OWB_Devs

OWB 4.2.2 Patch Notes

Apr 16th, 2023
305
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 10.56 KB | None | 0 0
  1. -- Update 4.2.2 --
  2.  
  3. ### Major Features
  4. - A wide collection of additions or changes to the Eighties. This includes minor structural adjustments, new advisors, 3 new focuses for Flagman’s path, various new effects for existing focuses and decisions, and many quality of life or balance improvements for the paths particularly to lessen the punishment from the split with Thunderbirds. The more significant changes are also mentioned throughout the patch notes below.
  5.  
  6. ### Added
  7. - Added six new focuses to Guardians, primarily made up of tame effects for flavor
  8. - Added three new focuses to the Eighties path for the Utah Road War
  9. - Added or adjusted advisors and generals for Eighties and Thunderbirds
  10. - Added many more spawnable raider bands to the Thunderbirds when conquering the NCR
  11. - Added Recon tech, Anti-Tank Rifles and Tyre Profile tech to Eighties at gamestart
  12. - Added Bike tech to MacArthur at gamestart
  13. - Added Recon tech to Montana Chapter at gamestart
  14. - Added a small increase of resources to Montana Chapter at gamestart
  15. - Added the first Asymmetric Warfare tech and 5% Stability to Vipers at gamestart
  16. - Added the two intended leader traits to one of the Vipers’ events
  17. - Added starting production and slightly more starting building slots and resources to Eighties’s states at gamestart
  18. - Added slightly more starting resources to New Canaan, New Hammond and Eastport states
  19. - Added a battalion to Eighties’s starting motorized template
  20. - Added Fireteam equipment to Reservation at gamestart
  21. - Added a net increase of 300 manpower to Reservation’s starting pool
  22. - Added a tooltip to the Reservation Sub-Level 3 progress cap icon
  23. - Added tooltips to the Reservation's decisions removing sublevel-produced equipment
  24. - Added tooltips to Born Ghoul recruitment effects explaining where to find their assignment GUI
  25. - Added an event early in the Reservation tree to help explain some of the mechanics involved
  26. - Added a description to the Reservation Sub-Level 2
  27. - Added a new leader trait to Willem Clark in Reservation
  28. - Added 5% more production efficiency gain and 5 more flat caps to Reservation’s starting spirits
  29. - Added an effect to three NCR post-election Allgood focuses to lower the threshold for demands from the Followers
  30. - Added bypasses to "The Sierra Army Depot" and "Honorary Americans" if Eureka already annexed New Reno and Vault City respectively
  31. - Added a field marshal role to Patrocolus for Montana Chapter at gamestart
  32. - Added another military factory to Binary Counts at gamestart
  33. - Added a support robot template to Reclamation Army Depot at gamestart
  34. - Added a new flag for the Texas Chapter formable
  35.  
  36. ### Changed
  37. - Changed the Packers Arroyo crisis to begin 30 days later
  38. - Changed the generic Air Theorist to be stronger
  39. - Changed the values of some generic ideology, raider, settler and BoS advisor traits for balance
  40. - Changed some Tribal or Raider unit leader traits to be slightly stronger
  41. - Changed some Troll Warren advisors to be slightly stronger
  42. - Changed Eighties to start with one less research slot
  43. - Changed the Sacred Garage Eighties spirit to be stronger
  44. - Changed many Eighties focuses, particularly in the lower paths, to be stronger or have additional effects
  45. - Changed the focuses starting off the bottom Eighties paths to grant some offmap factories and overall stronger effects to help compensate for the split
  46. - Changed some early Eighties focuses to be faster
  47. - Changed the Thunderbirds to receive the rest of New Hammond’s states
  48. - Changed Thunderbirds to start with 5 automatically appointed advisors made up of the ones not chosen by the Eighties after their early conquests
  49. - Changed Reservation’s exchange decisions to be slightly stronger
  50. - Changed Nuclear Nellie’s strength damage to be slightly higher
  51. - Changed some of Reservation’s latest focuses for Willem to grant additional, adjusted or generally stronger effects and modifiers
  52. - Changed Reservation’s Horatio advisor to be stronger
  53. - Changed Reservation’s military exercises decision to have a shorter cooldown
  54. - Changed some Reservation focuses granting manpower or population to give marginally more
  55. - Changed the MacArthur focus “We’ll Bring the Fireworks” to grant the Red Glare Rocket Launcher since they already have Sophisticated Support tech
  56. - Changed MacArthur focus "A Better Future for a Better Nation" to grant bonuses to Exploitation techs since they already have Sophisticated Exploitation tech
  57. - Changed MacArthur’s Chicago School advisor to grant a small political power malus
  58. - Changed MacArthur’s starting research speed penalty to be slightly higher
  59. - Changed 3 early MacArthur focuses to grant slightly less XP
  60. - Changed MacArthur’s starting Gauss Rifles to Mass Drivers
  61. - Changed MacArthur’s "Right to Bear Arms" spirit to instead lower infantry equipment cost
  62. - Changed White Legs’ Happy Trails Caravan to be slightly stronger and to also be available to Eighties and New Canaan via focus
  63. - Changed Reno’s New Reno Arms and Renesco’s Pharmacy companies to be slightly stronger
  64. - Changed New Reno Arms and The Chop Shop to be available to Thunderbirds via focus
  65. - Changed Montana Chapter’s starting Militia template to be larger and no longer have Anti-Tank
  66. - Changed the experience of Montana Chapter’s starting units marginally
  67. - Changed Montana Chapter’s Theorist to give a greater doctrine research bonus
  68. - Changed some Patrocolus focuses and events in Montana Chapter to be stronger or altered
  69. - Changed some main branch Sisters of Steel focuses very slightly for balance
  70. - Changed the Storm Mongers focus “Divine Assistance” to grant tech boosts since they already have Intermediate Support tech
  71. - Changed some NCR Moore focuses and her economy laws to be slightly weaker
  72. - Changed a small amount of NCR Calhoun focuses to be slightly stronger
  73. - Changed a handful of NCR factories near Shady Sands to areas around Dayglow
  74. - Changed some Desert Rangers focuses to grant slightly less manpower or equipment
  75. - Changed some focuses or events for Vipers, Heaven’s Gate and Troll Warren to be slightly stronger or have additional effects
  76. - Changed The Last Patrol to get additional Power Armor and Infantry research bonuses
  77. - Changed Santa Anna’s army modifiers to be slightly stronger and no longer remove the +10% conscription factor from Combined Armada
  78. - Changed the Chiconet Nation Automated Warfare theorist to be stronger
  79. - Changed New Canaan’s “Peace Through Arms” and “Rebuild and Regroup” focuses to be stronger
  80. - Changed New Canaan’s caravans spirit to grant 5% more trade opinion
  81. - Changed New Canaan’s first Jeremiah Rigdon focus to be 7 days like its counterparts
  82. - Changed the Legion focus "Rebirth of Phoenix" to require actually owning North and South Phoenix
  83. - Changed NCR focus “Treason! Treason!” to now kill General Drummond as well as Kimball
  84. - Changed Costa Cafeinada’s event for the NCR, “The Lease of Two-Harbour”, to refer to the current NCR leader dynamically to account for if Allgood is dead
  85. - Changed some of New Reno’s top-leftmost focuses to take slightly less time to complete
  86. - Changed one focus in the Shared Nevada tree to have a different icon
  87.  
  88. ### Fixed
  89. - Fixed some MacArthur events unintentionally firing more than once. Please report any we may have missed
  90. - Fixed the Reservation project GUI’s progress bar not moving the right distance
  91. - Fixed very many various bugs or oversights across many Eighties focuses or events
  92. - Fixed the Colonel's Fate event to actually remove Ellen Santiago as a general if certain choices are made
  93. - Fixed Eureka’s “Prioritize Army Training” decision from claiming to use 20 Navy XP but only taking 10
  94. - Fixed a bug causing AI Mojave Territories to sometimes not take focus “Make Our Final Preparations”
  95. - Fixed Navarro Enclave focus “Protectors of Civilization” from missing it’s focus icon shine
  96. - Fixed the prerequisite on Lost Hills' Western Enclave Tactical Experience national focus
  97. - Fixed an effect in MacArthur's tree that sometimes didn't add a Rotpurgers unit leader
  98. - Fixed triggers in a couple Mojave Territories' national focuses relating to joining the Dharma's Way faction
  99. - Fixed the Kings' rebellion in New Vegas to have the correct national focuses completed
  100. - Fixed errors with MacArthur's eyebot button
  101. - Fixed the Colonel's trial event firing in one of MacArthur's event options
  102. - Fixed the Stormmongers receiving plasma weaponry in its opening history events
  103. - Fixed Brotherhood country leader portraits appearing for generic intellectual leaders
  104. - Fixed assorted typos in MacArthur
  105. - Fixed “A Polite Society” focus sometimes targeting impassable states and being unable to do anything
  106. - Fixed the “Enclave Loyalists” spirit being invisible in the bar
  107. - Fixed Free State of Mojave formable event having wrong options
  108. - Fixed some of the Free State of Mojave focuses being blocked
  109. - Fixed Angela Deth becoming a leader of Californian Way
  110. - Fixed Reservation not being able to join Navajo revolt against the Legion
  111. - Fixed Colonel Green not becoming a country leader in Reservation
  112. - Fixed Northern Frontier stealing your whole army upon spawning
  113. - Fixed some issues with Kimball taxes decisions
  114. - Fixed several instances of legionary being used instead of Legionary as an adjective for Legion nations
  115. - Fixed leader description for Nashoba Solomon
  116. - Fixed Eureka Advisor Cordell Hunt’s trait from using the wrong resource modifier
  117. - Fixed several Eureka Advisors not having names for their traits
  118. - Fixed NCR focus “I can see that Lone Star” not inviting Texas to their faction if the conditions were met
  119. - Fixed Legion event “In Need of a Miracle” having no description if the Malpais Legate had been burned, as well as still having an option to give him Glory
  120. - Fixed the Malpais Legate reacting to the sacking of New Canaan even if he’d already been set on fire
  121.  
  122.  
  123. ### Removed
  124. - Removed Implant Access Tech as a reward from the FEV-13 Curling event for Navarro Enclave
  125. - Removed Implant Access Tech from the "Queen of Nevada" event for the Navarro Enclave
  126.  
  127. ### Technical Changes
  128. - Changed “Nueva Aztlán” to “Nuevo Aztlán”
  129. - Changed “Los Ejército Mexicano” to “El Ejército Mexicano”. If we were told wrong on these two let us know!
  130. - Changed the focus priority for AI Sisters of Steel to be more intelligent
  131. - Changed or fixed some minor technical localisation for Reservation, Eighties, New Reno and some faction traits
  132. - Changed some generic default unit templates and unit modifier localisation slightly
  133. - Fixed the conscription law copy effect not working right for raiders or tribals
  134.  
Add Comment
Please, Sign In to add comment