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ArcDesLHK

Zapshock

Mar 9th, 2023 (edited)
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  1. Zapshock Brave +
  2. Level 3 LIGHT Thunder/Plus/Effect
  3. 1600/1000
  4. Cannot declare an attack targeting a Plus monster. When this card is Normal Summoned: You can Special Summon 1 "Zapshock" monster from your hand, except "Zapshock Brave +", and if you do, if you Special Summoned a Minus monster this way, you can add 1 "Zapshock" Spell/Trap from your Deck to your hand.
  5.  
  6. Zapshock Brave -
  7. Level 3 LIGHT Thunder/Minus/Effect
  8. 1000/1600
  9. Cannot declare an attack targeting a Minus monster. You can only use each of the following effects of "Zapshock Brave -" once per turn. If this card is Normal or Special Summoned: You can target 1 "Zapshock" monster in your GY, except "Zapshock Brave -"; Special Summon it in Defense Position. You can Tribute 1 "Zapshock" Plus monster; Special Summon 1 "Zapshock" Degree from your Deck.
  10.  
  11. Zapshock Joltesla +
  12. Level 3 LIGHT Thunder/Plus/Effect
  13. 1500/1000
  14. Cannot declare an attack targeting a Plus monster. You can target 1 face-up monster your opponent controls; Special Summon this card from your hand, then the targeted monster becomes a Plus monster. You can only use this effect of "Zapshock Joltesla +" once per turn.
  15.  
  16. Zapshock Joltesla -
  17. Level 3 LIGHT Thunder/Minus/Effect
  18. 1000/1500
  19. Cannot declare an attack targeting a Minus monster. You can target 1 face-up monster your opponent controls; Special Summon this card from your hand, then the targeted monster becomes a Minus monster. You can only use this effect of "Zapshock Joltesla -" once per turn.
  20.  
  21. Zapshock Eledison +
  22. Level 3 LIGHT Thunder/Plus/Effect
  23. 1400/1000
  24. Cannot declare an attack targeting a Plus monster. You can only use each of the following effects of "Zapshock Eledison +" once per turn. If this card is Normal or Special Summoned: You can add 1 "Zapshock" monster from your Deck to your hand, except "Zapshock Eledison +". You can Tribute 1 other "Zapshock" monster, then target 1 Plus monster your opponent controls; destroy it.
  25.  
  26. Zapshock Eledison -
  27. Level 3 LIGHT Thunder/Minus/Effect
  28. 1000/1400
  29. Cannot declare an attack targeting a Minus monster. You can only use each of the following effects of "Zapshock Eledison -" once per turn. If this card is Normal or Special Summoned: You can Special Summon 1 "Zapshock" monster from your Deck, except "Zapshock Eledison -". You can Tribute 1 other "Zapshock" monster, then target 1 Minus monster your opponent controls; destroy it.
  30.  
  31. Zapshock Baron Luxwell +-
  32. Level 6 LIGHT Thunder/Fusion/Plus Minus/Effect
  33. 2200/2200
  34. 1 Thunder Plus monster + 1 Thunder Minus monster
  35. Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing the above cards. Once per turn (Quick Effect): You can banish 1 Thunder Plus monster or 1 Thunder Minus monster from your hand or GY, then target 1 face-up monster your opponent controls; apply the following effect, depending on the banished card.
  36. ● Plus: That monster becomes a Plus monster.
  37. ● Minus: That monster becomes a Minus monster.
  38.  
  39. Zapshock Volthunder +-
  40. Level 6 LIGHT Thunder/Fusion/Plus Minus/Effect
  41. 2300/2300
  42. 1 Thunder Plus monster + 1 Thunder Minus monster
  43. Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing the above cards. Once per turn (Quick Effect): You can banish 1 Thunder Plus monster or 1 Thunder Minus monster from your hand or GY, then target 1 face-up monster your opponent controls; apply the following effect, depending on the banished card.
  44. ● Plus: Negate that monster's effects until the end of this turn.
  45. ● Minus: Banish that monster.
  46.  
  47. Zapshock Generator
  48. Level 3 LIGHT Thunder/Degree/Effect
  49. 1000/1000
  50. If you control a Plus monster, you can Special Summon this card (from your hand). You can only Special Summon "Zapshock Generator" once per turn this way. If this card is sent to the GY as Evo Material: You can draw 1 card. You can only use this effect of "Zapshock Generator" once per turn.
  51.  
  52. Zapshock Converter
  53. Level 3 LIGHT Thunder/Degree/Effect
  54. 1000/1000
  55. If you control a Minus monster, you can Special Summon this card (from your hand). You can only Special Summon "Zapshock Converter" once per turn this way. This card can attack directly. When this card inflicts battle damage to your opponent: You can target 1 card your opponent controls; destroy that target.
  56.  
  57. Zapshock Dynamo
  58. Level 6 LIGHT Thunder/Degree/Effect
  59. 2000/2000
  60. You can target 1 "Zapshock" card in your GY, except "Zapshock Dynamo"; Special Summon this card from your hand, and if you do, add that card to your hand. You can target 1 "Zapshock" monster you control; its Level becomes 6 until the end of this turn. You can only use each effect of "Zapshock Dynamo" once per turn.
  61.  
  62. Zapshock Mantle Golem
  63. Tier 6 LIGHT Thunder/Evo/Effect
  64. 2500/1600
  65. 1 Level 6 Degree + 1+ non-Degree Plus or Minus monsters
  66. Any card sent to your opponent's GY during your turn is banished instead. Once per turn (Quick Effect): You can banish 1 Thunder Plus monster or 1 Thunder Minus monster from your hand or GY, then target 1 Set card your opponent controls; apply the following effect, depending on the banished card.
  67. ● Plus: That card cannot be activated this turn.
  68. ● Minus: Place that card on the bottom of the Dck.
  69.  
  70. Zapshock Cyborg Blaster
  71. Tier 3 LIGHT Thunder/Evo/Effect
  72. 1800/1000
  73. 1 Level 6 Degree + 1+ non-Degree Plus or Minus monsters
  74. Your opponent cannot activate Trap Cards during the Battle Phase. Once per turn (Quick Effect): You can banish 1 Thunder Plus monster or 1 Thunder Minus monster from your hand or GY; apply the following effect, depending on the banished card.
  75. ● Plus: This card gains 700 ATK/DEF until the end of this turn.
  76. ● Minus: This card cannot be destroyed by card effects.
  77.  
  78. Zapshock Partners
  79. Normal Spell
  80. Reveal 1 "Zapshock" Plus or Minus monster in your hand; add 1 "Zapshock" Degree from your Deck to your hand, then you can apply the following effect.
  81. ● Special Summon 1 "Zapshock" Plus or Minus monster from your hand, but lose LP equal to its original ATK.
  82. You can only activate 1 "Zapshock Partners" per turn.
  83.  
  84. Zapshock Forcefield
  85. Continuous Spell
  86. When this card is activated: You can add 1 "Zapshock" monster from your Deck to your hand. At the start of the Damage Step, if your "Zapshock" Fusion or Evo Monster battles a monster: You can destroy that monster, and if you do, if that monster was a Plus or Minus monster, inflict damage to your opponent equal to the ATK the destroyed monster had on the field. You can only activate 1 "Zapshock Forcefield" per turn.
  87.  
  88. Zapshock Taser Gun
  89. Equip Spell
  90. Equip only to a "Zapshock" Fusion or Evo Monster. It gains 300 ATK/DEF. You can only use each of the following effects of "Zapshock Taser Gun" once per turn. While this card is equipped to a monster: You can target 1 of your banished "Zapshock" monsters; add it to your hand, then destroy this card. If this card is sent to the GY: You can inflict 700 damage to your opponent.
  91.  
  92. Zapshock Charge
  93. Quick-Play Spell
  94. Activate 1 of the following effects.
  95. ● Double the ATK of all Plus monsters you currently control, until the end of this turn. During the End Phase of this turn, destroy those monsters.
  96. ● Special Summon 1 Thunder Minus monster from your Deck in Defense Position.
  97. You can only activate 1 "Zapshock Charge" per turn.
  98.  
  99. Zapshock Plain
  100. Field Spell
  101. When a monster declares an attack: You can Tribute 1 "Zapshock" monster; negate that attack. During the End Phase: You can target 1 "Zapshock" Plus or Minus monster in your GY; add it to your hand. You can only use each effect of "Zapshock Plain" once per turn.
  102.  
  103. Zapshock Magnum
  104. Continuous Trap
  105. When this card is activated: You can add 1 "Zapshock" card from your GY to your hand, except "Zapshock Magnum". While you control a "Zapshock" Fusion or Evo Monster, each time your opponent Normal or Special Summons a monster(s), you gain 300 LP, and if you do, inflict 300 damage to your opponent. You can only activate 1 "Zapshock Magnum" per turn.
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