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lavalevel

basic sprite display

Aug 28th, 2013
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Lua 0.50 KB | None | 0 0
  1. function scene:enterScene( event )
  2.     local group = self.view
  3.  
  4.     -- INSERT code here (e.g. start timers, load audio, start listeners, etc.)
  5.  
  6.     local sheetInfo = require("sprites.sheet_backgrounds") -- lua file that Texture packer published
  7.     local myImageSheet = graphics.newImageSheet( "sprites.sheet_backgrounds.png", sheetInfo:getSheet() )
  8.  
  9.     local bgImage = display.newImage( myImageSheet , sheetInfo:getFrameIndex("img_Backdrop1"))
  10.  
  11.     --bgImage.x = 120
  12.     --bgImage.y = 120
  13.  
  14.     group:insert(bgImage)
  15.  
  16. end
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