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- Update v5807:
- Added difficulty selection popup to “Start main campaign” button and difficulty selector to in-game settings
- Added persistent player storage crate to safely store items in campaigns
- Made regular crates semi-persistent so loot won’t replenish when the location is visited again
- Fixed an issue causing the loading screen to hang for a long time
- Improved AI performance
- Fixed barracks preview fire/explosion resistance values being swapped
- Unnamed new saves will now save as the current date/time as the name instead of “new save”
- AutoSaves will now include the mission name in the filename so you can reload any mission
- Fixed a critical bug when loading a save-file from world map
- Improved tutorial: looting info expanded
- Fixed barricades not working correctly on slopes
- Lowered path penalty of barricades so AI will attack it if it’s in the way
- Improved turret shooting behavior, no reset when target dies, cooldown bugfix
- Improved unit shooting behavior, if the target dies while aiming, a replacement target will be picked instead of going idle
- DestroyEntity script can now detonate traps
- Separated EU,AUS regions again, so you can have a better connection
- Fixed ingame status effect tooltips not working
- Fixed a bug on which a “Talk to the ARCHITECT” objective would not show
- Fixed certain characters appearing too early when returning to base
- Fixed a few bugs that made campaign advancement impossible
- Bonepiles are now removed once their inventory is empty
- Changed script overlay in map-editor so the texts overlap less
- Fixed a bug in chat
- Fixed terrain editing tools not being able to paint the very edge of the terrain
- Fixed a bug in the map editor related to dropped item tagnames
- Update v5755:
- Fixed campaign video playback crashing on windows 7
- Added overwrite popup for new save when it already exists
- Fixed a bug where the “Save the Civilians”-Mission didn’t complete properly
- Fixed certain characters appearing too early when returning to base
- Fixed titan .50cal/pulsecannon not having min range
- Fixed a bug on the sniper trader that let you trade more roasted meat than you have
- Fixed the Architect’s chest in the Base where defensive objects would not cost anything
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