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Benefits of Video Game Designer Capstone Boosters are Rad

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Jun 2nd, 2017
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  1. Programmer:
  2. Software that is not only are highly efficient, but also highly modular, meaning that new additions are incredibly easy to implement. The code is also supernaturally efficient, using significantly less memory and resources than should be possible while maintaining the same results and quality while also making the programs even faster.
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  4. I can also use an ability to allow my fans/consumers to reverse engineer my software. By allowing others to do so, which is merely a mental on and off switch, a small group of people will try, and eventually succeed, to do so. This is regardless of complexity, although more complex programs may take many years, with a scale of millennia not being out of the question.
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  6. In addition, any software that I personally create improves itself over time, without me having to do anything. That means that, slowly over time, my games will gain higher FPS, better optimization, better physics, and much more, while my other programs will see similar results, all without you having to actually do a thing.
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  8. Designer:
  9. My skill in writing is such that I can now write stories that will go down in history, and will be considered to be like a modern day Iliad or Shakespearian play, with my other designs also being lauded as some of the best of all time. Beyond this, any story that I write has a chance to entrance those who read or otherwise experience it. These entranced people will be filled with incredible inspiration and gain a great deal of talent, and will inevitably set out to improve the knowledge in a field related to the story. (EG a game set in medieval times might inspire someone to become a historian, and they would go on to discover many things not already known about the time period and the people that lived during that time. While a science fiction story might end up with the reader becoming a scientist who tries to find a cure for common deadly diseases.)
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  11. My stories are such that, given time, they will become legends and myths told throughout the ages. More interestingly, these stories will become gospel for new religions, with me at its head as either a god or a prophet. The members of this newfound religion will look to me for guidance, and will likely do just about any command that you give barring the most extreme. Perfect if I want to be the next L. Ron Hubbard. This ability is done at will, meaning that while creating the story I have to will it to have this effect, otherwise those reading the work will behave as normal.
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  13. I know what people want, and what they’ll do for it. Beyond creating complex branching narratives, I also know how to make a story that everyone wants. More than that, I know exactly what people want even outside of stories. (EG Knowing that that person over there wants a BLT with fries even before they order, and knowing that most of the people outside want the rain to stop.) Whatever it is that others want, I know what it is even if they won’t admit it, though getting them what they want might not be any easier for you. As a bonus, I also know exactly how much work they are willing to put in to get what they want, which is great if I ever need to trim away all of the lazy candidates.
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  15. R&D:
  16. Quality over quantity is my motto now. Or at least, it should be, considering my devices are a couple steps above the rest. And by couple, I mean more like a few hundred. For whatever reason, any devices or products that I create are made better than the competition, even when extreme measures are taken to save money and resources. Even when using half the material that a device should normally have, at worst it will work just as well as if someone else made it correctly, and when using all the materials required it works so efficiently it seems like the future itself has been imbedded in my devices. Simply put, the stuff I make is a lot better quality than it should be.
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  18. Look, maybe my stuff just doesn’t have the quality that some other companies have (although it might, I’m being a Jumper and all). What I do have is products in abundance. I have the skill to easily mass produce nearly any technological device I’ve created personally. No, that exact replica of the Death Star doesn’t count. However, that custom design hover car? Free game. So long as it is of my own design, and isn’t too far beyond the technology of the world I can manage, I could easily create tens of thousands, maybe even hundreds of thousands or even millions, lack of resources be damned.
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  20. I set the standard of the industry, and the industry learns from that standard. The more of my technological devices that become common, widely used products, the more advanced newly released technology will become. For example, should my new, state of the art console become the most widely used console in the country, then the technology in that country will gain a boost to the speed at which it advances. And while small, this boost to technological advancement scales with how advanced my own product is as well as how many people have access to it. What this means is that the more advanced my own technology is, and the more common it is in the world, the faster the technology of the world will advance.
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