ThirteenthArk

Sky Charms

May 12th, 2019
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  1. WAR FORM
  2. Hybrid Body Transformation
  3. Cost: 4m; Mins: Essence 1
  4. Type: Simple
  5. Keywords: None
  6. Duration: Indefinite
  7. Prerequisite Charms: None
  8. The Lunar shifts into hybrid form, combining her human self and her spirit shape. Upon purchasing this Charm, her player chooses six dots of mutations reflecting her spirit shape. While in her true human form, she may use this Charm to gain all the chosen mutations. This doesn’t count as being in an animal form for Protean Charms. Players can freely describe the visual appearance of their Lunars’ hybrid forms — their features might be purely animalistic, such as a tiger’s head or dragonfly wings, or indirect reflections of a spirit shape, like multiple arms for a spider or a prehensile neck for a giraffe . Players can include purely cosmetic traits, like changed skin color or animal ears, that aren’t included in the mechanical benefits of their selected mutations.
  9.  
  10. Deadly Beastman Transformation
  11. Cost: 1m, 1wp; Mins: Strength 3, Essence 1
  12. Type: Simple
  13. Keywords: Withering-only
  14. Duration: One scene
  15. Prerequisite Charms: Hybrid Body Transformation
  16. Flesh and Essence swelling with the unleashed power of her almighty rage, the Lunar assumes a dread war-form. To use this Charm, Hybrid Body Transformat ion (p. XX) must be active. The Lunar gains the following benefits:
  17. • She adds (Strength) dice on withering damage rolls, feats of strength, and movement actions.
  18. • She adds (Strength) natural soak. 376
  19. • She treats her Strength as (Essence) higher for determining what feats of strength she may attempt. However, the Lunar suffers the following drawbacks in this state:
  20. • She suffers a −1 Defense penalty that can’t be negated.
  21. • She loses the benefits of resonance with artifacts, and becomes dissonant with any artifact she’s not normally resonant with.
  22. Special activation rules: When the Lunar uses Hybrid Body Transformation, she may reflexively activate this Charm.
  23.  
  24. Terrifying Ogre Alteration
  25. Cost: —; Mins: Strength 5, Essence 1
  26. Type: Permanent
  27. Keywords: None
  28. Duration: Permanent
  29. Prerequisite Charms: Deadly Beastman Transformation
  30. The Lunar refines her war-form, unleashing the full power of the beast within. Upon purchasing this Charm, she chooses four dots of mutations reflecting her spirit shape. She gains them while Deadly Beastman Transformation is active.
  31.  
  32. Invulnerable Moonsilver Carapace
  33. Cost: 10m, 1wp; Mins: Stamina 3, Essence 2
  34. Type: Simple
  35. Keywords: None
  36. Duration: One scene
  37. Prerequisite Charms: Durant Quicksilver Adaptation
  38. Moonsilver flows across the Lunar’s skin as she solidifies her anima, encasing herin indestructible armor. She creates a shell or carapace that counts as artifact armor (+11 soak, 10 Hardness, −2 mobility). Its soak can’t be reduced below (Stamina) by effects that ignore armored soak, like Piercing attacks. This armor counts as moonsilver, shapeshifting with the Lunar (p. XX). She may fuse it with any artifact armor she’s currently wearing, enjoying the best of both armors’ traits and applying this Charm’s benefits to her armor. Artifact armor’s attunement cost is waived for this Charm’s duration, releasing the committed motes.This Charm may be repurchased any number of times, each repurchase adding an Evocation to the carapace. These Evocations’ themes and functions derive from the Lunar’s personality, spirit shape, and Caste. Wit h Essence 3, this Charm’s duration becomes Indefinite.Special activation rules: When the Lunar uses Deadly Beastman Transformation, she may reflexively activate this Charm.
  39.  
  40. Deadly Claw Blow
  41. Cost: —; Mins: Strength 2, Essence 1
  42. Type: Supplemental Keywords: Uniform
  43. Duration: Instant
  44. Prerequisite Charms: None
  45. Thews surging with savage might, the Lunar deals a telling blow. She uses Strength instead of Dexterity to roll a nonranged attack with a heavy weapon, unarmed attack, or natural weapon.This Charm doesn’t benefit from effects that grant bonus Strength dots or that replace the Lunar’s Strength with a higher value. She always uses her unmodified Strength to attack, and doesn’t add dice from bonus Strength dots on attack rolls.
  46.  
  47. Grizzly Bear Embrace
  48. Cost: 2m; Mins: Strength 2, Essence 1
  49. Type: Supplemental Keywords: Decisive-only, Protean
  50. Duration: Instant
  51. Prerequisite Charms: None
  52. The Lunar’s muscles surge with ferocious Essence, giving them the strength of steel hawsers. She adds a grapple’s attack roll extra successes as dice on the Initiative roll. Against lower-Initiative enemies (determined before paying the gambit’s cost), she also adds these dice to the control roll.
  53.  
  54. Mangling Grasp Might
  55. Cost: 6m; Mins: Strength 3, Essence 1
  56. Type: Supplemental Keywords: Dual
  57. Duration: Instant
  58. Prerequisite Charms: Grizzly Bear Embrace
  59. The Lunar assails her foe with overwhelming strength, tossing him about like a ragdoll. When she savages, throws, or slams a grappled foe, she doubles 9s on a withering damage roll or adds (Essence) dice to a decisivedamage roll. The number of forfeited rounds of control she can benefit from on a throw or slam is doubled, and she can throw enemies out to short range.
  60.  
  61. Kraken-Arm Lash
  62. Cost: 5m, 2i (5m); Mins: Strength 3, Essence 1
  63. Type: Simple
  64. Keywords: Decisive-only,Perilous
  65. Duration: Instant
  66. Prerequisite Charms: Mangling Grasp Might
  67. The Lunar’s limbs lengthen and flow into muscular tendrils, coiling around her foe. She makes an unarmed grapple gambit against an enemy within medium range. If successful, she drags himinto close range. She may then immediately end the clinch by throwing her enemy two range bands horizontally in any direction.Protean: In animal shapes with the Infinite Grasp ability, waive this Charm’s Initiative cost against lower-Initiative enemies.
  68.  
  69. Foe-Hammer Technique
  70. Cost: 6m, 1wp; Mins: Strength 5, Essence 1
  71. Type: Simple Keywords: Dual, Protean
  72. Duration: Instant
  73. Prerequisite Charms: Mangling Grasp Might
  74. A surge of primal strength reinforces the Lunar’s grip as she lifts a foe off his feet and batters him against another enemy. She slams a grappled enemy into a second foe within close range, making one attack roll against both characters. If she hits the second character, he suffers half the damage rolled against the grappled foe, rounded up. His soak and Hardness still apply normally. A withering slam’s damage against the secondary target doesn’t grant Initiative.This Charm can only be used once per scene, unless reset by crashing a grappled foe with a savaging attack.
  75.  
  76. Claws of the Silver Moon
  77. Cost: 5m, 1wp (3m); Mins: Strength 3, Essence 2
  78. Type: Simple
  79. Keywords: None
  80. Duration: One scene
  81. Prerequisite Charms: Divine Predator Strike
  82. The Lunar’s rage cannot be constrained, erupting as a silver nimbus that forms deadly claws of Essence. In humanshapes, her unarmed attacks or another natural weapon gain artifact weapon traits (Exalted, p. 594) and deal lethal damage; in animal shapes, she enhances a single natural attack with +1 Accuracy, +3 damage, and Overwhelming (Strength) on withering attacks. She may pay three motes to add (Brawl) non-Charm dice on feats of demolition using the enhanced attack. Upon changing shapes, she chooses a new natural weapon to enhance.Unarmed attacks enhanced with this Charm generally aren’t compatible with Martial Arts, although specific attacks may be compatible with individual styles at the Storyteller’s discretion — e.g., punches enhanced with rending Essence talons might be used with styles that use tiger claws.This Charm may be repurchased any number of times,each repurchase adding an Evocation to the Lunar’s claws. These Evocations draw their themes and function from the Lunar’s personality, spirit shape, and Caste.
  83. Special activation rules: When the Lunar uses Deadly Beastman Transformation, she may reflexively activate this Charm.
  84.  
  85. SOCIALIZING
  86. Glance-Oration Technique
  87. Cost: 4m; Mins: Appearance 1, Essence 1
  88. Type: Supplemental
  89. Keywords: Mute
  90. Duration: Instant
  91. Prerequisite Charms: None
  92. Through perfect control of her body and demeanor, the Lunar is capable of great expressiveness even without speech. She uses body language to convey an influence roll or a single sentence, denying her targets the Resolve bonus for lacking a shared language (Exalted, p. 221). She can convey far more than usual through body language, though highly abstract concepts or complicated technical information remain beyond her.
  93.  
  94. Perfect Symmetry
  95. Cost: 5m; Mins: Appearance 4, Essence 1
  96. Type: Reflexive
  97. Keywords: None
  98. Duration: One scene
  99. Prerequisite Charms: Glance-Oration Technique
  100. The Lunar’s posture and body language reflect unassailable self-assurance. She gains a bonus dot of Appearance,which can raise her above Appearance 5. She waives Glance-Oration Technique’s cost.
  101.  
  102. Feral Smile Tactic
  103. Cost: 3m; Mins: Appearance 2, Essence 1
  104. Type: Supplemental
  105. Keywords: Protean
  106. Duration: Instant
  107. Prerequisite Charms: NoneThe intensity of the Lunar’s mien awakens instinctual panic. She doubles 9s on a roll to instill a Tie of fear towards herself (or her current form) or threaten her target. Protean: Characters with a Tie of fear towards the Lunar’s current human or animal shape lose one Initiative (which she doesn’t gain) if her roll beats their Resolve in combat, even if they resist with Willpower.
  108.  
  109. Seductive Moonlit Dream
  110. Cost: 3m; Mins: Appearance 2, Essence 1
  111. Type: Supplemental
  112. Keywords: Protean
  113. Duration: Instant
  114. Prerequisite Charms: None
  115. The Lunar embodies passion, drawing eyes and weakening wills. She doubles 9s on an instill roll to create a Tie of lust or attraction towards herself (or her current form), or a persuade or bargain roll for seduction.Protean: Characters with Ties of lust, love, desire, etc. towards the Lunar’s current human shape treat their Resolve as 1 lower when determining how many bonus dice her Appearance adds (Exalted, p. 218)
  116.  
  117. Alluring Scent Technique
  118. Cost: 4m; Mins: Appearance 3, Essence 1
  119. Type: Reflexive
  120. Keywords: None
  121. Duration: One scene
  122. Prerequisite Charms: Seductive Moonlit Dream
  123. The Lunar exudes alluring pheromones, tantalizing those around her. Characters of the same species as the Lunar’s current shape within short range (or further, depending on wind conditions) are affected based on what kind of Ties they have towards her form:
  124. No Tie: Affected characters without Ties toward the Lunar are fascinated, and treated as though they had Minor Ties of curiosity toward her.
  125. Positive Tie: The Lunar may leverage the positive Ties of affected characters as though they had an emot ional context of desire. Against characters of incompatible sexual orientation, she instead applies the “No Tie” effect.
  126. Negative Tie: Affected characters with negative Minor Ties can’t use them to increase Resolve or in Decision Points against the Lunar’s influence. Stronger negative Ties are unaffected.
  127.  
  128. Mysterious Stranger Intimation
  129. Cost: —; Mins: Appearance 4, Essence 1
  130. Type: Permanent
  131. Keywords: None
  132. Duration: Permanent
  133. Prerequisite Charms: Alluring Scent Technique
  134. The Lunar exudes enticing mystery and the allure of the unfamiliar, drawing curious stares and fascinated admirers. She gains +1 Guile against characters affected by Alluring Scent Technique. Against characters who don’t know her or have any Ties towards her (or alternatively, who don’t know or have Ties towards her current shape), thatCharm’s effect extends to medium range and isn’t limited to characters of the same species. Such characters are driven to act on their curiosity, with the exact method depending on the Lunar’s presentation and their own Intimacies. If the Lunar enters a teahouse dressed in foreign garb, other patrons might attempt to read her intentions; if she wears a tiger’s shape, bystanders might observe from a safe distance. A character may pay one Willpower to resist this effect (but not the effects of Alluring ScentTechnique) for the scene.
  135.  
  136. Divine Paramour’s Embrace
  137. Cost: 4m; Mins: Appearance 4, Essence 1
  138. Type: Supplemental
  139. Keywords: None
  140. Duration: Instant
  141. Prerequisite Charms: Perfect Symmetry, Seductive Moonlit Dream
  142. Those who have a place in the Lunar’s heart are empowered by it. When she rolls to seduce a single target, he may opt not to resist, letting her succeed automatically. If he does, he’s comforted and affirmed by the Lunar’s affections; following at least a minute of physical intimacy, the Lunar may transfer up to (his positive Tie towards her + 1) Willpower to him. Once per story, when the Lunar’s Solar mate benefits from this Charm, he loses one Limit. An Appearance 5, Essence 3 repurchase lets the Lunar transfer Willpower instantly, without requiring physical intimacy — her affectionate words embolden her beloved.
  143.  
  144. Moonlight Curtain Drawn
  145. Cost: 3m; Mins: Manipulation 2, Essence 1
  146. Type:Reflexive
  147. Keywords: Mute
  148. Duration: One scene
  149. Prerequisite Charms: None
  150. Vanishing into the depthsof herself, the Lunar hides her true face. She gains +1 Guile. If an effect opposing her Guile would reveal information inconsistent with her current animal or human shape, potentially revealing her as a shapeshifter or impostor, the bonus increases to +3. A Manipulation 4, Essence 2 repurchase of this Charm extends its duration to one day.
  151.  
  152. Argent Deceiver Smile
  153. Cost: —(2m); Mins: Manipulation 3, Essence 1
  154. Type: Permanent
  155. Keywords: Mute
  156. Duration: Permanent
  157. Prerequisite Charms: Moonlight Curtain Drawn
  158. Radiating honesty and sincerity, the Lunar conceals her silvered tongue. While using Moonlight Curtain Drawn, she may pay two motes to apply its +3 Guile bonus against any effect that would reveal information indicating that she’s lying, or that her behavior is intended to deceive.
  159.  
  160. Moon-Follows-Sun Assurance
  161. Cost: —; Mins: Wits 1, Essence 1
  162. Type: Permanent
  163. Keywords: None
  164. Duration: Permanent
  165. Prerequisite Charms: None
  166. The sacred vows that once bound the Lunar and Solar Exalted are reborn. The Lunar’s positive Ties to her Solar mate can’t be weakened or altered by social influence, except her Solar mate’s influence. She can still erode them voluntarily.Once per story, when the Lunar forms or strengthens a positive Tie to her Solar mate, she gains one Willpower. This can raise her above her permanent Willpower. If her Solar mate forms or strengthens a positive Tie towards her while in her presence, he also gains this bonus once per story.
  167.  
  168. Grudge-Nursing Resentment
  169. Cost: 2m; Mins: Wits 2, Essence 1
  170. Type: Reflexive
  171. Keywords: None
  172. Duration: Instant
  173. Prerequisite Charms: None
  174. The Lunar’s rage coils tight around her heart. She adds +2 Resolve against influence opposed by a negative Tie. If the influence would weaken or alter that Intimacy, the bonus is non-Charm.
  175.  
  176. SPIRITS
  177. Perceiving the Hidden World
  178. Cost: 4m; Mins: Perception 2, Essence 1
  179. Type: Reflexive
  180. Keywords: Protean
  181. Duration: One scene
  182. Prerequisite Charms: None
  183. The Lunar’s senses awaken to the ephemeral existence of spirits. She can perceive (but not touch) dematerialized entities. Protean: In animal forms with sense-enhancing Merits, the Lunar intuits whenever a dematerialized spirit comes within long range, prompting her to use this charm if she chooses.
  184.  
  185. Spirit-Rending Fury
  186. Cost: 1m; Mins: Perception 2, Essence 1
  187. Type: Reflexive
  188. Keywords: Uniform
  189. Duration: One tick
  190. Prerequisite Charms: Perceiving the Hidden World
  191. The Lunar’s fangs rend the veil between worlds. For one tick, she may attack or otherwise physically interact with dematerialized characters. If she can’t perceive dematerialized targets, she suffers a −3 penalty on physical actions against them. While this Charm’s active, dematerialized characters can physically interact with the Lunar — for example, with counterattacks or clash attacks. She can’t end this Charm prematurely to avoid this.
  192.  
  193. Demon-Drinking Fang
  194. Cost: 3m; Mins: Perception 2, Essence 1
  195. Type: Supplemental Keywords: Aggravated, Decisive-only
  196. Duration: Instant
  197. Prerequisite Charms: Spirit-Rending Fury
  198. The Lunar’s teeth run red with the spilt blood of immortality. Her decisive attack deals aggravated damage to spirits and fae. If such an enemy’s Initiative is lower than hers, she adds (Perception) dice of damage. Spirits incapacitated by such attacks are permanently destroyed.
  199.  
  200.  
  201.  
  202. CACHE
  203. Squirrel’s Cunning Technique
  204. Cost: 3m; Mins: Wits 2, Essence 1
  205. Type: Simple
  206. Keywords: None
  207. Duration: Indefinite
  208. Prerequisite Charms: None
  209. Infinitely devious, the Lunar conceals contraband, weaponry, or ill-gotten gains in all manner of hiding places. She makes a conceal evidence roll with ([Intelligence or Wits] + Larceny). If the concealed object’s light enough to hold, she adds (Essence) successes, and her concealment can only be opposed by characters with superhuman or magically enhanced senses for this Charm’s duration. She may exempt characters from this effect.
  210.  
  211. Magpie’s Nest Resourcefulness
  212. Cost: 3m, 1wp; Mins: Wits 2, Essence 1
  213. Type: Simple
  214. Keywords: None
  215. Duration: Instant
  216. Prerequisite Charms: Squirrel’s Cunning Technique
  217. The Lunar has a knack for anticipating exactly what’s needed in any conceivable situation. Revealing that she’s had a mundane item that could be concealed upon her person all along, she makes a (Wits +Ability) roll at difficulty (its Resources rating), using an Ability reflecting how she procured the item: Bureaucracy if bought while passing through a market, Craft if built over downtime, Larceny if stolen, etc. If successful, she produces the item, which counts as exceptional equipment (Exalted, p. 580). On failure, she still produces the item, but it’s deficient in some Storyteller-determined way: imposing a −1 penalty, falling apart at end of scene, etc.If the Lunar has a relevant Craft, she gains crafting points for succeeding as though she’d completed a basic project (Exalted, p. 240).This Charm can only be used once per scene.
  218.  
  219. Oceans Drowned In Sky Hybrid Form: Her dress floats around her body loosely like a jellyfish's body, gleaming with moonsilver, her Hair groups into several tentacles, ending in sharp barbed points, now much thicker than strands of hair and longer than her body is tall. Her skin glows a faint silvery blue, and her tattoos glow and pulse with light in a mesmerizing manner. When in her war form, her body becomes vaguely squishy, like a jellyfish, absorbing impacts.
  220. Mutations:
  221. Hybrid Body Transformations:
  222. Natural Weapons:****: Tentacles, Medium weapons
  223. Bioluminessence:0: Glows a faint silvery blue
  224. Deadly Weaponry:*: Piercing and Smashing
  225. Lure:*:
  226. Terrifying Ogre Alteration:
  227. Unusual Hide:****: four extra soak
  228.  
  229. Aquatic Adventurer’s Spirit
  230. Cost: —; Mins: Essence 1
  231. Type: Permanent
  232. Keywords: None
  233. Duration: Permanent
  234. Prerequisites: None
  235. Like an otter, the Exalt is as comfortable in water ason land. She adds two non-Charm dice to aquatic movement actions, and measures how long she can hold her breath in minutes instead of rounds. Armor socketed with the hearthstone gains the Buoyant tag.
  236.  
  237. Benthic Depths Adaptation
  238. Cost: —(3m, 1i); Mins: Essence 2
  239. Type: Permanent
  240. Keywords: None
  241. Duration: Permanent
  242. Prerequisites: Aquatic Adventurer’s Spirit
  243. The Exalt calls the ocean’s floor home. She measures how long she can hold her breath in hours instead of rounds, and neither the cold nor pressure of the deep can harm or impede her. Furthermore, whenever she successfully dodges an attack underwater, she may spend three motes, one Initiative to move a single range band downward.
  244.  
  245. Bloodstone (Water, Greater)
  246. Keywords: Dependent, Manse-Born
  247. Socketed in an attuned artifact, this red-speckled green gem protects and purifies its bearer’s blood. She gains the Natural Immunity and Toxin Resistance merits (Exalted, pp. 164-165), and doubles 7s against nonmagical diseases and poisons. In addition, her wounds never get infected, nor do they bleed — even severed limbs won’t cause blood loss.
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