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soulsong example

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Jan 29th, 2022
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  1. soulsong:
  2.   Cooldown: 20
  3.   Conditions:
  4.  - Crouching TRUE
  5.   - equipslot HAND
  6.   - score{o=magic;value=>59} orElseCast noenergy
  7.   Skills:
  8.  - modifytargetscore{objective=magic;action=subtract;value=60} @self
  9.   - effect:sound{s=entity.evoker.cast_spell;v=1;p=1} @self
  10.   - effect:sound{s=block.bell.use;v=1;p=0.8} @self
  11.   - effect:sound{s=block.bell.resonate;v=1;p=1} @self
  12.   - potion{type=SLOW;duration=60;lvl=9999} @self
  13.   - potion{type=DAMAGE_RESISTANCE;duration=60;lvl=9999} @self
  14.   - effect:particleorbital{p=soul;a=2;points=64;an=1;hs=0;vs=0;s=0;y=2;ticks=130;in=1;rx=0;ry=0;r=1;yOffset=0.4} @self
  15.   - effect:particles{p=note;amount=4;speed=0.01;y=0.8;hs=0.5;vs=0.8;color=#7300a1} @self
  16.   - effect:particleorbital{p=flame;a=20;points=64;an=1;hs=0;vs=0;s=0;y=2;ticks=130;in=1;rx=0;ry=0;r=1;yOffset=0.2} @self
  17.   - Delay 20
  18.   - effect:particleorbital{p=soul;a=2;points=64;an=1;hs=0;vs=0;s=0;y=2;ticks=130;in=1;rx=0;ry=0;r=1;yOffset=0.4} @self
  19.   - effect:particles{p=note;amount=4;speed=0.01;y=0.8;hs=0.5;vs=0.8;color=#b600ff} @self
  20.   - effect:particleorbital{p=flame;a=20;points=64;an=1;hs=0;vs=0;s=0;y=2;ticks=130;in=1;rx=0;ry=0;r=1;yOffset=0.4} @self
  21.   - Delay 20
  22.   - effect:particleorbital{p=soul;a=2;points=64;an=1;hs=0;vs=0;s=0;y=2;ticks=130;in=1;rx=0;ry=0;r=1;yOffset=0.4} @self
  23.   - effect:particles{p=note;amount=4;speed=0.01;y=0.8;hs=0.5;vs=0.8;color=#5a00cf} @self
  24.   - effect:particleorbital{p=flame;a=20;points=64;an=1;hs=0;vs=0;s=0;y=2;ticks=130;in=1;rx=0;ry=0;r=1;yOffset=0.2} @self
  25.   - Delay 20
  26.   - effect:particlering{particle=soul;radius=1;points=32;amount=3;hS=1;vS=0} @self
  27.   - effect:particlering{particle=note;radius=2;points=32;amount=3;hS=1;vS=0;color=#7300a1} @self
  28.   - effect:sound{s=item.trident.thunder;v=1;p=1} @self
  29.   - effect:sound{s=particle.soul_escape;v=1.5;p=1} @self
  30.   - skill{s=throweir} @EntitiesInRadius{r=10;ignore=armorstands,villagers}
  31.   - damage{amount=48;ignoreArmor=true} @EntitiesInRadius{r=10;ignore=armorstands,villagers}
  32.   - potion{type=SLOW;duration=120;lvl=4} @EntitiesInRadius{r=10;ignore=armorstands,villagers}
  33.   - potion{type=WEAKNESS;duration=120;lvl=8} @EntitiesInRadius{r=10;ignore=armorstands,villagers}
  34.   - potion{type=WITHER;duration=120;lvl=2} @EntitiesInRadius{r=10;ignore=armorstands,villagers}
  35.   - Delay 2
  36.   - effect:particlering{particle=soul;radius=3;points=32;amount=3;hS=1;vS=0} @self
  37.   - effect:particlering{particle=note;radius=4;points=32;amount=3;hS=1;vS=0;color=#7300a1} @self
  38.   - Delay 2
  39.   - effect:particlering{particle=soul;radius=5;points=32;amount=3;hS=1;vS=0} @self
  40.   - effect:particlering{particle=note;radius=6;points=32;amount=3;hS=1;vS=0;color=#7300a1} @self
  41.   - Delay 2
  42.   - effect:particlering{particle=soul;radius=7;points=32;amount=3;hS=1;vS=0} @self
  43.   - effect:particlering{particle=note;radius=8;points=32;amount=3;hS=1;vS=0;color=#7300a1} @self
  44.   - Delay 2
  45.   - effect:particlering{particle=soul;radius=9;points=32;amount=3;hS=1;vS=0} @self
  46.   - effect:particlering{particle=note;radius=10;points=32;amount=3;hS=1;vS=0;color=#7300a1} @self
  47.   - Delay 2
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