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- #define XL_1 10
- #define XL_2 30
- #define XL_3 90
- #define XL_4 150
- #define XL_5 320
- #define XL_6 700
- #define XL_7 2000
- #define XL_8 5000
- #define XL_9 13000
- class PLAYER: public ENTITY
- {
- private:
- int strength;
- int intelligence;
- int level;
- WEAPON weapon;
- ARMOR armor;
- POTION* potionlist[15];
- SPELL* spelllist[10];
- public:
- PLAYER();
- void SetStrength(int newstr);
- int GetStrength();
- void SetIntelligence(int newint);
- int GetIntelligence();
- void SetLevel(int newlevel);
- int GetLevel();
- WEAPON* GetWeapon();
- void SetWeapon(WEAPON weapon);
- ARMOR* GetArmor();
- void SetArmor(ARMOR armor);
- void AddPotion(POTION* potion);
- POTION** GetPotionList();
- void AddSpell(SPELL* newspell);
- SPELL** GetSpellList();
- void CheckForLevelUp();
- };
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