YTTGN

Shuyin [Shuyin]

Dec 26th, 2015
531
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 5.64 KB | None | 0 0
  1. CHARACTER OVERVIEW
  2.  
  3. Name: Shuyin Naveg
  4. Age: 27
  5.  
  6. STATISTICS: base stats
  7. Level:[you start at level 5]
  8. Physical Strength (weapon damage): Physical Strength: 4
  9. Magical Strength (spell damage/potency): Magical Strength: 10
  10. Physical Defense (HP, how well you take a melee/weapon attack): Physical Defense: 3
  11. Magical Defense (how many spells you can take): Magical Defense: 10
  12. Mana Power: [0-5000, cannot increase] Mana Power: 5000
  13. Wisdom (How well you are with plans and weapon-wielding): Wisdom: 10
  14. Stamina (How long you can battle without tiring): Stamina: 8
  15. Movement Speed (How fast are you and your reflexes): Movement Speed: 7
  16. Stealth (How good you are when you need to get around without being noticed): Stealth: 6
  17.  
  18. Strengths: Thinking a battle through like a game of Chess
  19. Weaknesses: Drunk enemies
  20.  
  21. Hobbies/Professions/Likes: Reading, building
  22. Dislikes: going at something without a plan
  23.  
  24. Personality: Quiet and always thinking through everything step by step
  25.  
  26. Close Friends:
  27.  
  28. Possible Relationships:
  29.  
  30. Physical Appearance: 5 ft 8 inches, Long Purple hair, Wears a Blue cape and blue/black clothes. Wields a staff
  31.  
  32.  
  33. MAGIC: Mind Magic
  34.  
  35. PASSIVE: An effect that's always there. These usually have a positive effect with a negative effect.
  36.  
  37. Passive- Master Minded
  38. E(Effect): every 10 mins the first spell casted is free
  39.  
  40.  
  41. BASIC SPELLS: Five if you do not wield weapons, four if you do.
  42.  
  43. Basic Spell One- Mind Blade
  44. E(Effect): a purple blade come from my hand
  45. D(Damage): low
  46. C(Cost): 100
  47. R(Recoil/Drawback): cant cut or block
  48.  
  49. Basic Spell Two- guided strike
  50. E(Effect): fires a magic bolt out of his staff and controls where it goes. Whatever is hit takes very little damage but is stunned for 1.5 secs
  51. D(Damage): low
  52. C(Cost): 100
  53. R(Recoil/Drawback): blows up on the first thing hit
  54.  
  55. Basic Spell Three- Eyes of fear
  56. E(Effect): Shuyin dispels fear on sight for a short time
  57. D(Damage): none
  58. C(Cost): 100
  59. R(Recoil/Drawback): Shuyin looking away will end the fear early
  60.  
  61. Basic Spell Four- Clone Strike
  62. E(Effect): Shuyin makes a clone of himself to attack. The clone deals no damage its mostly uses as a distraction/get away
  63. D(Damage): none
  64. C(Cost): 100
  65. R(Recoil/Drawback): Clone deals no damage
  66.  
  67. SECRET ARTS: Harder spells to master, though generally stronger than basic spells. Four without weapon, three with one.
  68.  
  69. Secret Art One- Mind Shield
  70. E(Effect): blocks any magic attack being throw once
  71. D(Damage): none
  72. C(Cost): 400
  73. R(Recoil/Drawback): blocks only one attack and does nothing to physical hits
  74.  
  75. Secret Art Two- staff strike
  76. E(Effect): when blocking with the staff can he used as a small burst around for knock back
  77. D(Damage): low
  78. C(Cost): 300
  79. R(Recoil/Drawback): the staff must be blocking a physical attack
  80.  
  81. Secret Art Three- Illusion
  82. E(Effect): messes with enemies head making them see things that are not happening
  83. D(Damage): none
  84. C(Cost): 500
  85. R(Recoil/Drawback): lasts till hit
  86.  
  87. FORBIDDEN ARTS: Extremely hard to master and cost a lot of mana, but are the strongest spellsthat require mana. You start off with four, and lose one per weapon you use.
  88.  
  89. Forbidden Art One- 3rd eye blast
  90. E(Effect):a 3rd eye opens on my forehead and fires a lazor out of it
  91. D(Damage): high
  92. C(Cost): 1000
  93. R(Recoil/Drawback): starts to get a headache after using it
  94.  
  95. Forbidden Art Two- puppet strings
  96. E(Effect): lets out strings from fingers and controls whatever is grabbed by them
  97. D(Damage): none
  98. C(Cost): 200 per string
  99. R(Recoil/Drawback):
  100.  
  101. Forbidden Art Three- Soul Crush
  102. E(Effect): the 3rd eye opens and begins to damage the enemies mind that is being looked at making them also unable to move
  103. D(Damage): mid
  104. C(Cost): 2000
  105. R(Recoil/Drawback): must have sight of enemy and will also cause a headache after
  106.  
  107. ULTIMATE MOVE: The “finishing” spell of a battle. When used, you use all of your power and damage and force it into one attack. If this spell hits, it is an instant KO on the target. If it misses, however, you are left with no mana power and 25% of your original stats.
  108. BANNED-As of normal fights, only storyline fights may use Ultimate arts.
  109.  
  110. Ultimate Move- 4th eye of death
  111. E(Effect): a floating eye releases out of Shuyin’s back and fires a giant lazar and will reach out to grab anything or anyone near
  112. D(Damage): extreme
  113. C(Cost): ¾ of current mana
  114. R(Recoil/Drawback): Shuyin cant control what the eye fires at
  115.  
  116. TAKEOVER: A special form only accessible after you have met certain conditions. These cost little to no mana and usually transform you into a powerful entity, such as a dragon, giant, naga, etc.
  117.  
  118. Takeover- Seer of all
  119. E(Effect): Shuyin begins to glow and float seeing the movement of everyone around and can also see 3 seconds into the future at all time.
  120. D(Damage): none
  121. C(Cost): 100 to cast 50 a second
  122. R(Recoil/Drawback):
  123.  
  124.  
  125. Overdrive - “[name here]”
  126. E:
  127. R:
  128.  
  129. Overdriven Art - “[name here]”
  130. E:
  131. D:
  132. R:
  133. C:
  134.  
  135. Weapon:
  136. E:
  137. Power-ups:
  138.  
  139. UPGRADES: They are made by TGN and you can have up to three that boost you in battle, you can have as many as you want that dont boost you.
  140.  
  141. Upgrades:
  142. E:
  143. Power-Ups:
  144.  
  145. Equiptment: They can be related to your character or just what they pick up over time.
  146.  
  147. Equiptment:
  148. E:
  149. Power-Ups:
  150.  
  151. Extra Spells(Optional)
Advertisement
Add Comment
Please, Sign In to add comment