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- /3vp/ - Pokémon Masters model ripping/datamining project FAQ
- >Where are the files?
- 1.3.0 Models/Textures/Images/Raw files (Including deleted models/textures) :
- https://mega.nz/#F!5Q8iga5Y!CcHEIULdiigckfDqahIpKQ!8Bt1QKJZ
- Every single bit of text in the game (Chapter names, character dialogue, etc.) :
- https://anonymousfiles.io/cE0qfIlx/
- https://anonymousfiles.io/zoKAkqYU/
- Decrypting tool (thanks SciresM, Kaphotics and Homu):
- https://github.com/kwsch/ReMasters
- Importing script for Blender 2.80 by MiniEmerald (forked from jugolm's version): https://github.com/MiniEmerald/PokemonMasters
- To install place the "io_import_pokemon_masters.py" file into your "Blender\2.80\scripts\addons" folder, from there you open Blender >File >User Preferences >Import-Export and look for the script and enable. Don't forget to save your preferences.
- If importing the model doesn't work, try selecting 1.2 in the Version menu on the left.
- 2.79 version : https://github.com/jugolm/PokemonMasters
- >Models look wrong! What do I do?
- https://archive.nyafuu.org/vp/thread/39854742/#39885484
- >I want to make a blender .lmd animation importer, but do you have the information about the .lmd files in the Motions folders of each actor?
- Yes we do: https://pastebin.com/UXYHsXDK
- >Is there a .lmd animation viewer?
- There is one: https://github.com/Romulion/GameEngine
- Example: https://archive-media-0.nyafuu.org/vp/image/1569/08/1569083513203.webm
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