Advertisement
Guest User

Untitled

a guest
Sep 21st, 2017
62
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 3.07 KB | None | 0 0
  1. [name]
  2. Conjuration Wizard, Lvl 3
  3.  
  4. Hits: 17
  5.  
  6. Stats (+mod)
  7.  
  8. Str 13 (+1)
  9. Dex 13 (+1)
  10. Con 10 (+0)
  11. Wis 15 (+2)
  12. Int 16 (+3)
  13. Cha 15 (+2)
  14.  
  15. Languages: Common and Local
  16.  
  17. Skills: History, Insight
  18.  
  19.  
  20. Equipment: Dagger,components, Scholar's Pack, Spellbook
  21.  
  22. number of spell slots = dependant on lvl
  23. number of spells = Int modifier + Wizard level
  24. Spell save DC = 8 + proficiency bonus + int mod
  25. Spell atk mod = proficiency bonus + int mod
  26. More spells = add two wizard spells per level
  27. Spell book = can add any spell so long as i can cast it
  28.  
  29. Cantrips: 3
  30. 1st: 4
  31. 2nd: 2
  32.  
  33. Cantrips:
  34. Friends, 1 action, components: S&M. Duration: Concentration up to 1 minute.
  35. Have advantage on charisma checks directed at one creature of your choice that isn't
  36. hostile. When spell ends creature will be aware that it got duped.
  37.  
  38. Message, 1 action, components VSM, duration 1 round.
  39. Target within range can be whispered to and can reply in a whisper. Spell does not have to
  40. follow a straight line and can go around corners. STOPPED BY: Magical silence, 1 ft of stone,
  41. 1 inch of metal, a thin sheet of lead, or 3 ft of wood.
  42.  
  43. Mend, 1 minute, range touch, components VSM, duration: instant
  44. Repairs up to 1 foot in sheared materials, or otherwise broken materials. Can be used to repair
  45.  
  46. magical items, but not restore magical power to them.
  47.  
  48. FIRST LEVEL:
  49. Expeditious Retreat, 1 bonus action, SELF ONLY, components VS, duration: concentration 10 minutes
  50. Once cast, and then again as bonus actions on each turn during the spell, you can take the Dash
  51.  
  52. action.
  53.  
  54. Chromatic Orb, 1 action, range 90 ft, components: VSM + diamond worth 50gp
  55. Hurl a 4-inch diameter sphere of energy at opponent i can see in range. Damage type is selected
  56. from acid, cold, fire, lightning, or poison. If the attack hits the creature takes 3d8 from the
  57.  
  58. damage type chosen. THIS IS A RANGED SPELL ATK type spell.
  59.  
  60. Shield, 1 REACTION, which you take when you hit by an attack or by magic missile. SELF ONLY.
  61.  
  62. Components VS.
  63. Until start of next turn gain +5 AC including against triggering attack.
  64.  
  65. Grease, 1 action, range 60ft, componets VSM, duration 1 minute
  66. Covers ground in 10ft square centred on a point and turns it into difficult terrain. When it
  67.  
  68. appears each creature must succeed on a Dex save or fall prone. Anybody ending their turn on it
  69.  
  70. must also succeed on Dex or fall prone.
  71.  
  72. SECOND LEVEL:
  73. Enlarge/Reduce, 1 action, 30ft, components VSM, concentration up to 1 min
  74. Cannot target items equipped or worn by characters. Doubles in size and gains x8 weight. OR
  75.  
  76. Shrink in size and falls one eight of its weight. Enlarged targets deal +1d4 dmg, Reduced targets
  77.  
  78. lose 1d4 damage.
  79.  
  80. Gust of Wind, 1 action, 60ft line, components: VSM, concentration up to 1 minute
  81. line of 60ft long 10ft wide gale force wind blasts people 15ft away in a direction following the
  82.  
  83. line. Any creature in the line must spend 2 feet of movement for every 1 foot it moves closer to
  84.  
  85. me. Disperses vapour or gas, along with extinguishing exposed flame. As a bonus action you can
  86.  
  87. change direction while spell is still active.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement