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- [name]
- Conjuration Wizard, Lvl 3
- Hits: 17
- Stats (+mod)
- Str 13 (+1)
- Dex 13 (+1)
- Con 10 (+0)
- Wis 15 (+2)
- Int 16 (+3)
- Cha 15 (+2)
- Languages: Common and Local
- Skills: History, Insight
- Equipment: Dagger,components, Scholar's Pack, Spellbook
- number of spell slots = dependant on lvl
- number of spells = Int modifier + Wizard level
- Spell save DC = 8 + proficiency bonus + int mod
- Spell atk mod = proficiency bonus + int mod
- More spells = add two wizard spells per level
- Spell book = can add any spell so long as i can cast it
- Cantrips: 3
- 1st: 4
- 2nd: 2
- Cantrips:
- Friends, 1 action, components: S&M. Duration: Concentration up to 1 minute.
- Have advantage on charisma checks directed at one creature of your choice that isn't
- hostile. When spell ends creature will be aware that it got duped.
- Message, 1 action, components VSM, duration 1 round.
- Target within range can be whispered to and can reply in a whisper. Spell does not have to
- follow a straight line and can go around corners. STOPPED BY: Magical silence, 1 ft of stone,
- 1 inch of metal, a thin sheet of lead, or 3 ft of wood.
- Mend, 1 minute, range touch, components VSM, duration: instant
- Repairs up to 1 foot in sheared materials, or otherwise broken materials. Can be used to repair
- magical items, but not restore magical power to them.
- FIRST LEVEL:
- Expeditious Retreat, 1 bonus action, SELF ONLY, components VS, duration: concentration 10 minutes
- Once cast, and then again as bonus actions on each turn during the spell, you can take the Dash
- action.
- Chromatic Orb, 1 action, range 90 ft, components: VSM + diamond worth 50gp
- Hurl a 4-inch diameter sphere of energy at opponent i can see in range. Damage type is selected
- from acid, cold, fire, lightning, or poison. If the attack hits the creature takes 3d8 from the
- damage type chosen. THIS IS A RANGED SPELL ATK type spell.
- Shield, 1 REACTION, which you take when you hit by an attack or by magic missile. SELF ONLY.
- Components VS.
- Until start of next turn gain +5 AC including against triggering attack.
- Grease, 1 action, range 60ft, componets VSM, duration 1 minute
- Covers ground in 10ft square centred on a point and turns it into difficult terrain. When it
- appears each creature must succeed on a Dex save or fall prone. Anybody ending their turn on it
- must also succeed on Dex or fall prone.
- SECOND LEVEL:
- Enlarge/Reduce, 1 action, 30ft, components VSM, concentration up to 1 min
- Cannot target items equipped or worn by characters. Doubles in size and gains x8 weight. OR
- Shrink in size and falls one eight of its weight. Enlarged targets deal +1d4 dmg, Reduced targets
- lose 1d4 damage.
- Gust of Wind, 1 action, 60ft line, components: VSM, concentration up to 1 minute
- line of 60ft long 10ft wide gale force wind blasts people 15ft away in a direction following the
- line. Any creature in the line must spend 2 feet of movement for every 1 foot it moves closer to
- me. Disperses vapour or gas, along with extinguishing exposed flame. As a bonus action you can
- change direction while spell is still active.
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