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StNight

STNIGHT VOID EYE

May 1st, 2018
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  1. wait(0.2)
  2. Player = game:GetService("Players").LocalPlayer
  3. PlayerGui = Player.PlayerGui
  4. Cam = workspace.CurrentCamera
  5. Backpack = Player.Backpack
  6. Character = Player.Character
  7. Humanoid = Character.Humanoid
  8. Mouse = Player:GetMouse()
  9. RootPart = Character["HumanoidRootPart"]
  10. Torso = Character["Torso"]
  11. Head = Character["Head"]
  12. RightArm = Character["Right Arm"]
  13. LeftArm = Character["Left Arm"]
  14. RightLeg = Character["Right Leg"]
  15. LeftLeg = Character["Left Leg"]
  16. RootJoint = RootPart["RootJoint"]
  17. Neck = Torso["Neck"]
  18. RightShoulder = Torso["Right Shoulder"]
  19. LeftShoulder = Torso["Left Shoulder"]
  20. RightHip = Torso["Right Hip"]
  21. LeftHip = Torso["Left Hip"]
  22. local sick = Instance.new("Sound",Character)
  23. sick.SoundId = "rbxassetid://727237039"
  24. sick.Looped = true
  25. sick.Pitch = 1
  26. sick.Volume = 2
  27. sick:Play()
  28.  
  29. IT = Instance.new
  30. CF = CFrame.new
  31. VT = Vector3.new
  32. RAD = math.rad
  33. C3 = Color3.new
  34. UD2 = UDim2.new
  35. BRICKC = BrickColor.new
  36. ANGLES = CFrame.Angles
  37. EULER = CFrame.fromEulerAnglesXYZ
  38. COS = math.cos
  39. ACOS = math.acos
  40. SIN = math.sin
  41. ASIN = math.asin
  42. ABS = math.abs
  43. MRANDOM = math.random
  44. FLOOR = math.floor
  45.  
  46. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  47. local NEWMESH = IT(MESH)
  48. if MESH == "SpecialMesh" then
  49. NEWMESH.MeshType = MESHTYPE
  50. if MESHID ~= "nil" and MESHID ~= "" then
  51. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  52. end
  53. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  54. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  55. end
  56. end
  57. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  58. NEWMESH.Scale = SCALE
  59. NEWMESH.Parent = PARENT
  60. return NEWMESH
  61. end
  62.  
  63. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  64. local NEWPART = IT("Part")
  65. NEWPART.formFactor = FORMFACTOR
  66. NEWPART.Reflectance = REFLECTANCE
  67. NEWPART.Transparency = TRANSPARENCY
  68. NEWPART.CanCollide = false
  69. NEWPART.Locked = true
  70. NEWPART.Anchored = true
  71. if ANCHOR == false then
  72. NEWPART.Anchored = false
  73. end
  74. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  75. NEWPART.Name = NAME
  76. NEWPART.Size = SIZE
  77. NEWPART.Position = Torso.Position
  78. NEWPART.Material = MATERIAL
  79. NEWPART:BreakJoints()
  80. NEWPART.Parent = PARENT
  81. return NEWPART
  82. end
  83.  
  84. Class_Name = "Void Face"
  85. Weapon_Name = "Add-ons"
  86.  
  87. Player_Size = 1 --Size of the player.
  88. Animation_Speed = 3
  89. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  90.  
  91. local Speed = 23
  92. local Effects2 = {}
  93.  
  94. local function weldBetween(a, b)
  95. local weldd = Instance.new("ManualWeld")
  96. weldd.Part0 = a
  97. weldd.Part1 = b
  98. weldd.C0 = CFrame.new()
  99. weldd.C1 = b.CFrame:inverse() * a.CFrame
  100. weldd.Parent = a
  101. return weldd
  102. end
  103.  
  104. function createaccessory(attachmentpart,mesh,texture,scale,offset,color)
  105. local acs = Instance.new("Part")
  106. acs.CanCollide = false
  107. acs.Anchored = false
  108. acs.Size = Vector3.new(0,0,0)
  109. acs.CFrame = attachmentpart.CFrame
  110. acs.Parent = Character
  111. acs.BrickColor = color
  112. local meshs = Instance.new("SpecialMesh")
  113. meshs.MeshId = mesh
  114. meshs.TextureId = texture
  115. meshs.Parent = acs
  116. meshs.Scale = scale
  117. meshs.Offset = offset
  118. weldBetween(attachmentpart,acs)
  119. end
  120.  
  121. function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
  122. if TYPE == "Gem" then
  123. local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  124. acs.Anchored = false
  125. acs.CanCollide = false
  126. acs.CFrame = PART.CFrame
  127. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
  128. weldBetween(PART,acs)
  129. elseif TYPE == "Skull" then
  130. local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  131. acs.Anchored = false
  132. acs.CanCollide = false
  133. acs.CFrame = PART.CFrame
  134. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
  135. weldBetween(PART,acs)
  136. elseif TYPE == "Eye" then
  137. local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
  138. acs.Anchored = false
  139. acs.CanCollide = false
  140. acs.CFrame = PART.CFrame
  141. local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
  142. weldBetween(PART,acs)
  143. end
  144. end
  145.  
  146. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  147. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  148. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  149. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  150. local CHANGEDEFENSE = 0
  151. local CHANGEDAMAGE = 0
  152. local CHANGEMOVEMENT = 0
  153. local ANIM = "Idle"
  154. local ATTACK = false
  155. local EQUIPPED = false
  156. local HOLD = false
  157. local COMBO = 1
  158. local Rooted = false
  159. local SINE = 0
  160. local KEYHOLD = false
  161. local CHANGE = 2 / Animation_Speed
  162. local WALKINGANIM = false
  163. local WALK = 0
  164. local VALUE1 = false
  165. local VALUE2 = false
  166. local ROBLOXIDLEANIMATION = IT("Animation")
  167. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  168. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  169. --ROBLOXIDLEANIMATION.Parent = Humanoid
  170. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  171. WEAPONGUI.Name = "Weapon GUI"
  172. local Weapon = IT("Model")
  173. Weapon.Name = Weapon_Name
  174. local Effects = IT("Folder", Weapon)
  175. Effects.Name = "Effects"
  176. local ANIMATOR = Humanoid.Animator
  177. local ANIMATE = Character.Animate
  178. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  179. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  180. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  181. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  182. local TAUNTS = {"368794227","368794903","368794985"}
  183. local UNANCHOR = true
  184.  
  185. ArtificialHB = Instance.new("BindableEvent", script)
  186. ArtificialHB.Name = "ArtificialHB"
  187.  
  188. script:WaitForChild("ArtificialHB")
  189.  
  190. frame = Frame_Speed
  191. tf = 0
  192. allowframeloss = false
  193. tossremainder = false
  194. lastframe = tick()
  195. script.ArtificialHB:Fire()
  196.  
  197. game:GetService("RunService").Heartbeat:connect(function(s, p)
  198. tf = tf + s
  199. if tf >= frame then
  200. if allowframeloss then
  201. script.ArtificialHB:Fire()
  202. lastframe = tick()
  203. else
  204. for i = 1, math.floor(tf / frame) do
  205. script.ArtificialHB:Fire()
  206. end
  207. lastframe = tick()
  208. end
  209. if tossremainder then
  210. tf = 0
  211. else
  212. tf = tf - frame * math.floor(tf / frame)
  213. end
  214. end
  215. end)
  216.  
  217. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  218. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  219. end
  220.  
  221. function PositiveAngle(NUMBER)
  222. if NUMBER >= 0 then
  223. NUMBER = 0
  224. end
  225. return NUMBER
  226. end
  227.  
  228. function NegativeAngle(NUMBER)
  229. if NUMBER <= 0 then
  230. NUMBER = 0
  231. end
  232. return NUMBER
  233. end
  234.  
  235. function Swait(NUMBER)
  236. if NUMBER == 0 or NUMBER == nil then
  237. ArtificialHB.Event:wait()
  238. else
  239. for i = 1, NUMBER do
  240. ArtificialHB.Event:wait()
  241. end
  242. end
  243. end
  244.  
  245. function QuaternionFromCFrame(cf)
  246. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  247. local trace = m00 + m11 + m22
  248. if trace > 0 then
  249. local s = math.sqrt(1 + trace)
  250. local recip = 0.5 / s
  251. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  252. else
  253. local i = 0
  254. if m11 > m00 then
  255. i = 1
  256. end
  257. if m22 > (i == 0 and m00 or m11) then
  258. i = 2
  259. end
  260. if i == 0 then
  261. local s = math.sqrt(m00 - m11 - m22 + 1)
  262. local recip = 0.5 / s
  263. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  264. elseif i == 1 then
  265. local s = math.sqrt(m11 - m22 - m00 + 1)
  266. local recip = 0.5 / s
  267. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  268. elseif i == 2 then
  269. local s = math.sqrt(m22 - m00 - m11 + 1)
  270. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  271. end
  272. end
  273. end
  274.  
  275. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  276. local xs, ys, zs = x + x, y + y, z + z
  277. local wx, wy, wz = w * xs, w * ys, w * zs
  278. local xx = x * xs
  279. local xy = x * ys
  280. local xz = x * zs
  281. local yy = y * ys
  282. local yz = y * zs
  283. local zz = z * zs
  284. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  285. end
  286.  
  287. function QuaternionSlerp(a, b, t)
  288. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  289. local startInterp, finishInterp;
  290. if cosTheta >= 0.0001 then
  291. if (1 - cosTheta) > 0.0001 then
  292. local theta = ACOS(cosTheta)
  293. local invSinTheta = 1 / SIN(theta)
  294. startInterp = SIN((1 - t) * theta) * invSinTheta
  295. finishInterp = SIN(t * theta) * invSinTheta
  296. else
  297. startInterp = 1 - t
  298. finishInterp = t
  299. end
  300. else
  301. if (1 + cosTheta) > 0.0001 then
  302. local theta = ACOS(-cosTheta)
  303. local invSinTheta = 1 / SIN(theta)
  304. startInterp = SIN((t - 1) * theta) * invSinTheta
  305. finishInterp = SIN(t * theta) * invSinTheta
  306. else
  307. startInterp = t - 1
  308. finishInterp = t
  309. end
  310. end
  311. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  312. end
  313.  
  314. function Clerp(a, b, t)
  315. local qa = {QuaternionFromCFrame(a)}
  316. local qb = {QuaternionFromCFrame(b)}
  317. local ax, ay, az = a.x, a.y, a.z
  318. local bx, by, bz = b.x, b.y, b.z
  319. local _t = 1 - t
  320. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  321. end
  322.  
  323. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  324. local frame = IT("Frame")
  325. frame.BackgroundTransparency = TRANSPARENCY
  326. frame.BorderSizePixel = BORDERSIZEPIXEL
  327. frame.Position = POSITION
  328. frame.Size = SIZE
  329. frame.BackgroundColor3 = COLOR
  330. frame.BorderColor3 = BORDERCOLOR
  331. frame.Name = NAME
  332. frame.Parent = PARENT
  333. return frame
  334. end
  335.  
  336. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  337. local label = IT("StNight's VOID")
  338. label.BackgroundTransparency = 1
  339. label.Size = UD2(1, 0, 1, 0)
  340. label.Position = UD2(0, 0, 0, 0)
  341. label.TextColor3 = TEXTCOLOR
  342. label.TextStrokeTransparency = STROKETRANSPARENCY
  343. label.TextTransparency = TRANSPARENCY
  344. label.FontSize = TEXTFONTSIZE
  345. label.Font = TEXTFONT
  346. label.BorderSizePixel = BORDERSIZEPIXEL
  347. label.TextScaled = false
  348. label.Text = TEXT
  349. label.Name = NAME
  350. label.Parent = PARENT
  351. return label
  352. end
  353.  
  354. function NoOutlines(PART)
  355. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  356. end
  357.  
  358.  
  359. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  360. local NEWWELD = IT(TYPE)
  361. NEWWELD.Part0 = PART0
  362. NEWWELD.Part1 = PART1
  363. NEWWELD.C0 = C0
  364. NEWWELD.C1 = C1
  365. NEWWELD.Parent = PARENT
  366. return NEWWELD
  367. end
  368.  
  369. Humanoid.DisplayDistanceType = "None"
  370. local naeeym2 = IT("BillboardGui",Character)
  371. naeeym2.AlwaysOnTop = true
  372. naeeym2.Size = UDim2.new(5,35,2,15)
  373. naeeym2.StudsOffset = Vector3.new(0,2,0)
  374. naeeym2.MaxDistance = 75
  375. naeeym2.Adornee = Character.Head
  376. naeeym2.Name = "Name"
  377. local tecks2 = IT("TextLabel",naeeym2)
  378. tecks2.BackgroundTransparency = 1
  379. tecks2.TextScaled = true
  380. tecks2.BorderSizePixel = 0
  381. tecks2.Text = "StNight's VOID"
  382. tecks2.Font = "Fantasy"
  383. tecks2.TextSize = 30
  384. tecks2.TextStrokeTransparency = 0
  385. tecks2.TextColor3 = C3(1,1,1)
  386. tecks2.TextStrokeColor3 = C3(159/255, 111/255, 183/255)
  387. tecks2.Size = UDim2.new(1,0,0.5,0)
  388. tecks2.Parent = naeeym2
  389. local top = Instance.new("Shirt")
  390. top.ShirtTemplate = "rbxassetid://1533635803"
  391. top.Parent = Character
  392. top.Name = "Cloth"
  393. local bottom = Instance.new("Pants")
  394. bottom.PantsTemplate = "rbxassetid://1460022985"
  395. bottom.Parent = Character
  396. bottom.Name = "Cloth"
  397.  
  398. local sound = IT("Sound",nil)
  399.  
  400. function CreateSound(ID, PARENT, VOLUME, PITCH)
  401. local NEWSOUND = nil
  402. coroutine.resume(coroutine.create(function()
  403. NEWSOUND = sound:Clone()
  404. NEWSOUND.Parent = PARENT
  405. NEWSOUND.Volume = VOLUME
  406. NEWSOUND.Pitch = PITCH
  407. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  408. Swait()
  409. NEWSOUND:play()
  410. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  411. end))
  412. return NEWSOUND
  413. end
  414.  
  415. function CFrameFromTopBack(at, top, back)
  416. local right = top:Cross(back)
  417. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  418. end
  419.  
  420. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  421. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  422. local mesh = IT("SpecialMesh",wave)
  423. mesh.MeshType = "FileMesh"
  424. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  425. mesh.Scale = SIZE
  426. mesh.Offset = VT(0,0,-SIZE.X/8)
  427. wave.CFrame = CFRAME
  428. coroutine.resume(coroutine.create(function(PART)
  429. for i = 1, WAIT do
  430. Swait()
  431. mesh.Scale = mesh.Scale + GROW
  432. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  433. if DOESROT == true then
  434. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  435. end
  436. wave.Transparency = wave.Transparency + (0.5/WAIT)
  437. if wave.Transparency > 0.99 then
  438. wave:remove()
  439. end
  440. end
  441. end))
  442. end
  443.  
  444. function CreateCrown(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  445. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  446. local mesh = IT("SpecialMesh",wave)
  447. mesh.MeshType = "FileMesh"
  448. mesh.MeshId = "http://www.roblox.com/asset/?id=1078075"
  449. mesh.Scale = SIZE
  450. mesh.Offset = VT(0,0,-SIZE.X/8)
  451. wave.CFrame = CFRAME
  452. coroutine.resume(coroutine.create(function(PART)
  453. for i = 1, WAIT do
  454. Swait()
  455. mesh.Scale = mesh.Scale + GROW
  456. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  457. if DOESROT == true then
  458. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  459. end
  460. wave.Transparency = wave.Transparency + (0.5/WAIT)
  461. if wave.Transparency > 0.99 then
  462. wave:remove()
  463. end
  464. end
  465. end))
  466. end
  467.  
  468. function CreateIceCrown(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  469. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  470. local mesh = IT("SpecialMesh",wave)
  471. mesh.MeshType = "FileMesh"
  472. mesh.MeshId = "http://www.roblox.com/asset/?id=1323306"
  473. mesh.Scale = SIZE
  474. mesh.Offset = VT(0,0,-SIZE.X/8)
  475. wave.CFrame = CFRAME
  476. coroutine.resume(coroutine.create(function(PART)
  477. for i = 1, WAIT do
  478. Swait()
  479. mesh.Scale = mesh.Scale + GROW
  480. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  481. if DOESROT == true then
  482. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  483. end
  484. wave.Transparency = wave.Transparency + (0.5/WAIT)
  485. if wave.Transparency > 0.99 then
  486. wave:remove()
  487. end
  488. end
  489. end))
  490. end
  491.  
  492. function CreateSpikeball(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  493. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  494. local mesh = IT("SpecialMesh",wave)
  495. mesh.MeshType = "FileMesh"
  496. mesh.MeshId = "http://www.roblox.com/asset/?id=9982590"
  497. mesh.Scale = SIZE
  498. mesh.Offset = VT(0,0,-SIZE.X/8)
  499. wave.CFrame = CFRAME
  500. coroutine.resume(coroutine.create(function(PART)
  501. for i = 1, WAIT do
  502. Swait()
  503. mesh.Scale = mesh.Scale + GROW
  504. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  505. if DOESROT == true then
  506. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  507. end
  508. wave.Transparency = wave.Transparency + (0.5/WAIT)
  509. if wave.Transparency > 0.99 then
  510. wave:remove()
  511. end
  512. end
  513. end))
  514. end
  515.  
  516. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  517. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  518. local mesh = IT("SpecialMesh",wave)
  519. mesh.MeshType = "FileMesh"
  520. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  521. mesh.Scale = SIZE
  522. wave.CFrame = CFRAME
  523. coroutine.resume(coroutine.create(function(PART)
  524. for i = 1, WAIT do
  525. Swait()
  526. mesh.Scale = mesh.Scale + GROW
  527. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  528. if DOESROT == true then
  529. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  530. end
  531. wave.Transparency = wave.Transparency + (0.5/WAIT)
  532. if wave.Transparency > 0.99 then
  533. wave:remove()
  534. end
  535. end
  536. end))
  537. end
  538.  
  539. function CreateTornado(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  540. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  541. local mesh = IT("SpecialMesh",wave)
  542. mesh.MeshType = "FileMesh"
  543. mesh.MeshId = "http://www.roblox.com/asset/?id=102638417"
  544. mesh.Scale = SIZE
  545. wave.CFrame = CFRAME
  546. coroutine.resume(coroutine.create(function(PART)
  547. for i = 1, WAIT do
  548. Swait()
  549. mesh.Scale = mesh.Scale + GROW
  550. if DOESROT == true then
  551. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  552. end
  553. wave.Transparency = wave.Transparency + (0.5/WAIT)
  554. if wave.Transparency > 0.99 then
  555. wave:remove()
  556. end
  557. end
  558. end))
  559. end
  560.  
  561. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  562. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  563. local mesh = IT("SpecialMesh",wave)
  564. mesh.MeshType = "FileMesh"
  565. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  566. mesh.Scale = SIZE
  567. mesh.Offset = VT(0,0,0)
  568. wave.CFrame = CFRAME
  569. coroutine.resume(coroutine.create(function(PART)
  570. for i = 1, WAIT do
  571. Swait()
  572. mesh.Scale = mesh.Scale + GROW
  573. if DOESROT == true then
  574. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  575. end
  576. wave.Transparency = wave.Transparency + (0.5/WAIT)
  577. if wave.Transparency > 0.99 then
  578. wave:remove()
  579. end
  580. end
  581. end))
  582. end
  583.  
  584. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  585. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  586. local mesh = IT("SpecialMesh",wave)
  587. mesh.MeshType = "Sphere"
  588. mesh.Scale = SIZE
  589. mesh.Offset = VT(0,0,0)
  590. wave.CFrame = CFRAME
  591. coroutine.resume(coroutine.create(function(PART)
  592. for i = 1, WAIT do
  593. Swait()
  594. mesh.Scale = mesh.Scale + GROW
  595. wave.Transparency = wave.Transparency + (1/WAIT)
  596. if wave.Transparency > 0.99 then
  597. wave:remove()
  598. end
  599. end
  600. end))
  601. end
  602.  
  603. function MagicBlock(SIZE,WAIT,CFRAME,COLOR,GROW)
  604. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(SIZE,SIZE,SIZE), true)
  605. local mesh = IT("BlockMesh",wave)
  606. wave.CFrame = CFRAME
  607. coroutine.resume(coroutine.create(function(PART)
  608. for i = 1, WAIT do
  609. Swait()
  610. mesh.Scale = mesh.Scale + GROW
  611. wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  612. wave.Transparency = wave.Transparency + (1/WAIT)
  613. if wave.Transparency > 0.99 then
  614. wave:remove()
  615. end
  616. end
  617. end))
  618. end
  619.  
  620. function MakeForm(PART,TYPE)
  621. if TYPE == "Cyl" then
  622. local MSH = IT("CylinderMesh",PART)
  623. elseif TYPE == "Ball" then
  624. local MSH = IT("SpecialMesh",PART)
  625. MSH.MeshType = "Sphere"
  626. elseif TYPE == "Wedge" then
  627. local MSH = IT("SpecialMesh",PART)
  628. MSH.MeshType = "Wedge"
  629. elseif TYPE == "Head" then
  630. local MSH = IT("SpecialMesh",PART)
  631. MSH.Scale = VT(1.25,1.25,1.25)
  632. end
  633. end
  634.  
  635. function CheckTableForString(Table, String)
  636. for i, v in pairs(Table) do
  637. if string.find(string.lower(String), string.lower(v)) then
  638. return true
  639. end
  640. end
  641. return false
  642. end
  643.  
  644. function CheckIntangible(Hit)
  645. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  646. if Hit and Hit.Parent then
  647. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  648. return true
  649. end
  650. end
  651. return false
  652. end
  653.  
  654. Debris = game:GetService("Debris")
  655.  
  656. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  657. local Direction = CFrame.new(StartPos, Vec).lookVector
  658. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  659. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  660. if RayHit and CheckIntangible(RayHit) then
  661. if DelayIfHit then
  662. wait()
  663. end
  664. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  665. end
  666. return RayHit, RayPos, RayNormal
  667. end
  668.  
  669. function CreateMagicCircle()
  670. local sinkhole = IT("Part")
  671. sinkhole.Size = VT(0,0,0)
  672. sinkhole.Parent = Effects
  673. sinkhole.Material = "Neon"
  674. sinkhole.Color = C3(0,0,0)
  675. sinkhole.Anchored = true
  676. sinkhole.CanCollide = false
  677. sinkhole.Transparency = 1
  678. local decal = IT("Decal",sinkhole)
  679. decal.Face = "Top"
  680. decal.Texture = "http://www.roblox.com/asset/?id=1260793696"
  681. local decal2 = IT("Decal",sinkhole)
  682. decal2.Face = "Bottom"
  683. decal2.Texture = "http://www.roblox.com/asset/?id=1260793696"
  684. return sinkhole
  685. end
  686.  
  687. function CreateGUICircle(TARGET)
  688. local GUI = Instance.new("BillboardGui",Character)
  689. GUI.Size = UDim2.new(0,0,0,0)
  690. GUI.Adornee = TARGET
  691. local GUI2 = IT("ImageLabel",GUI)
  692. GUI2.BackgroundTransparency = 1
  693. GUI2.BorderSizePixel = 0
  694. GUI2.Size = UDim2.new(1,0,1,0)
  695. GUI2.SizeConstraint = "RelativeYY"
  696. GUI.AlwaysOnTop = true
  697. GUI2.Image = "http://www.roblox.com/asset/?id=1260793696"
  698. return GUI,GUI2
  699. end
  700.  
  701. function CastWarpOutlines(TARGET)
  702. coroutine.resume(coroutine.create(function()
  703. local T = TARGET:GetChildren()
  704. for i = 1, # T do
  705. local child = T[i]
  706. if child.ClassName == "Part" or child.ClassName == "MeshPart" then
  707. local clone = child:Clone()
  708. clone.Parent = Effects
  709. clone.Anchored = true
  710. clone.CanCollide = false
  711. clone:ClearAllChildren()
  712. clone.CFrame = child.CFrame
  713. if clone.Name == "Head" then
  714. clone.Size = VT(clone.Size.Y,clone.Size.Y,clone.Size.Y)
  715. end
  716. if clone.ClassName == "MeshPart" then
  717. clone.TextureID = ""
  718. end
  719. clone.BrickColor = BRICKC"Black"
  720. clone.Material = "Neon"
  721. coroutine.resume(coroutine.create(function()
  722. for i = 1, 200 do
  723. Swait()
  724. clone.Transparency = clone.Transparency + 0.005
  725. clone.Size = clone.Size + VT(0.001,0.001,0.001)
  726. end
  727. clone:remove()
  728. end))
  729. end
  730. end
  731. end))
  732. end
  733.  
  734. function turnto(position)
  735. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  736. end
  737.  
  738. local face = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Face mask", VT(1.001,1.001,1.001),false)
  739. local weld = CreateWeldOrSnapOrMotor("Weld", face, Head, face, CF(0.02,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  740. MakeForm(face,"Head")
  741. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Royal purple", "Eye", VT(0.4,0.25,0.2),false)
  742. local weld = CreateWeldOrSnapOrMotor("Weld", part, Head, part, CF(0.15,0.28,-0.53) * ANGLES(RAD(15), RAD(0), RAD(25)), CF(0, 0, 0))
  743. MakeForm(part,"Ball")
  744. local Eye = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Eye", VT(0.1,0.1,0.15),false)
  745. local PupilWeld = CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0.13,0.24,-0.58) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
  746. MakeForm(Eye,"Ball")
  747.  
  748. for _, c in pairs(Weapon:GetChildren()) do
  749. if c.ClassName == "Part" then
  750. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  751. end
  752. end
  753.  
  754. Weapon.Parent = Character
  755.  
  756. Humanoid.Died:connect(function()
  757. ATTACK = true
  758. end)
  759.  
  760. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  761. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  762. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  763. local BODYGYRO = IT("BodyGyro", STATPART)
  764. local BODYPOSITION = IT("BodyPosition", STATPART)
  765. BODYPOSITION.P = 2000
  766. BODYPOSITION.D = 100
  767. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  768. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  769. game:GetService("Debris"):AddItem(STATPART ,5)
  770. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  771. BILLBOARDGUI.Adornee = STATPART
  772. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  773. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  774. BILLBOARDGUI.AlwaysOnTop = false
  775. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  776. TEXTLABEL.BackgroundTransparency = 1
  777. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  778. TEXTLABEL.Text = TEXT
  779. TEXTLABEL.Font = "SciFi"
  780. TEXTLABEL.FontSize="Size42"
  781. TEXTLABEL.TextColor3 = COLOR
  782. TEXTLABEL.TextStrokeTransparency = 1
  783. TEXTLABEL.TextScaled = true
  784. TEXTLABEL.TextWrapped = true
  785. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  786. if LABELTYPE == "Normal" then
  787. for i = 1, 20 do
  788. STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0)
  789. TEXTLABEL.Transparency = TEXTLABEL.Transparency + (1/20)
  790. end
  791. elseif LABELTYPE == "Debuff" then
  792. for i = 1, 20 do
  793. STATPART.Position = STATPART.Position - VT(0, i/10 ,0)
  794. TEXTLABEL.Transparency = TEXTLABEL.Transparency + (1/20)
  795. end
  796. elseif LABELTYPE == "Shock" then
  797. local ORIGIN = STATPART.Position
  798. for i = 1, 20 do
  799. STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2))
  800. TEXTLABEL.Transparency = TEXTLABEL.Transparency + (1/20)
  801. end
  802. end
  803. THEPART.Parent = nil
  804. end),STATPART, BODYPOSITION, TEXTLABEL)
  805. end
  806.  
  807. function AoEDamage(position,radius,min,max,maxstrength,beserk,critrate,critmultiplier,CanBeDodgedByJumping,DoesWarp,Instakill,HasChain)
  808. local dmg = math.random(min,max)
  809. for i,v in ipairs(workspace:GetChildren()) do
  810. if v:FindFirstChild("HitBy"..Player.Name) == nil then
  811. local body = v:GetChildren()
  812. for part = 1, #body do
  813. if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  814. if(body[part].Position - position).Magnitude < radius then
  815. if v.ClassName == "Model" then
  816. if v:FindFirstChildOfClass("Humanoid") then
  817. local HUMAN = v:FindFirstChildOfClass("Humanoid")
  818. if HUMAN.Health ~= 0 then
  819. if HasChain == true then
  820. local defence = Instance.new("BoolValue",v)
  821. defence.Name = ("HitBy"..Player.Name)
  822. game:GetService("Debris"):AddItem(defence, 1)
  823. coroutine.resume(coroutine.create(function()
  824. local TORSO = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  825. if TORSO then
  826. --print("Found "..v.Name.."'s Torso")
  827. local PART = IT("Part",Effects)
  828. PART.Anchored = true
  829. PART.CanCollide = false
  830. PART.Transparency = 1
  831. PART.CFrame = CF(position)
  832. Debris:AddItem(PART,15)
  833. local A = IT("Attachment",PART)
  834. --TORSO.Anchored = true
  835. local Front = CreatePart(3, Effects, "Neon", 1, 1, "Really black", "Chain head", VT(1,1,1),false)
  836. --print("Chain start")
  837. Front.CFrame = CF(position)
  838. Front.CanCollide = true
  839. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], Front, 10, 1)
  840. local B = IT("Attachment",Front)
  841. local ChainLink = IT("Beam",Effects)
  842. ChainLink.Texture = "rbxassetid://1262544869"
  843. ChainLink.TextureSpeed = 0
  844. ChainLink.FaceCamera = true
  845. ChainLink.Width0 = 3
  846. ChainLink.Attachment0 = A
  847. ChainLink.Attachment1 = B
  848. ChainLink.TextureMode = "Static"
  849. local bv = Instance.new("BodyVelocity")
  850. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  851. bv.velocity = CF(Front.Position,TORSO.Position).lookVector*500
  852. bv.Parent = Front
  853. bv.Name = "MOVE"
  854. --print("Chain made")
  855. coroutine.resume(coroutine.create(function()
  856. Swait(30)
  857. bv:remove()
  858. local POS = Front.Position
  859. Front.CanCollide = false
  860. local onefourth = POS:Lerp(position, 0.25) + Vector3.new(0,0,0)
  861. local threefourths = POS:Lerp(position, 0.75) + Vector3.new(0,0,0)
  862. for i = 0, 1, 0.07 do
  863. Swait()
  864. Front.CFrame = CFrame.new(newBezier(POS, onefourth, threefourths, position, i))
  865. end
  866. Front:remove()
  867. ChainLink:remove()
  868. end))
  869. local harm = Front.Touched:Connect(function(hit)
  870. impale(Front,hit)
  871. end)
  872. end
  873. end))
  874. elseif DoesWarp == true then
  875. local defence = Instance.new("BoolValue",v)
  876. defence.Name = ("HitBy"..Player.Name)
  877. game:GetService("Debris"):AddItem(defence, 0.001)
  878. local TORSO = v:FindFirstChild("HumanoidRootPart") or v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  879. Warp(TORSO,Instakill)
  880. else
  881. if CanBeDodgedByJumping == true then
  882. if body[part].Position.Y < position.Y+5 then
  883. if math.random(1,100) < critrate+1 then
  884. HUMAN.Health = HUMAN.Health - dmg*critmultiplier
  885. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  886. else
  887. HUMAN.Health = HUMAN.Health - dmg
  888. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  889. end
  890. local defence = Instance.new("BoolValue",v)
  891. defence.Name = ("HitBy"..Player.Name)
  892. game:GetService("Debris"):AddItem(defence, 0.01)
  893. end
  894. else
  895. if beserk == true then
  896. HUMAN.Health = 0
  897. end
  898. if math.random(1,100) < critrate+1 then
  899. HUMAN.Health = HUMAN.Health - dmg*critmultiplier
  900. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  901. else
  902. HUMAN.Health = HUMAN.Health - dmg
  903. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  904. end
  905. local defence = Instance.new("BoolValue",v)
  906. defence.Name = ("HitBy"..Player.Name)
  907. game:GetService("Debris"):AddItem(defence, 0.01)
  908. end
  909. end
  910. end
  911. end
  912. end
  913. --body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  914. end
  915. end
  916. end
  917. if v.ClassName == "Part" then
  918. if v.Anchored == false and (v.Position - position).Magnitude < radius then
  919. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  920. end
  921. end
  922. end
  923. end
  924. end
  925.  
  926. function Warp(Victim,WarpToVoid)
  927. print("Warping "..Victim.Name.."...")
  928. Victim.Anchored = true
  929. coroutine.resume(coroutine.create(function()
  930. local GUI,GUI2 = CreateGUICircle(Victim)
  931. CreateSound("1208650519", Victim, 10, 1)
  932. for i = 1, 100 do
  933. Swait()
  934. GUI.Size = GUI.Size + UDim2.new(0.2,0,0.2,0)
  935. GUI2.Rotation = GUI2.Rotation + 4
  936. end
  937. CastWarpOutlines(Victim.Parent)
  938. if WarpToVoid == false then
  939. Victim.CFrame = Victim.CFrame * CF(MRANDOM(-65,65),0,MRANDOM(-65,65))
  940. CreateSound("1177785010", Victim, 10, 1)
  941. local HUMANOID = Victim.Parent:FindFirstChildOfClass("Humanoid")
  942. if HUMANOID ~= nil then
  943. local dmg = MRANDOM(75,95)
  944. HUMANOID.Health = HUMANOID.Health - dmg
  945. StatLabel("Normal", Victim.CFrame * CF(0, 0 + (Victim.Size.z - 1), 0), "WARPED/"..dmg, C3(0.3, 0, 0.3))
  946. end
  947. for i = 1, 50 do
  948. Swait()
  949. GUI.Size = GUI.Size - UDim2.new(0.4,0,0.4,0)
  950. GUI2.Rotation = GUI2.Rotation - 8
  951. end
  952. Victim.Anchored = false
  953. GUI:remove()
  954. elseif WarpToVoid == true then
  955. CastWarpOutlines(Victim.Parent)
  956. q = Victim.Parent:GetChildren()
  957. for i = 1, #q do
  958. if q[i] ~= Victim then
  959. q[i]:remove()
  960. end
  961. end
  962. CreateSound("1177785010", Victim, 10, 1)
  963. Victim.Transparency = 1
  964. for i = 1, 50 do
  965. Swait()
  966. GUI.Size = GUI.Size - UDim2.new(0.4,0,0.4,0)
  967. GUI2.Rotation = GUI2.Rotation - 8
  968. end
  969. Victim.Parent:remove()
  970. end
  971. end))
  972. end
  973.  
  974. function killnearest(position,range,maxstrength)
  975. for i,v in ipairs(workspace:GetChildren()) do
  976. local body = v:GetChildren()
  977. for part = 1, #body do
  978. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  979. if(body[part].Position - position).Magnitude < range then
  980. if v.ClassName == "Model" then
  981. v:BreakJoints()
  982. end
  983. --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  984. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  985. end
  986. end
  987. end
  988. if v.ClassName == "Part" then
  989. if v.Anchored == false and (v.Position - position).Magnitude < range then
  990. --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  991. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  992. end
  993. end
  994. end
  995. end
  996.  
  997. function AttackTemplate()
  998. ATTACK = true
  999. Rooted = false
  1000. for i=0, 1, 0.1 / Animation_Speed do
  1001. Swait()
  1002. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1003. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1004. PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.24,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1005. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1006. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1007. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1008. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1009. end
  1010. ATTACK = false
  1011. Rooted = false
  1012. end
  1013.  
  1014. function VoidWarp()
  1015. ATTACK = true
  1016. Rooted = false
  1017. for i=0, 0.2, 0.1 / Animation_Speed do
  1018. Swait()
  1019. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1020. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1021. PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.24,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1022. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.5) * ANGLES(RAD(35), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1023. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.75, -0.5) * ANGLES(RAD(35), RAD(0), RAD(65)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1024. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1025. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1026. end
  1027. AoEDamage(Torso.Position,15,0,0,0,false,0,0,false,true,false)
  1028. CreateSound("1208650519", Torso, 10, 2.5)
  1029. local GUI,GUI2 = CreateGUICircle(Torso)
  1030. for i = 1, 50 do
  1031. Swait()
  1032. GUI.Size = GUI.Size + UDim2.new(i/60,0,i/60,0)
  1033. GUI2.Rotation = GUI2.Rotation + i/10
  1034. end
  1035. CastWarpOutlines(Character)
  1036. local POS = Torso.Position
  1037. RootPart.CFrame = CF(CF(Mouse.Hit.p)*CF(0,2,0).p,POS)
  1038. Swait()
  1039. CreateSound("1177785010", Torso, 10, 1)
  1040. coroutine.resume(coroutine.create(function()
  1041. for i = 1, 50 do
  1042. Swait()
  1043. GUI.Size = GUI.Size - UDim2.new(i/60,0,i/60,0)
  1044. GUI2.Rotation = GUI2.Rotation - i/10
  1045. end
  1046. end))
  1047. ATTACK = false
  1048. Rooted = false
  1049. end
  1050.  
  1051. local asd = Instance.new("ParticleEmitter")
  1052. asd.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
  1053. asd.LightEmission = .1
  1054. asd.Size = NumberSequence.new(0.2)
  1055. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  1056. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  1057. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  1058. asd.Transparency = bbb
  1059. asd.Size = aaa
  1060. asd.ZOffset = .9
  1061. asd.Acceleration = Vector3.new(0, -15, 0)
  1062. asd.LockedToPart = false
  1063. asd.EmissionDirection = "Back"
  1064. asd.Lifetime = NumberRange.new(1, 2)
  1065. asd.Rotation = NumberRange.new(-100, 100)
  1066. asd.RotSpeed = NumberRange.new(-100, 100)
  1067. asd.Speed = NumberRange.new(25,35)
  1068. asd.Enabled = false
  1069. asd.VelocitySpread = 5
  1070.  
  1071. function getbloody(victim,amount)
  1072. local PART = IT("Part",Effects)
  1073. PART.Transparency = 1
  1074. PART.Size = victim.Size
  1075. PART.Anchored = true
  1076. PART.CanCollide = false
  1077. PART.CFrame = CF(victim.Position,Torso.Position)
  1078. local HITPLAYERSOUNDS = {"356551938","264486467"}
  1079. Debris:AddItem(PART,5)
  1080. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1081. local prtcl = asd:Clone()
  1082. prtcl.Parent = PART
  1083. prtcl:Emit(amount*10)
  1084. end
  1085.  
  1086. function impale(chain,hit)
  1087. if hit.Parent ~= Character and hit.Parent:FindFirstChildOfClass("Humanoid") then
  1088. local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  1089. if humanoid.Health ~= 0 then
  1090. hit.Parent:BreakJoints()
  1091. getbloody(hit,15)
  1092. local prtcl = asd:Clone()
  1093. prtcl.Parent = chain
  1094. prtcl.Enabled = true
  1095. prtcl.Speed = NumberRange.new(0)
  1096. prtcl.Size = NumberSequence.new(0.2)
  1097. end
  1098. end
  1099. end
  1100.  
  1101. function clerp(a, b, t)
  1102. return a:lerp(b, t)
  1103. end
  1104.  
  1105. function newBezier(startpos, pos2, pos3, endpos, t)
  1106. local A = clerp(startpos, pos2, t)
  1107. local B = clerp(pos2, pos3, t)
  1108. local C = clerp(pos3, endpos, t)
  1109. local lerp1 = clerp(A, B, t)
  1110. local lerp2 = clerp(B, C, t)
  1111. local cubic = clerp(lerp1, lerp2, t)
  1112. return cubic
  1113. end
  1114.  
  1115. function VoidChain()
  1116. ATTACK = true
  1117. Rooted = false
  1118. for i=0, 2, 0.1 / Animation_Speed do
  1119. turnto(Mouse.Hit.p)
  1120. Swait()
  1121. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.25 / Animation_Speed)
  1122. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(5)), 0.25 / Animation_Speed)
  1123. PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.2,0.30,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1124. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  1125. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  1126. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1127. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1128. end
  1129. CreateSound("1208650519", RightArm, 10, 2)
  1130. local RING = CreateMagicCircle()
  1131. RING.CFrame = RightArm.CFrame * CF(0,-1.1,0)
  1132. for i = 1, 5 do
  1133. turnto(Mouse.Hit.p)
  1134. Swait()
  1135. local FRAME = CF(RightArm.CFrame * CF(MRANDOM(-5,5),MRANDOM(0,7.5),MRANDOM(-5,5)).p,RightArm.Position)
  1136. MagicSphere(VT(0,0,5),25,FRAME,"Royal purple",VT(0.2,0.2,0))
  1137. MagicSphere(VT(0,0,4.9),25,FRAME,"Really black",VT(0.18,0.18,0))
  1138. RING.CFrame = RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(0),RAD(i*2),RAD(0))
  1139. RING.Size = RING.Size + VT(1,0,1)
  1140. end
  1141. coroutine.resume(coroutine.create(function()
  1142. local POS = Mouse.Hit.p
  1143. local A = IT("Attachment",RING)
  1144. for i = 1, 15 do
  1145. Swait(MRANDOM(0,5))
  1146. coroutine.resume(coroutine.create(function()
  1147. local Front = CreatePart(3, Effects, "Neon", 1, 1, "Really black", "Chain head", VT(1,1,1),false)
  1148. --print("Chain start")
  1149. Front.CFrame = RING.CFrame*CF(MRANDOM(-3,3),0,MRANDOM(-3,3))
  1150. Front.CanCollide = true
  1151. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], Front, 10, 1)
  1152. local B = IT("Attachment",Front)
  1153. local ChainLink = IT("Beam",RING)
  1154. ChainLink.Texture = "rbxassetid://1262544869"
  1155. ChainLink.TextureSpeed = 0
  1156. ChainLink.FaceCamera = true
  1157. ChainLink.Width0 = 3
  1158. ChainLink.Attachment0 = A
  1159. ChainLink.Attachment1 = B
  1160. ChainLink.CurveSize0 = MRANDOM(-5,5)
  1161. ChainLink.CurveSize1 = MRANDOM(-5,5)
  1162. ChainLink.TextureMode = "Static"
  1163. local bv = Instance.new("BodyVelocity")
  1164. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1165. bv.velocity = CF(Front.Position,VT(POS.X+MRANDOM(-3,3),POS.Y+MRANDOM(-3,3),POS.Z+MRANDOM(-3,3))).lookVector*500
  1166. bv.Parent = Front
  1167. bv.Name = "MOVE"
  1168. --print("Chain made")
  1169. coroutine.resume(coroutine.create(function()
  1170. Swait(50)
  1171. bv:remove()
  1172. local POS = Front.Position
  1173. Front.CanCollide = false
  1174. local onefourth = POS:Lerp(RING.Position, 0.25) + Vector3.new(math.random(-5, 5), math.random(-5, 5),math.random(-5, 5))
  1175. local threefourths = POS:Lerp(RING.Position, 0.75) + Vector3.new(math.random(-5, 5), math.random(-5, 5),math.random(-5, 5))
  1176. for i = 0, 1, 0.07 do
  1177. Swait()
  1178. Front.CFrame = CFrame.new(newBezier(POS, onefourth, threefourths, RING.Position, i))
  1179. end
  1180. Front:remove()
  1181. ChainLink:remove()
  1182. end))
  1183. local harm = Front.Touched:Connect(function(hit)
  1184. impale(Front,hit)
  1185. end)
  1186. end))
  1187. end
  1188. Swait(60)
  1189. for i = 1, 5 do
  1190. Swait()
  1191. RING.Size = RING.Size - VT(1,0,1)
  1192. end
  1193. RING:remove()
  1194. end))
  1195. ATTACK = false
  1196. Rooted = false
  1197. end
  1198.  
  1199. function VortexLeash()
  1200. ATTACK = true
  1201. Rooted = true
  1202. for i=0, 1, 0.1 / Animation_Speed do
  1203. Swait()
  1204. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1205. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1206. PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.2,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1207. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, -1) * ANGLES(RAD(60), RAD(-690), RAD(2 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1208. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 , 0) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed/8)
  1209. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 * Player_Size, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.5 / Animation_Speed/8)
  1210. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, 0) * ANGLES(RAD(0), RAD(5), RAD(0)) * ANGLES(RAD(45), RAD(0), RAD(10)), 0.5 / Animation_Speed/8)
  1211. end
  1212. local RING = CreateMagicCircle()
  1213. CreateSound("1208650519", RING, 10, 1.5)
  1214. RING.CFrame = RootPart.CFrame * CF(0,-2.8,0)
  1215. local FRAME = RootPart.CFrame * CF(0,-2.8,0)
  1216. for i = 1, 75 do
  1217. Swait()
  1218. local FRAME = CF(RightArm.CFrame * CF(MRANDOM(-5,5),MRANDOM(0,7.5),MRANDOM(-5,5)).p,RightArm.Position)
  1219. MagicSphere(VT(0,0,5),25,FRAME,"Royal purple",VT(0.2,0.2,0))
  1220. MagicSphere(VT(0,0,4.9),25,FRAME,"Really black",VT(0.18,0.18,0))
  1221. RING.CFrame = RING.CFrame * ANGLES(RAD(0),RAD(i/5),RAD(0))
  1222. RING.Size = RING.Size + VT(1,0,1)
  1223. end
  1224. coroutine.resume(coroutine.create(function()
  1225. for i = 1, 450 do
  1226. Swait(2)
  1227. local FRAME = CF(RING.CFrame * CF(MRANDOM(-25,25),MRANDOM(0,35),MRANDOM(-25,25)).p,RING.Position)
  1228. MagicSphere(VT(0,0,5),25,FRAME,"Royal purple",VT(0.2,0.2,0))
  1229. MagicSphere(VT(0,0,4.9),25,FRAME,"Really black",VT(0.18,0.18,0))
  1230. MagicSphere(VT(0,0,0),10,RING.CFrame,"Royal purple",VT(2,4,2))
  1231. MagicSphere(VT(0,0,0),10,RING.CFrame,"Really black",VT(1.8,3.8,1.8))
  1232. local A = IT("Attachment",RING)
  1233. local POS = RING.CFrame * CF(MRANDOM(-150,150),MRANDOM(5,50),MRANDOM(-150,150)).p
  1234. coroutine.resume(coroutine.create(function()
  1235. local Front = CreatePart(3, Effects, "Neon", 1, 1, "Really black", "Chain head", VT(1,1,1),false)
  1236. --print("Chain start")
  1237. Front.CFrame = RING.CFrame*CF(MRANDOM(-3,3),0,MRANDOM(-3,3))
  1238. Front.CanCollide = false
  1239. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], Front, 2, 1)
  1240. local B = IT("Attachment",Front)
  1241. local ChainLink = IT("Beam",RING)
  1242. ChainLink.Texture = "rbxassetid://1262544869"
  1243. ChainLink.TextureSpeed = 0
  1244. ChainLink.FaceCamera = true
  1245. ChainLink.Width0 = 3
  1246. ChainLink.Attachment0 = A
  1247. ChainLink.Attachment1 = B
  1248. ChainLink.CurveSize0 = MRANDOM(-5,5)
  1249. ChainLink.CurveSize1 = MRANDOM(-5,5)
  1250. ChainLink.TextureMode = "Static"
  1251. local bv = Instance.new("BodyVelocity")
  1252. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1253. bv.velocity = CF(Front.Position,VT(POS.X+MRANDOM(-3,3),POS.Y+MRANDOM(-3,3),POS.Z+MRANDOM(-3,3))).lookVector*500
  1254. bv.Parent = Front
  1255. bv.Name = "MOVE"
  1256. --print("Chain made")
  1257. coroutine.resume(coroutine.create(function()
  1258. Swait(50)
  1259. bv:remove()
  1260. local POS = Front.Position
  1261. Front.CanCollide = false
  1262. local onefourth = POS:Lerp(RING.Position, 0.25) + Vector3.new(math.random(-5, 5), math.random(-5, 5),math.random(-5, 5))
  1263. local threefourths = POS:Lerp(RING.Position, 0.75) + Vector3.new(math.random(-5, 5), math.random(-5, 5),math.random(-5, 5))
  1264. for i = 0, 1, 0.07 do
  1265. Swait()
  1266. Front.CFrame = CFrame.new(newBezier(POS, onefourth, threefourths, RING.Position, i))
  1267. end
  1268. Front:remove()
  1269. ChainLink:remove()
  1270. end))
  1271. local harm = Front.Touched:Connect(function(hit)
  1272. impale(Front,hit)
  1273. end)
  1274. end))
  1275. AoEDamage(RING.Position,75,0,0,0,0,0,0,0,0,0,true)
  1276. RING.CFrame = RING.CFrame* ANGLES(RAD(0),RAD(5),RAD(0))
  1277. end
  1278. Swait(65)
  1279. for i = 1, 75 do
  1280. Swait()
  1281. RING.CFrame = RING.CFrame* ANGLES(RAD(0),RAD(-i/5),RAD(0))
  1282. RING.Size = RING.Size - VT(1,0,1)
  1283. end
  1284. RING:remove()
  1285. end))
  1286. ATTACK = false
  1287. Rooted = false
  1288. end
  1289.  
  1290. function VortexBarrier()
  1291. ATTACK = true
  1292. Rooted = true
  1293. for i=0, 2, 0.1 / Animation_Speed do
  1294. Swait()
  1295. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1296. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1297. PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.24,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1298. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.5) * ANGLES(RAD(35), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1299. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.75, -0.5) * ANGLES(RAD(35), RAD(0), RAD(65)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1300. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1301. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1302. end
  1303. for i=0, 0.5, 0.1 / Animation_Speed do
  1304. Swait()
  1305. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1306. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1307. PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.27,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1308. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75,0) * ANGLES(RAD(0), RAD(0), RAD(85)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1309. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1310. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 0.5 / Animation_Speed)
  1311. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.5 / Animation_Speed)
  1312. end
  1313. CreateSound("1208650519", Effects, 10, 1)
  1314. local GUI,GUI2 = CreateGUICircle(Torso)
  1315. local GUI3,GUI4 = CreateGUICircle(Torso)
  1316. for i = 1, 200 do
  1317. Swait()
  1318. local FRAME = CF(Torso.CFrame * CF(MRANDOM(-35,35),MRANDOM(-35,35),MRANDOM(-35,35)).p,Torso.Position)
  1319. MagicSphere(VT(0,0,5),25,FRAME,"Royal purple",VT(0.2,0.2,0))
  1320. MagicSphere(VT(0,0,4.9),25,FRAME,"Really black",VT(0.18,0.18,0))
  1321. local FRAME = CF(Torso.CFrame * CF(MRANDOM(-35,35),MRANDOM(-35,35),MRANDOM(-35,35)).p,Torso.Position)
  1322. MagicSphere(VT(0,0,5),25,FRAME,"Royal purple",VT(0.2,0.2,0))
  1323. MagicSphere(VT(0,0,4.9),25,FRAME,"Really black",VT(0.18,0.18,0))
  1324. GUI.Size = GUI.Size + UDim2.new(i/60,0,i/60,0)
  1325. GUI2.Rotation = GUI2.Rotation + i/10
  1326. GUI3.Size = GUI3.Size + UDim2.new(i/120,0,i/120,0)
  1327. GUI4.Rotation = GUI4.Rotation - i/10
  1328. end
  1329. AoEDamage(Torso.Position,150,0,0,0,false,0,0,false,true,true)
  1330. Swait(25)
  1331. for i = 1, 100 do
  1332. Swait()
  1333. GUI.Size = GUI.Size - UDim2.new(i/15,0,i/15,0)
  1334. GUI2.Rotation = GUI2.Rotation - i/5
  1335. GUI3.Size = GUI3.Size - UDim2.new(i/30,0,i/30,0)
  1336. GUI4.Rotation = GUI4.Rotation + i/5
  1337. end
  1338. GUI:remove()
  1339. GUI3:remove()
  1340. ATTACK = false
  1341. Rooted = false
  1342. end
  1343.  
  1344. function MouseDown(Mouse)
  1345. if ATTACK == false then
  1346. end
  1347. end
  1348.  
  1349. function MouseUp(Mouse)
  1350. HOLD = false
  1351. end
  1352.  
  1353. function KeyDown(Key)
  1354. KEYHOLD = true
  1355. if Key == "z" and ATTACK == false then
  1356. VoidWarp()
  1357. end
  1358.  
  1359. if Key == "b" and ATTACK == false then
  1360. VoidChain()
  1361. end
  1362.  
  1363. if Key == "c" and ATTACK == false then
  1364. VortexLeash()
  1365. end
  1366.  
  1367. if Key == "v" and ATTACK == false then
  1368. VortexBarrier()
  1369. end
  1370.  
  1371. if Key == "x" and ATTACK == false then
  1372. end
  1373.  
  1374. if Key == "t" and ATTACK == false then
  1375. CreateSound(TAUNTS[MRANDOM(1,#TAUNTS)], Head, 10, 1)
  1376. end
  1377. end
  1378.  
  1379. function KeyUp(Key)
  1380. KEYHOLD = false
  1381. end
  1382.  
  1383. Mouse.Button1Down:connect(function(NEWKEY)
  1384. MouseDown(NEWKEY)
  1385. end)
  1386. Mouse.Button1Up:connect(function(NEWKEY)
  1387. MouseUp(NEWKEY)
  1388. end)
  1389. Mouse.KeyDown:connect(function(NEWKEY)
  1390. KeyDown(NEWKEY)
  1391. end)
  1392. Mouse.KeyUp:connect(function(NEWKEY)
  1393. KeyUp(NEWKEY)
  1394. end)
  1395.  
  1396. function unanchor()
  1397. if UNANCHOR == true then
  1398. g = Character:GetChildren()
  1399. for i = 1, #g do
  1400. if g[i].ClassName == "Part" then
  1401. g[i].Anchored = false
  1402. end
  1403. end
  1404. end
  1405. end
  1406.  
  1407. local FF = IT("ForceField",Character)
  1408. FF.Visible = false
  1409.  
  1410. Humanoid.Changed:connect(function(Jump)
  1411. if Jump == "Jump" and (Disable_Jump == true) then
  1412. Humanoid.Jump = false
  1413. end
  1414. end)
  1415.  
  1416. Speed = 45
  1417.  
  1418. while true do
  1419. Swait()
  1420. ANIMATE.Parent = nil
  1421. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1422. IDLEANIMATION:Play()
  1423. SINE = SINE + CHANGE
  1424. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1425. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1426. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1427. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1428. local WALKSPEEDVALUE = 3
  1429. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1430. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1431. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1432. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1433. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1434. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1435. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1436. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1437. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1438. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1439. end
  1440. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1441. ANIM = "Jump"
  1442. if ATTACK == false then
  1443. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1444. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1445. PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.3,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1446. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1447. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1., 0.5, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1448. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1449. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1450. end
  1451. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1452. ANIM = "Fall"
  1453. if ATTACK == false then
  1454. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1455. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1456. PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.22,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1457. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1458. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1459. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1460. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1461. end
  1462. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1463. ANIM = "Idle"
  1464. if ATTACK == false then
  1465. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1466. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  1467. PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.2,0.25,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1468. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1469. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1470. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1471. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1472. end
  1473. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1474. ANIM = "Walk"
  1475. WALK = WALK + 1 / Animation_Speed
  1476. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1477. WALK = 0
  1478. if WALKINGANIM == true then
  1479. WALKINGANIM = false
  1480. elseif WALKINGANIM == false then
  1481. WALKINGANIM = true
  1482. end
  1483. end
  1484. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1485. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1486. if ATTACK == false then
  1487. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1488. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1489. PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.26,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1490. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1491. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-120 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1492. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, -0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1493. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1494. end
  1495. end
  1496. if #Effects2>0 then
  1497. for e=1,#Effects2 do
  1498. if Effects2[e]~=nil then
  1499. local Thing=Effects2[e]
  1500. if Thing~=nil then
  1501. local Part=Thing[1]
  1502. local Mode=Thing[2]
  1503. local Delay=Thing[3]
  1504. local IncX=Thing[4]
  1505. local IncY=Thing[5]
  1506. local IncZ=Thing[6]
  1507. local Part2=Thing[8]
  1508. if Thing[1].Transparency<=1 then
  1509. if Thing[2]=="Block1" then
  1510. Thing[1].CFrame=Thing[1].CFrame
  1511. Mesh=Thing[1].Mesh
  1512. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1513. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1514. elseif Thing[2]=="Cylinder" then
  1515. Mesh=Thing[1].Mesh
  1516. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1517. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1518. elseif Thing[2]=="Blood" then
  1519. Mesh=Thing[7]
  1520. Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0)
  1521. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1522. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1523. elseif Thing[2]=="Elec" then
  1524. Mesh=Thing[1].Mesh
  1525. Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9])
  1526. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1527. elseif Thing[2]=="Disappear" then
  1528. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1529. end
  1530. else
  1531. Part.Parent=nil
  1532. table.remove(Effects2,e)
  1533. end
  1534. end
  1535. end
  1536. end
  1537. end
  1538. unanchor()
  1539. Humanoid.MaxHealth = "inf"
  1540. Humanoid.Health = "inf"
  1541. if Rooted == false then
  1542. Disable_Jump = false
  1543. Humanoid.WalkSpeed = Speed
  1544. elseif Rooted == true then
  1545. Disable_Jump = true
  1546. Humanoid.WalkSpeed = 0
  1547. end
  1548. q = Character:GetChildren()
  1549. for u = 1, #q do
  1550. if q[u].ClassName == "Accessory" or q[u].ClassName == "Hat" then
  1551. if q[u].Handle:FindFirstChild("FaceFrontAttachment") or q[u].Handle:FindFirstChild("HatAttachment") then
  1552. q[u].Handle.Transparency = 1
  1553. end
  1554. end
  1555. end
  1556. local MATHS = {"0","1"}
  1557. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  1558. Humanoid.PlatformStand = false
  1559. end
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