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SC 3.0 T16k HOTAS settings v1.0

Jan 9th, 2018
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  1. To add this as one of your control schemes:
  2.  
  3. Copy the detail in this document and create an XML file; save the file in your Star Citizen mappings folder, typically: "\\Program Files\Roberts Space Industries\StarCitizen\LIVE\USER\Controls\Mappings"
  4.  
  5. The root may vary depending on what drive you have SC installed on.
  6.  
  7. -----***NOTE: THIS GAME IS IN ALPHA***-----
  8.  
  9. As such the control scheme will vary wildly as I figure out better ways to do things and additional control options are added to make things simply work better.
  10.  
  11. ------
  12.  
  13. <ActionMaps version="1" optionsVersion="2" rebindVersion="2" profileName="T16HOTAS">
  14. <CustomisationUIHeader label="T16HOTAS" description="" image="">
  15. <devices>
  16. <keyboard instance="1"/>
  17. <mouse instance="1"/>
  18. <xboxpad instance="1"/>
  19. <joystick instance="1"/>
  20. <joystick instance="2"/>
  21. </devices>
  22. <categories>
  23. <category label="@ui_CCSpaceFlight"/>
  24. </categories>
  25. </CustomisationUIHeader>
  26. <options type="keyboard" instance="1"/>
  27. <options type="xboxpad" instance="1"/>
  28. <options type="joystick" instance="1"/>
  29. <options type="joystick" instance="2"/>
  30. <modifiers />
  31. <actionmap name="spaceship_movement">
  32. <action name="v_throttle_abs">
  33. <rebind input="js2_z"/>
  34. </action>
  35. <action name="v_brake">
  36. <rebind input="js2_button10"/>
  37. </action>
  38. <action name="v_target_match_vel">
  39. <rebind input="js2_hat1_left"/>
  40. </action>
  41. <action name="v_strafe_up">
  42. <rebind input="js1_ "/>
  43. </action>
  44. <action name="v_strafe_down">
  45. <rebind input="js1_ "/>
  46. </action>
  47. <action name="v_strafe_vertical">
  48. <rebind input="js2_y"/>
  49. </action>
  50. <action name="v_strafe_left">
  51. <rebind input="js1_ "/>
  52. </action>
  53. <action name="v_strafe_right">
  54. <rebind input="js1_ "/>
  55. </action>
  56. <action name="v_strafe_lateral">
  57. <rebind input="js2_rotz"/>
  58. </action>
  59. <action name="v_strafe_forward">
  60. <rebind input="js1_ "/>
  61. </action>
  62. <action name="v_strafe_back">
  63. <rebind input="js1_ "/>
  64. </action>
  65. <action name="v_decoupled_yaw">
  66. <rebind input="js1_x"/>
  67. </action>
  68. <action name="v_decoupled_pitch">
  69. <rebind input="js1_y"/>
  70. </action>
  71. <action name="v_decoupled_roll">
  72. <rebind input="js1_rotz"/>
  73. </action>
  74. <action name="v_afterburner">
  75. <rebind input="js2_button8"/>
  76. </action>
  77. <action name="v_boost">
  78. <rebind input="js2_button7"/>
  79. </action>
  80. <action name="v_autoland">
  81. <rebind input="js2_button1"/>
  82. </action>
  83. <action name="v_ifcs_toggle_vector_decoupling">
  84. <rebind input="js1_button10"/>
  85. </action>
  86. <action name="v_ifcs_toggle_safeties">
  87. <rebind input="js2_button5"/>
  88. </action>
  89. <action name="v_ifcs_toggle_gforce_safety">
  90. <rebind input="js2_button4"/>
  91. </action>
  92. <action name="v_decoupled_strafe_vertical">
  93. <rebind input="js2_y"/>
  94. </action>
  95. <action name="v_decoupled_strafe_lateral">
  96. <rebind input="js2_rotz"/>
  97. </action>
  98. <action name="v_toggle_landing_system">
  99. <rebind input="js2_button13"/>
  100. </action>
  101. <action name="v_toggle_qdrive_engagement">
  102. <rebind input="js2_hat1_right"/>
  103. </action>
  104. </actionmap>
  105. <actionmap name="spaceship_targeting">
  106. <action name="v_target_reticle_focus">
  107. <rebind input="js1_hat1_up"/>
  108. </action>
  109. <action name="v_target_cycle_all_fwd">
  110. <rebind input="js1_hat1_right"/>
  111. </action>
  112. <action name="v_target_toggle_pinned_focused">
  113. <rebind input="js1_hat1_down"/>
  114. </action>
  115. <action name="v_target_nearest_hostile">
  116. <rebind input="js1_hat1_left"/>
  117. </action>
  118. </actionmap>
  119. <actionmap name="spaceship_missiles">
  120. <action name="v_weapon_arm_missile">
  121. <rebind input="js1_button3"/>
  122. </action>
  123. </actionmap>
  124. <actionmap name="spaceship_defensive">
  125. <action name="v_weapon_launch_countermeasure">
  126. <rebind input="js2_button3"/>
  127. </action>
  128. <action name="v_weapon_cycle_countermeasure_fwd">
  129. <rebind input="js2_button2"/>
  130. </action>
  131. </actionmap>
  132. </ActionMaps>
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