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  1. Exception: C:\Users\19548\Desktop\Unity Work\2019.4.12f1\Editor\Data\il2cpp/build/deploy/net471/il2cpp.exe did not run properly!
  2.  
  3. Failed running "C:\Users\19548\Desktop\Unity Work\2019.4.12f1\Editor\Data\il2cpp/build/deploy/net471/il2cpp.exe" --convert-to-cpp --emit-null-checks --enable-array-bounds-check --dotnetprofile="unityaot" --compile-cpp --libil2cpp-static --platform="WindowsDesktop" --architecture="x64" --configuration="Release" --outputpath="C:\Users\19548\RollABallUnity\Rollaball\Temp/StagingArea/Data\Native\GameAssembly.dll" --cachedirectory="C:\Users\19548\RollABallUnity\Rollaball\Assets\..\Library/il2cpp_cache" --profiler-report --map-file-parser="C:/Users/19548/Desktop/Unity Work/2019.4.12f1/Editor/Data/Tools/MapFileParser/MapFileParser.exe" --directory=C:/Users/19548/RollABallUnity/Rollaball/Temp/StagingArea/Data/Managed --generatedcppdir=C:/Users/19548/RollABallUnity/Rollaball/Temp/StagingArea/Data/il2cppOutput
  4.  
  5. stdout:
  6. il2cpp.exe didn't catch exception: System.InvalidOperationException: C++ code builder is unable to build C++ code. In order to build C++ code for Windows Desktop, you must have one of these installed:
  7. Visual Studio 2015 with C++ compilers and Windows 10 SDK (it cannot build C++ code because it is not installed)
  8. Visual Studio 2015 installation is found by looking at "SOFTWARE\Microsoft\VisualStudio\14.0_Config\InstallDir" in the registry
  9. Windows 10 SDK is found by looking at "SOFTWARE\Wow6432Node\Microsoft\Microsoft SDKs\Windows\v10.0\InstallationFolder" in the registry
  10.  
  11. Visual Studio 2017 with C++ compilers and Windows 10 SDK (it cannot build C++ code because Windows SDK is not installed)
  12. Visual Studio 2017 installation is found using Microsoft.VisualStudio.Setup.Configuration COM APIs
  13. Windows 10 SDK is found by looking at "SOFTWARE\Wow6432Node\Microsoft\Microsoft SDKs\Windows\v10.0\InstallationFolder" in the registry
  14.  
  15.  
  16. at Unity.IL2CPP.Building.CppProgramBuilder.ThrowIfCannotBuildInCurrentEnvironment()
  17. at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
  18. at il2cpp.Program.DoRun(String[] args, List`1 foundAssemblies)
  19. at il2cpp.Program.Run(String[] args, Boolean setInvariantCulture)
  20. at il2cpp.Program.Main(String[] args)
  21. stderr:
  22.  
  23. Unhandled Exception: System.InvalidOperationException: C++ code builder is unable to build C++ code. In order to build C++ code for Windows Desktop, you must have one of these installed:
  24. Visual Studio 2015 with C++ compilers and Windows 10 SDK (it cannot build C++ code because it is not installed)
  25. Visual Studio 2015 installation is found by looking at "SOFTWARE\Microsoft\VisualStudio\14.0_Config\InstallDir" in the registry
  26. Windows 10 SDK is found by looking at "SOFTWARE\Wow6432Node\Microsoft\Microsoft SDKs\Windows\v10.0\InstallationFolder" in the registry
  27.  
  28. Visual Studio 2017 with C++ compilers and Windows 10 SDK (it cannot build C++ code because Windows SDK is not installed)
  29. Visual Studio 2017 installation is found using Microsoft.VisualStudio.Setup.Configuration COM APIs
  30. Windows 10 SDK is found by looking at "SOFTWARE\Wow6432Node\Microsoft\Microsoft SDKs\Windows\v10.0\InstallationFolder" in the registry
  31.  
  32.  
  33. at Unity.IL2CPP.Building.CppProgramBuilder.ThrowIfCannotBuildInCurrentEnvironment()
  34. at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
  35. at il2cpp.Program.DoRun(String[] args, List`1 foundAssemblies)
  36. at il2cpp.Program.Run(String[] args, Boolean setInvariantCulture)
  37. at il2cpp.Program.Main(String[] args)
  38.  
  39. UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at <e6e2fa0a47414cd2ac33237924761b45>:0)
  40. UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1[T] setupStartInfo) (at <e6e2fa0a47414cd2ac33237924761b45>:0)
  41. UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List`1[T] arguments, System.Action`1[T] setupStartInfo, System.String workingDirectory) (at <e6e2fa0a47414cd2ac33237924761b45>:0)
  42. UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (UnityEditor.Il2Cpp.Il2CppBuildPipelineData data, System.String outputDirectory, System.String workingDirectory, System.Boolean platformSupportsManagedDebugging) (at <e6e2fa0a47414cd2ac33237924761b45>:0)
  43. UnityEditorInternal.IL2CPPBuilder.Run () (at <e6e2fa0a47414cd2ac33237924761b45>:0)
  44. UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action`1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at <e6e2fa0a47414cd2ac33237924761b45>:0)
  45. DesktopStandalonePostProcessor.SetupStagingArea (UnityEditor.Modules.BuildPostProcessArgs args, System.Collections.Generic.HashSet`1[T] filesToNotOverwrite) (at <e6e2fa0a47414cd2ac33237924761b45>:0)
  46. DesktopStandalonePostProcessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at <e6e2fa0a47414cd2ac33237924761b45>:0)
  47. Rethrow as BuildFailedException: Exception of type 'UnityEditor.Build.BuildFailedException' was thrown.
  48. DesktopStandalonePostProcessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at <e6e2fa0a47414cd2ac33237924761b45>:0)
  49. UnityEditor.Modules.DefaultBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <e6e2fa0a47414cd2ac33237924761b45>:0)
  50. UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <e6e2fa0a47414cd2ac33237924761b45>:0)
  51. UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()
  52.  
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