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Feb 18th, 2019
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  1. if surface_exists(surf){
  2.  
  3. var cx = round(camera_get_view_width(view_camera[0]) - 2 ),
  4. var cy = round(camera_get_view_height(view_camera[0]) - 2);
  5.  
  6.  
  7.  
  8. surface_set_target(surf)
  9. draw_clear_alpha(c_black,1);
  10. gpu_set_blendmode(bm_add);
  11.  
  12.  
  13. draw_circle_color(mouse_x, mouse_y, 32, c_white, c_black, 0);
  14.  
  15. if instance_exists(o_player){
  16.  
  17. with(o_player) {
  18.  
  19. draw_circle_color(x, y, 80, lcol, c_black, 0);
  20.  
  21.  
  22. }
  23.  
  24. }
  25.  
  26.  
  27. surface_reset_target();
  28.  
  29. gpu_set_blendmode_ext(bm_zero, bm_subtract);
  30.  
  31. draw_surface(surf, 0, 0);
  32.  
  33. gpu_set_blendmode(bm_normal);
  34.  
  35.  
  36.  
  37. } else {
  38. // 4 is the buffer so it engulves the whole screen
  39. //surf = surface_create( camera_get_view_width(view_camera[0])+4,
  40. //camera_get_view_height(view_camera[0])+4);
  41.  
  42. surf = surface_create(room_width+4, room_height+4);
  43.  
  44.  
  45.  
  46. }
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