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- #include <SDL2/SDL.h> /* All SDL App's need this */
- #include <stdio.h>
- const int screenWidth = 1024;
- const int screenHeight = 768;
- int main(int argc, char* args[]) {
- SDL_Window* window = SDL_CreateWindow("Game", SDL_WINDOWPOS_CENTERED,
- SDL_WINDOWPOS_CENTERED, screenWidth, screenHeight, SDL_WINDOW_SHOWN);
- SDL_Surface* image = SDL_LoadBMP("16x32_VGA2_MicroX.bmp");
- SDL_SetColorKey(image, SDL_TRUE, SDL_MapRGB(image->format, 255, 0, 255));
- SDL_Renderer* render = SDL_CreateRenderer(window, -1, 0);
- SDL_SetRenderDrawColor(render, 0, 0, 255, 255);
- SDL_RenderClear(render);
- SDL_Texture* texture1 = SDL_CreateTextureFromSurface(render, image);
- SDL_Rect src = {192, 128, 16, 32};
- SDL_Rect dest = {100, 100, 16, 32};
- SDL_RenderCopy(render, texture1, &src, &dest);
- SDL_RenderPresent(render);
- SDL_UpdateWindowSurface(window);
- SDL_Delay(5000);
- SDL_DestroyTexture(texture1);
- SDL_DestroyRenderer(render);
- SDL_FreeSurface(image);
- SDL_DestroyWindow(window);
- SDL_Quit();
- return 0;
- }
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