "Cower",
- "CowerStart",
- "Cower_Block",
- "Cower_Child",
- "Cower_Cycle",
- "Cower_End",
- "Cower_Start",
- "CowFail",
- "CowFlub",
- "CowSucess",
- "CO_OP_PUNCH_2",
- "Crabble",
- "Crabble01",
- "CrawlCycle",
- "Crawl_Cam",
- "Crawl_Release",
- "Crazy_Basic",
- "CreateAuthFight",
- "cricket",
- "Criminal",
- "Cross",
- "Crouch",
- "CrouchActionOppsBase",
- "CrouchAim",
- "CrouchHide",
- "CrouchIdle",
- "CrouchLocoAnims",
- "CrouchLocoBasic",
- "CrouchLocoRun",
- "CrouchLocoTarget",
- "CrouchRelease",
- "CrouchReload",
- "Crouch_Out_Target",
- "Crouch_Tired",
- "Crying",
- "CryLoop",
- "CRYSPEECH",
- "CtrlBx",
- "Cuddle",
- "CustomActionOps",
- "CustomAnim",
- "CustomHitTree",
- "CustomIdle",
- "CustomIdleC",
- "CustomIdleLoop",
- "CustomIdleO",
- "CustomIdleS",
- "CustomIdleX",
- "CustomLoco",
- "CustomPedTree",
- "CutPlan",
- "CutScene",
- "CV_Female_A",
- "CV_Male_A",
- "CV_OLD",
- "CW",
- "Cycle",
- "CycleClear",
- "CyclicIdle",
- "Damage",
- "Damaged",
- "Dance",
- "Dance1",
- "Dance2",
- "DanceA",
- "DanceB",
- "DanceD",
- "Darby01",
- "Darby02",
- "DarbyAI",
- "DARBYIDLE",
- "Dash",
- "DateActions",
- "DavisBrag",
- "DavisKickLadder",
- "DavisShoulder",
- "DavisWait",
- "DavisWaitTired",
- "DB_ALG_IDLE",
- "Dead",
- "DeadCollisionOff",
- "DeadHold",
- "DeadRat",
- "Death",
- "Decal_WallCrack",
- "dec_plate",
- "DeEquip",
- "DeEquipWeapon",
- "Default",
- "DefaultClosing",
- "DefaultOpening",
- "DefaultReset",
- "Default_KEY",
- "Default_KEYLocomotion",
- "Defence",
- "Defense",
- "Defensive",
- "DejectedB",
- "DejectedD",
- "Delay",
- "DeleteBear",
- "Deselect",
- "Destroy",
- "Destroyed",
- "Detaching",
- "DetermineSpeed",
- "DevilFork",
- "Dialog",
- "DiceRolled",
- "Die",
- "Difficulty",
- "DirectionalPush",
- "Disappoint",
- "DisEngage",
- "Disgusted",
- "Dismiss",
- "Dismount",
- "Dismount_No_PlayOnTarget",
- "Disturb",
- "DisturbSnow",
- "Dive_Splash",
- "DoAnim",
- "DoCrying",
- "DoCryingSpeech",
- "DoDamage",
- "Dodge",
- "dodgeball",
- "DodgeballGame",
- "Dog",
- "DogBodyFall",
- "DogChew",
- "DogEatLoop",
- "DogGrowl",
- "DogHurt",
- "DOGIRL_ZOE",
- "DOG_DOBERMAN",
- "DOG_PITBULL",
- "DOG_PITBULL2",
- "DOG_PITBULL3",
- "dolead_edgar",
- "dolead_russell",
- "DontHurt",
- "DontMess",
- "Dooit",
- "Door",
- "DoorFunctions",
- "DoorOnGround",
- "Doors",
- "DoorsDirect",
- "Door_Open",
- "DOPush",
- "DormTV",
- "DoubleAxeHandle",
- "DOUT_IDLE_B_01",
- "DOUT_IDLE_E_01",
- "DOUT_IDLE_G_01",
- "DOUT_IDLE_I_01",
- "Down",
- "DownOnGround",
- "Down_End",
- "DO_Edgar",
- "DO_Grappler_A",
- "DO_Striker_A",
- "DrawMedTag",
- "DrawVandalTag",
- "DRBrace",
- "DrbyVault",
- "Dribble",
- "Drink",
- "Drip",
- "Drop",
- "DropDirect",
- "Dropouts",
- "Dropouts01",
- "Dropouts02",
- "Dropouts03",
- "Dropouts04",
- "DropWeapon",
- "Drop_Anim",
- "Drunk",
- "Drunk3Actions",
- "Drunk3Break",
- "Drunk4Actions",
- "Drunk4Break",
- "Drunk4Detach",
- "Drunk4DetachNode",
- "Drunk_1_Child",
- "DuckCharge",
- "DuckChargeHit",
- "DuffBag",
- "DUMMY",
- "DunkBench",
- "DunkTank",
- "DunkTankMidget",
- "Dunk_Swim",
- "DuvetInteract",
- "EarGrab",
- "Early",
- "EarnA",
- "EarnC",
- "Earnest",
- "Earnest01",
- "Earnest02",
- "Earnest03",
- "EarnestCry",
- "EarnestSpeech",
- "Earnest_01",
- "Easy",
- "Edgar",
- "Edgar02",
- "EdgarBlank",
- "EdgarCocky",
- "EdgarShield",
- "EdnaShrug",
- "eggproj",
- "EggSplat",
- "Egg_Smash",
- "Elbow",
- "EmergencyAnim",
- "Emergency_Static_Anim",
- "Empty",
- "EmptyNode",
- "End",
- "EndCower",
- "EndDropHammer",
- "endHide",
- "EndingNIS",
- "EndingSequences",
- "EndRunning",
- "endTalking",
- "endTease",
- "endTeased",
- "EndWorkout",
- "Entry1",
- "Entry2",
- "Entry3",
- "ErrandCrab",
- "Errand_BUS",
- "Errand_BUS_Detective",
- "Errand_BUS_Drugs",
- "Errand_BUS_Jacket",
- "Errand_BUS_PhotoCash",
- "Errand_IND",
- "Errand_IND_Package",
- "Errand_IND_PACKGET",
- "Errand_IND_PackMon",
- "Errand_RIC",
- "Errand_RIC_Crab",
- "Errand_RIC_LostBear",
- "Errand_RIC_Mailman",
- "Errand_SCH",
- "Errand_SCH_ADMIRE1",
- "Errand_SCH_ADMIRE2",
- "Errand_SCH_Tutorial",
- "Errand_SCH_Tutorial2",
- "Escape",
- "EscapeParametric",
- "EscapeStruggle",
- "Evade",
- "EvadeAttacks",
- "EvadeBack",
- "EvadeBackPunch",
- "EvadeBank",
- "EvadeCounter",
- "EvadeDuck",
- "EvadeDuckPunch",
- "EvadeLeft",
- "EvadeLeftPunch",
- "EvadeRight",
- "EvadeRightPunch",
- "Evades",
- "Evade_Duck",
- "Exec",
- "ExecNodes",
- "Execute",
- "ExecuteBank",
- "ExecuteNodes",
- "Executes",
- "exiting",
- "ExitSkateboard",
- "ExitSkateboardCombat",
- "ExitSkateboardJump",
- "Explosion",
- "ExtWind",
- "FacePunch",
- "FaceTarget",
- "FaceTargetAutoThrow",
- "FaceTargetSpawn",
- "facial",
- "FacingIntended",
- "FactionLeaderNIS",
- "Fade",
- "FadeIn",
- "FAIL",
- "FailAnim",
- "FailNoCondition",
- "Failure",
- "FAIL_PLAYER",
- "Fairy",
- "FakeTry",
- "Fall",
- "Falldown",
- "FallDownGetUp",
- "falldust",
- "falldust02",
- "Falling",
- "FallOff",
- "FallOffBarrels",
- "Fall_Loop",
- "Fall_No_Damage",
- "FalsedMasterOpp",
- "FastBackStep",
- "Fast_Run",
- "CustomLoco",
- "FattyAvoid",
- "FAT_LOOKPANIC_B_01",
- "FAT_LOOKSIDES_A_01",
- "FAT_PICKNOSE_A_01",
- "FAT_SMELLARMPIT_A_01",
- "FeedbackSpawn",
- "FeetSlide",
- "Female",
- "FemaleFight",
- "FemaleTalk",
- "FemFite",
- "Ferris",
- "FF120",
- "Fight_Tutorial",
- "FindTagSpot",
- "Finished",
- "FinishedNormal",
- "FinishedReleaseProp",
- "FinishedShower",
- "FinishedWidescreen",
- "FinishingCross",
- "FINISH_GUT",
- "Fire",
- "FireActions",
- "fireexting",
- "FireExtingSocket",
- "FireMan",
- "FireSequence",
- "FireSpudGun",
- "fire_inv",
- "FistShakeEnd",
- "flag",
- "FlagsAndLua",
- "FlashLight",
- "Flee",
- "FleeObjective",
- "FleeReaction",
- "Flower",
- "FlowerBund",
- "FlowerGive",
- "FMTrapDr",
- "FollowAllyorGirlSpeechPreload",
- "Football",
- "ForcedDesiredWeapon",
- "ForceFeedback",
- "Forearm",
- "Forwards",
- "Forwards_Accurate",
- "FOUNDTARGET",
- "Fountain",
- "FPPassenger3rdPerson",
- "FPPassenger3rdPersonAtRest",
- "FPPassengerGetOn",
- "FrAlrm",
- "freakout",
- "Freaks",
- "Free",
- "FRIENDLYHIT",
- "FrisbeeThrow",
- "Frisk",
- "from",
- "Front",
- "FRONTKNOCKDOWNHARD",
- "FuckYOU",
- "FuckYOUSpecialBoost",
- "FullBodyActionOpps",
- "FunBook",
- "Functions",
- "FunCurtn",
- "FunMiner",
- "FunReapr",
- "FUUUUUUUCKKKKKKKKKK",
- "F_AlgieHitWhine",
- "F_AreLockersAvailable",
- "F_CheckForOutfit",
- "F_CowDance",
- "F_FirstAttack",
- "F_Freakout",
- "F_GrapplePunches",
- "F_HasRoomForMoreTrash",
- "F_Nerds",
- "F_PlantNotDestroyed",
- "F_PlayerAimingInNIS",
- "F_PlayerSleptInBed",
- "F_RusselCalm",
- "F_WakeupInStreet",
- "F_Walk",
- "Gag",
- "GagFemale",
- "GagSound",
- "Galloway",
- "Galloway01",
- "Game_THROW",
- "GarageOpens",
- "Garbagecan",
- "GarbInteract",
- "Gary",
- "Gary1",
- "Gary92",
- "Gary93",
- "Gary97",
- "GaryAI",
- "GaryCrazy",
- "GaryIdleInBed",
- "GaryIntro",
- "GaryLightBag",
- "GaryNIS",
- "GaryPoint",
- "GaryPointAnim",
- "GaryShove",
- "GarySpecialGrapple",
- "GasolinePour",
- "GatClr",
- "Gate",
- "GateExplodes",
- "GateNerd",
- "Gates",
- "GateStanding",
- "Gawk",
- "GeneralObjectives",
- "Generic",
- "GenericBathroomMirror",
- "GenericIdle",
- "GenericWallSmoking",
- "GenericWrestler",
- "GenReactions",
- "GenStandTalking",
- "GEN_THROW",
- "GetBooks",
- "GetBrocketLauncher",
- "GetDiary",
- "GetInAndUseCrane",
- "GetItem",
- "GetMoney",
- "GetOff",
- "GetOff_Attack",
- "GetOn",
- "GetOnCannon",
- "GetOn_Player",
- "GetOut",
- "GetOutBed",
- "GetUp",
- "GetUpBelly",
- "GetUpChoice",
- "GetUpEasy",
- "GetUpEasy2",
- "GetUpHard",
- "GetWeapon",
- "Get_Object",
- "GFIGHT",
- "GiftGive_Speech",
- "Gifts",
- "GirFriend",
- "GirFriendSee",
- "GirFriendSeeHH",
- "GirlFight_Init",
- "GirlFight_Loop",
- "GirlFight_Out",
- "GirlNotice",
- "GirlNutKick",
- "GirlsBathroom",
- "GirlsOutside",
- "GIVE",
- "Give1_07",
- "Give2G2",
- "Give2S04",
- "GiveBagmrbls",
- "GiveBall",
- "GiveBeatrice1_G1",
- "GiveBottle",
- "GiveChocolateBox",
- "GiveChocolates",
- "GiveComicOwner",
- "GiveEarnest_4_01",
- "GiveEdna_2_01",
- "GiveFlowers",
- "GiveHealth",
- "GiveHobo_1_06",
- "GiveInitiate",
- "GiveItem",
- "GiveJohnny3_01",
- "GiveLabNotes1_08",
- "GiveLola3_05",
- "GiveMissPhillips1_S01",
- "GiveMoney",
- "GivePackage_3_09",
- "GivePhotos",
- "GivePt2",
- "GiveSpawned",
- "GiveSuperGlue",
- "GiveUp",
- "GiveUp_Speech",
- "GiveWftbomb",
- "GiveZoe_5_05",
- "Give_Attempt",
- "Give_Attempt_Speech",
- "GIVE_B",
- "Give_Seek",
- "Give_Sequence",
- "Give_Wait",
- "GKFF",
- "Global",
- "GlobalActions",
- "GlobalLoco",
- "Globals",
- "GlueBench",
- "GN_FatGirl",
- "Go",
- "GoingDown",
- "GoKart",
- "GoKartFailure",
- "GoKartVictory",
- "GoodHit01ccccx",
- "GoOff",
- "Gord",
- "Gord01",
- "Grab",
- "GrabBear",
- "GrabKnees",
- "GraffitiCleanup",
- "GrapLocoOpps",
- "Grapple",
- "GrappleAnchor",
- "GrappleAttempt",
- "GrappleAttempt1",
- "GrappleAttempt2",
- "GrappleBreak",
- "Grappled",
- "GrappleExecutes",
- "GrappleLoco",
- "GrappleMoves",
- "GrappleOpps",
- "GrappleRcvWait",
- "GrappleReversalOpps",
- "GrappleReversals",
- "GrappleRotate",
- "Grapples",
- "GrapplesAttempt",
- "GrapplesExecuteNodes",
- "GrappleStrikes",
- "GrappleSuccess",
- "GrappleTarget",
- "GrappleTeach",
- "Grapple_BearHug_Cameras",
- "GRAPPLE_BEARHUG_GIVE",
- "Grapple_Cameras",
- "Grapple_Cams_Low",
- "Grapple_Cam_WeaponStruggle",
- "GrapThorw",
- "GrapThorwLeft",
- "GRAP_HIGH",
- "GRAP_HIGH_RCV",
- "GravityReset",
- "Greaser1",
- "Greaser2",
- "GreaserIdles",
- "GreaserKick_1",
- "GreaserKick_2",
- "GreaserNIS",
- "Greasers",
- "Greasers01",
- "Greasers02",
- "Greet",
- "Greet_Speech",
- "GRES_FISTPALM_A",
- "GRES_FIXHAIR_D",
- "GRES_IDLE_B",
- "GRES_LOOSENUP_A",
- "GRH2_NORTON",
- "grlead_johnny",
- "GROANER",
- "GroinKick",
- "Groin_Kick",
- "Ground",
- "GroundActions",
- "GroundAndWallHits",
- "GroundAttacks",
- "GROUNDHITHEAVY",
- "GROUNDHITLIGHT",
- "GroundKick",
- "GroundKickCharged",
- "GroundMount",
- "GroundPunch",
- "GroundStomp1",
- "GroundStomp2",
- "GroundStomp3",
- "GS_Fat_A",
- "GS_Female_A",
- "GS_Male_A",
- "GuardDog",
- "GuardDogLoopExit",
- "GuardPunchFinish",
- "GuardPunchReversal",
- "Gun",
- "GunHit",
- "GurneyCrouchOut",
- "GurneyKneel",
- "GutKick",
- "GutKick_L",
- "GutKick_R",
- "GutPunch",
- "Gut_Punch",
- "Guy_Laugh",
- "GV",
- "GymCut",
- "GymHoop",
- "GymWLad",
- "G_Grappler_A",
- "G_Johnny",
- "G_Melee_A",
- "G_Ranged_A",
- "G_Striker_A",
- "HammerActions",
- "HammerLiftHold",
- "HammerSwing",
- "HammerSwings",
- "Hand",
- "HandleDoors",
- "HandleRockets",
- "HandleSoundCalls",
- "Handwash",
- "HangOut",
- "Hang_Talking",
- "Hang_Workout",
- "Harassed",
- "Harassing",
- "HarassMoves",
- "HarassSpeech",
- "HarassSpeechExec",
- "Hard",
- "Harrassed",
- "Hattrick",
- "Hattrick01",
- "HEAD",
- "HeadButt",
- "HeadButt_AnticStart",
- "HEADCROSS",
- "HEADHEAVY",
- "HEADHOOK",
- "HEADJAB",
- "HEADLEFT",
- "Headlock",
- "HEADRIGHT",
- "HEADROLLR",
- "HEADSTUN",
- "HealthIncrement",
- "HealthIncrementB",
- "HeavyAttacks",
- "HeavyHits",
- "HeavyKick",
- "HeavyKick2",
- "HeavyKick_FF",
- "HeavyKnee",
- "HeavyLeft",
- "HeavyPunch",
- "HeavyPunch1",
- "HeavyPunch2",
- "HeavyPunchCharge",
- "HeavyPunch_FF",
- "HeavyRight",
- "Held",
- "HelpOut_Speech",
- "Hiding",
- "HighKick",
- "HighKickRelease",
- "HighKickStart",
- "HighStriker",
- "HIT",
- "Hit1",
- "Hit2",
- "Hit3",
- "HitA",
- "HitB",
- "HitC",
- "HitFace",
- "HitFireAlarm02",
- "HitGutCycle",
- "HitHardBack",
- "HitHardFront",
- "HitHardFrontShort",
- "HitImpactLarge",
- "HitImpactSmall",
- "HitReact",
- "HitReactWait",
- "HitsLight",
- "HitStairs",
- "HitTree",
- "HIT_LEG_FRONT_L_FALL",
- "HIT_LEG_FRONT_R_FALL",
- "HMB_2_R03",
- "HoboFly",
- "HoboIdleCycle",
- "HoboOpenGate",
- "Hobo_Blocker",
- "Hold",
- "HOLDNODE",
- "HoldOpen",
- "Hold_Cycle",
- "Hold_Idle",
- "Hook",
- "Hook1",
- "Hook2",
- "Hopback",
- "Hork",
- "However",
- "HUDEnable",
- "HumiliateFlee",
- "HumiliateSpeech",
- "Humiliate_Init",
- "Humiliate_Me",
- "Humiliate_Trip_Kid",
- "HumiliationReact",
- "Humiliations",
- "Humiliation_Cameras",
- "Humiliation_Dead_Arm",
- "Humiliation_Dead_leg",
- "Humiliation_Ear_Grab",
- "Humiliation_Handcrush",
- "Humiliation_Hit_Self",
- "Humiliation_Indian_Burn",
- "Humiliation_Noogie_Spit",
- "Humiliation_Nose",
- "Humiliation_Pee",
- "Humiliation_Slap",
- "Humiliation_Trip_Bigkid",
- "Humiliation_Wedgie",
- "HUMIL_4-10_B",
- "HUMIL_4-10_C",
- "HUMIL_5-8F_A",
- "HUMIL_5-8F_B",
- "HUMIL_5-8VPLY",
- "HUMIL_5-8_A",
- "HUMIL_5-8_B",
- "HUMIL_5-8_C",
- "HUMIL_6-1_A",
- "HUMIL_6-1_B",
- "HUMIL_6-1_C",
- "HUMIL_6-5_A",
- "HUMIL_6-5_B",
- "HUMIL_6-5_C",
- "HUMIL_FAIL",
- "Idle",
- "IdleAnimationChooser",
- "IdleAnimations",
- "IdleDice",
- "IdleFight",
- "IdleJump",
- "IdleLoop",
- "IdleOneFrame",
- "Idles",
- "IdleSpeech",
- "Idle_Anim",
- "Idle_Base",
- "Idle_Overrides",
- "Idle_Regular",
- "Idle_Remove",
- "Idle_Social",
- "If_Large",
- "ImpactSFX",
- "in",
- "Inactive",
- "InCan",
- "IncrementBustedStat",
- "IncrementEscapeStat",
- "IncrementStatKick",
- "IncrementStatPunches",
- "Init",
- "InitCollisionOn",
- "Initialize",
- "InitRockets",
- "InsertOpportunity",
- "Interact",
- "InteractWithToilet",
- "Interruptable",
- "IntoAim",
- "IntoPose",
- "IntroNIS",
- "Invincible",
- "invisible",
- "IsPlayer",
- "ItchingPowder",
- "iz",
- "JAB",
- "JackieKick",
- "JackieKickLAND",
- "JBroom",
- "Jimmy",
- "Jimmy01",
- "Jimmy02",
- "Jimmy03",
- "JimmyBye",
- "JimmyGetGift",
- "JimmyKnock",
- "JimmyLine1",
- "JimmyTag",
- "JimmyTalk02",
- "JimmyThatStupid",
- "JimmyWaits",
- "Jimmy_01",
- "Jimmy_02",
- "Jimmy_Pool",
- "JKICK",
- "JK_LuisWrestle",
- "Jock",
- "JockIdle",
- "JockMed",
- "Jocks",
- "JocksOutro",
- "JOCK_HAMSTRINGS_A",
- "JOCK_IDLE_E",
- "JOCK_SMELLPITS_A",
- "JOCK_STRETCH_B",
- "Johnny",
- "Johnny01",
- "Johnny02",
- "Johnny03",
- "Johnny1",
- "Johnny2",
- "JohnnyCheer",
- "JohnnyIdle",
- "JohnnyShove",
- "Johnny_01",
- "Johnny_02",
- "jointDrivers",
- "Jump",
- "JumpActions",
- "JUST_RightArm",
- "J_Damon",
- "J_Grappler_A",
- "J_Mascot",
- "J_Melee_A",
- "J_Striker_A",
- "KD_DROP_Default",
- "Keepups",
- "KEEP_NODE_ALIVE",
- "KeyPickup",
- "Kick",
- "KickBallSpawn",
- "KickHeavy",
- "kickme",
- "KickMeHit",
- "KickMeReactions",
- "KickMeSign",
- "KickRib",
- "KickScript",
- "KickSwing",
- "KickTaunt",
- "KickThrust",
- "Kick_1_landed",
- "Kick_2_landed",
- "KidAnimations",
- "KirbyCough",
- "KirbyFall",
- "KirbyGetsBall",
- "KirbyInit",
- "Kiss",
- "KISS1",
- "Kiss2",
- "Kiss2Loop_GIVE",
- "Kiss2Loop_RCV",
- "Kiss2_Loop",
- "KISS3",
- "Kiss4",
- "Kiss4Loop_GIVE",
- "Kiss4Loop_RCV",
- "Kiss4_Loop",
- "KISSAdult",
- "KISSB",
- "KissB2A",
- "KissB2B",
- "KissB3A",
- "KissB3B",
- "KissBreak",
- "KissDrop",
- "KissEnd_GIVE",
- "KissEnd_RCV",
- "Kisses",
- "KISSF",
- "KissFinal",
- "KissGrap",
- "KissMeAdult",
- "KissyKissy",
- "Kiss_Cameras",
- "Kiss_Cameras_Fat",
- "Kiss_Cameras_Random",
- "Kiss_GIV",
- "Kiss_GIVE",
- "Kiss_Me_Baby",
- "Kiss_RCV",
- "Knee",
- "Knee2",
- "KneeDrop",
- "KneeDropReversal",
- "Kneel",
- "KneelFeed",
- "KneelIdle",
- "KneelIn",
- "KneeToBodyLStart",
- "Knock",
- "KNOCKDOWN",
- "KnockedOut",
- "Knockout",
- "KnockoutDead",
- "KnockoutHit",
- "KnockoutRecover",
- "KnockOuts",
- "KOReactions",
- "KOSpeechBank",
- "KOSpeechExec",
- "KO_COLLAPSE",
- "Ladder",
- "Ladder_Actions",
- "Ladder_Actions_PED",
- "Landing",
- "LandingGoofy",
- "Late",
- "Laugh",
- "Laugh01",
- "Laugh02",
- "LaughCyclic",
- "Laughing",
- "LaughingSpeechPreload",
- "Laugh_Default",
- "Laugh_Shove",
- "LeadPipe",
- "LEFT",
- "Left1",
- "Left2",
- "Left3",
- "Left5",
- "LeftArm",
- "LeftCollar",
- "LeftDown",
- "LeftFoot",
- "LeftHand",
- "LeftHook",
- "LeftJab",
- "LeftJabBody",
- "LeftJabHead",
- "LeftPunch",
- "LegIn",
- "LegKick",
- "LegKickReleaseMax",
- "LegKickStart",
- "LegSwing",
- "LegSwingFinishr",
- "LEG_FRONT_L_FALL",
- "Leg_Swing",
- "Leon",
- "Less",
- "Level",
- "LE_Orderly_A",
- "Librarian",
- "Librarian_01",
- "Librarian_02",
- "Librarian_03",
- "lid",
- "Lid_Blocks",
- "LightAttacks",
- "LightBomb",
- "LightFountain",
- "LightHits",
- "ListenAnims",
- "Listening",
- "Load",
- "LoadAnims",
- "LoadBrocket",
- "Loaded",
- "LoadSpawn",
- "LoadWait",
- "Locked",
- "Locked1_08",
- "Locker",
- "LockerStuff",
- "Lock_Picking",
- "Lock_Picking_Loop",
- "Lock_Picking_Loop_To_Idle",
- "Loco",
- "Locomotion",
- "LocomotionExecutes",
- "LocomotionOverride",
- "Locomotions",
- "LocomotionSpawn",
- "Locomotion_Move",
- "LocoOverride2H",
- "LocoTracks",
- "Lola",
- "Lola01",
- "Long",
- "LongChoose",
- "Look",
- "LookAround",
- "LookLayer_1",
- "LookLayer_2",
- "LookRight",
- "Look_B",
- "LOOP",
- "LoopPicking",
- "LostGame",
- "LowerBody",
- "lua",
- "Lucky",
- "LuckyWait",
- "LuisIntro",
- "Magnetized",
- "main",
- "MakeOut",
- "MAKING_OUT",
- "Mandy",
- "Mandy01",
- "MandyFreak",
- "MandyStand",
- "MandyTalk",
- "MandyTalk02",
- "MandyTalk03",
- "MandyWait",
- "marble",
- "Marbles",
- "Mascot",
- "Mascot01",
- "MascotActions",
- "MascotDance",
- "MascotDancing",
- "MascotPool",
- "MassagingLeg",
- "MasterSpawns",
- "MazeLookAround",
- "MBP_2_R03",
- "Medium",
- "Medum",
- "MeetRussell",
- "Melee",
- "Melvin",
- "Melvin01",
- "MelvinCheers",
- "Mermaid",
- "MermaidIdle",
- "MGBaseballToss",
- "MGMusic",
- "MGSocPen",
- "MG_BallToss",
- "MG_DunkTank",
- "Midgets",
- "MINIDUNK",
- "Minigame",
- "MINI_LOCK",
- "MirrorActions",
- "MirrorIdle",
- "mission",
- "Mission505",
- "MissionCower",
- "MissionLookAround",
- "Missions",
- "MissionSpec",
- "MISSION_2",
- "Mock",
- "Mock1",
- "Models",
- "MonitorOnce",
- "monkeywrench",
- "MonLoopStop",
- "Morning??",
- "MoshOut",
- "MotionController",
- "Mount",
- "MountFLIP",
- "MountHitBase",
- "MountIdle",
- "MountOpps",
- "MountRCVFlags",
- "MountReversalPunches",
- "MountReversals",
- "MountReversalToPunch",
- "Mounts",
- "Mouth",
- "MouthCig",
- "Ms_Phillips",
- "Ms_Phillips01",
- "Ms_Phillips02",
- "Ms_Phillips03",
- "MusicPlayerActions",
- "MuzzleFlash",
- "M_2_R03_01",
- "M_2_R03_02",
- "M_2_R03_03",
- "NC_Loco",
- "ndh1a_algernon",
- "Neck",
- "NeedInit",
- "NegativeReaction",
- "Nemesis",
- "nemesis_gary",
- "NerdBooks",
- "NerdBooksB",
- "NerdbooksC",
- "NerdBooksD",
- "NerdbooksE",
- "NerdBooks_Hold",
- "NerdCheer",
- "NerdHook",
- "NerdMed",
- "Nerds",
- "Nerds01",
- "Nerds02",
- "Nerds03",
- "NERDS_IDLE_D",
- "NERDS_RUBHEAD_A",
- "NERDS_SCRATCHARSE_A",
- "NerdTeased",
- "New",
- "NewFall",
- "NewKid",
- "NewKidBreak",
- "NewLocoAnims",
- "newsroll",
- "NewSweater",
- "NIS",
- "NISend",
- "NISJocksTaunt",
- "NISLOLA",
- "NISPINKY",
- "NISs",
- "NIS_1_08_1",
- "NIS_3_S03_GiveCas",
- "NIS_3_S03_GiveHat",
- "NIS_3_S03_GiveVan",
- "NIS_Animations",
- "NIS_Anims",
- "NIS_SUCCESS",
- "NLockA",
- "NoAnimation",
- "NoAuthorityInView",
- "Node:",
- "NoEffect",
- "non",
- "NonCombatActions",
- "NonCombatStrafe",
- "NONE",
- "NonMasher",
- "NonWeapon",
- "Normal",
- "Norton",
- "Norton01",
- "NortonAI",
- "NortonSwing",
- "NoseWipe",
- "NotMoving",
- "NotSpectator",
- "NotTired",
- "NotUseable",
- "NotUsed",
- "NPC",
- "NPC1_09",
- "NPCFacial",
- "NPCGetItem",
- "NPCGetup",
- "NPC_Adult",
- "NPC_GENERIC",
- "NPC_Love",
- "NPC_MASCOT",
- "NPC_Shopping",
- "NPC_Spectator",
- "NPC_WAIT",
- "NPC_Winning",
- "NULL",
- "N_Earnest",
- "N_Melee_A",
- "N_Ranged_A",
- "N_Striker_A",
- "N_Striker_B",
- "ObjCompleted",
- "ObjectiveOptions",
- "OBJECTIVES CLEARED!",
- "Objectives",
- "OBJECTS_3",
- "OBSDoor",
- "ObserverLoops",
- "Obstruction_Check",
- "Off",
- "Offense",
- "OhFace",
- "On",
- "OnBike",
- "OneShot",
- "OneShotDialog",
- "OnGround",
- "OnGroundBounce",
- "ON_BOT",
- "On_Ground",
- "Open",
- "OpenCut",
- "OpenDoor",
- "OpenFoyeurDoor",
- "OpenGate",
- "OpenHold",
- "Opening",
- "OpenSecondFloorDoor",
- "OpenToEnd",
- "OpenToEndQuick",
- "OpenTSGate",
- "OpponentDefeated",
- "Opps",
- "OrderlyGrapple",
- "OrderlyPatrol",
- "OrderlyPatrol_Child",
- "Orderly_Busted",
- "OutOfCarFail",
- "OUTRO",
- "OverHand",
- "OverHandR",
- "PaintedMan",
- "Parametric",
- "ParametricDoor",
- "ParametricRun",
- "ParametricTagging",
- "PatrolDialogue",
- "PatrolMonitor",
- "PayRussell",
- "Peanut",
- "PedDrawMedTag",
- "PedPropActions",
- "PedPropsActions",
- "Peds",
- "PedUnderHood",
- "Pee",
- "PeeDance",
- "PeeSelf",
- "PeeStart",
- "PeeStop",
- "Pelvis",
- "PerformCleanup",
- "PerformTag",
- "Pete94",
- "Pete96",
- "PeteCan",
- "Peter",
- "Peter01",
- "PeterFistShake",
- "PeterHit",
- "PeteSit",
- "PeteyUseCrane",
- "PF_Basic_A",
- "Phillips",
- "Phillips01",
- "PICKING",
- "PickKiss",
- "Picklock",
- "Pickup",
- "PickupAct",
- "PickUpActions",
- "PickupCandyAct",
- "PickupCandyEat",
- "PickupDefault",
- "PickupDice",
- "PickupPropHack",
- "PickupStats",
- "PickupTorch",
- "PickupWeapon",
- "PinchBum",
- "Pinky",
- "Pinky01",
- "Pinky02",
- "Pinky03",
- "Pinky04",
- "PinkyWand",
- "PissSelf",
- "PlaceFountain",
- "PlaceIt",
- "Planting",
- "PlantStinkbomb",
- "Platform",
- "PLAY",
- "PlayAnim",
- "PlayAnimationCyclic",
- "PlayDamageSound",
- "Player",
- "Player01",
- "Player02",
- "Player03",
- "PlayerAI",
- "PlayerAlgie",
- "PlayerBadFailure",
- "PlayerBucky",
- "PlayerCornelius",
- "PlayerCornelius02",
- "PlayerEnd",
- "PlayerFacial",
- "PlayerFail",
- "PlayerFallOffBike",
- "PlayerGetUp",
- "PlayerGoodVictory",
- "PlayerIdle",
- "PlayerLookAround",
- "PlayerMelvin",
- "PlayerOnGround",
- "PlayerOutro",
- "PlayerPickupSlingshot",
- "PlayerReactions",
- "PlayerScratch",
- "PlayerSit",
- "PlayerStand",
- "PlayerStretch",
- "PlayerTaunt",
- "PlayerVictory",
- "PlayerVictory01",
- "PlayerVictory03",
- "PlayerWet",
- "PlayerWin",
- "Player_01",
- "Player_02",
- "PLAYER_BULLIES",
- "Player_Tired",
- "Player_VTired",
- "Player_Winning",
- "PlayOnTarget",
- "PlayOpenAnim",
- "PlayShow",
- "PlaySocialAnimation",
- "PlaySocialInitialReaction",
- "Point",
- "PointAtPlayer",
- "PointAtRussel",
- "PointAtSwitch",
- "PointWarn",
- "POIPoint",
- "poison",
- "PoisonAnims",
- "PoisonGas",
- "PoisonSpray",
- "POI_Booktease",
- "POI_Cafeteria",
- "POI_ChLead",
- "POI_Gen",
- "POI_Smoking",
- "POI_Telloff",
- "POI_WarmHands",
- "POI_Worker",
- "polo",
- "pompom",
- "PomShake",
- "poolcue",
- "POpenSide",
- "POpenUp",
- "PositiveReaction",
- "PostGetOff",
- "PostHit",
- "potato",
- "PotatoSmokeTrail",
- "Powerbomb",
- "PowerDown",
- "Powerslide",
- "PowPunchA",
- "PowPunchB",
- "PracticeCharge",
- "Pranks",
- "Prefect",
- "PrefectBustDialogue",
- "PrefectChew",
- "PrefectEdwardWarn",
- "Prefect_Busted",
- "PreFireWait",
- "PreloadSpeech",
- "PrepHouse",
- "PREPHOUSE_PLANTAREA",
- "PrepIdle",
- "PrepMed",
- "Preppies",
- "Preppies01",
- "Preppies02",
- "Preppies03",
- "Preps",
- "PREP_IDLE",
- "PREP_PREP_IDLE_A",
- "PREP_TIME_CHECK_2",
- "PREP_WIPE_SLEEVES_B",
- "PreSpeech",
- "Primary",
- "PrincipalDialogue",
- "PriOff",
- "ProjAttack",
- "Projectile",
- "PropClosed",
- "PropInteract",
- "PropInteractLoco",
- "PropOpened",
- "PropStuffTarget",
- "Prop_Kik",
- "PSheild",
- "Puke",
- "PukeExec",
- "PukeOnDemand",
- "Pull_In_heavy",
- "Pull_Up",
- "Pump2",
- "PumpGoofy2",
- "Punch",
- "Punch1",
- "Punch2",
- "Punch3",
- "punchbag",
- "PunchbagAI",
- "PunchBagBS",
- "PunchHands",
- "PunchHeavy01",
- "PunchHeavy02",
- "PunchLite01",
- "PunchLite02",
- "PunchSpawn",
- "Punch_Hold_Idle",
- "Punch_Swing",
- "PunishmentHit",
- "Punishment_Hold",
- "Push",
- "Pushback",
- "PushFwd",
- "Pushoff",
- "PushPlayer",
- "Pushups",
- "PutAway",
- "PutOutCigEnd",
- "pVase_proj",
- "Pwr_Punch_Rels",
- "pxCshld",
- "pxSitStl",
- "Px_Bed",
- "Px_Garb",
- "Px_Ladr",
- "Px_Sink",
- "Px_Tlet",
- "Px_Tree",
- "P_Bif",
- "P_Grappler_A",
- "P_Striker_A",
- "P_Striker_B",
- "P_Walk",
- "QuickIdle",
- "Quick_Release_Cam_Bank",
- "Race",
- "RaceVictory",
- "Rail",
- "RainBreak",
- "Random",
- "RandomLockState",
- "Ranged",
- "RangedWeaponActions",
- "RatKick",
- "RatPacking",
- "RAT_PED",
- "RBandBall",
- "Rcv",
- "RcvWait",
- "Rcv_NPC",
- "RCV_PT2",
- "Rcv_Sequence",
- "Rcv_Wait",
- "ReactionAnims",
- "ReactionLoops",
- "Reactions",
- "Reactions_Shared",
- "REAC_BRING_IT",
- "REAC_COMEON",
- "Rear",
- "Rebuff",
- "Receive",
- "ReceiveIdle",
- "ReceiveWait",
- "Receive_Speech",
- "RecruitRussell",
- "RefCounting",
- "Release",
- "ReleaseAnimGroup",
- "ReleaseGroup",
- "ReleaseGroup_Child",
- "ReleaseProp",
- "Release_Cam",
- "Release_Cam_Bank",
- "RELEASING",
- "Reload",
- "RemoveAllWeapons",
- "RemoveBall",
- "RemoveRocketsInCase",
- "RemoveWeapons",
- "RemoveWeapons_LH",
- "Repunch1",
- "Repunch2",
- "Repunch3",
- "Rescue",
- "Reset",
- "resetTad",
- "reset_flags",
- "Restart",
- "Results",
- "Resume",
- "Retard_Loco",
- "ReturnToAim",
- "Reversal",
- "ReversalOpps",
- "Reversals",
- "RibKick",
- "Ride",
- "RideMe",
- "Right",
- "Right2",
- "Right4",
- "RightArm",
- "RightArmDamage",
- "RightCross",
- "RightDom",
- "RightFoot",
- "RightHand",
- "RightHook",
- "RightPunch",
- "RightStomach",
- "RisingAttacks",
- "RisingAttck",
- "Robbed",
- "Robbednode",
- "Rochambeau",
- "RochambeauNIS",
- "Roll",
- "RollDice",
- "Rolled",
- "RooftopAttacker",
- "ROOT",
- "RoundHouseKick_L",
- "RSGrDoor",
- "Rumble",
- "RumbleNorth",
- "RumbleWest",
- "Rummage",
- "RummageInDuffel",
- "Run",
- "RUNATTACKH",
- "RUNATTACKL",
- "RunBasic",
- "RunController",
- "RunInside",
- "RunLoco",
- "RunLocoAnims",
- "RunningAttacks",
- "RunningAttacksDirect",
- "RunningTakedown",
- "RunPunch",
- "RunPunchBackToRun",
- "RunPunchFF",
- "RunShoulder",
- "RunShoulderBackToRun",
- "RunShoulderFF",
- "RunStart",
- "RunStop",
- "RunStrafeMode",
- "RunTired",
- "Run_StartLoco",
- "Run_Stop",
- "Run_To_Idle",
- "RusellFallOffBike",
- "RuslSwing",
- "RusselAI",
- "Russell",
- "Russell01",
- "Russell02",
- "Russell03",
- "RussellAlley",
- "RussellHide",
- "RussellLoco",
- "Russell_NIS",
- "RUSS_ROAR",
- "SACKED",
- "SANTA_END",
- "SANTA_START",
- "SAUTH_A",
- "SAUTH_F",
- "SAUTH_U",
- "SaveAlgieBooks",
- "SaySomething",
- "sbarels1",
- "SBULL_A",
- "SBULL_F",
- "SBULL_S",
- "SBULL_U",
- "Scared",
- "SCBELL",
- "Scenario",
- "ScenarioAccepted",
- "ScenarioDialog",
- "ScenarioGive",
- "ScenarioObjective",
- "ScenarioOpen",
- "ScenarioOptions",
- "ScenarioReceive",
- "Scenarios",
- "ScenarioSeek",
- "ScenarioWait",
- "ScenGreetBoyAnim",
- "SchoolGatesNIS",
- "scObsDr",
- "Scream",
- "ScriptCall1",
- "ScriptCalls",
- "Scripted",
- "ScriptedAI",
- "ScriptedProj",
- "ScriptedProjtrack",
- "ScriptedPropInteract",
- "ScrKick",
- "Scuff",
- "SeatGetOn",
- "SecIdle",
- "SecretaryGetUp",
- "SecStart",
- "SeeAttacker",
- "SeeBreak",
- "Seek",
- "SeekEntity",
- "Select",
- "SelectActions",
- "Sequences",
- "set",
- "SetHealth",
- "SetPlayerInvuln",
- "SetTagDone",
- "SetTargetInvuln",
- "Setting",
- "SetupPoster",
- "SFAT_A",
- "SFAT_F",
- "SFAT_I",
- "SFAT_S",
- "SFX",
- "SFXSpawn",
- "SGEN_A",
- "SGEN_F",
- "SGEN_I",
- "SGEN_S",
- "SGIRL_A",
- "SGIRL_D",
- "SGIRL_F",
- "SGIRL_S",
- "ShakeFist",
- "Shields",
- "ShieldWeapons",
- "ShitStomp",
- "ShootActions",
- "Short",
- "ShortDarby",
- "ShortIdle",
- "Shots",
- "Shots_Idle",
- "Shoulder",
- "ShoulderButt",
- "ShoulderButt_Release",
- "ShoulderButt_Start",
- "ShoulderSlam",
- "Shove",
- "Shove2HandExecute",
- "Shove_Punch",
- "Shove_Still",
- "Showering",
- "ShutOff",
- "SiameseTwinsLoad",
- "SignDetach",
- "SimpleIdle",
- "SimpleLoco",
- "Single",
- "Sit",
- "SitHigh",
- "SitLoop",
- "SitOnWall",
- "SittingGirls",
- "Sitting_Boys",
- "Sitting_Down",
- "Sit_End",
- "Sit_End2",
- "Sit_GirlEnd",
- "Sit_GirlIdle",
- "Sit_GirlTalk",
- "Sit_Idle",
- "Sit_Smoke_Idle",
- "Sit_Smoke_Start",
- "Sit_Start",
- "Sit_StartGirl",
- "Sit_Talk",
- "Sk8board",
- "SK8_Examine",
- "SkateBoard",
- "SkateboardWallHit",
- "SkateFall",
- "SkateLand",
- "SkateOllieLand",
- "SkateOllieUp",
- "SkatePush",
- "Skeleton",
- "SkeletonInit",
- "Slap",
- "Slasher",
- "sledgehammer",
- "SledgeHamrHit",
- "Sleep",
- "SlideDust",
- "SlingShot",
- "SLNGSHT_PULL",
- "SloppyAttacks",
- "SmashInnaFace",
- "SmashInnaFaceStink",
- "SmellSelf",
- "Smell_Pits",
- "smoking",
- "SNERD_A",
- "SNERD_I",
- "SNERD_S",
- "SnoBallPicUp",
- "SNOBALL_FACEHIT",
- "snowball",
- "SnowShovel",
- "SnowShwl",
- "snwballb",
- "SocBall",
- "Social",
- "SocialAcceptApology",
- "SocialAngryShove",
- "SocialAnims",
- "SocialApology",
- "SocialBringItOn",
- "SocialChitChat",
- "SocialDismissShrug",
- "SocialExecute",
- "SocialExtort",
- "SocialFlee",
- "SocialFleeSpeechPreload",
- "SocialFollow",
- "SocialGreeting",
- "SocialHumiliateAttack",
- "SocialInitialReaction",
- "SocialInstigatorFaceForGreet",
- "SocialInstigatorGreet",
- "SocialInstigatorMoveToGreet",
- "SocialInstigatorPreloadComplete",
- "SocialInstigatorWait",
- "SocialInsult1",
- "SocialInsult1SpeechPreload",
- "Socializing",
- "SocialLaugh",
- "SocialLostTemper",
- "SocialLostTemperSpeechPreload",
- "SocialOpps",
- "SocialPraise",
- "SocialReactAngry",
- "SocialReactCower",
- "SocialReactDontHurt",
- "SocialStopHand",
- "SocialTargetFaceForReact",
- "SocialTargetMoveToReact",
- "SocialTargetPreloadComplete",
- "SocialTargetReaction",
- "SocialTargetWait",
- "SocialTattle",
- "SocialWantGift",
- "SocialWave",
- "Social_Actions",
- "Social_Combat",
- "Social_Speech",
- "socket",
- "SocketChange",
- "SodaMach",
- "soking",
- "Somezink",
- "Sounds",
- "Special",
- "SpecialActions",
- "SpecialFire",
- "SpecialPuke",
- "Specials",
- "SpecialStart",
- "Special_Init",
- "SpecificObjectives",
- "SpecLike",
- "SpecSpeech",
- "SpecSpeechHate",
- "SpecSpeechLike",
- "SpectatorAnims",
- "SpectatorHateWait",
- "SpectatorLikeWait",
- "SpectatorSpawn",
- "SpectatorWait",
- "Speech",
- "SpeechGen",
- "SpeechPreload",
- "SpeechPreloadNone",
- "Speech_Preload",
- "Spine",
- "SPINE1",
- "Spine2",
- "SPINECONTROLHACK",
- "Spit",
- "SpitHand",
- "Spit_Wrestle",
- "SplitBody",
- "Sprawl",
- "Spray",
- "SprayAttackRun",
- "Spraycan",
- "SprayFrontRun",
- "SprayFrontRun2",
- "SprayFrontRun_Release",
- "SprayGun",
- "Spray_A",
- "Spray_Big_1",
- "Sprint",
- "SprintBasic",
- "SprintController",
- "SprintDeplete",
- "SprintDepleteExec",
- "SprintLocoAnims",
- "SpudG",
- "SpudGunDryfire",
- "SpudGun_Fire",
- "SpudGun_Reload",
- "Square",
- "Squid",
- "SSWhip",
- "StanceTransition",
- "Stand",
- "StandBackUp",
- "StandIdle",
- "Standing",
- "StandingReversals",
- "StandingSmoke",
- "Star",
- "Start",
- "StartAnimations",
- "sTARTIdle",
- "startOpen",
- "StartRun",
- "StartUsing",
- "StatsExecutes",
- "Stay",
- "Steal",
- "StealCostumeCut",
- "StealthDoor",
- "StealthWalk",
- "Steal_Easy",
- "SteamReaction",
- "StepAwayEnd",
- "StepBackMoshOut",
- "StimBank",
- "Stimuli",
- "StinkBomb",
- "Stinky",
- "STINK_REACT",
- "Stink_Trap",
- "STNKBMB_SMASH",
- "StompIn",
- "StompRCVCycle",
- "Stop",
- "StopBathroom",
- "StopCheering",
- "StrafeBase",
- "StrafeBasic",
- "StrafeBasicLocoOpp",
- "StrafeIdle",
- "StrafeLocoBasic",
- "StrafeLocoBasicAnims",
- "StrafeLoco_Opps",
- "StraightenCollar",
- "StraightPunch",
- "Strike",
- "StrikeOut",
- "StrikeReversalOpps",
- "Strikes",
- "Strong",
- "Struggle Detected",
- "struggle",
- "StruggleFeedback",
- "StruggleOn",
- "StrugglesOff",
- "StubItOut",
- "StuffGrap",
- "StuffPooBag",
- "StunControl",
- "Stuners",
- "Success!!",
- "Success",
- "SuccessHi1",
- "SuccessHi2",
- "SuccessHi3",
- "SuccessMed1",
- "SuccessMonitor",
- "supermarble",
- "supersling",
- "superspud",
- "SuperSpudG",
- "SuperUppercut",
- "SurprisedM1A",
- "SurprisedM2A",
- "SweepFloors",
- "SwimAnims",
- "SwimRipples",
- "SwimRipplesStrong",
- "Swim_Fwd",
- "Swim_Slow",
- "Swing",
- "Swing2",
- "Swing3",
- "SwingLeftExec",
- "SwingPunch_L",
- "SwingPunch_R",
- "SwingRightExec",
- "Swirlie",
- "SwirlTargSpeech",
- "Switch",
- "Switcheroo",
- "Switcheroo2",
- "Swng",
- "Sxy_Impatient",
- "S_Walk",
- "TadCloseShutters",
- "TadRebuff",
- "TadReject",
- "TadShutters",
- "tag1",
- "Tagged",
- "Tags",
- "TagSmall",
- "TagSuccess",
- "Take",
- "Takedown",
- "Takedown_miss",
- "Talk",
- "TalkAnims",
- "Talking",
- "TalkingLoops",
- "TandemGrapple",
- "TandemGrapple_ACTIVE",
- "TANDEMHIT",
- "Target",
- "TargetAnimations",
- "TargetBreathe",
- "TargetGesture",
- "Split_Body_Hits",
- "TargetOrientation",
- "TargetPoint",
- "Idle_Check",
- "P_Run",
- "Idle_A",
- "Idle_B",
- "Idle_C",
- "Idle_D",
- "Walk_StartLoco",
- "SaunterBasic",
- "Saunter_StartLoco",
- "TargetReactions",
- "TargetType",
- "TARGET_ABORT",
- "TattooShop",
- "Taunt",
- "Taunt01",
- "Taunt04",
- "Taunt1",
- "Taunt2",
- "Taunt3",
- "TauntLoop",
- "TauntOnce",
- "TauntPlayer",
- "Taunts",
- "TauntStats",
- "Taunt_A",
- "Taunt_B",
- "Taunt_C",
- "Taunt_Lose",
- "Taunt_Shove",
- "Taunt_Speech_HIGH_ENG",
- "Teacher",
- "TeacherChew",
- "TeacherFinishClass",
- "TeacherSpeaking",
- "Ted01",
- "teddybear",
- "Tell_Off",
- "Test",
- "TestConv_2Ped",
- "TE_Female_A",
- "TE_Male_A",
- "TE_Sitting",
- "ThankYou",
- "THE",
- "THIS_IS_A_HACK",
- "Threaten",
- "ThroatGrab",
- "ThroatGrab_Rcv",
- "Throw",
- "ThrowActions",
- "ThrowBombs",
- "ThrowFinish",
- "ThrowFrisbee",
- "Thrown",
- "ThrownActions",
- "ThrowStart",
- "ThrustKick",
- "Tired",
- "TiredActions",
- "TiredLoop",
- "Tired_UBO",
- "Tired_Upperbody",
- "Tired_UpperBody_Spawn",
- "TO",
- "Tobias01",
- "ToGetUp",
- "Toilet",
- "ToolBox",
- "Tools",
- "Torch",
- "TorsoFront1",
- "TorsoFront2",
- "Toss",
- "TossBrush",
- "TossStinkbomb",
- "TO_DOCKWORKER",
- "TO_GN_WORKMAN",
- "TO_INDUSTRIAL",
- "TO_MILLWORKER",
- "TO_Orderly",
- "to_orderly2",
- "TO_Siamese",
- "TrainingPlayer",
- "Tray_Hold",
- "Tray_Scatter",
- "TreadWater",
- "tree",
- "TreeClimb",
- "TreeFall",
- "TreeIdle",
- "Trellis",
- "Trellis_Actions",
- "TrentGreet",
- "Triangle",
- "Triggered",
- "TRIPHARASS",
- "Trophy",
- "TroyAttacks",
- "TrueEmptyNode",
- "TryClothesAnims",
- "TRYING",
- "TryingOn",
- "TryOpen",
- "Try_Clothes",
- "TSGate",
- "TurfBreak",
- "Turn",
- "Turning",
- "Turning_HeadTrack",
- "TurnOnSpot",
- "TurnStart",
- "TurnToFace",
- "Turn_End",
- "TutorialTags",
- "twobyfour",
- "UBO_Arms_Hd_Sp",
- "UBO_Checks",
- "UBO_Execute",
- "UBO_HD_SP",
- "UBO_LARM_HD_SP",
- "UBO_RARM_HD_SP",
- "umbrella",
- "Umpire",
- "unarmed",
- "Unblockable",
- "Unblockable2",
- "Unique",
- "Unlock",
- "Unlocked",
- "Unlocks",
- "Unoccupied",
- "UP",
- "UpperBody",
- "UpperBodyOverrides",
- "UpperBody_ALL",
- "UpperCut",
- "UpperCutFF",
- "UpperLeg",
- "Use",
- "Useable",
- "UseMonitor",
- "UseOverride",
- "UseSoccerGoal2",
- "UseSoccerGoal3Old",
- "UseSoccerGoalEnd",
- "UseSoccerGoalStart",
- "UseSpudCannon",
- "Vance",
- "Vance01",
- "Vance02",
- "VanceWait",
- "VandalTag",
- "Vehicles",
- "VFlyTrap",
- "Victim",
- "Victim2",
- "VictimLoop",
- "Victory",
- "Victory_Taunt",
- "Vomit",
- "Vomit2",
- "Vomit3",
- "VomitStun",
- "VTiredActions",
- "Wait",
- "WaitForAnims",
- "WaitForInput",
- "WaitForObjective",
- "WaitForPlayer",
- "WaitForPlayerMoving",
- "WaitForVictim",
- "WaitInside",
- "WakeUp",
- "WakeUpBank",
- "WakeUp_Anywhere",
- "WAKEUP_PUBLIC1",
- "Wake_Up_Cam",
- "Wake_Up_Cam_2",
- "Walk",
- "WalkBasic",
- "WalkStop",
- "WalkTOWall",
- "Walk_Speeds",
- "Walk_StartLoco",
- "WallClimb",
- "WallHits",
- "WallSmash",
- "Wall_Break",
- "Wall_End",
- "WALL_HIT",
- "Wall_Hold",
- "Wall_Idle",
- "Wall_Lean",
- "Wall_Smoke",
- "Wall_Smoke_A",
- "Wall_Smoke_B",
- "Wall_Smoke_Idle",
- "Wall_Smoke_Idle_Child",
- "Wall_Smoke_Start",
- "Wall_Smoke_Stub",
- "Wall_Start",
- "WantsToSmoke",
- "WarmingHandsLoop",
- "WarmthFactor",
- "Wash01",
- "WashHands",
- "WaterCausticsParent",
- "WaterFaucet",
- "WaterPipe",
- "Wave",
- "WaveAtSecretary",
- "WaveAtSecretary_Child",
- "WaveToSec",
- "WBALLOON",
- "WBrush",
- "WBWet",
- "WB_Splash",
- "WCamera",
- "WDigCam",
- "WDish",
- "Weak",
- "WeakPed",
- "WEAPON",
- "WeaponActions",
- "WeaponAttach",
- "WeaponCrouch",
- "WeaponDetach",
- "WeaponDrop",
- "WeaponFire",
- "WeaponIdle",
- "WeaponInit",
- "WeaponLoco",
- "WeaponRemoval",
- "WeaponRun",
- "Weapons",
- "WeaponSelect",
- "WeaponSocial",
- "WeaponSteal",
- "WeaponStrafe",
- "WeaponWalk",
- "WedgieAttack",
- "WedgieAttackComplete",
- "WedgiePull",
- "WedgieReceive",
- "WeedKillerSpray2",
- "Welcome",
- "WFireExt",
- "Wfrisbee",
- "Wftball",
- "WFtBomb",
- "WhatsUp_Speech",
- "WHatSVase",
- "WHatVase",
- "WheelBarrowInteract",
- "Whistle",
- "Windmill_L",
- "Windmill_R",
- "WinRaceNIS",
- "with",
- "WonderNIS",
- "WonGame",
- "Work",
- "Workout",
- "Workout_Child",
- "Worth",
- "WPCANNON",
- "WProps",
- "WrestlingACT",
- "WrestlingNPC",
- "wrong!",
- "Wtennis",
- "WTRAY",
- "wtrpipe",
- "wtrpipeB",
- "wtrpipeC",
- "wtrpipeD",
- "w_bunchofphotos",
- "W_Candy",
- "w_chocbox",
- "w_crab",
- "W_Crutch",
- "W_DeadRat",
- "W_Dirt",
- "W_DrugBttl",
- "W_Flashlight",
- "W_Fountain",
- "W_Itch",
- "W_MONEY",
- "w_package",
- "W_PGun",
- "W_PRANK",
- "W_ScHouse",
- "W_Snowball",
- "yardstick",
- "Yay",
- "Yrdstk_Break",
- "Zoe",
- "Zoe01",
- "Zoe02",
- "Zoe03",
- "ZoeDistract",
- "ZoeDistractWait",
- "ZoeFailure",
- "ZoeIdle",
- "Zoe_01",
- "Zoe_02",
- "Zoe_03"
- }
- actions = {
- -- This is make your game lags very bad
- "Act/Globals.act",
- "Act/Globals/Cameras.act",
- "Act/Globals/CutScene.act",
- "Act/Globals/GlobalActions.act",
- "Act/Globals/NPCFacial.act",
- "Act/Globals/PlayerFacial.act",
- "Act/Globals/SimpleLoco.act",
- "Act/AI/AI.act",
- "Act/AI/AI_Dog.act",
- "Act/AI/AI_Rat.act",
- "Act/Anim/AN_DOG.act",
- "Act/Anim/AN_RAT.act",
- "Act/Anim/Authority.act",
- "Act/Anim/B_Striker_A.act",
- "Act/Anim/CV_Female_A.act",
- "Act/Anim/CV_Male_A.act",
- "Act/Anim/CV_OLD.act",
- "Act/Anim/DO_Grappler_A.act",
- "Act/Anim/DO_Striker_A.act",
- "Act/Anim/GS_Fat_A.act",
- "Act/Anim/GS_Female_A.act",
- "Act/Anim/GS_Male_A.act",
- "Act/Anim/G_Grappler_A.act",
- "Act/Anim/G_Johnny.act",
- "Act/Anim/G_Melee_A.act",
- "Act/Anim/G_Striker_A.act",
- "Act/Anim/J_Grappler_A.act",
- "Act/Anim/J_Mascot.act",
- "Act/Anim/J_Melee_A.act",
- "Act/Anim/J_Striker_A.act",
- "Act/Anim/LE_Orderly_A.act",
- "Act/Anim/N_Ranged_A.act",
- "Act/Anim/N_Striker_A.act",
- "Act/Anim/N_Striker_B.act",
- "Act/Anim/P_Grappler_A.act",
- "Act/Anim/P_Striker_A.act",
- "Act/Anim/P_Striker_B.act",
- "Act/Anim/TE_Female_A.act",
- "Act/CameraActions.act",
- "Act/HitTree.act",
- "Act/Missions.act",
- "Act/Player.act",
- "Act/PlayerAI.act",
- "Act/Vehicles.act",
- "Act/WProps.act",
- "Act/Weapons.act",
- "Act/Weapons/BBGun.act",
- "Act/Weapons/Basketball.act",
- "Act/Weapons/Bat.act",
- "Act/Weapons/Books.act",
- "Act/Weapons/EdgarShield.act",
- "Act/Weapons/FlashLight.act",
- "Act/Weapons/Gun.act",
- "Act/Weapons/JBroom.act",
- "Act/Weapons/KickMeSign.act",
- "Act/Weapons/NonWeapon.act",
- "Act/Weapons/Shields.act",
- "Act/Weapons/Slasher.act",
- "Act/Weapons/SledgeHammer.act",
- "Act/Weapons/SlingShot.act",
- "Act/Weapons/SnowShovel.act",
- "Act/Weapons/Spraycan.act",
- "Act/Weapons/Thrown.act",
- "Act/Weapons/Umbrella.act",
- "Act/Weapons/WCamera.act",
- "Act/Weapons/WFireExt.act",
- "Act/Weapons/WaterPipe.act"
- }
- load_all_anim = function()
- LoadAnimationGroup("Authority")
- LoadAnimationGroup("Boxing")
- LoadAnimationGroup("B_Striker")
- LoadAnimationGroup("CV_Female")
- LoadAnimationGroup("CV_Male")
- LoadAnimationGroup("DO_Edgar")
- LoadAnimationGroup("DO_Grap")
- LoadAnimationGroup("DO_StrikeCombo")
- LoadAnimationGroup("DO_Striker")
- LoadAnimationGroup("F_Adult")
- LoadAnimationGroup("F_BULLY")
- LoadAnimationGroup("F_Crazy")
- LoadAnimationGroup("F_Douts")
- LoadAnimationGroup("F_Girls")
- LoadAnimationGroup("F_Greas")
- LoadAnimationGroup("F_Jocks")
- LoadAnimationGroup("F_Nerds")
- LoadAnimationGroup("F_OldPeds")
- LoadAnimationGroup("F_Pref")
- LoadAnimationGroup("F_Preps")
- LoadAnimationGroup("G_Grappler")
- LoadAnimationGroup("G_Johnny")
- LoadAnimationGroup("G_Striker")
- LoadAnimationGroup("Grap")
- LoadAnimationGroup("J_Damon")
- LoadAnimationGroup("J_Grappler")
- LoadAnimationGroup("J_Melee")
- LoadAnimationGroup("J_Ranged")
- LoadAnimationGroup("J_Striker")
- LoadAnimationGroup("LE_Orderly")
- LoadAnimationGroup("Nemesis")
- LoadAnimationGroup("N_Ranged")
- LoadAnimationGroup("N_Striker")
- LoadAnimationGroup("N_Striker_A")
- LoadAnimationGroup("N_Striker_B")
- LoadAnimationGroup("P_Grappler")
- LoadAnimationGroup("P_Striker")
- LoadAnimationGroup("PunchBag")
- LoadAnimationGroup("Qped")
- LoadAnimationGroup("Rat_Ped")
- LoadAnimationGroup("Russell")
- LoadAnimationGroup("Russell_Pbomb")
- LoadAnimationGroup("Straf_Dout")
- LoadAnimationGroup("Straf_Fat")
- LoadAnimationGroup("Straf_Female")
- LoadAnimationGroup("Straf_Male")
- LoadAnimationGroup("Straf_Nerd")
- LoadAnimationGroup("Straf_Prep")
- LoadAnimationGroup("Straf_Savage")
- LoadAnimationGroup("Straf_Wrest")
- LoadAnimationGroup("TE_Female")
- LoadAnimationGroup("1_02BYourSchool")
- LoadAnimationGroup("1_02_MeetWithGary")
- LoadAnimationGroup("1_03The Setup")
- LoadAnimationGroup("1_04TheSlingshot")
- LoadAnimationGroup("1_06ALittleHelp")
- LoadAnimationGroup("1_07_SaveBucky")
- LoadAnimationGroup("1_07_Sk8Board")
- LoadAnimationGroup("1_08ThatBitch")
- LoadAnimationGroup("1_08_MandPuke")
- LoadAnimationGroup("1_09_Candidate")
- LoadAnimationGroup("1_10Betrayal")
- LoadAnimationGroup("1_11B_HeBigPrank")
- LoadAnimationGroup("1_G1_TheDiary")
- LoadAnimationGroup("1_S01HatVsGall")
- LoadAnimationGroup("2_01LastMinuteShop")
- LoadAnimationGroup("2_02ComicKlepto")
- LoadAnimationGroup("2_05TadsHouse")
- LoadAnimationGroup("2_06MovieTickets")
- LoadAnimationGroup("2_07BeachRumble")
- LoadAnimationGroup("2_08WeedKiller")
- LoadAnimationGroup("2_4RichAreaRace")
- LoadAnimationGroup("2_G2CarnivalDate")
- LoadAnimationGroup("2_G2_GiftExchange")
- LoadAnimationGroup("2_R03PaperRoute")
- LoadAnimationGroup("2_S02CharSheets")
- LoadAnimationGroup("2_S04CharSheets")
- LoadAnimationGroup("2_S05_CooksCrush")
- LoadAnimationGroup("2_S06PantyRaid")
- LoadAnimationGroup("3_01JealousJohnny")
- LoadAnimationGroup("3_04WrongPtTown")
- LoadAnimationGroup("3_05TheTenements")
- LoadAnimationGroup("3_BFightJohnnyV")
- LoadAnimationGroup("3_G3")
- LoadAnimationGroup("3_R05ChemicalDeliv")
- LoadAnimationGroup("3_R08RaceLeague")
- LoadAnimationGroup("3_S03CheatinTime")
- LoadAnimationGroup("4_01Paparazzi")
- LoadAnimationGroup("4_04_FunhouseFun")
- LoadAnimationGroup("4_06BigGame")
- LoadAnimationGroup("4_B2_JockBossBattle")
- LoadAnimationGroup("5_01Grp")
- LoadAnimationGroup("5_01Rats")
- LoadAnimationGroup("5_02PrVandalized")
- LoadAnimationGroup("5_05Zoe")
- LoadAnimationGroup("5_09MakingAMark")
- LoadAnimationGroup("6B_PARA")
- LoadAnimationGroup("AGymLght")
- LoadAnimationGroup("Ambient")
- LoadAnimationGroup("Ambient2")
- LoadAnimationGroup("Ambient3")
- LoadAnimationGroup("ANIBBALL")
- LoadAnimationGroup("AniBroom")
- LoadAnimationGroup("AniDice")
- LoadAnimationGroup("AniFooty")
- LoadAnimationGroup("AniGlobe")
- LoadAnimationGroup("AnimSave")
- LoadAnimationGroup("AniPillo")
- LoadAnimationGroup("ARC3D")
- LoadAnimationGroup("Area_Asylum")
- LoadAnimationGroup("Area_Funhouse")
- LoadAnimationGroup("Area_GirlsDorm")
- LoadAnimationGroup("Area_Infirmary")
- LoadAnimationGroup("Area_School")
- LoadAnimationGroup("Area_Tenements")
- LoadAnimationGroup("Armor")
- LoadAnimationGroup("AsyBars")
- LoadAnimationGroup("AsyDoorB")
- LoadAnimationGroup("AsyDoors")
- LoadAnimationGroup("AsyGate")
- LoadAnimationGroup("AsyLever")
- LoadAnimationGroup("AsySwtch")
- LoadAnimationGroup("AtcPlank")
- LoadAnimationGroup("Authority")
- LoadAnimationGroup("BANANA")
- LoadAnimationGroup("barelLad")
- LoadAnimationGroup("BarrGate")
- LoadAnimationGroup("BATON")
- LoadAnimationGroup("BBALL_21")
- LoadAnimationGroup("bbgun")
- LoadAnimationGroup("BCatcher")
- LoadAnimationGroup("BdrDoorL")
- LoadAnimationGroup("BeardLady")
- LoadAnimationGroup("Bike")
- LoadAnimationGroup("BikeGar")
- LoadAnimationGroup("BoldRoll")
- LoadAnimationGroup("BoltCutt")
- LoadAnimationGroup("Boxing")
- LoadAnimationGroup("BoxRopes")
- LoadAnimationGroup("BRDoor")
- LoadAnimationGroup("BrkSwtch")
- LoadAnimationGroup("BROCKETL")
- LoadAnimationGroup("BRSwitch")
- LoadAnimationGroup("BusDoors")
- LoadAnimationGroup("Butcher")
- LoadAnimationGroup("BXPBag")
- LoadAnimationGroup("B_Striker")
- LoadAnimationGroup("CarnCurt")
- LoadAnimationGroup("CARNI01")
- LoadAnimationGroup("carnies")
- LoadAnimationGroup("Car_Ham")
- LoadAnimationGroup("Cavalier")
- LoadAnimationGroup("Cheer_Cool1")
- LoadAnimationGroup("Cheer_Cool2")
- LoadAnimationGroup("Cheer_Cool3")
- LoadAnimationGroup("Cheer_Gen1")
- LoadAnimationGroup("Cheer_Gen2")
- LoadAnimationGroup("Cheer_Gen3")
- LoadAnimationGroup("Cheer_Girl1")
- LoadAnimationGroup("Cheer_Girl2")
- LoadAnimationGroup("Cheer_Girl3")
- LoadAnimationGroup("Cheer_Girl4")
- LoadAnimationGroup("Cheer_Nerd1")
- LoadAnimationGroup("Cheer_Nerd2")
- LoadAnimationGroup("Cheer_Nerd3")
- LoadAnimationGroup("Cheer_Posh1")
- LoadAnimationGroup("Cheer_Posh2")
- LoadAnimationGroup("Cheer_Posh3")
- LoadAnimationGroup("Chem_Set")
- LoadAnimationGroup("ChLead_Idle")
- LoadAnimationGroup("CLadderA")
- LoadAnimationGroup("CnGate")
- LoadAnimationGroup("Coaster")
- LoadAnimationGroup("COPBIKE")
- LoadAnimationGroup("Cop_Frisk")
- LoadAnimationGroup("CV_Female")
- LoadAnimationGroup("CV_Male")
- LoadAnimationGroup("C_Wrestling")
- LoadAnimationGroup("DartBrd")
- LoadAnimationGroup("DartCab")
- LoadAnimationGroup("DodgeBall")
- LoadAnimationGroup("DodgeBall2")
- LoadAnimationGroup("DoorStr1")
- LoadAnimationGroup("DO_Edgar")
- LoadAnimationGroup("DO_Grap")
- LoadAnimationGroup("DO_StrikeCombo")
- LoadAnimationGroup("DO_Striker")
- LoadAnimationGroup("DRBrace")
- LoadAnimationGroup("Drumming")
- LoadAnimationGroup("DuffBag")
- LoadAnimationGroup("DunkBttn")
- LoadAnimationGroup("DunkSeat")
- LoadAnimationGroup("Earnest")
- LoadAnimationGroup("EnglishClass")
- LoadAnimationGroup("ErrandCrab")
- LoadAnimationGroup("Errand_BUS")
- LoadAnimationGroup("Errand_IND")
- LoadAnimationGroup("Errand_RIC")
- LoadAnimationGroup("Errand_SCH")
- LoadAnimationGroup("ESCDoorL")
- LoadAnimationGroup("ESCDoorR")
- LoadAnimationGroup("ExtWind")
- LoadAnimationGroup("FDoor")
- LoadAnimationGroup("FDoorB")
- LoadAnimationGroup("FDoorC")
- LoadAnimationGroup("Ferris")
- LoadAnimationGroup("FGhost")
- LoadAnimationGroup("FGoblin")
- LoadAnimationGroup("FlagA")
- LoadAnimationGroup("FLbBook")
- LoadAnimationGroup("FlbLader")
- LoadAnimationGroup("FLbPaint")
- LoadAnimationGroup("FLbTable")
- LoadAnimationGroup("FMCntrl")
- LoadAnimationGroup("FMDoor")
- LoadAnimationGroup("FMTrapDr")
- LoadAnimationGroup("FMTrapSw")
- LoadAnimationGroup("FortTell")
- LoadAnimationGroup("funCart")
- LoadAnimationGroup("funCurtn")
- LoadAnimationGroup("funMiner")
- LoadAnimationGroup("funRocks")
- LoadAnimationGroup("FunTeeth")
- LoadAnimationGroup("FXTestG")
- LoadAnimationGroup("F_Adult")
- LoadAnimationGroup("F_BULLY")
- LoadAnimationGroup("F_Crazy")
- LoadAnimationGroup("F_Douts")
- LoadAnimationGroup("F_Girls")
- LoadAnimationGroup("F_Greas")
- LoadAnimationGroup("F_Jocks")
- LoadAnimationGroup("F_Nerds")
- LoadAnimationGroup("F_OldPeds")
- LoadAnimationGroup("F_Pref")
- LoadAnimationGroup("F_Preps")
- LoadAnimationGroup("GarbCanA")
- LoadAnimationGroup("GatCool")
- LoadAnimationGroup("GEN_SOCIAL")
- LoadAnimationGroup("Gfight")
- LoadAnimationGroup("GhostDrs")
- LoadAnimationGroup("Gift")
- LoadAnimationGroup("Go_Cart")
- LoadAnimationGroup("Grap")
- LoadAnimationGroup("GymHoop")
- LoadAnimationGroup("GymWLad")
- LoadAnimationGroup("G_Grappler")
- LoadAnimationGroup("G_Johnny")
- LoadAnimationGroup("G_Striker")
- LoadAnimationGroup("Halloween")
- LoadAnimationGroup("HallWind")
- LoadAnimationGroup("Hang_Jock")
- LoadAnimationGroup("Hang_Moshing")
- LoadAnimationGroup("Hang_Talking")
- LoadAnimationGroup("Hang_Workout")
- LoadAnimationGroup("Hobos")
- LoadAnimationGroup("Hobo_Cheer")
- LoadAnimationGroup("HSdinger")
- LoadAnimationGroup("HUMIL_4-10_B")
- LoadAnimationGroup("HUMIL_4-10_C")
- LoadAnimationGroup("HUMIL_5-8F_A")
- LoadAnimationGroup("HUMIL_5-8F_B")
- LoadAnimationGroup("HUMIL_5-8V4-10")
- LoadAnimationGroup("HUMIL_5-8V6-1")
- LoadAnimationGroup("HUMIL_5-8VPLY")
- LoadAnimationGroup("HUMIL_5-8_A")
- LoadAnimationGroup("HUMIL_5-8_B")
- LoadAnimationGroup("HUMIL_5-8_C")
- LoadAnimationGroup("HUMIL_6-1V4-10")
- LoadAnimationGroup("HUMIL_6-1V6-1")
- LoadAnimationGroup("HUMIL_6-1VPLY")
- LoadAnimationGroup("HUMIL_6-1_A")
- LoadAnimationGroup("HUMIL_6-1_B")
- LoadAnimationGroup("HUMIL_6-1_C")
- LoadAnimationGroup("HUMIL_6-5V4-10")
- LoadAnimationGroup("HUMIL_6-5V6-1")
- LoadAnimationGroup("HUMIL_6-5VPLY")
- LoadAnimationGroup("HUMIL_6-5_A")
- LoadAnimationGroup("HUMIL_6-5_B")
- LoadAnimationGroup("HUMIL_6-5_C")
- LoadAnimationGroup("IDLE_AUTH_A")
- LoadAnimationGroup("IDLE_AUTH_B")
- LoadAnimationGroup("IDLE_AUTH_C")
- LoadAnimationGroup("IDLE_AUTH_D")
- LoadAnimationGroup("IDLE_BULLY_A")
- LoadAnimationGroup("IDLE_BULLY_B")
- LoadAnimationGroup("IDLE_BULLY_C")
- LoadAnimationGroup("IDLE_BULLY_D")
- LoadAnimationGroup("IDLE_CIVF_A")
- LoadAnimationGroup("IDLE_CIVF_B")
- LoadAnimationGroup("IDLE_CIVF_C")
- LoadAnimationGroup("IDLE_CIVM_A")
- LoadAnimationGroup("IDLE_CIVM_B")
- LoadAnimationGroup("IDLE_CIVM_C")
- LoadAnimationGroup("IDLE_DOUT_A")
- LoadAnimationGroup("IDLE_DOUT_B")
- LoadAnimationGroup("IDLE_DOUT_C")
- LoadAnimationGroup("IDLE_DOUT_D")
- LoadAnimationGroup("IDLE_FATG_A")
- LoadAnimationGroup("IDLE_FATG_B")
- LoadAnimationGroup("IDLE_FATG_C")
- LoadAnimationGroup("IDLE_FAT_A")
- LoadAnimationGroup("IDLE_FAT_B")
- LoadAnimationGroup("IDLE_FAT_C")
- LoadAnimationGroup("IDLE_GREAS_A")
- LoadAnimationGroup("IDLE_GREAS_B")
- LoadAnimationGroup("IDLE_GREAS_C")
- LoadAnimationGroup("IDLE_GREAS_D")
- LoadAnimationGroup("IDLE_GSF_A")
- LoadAnimationGroup("IDLE_GSF_B")
- LoadAnimationGroup("IDLE_GSF_C")
- LoadAnimationGroup("IDLE_GSM_A")
- LoadAnimationGroup("IDLE_GSM_B")
- LoadAnimationGroup("IDLE_GSM_C")
- LoadAnimationGroup("IDLE_JOCK_A")
- LoadAnimationGroup("IDLE_JOCK_B")
- LoadAnimationGroup("IDLE_JOCK_C")
- LoadAnimationGroup("IDLE_JOCK_D")
- LoadAnimationGroup("IDLE_NERD_A")
- LoadAnimationGroup("IDLE_NERD_B")
- LoadAnimationGroup("IDLE_NERD_C")
- LoadAnimationGroup("IDLE_NERD_D")
- LoadAnimationGroup("IDLE_NGIRL")
- LoadAnimationGroup("IDLE_PREP_A")
- LoadAnimationGroup("IDLE_PREP_B")
- LoadAnimationGroup("IDLE_PREP_C")
- LoadAnimationGroup("IDLE_PREP_D")
- LoadAnimationGroup("IDLE_SEXY_A")
- LoadAnimationGroup("IDLE_SEXY_B")
- LoadAnimationGroup("IDLE_SEXY_C")
- LoadAnimationGroup("INDgateC")
- LoadAnimationGroup("JPhoto")
- LoadAnimationGroup("JunkCarA")
- LoadAnimationGroup("JV_Asylum")
- LoadAnimationGroup("J_Damon")
- LoadAnimationGroup("J_Grappler")
- LoadAnimationGroup("J_Melee")
- LoadAnimationGroup("J_Ranged")
- LoadAnimationGroup("J_Striker")
- LoadAnimationGroup("KISS1")
- LoadAnimationGroup("KISS2")
- LoadAnimationGroup("KISS3")
- LoadAnimationGroup("KISS4")
- LoadAnimationGroup("KissAdult")
- LoadAnimationGroup("KISSB")
- LoadAnimationGroup("KISSF")
- LoadAnimationGroup("LckrGymA")
- LoadAnimationGroup("LE_Officer")
- LoadAnimationGroup("LE_Orderly")
- LoadAnimationGroup("Mermaid")
- LoadAnimationGroup("MG_Craps")
- LoadAnimationGroup("MINIBIKE")
- LoadAnimationGroup("MINICHEM")
- LoadAnimationGroup("MINIDARTS")
- LoadAnimationGroup("MINIDunk")
- LoadAnimationGroup("MINIGraf")
- LoadAnimationGroup("MINIHACKY")
- LoadAnimationGroup("MINI_Arm")
- LoadAnimationGroup("MINI_BallToss")
- LoadAnimationGroup("MINI_Lock")
- LoadAnimationGroup("MINI_React")
- LoadAnimationGroup("Miracle")
- LoadAnimationGroup("MOWER")
- LoadAnimationGroup("MPostA")
- LoadAnimationGroup("N2B Dishonerable")
- LoadAnimationGroup("Nemesis")
- LoadAnimationGroup("nerdBar1")
- LoadAnimationGroup("NIS_0_00A")
- LoadAnimationGroup("NIS_1_02")
- LoadAnimationGroup("NIS_1_02B")
- LoadAnimationGroup("NIS_1_03")
- LoadAnimationGroup("NIS_1_04")
- LoadAnimationGroup("NIS_1_05")
- LoadAnimationGroup("NIS_1_07")
- LoadAnimationGroup("NIS_1_08_1")
- LoadAnimationGroup("NIS_1_09")
- LoadAnimationGroup("NIS_1_11")
- LoadAnimationGroup("NIS_2_01")
- LoadAnimationGroup("NIS_2_03")
- LoadAnimationGroup("NIS_2_04")
- LoadAnimationGroup("NIS_2_06_1")
- LoadAnimationGroup("NIS_2_B")
- LoadAnimationGroup("NIS_2_S04")
- LoadAnimationGroup("NIS_3_01")
- LoadAnimationGroup("NIS_3_02")
- LoadAnimationGroup("NIS_3_04")
- LoadAnimationGroup("NIS_3_05")
- LoadAnimationGroup("NIS_3_06")
- LoadAnimationGroup("NIS_3_08")
- LoadAnimationGroup("NIS_3_11")
- LoadAnimationGroup("NIS_3_B")
- LoadAnimationGroup("NIS_3_G3")
- LoadAnimationGroup("NIS_3_R09_D")
- LoadAnimationGroup("NIS_3_R09_G")
- LoadAnimationGroup("NIS_3_R09_J")
- LoadAnimationGroup("NIS_3_R09_N")
- LoadAnimationGroup("NIS_3_R09_P")
- LoadAnimationGroup("NIS_3_S03")
- LoadAnimationGroup("NIS_3_S03_B")
- end
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