Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- windowDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_TRUE);
- windowDevice->SetRenderState(D3DRS_FILLMODE, D3DFILL_SOLID);
- windowDevice->SetRenderState(D3DRS_SHADEMODE, D3DSHADE_GOURAUD);
- windowDevice->SetRenderState(D3DRS_ZWRITEENABLE, true);
- windowDevice->SetRenderState(D3DRS_ALPHATESTENABLE, false);
- windowDevice->SetRenderState(D3DRS_LASTPIXEL, true);
- windowDevice->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_ONE);
- windowDevice->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_ZERO);
- windowDevice->SetRenderState(D3DRS_CULLMODE, D3DCULL_CCW);
- windowDevice->SetRenderState(D3DRS_ZFUNC, D3DCMP_LESSEQUAL);
- windowDevice->SetRenderState(D3DRS_ALPHAREF, 0);
- windowDevice->SetRenderState(D3DRS_ALPHAFUNC, D3DCMP_ALWAYS);
- windowDevice->SetRenderState(D3DRS_DITHERENABLE, false);
- windowDevice->SetRenderState(D3DRS_ALPHABLENDENABLE, false);
- windowDevice->SetRenderState(D3DRS_FOGENABLE, false);
- windowDevice->SetRenderState(D3DRS_SPECULARENABLE, false);
- windowDevice->SetRenderState(D3DRS_FOGCOLOR, 0);
- windowDevice->SetRenderState(D3DRS_FOGTABLEMODE, D3DFOG_NONE);
- windowDevice->SetRenderState(D3DRS_FOGSTART, 0.0f);
- windowDevice->SetRenderState(D3DRS_FOGEND, 1.0f);
- windowDevice->SetRenderState(D3DRS_FOGDENSITY, 1.0f);
- windowDevice->SetRenderState(D3DRS_RANGEFOGENABLE, false);
- windowDevice->SetRenderState(D3DRS_STENCILENABLE, false);
- windowDevice->SetRenderState(D3DRS_STENCILFAIL, D3DSTENCILOP_KEEP);
- windowDevice->SetRenderState(D3DRS_STENCILZFAIL, D3DSTENCILOP_KEEP);
- windowDevice->SetRenderState(D3DRS_STENCILPASS, D3DSTENCILOP_KEEP);
- windowDevice->SetRenderState(D3DRS_STENCILFUNC, D3DCMP_ALWAYS);
- windowDevice->SetRenderState(D3DRS_STENCILREF, 0);
- windowDevice->SetRenderState(D3DRS_STENCILMASK, 0xFFFFFFFF);
- windowDevice->SetRenderState(D3DRS_STENCILWRITEMASK, 0xFFFFFFFF);
- windowDevice->SetRenderState(D3DRS_TEXTUREFACTOR, 0xFFFFFFFF);
- windowDevice->SetRenderState(D3DRS_WRAP0, 0);
- windowDevice->SetRenderState(D3DRS_WRAP1, D3DRS_WRAP0);
- windowDevice->SetRenderState(D3DRS_WRAP2, D3DRS_WRAP0);
- windowDevice->SetRenderState(D3DRS_WRAP3, D3DRS_WRAP0);
- windowDevice->SetRenderState(D3DRS_WRAP4, D3DRS_WRAP0);
- windowDevice->SetRenderState(D3DRS_WRAP5, D3DRS_WRAP0);
- windowDevice->SetRenderState(D3DRS_WRAP6, D3DRS_WRAP0);
- windowDevice->SetRenderState(D3DRS_WRAP7, D3DRS_WRAP0);
- windowDevice->SetRenderState(D3DRS_CLIPPING, true);
- windowDevice->SetRenderState(D3DRS_LIGHTING, true);
- windowDevice->SetRenderState(D3DRS_AMBIENT, 0);
- windowDevice->SetRenderState(D3DRS_FOGVERTEXMODE, D3DFOG_NONE);
- windowDevice->SetRenderState(D3DRS_COLORVERTEX, true);
- windowDevice->SetRenderState(D3DRS_LOCALVIEWER, true);
- windowDevice->SetRenderState(D3DRS_NORMALIZENORMALS, false);
- windowDevice->SetRenderState(D3DRS_DIFFUSEMATERIALSOURCE, D3DMCS_COLOR1);
- windowDevice->SetRenderState(D3DRS_SPECULARMATERIALSOURCE, D3DMCS_COLOR2);
- windowDevice->SetRenderState(D3DRS_AMBIENTMATERIALSOURCE, D3DMCS_MATERIAL);
- windowDevice->SetRenderState(D3DRS_EMISSIVEMATERIALSOURCE, D3DMCS_MATERIAL);
- windowDevice->SetRenderState(D3DRS_VERTEXBLEND, D3DVBF_DISABLE);
- windowDevice->SetRenderState(D3DRS_CLIPPLANEENABLE, 0);
- windowDevice->SetRenderState(D3DRS_POINTSIZE, 64);
- windowDevice->SetRenderState(D3DRS_POINTSIZE_MIN, 1.0f);
- windowDevice->SetRenderState(D3DRS_POINTSPRITEENABLE, false);
- windowDevice->SetRenderState(D3DRS_POINTSCALEENABLE, false);
- windowDevice->SetRenderState(D3DRS_POINTSCALE_A, 1.0f);
- windowDevice->SetRenderState(D3DRS_POINTSCALE_B, 0.0f);
- windowDevice->SetRenderState(D3DRS_POINTSCALE_C, 0.0f);
- windowDevice->SetRenderState(D3DRS_MULTISAMPLEANTIALIAS, true);
- windowDevice->SetRenderState(D3DRS_MULTISAMPLEMASK, 0xFFFFFFFF);
- windowDevice->SetRenderState(D3DRS_PATCHEDGESTYLE, D3DPATCHEDGE_DISCRETE);
- windowDevice->SetRenderState(D3DRS_DEBUGMONITORTOKEN, D3DDMT_ENABLE);
- windowDevice->SetRenderState(D3DRS_POINTSIZE_MAX, 64.0);
- windowDevice->SetRenderState(D3DRS_INDEXEDVERTEXBLENDENABLE, false);
- windowDevice->SetRenderState(D3DRS_COLORWRITEENABLE, 0x0000000F);
- windowDevice->SetRenderState(D3DRS_TWEENFACTOR, 0.0f);
- windowDevice->SetRenderState(D3DRS_BLENDOP, D3DBLENDOP_ADD);
- windowDevice->SetRenderState(D3DRS_POSITIONDEGREE, D3DDEGREE_LINEAR);
- windowDevice->SetRenderState(D3DRS_NORMALDEGREE, D3DDEGREE_QUADRATIC);
- windowDevice->SetRenderState(D3DRS_SCISSORTESTENABLE, false);
- windowDevice->SetRenderState(D3DRS_SLOPESCALEDEPTHBIAS, 0);
- windowDevice->SetRenderState(D3DRS_ANTIALIASEDLINEENABLE, false);
- windowDevice->SetRenderState(D3DRS_MINTESSELLATIONLEVEL, 1.0f);
- windowDevice->SetRenderState(D3DRS_MAXTESSELLATIONLEVEL, 1.0f);
- windowDevice->SetRenderState(D3DRS_ADAPTIVETESS_X, 0.0f);
- windowDevice->SetRenderState(D3DRS_ADAPTIVETESS_Y, 0.0f);
- windowDevice->SetRenderState(D3DRS_ADAPTIVETESS_Z, 1.0f);
- windowDevice->SetRenderState(D3DRS_ADAPTIVETESS_W, 0.0f);
- windowDevice->SetRenderState(D3DRS_ENABLEADAPTIVETESSELLATION, false);
- windowDevice->SetRenderState(D3DRS_TWOSIDEDSTENCILMODE, false);
- windowDevice->SetRenderState(D3DRS_CCW_STENCILFAIL, D3DSTENCILOP_KEEP);
- windowDevice->SetRenderState(D3DRS_CCW_STENCILZFAIL, D3DSTENCILOP_KEEP);
- windowDevice->SetRenderState(D3DRS_CCW_STENCILPASS, D3DSTENCILOP_KEEP);
- windowDevice->SetRenderState(D3DRS_CCW_STENCILFUNC, D3DCMP_ALWAYS);
- windowDevice->SetRenderState(D3DRS_COLORWRITEENABLE1, 0x0000000f);
- windowDevice->SetRenderState(D3DRS_COLORWRITEENABLE2, 0x0000000f);
- windowDevice->SetRenderState(D3DRS_COLORWRITEENABLE3, 0x0000000f);
- windowDevice->SetRenderState(D3DRS_BLENDFACTOR, 0xffffffff);
- windowDevice->SetRenderState(D3DRS_SRGBWRITEENABLE, 0);
- windowDevice->SetRenderState(D3DRS_DEPTHBIAS, 0);
- windowDevice->SetRenderState(D3DRS_WRAP8, D3DRS_WRAP0);
- windowDevice->SetRenderState(D3DRS_WRAP9, D3DRS_WRAP0);
- windowDevice->SetRenderState(D3DRS_WRAP10, D3DRS_WRAP0);
- windowDevice->SetRenderState(D3DRS_WRAP11, D3DRS_WRAP0);
- windowDevice->SetRenderState(D3DRS_WRAP12, D3DRS_WRAP0);
- windowDevice->SetRenderState(D3DRS_WRAP13, D3DRS_WRAP0);
- windowDevice->SetRenderState(D3DRS_WRAP14, D3DRS_WRAP0);
- windowDevice->SetRenderState(D3DRS_WRAP15, D3DRS_WRAP0);
- windowDevice->SetRenderState(D3DRS_SEPARATEALPHABLENDENABLE, false);
- windowDevice->SetRenderState(D3DRS_SRCBLENDALPHA, D3DBLEND_ONE);
- windowDevice->SetRenderState(D3DRS_DESTBLENDALPHA, D3DBLEND_ZERO);
- windowDevice->SetRenderState(D3DRS_BLENDOPALPHA, D3DBLENDOP_ADD);
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement