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12yz12ab

In which Mike gets rekt

Nov 7th, 2015
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  1. <yzabtech> "Two of them?"
  2. <yzabtech> "Infernal pests. If it's a fight you want, it's a fight you'll get!"
  3. <vampsquirrel> Alright, let's see some initiatives
  4. <vampsquirrel> roll 1d20+3
  5. <vampsquirrel> fuck, gimme a sec
  6. * `DM (~RayGold@pool-98-113-252-119.nycmny.fios.verizon.net) has joined
  7. <vampsquirrel> there we go
  8. <vampsquirrel> roll 1d20+3
  9. <`DM> vampsquirrel rolled 1d20+3 [ 1d20=13 ]{16}
  10. <yzabtech> ((initiative is dex right?))
  11. <yzabtech> roll 1d20+1
  12. <`DM> yzabtech rolled 1d20+1 [ 1d20=1 ]{2}
  13. <vampsquirrel> roll 1d20+5
  14. <`DM> vampsquirrel rolled 1d20+5 [ 1d20=5 ]{10}
  15. <yzabtech> ((shit i just critfailed initiative))
  16. <vampsquirrel> ((you did, but I'm feeling kind, so you just go last.))
  17. <vampsquirrel> The shelled ogre charges forward and swings his fist at you.
  18. <vampsquirrel> roll 1d20+3
  19. <`DM> vampsquirrel rolled 1d20+3 [ 1d20=5 ]{8}
  20. <yzabtech> Mike attempts to dodge.
  21. <vampsquirrel> He succeeds, dodging away from the ogre's slow blow.
  22. <vampsquirrel> The basilisk follows quickly with a bite.
  23. <vampsquirrel> roll 1d20
  24. <`DM> vampsquirrel rolled 1d20 [ 1d20=19 ]{19}
  25. <vampsquirrel> roll 2d4
  26. <`DM> vampsquirrel rolled 2d4 [ 2d4=3 ]{3}
  27. <vampsquirrel> Mike's unable to dodge the bite, and takes 3 damage from a quick nip.
  28. <yzabtech> ((Mike's HP is now 33))
  29. <yzabtech> ((just reminding myself))
  30. <vampsquirrel> It is now Mike's turn.
  31. <yzabtech> Mike doesn't use his feat that allows him to analyze a monster with a major turn.
  32. <yzabtech> roll 1d20+1
  33. <`DM> yzabtech rolled 1d20+1 [ 1d20=17 ]{18}
  34. <yzabtech> roll 3d8
  35. <`DM> yzabtech rolled 3d8 [ 3d8=16 ]{16}
  36. <yzabtech> ((whoops))
  37. <yzabtech> Mike swings at the basilisk, as revenge for the bite.
  38. <vampsquirrel> Ah, he hits a great blow, but the basilisk's thick hide's material manages to turn some of the damage, so it only receives 8.
  39. <vampsquirrel> ((hey, when your turn is over, just say something like "end turn" so I know you're done))
  40. <yzabtech> ((gotcha))
  41. <yzabtech> ((end turn))
  42. <vampsquirrel> The ogre attempts another strike.
  43. <vampsquirrel> roll 1d20+3
  44. <`DM> vampsquirrel rolled 1d20+3 [ 1d20=3 ]{6}
  45. <vampsquirrel> Mike dodges it once again and the ogre begins to fume in frustration.
  46. <yzabtech> "hehehe."
  47. <vampsquirrel> The basilisk quickly shoots forwards and attempts to wrap its body around Mike. Roll athletics or acrobatics to resist.
  48. <vampsquirrel> roll 1d20 for the basilisk's grapple
  49. <`DM> vampsquirrel rolled 1d20 for the basilisk's grapple [ 1d20=10 ]{10}
  50. <yzabtech> ((i'm looking up Mike's skills))
  51. <yzabtech> ((rolling acrobatics))
  52. <yzabtech> roll 1d20+1 to resist
  53. <`DM> yzabtech rolled 1d20+1 to resist [ 1d20=8 ]{9}
  54. <yzabtech> ((crap))
  55. <vampsquirrel> The basilisk successfully entangles Mike within its body.
  56. <vampsquirrel> Mike takes 4 damage as the basilisk begins to constrict around him.
  57. <yzabtech> "But if the ogre attacks me, it also attacks you...."
  58. <vampsquirrel> Mike's turn.
  59. <yzabtech> ((29 health left))
  60. <yzabtech> Mike, still grabbing his sword, stabs the basilisk.
  61. <yzabtech> roll 1d20+1
  62. <`DM> yzabtech rolled 1d20+1 [ 1d20=11 ]{12}
  63. <yzabtech> roll 3d8
  64. <`DM> yzabtech rolled 3d8 [ 3d8=12 ]{12}
  65. <yzabtech> ((that's two 12's, my username involves a lot of "12", 1+2=3, illuminati confirm?))
  66. <vampsquirrel> Mike attempts to stab the basilisk but is unable to do so as it writhes around him.
  67. <yzabtech> ((so do i roll acrobatics to get out or did i just waste ana action))
  68. <yzabtech> ((an*))
  69. <vampsquirrel> ((You just wasted an action I think, let me check to make sure))
  70. <vampsquirrel> ((Yeah, you need to specifically attempt to escape as your major action to escape.))
  71. <yzabtech> ((ok then. i don't have much i can do with my minor action since mike sucks at charisma so that's it i guess))
  72. <vampsquirrel> Alright, the ogre attempts to punch you despite the basilisk holding you.
  73. <vampsquirrel> roll 1d20+3
  74. <`DM> vampsquirrel rolled 1d20+3 [ 1d20=14 ]{17}
  75. <vampsquirrel> roll 1d4+3
  76. <`DM> vampsquirrel rolled 1d4+3 [ 1d4=3 ]{6}
  77. <yzabtech> ((wouldn't he just punch the basilisk))
  78. <vampsquirrel> The ogre succeeds in hitting you, dealing 6 damage.
  79. <yzabtech> ((23 health left))
  80. <vampsquirrel> ((No, because that's not how grappling rules work.))
  81. <yzabtech> ((oh))
  82. <vampsquirrel> ((sorry.))
  83. <yzabtech> Mike still attempts to escape.
  84. <yzabtech> roll 1d20+1
  85. <`DM> yzabtech rolled 1d20+1 [ 1d20=18 ]{19}
  86. <vampsquirrel> roll 1d20
  87. <`DM> vampsquirrel rolled 1d20 [ 1d20=3 ]{3}
  88. <vampsquirrel> Mike successfully frees himself from the basilisk, but he is in fairly bad shape.
  89. <vampsquirrel> He has a move action and a minor remaining after freeing himself.
  90. <yzabtech> Mike attempts to make himself look powerful to scare the enemies.
  91. <yzabtech> roll 1d20
  92. <`DM> yzabtech rolled 1d20 [ 1d20=20 ]{20}
  93. <vampsquirrel> roll 2#1d20
  94. <`DM> vampsquirrel rolled 2#1d20 [ 1d20=10 ]{10}, [ 1d20=15 ]{15}
  95. <yzabtech> ((intimidation roll))
  96. <vampsquirrel> His power of intimidation is so great that the enemies begin reconsidering attacking, giving him an extra major action while they hesitate. He can use it to attack, but maybe the enemies could be frightened away?
  97. <yzabtech> Mike decides to keep fighting. He needs that build grist.
  98. <yzabtech> He wants to see what's past that first gate.
  99. <yzabtech> Mike decides to focus his efforts on the ogre.
  100. <yzabtech> roll 1d20+1
  101. <`DM> yzabtech rolled 1d20+1 [ 1d20=13 ]{14}
  102. <yzabtech> roll 3d8
  103. <`DM> yzabtech rolled 3d8 [ 3d8=12 ]{12}
  104. <vampsquirrel> His strike successfully lands upon the ogre, dealing 12 damage and leaving it gravely wounded.
  105. <yzabtech> ((end turn))
  106. <vampsquirrel> The ogre attempts to return the aggression by body slamming Mike, with no regard for the basilisk.
  107. <vampsquirrel> roll 2#1d20+3
  108. <`DM> vampsquirrel rolled 2#1d20+3 [ 1d20=17 ]{20}, [ 1d20=5 ]{8}
  109. <vampsquirrel> roll 2d4+3
  110. <`DM> vampsquirrel rolled 2d4+3 [ 2d4=5 ]{8}
  111. <vampsquirrel> The basilisk swiftly moves out of the way, but Mike receives 8 damage from the strike that he's too slow to avoid.
  112. <yzabtech> ((15 health left))
  113. <vampsquirrel> The basilisk dodges in to bite Mike after the ogre's attack.
  114. <vampsquirrel> roll 1d20
  115. <`DM> vampsquirrel rolled 1d20 [ 1d20=19 ]{19}
  116. <vampsquirrel> roll 2d4
  117. <`DM> vampsquirrel rolled 2d4 [ 2d4=3 ]{3}
  118. <vampsquirrel> The basilisk once again nips Mike, dealing 3 damage.
  119. <vampsquirrel> Mike's turn now.
  120. <yzabtech> ((12 health left))
  121. <yzabtech> ((holy shit this is serious))
  122. <vampsquirrel> ((Yeah, you're getting clobbered))
  123. <vampsquirrel> ((I didn't mean for this to be so tough))
  124. <yzabtech> Mike suddenly recognizes the seriousness of this game.
  125. <yzabtech> ((i'm trying to decide on how to escape, where to escape to, or to say "fuck it" and keep fighting))
  126. <vampsquirrel> ((well, if you say fuck it and keep fighting, you're probably gonna get wrecked unless your luck turns around, which it rarely does.))
  127. <yzabtech> ((well i don't wanna get rekt so escape it is. but where to....))
  128. <yzabtech> Mike looks in the distance for places to flee to.
  129. <vampsquirrel> ((If I might suggest you use your house/sprite maybe?))
  130. <yzabtech> ((do sprites pop up instantly when you call them?))
  131. <yzabtech> ((yeah but i want to get some kind of adventure done))
  132. <yzabtech> ((and if mike runs inside the house the ogre and basilisk an just follow him))
  133. <yzabtech> ((especially since his house isn't a house but a 2 bedroom apartment))
  134. <vampsquirrel> ((Do you have the sprite amulet? Because if not you'd probably need to find him in the house. If you want adventure I can think of something I suppose, but you can't exactly outrun a basilisk you can just run fast enough so that it can't catch you and attack in the same turn. You need to find a way to stop it, but I can think of something.))
  135. <yzabtech> ((i never got a sprite amulet but mike's sprite always seemed to conveniently follow him around))
  136. <yzabtech> ((even when it was never specified))
  137. <vampsquirrel> ((alright then, your sprite's probably somewhere in your house, but let me give you some options on things in the distance))
  138. <vampsquirrel> ((what's your land again?))
  139. <yzabtech> ((Land of Tomes and Jade))
  140. <yzabtech> ((described a a green apocyrpyha))
  141. <yzabtech> ((apocrypha*))
  142. <vampsquirrel> Mike sees a large temple made from books some distance away, as well as what seems to be a pathway descending downwards to unknown areas.
  143. <yzabtech> Mike decides to run down the pathway.
  144. <vampsquirrel> Alright, we'll continue this tomorrow while I write up what's down the pathway.
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