Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- rj = running jump
- dj = double jump (bot)
- <>^v = directions
- fb >^ # = repeat action # times
- fb >^, >, >^, action = chain actions without stopping until next action
- fb >^ max = chain action as long as possible
- cdash = Cutter Dash (run + B)
- cdrop = Cutter Drop (air v + B)
- fb = Fireball (run + B)
- fb >^ = Fireball angled (hold ^ or v to change direction of fireball)
- !!!!! = cube
- ===== = power switch
- ----- = backup strat/tool
- need to revise 1-3 and 1-4 to be less ambiguous
- minigame
- middle of 5th note of 3rd loop
- 1-1 - current power: None
- slide down platforms
- jump, slide over half of platform
- pipe
- jump over, land THEN inhale
- spit star at can, a-a+b can, slide blocks
- =====get cutter, land on SK's pipe, rj > to next pipe, cdash
- star
- cdash, hop, cdrop, cdash, cdrop, rj >, cdash on pipe
- rj >, jump off ladder, cdash > 3, run to pipe
- cdrop, run to pipe
- fulljump, cdash, hop, cdash into star
- =====cdash 2, jump <, drop cutter, get fire
- fb into wall, hold left after impact
- star
- fb to WD cutscene
- fb > twice, burst bomb at very end of 2nd
- skip clanky cutscene
- must quickkill to save time, otherwise don't kill
- pipe
- fb > to pipe
- !!!!!cube 1: jump and float to cube
- 1-2 - current power: Fire
- fb under stars and burst
- door
- fb > a bunch, slightly down on last
- fb > twice, fastfall bomb
- fb >, >v, land on ground, run the rest
- Bot fight: fb >, cancel, Inferno, take hit, blow fire
- get bot; try to not land on things (hitlag)
- dj over cans
- =====firebot
- run to blocks all the way, fire to break all
- door
- hit 2nd barrel after Waddle Doo
- !!!!!cube 1: jump down after star, otherwise you faceplant enemies
- dj and hover over block pyramid
- burn blockage
- turn clockwise
- skip cog, jump the pit
- turn ccw
- dj over burts
- highjump over mushroom
- turn clockwise
- two double-jumps to blocks
- run to pipe, run to pipe
- fb >^ until landing
- hop, fb, burst bomb
- punch 4th log only
- !!!!!cube 2: in chest
- double-jump as far as possible, land on left half of cannon
- dj over dee at door
- door
- turn ccw
- skip cog platform
- =====cutterbot
- dj over BBs
- turn twice
- =====fb >^ into sword pedestal
- jumpattack
- !!!!!cube 3: door, cut r chain, cube
- turn clockwise
- 1-3 - current power: Sword
- dashattack to door, skip cutscene
- =====inhale pill, Doctor
- jump and float over spikes (careful!)
- take first star? idk
- grab battery, star, avoid hammer!
- !!!!!cube 1: jump over switcher, jump into cube from right
- jump over mega-chip
- throw pill to hit block, use pipe
- clipboard twice
- door
- run under chips with battery
- jump, jump high to land on platform, clipboard off through gordo
- star, jump gap, RUN A SPLIT SEC, clipboard
- !!!!!cube 2
- =====ditch doctor, grab fire
- bot, skip getting powers
- jump over hammers, land on last hammer
- dj over Doo and cannon?
- skip cube, damage through chip
- jump down, dj and hover over BBs
- !!!!!cube 3: grab cube, drop in front of cannon
- leave bot
- slide through blocks
- fb upwards, ram walls as needed
- fb up, up, down, burst button
- star
- fb >^ max, float to bot
- =====cutterbot
- turn ccw
- bot pair: turn ccw
- gigavolt: hands have mercy inv - spam cutters, screws ccw
- hold ^ in center for door
- 1-4 - current power: Fire
- skip cutscene
- fb up, land after every 2nd fb on slope
- door
- run until hidden by tube, fb up 5 times
- land, run into wall, jump, fb up 3 times, drop, fb up through burt, fb blocks
- fb up to net
- jump up CENTER of net, headbutt enemy
- door
- fb twice, run against wall
- screen: UP DOWN UP
- door opens, jump and fb up wall and until at blocks
- burst blocks, rj, fb up, firewheel blocks
- fb straight and fall, fb up to wall, jump up
- fb to button, burst, up net
- door
- !!!!!cube 1: chest, grab 1 food if needed while cube spawns
- door
- jump, net jump, climb to platform
- fb up through archer, climb net
- platform, fb up, continue along net until next land
- CAREFUL fbING HERE! consistent: climb net and dodge lasers. risky: fb up once from leftmost edge of platform, climb up IMMEDIATELY. DON'T GET HIT - your fire will be lost and break on spikes
- grab candy, run forward until low enough
- !!!!!cube 2: fb into cube
- door
- fb to net, climb, fb to miniboss
- king doo: stand on right side so he goes left on death, candy kill
- up net
- DON'T GRAB BEAM! this plug's useless
- fb up to net, climb
- door
- fb forward, pipe to bot
- =====sparkbot
- grab block, place in position, turn and shoot plug
- grab block after spark passes, place at second spot, jump over and run against gate
- !!!!!cube 3
- up net
- 1-6 EX - current power: Fire
- turn ccw, then clockwise
- door
- turn ccw
- jump over poppy, slide down ladder
- stop at gap, dj straight, hover over dees, turn ccw
- down ladder
- dj and hover over burt, dj to platform
- dj over poppy
- door
- fb up twice into wall, jump, fb (careful of hammer)
- fb straight, up, straight, straight, land
- jump, fb straight, fall, fb straight (hammer), jump, run, drop and fb up to ladder (hammer)
- fb down, fb up, land, jump, fb (hammer), fb to door
- door
- fb through rocky, fb to star (burst if needed)
- 3 times: straight fb and fall to star
- door
- fb up, grab net (make sure to grab it)
- jump up the net (CAREFUL OF GORDO! fire lost if you hit it)
- risky: land of left side of each platform and fb. consistent: just climb and jump over obstacles
- climb onto hot dog platform, run off, fb under ceiling
- pipe
- run to pipe, fb STRAIGHT (not up!) to pipe, fb to ladder, fb to miniboss
- Kibble Blade 2.0: NEED TO REFINE, wind fucks up inferno usage
- fb to bomb, fall, jump up, fb down to switch
- !!!!!cube 1: chest
- 1-5 - current power: Fire
- keep Fire (revisit with Doctor at some point?)
- Fire, risky:
- Phase 1: fb, burst on Clanky & release right, inferno for 4 hits; note how many hits breath did
- Phase 2: fb up then straight left, land RIGHT in front of clank, inferno for 3 hits, fb right IMMEDIATELY upon 3rd hit; breath must hit 7 times total between phases 1 and 2, or another fb will be needed
- Phase 3: inferno in center until Clanky drops down and is hit by inferno directly, then rj, fb, burst right under him
- Fire, safe:
- Phase 1: fb, burst on Clanky & release right, inferno for 4 hits
- Phase 2: fb up then straight left, land RIGHT in front of clank, inferno for 2 hits, fb right on 2nd hit, fb left & burst
- Phase 3: inferno in center until Clanky drops down and is hit by inferno directly, then rj, fb, burst right under him
- Doctor:
- Phase 1: Clipboard, cannon directly in his face and hold backwards a bit, cannon on his nose to block the missile (x2), cannon
- Phase 2: Clipboard 4 times, cannon until phase change
- Phase 3: Spray Medicine giant bombs, Science Lab
- 2-1 - current power: Fire
- fb up for 2 full arcs, then jump onto cube and to star
- !!!!!cube 1: don't overshoot! it's between the buildings
- do not fb in front of cars here
- fb to the star from the cube, either hit it directly or burst under it
- door
- =====ditch fire(?!), get jet, don't fall off the edge
- up, full jet right twice?, land, slide off platforms and go down
- door
- hover <^ to switch 1
- full jet >^ and hover to switch 2
- full jet <^ and hover to switch 3
- hover up center to star
- !!!!!cube 2: go downwards, grab the cube from the chest
- door
- full jump >, charge jet >^ twice then full jet >^ once
- Telepathos: jet cracker spam? needs refinement
- full jet >^, hover, charge jet >^ twice
- door
- full jet >^ until reaching screws
- =====ditch jet, grab ESP
- break block above and grab battery
- slide off ledge, run along (beware car cycles)
- use battery
- door
- !!!!!cube 3: warp >^, drop to gate, PK shift button, cube
- jump <, warp <^
- door
- =====ditch ESP, grab fire
- fb >^, >, >^, >^, >, burst
- 2-2 - current power: Fire
- dashjump <, fb >^, >, >v, pipe
- fb >^, ladder jump, run >
- Bot fight: fb >, burst in front of bot, inferno 2, eat hit, inferno
- cog clockwise
- avoid giant WDs
- =====jetbot
- autoscroller! count streets for measurement
- !!!!!cube 1: road 5, over the block of terrain past 4
- star: center a little ways after road 5
- hold > until transition
- transition
- star: center, just go > immediately
- star: below center, after fire guy
- star: low, past BBs
- star: above center, after gold sticker & PBJ
- !!!!!cube 2: <v immediately after star
- star: top, immediately after pair of bombs with jet in center
- !!!!!cube 3: literally cannot miss this
- transition
- free healing item!
- COGS: uhhhhhh. spam full charge missiles?
- transition
- fb >^, >
- 2-3 - current power: Fire
- skip cutscene
- fb >^ up slope, dashing as needed (every 2 or 3 fbs)
- door
- climb up
- door
- fb ^> max, ignore star
- fb ^>, ^>, >, >v
- climb up, ignore bottom right passage (gold sticker)
- fb ^>, ^>
- door
- climb net, star, climb net, star
- Miasmoros: fb >^ during spawn, land right of boss, inferno 2, eat hit, inferno 2, corpse
- climb net, fb <^, ignore bomb
- door
- fb >^, >v, button
- screen: HEART SPADE DIAMOND
- drop, fb >^, burst to lever
- drop, fb >, drop down left side (avoid net)
- bounce off ground, land in center of gray platform
- fb <^ 2, lever
- drop against > wall, fb <^, drop <v to center
- drop, fb >^ 2, burst under lever
- door
- !!!!!cube 1: go up
- door
- fb >, drop, fb <, bot
- =====stonebot
- dj off cart to ladder
- ignore cart, go up, ignore cart, go up
- dj up cart, punch block, drop, punch cart <, <
- !!!!!cube 2: dj up to cube
- drop onto top of cart then dj over gap
- go past cart, go past cart, exit bot
- door
- fb >^ 3, burst to platform, jump up
- !!!!!cube 3: straight up
- -----fire >v from cube if needed
- fb >^ 5
- 2-4 - current power: Fire
- run > 2 steps, fb >^ 5
- door
- fb >^ 6, fb >^, >, >^, >^, run to very top of stairs
- fb >^ 4 (left side of 3 coin stacks), fb >^, drop onto button, fb >
- door
- rj >, fb >^ 3, facetank archer
- run to edge, fb >^, >, >v
- door
- oh god dice room
- just... don't get hit by the dice, fb along, I need to learn the global cycles for this room
- you can fb through the dice, but be careful you don't end it in one, you will lose fire
- you can't guard them, they squish you
- chest in bg is gold sticker, ignore it
- door
- run off & fastfall, grab remote
- !!!!!cube 1: run kirbybot through maze
- door
- !!!!!cube 2: short survival autoscroller, third round
- cannon spawns far right of 1up
- more dice...
- fb > through 2 dice, go in pipe
- fb < through die, get bot
- =====beambot
- shoot to clear die, run to dismount, pipe
- jump >, run >, drop to button, jump <, run <, pipe
- shoot die if it's in the way, run past to dismount, pipe
- risky: fb > through dice, go hit button, fb back
- safe: go >, going through the tunnel, hit button, backtrack; no point in trying to rush as the cycles will get in your way
- pipe, bot, progress while clearing dice as needed
- -----tomato if health is low
- door
- =====ditch beam, grab spark? testing needed
- Kibble Blade: spam Super Cannon Blast until dead
- !!!!!cube 3: hit a ball into background, cube in chest
- jump and shoot barrel, dj hover and shoot barrel
- 2-6 EX - current power: Fire
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement