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  1. /3vp/ - Pokémon Masters model ripping/datamining project FAQ
  2.  
  3. >Where are the files?
  4. 1.3.0 Models/Textures/Images/Raw files (Including deleted models/textures) :
  5. https://mega.nz/#F!5Q8iga5Y!CcHEIULdiigckfDqahIpKQ!8Bt1QKJZ
  6. Every single bit of text in the game (Chapter names, character dialogue, etc.) :
  7. https://anonymousfiles.io/cE0qfIlx/
  8. https://anonymousfiles.io/zoKAkqYU/
  9.  
  10. Decrypting tool (thanks SciresM, Kaphotics and Homu):
  11. https://github.com/kwsch/ReMasters
  12.  
  13. Importing script for Blender 2.80 by MiniEmerald (forked from jugolm's version): https://github.com/MiniEmerald/PokemonMasters
  14. To install place the "io_import_pokemon_masters.py" file into your "Blender\2.80\scripts\addons" folder, from there you open Blender >File >User Preferences >Import-Export and look for the script and enable. Don't forget to save your preferences.
  15. If importing the model doesn't work, try selecting 1.2 in the Version menu on the left.
  16. 2.79 version : https://github.com/jugolm/PokemonMasters
  17. >Models look wrong! What do I do?
  18. https://archive.nyafuu.org/vp/thread/39854742/#39885484
  19.  
  20. >I want to make a blender .lmd animation importer, but do you have the information about the .lmd files in the Motions folders of each actor?
  21. Yes we do: https://pastebin.com/UXYHsXDK
  22.  
  23. >Is there a .lmd animation viewer?
  24. There is one: https://github.com/Romulion/GameEngine
  25. Example: https://archive-media-0.nyafuu.org/vp/image/1569/08/1569083513203.webm
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