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- To add this as one of your control schemes:
- Copy the detail in this document and create an XML file; save the file in your Star Citizen mappings folder, typically: "\\Program Files\Roberts Space Industries\StarCitizen\LIVE\USER\Controls\Mappings"
- The root may vary depending on what drive you have SC installed on.
- -----***NOTE: THIS GAME IS IN ALPHA***-----
- As such the control scheme will vary wildly as I figure out better ways to do things and additional control options are added to make things simply work better.
- ------
- <ActionMaps version="1" optionsVersion="2" rebindVersion="2" profileName="T16HOTAS">
- <CustomisationUIHeader label="T16HOTAS" description="" image="">
- <devices>
- <keyboard instance="1"/>
- <mouse instance="1"/>
- <xboxpad instance="1"/>
- <joystick instance="1"/>
- <joystick instance="2"/>
- </devices>
- <categories>
- <category label="@ui_CCSpaceFlight"/>
- </categories>
- </CustomisationUIHeader>
- <options type="keyboard" instance="1"/>
- <options type="xboxpad" instance="1"/>
- <options type="joystick" instance="1"/>
- <options type="joystick" instance="2"/>
- <modifiers />
- <actionmap name="spaceship_movement">
- <action name="v_throttle_abs">
- <rebind input="js2_z"/>
- </action>
- <action name="v_brake">
- <rebind input="js2_button10"/>
- </action>
- <action name="v_target_match_vel">
- <rebind input="js2_hat1_left"/>
- </action>
- <action name="v_strafe_up">
- <rebind input="js1_ "/>
- </action>
- <action name="v_strafe_down">
- <rebind input="js1_ "/>
- </action>
- <action name="v_strafe_vertical">
- <rebind input="js2_y"/>
- </action>
- <action name="v_strafe_left">
- <rebind input="js1_ "/>
- </action>
- <action name="v_strafe_right">
- <rebind input="js1_ "/>
- </action>
- <action name="v_strafe_lateral">
- <rebind input="js2_rotz"/>
- </action>
- <action name="v_strafe_forward">
- <rebind input="js1_ "/>
- </action>
- <action name="v_strafe_back">
- <rebind input="js1_ "/>
- </action>
- <action name="v_decoupled_yaw">
- <rebind input="js1_x"/>
- </action>
- <action name="v_decoupled_pitch">
- <rebind input="js1_y"/>
- </action>
- <action name="v_decoupled_roll">
- <rebind input="js1_rotz"/>
- </action>
- <action name="v_afterburner">
- <rebind input="js2_button8"/>
- </action>
- <action name="v_boost">
- <rebind input="js2_button7"/>
- </action>
- <action name="v_autoland">
- <rebind input="js2_button1"/>
- </action>
- <action name="v_ifcs_toggle_vector_decoupling">
- <rebind input="js1_button10"/>
- </action>
- <action name="v_ifcs_toggle_safeties">
- <rebind input="js2_button5"/>
- </action>
- <action name="v_ifcs_toggle_gforce_safety">
- <rebind input="js2_button4"/>
- </action>
- <action name="v_decoupled_strafe_vertical">
- <rebind input="js2_y"/>
- </action>
- <action name="v_decoupled_strafe_lateral">
- <rebind input="js2_rotz"/>
- </action>
- <action name="v_toggle_landing_system">
- <rebind input="js2_button13"/>
- </action>
- <action name="v_toggle_qdrive_engagement">
- <rebind input="js2_hat1_right"/>
- </action>
- </actionmap>
- <actionmap name="spaceship_targeting">
- <action name="v_target_reticle_focus">
- <rebind input="js1_hat1_up"/>
- </action>
- <action name="v_target_cycle_all_fwd">
- <rebind input="js1_hat1_right"/>
- </action>
- <action name="v_target_toggle_pinned_focused">
- <rebind input="js1_hat1_down"/>
- </action>
- <action name="v_target_nearest_hostile">
- <rebind input="js1_hat1_left"/>
- </action>
- </actionmap>
- <actionmap name="spaceship_missiles">
- <action name="v_weapon_arm_missile">
- <rebind input="js1_button3"/>
- </action>
- </actionmap>
- <actionmap name="spaceship_defensive">
- <action name="v_weapon_launch_countermeasure">
- <rebind input="js2_button3"/>
- </action>
- <action name="v_weapon_cycle_countermeasure_fwd">
- <rebind input="js2_button2"/>
- </action>
- </actionmap>
- </ActionMaps>
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