Advertisement
Equo

crash-2025-01-02-09-20-50.log

Apr 10th, 2025
35
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 70.11 KB | None | 0 0
  1. Fallout 4 v1.10.984
  2. Buffout 4 v1.36.0 Oct 13 2024 01:09:30
  3.  
  4. Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF7D252EE1F Fallout4.exe+153EE1F lock cmpxchg [rdi+0x04], ecx | BSReadWriteLock::LockForRead_153EE1F)
  5. Exception Flags: 0x00000000
  6. Number of Parameters: 2
  7. Access Violation: Tried to write memory at 0x7FF7D32A184C
  8.  
  9. [Compatibility]
  10. F4EE: false
  11. [Debug]
  12. Symcache: c:symcache
  13. WaitForDebugger: false
  14. [Fixes]
  15. ActorIsHostileToActor: true
  16. BGSAIWorldLocationRefRadiusNull: true
  17. BSLightingShaderMaterialGlowmap: true
  18. BackportedBA2Support: true
  19. CellInit: true
  20. CreateD3DAndSwapChain: true
  21. EncounterZoneReset: true
  22. EscapeFreeze: true
  23. FixScriptPageAllocation: true
  24. FixToggleScriptsCommand: true
  25. FollowerStrayBullet: true
  26. GreyMovies: true
  27. InteriorNavCut: true
  28. MagicEffectApplyEvent: true
  29. MovementPlanner: true
  30. PackageAllocateLocation: true
  31. PipboyLightInvFix: true
  32. SafeExit: true
  33. TESObjectREFRGetEncounterZone: true
  34. UnalignedLoad: true
  35. UtilityShader: true
  36. WorkBenchSwap: true
  37. [Patches]
  38. Achievements: true
  39. BSMTAManager: true
  40. BSPreCulledObjects: true
  41. BSTextureStreamerLocalHeap: true
  42. HavokMemorySystem: true
  43. INISettingCollection: true
  44. InputSwitch: false
  45. MaxStdIO: 8192
  46. MemoryManager: true
  47. MemoryManagerDebug: false
  48. ScaleformAllocator: true
  49. SmallBlockAllocator: true
  50. WorkshopMenu: true
  51. [Tweaks]
  52. MaxPapyrusOpsPerFrame: 500
  53. [Warnings]
  54. CreateTexture2D: true
  55. ImageSpaceAdapter: true
  56.  
  57. SYSTEM SPECS:
  58. OS: Майкрософт Windows 11 Pro v10.0.26100
  59. CPU: GenuineIntel Intel(R) Core(TM) i5-9400F CPU @ 2.90GHz
  60. GPU #1: Nvidia TU116 [GeForce GTX 1660 Ti]
  61. GPU #2: Microsoft Basic Render Driver
  62. PHYSICAL MEMORY: 11.20 GB/15.95 GB
  63.  
  64.  
  65. PROBABLE CALL STACK:
  66. [ 0] 0x7FF7D252EE1F Fallout4.exe+153EE1F lock cmpxchg [rdi+0x04], ecx | BSReadWriteLock::LockForRead_153EE1F -> 2267897+0x2F lock cmpxchg [rdi+0x04], ecx
  67. [ 1] 0x7FF7D259256D Fallout4.exe+15A256D mov rdx, rbp | NiObjectNET::GetExtraData_15A256D -> 2269922+0x4D mov rdx, rbp
  68. [ 2] 0x7FF7D1BCA1FF Fallout4.exe+0BDA1FF test rax, rax | FUN_140bd90d0_BDA1FF -> 2229704+0xBCF test rax, rax
  69. [ 3] 0x7FF7D14ABC37 Fallout4.exe+04BBC37 cmp byte ptr [rdi+0x1A], 0x41 | FUN_1404bba00_4BBC37 -> 2201071+0x237 cmp byte ptr [rdi+0x1A], 0x41
  70. [ 4] 0x7FF7D146C07F Fallout4.exe+047C07F inc ebx | FUN_14047be60_47C07F -> 2200331+0x21F inc ebx
  71. [ 5] 0x7FF7D146C2D8 Fallout4.exe+047C2D8 jmp 0x00007FF7D146C452 | FUN_14047c240_47C2D8 -> 2200333+0x98 jmp 0x00007FF7D146C452
  72. [ 6] 0x7FF7D126D08A Fallout4.exe+027D08A mov rcx, rbp | FUN_14027cf10_27D08A -> 2192048+0x17A mov rcx, rbp
  73. [ 7] 0x7FF7D1CE421E Fallout4.exe+0CF421E cmp byte ptr [rbp+0x140], 0x00 | FUN_140cf3f50_CF421E -> 2233248+0x2CE cmp byte ptr [rbp+0x140], 0x00
  74. [ 8] 0x7FF7D1CE4C0C Fallout4.exe+0CF4C0C mov rdi, [rsp+0x50] | FUN_140cf4920_CF4C0C -> 2233249+0x2EC mov rdi, [rsp+0x50]
  75. [ 9] 0x7FF7D1CC0EF3 Fallout4.exe+0CD0EF3 mov rcx, [rsp+0x50] | FUN_140cd0310_CD0EF3 -> 2232905+0xBE3 mov rcx, [rsp+0x50]
  76. [10] 0x7FF7D1BA52D5 Fallout4.exe+0BB52D5 mov [rbx], al | PositionPlayerJob::JobFn_BB52D5 -> 2228997+0x15 mov [rbx], al
  77. [11] 0x7FF7D255EBFA Fallout4.exe+156EBFA mov rax, [rdi+0x18] | FUN_14156eb30_156EBFA -> 2268897+0xCA mov rax, [rdi+0x18]
  78. [12] 0x7FF7D255F10B Fallout4.exe+156F10B mov [rbp+0x04], eax | FUN_14156ee60_156F10B -> 2268899+0x2AB mov [rbp+0x04], eax
  79. [13] 0x7FF7D255D619 Fallout4.exe+156D619 movzx eax, byte ptr [rbx+0xA74] | FUN_14156d5b0_156D619 -> 2268871+0x69 movzx eax, byte ptr [rbx+0xA74]
  80. [14] 0x7FF7D253ADED Fallout4.exe+154ADED mov rcx, [0x00007FF7D40DF620] | FUN_14154adb0_154ADED -> 2268179+0x3D mov rcx, [0x00007FF7D40DF620]
  81. [15] 0x7FF9C005E8D7 KERNEL32.DLL+002E8D7
  82. [16] 0x7FF9C217FBCC ntdll.dll+00DFBCC
  83.  
  84. REGISTERS:
  85. RAX 0x7FF7 (size_t) [32759]
  86. RCX 0x7FF8 (size_t) [32760]
  87. RDX 0x244E1FB55E0 (void*)
  88. RBX 0x0 (size_t) [0]
  89. RSP 0x97CFEEEBC0 (void*)
  90. RBP 0x7FF7D3E67A88 (void* -> Fallout4.exe+2E77A88 loopne 0x00007FF7D3E67ADF | FUN_14229e738_2E77A88)
  91. RSI 0x7FF7D32A1848 (void* -> Fallout4.exe+22B1848 in al, 0xF8 | FUN_14229e738_22B1848)
  92. RDI 0x7FF7D32A1848 (void* -> Fallout4.exe+22B1848 in al, 0xF8 | FUN_14229e738_22B1848)
  93. R8 0x24539BC3360 (void*)
  94. R9 0x0 (size_t) [0]
  95. R10 0x7FF9830A0000 (void*)
  96. R11 0x0 (size_t) [0]
  97. R12 0x0 (size_t) [0]
  98. R13 0x2471A905DA0 (ExtraDismemberedLimbs*)
  99. R14 0x2453E987380 (bhkWorldM*)
  100. R15 0x247492B67F0 (TESObjectREFR*)
  101. Object Reference:
  102. File: "Fallout4.esm"
  103. Flags: 0x00000209
  104. FormID: 0x0001D18E
  105. FormType: kSTAT (36)
  106. File: "Fallout4.esm"
  107. Flags: 0x00000009
  108. FormID: 0x001A7F5D
  109. FormType: kREFR (64)
  110.  
  111. STACK:
  112. [RSP+0 ] 0x24749E23610 (BSFlattenedBoneTree*)
  113. Name: "Root"
  114. RTTIName: "BSFlattenedBoneTree"
  115. Flags: e
  116. Checking Parent:
  117. Name: "skeleton.nif"
  118. RTTIName: "BSFadeNode"
  119. Flags: 200a30680400e
  120. Checking Parent:
  121. RTTIName: "NiNode"
  122. Flags: 80002000280e
  123. Checking Parent:
  124. RTTIName: "BSMultiBoundNode"
  125. Flags: 4002000280e
  126. Checking Parent:
  127. Name: "ObjectLODRoot"
  128. RTTIName: "NiNode"
  129. Flags: 2000280e
  130. Checking Parent:
  131. Name: "shadow scene node"
  132. RTTIName: "ShadowSceneNode"
  133. Flags: 2000280e
  134. Checking Parent:
  135. Name: "WorldRoot Node"
  136. RTTIName: "SceneGraph"
  137. Flags: 2000280e
  138. Name: "Root"
  139. [RSP+8 ] 0x5 (size_t) [5]
  140. [RSP+10 ] 0x24749E23610 (BSFlattenedBoneTree*)
  141. Name: "Root"
  142. RTTIName: "BSFlattenedBoneTree"
  143. Flags: e
  144. Checking Parent:
  145. Name: "skeleton.nif"
  146. RTTIName: "BSFadeNode"
  147. Flags: 200a30680400e
  148. Checking Parent:
  149. RTTIName: "NiNode"
  150. Flags: 80002000280e
  151. Checking Parent:
  152. RTTIName: "BSMultiBoundNode"
  153. Flags: 4002000280e
  154. Checking Parent:
  155. Name: "ObjectLODRoot"
  156. RTTIName: "NiNode"
  157. Flags: 2000280e
  158. Checking Parent:
  159. Name: "shadow scene node"
  160. RTTIName: "ShadowSceneNode"
  161. Flags: 2000280e
  162. Checking Parent:
  163. Name: "WorldRoot Node"
  164. RTTIName: "SceneGraph"
  165. Flags: 2000280e
  166. Name: "Root"
  167. [RSP+18 ] 0x7FF7D252EDFF (void* -> Fallout4.exe+153EDFF cmp [rdi], eax | BSReadWriteLock::LockForRead_153EDFF)
  168. [RSP+20 ] 0x0 (size_t) [0]
  169. [RSP+28 ] 0x7FF7D259256D (void* -> Fallout4.exe+15A256D mov rdx, rbp | NiObjectNET::GetExtraData_15A256D)
  170. [RSP+30 ] 0x7FF7D32A1830 (void* -> Fallout4.exe+22B1830 fdivr st0, st0 | FUN_14229e738_22B1830)
  171. [RSP+38 ] 0x0 (size_t) [0]
  172. [RSP+40 ] 0x64 (size_t) [100]
  173. [RSP+48 ] 0x7FF7D123BDBD (void* -> Fallout4.exe+024BDBD mov rbx, [rsp+0x30] | ExtraDataList::GetExtraData_24BDBD)
  174. [RSP+50 ] 0x246A2CE49B0 (void*)
  175. [RSP+58 ] 0x97CFEEED40 (void*)
  176. [RSP+60 ] 0x1 (size_t) [1]
  177. [RSP+68 ] 0x97CFEEED40 (void*)
  178. [RSP+70 ] 0x24736D613B0 (void*)
  179. [RSP+78 ] 0x7FF7D1BCA1FF (void* -> Fallout4.exe+0BDA1FF test rax, rax | FUN_140bd90d0_BDA1FF)
  180. [RSP+80 ] 0x2453909A180 (Actor*)
  181. Object Reference:
  182. Flags: 0x00000008
  183. FormID: 0xFF006C58
  184. FormType: kNPC_ (45)
  185. File: "Fallout4.esm"
  186. Flags: 0x0047000B
  187. FormID: 0x0009597B
  188. FormType: kACHR (65)
  189. [RSP+88 ] 0x2453E987380 (bhkWorldM*)
  190. [RSP+90 ] 0x24500000000 (size_t) [2495375998976]
  191. [RSP+98 ] 0x24531B50430 (hknpBSWorld*)
  192. [RSP+A0 ] 0x97CFEEF0F0 (void*)
  193. [RSP+A8 ] 0x2453E987380 (bhkWorldM*)
  194. [RSP+B0 ] 0x6400000020 (size_t) [429496729632]
  195. [RSP+B8 ] 0x0 (size_t) [0]
  196. [RSP+C0 ] 0x24539D44B60 (bhkCharRigidBodyController*)
  197. [RSP+C8 ] 0x2471AFA26A0 (bhkRagdollPenetrationUtil*)
  198. [RSP+D0 ] 0x2456A71C1A0 (void*)
  199. [RSP+D8 ] 0x0 (size_t) [0]
  200. [RSP+E0 ] 0x142400000001 (size_t) [22144851378177]
  201. [RSP+E8 ] 0x24749E23610 (BSFlattenedBoneTree*)
  202. Name: "Root"
  203. RTTIName: "BSFlattenedBoneTree"
  204. Flags: e
  205. Checking Parent:
  206. Name: "skeleton.nif"
  207. RTTIName: "BSFadeNode"
  208. Flags: 200a30680400e
  209. Checking Parent:
  210. RTTIName: "NiNode"
  211. Flags: 80002000280e
  212. Checking Parent:
  213. RTTIName: "BSMultiBoundNode"
  214. Flags: 4002000280e
  215. Checking Parent:
  216. Name: "ObjectLODRoot"
  217. RTTIName: "NiNode"
  218. Flags: 2000280e
  219. Checking Parent:
  220. Name: "shadow scene node"
  221. RTTIName: "ShadowSceneNode"
  222. Flags: 2000280e
  223. Checking Parent:
  224. Name: "WorldRoot Node"
  225. RTTIName: "SceneGraph"
  226. Flags: 2000280e
  227. Name: "Root"
  228. [RSP+F0 ] 0x2471AFA26A0 (bhkRagdollPenetrationUtil*)
  229. [RSP+F8 ] 0x24549710ED0 (void*)
  230. [RSP+100 ] 0x97CFEEF0F0 (void*)
  231. [RSP+108 ] 0x7FF7D3010E8A (void* -> Fallout4.exe+2020E8A mov eax, [rbx+0x18] | FUN_142020e20_2020E8A)
  232. [RSP+110 ] 0x97CFEEF0F0 (void*)
  233. [RSP+118 ] 0x247493866C0 (BSFadeNode*)
  234. Name: "Weapon (000CE97D)"
  235. RTTIName: "BSFadeNode"
  236. Flags: 400010080000e
  237. Checking Parent:
  238. Name: "Weapon"
  239. RTTIName: "NiNode"
  240. Flags: f
  241. Checking Parent:
  242. Name: "RArm_Hand"
  243. RTTIName: "NiNode"
  244. Flags: e
  245. Checking Parent:
  246. Name: "RArm_ForeArm3"
  247. RTTIName: "NiNode"
  248. Flags: e
  249. Checking Parent:
  250. Name: "RArm_ForeArm2"
  251. RTTIName: "NiNode"
  252. Flags: e
  253. Checking Parent:
  254. Name: "RArm_ForeArm1"
  255. RTTIName: "NiNode"
  256. Flags: e
  257. Checking Parent:
  258. Name: "RArm_UpperArm"
  259. RTTIName: "NiNode"
  260. Flags: e
  261. Checking Parent:
  262. Name: "RArm_Collarbone"
  263. RTTIName: "NiNode"
  264. Flags: e
  265. Checking Parent:
  266. Name: "Chest"
  267. RTTIName: "NiNode"
  268. Flags: e
  269. Checking Parent:
  270. Name: "SPINE2"
  271. RTTIName: "NiNode"
  272. Flags: e
  273. Checking Parent:
  274. Name: "SPINE1"
  275. RTTIName: "NiNode"
  276. Flags: e
  277. Checking Parent:
  278. Name: "COM"
  279. RTTIName: "NiNode"
  280. Flags: e
  281. Checking Parent:
  282. Name: "Root"
  283. RTTIName: "BSFlattenedBoneTree"
  284. Flags: e
  285. Checking Parent:
  286. Name: "skeleton.nif"
  287. RTTIName: "BSFadeNode"
  288. Flags: 200a30680400e
  289. Checking Parent:
  290. RTTIName: "NiNode"
  291. Flags: 80002000280e
  292. Checking Parent:
  293. RTTIName: "BSMultiBoundNode"
  294. Flags: 4002000280e
  295. Checking Parent:
  296. Name: "ObjectLODRoot"
  297. RTTIName: "NiNode"
  298. Flags: 2000280e
  299. Checking Parent:
  300. Name: "shadow scene node"
  301. RTTIName: "ShadowSceneNode"
  302. Flags: 2000280e
  303. Checking Parent:
  304. Name: "WorldRoot Node"
  305. RTTIName: "SceneGraph"
  306. Flags: 2000280e
  307. Name: "Weapon (000CE97D)"
  308. [RSP+120 ] 0x1424001E1424001E (size_t) [1451285109107064862]
  309. [RSP+128 ] 0x1424001E00000001 (size_t) [1451285108769161217]
  310. [RSP+130 ] 0x24539D44B60 (bhkCharRigidBodyController*)
  311. [RSP+138 ] 0x7FF7D2594002 (void* -> Fallout4.exe+15A4002 cmp dword ptr [rsi+0xBC], 0x00 | NiNode::UpdateDownwardPass_15A4002)
  312. [RSP+140 ] 0x24749E14D00 (NiNode*)
  313. Name: "Weapon"
  314. RTTIName: "NiNode"
  315. Flags: f
  316. Checking Parent:
  317. Name: "RArm_Hand"
  318. RTTIName: "NiNode"
  319. Flags: e
  320. Checking Parent:
  321. Name: "RArm_ForeArm3"
  322. RTTIName: "NiNode"
  323. Flags: e
  324. Checking Parent:
  325. Name: "RArm_ForeArm2"
  326. RTTIName: "NiNode"
  327. Flags: e
  328. Checking Parent:
  329. Name: "RArm_ForeArm1"
  330. RTTIName: "NiNode"
  331. Flags: e
  332. Checking Parent:
  333. Name: "RArm_UpperArm"
  334. RTTIName: "NiNode"
  335. Flags: e
  336. Checking Parent:
  337. Name: "RArm_Collarbone"
  338. RTTIName: "NiNode"
  339. Flags: e
  340. Checking Parent:
  341. Name: "Chest"
  342. RTTIName: "NiNode"
  343. Flags: e
  344. Checking Parent:
  345. Name: "SPINE2"
  346. RTTIName: "NiNode"
  347. Flags: e
  348. Checking Parent:
  349. Name: "SPINE1"
  350. RTTIName: "NiNode"
  351. Flags: e
  352. Checking Parent:
  353. Name: "COM"
  354. RTTIName: "NiNode"
  355. Flags: e
  356. Checking Parent:
  357. Name: "Root"
  358. RTTIName: "BSFlattenedBoneTree"
  359. Flags: e
  360. Checking Parent:
  361. Name: "skeleton.nif"
  362. RTTIName: "BSFadeNode"
  363. Flags: 200a30680400e
  364. Checking Parent:
  365. RTTIName: "NiNode"
  366. Flags: 80002000280e
  367. Checking Parent:
  368. RTTIName: "BSMultiBoundNode"
  369. Flags: 4002000280e
  370. Checking Parent:
  371. Name: "ObjectLODRoot"
  372. RTTIName: "NiNode"
  373. Flags: 2000280e
  374. Checking Parent:
  375. Name: "shadow scene node"
  376. RTTIName: "ShadowSceneNode"
  377. Flags: 2000280e
  378. Checking Parent:
  379. Name: "WorldRoot Node"
  380. RTTIName: "SceneGraph"
  381. Flags: 2000280e
  382. Name: "Weapon"
  383. [RSP+148 ] 0x3F2F9FBC (size_t) [1060085692]
  384. [RSP+150 ] 0xBEF8FB423F02D9EF (size_t) [uint: 13761024923374115311 int: -4685719150335436305]
  385. [RSP+158 ] 0x3F356D7B (size_t) [1060466043]
  386. [RSP+160 ] 0x1 (size_t) [1]
  387. [RSP+168 ] 0x0 (size_t) [0]
  388. [RSP+170 ] 0x24749E1CAD0 (NiNode*)
  389. Name: "RArm_Hand"
  390. RTTIName: "NiNode"
  391. Flags: e
  392. Checking Parent:
  393. Name: "RArm_ForeArm3"
  394. RTTIName: "NiNode"
  395. Flags: e
  396. Checking Parent:
  397. Name: "RArm_ForeArm2"
  398. RTTIName: "NiNode"
  399. Flags: e
  400. Checking Parent:
  401. Name: "RArm_ForeArm1"
  402. RTTIName: "NiNode"
  403. Flags: e
  404. Checking Parent:
  405. Name: "RArm_UpperArm"
  406. RTTIName: "NiNode"
  407. Flags: e
  408. Checking Parent:
  409. Name: "RArm_Collarbone"
  410. RTTIName: "NiNode"
  411. Flags: e
  412. Checking Parent:
  413. Name: "Chest"
  414. RTTIName: "NiNode"
  415. Flags: e
  416. Checking Parent:
  417. Name: "SPINE2"
  418. RTTIName: "NiNode"
  419. Flags: e
  420. Checking Parent:
  421. Name: "SPINE1"
  422. RTTIName: "NiNode"
  423. Flags: e
  424. Checking Parent:
  425. Name: "COM"
  426. RTTIName: "NiNode"
  427. Flags: e
  428. Checking Parent:
  429. Name: "Root"
  430. RTTIName: "BSFlattenedBoneTree"
  431. Flags: e
  432. Checking Parent:
  433. Name: "skeleton.nif"
  434. RTTIName: "BSFadeNode"
  435. Flags: 200a30680400e
  436. Checking Parent:
  437. RTTIName: "NiNode"
  438. Flags: 80002000280e
  439. Checking Parent:
  440. RTTIName: "BSMultiBoundNode"
  441. Flags: 4002000280e
  442. Checking Parent:
  443. Name: "ObjectLODRoot"
  444. RTTIName: "NiNode"
  445. Flags: 2000280e
  446. Checking Parent:
  447. Name: "shadow scene node"
  448. RTTIName: "ShadowSceneNode"
  449. Flags: 2000280e
  450. Checking Parent:
  451. Name: "WorldRoot Node"
  452. RTTIName: "SceneGraph"
  453. Flags: 2000280e
  454. Name: "RArm_Hand"
  455. [RSP+178 ] 0x7FF700000000 (size_t) [140698833649664]
  456. [RSP+180 ] 0x0 (size_t) [0]
  457. [RSP+188 ] 0x0 (size_t) [0]
  458. [RSP+190 ] 0x0 (size_t) [0]
  459. [RSP+198 ] 0x97CFEEECA0 (void*)
  460. [RSP+1A0 ] 0x97CFEEEC70 (char*) " "
  461. [RSP+1A8 ] 0x97CFEEECA4 (void*)
  462. [RSP+1B0 ] 0x97CFEEF0E8 (void*)
  463. [RSP+1B8 ] 0x97CFEEED38 (void*)
  464. [RSP+1C0 ] 0x97CFEEEDA0 (void*)
  465. [RSP+1C8 ] 0x24531B50440 (void*)
  466. [RSP+1D0 ] 0x0 (size_t) [0]
  467. [RSP+1D8 ] 0x0 (size_t) [0]
  468. [RSP+1E0 ] 0x0 (size_t) [0]
  469. [RSP+1E8 ] 0xBC6A161E (size_t) [3161069086]
  470. [RSP+1F0 ] 0x3F800000 (size_t) [1065353216]
  471. [RSP+1F8 ] 0x0 (size_t) [0]
  472. [RSP+200 ] 0x3F80000000000000 (size_t) [4575657221408423936]
  473. [RSP+208 ] 0x0 (size_t) [0]
  474. [RSP+210 ] 0x0 (size_t) [0]
  475. [RSP+218 ] 0x3F800000 (size_t) [1065353216]
  476. [RSP+220 ] 0xC3F279CBC3B6454A (size_t) [uint: 14119481697828750666 int: -4327262375880800950]
  477. [RSP+228 ] 0x41DC12E5 (size_t) [1104941797]
  478. [RSP+230 ] 0x7FF7D348C4D8 (void* -> Fallout4.exe+249C4D8 and [rdi+rsi*2], bl | FUN_14229e738_249C4D8)
  479. [RSP+238 ] 0x0 (size_t) [0]
  480. [RSP+240 ] 0x246A35C6400 (BSFadeNode*)
  481. Name: "skeleton.nif"
  482. RTTIName: "BSFadeNode"
  483. Flags: 210080400e
  484. Name: "skeleton.nif"
  485. [RSP+248 ] 0x1424001E (size_t) [337903646]
  486. [RSP+250 ] 0x2453E987380 (bhkWorldM*)
  487. [RSP+258 ] 0x3F8000003F800000 (size_t) [4575657222473777152]
  488. [RSP+260 ] 0x0 (size_t) [0]
  489. [RSP+268 ] 0x0 (size_t) [0]
  490. [RSP+270 ] 0x0 (size_t) [0]
  491. [RSP+278 ] 0x3F8000003EE2C56D (size_t) [4575657222463473005]
  492. [RSP+280 ] 0x300000001 (void*)
  493. [RSP+288 ] 0x3FEA161E3F6A161E (size_t) [4605517888108500510]
  494. [RSP+290 ] 0x3E83AC713E83AC71 (size_t) [4504633654680726641]
  495. [RSP+298 ] 0x400000003FEA161E (size_t) [4611686019499693598]
  496. [RSP+2A0 ] 0x0 (size_t) [0]
  497. [RSP+2A8 ] 0x3F6A161E (size_t) [1063917086]
  498. [RSP+2B0 ] 0x0 (size_t) [0]
  499. [RSP+2B8 ] 0x0 (size_t) [0]
  500. [RSP+2C0 ] 0x1010001000001 (size_t) [282574505115649]
  501. [RSP+2C8 ] 0x0 (size_t) [0]
  502. [RSP+2D0 ] 0x7FF7D3265870 (void* -> Fallout4.exe+2275870 xor [rdi], ch | FUN_142249a50_2275870)
  503. [RSP+2D8 ] 0x4071DB5DFFFF0001 (size_t) [4643733887569035265]
  504. [RSP+2E0 ] 0x3F23651C1424001E (size_t) [4549591219845726238]
  505. [RSP+2E8 ] 0x2471D018D10 (hknpDynamicCompoundShape*)
  506. [RSP+2F0 ] 0x0 (size_t) [0]
  507. [RSP+2F8 ] 0xBF6CBB50 (size_t) [3211574096]
  508. [RSP+300 ] 0xC3F279CBC3B6454A (size_t) [uint: 14119481697828750666 int: -4327262375880800950]
  509. [RSP+308 ] 0x41DC12E5 (size_t) [1104941797]
  510. [RSP+310 ] 0x0 (size_t) [0]
  511. [RSP+318 ] 0x3F80000000000000 (size_t) [4575657221408423936]
  512. [RSP+320 ] 0x42960000 (size_t) [1117126656]
  513. [RSP+328 ] 0x3DCCCCCD40800000 (size_t) [4453159313485070336]
  514. [RSP+330 ] 0x27FFFFFFF (size_t) [10737418239]
  515. [RSP+338 ] 0x0 (size_t) [0]
  516. [RSP+340 ] 0x0 (size_t) [0]
  517. [RSP+348 ] 0x3F800000 (size_t) [1065353216]
  518. [RSP+350 ] 0x447A00003F860A92 (size_t) [4934256342803548818]
  519. [RSP+358 ] 0x3D4CCCCD41200000 (size_t) [4417130516476592128]
  520. [RSP+360 ] 0xBF2D522C358637BD (size_t) [uint: 13775757185026242493 int: -4670986888683309123]
  521. [RSP+368 ] 0x3EAE90A4 (size_t) [1051627684]
  522. [RSP+370 ] 0x24749E25500 (BSTriShape*)
  523. Name: "Eye01:0"
  524. RTTIName: "BSTriShape"
  525. Flags: e
  526. Checking Parent:
  527. Name: "Eye01"
  528. RTTIName: "NiNode"
  529. Flags: e
  530. Checking Parent:
  531. Name: "GoreHumanHead01"
  532. RTTIName: "NiNode"
  533. Flags: 80400e
  534. Checking Parent:
  535. Name: "Severed Limbs"
  536. RTTIName: "NiNode"
  537. Flags: e
  538. Checking Parent:
  539. Name: "skeleton.nif"
  540. RTTIName: "BSFadeNode"
  541. Flags: 200a30680400e
  542. Checking Parent:
  543. RTTIName: "NiNode"
  544. Flags: 80002000280e
  545. Checking Parent:
  546. RTTIName: "BSMultiBoundNode"
  547. Flags: 4002000280e
  548. Checking Parent:
  549. Name: "ObjectLODRoot"
  550. RTTIName: "NiNode"
  551. Flags: 2000280e
  552. Checking Parent:
  553. Name: "shadow scene node"
  554. RTTIName: "ShadowSceneNode"
  555. Flags: 2000280e
  556. Checking Parent:
  557. Name: "WorldRoot Node"
  558. RTTIName: "SceneGraph"
  559. Flags: 2000280e
  560. Name: "Eye01:0"
  561. [RSP+378 ] 0x7FF7D25AA248 (void* -> Fallout4.exe+15BA248 test byte ptr [rbx+0x10], 0x01 | BSGeometry::UpdateDownwardPass_15BA248)
  562. [RSP+380 ] 0xBEBB9822BDD315F0 (size_t) [uint: 13743745962832238064 int: -4702998110877313552]
  563. [RSP+388 ] 0x24749E25500 (BSTriShape*)
  564. Name: "Eye01:0"
  565. RTTIName: "BSTriShape"
  566. Flags: e
  567. Checking Parent:
  568. Name: "Eye01"
  569. RTTIName: "NiNode"
  570. Flags: e
  571. Checking Parent:
  572. Name: "GoreHumanHead01"
  573. RTTIName: "NiNode"
  574. Flags: 80400e
  575. Checking Parent:
  576. Name: "Severed Limbs"
  577. RTTIName: "NiNode"
  578. Flags: e
  579. Checking Parent:
  580. Name: "skeleton.nif"
  581. RTTIName: "BSFadeNode"
  582. Flags: 200a30680400e
  583. Checking Parent:
  584. RTTIName: "NiNode"
  585. Flags: 80002000280e
  586. Checking Parent:
  587. RTTIName: "BSMultiBoundNode"
  588. Flags: 4002000280e
  589. Checking Parent:
  590. Name: "ObjectLODRoot"
  591. RTTIName: "NiNode"
  592. Flags: 2000280e
  593. Checking Parent:
  594. Name: "shadow scene node"
  595. RTTIName: "ShadowSceneNode"
  596. Flags: 2000280e
  597. Checking Parent:
  598. Name: "WorldRoot Node"
  599. RTTIName: "SceneGraph"
  600. Flags: 2000280e
  601. Name: "Eye01:0"
  602. [RSP+390 ] 0x0 (size_t) [0]
  603. [RSP+398 ] 0x0 (size_t) [0]
  604. [RSP+3A0 ] 0x7F7FFFFF (size_t) [2139095039]
  605. [RSP+3A8 ] 0x0 (size_t) [0]
  606. [RSP+3B0 ] 0x0 (size_t) [0]
  607. [RSP+3B8 ] 0x7FF7D25943AA (void* -> Fallout4.exe+15A43AA test rbx, rbx | FUN_1415a4390_15A43AA)
  608. [RSP+3C0 ] 0x0 (size_t) [0]
  609. [RSP+3C8 ] 0x0 (size_t) [0]
  610. [RSP+3D0 ] 0x3FC9AD26 (size_t) [1070181670]
  611. [RSP+3D8 ] 0x0 (size_t) [0]
  612. [RSP+3E0 ] 0x97CFEEF0F0 (void*)
  613. [RSP+3E8 ] 0x7FF7D25943BE (void* -> Fallout4.exe+15A43BE mov rbx, [rsp+0x30] | FUN_1415a4390_15A43BE)
  614. [RSP+3F0 ] 0x2453E804A10 (SceneGraph*)
  615. Name: "WorldRoot Node"
  616. RTTIName: "SceneGraph"
  617. Flags: 2000280e
  618. Name: "WorldRoot Node"
  619. [RSP+3F8 ] 0x48 (size_t) [72]
  620. [RSP+400 ] 0x24749280190 (NiNode*)
  621. Name: "Eye01"
  622. RTTIName: "NiNode"
  623. Flags: e
  624. Checking Parent:
  625. Name: "GoreHumanHead01"
  626. RTTIName: "NiNode"
  627. Flags: 80400e
  628. Checking Parent:
  629. Name: "Severed Limbs"
  630. RTTIName: "NiNode"
  631. Flags: e
  632. Checking Parent:
  633. Name: "skeleton.nif"
  634. RTTIName: "BSFadeNode"
  635. Flags: 200a30680400e
  636. Checking Parent:
  637. RTTIName: "NiNode"
  638. Flags: 80002000280e
  639. Checking Parent:
  640. RTTIName: "BSMultiBoundNode"
  641. Flags: 4002000280e
  642. Checking Parent:
  643. Name: "ObjectLODRoot"
  644. RTTIName: "NiNode"
  645. Flags: 2000280e
  646. Checking Parent:
  647. Name: "shadow scene node"
  648. RTTIName: "ShadowSceneNode"
  649. Flags: 2000280e
  650. Checking Parent:
  651. Name: "WorldRoot Node"
  652. RTTIName: "SceneGraph"
  653. Flags: 2000280e
  654. Name: "Eye01"
  655. [RSP+408 ] 0x0 (size_t) [0]
  656. [RSP+410 ] 0x97CFEEF0F0 (void*)
  657. [RSP+418 ] 0x7FF7D25943BE (void* -> Fallout4.exe+15A43BE mov rbx, [rsp+0x30] | FUN_1415a4390_15A43BE)
  658. [RSP+420 ] 0x24541A196B0 (ShadowSceneNode*)
  659. Name: "shadow scene node"
  660. RTTIName: "ShadowSceneNode"
  661. Flags: 2000280e
  662. Checking Parent:
  663. Name: "WorldRoot Node"
  664. RTTIName: "SceneGraph"
  665. Flags: 2000280e
  666. Name: "shadow scene node"
  667. [RSP+428 ] 0x0 (size_t) [0]
  668. [RSP+430 ] 0x0 (size_t) [0]
  669. [RSP+438 ] 0x0 (size_t) [0]
  670. [RSP+440 ] 0x97CFEEF0F0 (void*)
  671. [RSP+448 ] 0x7FF7D25943BE (void* -> Fallout4.exe+15A43BE mov rbx, [rsp+0x30] | FUN_1415a4390_15A43BE)
  672. [RSP+450 ] 0x2453E80F120 (NiNode*)
  673. Name: "ObjectLODRoot"
  674. RTTIName: "NiNode"
  675. Flags: 2000280e
  676. Checking Parent:
  677. Name: "shadow scene node"
  678. RTTIName: "ShadowSceneNode"
  679. Flags: 2000280e
  680. Checking Parent:
  681. Name: "WorldRoot Node"
  682. RTTIName: "SceneGraph"
  683. Flags: 2000280e
  684. Name: "ObjectLODRoot"
  685. [RSP+458 ] 0x0 (size_t) [0]
  686. [RSP+460 ] 0x24749E11340 (BSFadeNode*)
  687. Name: "skeleton.nif"
  688. RTTIName: "BSFadeNode"
  689. Flags: 200a30680400e
  690. Checking Parent:
  691. RTTIName: "NiNode"
  692. Flags: 80002000280e
  693. Checking Parent:
  694. RTTIName: "BSMultiBoundNode"
  695. Flags: 4002000280e
  696. Checking Parent:
  697. Name: "ObjectLODRoot"
  698. RTTIName: "NiNode"
  699. Flags: 2000280e
  700. Checking Parent:
  701. Name: "shadow scene node"
  702. RTTIName: "ShadowSceneNode"
  703. Flags: 2000280e
  704. Checking Parent:
  705. Name: "WorldRoot Node"
  706. RTTIName: "SceneGraph"
  707. Flags: 2000280e
  708. Name: "skeleton.nif"
  709. [RSP+468 ] 0x7FF7D3011D64 (void* -> Fallout4.exe+2021D64 jmp 0x00007FF7D3011D86 | FUN_142021cb0_2021D64)
  710. [RSP+470 ] 0x97CFEEF0F0 (void*)
  711. [RSP+478 ] 0x7FF7D26BEB0E (void* -> Fallout4.exe+16CEB0E mov rax, [rbx] | FUN_1416ceb00_16CEB0E)
  712. [RSP+480 ] 0x247198997D0 (BSMultiBoundNode*)
  713. RTTIName: "BSMultiBoundNode"
  714. Flags: 4002000280e
  715. Checking Parent:
  716. Name: "ObjectLODRoot"
  717. RTTIName: "NiNode"
  718. Flags: 2000280e
  719. Checking Parent:
  720. Name: "shadow scene node"
  721. RTTIName: "ShadowSceneNode"
  722. Flags: 2000280e
  723. Checking Parent:
  724. Name: "WorldRoot Node"
  725. RTTIName: "SceneGraph"
  726. Flags: 2000280e
  727. [RSP+488 ] 0x0 (size_t) [0]
  728. [RSP+490 ] 0x3FC9AD26 (size_t) [1070181670]
  729. [RSP+498 ] 0x0 (size_t) [0]
  730. [RSP+4A0 ] 0x2453909A180 (Actor*)
  731. Object Reference:
  732. Flags: 0x00000008
  733. FormID: 0xFF006C58
  734. FormType: kNPC_ (45)
  735. File: "Fallout4.esm"
  736. Flags: 0x0047000B
  737. FormID: 0x0009597B
  738. FormType: kACHR (65)
  739. [RSP+4A8 ] 0x7FF7D14B5243 (void* -> Fallout4.exe+04C5243 mov rax, rbx | TESObjectREFR::GetHandle_4C5243)
  740. [RSP+4B0 ] 0x97CFEEF0D8 (void*)
  741. [RSP+4B8 ] 0x2456A71C1A0 (void*)
  742. [RSP+4C0 ] 0x0 (size_t) [0]
  743. [RSP+4C8 ] 0x718 (size_t) [1816]
  744. [RSP+4D0 ] 0x1 (size_t) [1]
  745. [RSP+4D8 ] 0x2456A71C1A0 (void*)
  746. [RSP+4E0 ] 0x720 (size_t) [1824]
  747. [RSP+4E8 ] 0x246A2CE49B0 (void*)
  748. [RSP+4F0 ] 0x2453909A180 (Actor*)
  749. Object Reference:
  750. Flags: 0x00000008
  751. FormID: 0xFF006C58
  752. FormType: kNPC_ (45)
  753. File: "Fallout4.esm"
  754. Flags: 0x0047000B
  755. FormID: 0x0009597B
  756. FormType: kACHR (65)
  757. [RSP+4F8 ] 0x0 (size_t) [0]
  758. [RSP+500 ] 0x2456A71C1A0 (void*)
  759. [RSP+508 ] 0x7FF7D14ABC37 (void* -> Fallout4.exe+04BBC37 cmp byte ptr [rdi+0x1A], 0x41 | FUN_1404bba00_4BBC37)
  760. [RSP+510 ] 0x2469D6B1A01 (void*)
  761. [RSP+518 ] 0x218CAD (size_t) [2198701]
  762. [RSP+520 ] 0x2453909B101 (void*)
  763. [RSP+528 ] 0x0 (size_t) [0]
  764. [RSP+530 ] 0x4A3500000000 (size_t) [81591493722112]
  765. [RSP+538 ] 0x0 (size_t) [0]
  766. [RSP+540 ] 0x2B00080000 (size_t) [184684118016]
  767. [RSP+548 ] 0x7FF700000000 (size_t) [140698833649664]
  768. [RSP+550 ] 0x0 (size_t) [0]
  769. [RSP+558 ] 0x9C0 (size_t) [2496]
  770. [RSP+560 ] 0x0 (size_t) [0]
  771. [RSP+568 ] 0xFFFFFFFF (size_t) [4294967295]
  772. [RSP+570 ] 0x2469D6B1A00 (TESObjectCELL*)
  773. File: "prp.esp"
  774. Modified by: Fallout4.esm -> unofficial fallout 4 patch.esp -> prp.esp
  775. Flags: 0x0004000B
  776. EditorID: "HardwareTownExt02"
  777. FormID: 0x0000E530
  778. FormType: kCELL (63)
  779. File: "prp.esp"
  780. Modified by: Fallout4.esm -> unofficial fallout 4 patch.esp -> prp.esp
  781. Flags: 0x0004000B
  782. EditorID: "HardwareTownExt02"
  783. FormID: 0x0000E530
  784. FormType: kCELL (63)
  785. [RSP+578 ] 0x7FF7D146C07F (void* -> Fallout4.exe+047C07F inc ebx | FUN_14047be60_47C07F)
  786. [RSP+580 ] 0x247198997D0 (BSMultiBoundNode*)
  787. RTTIName: "BSMultiBoundNode"
  788. Flags: 4002000280e
  789. Checking Parent:
  790. Name: "ObjectLODRoot"
  791. RTTIName: "NiNode"
  792. Flags: 2000280e
  793. Checking Parent:
  794. Name: "shadow scene node"
  795. RTTIName: "ShadowSceneNode"
  796. Flags: 2000280e
  797. Checking Parent:
  798. Name: "WorldRoot Node"
  799. RTTIName: "SceneGraph"
  800. Flags: 2000280e
  801. [RSP+588 ] 0x1 (size_t) [1]
  802. [RSP+590 ] 0x97CFEEF1A8 (void*)
  803. [RSP+598 ] 0x0 (size_t) [0]
  804. [RSP+5A0 ] 0x7FF7D3264CE8 (void* -> Fallout4.exe+2274CE8 | FUN_142249a50_2274CE8)
  805. [RSP+5A8 ] 0x97CFEEF180 (void*)
  806. [RSP+5B0 ] 0x7FF7D3265110 (void* -> Fallout4.exe+2275110 and [rsi+0x7FF7D11C], cl | FUN_142249a50_2275110)
  807. [RSP+5B8 ] 0x97CFEEF180 (void*)
  808. [RSP+5C0 ] 0x2456A71CAC0 (void*)
  809. [RSP+5C8 ] 0x2471AA3EF40 (void*)
  810. [RSP+5D0 ] 0x970000000A (size_t) [648540061706]
  811. [RSP+5D8 ] 0x7FF700000002 (size_t) [140698833649666]
  812. [RSP+5E0 ] 0x0 (size_t) [0]
  813. [RSP+5E8 ] 0x97CFEEF300 (void*)
  814. [RSP+5F0 ] 0x2 (size_t) [2]
  815. [RSP+5F8 ] 0x247198997D0 (BSMultiBoundNode*)
  816. RTTIName: "BSMultiBoundNode"
  817. Flags: 4002000280e
  818. Checking Parent:
  819. Name: "ObjectLODRoot"
  820. RTTIName: "NiNode"
  821. Flags: 2000280e
  822. Checking Parent:
  823. Name: "shadow scene node"
  824. RTTIName: "ShadowSceneNode"
  825. Flags: 2000280e
  826. Checking Parent:
  827. Name: "WorldRoot Node"
  828. RTTIName: "SceneGraph"
  829. Flags: 2000280e
  830. [RSP+600 ] 0x2469D6B1A00 (TESObjectCELL*)
  831. File: "prp.esp"
  832. Modified by: Fallout4.esm -> unofficial fallout 4 patch.esp -> prp.esp
  833. Flags: 0x0004000B
  834. EditorID: "HardwareTownExt02"
  835. FormID: 0x0000E530
  836. FormType: kCELL (63)
  837. File: "prp.esp"
  838. Modified by: Fallout4.esm -> unofficial fallout 4 patch.esp -> prp.esp
  839. Flags: 0x0004000B
  840. EditorID: "HardwareTownExt02"
  841. FormID: 0x0000E530
  842. FormType: kCELL (63)
  843. [RSP+608 ] 0x7FF7D146C2D8 (void* -> Fallout4.exe+047C2D8 jmp 0x00007FF7D146C452 | FUN_14047c240_47C2D8)
  844. [RSP+610 ] 0x2469D6B1A00 (TESObjectCELL*)
  845. File: "prp.esp"
  846. Modified by: Fallout4.esm -> unofficial fallout 4 patch.esp -> prp.esp
  847. Flags: 0x0004000B
  848. EditorID: "HardwareTownExt02"
  849. FormID: 0x0000E530
  850. FormType: kCELL (63)
  851. File: "prp.esp"
  852. Modified by: Fallout4.esm -> unofficial fallout 4 patch.esp -> prp.esp
  853. Flags: 0x0004000B
  854. EditorID: "HardwareTownExt02"
  855. FormID: 0x0000E530
  856. FormType: kCELL (63)
  857. [RSP+618 ] 0x2469D6B1A00 (TESObjectCELL*)
  858. File: "prp.esp"
  859. Modified by: Fallout4.esm -> unofficial fallout 4 patch.esp -> prp.esp
  860. Flags: 0x0004000B
  861. EditorID: "HardwareTownExt02"
  862. FormID: 0x0000E530
  863. FormType: kCELL (63)
  864. File: "prp.esp"
  865. Modified by: Fallout4.esm -> unofficial fallout 4 patch.esp -> prp.esp
  866. Flags: 0x0004000B
  867. EditorID: "HardwareTownExt02"
  868. FormID: 0x0000E530
  869. FormType: kCELL (63)
  870. [RSP+620 ] 0x2456A71C1A0 (void*)
  871. [RSP+628 ] 0x9C0 (size_t) [2496]
  872. [RSP+630 ] 0x0 (size_t) [0]
  873. [RSP+638 ] 0x0 (size_t) [0]
  874. [RSP+640 ] 0x100080000 (size_t) [4295491584]
  875. [RSP+648 ] 0x0 (size_t) [0]
  876. [RSP+650 ] 0x24541533F90 (TESObjectCELL*)
  877. File: "prp.esp"
  878. Modified by: Fallout4.esm -> unofficial fallout 4 patch.esp -> ppf.esm -> prp.esp
  879. Flags: 0x0004000B
  880. EditorID: "FensParkviewApartments02"
  881. FormID: 0x000C8040
  882. FormType: kCELL (63)
  883. File: "prp.esp"
  884. Modified by: Fallout4.esm -> unofficial fallout 4 patch.esp -> ppf.esm -> prp.esp
  885. Flags: 0x0004000B
  886. EditorID: "FensParkviewApartments02"
  887. FormID: 0x000C8040
  888. FormType: kCELL (63)
  889. GetFullName: "Parkview Lounge"
  890. [RSP+658 ] 0x1 (size_t) [1]
  891. [RSP+660 ] 0x0 (size_t) [0]
  892. [RSP+668 ] 0x1 (size_t) [1]
  893. [RSP+670 ] 0x2453E850AF0 (TES*)
  894. [RSP+678 ] 0x7FF7D126D08A (void* -> Fallout4.exe+027D08A mov rcx, rbp | FUN_14027cf10_27D08A)
  895. [RSP+680 ] 0x246851DCC10 (GridCellArray*)
  896. [RSP+688 ] 0x97CFEEF300 (void*)
  897. [RSP+690 ] 0x2469D6B1A00 (TESObjectCELL*)
  898. File: "prp.esp"
  899. Modified by: Fallout4.esm -> unofficial fallout 4 patch.esp -> prp.esp
  900. Flags: 0x0004000B
  901. EditorID: "HardwareTownExt02"
  902. FormID: 0x0000E530
  903. FormType: kCELL (63)
  904. File: "prp.esp"
  905. Modified by: Fallout4.esm -> unofficial fallout 4 patch.esp -> prp.esp
  906. Flags: 0x0004000B
  907. EditorID: "HardwareTownExt02"
  908. FormID: 0x0000E530
  909. FormType: kCELL (63)
  910. [RSP+698 ] 0x24531B83760 (PlayerCharacter*)
  911. Flags: 0x00440448
  912. FormID: 0x00000014
  913. FormType: kACHR (65)
  914. Object Reference:
  915. File: "Fallout4.esm"
  916. Flags: 0x00040009
  917. FormID: 0x00000007
  918. FormType: kNPC_ (45)
  919. Flags: 0x00440448
  920. FormID: 0x00000014
  921. FormType: kACHR (65)
  922. [RSP+6A0 ] 0x2469D6C5040 (TESObjectCELL*)
  923. File: "prp.esp"
  924. Modified by: Fallout4.esm -> unofficial fallout 4 patch.esp -> ppf.esm -> prp.esp
  925. Flags: 0x0004000B
  926. EditorID: "FensSquare"
  927. FormID: 0x0000E4ED
  928. FormType: kCELL (63)
  929. File: "prp.esp"
  930. Modified by: Fallout4.esm -> unofficial fallout 4 patch.esp -> ppf.esm -> prp.esp
  931. Flags: 0x0004000B
  932. EditorID: "FensSquare"
  933. FormID: 0x0000E4ED
  934. FormType: kCELL (63)
  935. [RSP+6A8 ] 0x7FF7D126C7E6 (void* -> Fallout4.exe+027C7E6 add rsp, 0x48 | FUN_14027c540_27C7E6)
  936. [RSP+6B0 ] 0x2469D6C5040 (TESObjectCELL*)
  937. File: "prp.esp"
  938. Modified by: Fallout4.esm -> unofficial fallout 4 patch.esp -> ppf.esm -> prp.esp
  939. Flags: 0x0004000B
  940. EditorID: "FensSquare"
  941. FormID: 0x0000E4ED
  942. FormType: kCELL (63)
  943. File: "prp.esp"
  944. Modified by: Fallout4.esm -> unofficial fallout 4 patch.esp -> ppf.esm -> prp.esp
  945. Flags: 0x0004000B
  946. EditorID: "FensSquare"
  947. FormID: 0x0000E4ED
  948. FormType: kCELL (63)
  949. [RSP+6B8 ] 0x0 (size_t) [0]
  950. [RSP+6C0 ] 0x97CFEEF3C0 (void*)
  951. [RSP+6C8 ] 0x7FF7D14B30C4 (void* -> Fallout4.exe+04C30C4 test al, al | TESObjectREFR::SetParentCell_4C30C4)
  952. [RSP+6D0 ] 0x97CFEEF5D4 (void*)
  953. [RSP+6D8 ] 0x24531B83701 (void*)
  954. [RSP+6E0 ] 0x0 (size_t) [0]
  955. [RSP+6E8 ] 0x0 (size_t) [0]
  956. [RSP+6F0 ] 0x24531B83760 (PlayerCharacter*)
  957. Flags: 0x00440448
  958. FormID: 0x00000014
  959. FormType: kACHR (65)
  960. Object Reference:
  961. File: "Fallout4.esm"
  962. Flags: 0x00040009
  963. FormID: 0x00000007
  964. FormType: kNPC_ (45)
  965. Flags: 0x00440448
  966. FormID: 0x00000014
  967. FormType: kACHR (65)
  968. [RSP+6F8 ] 0x7FF7D1CE421E (void* -> Fallout4.exe+0CF421E cmp byte ptr [rbp+0x140], 0x00 | FUN_140cf3f50_CF421E)
  969. [RSP+700 ] 0x0 (size_t) [0]
  970. [RSP+708 ] 0x0 (size_t) [0]
  971. [RSP+710 ] 0x97CFEEF3C0 (void*)
  972. [RSP+718 ] 0x2469D6C5040 (TESObjectCELL*)
  973. File: "prp.esp"
  974. Modified by: Fallout4.esm -> unofficial fallout 4 patch.esp -> ppf.esm -> prp.esp
  975. Flags: 0x0004000B
  976. EditorID: "FensSquare"
  977. FormID: 0x0000E4ED
  978. FormType: kCELL (63)
  979. File: "prp.esp"
  980. Modified by: Fallout4.esm -> unofficial fallout 4 patch.esp -> ppf.esm -> prp.esp
  981. Flags: 0x0004000B
  982. EditorID: "FensSquare"
  983. FormID: 0x0000E4ED
  984. FormType: kCELL (63)
  985. [RSP+720 ] 0x246CB9D51F0 (voltek::memory_manager::page_t<voltek::memory_manager::block_base_t<128>,voltek::core::bits_regions>*)
  986. [RSP+728 ] 0x2460000188D (size_t) [2499670972557]
  987. [RSP+730 ] 0x24441DCE4E8 (void*)
  988. [RSP+738 ] 0x30 (size_t) [48]
  989. [RSP+740 ] 0xC6D618EEC6A654A4 (size_t) [uint: 14327666678339884196 int: -4119077395369667420]
  990. [RSP+748 ] 0x452C3F63 (size_t) [1160527715]
  991. [RSP+750 ] 0x2456A71CB60 (char*) "8"
  992. [RSP+758 ] 0x30 (size_t) [48]
  993. [RSP+760 ] 0x2456A71CB60 (char*) "8"
  994. [RSP+768 ] 0x30 (size_t) [48]
  995. [RSP+770 ] 0x0 (size_t) [0]
  996. [RSP+778 ] 0x24439D574E0 (voltek::memory_manager::memory_manager*)
  997. [RSP+780 ] 0x97CFEEF3B0 (void*)
  998. [RSP+788 ] 0x7FF9830BF678 (void* -> x-cell-ng2.dll+001F678 lea r11, [rsp+0x60])
  999. [RSP+790 ] 0x4 (size_t) [4]
  1000. [RSP+798 ] 0x97CFEEF380 (void*)
  1001. [RSP+7A0 ] 0x4 (size_t) [4]
  1002. [RSP+7A8 ] 0x246C1E89F70 (hknpPhysicsSystem*)
  1003. [RSP+7B0 ] 0xC6D618EEC6A654A4 (size_t) [uint: 14327666678339884196 int: -4119077395369667420]
  1004. [RSP+7B8 ] 0x3F7FFF3E4533C71D (size_t) [4575656389345789725]
  1005. [RSP+7C0 ] 0xBB9D4A94 (size_t) [3147647636]
  1006. [RSP+7C8 ] 0x2468D879230 (voltek::memory_manager::page_t<voltek::memory_manager::block_base_t<64>,voltek::core::bits_regions>*)
  1007. [RSP+7D0 ] 0x62FD (size_t) [25341]
  1008. [RSP+7D8 ] 0x7FF7D12D4A21 (void* -> Fallout4.exe+02E4A21 mov eax, [rbx+0x10] | FUN_1402e49d0_2E4A21)
  1009. [RSP+7E0 ] 0x24439D57510 (voltek::core::_internal::simple_lock*)
  1010. [RSP+7E8 ] 0x7FF7D1B57B2E (void* -> Fallout4.exe+0B67B2E mov r12d, [rsp+0x60] | FUN_140b67b00_B67B2E)
  1011. [RSP+7F0 ] 0x2456A71CB60 (char*) "8"
  1012. [RSP+7F8 ] 0x24531B83760 (PlayerCharacter*)
  1013. Flags: 0x00440448
  1014. FormID: 0x00000014
  1015. FormType: kACHR (65)
  1016. Object Reference:
  1017. File: "Fallout4.esm"
  1018. Flags: 0x00040009
  1019. FormID: 0x00000007
  1020. FormType: kNPC_ (45)
  1021. Flags: 0x00440448
  1022. FormID: 0x00000014
  1023. FormType: kACHR (65)
  1024. [RSP+800 ] 0x246C1E89F78 (void*)
  1025. [RSP+808 ] 0x7FF7D1279903 (void* -> Fallout4.exe+0289903 mov esi, eax | BSSpinLock::Lock_289903)
  1026. [RSP+810 ] 0x7FF7D3265110 (void* -> Fallout4.exe+2275110 and [rsi+0x7FF7D11C], cl | FUN_142249a50_2275110)
  1027. [RSP+818 ] 0x7FF7D252EE83 (void* -> Fallout4.exe+153EE83 mov esi, eax | BSReadWriteLock::LockForWrite_153EE83)
  1028. [RSP+820 ] 0x80000000 (size_t) [2147483648]
  1029. [RSP+828 ] 0x225B4F (size_t) [2251599]
  1030. [RSP+830 ] 0x2456A71CB60 (char*) "8"
  1031. [RSP+838 ] 0x2 (size_t) [2]
  1032. [RSP+840 ] 0x80000000 (size_t) [2147483648]
  1033. [RSP+848 ] 0x7FF7D1B57756 (void* -> Fallout4.exe+0B67756 mov rbx, [rsp+0x80] | FUN_140b67660_B67756)
  1034. [RSP+850 ] 0x245042CCF1A (size_t) [2495446044442]
  1035. [RSP+858 ] 0x2452B2E1980 (void*)
  1036. [RSP+860 ] 0x2452B2E1950 (void*)
  1037. [RSP+868 ] 0x24531B83760 (PlayerCharacter*)
  1038. Flags: 0x00440448
  1039. FormID: 0x00000014
  1040. FormType: kACHR (65)
  1041. Object Reference:
  1042. File: "Fallout4.esm"
  1043. Flags: 0x00040009
  1044. FormID: 0x00000007
  1045. FormType: kNPC_ (45)
  1046. Flags: 0x00440448
  1047. FormID: 0x00000014
  1048. FormType: kACHR (65)
  1049. [RSP+870 ] 0x80000000 (size_t) [2147483648]
  1050. [RSP+878 ] 0x7FF7D143A098 (void* -> Fallout4.exe+044A098 xor r12d, r12d | FUN_14044a050_44A098)
  1051. [RSP+880 ] 0xFFFFFFFA (size_t) [4294967290]
  1052. [RSP+888 ] 0x24531B83760 (PlayerCharacter*)
  1053. Flags: 0x00440448
  1054. FormID: 0x00000014
  1055. FormType: kACHR (65)
  1056. Object Reference:
  1057. File: "Fallout4.esm"
  1058. Flags: 0x00040009
  1059. FormID: 0x00000007
  1060. FormType: kNPC_ (45)
  1061. Flags: 0x00440448
  1062. FormID: 0x00000014
  1063. FormType: kACHR (65)
  1064. [RSP+890 ] 0x0 (size_t) [0]
  1065. [RSP+898 ] 0x0 (size_t) [0]
  1066. [RSP+8A0 ] 0x0 (size_t) [0]
  1067. [RSP+8A8 ] 0x0 (size_t) [0]
  1068. [RSP+8B0 ] 0x0 (size_t) [0]
  1069. [RSP+8B8 ] 0x0 (size_t) [0]
  1070. [RSP+8C0 ] 0x0 (size_t) [0]
  1071. [RSP+8C8 ] 0x0 (size_t) [0]
  1072. [RSP+8D0 ] 0x80000000 (size_t) [2147483648]
  1073. [RSP+8D8 ] 0xFFFFFFFF (size_t) [4294967295]
  1074. [RSP+8E0 ] 0x24531B83760 (PlayerCharacter*)
  1075. Flags: 0x00440448
  1076. FormID: 0x00000014
  1077. FormType: kACHR (65)
  1078. Object Reference:
  1079. File: "Fallout4.esm"
  1080. Flags: 0x00040009
  1081. FormID: 0x00000007
  1082. FormType: kNPC_ (45)
  1083. Flags: 0x00440448
  1084. FormID: 0x00000014
  1085. FormType: kACHR (65)
  1086. [RSP+8E8 ] 0x0 (size_t) [0]
  1087. [RSP+8F0 ] 0x97CFEEF5C8 (void*)
  1088. [RSP+8F8 ] 0x2469D6C5040 (TESObjectCELL*)
  1089. File: "prp.esp"
  1090. Modified by: Fallout4.esm -> unofficial fallout 4 patch.esp -> ppf.esm -> prp.esp
  1091. Flags: 0x0004000B
  1092. EditorID: "FensSquare"
  1093. FormID: 0x0000E4ED
  1094. FormType: kCELL (63)
  1095. File: "prp.esp"
  1096. Modified by: Fallout4.esm -> unofficial fallout 4 patch.esp -> ppf.esm -> prp.esp
  1097. Flags: 0x0004000B
  1098. EditorID: "FensSquare"
  1099. FormID: 0x0000E4ED
  1100. FormType: kCELL (63)
  1101. [RSP+900 ] 0x0 (size_t) [0]
  1102. [RSP+908 ] 0x0 (size_t) [0]
  1103. [RSP+910 ] 0x24541AF7140 (TESWorldSpace*)
  1104. File: "prp.esp"
  1105. Modified by: Fallout4.esm -> DLCRobot.esm -> DLCCoast.esm -> DLCworkshop03.esm -> DLCNukaWorld.esm -> ccBGSFO4044-HellfirePowerArmor.esl -> ccBGSFO4115-X02.esl -> ccBGSFO4046-TesCan.esl -> ccSBJFO4003-Grenade.esl -> ccOTMFO4001-Remnants.esl -> unofficial fallout 4 patch.esp -> community fixes merged.esp -> ppf.esm -> prp.esp
  1106. Flags: 0x0000000B
  1107. EditorID: "Commonwealth"
  1108. FormID: 0x0000003C
  1109. FormType: kWRLD (74)
  1110. GetFullName: "Commonwealth"
  1111. [RSP+918 ] 0x7FF7D1CE4C0C (void* -> Fallout4.exe+0CF4C0C mov rdi, [rsp+0x50] | FUN_140cf4920_CF4C0C)
  1112. [RSP+920 ] 0x24695540000 (void*)
  1113. [RSP+928 ] 0x0 (size_t) [0]
  1114. [RSP+930 ] 0x24541AF7140 (TESWorldSpace*)
  1115. File: "prp.esp"
  1116. Modified by: Fallout4.esm -> DLCRobot.esm -> DLCCoast.esm -> DLCworkshop03.esm -> DLCNukaWorld.esm -> ccBGSFO4044-HellfirePowerArmor.esl -> ccBGSFO4115-X02.esl -> ccBGSFO4046-TesCan.esl -> ccSBJFO4003-Grenade.esl -> ccOTMFO4001-Remnants.esl -> unofficial fallout 4 patch.esp -> community fixes merged.esp -> ppf.esm -> prp.esp
  1117. Flags: 0x0000000B
  1118. EditorID: "Commonwealth"
  1119. FormID: 0x0000003C
  1120. FormType: kWRLD (74)
  1121. GetFullName: "Commonwealth"
  1122. [RSP+938 ] 0x97CFEEF5C8 (void*)
  1123. [RSP+940 ] 0x0 (size_t) [0]
  1124. [RSP+948 ] 0x0 (size_t) [0]
  1125. [RSP+950 ] 0x86A78B7A (size_t) [2259127162]
  1126. [RSP+958 ] 0x0 (size_t) [0]
  1127. [RSP+960 ] 0xFFFFFFFF (size_t) [4294967295]
  1128. [RSP+968 ] 0x0 (size_t) [0]
  1129. [RSP+970 ] 0x24531B83CD8 (void*)
  1130. [RSP+978 ] 0x0 (size_t) [0]
  1131. [RSP+980 ] 0x24531B83760 (PlayerCharacter*)
  1132. Flags: 0x00440448
  1133. FormID: 0x00000014
  1134. FormType: kACHR (65)
  1135. Object Reference:
  1136. File: "Fallout4.esm"
  1137. Flags: 0x00040009
  1138. FormID: 0x00000007
  1139. FormType: kNPC_ (45)
  1140. Flags: 0x00440448
  1141. FormID: 0x00000014
  1142. FormType: kACHR (65)
  1143. [RSP+988 ] 0x7FF7D4161500 (void* -> Fallout4.exe+3171500 add [rax], al | FUN_14229e738_3171500)
  1144. [RSP+990 ] 0x97CFEEF660 (void*)
  1145. [RSP+998 ] 0x7FF7D1CC0EF3 (void* -> Fallout4.exe+0CD0EF3 mov rcx, [rsp+0x50] | FUN_140cd0310_CD0EF3)
  1146. [RSP+9A0 ] 0x0 (size_t) [0]
  1147. [RSP+9A8 ] 0x97CFEEF660 (void*)
  1148. [RSP+9B0 ] 0x97CFEEF5D4 (void*)
  1149. [RSP+9B8 ] 0x1 (size_t) [1]
  1150. [RSP+9C0 ] 0x0 (size_t) [0]
  1151. [RSP+9C8 ] 0x3F7AE14800000000 (size_t) [4574216070902054912]
  1152. [RSP+9D0 ] 0x3E503371BC230001 (size_t) [4490145392069115905]
  1153. [RSP+9D8 ] 0x246955400B0 (BGSLocation*)
  1154. File: "Fallout4.esm"
  1155. Flags: 0x00000009
  1156. FormID: 0x001F578F
  1157. FormType: kLCTN (107)
  1158. GetFullName: "Parkview Lounge"
  1159. [RSP+9E0 ] 0x3F559C47BF0E312A (size_t) [4563725629371855146]
  1160. [RSP+9E8 ] 0xC453AA5CBE42F7F1 (size_t) [uint: 14146838169806632945 int: -4299905903902918671]
  1161. [RSP+9F0 ] 0x24541AF7140 (TESWorldSpace*)
  1162. File: "prp.esp"
  1163. Modified by: Fallout4.esm -> DLCRobot.esm -> DLCCoast.esm -> DLCworkshop03.esm -> DLCNukaWorld.esm -> ccBGSFO4044-HellfirePowerArmor.esl -> ccBGSFO4115-X02.esl -> ccBGSFO4046-TesCan.esl -> ccSBJFO4003-Grenade.esl -> ccOTMFO4001-Remnants.esl -> unofficial fallout 4 patch.esp -> community fixes merged.esp -> ppf.esm -> prp.esp
  1164. Flags: 0x0000000B
  1165. EditorID: "Commonwealth"
  1166. FormID: 0x0000003C
  1167. FormType: kWRLD (74)
  1168. GetFullName: "Commonwealth"
  1169. [RSP+9F8 ] 0x0 (size_t) [0]
  1170. [RSP+A00 ] 0x0 (size_t) [0]
  1171. [RSP+A08 ] 0xC6D618EEC6A654A4 (size_t) [uint: 14327666678339884196 int: -4119077395369667420]
  1172. [RSP+A10 ] 0x452B9F63 (size_t) [1160486755]
  1173. [RSP+A18 ] 0x3FC9AD2680000000 (size_t) [4596395275576147968]
  1174. [RSP+A20 ] 0x0 (size_t) [0]
  1175. [RSP+A28 ] 0x7FF7D14076E0 (void* -> Fallout4.exe+04176E0 mov [rsp+0x10], rbx | FUN_1404176e0_4176E0)
  1176. [RSP+A30 ] 0x2453F5781A0 (TESObjectREFR*)
  1177. Object Reference:
  1178. File: "Fallout4.esm"
  1179. Flags: 0x00000009
  1180. FormID: 0x000C9717
  1181. FormType: kDOOR (32)
  1182. File: "Fallout4.esm"
  1183. Flags: 0x00000409
  1184. FormID: 0x000C952E
  1185. FormType: kREFR (64)
  1186. [RSP+A38 ] 0x0 (size_t) [0]
  1187. [RSP+A40 ] 0x10000000000 (size_t) [1099511627776]
  1188. [RSP+A48 ] 0x300000001 (void*)
  1189. [RSP+A50 ] 0xBE17F7B7B4800000 (size_t) [uint: 13697689160050016256 int: -4749054913659535360]
  1190. [RSP+A58 ] 0x420BB40E3F7D2A49 (size_t) [4759095404534770249]
  1191. [RSP+A60 ] 0x3F7D2A4A00000000 (size_t) [4574859293794238464]
  1192. [RSP+A68 ] 0x405854083E17F7B7 (size_t) [4636548210756155319]
  1193. [RSP+A70 ] 0xB5100000BF7FFFFF (size_t) [uint: 13046928123705163775 int: -5399815950004387841]
  1194. [RSP+A78 ] 0x39637928B4800000 (size_t) [4135282098590187520]
  1195. [RSP+A80 ] 0x0 (size_t) [0]
  1196. [RSP+A88 ] 0x3F80000000000000 (size_t) [4575657221408423936]
  1197. [RSP+A90 ] 0x0 (size_t) [0]
  1198. [RSP+A98 ] 0x0 (size_t) [0]
  1199. [RSP+AA0 ] 0x0 (size_t) [0]
  1200. [RSP+AA8 ] 0x7FF700000000 (size_t) [140698833649664]
  1201. [RSP+AB0 ] 0x24400000000 (void*)
  1202. [RSP+AB8 ] 0x0 (size_t) [0]
  1203. [RSP+AC0 ] 0x7FF7D3265110 (void* -> Fallout4.exe+2275110 and [rsi+0x7FF7D11C], cl | FUN_142249a50_2275110)
  1204. [RSP+AC8 ] 0x97CFEEF658 (void*)
  1205. [RSP+AD0 ] 0x0 (size_t) [0]
  1206. [RSP+AD8 ] 0x0 (size_t) [0]
  1207. [RSP+AE0 ] 0x0 (size_t) [0]
  1208. [RSP+AE8 ] 0x0 (size_t) [0]
  1209. [RSP+AF0 ] 0x0 (size_t) [0]
  1210. [RSP+AF8 ] 0x0 (size_t) [0]
  1211. [RSP+B00 ] 0x0 (size_t) [0]
  1212. [RSP+B08 ] 0x0 (size_t) [0]
  1213. [RSP+B10 ] 0x0 (size_t) [0]
  1214. [RSP+B18 ] 0x0 (size_t) [0]
  1215. [RSP+B20 ] 0x0 (size_t) [0]
  1216. [RSP+B28 ] 0x0 (size_t) [0]
  1217. [RSP+B30 ] 0x2453D46AB18 (void*)
  1218. [RSP+B38 ] 0x24547546188 (void*)
  1219. [RSP+B40 ] 0x24547546C38 (void*)
  1220. [RSP+B48 ] 0x244E24742C0 (void*)
  1221. [RSP+B50 ] 0x2456A71CB60 (char*) "8"
  1222. [RSP+B58 ] 0x1E (size_t) [30]
  1223. [RSP+B60 ] 0x7FF7D4C96BD8 (void* -> Fallout4.exe+3CA6BD8 | FUN_14229e738_3CA6BD8)
  1224. [RSP+B68 ] 0x7FF7D309585B (void* -> Fallout4.exe+20A585B cmp eax, 0xFFFFFFFF | FUN_1420a5800_20A585B)
  1225. [RSP+B70 ] 0x24718045A40 (BSSubIndexTriShape*)
  1226. Name: "Raider02BodyF:0"
  1227. RTTIName: "BSSubIndexTriShape"
  1228. Flags: e
  1229. Checking Parent:
  1230. Name: " (000304B3)[1]/ (00019568)"
  1231. RTTIName: "NiNode"
  1232. Flags: e
  1233. Checking Parent:
  1234. Name: "skeleton.nif"
  1235. RTTIName: "BSFadeNode"
  1236. Flags: a34480400e
  1237. Checking Parent:
  1238. RTTIName: "BSMultiBoundRoom"
  1239. Flags: 80002000080e
  1240. Checking Parent:
  1241. RTTIName: "NiNode"
  1242. Flags: 2000280e
  1243. Checking Parent:
  1244. RTTIName: "BSMultiBoundNode"
  1245. Flags: 2000280e
  1246. Name: "Raider02BodyF:0"
  1247. [RSP+B78 ] 0x7FF7D30B5F4F (void* -> Fallout4.exe+20C5F4F cmp byte ptr [rbx+0x3D], 0x00 | FUN_1420c5ed0_20C5F4F)
  1248. [RSP+B80 ] 0x24500000039 (size_t) [2495375999033]
  1249. [RSP+B88 ] 0x39 (size_t) [57]
  1250. [RSP+B90 ] 0x7FF7D3265908 (void* -> Fallout4.exe+2275908 shl byte ptr [rcx], 0x01 | FUN_142249a50_2275908)
  1251. [RSP+B98 ] 0x7FF7D4C96BD8 (void* -> Fallout4.exe+3CA6BD8 | FUN_14229e738_3CA6BD8)
  1252. [RSP+BA0 ] 0x244E24742C0 (void*)
  1253. [RSP+BA8 ] 0x7FF7D30B4246 (void* -> Fallout4.exe+20C4246 jmp 0x00007FF7D30B42CC | FUN_1420c3cd0_20C4246)
  1254. [RSP+BB0 ] 0x1E (size_t) [30]
  1255. [RSP+BB8 ] 0x24547546100 (void*)
  1256. [RSP+BC0 ] 0x24547546100 (void*)
  1257. [RSP+BC8 ] 0x244E24742C0 (void*)
  1258. [RSP+BD0 ] 0x2454754613C (void*)
  1259. [RSP+BD8 ] 0x40C33DE66C (size_t) [278153520748]
  1260. [RSP+BE0 ] 0x444EF1E9C2BEB674 (size_t) [4922137429059483252]
  1261. [RSP+BE8 ] 0x247C2898A38 (size_t) [2507229727288]
  1262. [RSP+BF0 ] 0x7FF7D3265908 (void* -> Fallout4.exe+2275908 shl byte ptr [rcx], 0x01 | FUN_142249a50_2275908)
  1263. [RSP+BF8 ] 0x7FF7D4CA5940 (void* -> Fallout4.exe+3CB5940 adc [rcx+0x0F], dh | FUN_14229e738_3CB5940)
  1264. [RSP+C00 ] 0x0 (size_t) [0]
  1265. [RSP+C08 ] 0x0 (size_t) [0]
  1266. [RSP+C10 ] 0x0 (size_t) [0]
  1267. [RSP+C18 ] 0x0 (size_t) [0]
  1268. [RSP+C20 ] 0x0 (size_t) [0]
  1269. [RSP+C28 ] 0x2459CC6A498 (void*)
  1270. [RSP+C30 ] 0x2456A71C1A0 (void*)
  1271. [RSP+C38 ] 0x24667A25D58 (void*)
  1272. [RSP+C40 ] 0x7FF7D4C96BD8 (void* -> Fallout4.exe+3CA6BD8 | FUN_14229e738_3CA6BD8)
  1273. [RSP+C48 ] 0x1564 (size_t) [5476]
  1274. [RSP+C50 ] 0x2453D46AA50 (void*)
  1275. [RSP+C58 ] 0xFFFFFFFF (size_t) [4294967295]
  1276. [RSP+C60 ] 0x0 (size_t) [0]
  1277. [RSP+C68 ] 0x7FF7D30680E0 (void* -> Fallout4.exe+20780E0 mov rbx, [rbx+0x38] | FUN_142078000_20780E0)
  1278. [RSP+C70 ] 0x0 (size_t) [0]
  1279. [RSP+C78 ] 0x0 (size_t) [0]
  1280. [RSP+C80 ] 0x0 (size_t) [0]
  1281. [RSP+C88 ] 0x0 (size_t) [0]
  1282. [RSP+C90 ] 0x0 (size_t) [0]
  1283. [RSP+C98 ] 0x0 (size_t) [0]
  1284. [RSP+CA0 ] 0x0 (size_t) [0]
  1285. [RSP+CA8 ] 0x0 (size_t) [0]
  1286. [RSP+CB0 ] 0x7FF7D4161504 (void* -> Fallout4.exe+3171504 add [rax], al | FUN_14229e738_3171504)
  1287. [RSP+CB8 ] 0x7FF7D4161500 (void* -> Fallout4.exe+3171500 add [rax], al | FUN_14229e738_3171500)
  1288. [RSP+CC0 ] 0x244E2033E10 (void*)
  1289. [RSP+CC8 ] 0x1 (size_t) [1]
  1290. [RSP+CD0 ] 0x7FF7D4161508 (void* -> Fallout4.exe+3171508 add [rax], al | FUN_14229e738_3171508)
  1291. [RSP+CD8 ] 0x97CE6FF7F0 (void*)
  1292. [RSP+CE0 ] 0x97CFEEF900 (void*)
  1293. [RSP+CE8 ] 0x7FF7D1BA52D5 (void* -> Fallout4.exe+0BB52D5 mov [rbx], al | PositionPlayerJob::JobFn_BB52D5)
  1294. [RSP+CF0 ] 0x0 (size_t) [0]
  1295. [RSP+CF8 ] 0x0 (size_t) [0]
  1296. [RSP+D00 ] 0x0 (size_t) [0]
  1297. [RSP+D08 ] 0x7FF7D4C96B00 (void* -> Fallout4.exe+3CA6B00 add [rax], al | FUN_14229e738_3CA6B00)
  1298. [RSP+D10 ] 0x7FF7D4163FA0 (void* -> Fallout4.exe+3173FA0 adc [rsi], bh | FUN_14229e738_3173FA0)
  1299. [RSP+D18 ] 0x7FF7D255EBFA (void* -> Fallout4.exe+156EBFA mov rax, [rdi+0x18] | FUN_14156eb30_156EBFA)
  1300. [RSP+D20 ] 0x7FF7D4163FA0 (void* -> Fallout4.exe+3173FA0 adc [rsi], bh | FUN_14229e738_3173FA0)
  1301. [RSP+D28 ] 0x7FF7D4163FA0 (void* -> Fallout4.exe+3173FA0 adc [rsi], bh | FUN_14229e738_3173FA0)
  1302. [RSP+D30 ] 0x97CFEEF900 (void*)
  1303. [RSP+D38 ] 0x7FF9BF92081D (void* -> KERNELBASE.dll+00B081D nop [rax+rax*1], eax)
  1304. [RSP+D40 ] 0x0 (size_t) [0]
  1305. [RSP+D48 ] 0x7FF7D4163F30 (BSJobs::JobThread*)
  1306. [RSP+D50 ] 0x1 (size_t) [1]
  1307. [RSP+D58 ] 0x7FF7D4163FA0 (void* -> Fallout4.exe+3173FA0 adc [rsi], bh | FUN_14229e738_3173FA0)
  1308. [RSP+D60 ] 0x7FF7D4177D00 (void* -> Fallout4.exe+3187D00 mov al, 0xBF | FUN_14229e738_3187D00)
  1309. [RSP+D68 ] 0x7FF7D255F10B (void* -> Fallout4.exe+156F10B mov [rbp+0x04], eax | FUN_14156ee60_156F10B)
  1310. [RSP+D70 ] 0x97CFEEF980 (void*)
  1311. [RSP+D78 ] 0x1 (size_t) [1]
  1312. [RSP+D80 ] 0x0 (size_t) [0]
  1313. [RSP+D88 ] 0x1 (size_t) [1]
  1314. [RSP+D90 ] 0x7FF98315D270 (void* -> x-cell-ng2.dll+00BD270 loopne 0x00007FF98315D2C7)
  1315. [RSP+D98 ] 0x24439D57510 (voltek::core::_internal::simple_lock*)
  1316. [RSP+DA0 ] 0x4A353328E9A9 (size_t) [81592352041385]
  1317. [RSP+DA8 ] 0x7FF9BF9F3315 (void* -> KERNELBASE.dll+0183315 nop [rax+rax*1], eax)
  1318. [RSP+DB0 ] 0x1 (size_t) [1]
  1319. [RSP+DB8 ] 0xA8 (size_t) [168]
  1320. [RSP+DC0 ] 0x200000001 (size_t) [8589934593]
  1321. [RSP+DC8 ] 0x7FF7D4163FA0 (void* -> Fallout4.exe+3173FA0 adc [rsi], bh | FUN_14229e738_3173FA0)
  1322. [RSP+DD0 ] 0x2452E771900 (void*)
  1323. [RSP+DD8 ] 0x7FF9BF8BC89F (void* -> KERNELBASE.dll+004C89F nop [rax+rax*1], eax)
  1324. [RSP+DE0 ] 0x1 (size_t) [1]
  1325. [RSP+DE8 ] 0x2454091BA60 (void*)
  1326. [RSP+DF0 ] 0x100000011 (size_t) [4294967313]
  1327. [RSP+DF8 ] 0x268EC (size_t) [157932]
  1328. [RSP+E00 ] 0x24500000000 (size_t) [2495375998976]
  1329. [RSP+E08 ] 0x0 (size_t) [0]
  1330. [RSP+E10 ] 0x48 (size_t) [72]
  1331. [RSP+E18 ] 0x1 (size_t) [1]
  1332. [RSP+E20 ] 0x0 (size_t) [0]
  1333. [RSP+E28 ] 0x0 (size_t) [0]
  1334. [RSP+E30 ] 0x0 (size_t) [0]
  1335. [RSP+E38 ] 0x0 (size_t) [0]
  1336. [RSP+E40 ] 0x0 (size_t) [0]
  1337. [RSP+E48 ] 0x0 (size_t) [0]
  1338. [RSP+E50 ] 0x0 (size_t) [0]
  1339. [RSP+E58 ] 0x0 (size_t) [0]
  1340. [RSP+E60 ] 0x0 (size_t) [0]
  1341. [RSP+E68 ] 0x0 (size_t) [0]
  1342. [RSP+E70 ] 0x0 (size_t) [0]
  1343. [RSP+E78 ] 0x7FF7D255D619 (void* -> Fallout4.exe+156D619 movzx eax, byte ptr [rbx+0xA74] | FUN_14156d5b0_156D619)
  1344. [RSP+E80 ] 0x7FF7D4163F30 (BSJobs::JobThread*)
  1345. [RSP+E88 ] 0x0 (size_t) [0]
  1346. [RSP+E90 ] 0x0 (size_t) [0]
  1347. [RSP+E98 ] 0x3AC (size_t) [940]
  1348. [RSP+EA0 ] 0x7FF7D4163F30 (BSJobs::JobThread*)
  1349. [RSP+EA8 ] 0x7FF7D253ADED (void* -> Fallout4.exe+154ADED mov rcx, [0x00007FF7D40DF620] | FUN_14154adb0_154ADED)
  1350. [RSP+EB0 ] 0x4A88 (size_t) [19080]
  1351. [RSP+EB8 ] 0x0 (size_t) [0]
  1352. [RSP+EC0 ] 0x0 (size_t) [0]
  1353. [RSP+EC8 ] 0x0 (size_t) [0]
  1354. [RSP+ED0 ] 0x7FF7D4163F30 (BSJobs::JobThread*)
  1355. [RSP+ED8 ] 0x0 (size_t) [0]
  1356. [RSP+EE0 ] 0x0 (size_t) [0]
  1357. [RSP+EE8 ] 0x7FF9C005E8D7 (void* -> KERNEL32.DLL+002E8D7 mov ecx, eax)
  1358. [RSP+EF0 ] 0x0 (size_t) [0]
  1359. [RSP+EF8 ] 0x0 (size_t) [0]
  1360. [RSP+F00 ] 0x0 (size_t) [0]
  1361. [RSP+F08 ] 0x0 (size_t) [0]
  1362. [RSP+F10 ] 0x0 (size_t) [0]
  1363. [RSP+F18 ] 0x7FF9C217FBCC (void* -> ntdll.dll+00DFBCC jmp 0x00007FF9C217FBF6)
  1364. [RSP+F20 ] 0x0 (size_t) [0]
  1365. [RSP+F28 ] 0x0 (size_t) [0]
  1366. [RSP+F30 ] 0x4F0FFFFFB30 (size_t) [5433133628208]
  1367. [RSP+F38 ] 0x4D0FFFFFB30 (size_t) [5295694674736]
  1368. [RSP+F40 ] 0x21 (size_t) [33]
  1369. [RSP+F48 ] 0x7FF9BF98D2E0 (void* -> KERNELBASE.dll+011D2E0 mov [rsp+0x10], rbx)
  1370. [RSP+F50 ] 0x97CFEEDC80 (void*)
  1371. [RSP+F58 ] 0x97CFEEDC80 (void*)
  1372. [RSP+F60 ] 0x0 (size_t) [0]
  1373. [RSP+F68 ] 0x0 (size_t) [0]
  1374. [RSP+F70 ] 0x0 (size_t) [0]
  1375. [RSP+F78 ] 0x0 (size_t) [0]
  1376. [RSP+F80 ] 0x0 (size_t) [0]
  1377. [RSP+F88 ] 0x0 (size_t) [0]
  1378. [RSP+F90 ] 0x0 (size_t) [0]
  1379. [RSP+F98 ] 0x0 (size_t) [0]
  1380. [RSP+FA0 ] 0x0 (size_t) [0]
  1381. [RSP+FA8 ] 0x0 (size_t) [0]
  1382. [RSP+FB0 ] 0x0 (size_t) [0]
  1383. [RSP+FB8 ] 0x0 (size_t) [0]
  1384. [RSP+FC0 ] 0x0 (size_t) [0]
  1385. [RSP+FC8 ] 0x0 (size_t) [0]
  1386. [RSP+FD0 ] 0x0 (size_t) [0]
  1387. [RSP+FD8 ] 0x0 (size_t) [0]
  1388. [RSP+FE0 ] 0x0 (size_t) [0]
  1389. [RSP+FE8 ] 0x0 (size_t) [0]
  1390. [RSP+FF0 ] 0x0 (size_t) [0]
  1391. [RSP+FF8 ] 0x0 (size_t) [0]
  1392. [RSP+1000] 0x0 (size_t) [0]
  1393. [RSP+1008] 0x0 (size_t) [0]
  1394. [RSP+1010] 0x0 (size_t) [0]
  1395. [RSP+1018] 0x0 (size_t) [0]
  1396. [RSP+1020] 0x0 (size_t) [0]
  1397. [RSP+1028] 0x0 (size_t) [0]
  1398. [RSP+1030] 0x0 (size_t) [0]
  1399. [RSP+1038] 0x0 (size_t) [0]
  1400. [RSP+1040] 0x0 (size_t) [0]
  1401. [RSP+1048] 0x0 (size_t) [0]
  1402. [RSP+1050] 0x0 (size_t) [0]
  1403. [RSP+1058] 0x0 (size_t) [0]
  1404. [RSP+1060] 0x0 (size_t) [0]
  1405. [RSP+1068] 0x0 (size_t) [0]
  1406. [RSP+1070] 0x0 (size_t) [0]
  1407. [RSP+1078] 0x0 (size_t) [0]
  1408. [RSP+1080] 0x0 (size_t) [0]
  1409. [RSP+1088] 0x0 (size_t) [0]
  1410. [RSP+1090] 0x0 (size_t) [0]
  1411. [RSP+1098] 0x0 (size_t) [0]
  1412. [RSP+10A0] 0x0 (size_t) [0]
  1413. [RSP+10A8] 0x0 (size_t) [0]
  1414. [RSP+10B0] 0x0 (size_t) [0]
  1415. [RSP+10B8] 0x0 (size_t) [0]
  1416. [RSP+10C0] 0x0 (size_t) [0]
  1417. [RSP+10C8] 0x0 (size_t) [0]
  1418. [RSP+10D0] 0x0 (size_t) [0]
  1419. [RSP+10D8] 0x0 (size_t) [0]
  1420. [RSP+10E0] 0x0 (size_t) [0]
  1421. [RSP+10E8] 0x0 (size_t) [0]
  1422. [RSP+10F0] 0x0 (size_t) [0]
  1423. [RSP+10F8] 0x0 (size_t) [0]
  1424. [RSP+1100] 0x0 (size_t) [0]
  1425. [RSP+1108] 0x0 (size_t) [0]
  1426. [RSP+1110] 0x0 (size_t) [0]
  1427. [RSP+1118] 0x0 (size_t) [0]
  1428. [RSP+1120] 0x0 (size_t) [0]
  1429. [RSP+1128] 0x0 (size_t) [0]
  1430. [RSP+1130] 0x0 (size_t) [0]
  1431. [RSP+1138] 0x0 (size_t) [0]
  1432. [RSP+1140] 0x0 (size_t) [0]
  1433. [RSP+1148] 0x0 (size_t) [0]
  1434. [RSP+1150] 0x0 (size_t) [0]
  1435. [RSP+1158] 0x0 (size_t) [0]
  1436. [RSP+1160] 0x0 (size_t) [0]
  1437. [RSP+1168] 0x0 (size_t) [0]
  1438. [RSP+1170] 0x0 (size_t) [0]
  1439. [RSP+1178] 0x0 (size_t) [0]
  1440. [RSP+1180] 0x0 (size_t) [0]
  1441. [RSP+1188] 0x0 (size_t) [0]
  1442. [RSP+1190] 0x0 (size_t) [0]
  1443. [RSP+1198] 0x0 (size_t) [0]
  1444. [RSP+11A0] 0x0 (size_t) [0]
  1445. [RSP+11A8] 0x0 (size_t) [0]
  1446. [RSP+11B0] 0x0 (size_t) [0]
  1447. [RSP+11B8] 0x0 (size_t) [0]
  1448. [RSP+11C0] 0x0 (size_t) [0]
  1449. [RSP+11C8] 0x0 (size_t) [0]
  1450. [RSP+11D0] 0x0 (size_t) [0]
  1451. [RSP+11D8] 0x0 (size_t) [0]
  1452. [RSP+11E0] 0x0 (size_t) [0]
  1453. [RSP+11E8] 0x0 (size_t) [0]
  1454. [RSP+11F0] 0x0 (size_t) [0]
  1455. [RSP+11F8] 0x0 (size_t) [0]
  1456. [RSP+1200] 0x0 (size_t) [0]
  1457. [RSP+1208] 0x0 (size_t) [0]
  1458. [RSP+1210] 0x0 (size_t) [0]
  1459. [RSP+1218] 0x0 (size_t) [0]
  1460. [RSP+1220] 0x0 (size_t) [0]
  1461. [RSP+1228] 0x0 (size_t) [0]
  1462. [RSP+1230] 0x0 (size_t) [0]
  1463. [RSP+1238] 0x0 (size_t) [0]
  1464. [RSP+1240] 0x0 (size_t) [0]
  1465. [RSP+1248] 0x0 (size_t) [0]
  1466. [RSP+1250] 0x0 (size_t) [0]
  1467. [RSP+1258] 0x0 (size_t) [0]
  1468. [RSP+1260] 0x0 (size_t) [0]
  1469. [RSP+1268] 0x0 (size_t) [0]
  1470. [RSP+1270] 0x0 (size_t) [0]
  1471. [RSP+1278] 0x0 (size_t) [0]
  1472. [RSP+1280] 0x0 (size_t) [0]
  1473. [RSP+1288] 0x0 (size_t) [0]
  1474. [RSP+1290] 0x0 (size_t) [0]
  1475. [RSP+1298] 0x0 (size_t) [0]
  1476. [RSP+12A0] 0x0 (size_t) [0]
  1477. [RSP+12A8] 0x0 (size_t) [0]
  1478. [RSP+12B0] 0x0 (size_t) [0]
  1479. [RSP+12B8] 0x0 (size_t) [0]
  1480. [RSP+12C0] 0x0 (size_t) [0]
  1481. [RSP+12C8] 0x0 (size_t) [0]
  1482. [RSP+12D0] 0x0 (size_t) [0]
  1483. [RSP+12D8] 0x0 (size_t) [0]
  1484. [RSP+12E0] 0x0 (size_t) [0]
  1485. [RSP+12E8] 0x0 (size_t) [0]
  1486. [RSP+12F0] 0x0 (size_t) [0]
  1487. [RSP+12F8] 0x0 (size_t) [0]
  1488. [RSP+1300] 0x0 (size_t) [0]
  1489. [RSP+1308] 0x0 (size_t) [0]
  1490. [RSP+1310] 0x0 (size_t) [0]
  1491. [RSP+1318] 0x0 (size_t) [0]
  1492. [RSP+1320] 0x0 (size_t) [0]
  1493. [RSP+1328] 0x0 (size_t) [0]
  1494. [RSP+1330] 0x0 (size_t) [0]
  1495. [RSP+1338] 0x0 (size_t) [0]
  1496. [RSP+1340] 0x0 (size_t) [0]
  1497. [RSP+1348] 0x0 (size_t) [0]
  1498. [RSP+1350] 0x0 (size_t) [0]
  1499. [RSP+1358] 0x0 (size_t) [0]
  1500. [RSP+1360] 0x0 (size_t) [0]
  1501. [RSP+1368] 0x0 (size_t) [0]
  1502. [RSP+1370] 0x0 (size_t) [0]
  1503. [RSP+1378] 0x0 (size_t) [0]
  1504. [RSP+1380] 0x0 (size_t) [0]
  1505. [RSP+1388] 0x0 (size_t) [0]
  1506. [RSP+1390] 0x0 (size_t) [0]
  1507. [RSP+1398] 0x0 (size_t) [0]
  1508. [RSP+13A0] 0x0 (size_t) [0]
  1509. [RSP+13A8] 0x0 (size_t) [0]
  1510. [RSP+13B0] 0x0 (size_t) [0]
  1511. [RSP+13B8] 0x0 (size_t) [0]
  1512. [RSP+13C0] 0x0 (size_t) [0]
  1513. [RSP+13C8] 0x0 (size_t) [0]
  1514. [RSP+13D0] 0x0 (size_t) [0]
  1515. [RSP+13D8] 0x0 (size_t) [0]
  1516. [RSP+13E0] 0x0 (size_t) [0]
  1517. [RSP+13E8] 0x0 (size_t) [0]
  1518. [RSP+13F0] 0x0 (size_t) [0]
  1519. [RSP+13F8] 0x0 (size_t) [0]
  1520. [RSP+1400] 0x0 (size_t) [0]
  1521. [RSP+1408] 0x0 (size_t) [0]
  1522. [RSP+1410] 0x0 (size_t) [0]
  1523. [RSP+1418] 0x0 (size_t) [0]
  1524. [RSP+1420] 0x0 (size_t) [0]
  1525. [RSP+1428] 0x0 (size_t) [0]
  1526. [RSP+1430] 0x0 (size_t) [0]
  1527. [RSP+1438] 0x0 (size_t) [0]
  1528.  
  1529. MODULES:
  1530. XINPUT1_3.dll 0x000000400000
  1531. X3DAudio1_7.dll 0x0000533C0000
  1532. wintrust.dll 0x02457F350000
  1533. Fallout4.exe 0x7FF7D0FF0000
  1534. nvcuda64.dll 0x7FF92F610000
  1535. nvppex.dll 0x7FF948750000
  1536. ResampleDmo.DLL 0x7FF9488B0000
  1537. DSOUND.DLL 0x7FF94BB50000
  1538. PhysXDevice64.dll 0x7FF96D4C0000
  1539. nvcuda.dll 0x7FF96D580000
  1540. nvdxgdmal64.dll 0x7FF97EEB0000
  1541. XAudio2_7.dll 0x7FF97F380000
  1542. steamclient64.dll 0x7FF980D00000
  1543. WINHTTP.dll 0x7FF9823C0000
  1544. flexRelease_x64.dll 0x7FF982840000
  1545. gameoverlayrenderer64.dll 0x7FF982990000
  1546. x-cell-ng2.dll 0x7FF9830A0000
  1547. HighFPSPhysicsFix.dll 0x7FF9831A0000
  1548. Buffout4.dll 0x7FF9832F0000
  1549. MagicSystemFixes.dll 0x7FF986170000
  1550. winmmbase.dll 0x7FF986A60000
  1551. f4se_1_10_984.dll 0x7FF98E410000
  1552. VoltekLib.Detours.dll 0x7FF98E6E0000
  1553. MSVCR110.dll 0x7FF98EF70000
  1554. MSVCP110.dll 0x7FF98F0D0000
  1555. GFSDK_SSAO_D3D11.win64.dll 0x7FF98FA40000
  1556. cudart64_75.dll 0x7FF98FC90000
  1557. GFSDK_GodraysLib.x64.dll 0x7FF990A10000
  1558. nvspcap64.dll 0x7FF992A30000
  1559. AUDIOSES.DLL 0x7FF9959D0000
  1560. tier0_s64.dll 0x7FF9994F0000
  1561. flexExtRelease_x64.dll 0x7FF999750000
  1562. bink2w64.dll 0x7FF9997B0000
  1563. WeaponDebrisCrashFix.dll 0x7FF99C360000
  1564. vstdlib_s64.dll 0x7FF99C3B0000
  1565. SprintStutteringFix.dll 0x7FF99DC00000
  1566. steam_api64.dll 0x7FF99EFB0000
  1567. FacialExpressionAndEyeTrackingEngineFixes.dll 0x7FF99F2F0000
  1568. encounter_zone_recalculation.dll 0x7FF99F370000
  1569. VoltekLib.RelocationDatabase.dll 0x7FF99F680000
  1570. gdiplus.dll 0x7FF99FB90000
  1571. VoltekLib.MemoryManager.dll 0x7FF99FD70000
  1572. Windows.UI.dll 0x7FF9A1AD0000
  1573. MSIMG32.dll 0x7FF9A2670000
  1574. COMCTL32.dll 0x7FF9A2E50000
  1575. ncryptsslp.dll 0x7FF9A3130000
  1576. VCOMP140.DLL 0x7FF9A32E0000
  1577. VoltekLib.UnicodeConverter.dll 0x7FF9A3390000
  1578. webio.dll 0x7FF9A3D50000
  1579. NvMessageBus.dll 0x7FF9A4AB0000
  1580. CONCRT140.dll 0x7FF9A59B0000
  1581. AmmoRemover.dll 0x7FF9A5AA0000
  1582. nvapi64.dll 0x7FF9A8A70000
  1583. VCRUNTIME140_1.dll 0x7FF9A9EB0000
  1584. MSVCP140.dll 0x7FF9A9EC0000
  1585. VCRUNTIME140.dll 0x7FF9A9F50000
  1586. msdmo.dll 0x7FF9AC320000
  1587. MSVCP140_ATOMIC_WAIT.dll 0x7FF9ACF70000
  1588. WINMM.dll 0x7FF9AD110000
  1589. textinputframework.dll 0x7FF9AD150000
  1590. nvwgf2umx.dll 0x7FF9AD430000
  1591. nvgpucomp64.dll 0x7FF9B39E0000
  1592. MMDevApi.dll 0x7FF9B6760000
  1593. drvstore.dll 0x7FF9B7050000
  1594. cryptnet.dll 0x7FF9B73B0000
  1595. VERSION.dll 0x7FF9B7410000
  1596. nvldumdx.dll 0x7FF9B7420000
  1597. rasadhlp.dll 0x7FF9B74F0000
  1598. CoreUIComponents.dll 0x7FF9B7D70000
  1599. avrt.dll 0x7FF9B8380000
  1600. wintypes.dll 0x7FF9B8520000
  1601. fwpuclnt.dll 0x7FF9B88B0000
  1602. nvToolsExt64_1.dll 0x7FF9B95E0000
  1603. WINHTTP.DLL 0x7FF9B95F0000
  1604. Microsoft.Internal.WarpPal.dll 0x7FF9BA260000
  1605. d3d11.dll 0x7FF9BA4F0000
  1606. dcomp.dll 0x7FF9BAD90000
  1607. CoreMessaging.dll 0x7FF9BB440000
  1608. Secur32.dll 0x7FF9BBB50000
  1609. apphelp.dll 0x7FF9BBB60000
  1610. UxTheme.dll 0x7FF9BC270000
  1611. WINNSI.DLL 0x7FF9BC380000
  1612. directxdatabasehelper.dll 0x7FF9BC3E0000
  1613. dxcore.dll 0x7FF9BC440000
  1614. dxgi.dll 0x7FF9BC490000
  1615. dwmapi.dll 0x7FF9BC5E0000
  1616. resourcepolicyclient.dll 0x7FF9BC870000
  1617. dbghelp.dll 0x7FF9BCD30000
  1618. windows.storage.dll 0x7FF9BD160000
  1619. IPHLPAPI.DLL 0x7FF9BDC90000
  1620. DNSAPI.dll 0x7FF9BDCD0000
  1621. schannel.DLL 0x7FF9BE0B0000
  1622. rsaenh.dll 0x7FF9BE1D0000
  1623. kernel.appcore.dll 0x7FF9BE270000
  1624. ntmarta.dll 0x7FF9BE390000
  1625. SSPICLI.DLL 0x7FF9BE510000
  1626. MSWSOCK.dll 0x7FF9BE750000
  1627. CRYPTBASE.DLL 0x7FF9BE980000
  1628. wldp.dll 0x7FF9BEA20000
  1629. CRYPTSP.dll 0x7FF9BEB00000
  1630. msasn1.dll 0x7FF9BEB60000
  1631. NTASN1.dll 0x7FF9BEC00000
  1632. ncrypt.dll 0x7FF9BEC50000
  1633. bcrypt.dll 0x7FF9BEC90000
  1634. devobj.dll 0x7FF9BEFC0000
  1635. CFGMGR32.dll 0x7FF9BEFF0000
  1636. DPAPI.DLL 0x7FF9BF060000
  1637. UMPDC.dll 0x7FF9BF230000
  1638. powrprof.dll 0x7FF9BF300000
  1639. profapi.dll 0x7FF9BF380000
  1640. gdi32full.dll 0x7FF9BF470000
  1641. bcryptPrimitives.dll 0x7FF9BF630000
  1642. msvcp_win.dll 0x7FF9BF6D0000
  1643. win32u.dll 0x7FF9BF840000
  1644. KERNELBASE.dll 0x7FF9BF870000
  1645. CRYPT32.dll 0x7FF9BFC30000
  1646. ucrtbase.dll 0x7FF9BFDB0000
  1647. PSAPI.DLL 0x7FF9BFF00000
  1648. KERNEL32.DLL 0x7FF9C0030000
  1649. shcore.dll 0x7FF9C0100000
  1650. SETUPAPI.dll 0x7FF9C01E0000
  1651. msvcrt.dll 0x7FF9C0670000
  1652. SHELL32.dll 0x7FF9C08F0000
  1653. COMDLG32.dll 0x7FF9C1080000
  1654. ole32.dll 0x7FF9C1170000
  1655. WS2_32.dll 0x7FF9C1310000
  1656. RPCRT4.dll 0x7FF9C1390000
  1657. IMM32.DLL 0x7FF9C14B0000
  1658. NSI.dll 0x7FF9C14F0000
  1659. combase.dll 0x7FF9C1550000
  1660. MSCTF.dll 0x7FF9C18E0000
  1661. OLEAUT32.dll 0x7FF9C1A40000
  1662. clbcatq.dll 0x7FF9C1B20000
  1663. GDI32.dll 0x7FF9C1C40000
  1664. SHLWAPI.dll 0x7FF9C1C70000
  1665. USER32.dll 0x7FF9C1CD0000
  1666. imagehlp.dll 0x7FF9C1EA0000
  1667. sechost.dll 0x7FF9C1ED0000
  1668. ADVAPI32.dll 0x7FF9C1FA0000
  1669. ntdll.dll 0x7FF9C20A0000
  1670.  
  1671. F4SE PLUGINS:
  1672. AmmoRemover.dll v1.2.2
  1673. Buffout4.dll v1.36
  1674. encounter_zone_recalculation.dll
  1675. FacialExpressionAndEyeTrackingEngineFixes.dll v1.2
  1676. HighFPSPhysicsFix.dll v0.8.11
  1677. MagicSystemFixes.dll v1
  1678. SprintStutteringFix.dll v1.3
  1679. WeaponDebrisCrashFix.dll v1.3
  1680. x-cell-ng2.dll v1.6
  1681.  
  1682. PLUGINS:
  1683. [00]Fallout4.esm
  1684. [01]DLCRobot.esm
  1685. [02]DLCworkshop01.esm
  1686. [03]DLCCoast.esm
  1687. [04]DLCworkshop02.esm
  1688. [05]DLCworkshop03.esm
  1689. [06]DLCNukaWorld.esm
  1690. [FE]ccBGSFO4044-HellfirePowerArmor.esl
  1691. [FE]ccBGSFO4115-X02.esl
  1692. [FE]ccBGSFO4116-HeavyFlamer.esl
  1693. [FE]ccBGSFO4110-WS_Enclave.esl
  1694. [FE]ccBGSFO4096-AS_Enclave.esl
  1695. [FE]ccFSVFO4007-Halloween.esl
  1696. [FE]ccBGSFO4046-TesCan.esl
  1697. [FE]ccSBJFO4003-Grenade.esl
  1698. [FE]ccOTMFO4001-Remnants.esl
  1699. [07]unofficial fallout 4 patch.esp
  1700. [FE]community fixes merged.esp
  1701. [FE]ppf.esm
  1702. [FE]skins.esm
  1703. [FE]armor balancing project.esm
  1704. [FE]inspired legendary effects.esm
  1705. [FE]inspired perk selection.esm
  1706. [FE]inspired clothing articles.esm
  1707. [FE]reasonable economy changes.esm
  1708. [FE]weapon balancing project.esm
  1709. [FE]consumable balancing project.esm
  1710. [FE]prp.esp
  1711.  
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement