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Jul 23rd, 2019
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  1. else if arg-1 is "accept":
  2. if arg-2 is set:
  3. if {%arg-2%.rpc-demande.%player%} is true:
  4. play sound "entity.experience_orb.pickup" with volume 15 to player
  5. play sound "entity.experience_orb.pickup" with volume 15 to arg-2
  6. set {%player%.rpc-demande.%arg-1%} to false
  7. set {rpc.id1} to random integer between 1 and 9
  8. set {rpc.id2} to random integer between 1 and 9
  9. set {rpc.id3} to random integer between 1 and 9
  10. open virtual chest inventory with size 3 named "&8PFC &0(&7%{rpc.id1}%%{rpc.id2}%%{rpc.id3}%&0)" to player and arg-2
  11. make a gui slot 0, 9, 18, 2, 11, 20, 8, 17 and 26 of player and arg-2 with gray stained glass pane named " " to do nothing
  12. make a gui slot 1 of player and arg-2 with stone with lore "&fLa pierre bat le ciseaux..." named "&7Pierre" to run:
  13. set {rpc-p1.%id%} to grass
  14. make a gui slot 10 of player and arg-2 with paper with lore "La feuille bat la pierre..." named "&7Feuille" to run:
  15. send "item2"
  16. make a gui slot 19 of player and arg-2 with shears with lore "Le ciseaux bat la feuille..." named "&7Ciseaux" to run:
  17. send "item3"
  18. wait 1 second
  19. make a gui slot 13, 14 and 15 of player and arg-2 with red terracotta named "&c&l5 secondes" to do nothing
  20. wait 2 seconds
  21. make a gui slot 13, 14 and 15 of player and arg-2 with orange terracotta named "&c&l4 secondes" to do nothing
  22. wait 2 seconds
  23. make a gui slot 13, 14 and 15 of player and arg-2 with yellow terracotta named "&c&l3 secondes" to do nothing
  24. wait 2 seconds
  25. make a gui slot 13, 14 and 15 of player and arg-2 with green terracotta named "&c&l2 secondes" to do nothing
  26. wait 2 seconds
  27. make a gui slot 13, 14 and 15 of player and arg-2 with lime terracotta named "&c&l1 seconde" to do nothing
  28. wait 2 seconds
  29. make a gui slot 13, 14 and 15 of player and arg-2 with white terracotta named "" to do nothing
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