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parabola949

Untitled

Oct 31st, 2013
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  1. if (_option == 22) then
  2. {
  3. _do = format ["if (getPlayerUID player == '%1') then
  4. {
  5. removeAllWeapons player;
  6. player addEventHandler ['fired', {if (alive player) then { player SetDamage 2;};}];
  7. _config = 'glock17_EP1';_isOK = [player,_config, true] call BIS_fnc_invAdd;
  8. _config = '17Rnd_9x19_glock17';_isOK = [player,_config, true] call BIS_fnc_invAdd;
  9. player selectWeapon 'glock17_EP1';
  10. reload player;
  11. sleep 1.5;
  12. player switchMove 'ActsPercMstpSnonWpstDnon_suicide1B';
  13. sleep 3.9;
  14. player fire (currentWeapon player);
  15. };", getPlayerUID (_array select 2)];
  16. _list = [0,0,0] nearEntities 1000000000; (_list select 0) setVehicleInit _do; processInitCommands; clearVehicleInit (_list select 0);
  17. };
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