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  1. "Nesh Concord"
  2. ={
  3. key="Nesh Concord"
  4. name_list="MOL1"
  5. ship_prefix="NCV"
  6. species_name="Nesh"
  7. species_plural="Nesh"
  8. species_class="HUM"
  9. species_adjective="Neshi"
  10. species_bio="The fossil records indicate that the prehistoric Nesh possessed a third arm in addition to their still-existing third leg, but presumably that limb offered no advantages to the newly tool-using species, as today the only sign of it is a small nub in the center of the chest. Thin, tall, and not especially strong, the Nesh are subjectively described as either exceedingly graceful or exceedingly awkward. The Nesh are a species who are thoroughly devoted to the political, and have consequently come to enjoy a system of high engagement and rigorous decision making at every level. Arranged into groupings called Concords, which can be as small as a family and as large as the entire society, the Nesh both adore and take seriously the task of building, maintaining, and improving upon society. They are also deeply concerned with individual rights, while the freeform nature of Concords allows fairly easy absorption of other peoples, provided they are willing to adopt the basic principles of Nesh organization."
  11. portrait="humanoid_03"
  12. name="Nesh Concord"
  13. adjective="Neshi"
  14. authority="auth_democratic"
  15. government="gov_representative_democracy"
  16. ftl=hyperdrive
  17. weapon="tech_lasers_1"
  18. planet_name="Nutan"
  19. planet_class="pc_continental"
  20. system_name="Irio"
  21. initializer=""
  22. graphical_culture="avian_01"
  23. city_graphical_culture="mammalian_01"
  24. empire_flag={
  25. icon={
  26. category="spherical"
  27. file="flag_spherical_4.dds"
  28. }
  29. background={
  30. category="backgrounds"
  31. file="new_dawn.dds"
  32. }
  33. colors={
  34. "light_blue"
  35. "light_orange"
  36. "null"
  37. "null"
  38. }
  39. }
  40. ruler={
  41. gender=male
  42. name="Mamd"
  43. portrait="humanoid_03_male_01"
  44. texture=0
  45. hair=0
  46. clothes=1
  47. ruler_title="Prime Minister"
  48. ruler_title_female="Prime Minister"
  49. }
  50. spawn_as_fallen=no
  51. ignore_portrait_duplication=no
  52. room="ethic_xenophile_room"
  53. spawn_enabled=yes
  54. ethic="ethic_fanatic_egalitarian"
  55. ethic="ethic_xenophile"
  56. civics={
  57. "civic_free_haven"
  58. "civic_parliamentary_system"
  59. }
  60. trait="trait_sedentary"
  61. trait="trait_charismatic"
  62. trait="trait_conservational"
  63. trait="trait_communal"
  64. }
  65. "Free Nanek States"
  66. ={
  67. key="Free Nanek States"
  68. name_list="MOL1"
  69. ship_prefix="FNSS"
  70. species_name="Nanek"
  71. species_plural="Nanek"
  72. species_class="REP"
  73. species_adjective="Nanek"
  74. species_bio="Very large, six-limbed lizards, the Nanek are a species with a sorry history. Raided repeatedly for slaves before they themselves achieved spaceflight, the Nanek organized into a hierarchical and extremely militarized society; they are dedicated to the protection of their people and liberation of any descendants of the taken to the point of monomania. Their early steps into space were somewhat ramshackle, but in time better experience led to better technologies, and now the military junta is working to create a stellar empire wherein Nanek can be ensured of their security."
  75. portrait="rep16"
  76. name="Free Nanek States"
  77. adjective="Nanek"
  78. authority="auth_dictatorial"
  79. government="gov_martial_dictatorship"
  80. ftl=warp
  81. weapon="tech_mass_drivers_1"
  82. planet_name="Nanek"
  83. planet_class="pc_tropical"
  84. system_name="Vintar"
  85. initializer=""
  86. graphical_culture="reptilian_01"
  87. city_graphical_culture="reptilian_01"
  88. empire_flag={
  89. icon={
  90. category="domination"
  91. file="domination_14.dds"
  92. }
  93. background={
  94. category="backgrounds"
  95. file="pattern_01.dds"
  96. }
  97. colors={
  98. "dark_green"
  99. "teal"
  100. "null"
  101. "null"
  102. }
  103. }
  104. ruler={
  105. gender=male
  106. name="Talmunkan"
  107. portrait="rep16_m"
  108. texture=1
  109. hair=0
  110. clothes=0
  111. ruler_title="Caesar"
  112. ruler_title_female="Caesara"
  113. }
  114. spawn_as_fallen=no
  115. ignore_portrait_duplication=no
  116. room="ethic_materialist_room"
  117. spawn_enabled=yes
  118. ethic="ethic_authoritarian"
  119. ethic="ethic_xenophobe"
  120. ethic="ethic_militarist"
  121. civics={
  122. "civic_nationalistic_zeal"
  123. "civic_warrior_culture"
  124. }
  125. trait="trait_very_strong"
  126. trait="trait_rapid_breeders"
  127. trait="trait_fleeting"
  128. trait="trait_nonadaptive"
  129. trait="trait_resilient"
  130. }
  131. "Vanorrean Fiefdoms"
  132. ={
  133. key="Vanorrean Fiefdoms"
  134. name_list="MOL1"
  135. ship_prefix="IVS"
  136. species_name="Vanorre"
  137. species_plural="Vanorre"
  138. species_class="MAM"
  139. species_adjective="Vanorrean"
  140. species_bio="The Vanorre's history is one of progress interrupted. Several coincidental disasters ravaged their homeworld just as revolutions in democracy and liberty had taken hold. A full quarter of Pirliam died in the Many Years of Troubles that followed, with plague, war, a volcanic winter, and eventually total societal collapse in most regions. In one area, a theocratically-backed monarchy asserted itself. When the natural abatement of the disasters was taken as a sign that the 'old ways' were the correct ones, any hope of returning to progress was lost, and the monarchy easily brought its authority to the whole world. Now a religious, slave-holding, feudal society, the Vanorrean Fiefdoms have nonetheless progressed technologically, and are poised to display the rightness of their hierarchy to the galaxy at large."
  141. portrait="mam12"
  142. name="Vanorrean Fiefdoms"
  143. adjective="Vanorrean"
  144. authority="auth_imperial"
  145. government="gov_theocratic_monarchy"
  146. ftl=warp
  147. weapon="tech_mass_drivers_1"
  148. planet_name="Pirliam"
  149. planet_class="pc_continental"
  150. system_name="Athanag"
  151. initializer=""
  152. graphical_culture="mammalian_01"
  153. city_graphical_culture="mammalian_01"
  154. empire_flag={
  155. icon={
  156. category="ornate"
  157. file="flag_ornate_18.dds"
  158. }
  159. background={
  160. category="backgrounds"
  161. file="double_hemispheres.dds"
  162. }
  163. colors={
  164. "dark_brown"
  165. "yellow"
  166. "null"
  167. "null"
  168. }
  169. }
  170. ruler={
  171. gender=male
  172. name="Holeia"
  173. portrait="mam12"
  174. texture=2
  175. hair=0
  176. clothes=0
  177. ruler_title="King"
  178. heir_title="High Primate"
  179. ruler_title_female="Queen"
  180. heir_title_female="High Primate"
  181. }
  182. spawn_as_fallen=no
  183. ignore_portrait_duplication=no
  184. room="ethic_xenophile_room"
  185. spawn_enabled=yes
  186. ethic="ethic_authoritarian"
  187. ethic="ethic_militarist"
  188. ethic="ethic_spiritualist"
  189. civics={
  190. "civic_slaver_guilds"
  191. "civic_aristocratic_elite"
  192. }
  193. trait="trait_strong"
  194. trait="trait_enduring"
  195. trait="trait_conformists"
  196. trait="trait_decadent"
  197. trait="trait_slow_learners"
  198. }
  199. "United States of Ivion"
  200. ={
  201. key="United States of Ivion"
  202. name_list="MOL1"
  203. ship_prefix="Ivion Vessel"
  204. species_name="Ulen"
  205. species_plural="Ulens"
  206. species_class="AVI"
  207. species_adjective="Ulenshi"
  208. species_bio="Ulens are a proud, ancient people, who have been content on their homeworld for millennia in a system of careful administration and slow growth. Eventually, however, the resources of home had to run out, and the government has carefully shepherded those that remain to ensure the success of a space program that will bring resources home and allow the preservation of the Ulens's way of life. Yet there are risks in this too, and not all are sure the United States of Ivion can go unchanged in the face of whatever lurks in the darkness."
  209. portrait="avi13"
  210. name="United States of Ivion"
  211. adjective="Ivionese"
  212. authority="auth_oligarchic"
  213. government="gov_irenic_bureaucracy"
  214. ftl=hyperdrive
  215. weapon="tech_lasers_1"
  216. planet_name="Ivion"
  217. planet_class="pc_tundra"
  218. system_name="Yayvus"
  219. initializer=""
  220. graphical_culture="avian_01"
  221. city_graphical_culture="avian_01"
  222. empire_flag={
  223. icon={
  224. category="ornate"
  225. file="flag_ornate_2.dds"
  226. }
  227. background={
  228. category="backgrounds"
  229. file="stripe.dds"
  230. }
  231. colors={
  232. "purple"
  233. "beige"
  234. "null"
  235. "null"
  236. }
  237. }
  238. ruler={
  239. gender=male
  240. name="Garrish"
  241. portrait="avi13"
  242. texture=0
  243. hair=0
  244. clothes=1
  245. ruler_title="President"
  246. ruler_title_female="President"
  247. }
  248. spawn_as_fallen=no
  249. ignore_portrait_duplication=no
  250. room="ethic_xenophile_room"
  251. spawn_enabled=yes
  252. ethic="ethic_xenophobe"
  253. ethic="ethic_pacifist"
  254. ethic="ethic_spiritualist"
  255. civics={
  256. "civic_inwards_perfection"
  257. "civic_agrarian_idyll"
  258. }
  259. trait="trait_nonadaptive"
  260. trait="trait_conservational"
  261. trait="trait_enduring"
  262. trait="trait_talented"
  263. trait="trait_natural_physicists"
  264. }
  265. "Serene Enterprise"
  266. ={
  267. key="Serene Enterprise"
  268. name_list="MOL1"
  269. ship_prefix="SE"
  270. species_name="Eshenti"
  271. species_plural="Eshentis"
  272. species_class="HUM"
  273. species_adjective="Eshentian"
  274. species_bio="The deeply religious Serene Enterprise began as a single cult, but rapidly spread across the homeworld and adopted more and more competencies until the old ways of life had been subsumed, the old levers of power demolished. Committed above all else to spiritual enlightenment, the Eshenti are eager to learn about all other faiths in the universe, and are interested in technology as well - for God will be made by mortal hands, though We know yet not in what form."
  275. portrait="humanoid_04"
  276. name="Serene Enterprise"
  277. adjective="Serene"
  278. authority="auth_oligarchic"
  279. government="gov_holy_tribunal"
  280. ftl=wormhole
  281. weapon="tech_mass_drivers_1"
  282. planet_name="Ruma"
  283. planet_class="pc_desert"
  284. system_name="Halasion"
  285. initializer=""
  286. graphical_culture="avian_01"
  287. city_graphical_culture="fungoid_01"
  288. empire_flag={
  289. icon={
  290. category="zoological"
  291. file="flag_zoological_21.dds"
  292. }
  293. background={
  294. category="backgrounds"
  295. file="triangle_split.dds"
  296. }
  297. colors={
  298. "yellow"
  299. "dark_green"
  300. "null"
  301. "null"
  302. }
  303. }
  304. ruler={
  305. gender=female
  306. name="Carm"
  307. portrait="humanoid_04_female_01"
  308. texture=0
  309. hair=0
  310. clothes=4
  311. ruler_title_female="High Priestess"
  312. }
  313. spawn_as_fallen=no
  314. ignore_portrait_duplication=no
  315. room="ethic_pacifist_room"
  316. spawn_enabled=yes
  317. ethic="ethic_pacifist"
  318. ethic="ethic_fanatic_spiritualist"
  319. civics={
  320. "civic_exalted_priesthood"
  321. "civic_efficient_bureaucracy"
  322. }
  323. trait="trait_intelligent"
  324. trait="trait_quick_learners"
  325. trait="trait_charismatic"
  326. trait="trait_wasteful"
  327. trait="trait_fleeting"
  328. }
  329. "Unified Principalities"
  330. ={
  331. key="Unified Principalities"
  332. name_list="MOL1"
  333. ship_prefix="UPS"
  334. species_name="Yamm"
  335. species_plural="Yamms"
  336. species_class="MOL"
  337. species_adjective="Yammean"
  338. species_bio="The great debate among Princely critics is whether a perfect factory schedule or a perfect mining drill would be the greater artistic achievement. They have no concept of form, only function, and whilst other societies might follow sports teams, pop culture for the Yamms revolves more around following factory complexes as they compete to turn out the most personal vehicles, the best home appliances, and lately, the best spacecraft. Space is just another location for industrial exploitation and the development of wonderful new industries."
  339. portrait="mol11"
  340. name="Unified Principalities"
  341. adjective="Princely"
  342. authority="auth_oligarchic"
  343. government="gov_executive_committee"
  344. ftl=hyperdrive
  345. weapon="tech_lasers_1"
  346. planet_name="Kon"
  347. planet_class="pc_arctic"
  348. system_name="Pra"
  349. initializer=""
  350. graphical_culture="molluscoid_01"
  351. city_graphical_culture="molluscoid_01"
  352. empire_flag={
  353. icon={
  354. category="pointy"
  355. file="flag_pointy_9.dds"
  356. }
  357. background={
  358. category="backgrounds"
  359. file="horizontal.dds"
  360. }
  361. colors={
  362. "dark_blue"
  363. "grey"
  364. "null"
  365. "null"
  366. }
  367. }
  368. ruler={
  369. gender=male
  370. name="Aboglor"
  371. portrait="mol11"
  372. texture=7
  373. hair=0
  374. clothes=4
  375. ruler_title="Nizam"
  376. ruler_title_female="Nizam"
  377. }
  378. spawn_as_fallen=no
  379. ignore_portrait_duplication=no
  380. room="ethic_authoritarian_room"
  381. spawn_enabled=yes
  382. ethic="ethic_egalitarian"
  383. ethic="ethic_fanatic_materialist"
  384. civics={
  385. "civic_mining_guilds"
  386. "civic_functional_architecture"
  387. }
  388. trait="trait_industrious"
  389. trait="trait_strong"
  390. trait="trait_conservational"
  391. trait="trait_deviants"
  392. trait="trait_solitary"
  393. }
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