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01oalightblueboy8

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Oct 26th, 2019
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  1. ArtificialHB = Instance.new("BindableEvent", script)
  2. ArtificialHB.Name = "Heartbeat"
  3. script:WaitForChild("Heartbeat")
  4.  
  5. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  6. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  7. do
  8.  
  9. script.Parent = Player.Character
  10.  
  11. --RemoteEvent for communicating
  12. local Event = Instance.new("RemoteEvent")
  13. Event.Name = "UserInput_Event"
  14.  
  15. --Fake event to make stuff like Mouse.KeyDown work
  16. local function fakeEvent()
  17. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  18. t.connect = t.Connect
  19. return t
  20. end
  21.  
  22. --Creating fake input objects with fake variables
  23. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  24. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  25. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  26. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  27. end}
  28. --Merged 2 functions into one by checking amount of arguments
  29. CAS.UnbindAction = CAS.BindAction
  30.  
  31. --This function will trigger the events that have been :Connect()'ed
  32. local function te(self,ev,...)
  33. local t = m[ev]
  34. if t and t._fakeEvent and t.Function then
  35. t.Function(...)
  36. end
  37. end
  38. m.TrigEvent = te
  39. UIS.TrigEvent = te
  40.  
  41. Event.OnServerEvent:Connect(function(plr,io)
  42. if plr~=Player then return end
  43. if io.isMouse then
  44. m.Target = io.Target
  45. m.Hit = io.Hit
  46. else
  47. local b = io.UserInputState == Enum.UserInputState.Begin
  48. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  49. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  50. end
  51. for _,t in pairs(CAS.Actions) do
  52. for _,k in pairs(t.Keys) do
  53. if k==io.KeyCode then
  54. t.Function(t.Name,io.UserInputState,io)
  55. end
  56. end
  57. end
  58. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  59. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  60. end
  61. end)
  62. Event.Parent = NLS([==[
  63. local Player = game:GetService("Players").LocalPlayer
  64. local Event = script:WaitForChild("UserInput_Event")
  65.  
  66. local UIS = game:GetService("UserInputService")
  67. local input = function(io,a)
  68. if a then return end
  69. --Since InputObject is a client-side instance, we create and pass table instead
  70. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  71. end
  72. UIS.InputBegan:Connect(input)
  73. UIS.InputEnded:Connect(input)
  74.  
  75. local Mouse = Player:GetMouse()
  76. local h,t
  77. --Give the server mouse data 30 times every second, but only if the values changed
  78. --If player is not moving their mouse, client won't fire events
  79. while wait(1/30) do
  80. if h~=Mouse.Hit or t~=Mouse.Target then
  81. h,t=Mouse.Hit,Mouse.Target
  82. Event:FireServer({isMouse=true,Target=t,Hit=h})
  83. end
  84. end]==],Player.Character)
  85. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  86. end
  87.  
  88.  
  89. Player = owner
  90. PlayerGui = Player.PlayerGui
  91. Cam = workspace.CurrentCamera
  92. Backpack = Player.Backpack
  93. Character = Player.Character
  94. Humanoid = Character.Humanoid
  95. Mouse = Player:GetMouse()
  96. RootPart = Character["HumanoidRootPart"]
  97. Torso = Character["Torso"]
  98. Head = Character["Head"]
  99. RightArm = Character["Right Arm"]
  100. LeftArm = Character["Left Arm"]
  101. RightLeg = Character["Right Leg"]
  102. LeftLeg = Character["Left Leg"]
  103. RootJoint = RootPart["RootJoint"]
  104. Neck = Torso["Neck"]
  105. RightShoulder = Torso["Right Shoulder"]
  106. LeftShoulder = Torso["Left Shoulder"]
  107. RightHip = Torso["Right Hip"]
  108. LeftHip = Torso["Left Hip"]
  109.  
  110. Character = Player.Character
  111. Humanoid = Character.Humanoid
  112.  
  113. local BODY = {}
  114. for _, c in pairs(Character:GetDescendants()) do
  115. if c:IsA("BasePart") and c.Name ~= "Handle" then
  116. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  117. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  118. end
  119. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  120. elseif c:IsA("JointInstance") then
  121. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  122. end
  123. end
  124.  
  125. function refit()
  126. Character.Parent = workspace
  127. for e = 1, #BODY do
  128. if BODY[e] ~= nil then
  129. local STUFF = BODY[e]
  130. local PART = STUFF[1]
  131. local PARENT = STUFF[2]
  132. local MATERIAL = STUFF[3]
  133. local COLOR = STUFF[4]
  134. local TRANSPARENCY = STUFF[5]
  135. --local SIZE = STUFF[6]
  136. local NAME = STUFF[7]
  137. if PART.ClassName == "Part" and PART ~= RootPart then
  138. PART.Material = MATERIAL
  139. PART.Transparency = TRANSPARENCY
  140. PART.Name = NAME
  141. end
  142. if PART.Parent ~= PARENT then
  143. Humanoid:remove()
  144. PART.Parent = PARENT
  145. Humanoid = IT("Humanoid",Character)
  146. end
  147. end
  148. end
  149. end
  150.  
  151. Humanoid.Died:connect(function()
  152. refit()
  153. end)
  154.  
  155. Player = owner
  156. PlayerGui = Player.PlayerGui
  157. Cam = workspace.CurrentCamera
  158. Backpack = Player.Backpack
  159. Character = Player.Character
  160. Humanoid = Character.Humanoid
  161. Mouse = Player:GetMouse()
  162. RootPart = Character["HumanoidRootPart"]
  163. Torso = Character["Torso"]
  164. Head = Character["Head"]
  165. RightArm = Character["Right Arm"]
  166. LeftArm = Character["Left Arm"]
  167. RightLeg = Character["Right Leg"]
  168. LeftLeg = Character["Left Leg"]
  169. RootJoint = RootPart["RootJoint"]
  170. Neck = Torso["Neck"]
  171. RightShoulder = Torso["Right Shoulder"]
  172. LeftShoulder = Torso["Left Shoulder"]
  173. RightHip = Torso["Right Hip"]
  174. LeftHip = Torso["Left Hip"]
  175.  
  176. IT = Instance.new
  177. CF = CFrame.new
  178. VT = Vector3.new
  179. RAD = math.rad
  180. C3 = Color3.new
  181. UD2 = UDim2.new
  182. BRICKC = BrickColor.new
  183. ANGLES = CFrame.Angles
  184. EULER = CFrame.fromEulerAnglesXYZ
  185. COS = math.cos
  186. ACOS = math.acos
  187. SIN = math.sin
  188. ASIN = math.asin
  189. ABS = math.abs
  190. MRANDOM = math.random
  191. FLOOR = math.floor
  192.  
  193. local Speed = 0.1
  194. AnimationSpeed=.8
  195. SmoothTime=2
  196.  
  197. function swait(num)
  198. if num==0 or num==nil then
  199. --if Stagger.Value==false or Stun.Value<=100 then
  200. --Player.PlayerGui.Pacemaker.Heartbeat.Event:wait()
  201. script.Heartbeat.Event:wait()
  202. --end
  203. else
  204. for i=0,num do
  205. --Player.PlayerGui.Pacemaker.Heartbeat.Event:wait()
  206. script.Heartbeat.Event:wait()
  207. --[[if Stagger.Value==true or Stun.Value>=StunT.Value then
  208. break
  209. end]]
  210. end
  211. end
  212. end
  213. script:WaitForChild("Heartbeat")
  214.  
  215. frame = 1/60
  216. tf = 0
  217. allowframeloss = false --if set to true will fire every frame it possibly can. This will result in multiple events happening at the same time whenever delta returns frame2 or greater.
  218. tossremainder = false --if set to true t will be set to 0 after Fire()-ing.
  219. lastframe = tick()
  220. script.Heartbeat:Fire() --ayy lmao
  221.  
  222. game:GetService("RunService").Heartbeat:connect(function(s,p) --herp derp
  223. tf = tf + s
  224. if tf >= frame then
  225. if allowframeloss then
  226. script.Heartbeat:Fire()
  227. lastframe=tick()
  228. else
  229. ----print("FIRED "..math.floor(t/frame).." FRAME(S)","REMAINDER "..(t - frame(math.floor(t/frame))))
  230. for i=1, math.floor(tf/frame) do
  231. script.Heartbeat:Fire()
  232. end
  233. lastframe=tick()
  234. end
  235. if tossremainder then
  236. tf = 0
  237. else
  238. tf = tf - frame * math.floor(tf/frame)
  239. end
  240. end
  241. end)
  242.  
  243. Anim = {
  244. Properties = {
  245. Looping = true,
  246. Priority = Enum.AnimationPriority.Core
  247. },
  248. Keyframes = {
  249. [0] = {
  250. ["HumanoidRootPart"] = {
  251. ["Torso"] = {
  252. CFrame = CFrame.Angles(0, 0, math.rad(-5.672)),
  253. ["Left Leg"] = {
  254. CFrame = CFrame.new(-0.002, 0.045, -0.001) * CFrame.Angles(math.rad(-2.693), math.rad(17.074), math.rad(2.922)),
  255. },
  256. ["Right Leg"] = {
  257. CFrame = CFrame.new(0.042, -0.001, 0.004) * CFrame.Angles(math.rad(0.344), math.rad(-6.016), math.rad(-0.917)),
  258. },
  259. ["Left Arm"] = {
  260. CFrame = CFrame.new(-0.078, -0.239, -0.05) * CFrame.Angles(math.rad(-9.225), math.rad(6.073), math.rad(-106.742)),
  261. },
  262. ["Right Arm"] = {
  263. CFrame = CFrame.new(0.002, 0.007, -0.002) * CFrame.Angles(math.rad(-16.215), math.rad(-3.438), math.rad(71.963)),
  264. },
  265. ["Head"] = {
  266. },
  267. },
  268. },
  269. },
  270. [0.1] = {
  271. ["HumanoidRootPart"] = {
  272. ["Torso"] = {
  273. CFrame = CFrame.new(0.03, 0.004, -0.016) * CFrame.Angles(math.rad(-1.604), math.rad(-0.573), math.rad(8.594)),
  274. ["Left Leg"] = {
  275. CFrame = CFrame.new(-0.033, 0.044, -0.022) * CFrame.Angles(math.rad(-0.229), math.rad(6.646), math.rad(3.38)),
  276. },
  277. ["Right Leg"] = {
  278. CFrame = CFrame.new(-0.077, 0.063, -0.003) * CFrame.Angles(math.rad(-2.349), math.rad(-10.714), math.rad(-1.432)),
  279. },
  280. ["Left Arm"] = {
  281. CFrame = CFrame.new(-0.078, -0.239, -0.05) * CFrame.Angles(math.rad(-22.288), math.rad(-23.549), math.rad(-95.627)),
  282. },
  283. ["Right Arm"] = {
  284. CFrame = CFrame.new(0.003, -0.02, -0.032) * CFrame.Angles(math.rad(-5.844), math.rad(44.06), math.rad(64.859)),
  285. },
  286. },
  287. },
  288. },
  289. [0.2] = {
  290. ["HumanoidRootPart"] = {
  291. ["Torso"] = {
  292. CFrame = CFrame.new(0.087, 0.018, -0.007) * CFrame.Angles(math.rad(-4.641), math.rad(-3.495), math.rad(14.496)),
  293. ["Left Leg"] = {
  294. CFrame = CFrame.new(-0.212, -0.061, -0.023) * CFrame.Angles(math.rad(4.24), math.rad(-8.136), math.rad(8.48)),
  295. },
  296. ["Right Leg"] = {
  297. CFrame = CFrame.new(0.09, 0.101, -0.12) * CFrame.Angles(math.rad(-15.871), math.rad(7.792), math.rad(-6.016)),
  298. },
  299. ["Left Arm"] = {
  300. CFrame = CFrame.new(-0.116, -0.383, -0.139) * CFrame.Angles(math.rad(-118.144), math.rad(-66.062), math.rad(-171.085)),
  301. },
  302. ["Right Arm"] = {
  303. CFrame = CFrame.new(0.141, -0.136, -0.408) * CFrame.Angles(math.rad(6.188), math.rad(68.984), math.rad(59.817)),
  304. },
  305. },
  306. },
  307. },
  308. [0.3] = {
  309. ["HumanoidRootPart"] = {
  310. ["Torso"] = {
  311. CFrame = CFrame.new(0.087, 0.017, 0.005) * CFrame.Angles(math.rad(-4.297), math.rad(-4.24), math.rad(10.714)),
  312. ["Left Leg"] = {
  313. CFrame = CFrame.new(-0.229, -0.107, -0.003) * CFrame.Angles(math.rad(6.131), math.rad(-7.85), math.rad(5.787)),
  314. },
  315. ["Right Leg"] = {
  316. CFrame = CFrame.new(0.126, 0.121, -0.157) * CFrame.Angles(math.rad(-17.131), math.rad(12.662), math.rad(-5.386)),
  317. },
  318. ["Left Arm"] = {
  319. CFrame = CFrame.new(-0.118, -0.401, -0.162) * CFrame.Angles(math.rad(-118.545), math.rad(-64.916), math.rad(-171.429)),
  320. },
  321. ["Right Arm"] = {
  322. CFrame = CFrame.new(0.17, -0.174, -0.487) * CFrame.Angles(math.rad(0.974), math.rad(69.958), math.rad(64.687)),
  323. },
  324. },
  325. },
  326. },
  327. [0.4] = {
  328. ["HumanoidRootPart"] = {
  329. ["Torso"] = {
  330. CFrame = CFrame.new(-0.001, 0, 0.006) * CFrame.Angles(math.rad(-0.057), math.rad(-6.016), math.rad(8.652)),
  331. ["Left Leg"] = {
  332. CFrame = CFrame.new(-0.215, -0.123, -0.001) * CFrame.Angles(math.rad(4.526), math.rad(-8.422), math.rad(-0.172)),
  333. },
  334. ["Right Leg"] = {
  335. CFrame = CFrame.new(0.156, 0.165, 0) * CFrame.Angles(math.rad(-9.855), math.rad(1.547), math.rad(-6.589)),
  336. },
  337. ["Left Arm"] = {
  338. CFrame = CFrame.new(-0.2, -0.572, -0.152) * CFrame.Angles(math.rad(-28.19), math.rad(-41.253), math.rad(-124.79)),
  339. },
  340. ["Right Arm"] = {
  341. CFrame = CFrame.new(0.285, -0.136, -0.197) * CFrame.Angles(math.rad(-7.563), math.rad(21.486), math.rad(67.265)),
  342. },
  343. },
  344. },
  345. },
  346. [0.5] = {
  347. ["HumanoidRootPart"] = {
  348. ["Torso"] = {
  349. CFrame = CFrame.new(0.003, 0.005, -0.033) * CFrame.Angles(math.rad(9.053), math.rad(-5.443), math.rad(3.438)),
  350. ["Left Leg"] = {
  351. CFrame = CFrame.new(-0.335, -0.072, -0.015) * CFrame.Angles(math.rad(4.526), math.rad(-8.422), math.rad(-9.511)),
  352. },
  353. ["Right Leg"] = {
  354. CFrame = CFrame.new(0.15, 0.169, 0.041) * CFrame.Angles(math.rad(-5.787), math.rad(-7.792), math.rad(8.824)),
  355. },
  356. ["Left Arm"] = {
  357. CFrame = CFrame.new(-0.083, -0.224, 0.119) * CFrame.Angles(math.rad(-16.501), math.rad(-25.898), math.rad(-105.482)),
  358. },
  359. ["Right Arm"] = {
  360. CFrame = CFrame.new(0.102, -0.336, -0.005) * CFrame.Angles(math.rad(-35.18), math.rad(12.834), math.rad(40.508)),
  361. },
  362. },
  363. },
  364. },
  365. [0.6] = {
  366. ["HumanoidRootPart"] = {
  367. ["Torso"] = {
  368. CFrame = CFrame.new(-0.035, 0.015, -0.003) * CFrame.Angles(math.rad(2.75), math.rad(2.922), math.rad(-22.689)),
  369. ["Left Leg"] = {
  370. CFrame = CFrame.new(-0.351, 0.262, -0.153) * CFrame.Angles(math.rad(-21.944), math.rad(-10.084), math.rad(-1.948)),
  371. },
  372. ["Right Leg"] = {
  373. CFrame = CFrame.new(0.585, -0.02, -0.022) * CFrame.Angles(math.rad(3.724), math.rad(14.954), math.rad(-0.401)),
  374. },
  375. ["Left Arm"] = {
  376. CFrame = CFrame.new(-0.024, -0.231, -0.069) * CFrame.Angles(math.rad(-31.742), math.rad(9.053), math.rad(-16.902)),
  377. },
  378. ["Right Arm"] = {
  379. CFrame = CFrame.new(0.034, -0.222, -0.102) * CFrame.Angles(math.rad(-37.471), math.rad(-6.303), math.rad(-3.38)),
  380. },
  381. },
  382. },
  383. },
  384. [0.7] = {
  385. ["HumanoidRootPart"] = {
  386. ["Torso"] = {
  387. CFrame = CFrame.new(-0.05, 0.022, 0.004) * CFrame.Angles(math.rad(-1.432), math.rad(5.329), math.rad(-23.778)),
  388. ["Left Leg"] = {
  389. CFrame = CFrame.new(-0.247, 0.234, -0.096) * CFrame.Angles(math.rad(-23.377), math.rad(-10.027), math.rad(-0.115)),
  390. },
  391. ["Right Leg"] = {
  392. CFrame = CFrame.new(0.445, -0.087, -0.037) * CFrame.Angles(math.rad(5.443), math.rad(14.954), math.rad(-2.521)),
  393. },
  394. ["Left Arm"] = {
  395. CFrame = CFrame.new(0.228, -0.201, 0.068) * CFrame.Angles(math.rad(-36.956), math.rad(-28.762), math.rad(-32.773)),
  396. },
  397. ["Right Arm"] = {
  398. CFrame = CFrame.new(-0.111, -0.23, 0.086) * CFrame.Angles(math.rad(-37.643), math.rad(44.805), math.rad(37.758)),
  399. },
  400. },
  401. },
  402. },
  403. [0.8] = {
  404. ["HumanoidRootPart"] = {
  405. ["Torso"] = {
  406. CFrame = CFrame.new(-0.045, 0.037, 0.004) * CFrame.Angles(math.rad(0.688), math.rad(1.719), math.rad(-19.079)),
  407. ["Left Leg"] = {
  408. CFrame = CFrame.new(-0.266, 0.165, -0.049) * CFrame.Angles(math.rad(-13.636), math.rad(3.724), math.rad(3.552)),
  409. },
  410. ["Left Arm"] = {
  411. CFrame = CFrame.new(0.196, -0.191, 0.094) * CFrame.Angles(math.rad(-21.314), math.rad(-48.128), math.rad(-108.06)),
  412. },
  413. ["Right Arm"] = {
  414. CFrame = CFrame.new(-0.111, -0.23, 0.086) * CFrame.Angles(math.rad(-30.252), math.rad(29.221), math.rad(117.227)),
  415. },
  416. },
  417. },
  418. },
  419. [0.9] = {
  420. ["HumanoidRootPart"] = {
  421. ["Torso"] = {
  422. CFrame = CFrame.new(-0.042, 0.041, -0.031) * CFrame.Angles(math.rad(6.589), math.rad(-4.354), math.rad(-2.807)),
  423. ["Left Leg"] = {
  424. CFrame = CFrame.new(-0.304, -0.098, 0.035) * CFrame.Angles(math.rad(8.021), math.rad(-2.177), math.rad(-7.85)),
  425. },
  426. ["Right Leg"] = {
  427. CFrame = CFrame.new(0.194, 0.099, 0.139) * CFrame.Angles(math.rad(-5.386), math.rad(5.271), math.rad(8.308)),
  428. },
  429. ["Left Arm"] = {
  430. CFrame = CFrame.new(0.215, -0.178, 0.13) * CFrame.Angles(math.rad(-11.345), math.rad(-63.197), math.rad(-172.919)),
  431. },
  432. ["Right Arm"] = {
  433. CFrame = CFrame.new(-0.113, -0.242, 0.009) * CFrame.Angles(math.rad(-8.881), math.rad(1.203), math.rad(173.091)),
  434. },
  435. },
  436. },
  437. },
  438. [1] = {
  439. ["HumanoidRootPart"] = {
  440. ["Torso"] = {
  441. CFrame = CFrame.new(0.051, 0.059, -0.015) * CFrame.Angles(math.rad(-3.896), math.rad(-12.204), math.rad(14.381)),
  442. ["Left Leg"] = {
  443. CFrame = CFrame.new(-0.36, -0.26, -0.138) * CFrame.Angles(math.rad(19.366), math.rad(-11.287), math.rad(9.798)),
  444. },
  445. ["Right Leg"] = {
  446. CFrame = CFrame.new(0.032, 0.252, 0.162) * CFrame.Angles(math.rad(-27.215), math.rad(22.575), math.rad(4.641)),
  447. },
  448. ["Left Arm"] = {
  449. CFrame = CFrame.new(-0.303, 0.264, 0.5) * CFrame.Angles(math.rad(105.768), math.rad(18.507), math.rad(-160.485)),
  450. },
  451. ["Right Arm"] = {
  452. CFrame = CFrame.new(0.333, 0.352, 0.375) * CFrame.Angles(math.rad(94.653), math.rad(-19.251), math.rad(152.349)),
  453. },
  454. },
  455. },
  456. },
  457. [1.1] = {
  458. ["HumanoidRootPart"] = {
  459. ["Torso"] = {
  460. CFrame = CFrame.new(0.048, 0.06, 0.001) * CFrame.Angles(math.rad(-5.672), math.rad(-12.49), math.rad(19.824)),
  461. ["Left Leg"] = {
  462. CFrame = CFrame.new(-0.422, -0.266, -0.161) * CFrame.Angles(math.rad(20.856), math.rad(-17.819), math.rad(12.777)),
  463. },
  464. ["Right Leg"] = {
  465. CFrame = CFrame.new(-0.042, 0.289, 0.177) * CFrame.Angles(math.rad(-27.731), math.rad(22.689), math.rad(2.12)),
  466. },
  467. ["Left Arm"] = {
  468. CFrame = CFrame.new(-0.336, 0.25, 0.48) * CFrame.Angles(math.rad(85.142), math.rad(19.939), math.rad(-125.592)),
  469. },
  470. ["Right Arm"] = {
  471. CFrame = CFrame.new(0.359, 0.32, 0.353) * CFrame.Angles(math.rad(89.668), math.rad(-27.674), math.rad(150.344)),
  472. },
  473. },
  474. },
  475. },
  476. [1.15] = {
  477. ["Torso"] = {
  478. ["Right Arm"] = {
  479. CFrame = CFrame.new(0.321, 0.194, 0.033) * CFrame.Angles(math.rad(40.107), math.rad(-28.934), math.rad(100.554)),
  480. },
  481. },
  482. },
  483. [1.2] = {
  484. ["HumanoidRootPart"] = {
  485. ["Torso"] = {
  486. CFrame = CFrame.new(0.049, 0.061, -0.011) * CFrame.Angles(math.rad(1.49), math.rad(-6.933), math.rad(0.917)),
  487. ["Left Leg"] = {
  488. CFrame = CFrame.new(-0.34, -0.079, -0.013) * CFrame.Angles(math.rad(6.245), math.rad(-1.089), math.rad(-1.604)),
  489. },
  490. ["Right Leg"] = {
  491. CFrame = CFrame.new(0.245, 0.143, 0.266) * CFrame.Angles(math.rad(-7.391), math.rad(0.172), math.rad(2.005)),
  492. },
  493. ["Left Arm"] = {
  494. CFrame = CFrame.new(0.293, -0.086, -0.005) * CFrame.Angles(math.rad(36.268), math.rad(-12.662), math.rad(-73.109)),
  495. },
  496. ["Right Arm"] = {
  497. CFrame = CFrame.new(-0.037, 0.197, 0.018) * CFrame.Angles(math.rad(4.698), math.rad(7.735), math.rad(74.427)),
  498. },
  499. },
  500. },
  501. },
  502. [1.3] = {
  503. ["HumanoidRootPart"] = {
  504. ["Torso"] = {
  505. CFrame = CFrame.new(0.048, 0.063, -0.011) * CFrame.Angles(math.rad(12.433), math.rad(-3.037), math.rad(-5.099)),
  506. ["Left Leg"] = {
  507. CFrame = CFrame.new(-0.497, 0.086, 0.049) * CFrame.Angles(math.rad(-3.667), math.rad(-9.053), math.rad(-8.652)),
  508. },
  509. ["Right Leg"] = {
  510. CFrame = CFrame.new(0.411, 0.137, 0.235) * CFrame.Angles(math.rad(-3.037), math.rad(10.943), math.rad(16.558)),
  511. },
  512. ["Left Arm"] = {
  513. CFrame = CFrame.new(-0.089, -0.186, -0.303) * CFrame.Angles(math.rad(-15.699), math.rad(-37.586), math.rad(-87.032)),
  514. },
  515. ["Right Arm"] = {
  516. CFrame = CFrame.new(0.002, 0.176, -0.012) * CFrame.Angles(math.rad(-3.438), math.rad(38.044), math.rad(68.64)),
  517. },
  518. },
  519. },
  520. },
  521. [1.35] = {
  522. ["Torso"] = {
  523. ["Left Leg"] = {
  524. CFrame = CFrame.new(-0.287, 0.032, -0.108) * CFrame.Angles(math.rad(-15.986), math.rad(-19.309), math.rad(-11.287)),
  525. },
  526. ["Left Arm"] = {
  527. CFrame = CFrame.new(0.07, 0.097, -0.109) * CFrame.Angles(math.rad(-7.277), math.rad(-12.032), math.rad(-39.248)),
  528. },
  529. ["Right Arm"] = {
  530. CFrame = CFrame.new(-0.14, 0.034, 0.05) * CFrame.Angles(math.rad(-15.871), math.rad(8.251), math.rad(46.868)),
  531. },
  532. },
  533. },
  534. [1.4] = {
  535. ["HumanoidRootPart"] = {
  536. ["Torso"] = {
  537. CFrame = CFrame.new(0.048, 0.06, 0.001) * CFrame.Angles(math.rad(7.678), math.rad(2.292), math.rad(-19.366)),
  538. ["Left Leg"] = {
  539. CFrame = CFrame.new(-0.27, 0.114, -0.159) * CFrame.Angles(math.rad(-21.257), math.rad(-18.85), math.rad(-6.073)),
  540. },
  541. ["Right Leg"] = {
  542. CFrame = CFrame.new(0.497, -0.039, 0.104) * CFrame.Angles(math.rad(3.094), math.rad(15.183), math.rad(7.678)),
  543. },
  544. ["Left Arm"] = {
  545. CFrame = CFrame.new(0.053, -0.03, -0.111) * CFrame.Angles(math.rad(-20.054), math.rad(11.345), math.rad(4.756)),
  546. },
  547. ["Right Arm"] = {
  548. CFrame = CFrame.new(0.067, 0.043, -0.051) * CFrame.Angles(math.rad(-16.902), math.rad(-16.1), math.rad(12.261)),
  549. },
  550. },
  551. },
  552. },
  553. [1.45] = {
  554. ["Torso"] = {
  555. ["Left Arm"] = {
  556. CFrame = CFrame.new(0.049, 0.073, -0.158) * CFrame.Angles(math.rad(-24.752), math.rad(11.23), math.rad(2.063)),
  557. },
  558. },
  559. },
  560. [1.5] = {
  561. ["HumanoidRootPart"] = {
  562. ["Torso"] = {
  563. CFrame = CFrame.new(0.048, 0.06, 0.008) * CFrame.Angles(math.rad(-2.063), math.rad(3.896), math.rad(-24.866)),
  564. ["Left Leg"] = {
  565. CFrame = CFrame.new(-0.229, 0.099, -0.266) * CFrame.Angles(math.rad(-23.262), math.rad(-22.689), math.rad(5.042)),
  566. },
  567. ["Right Leg"] = {
  568. CFrame = CFrame.new(0.503, -0.062, 0.038) * CFrame.Angles(math.rad(4.526), math.rad(21.543), math.rad(-4.698)),
  569. },
  570. ["Left Arm"] = {
  571. CFrame = CFrame.new(0.036, 0, -0.052) * CFrame.Angles(math.rad(-27.559), math.rad(-13.579), math.rad(-37.013)),
  572. },
  573. ["Right Arm"] = {
  574. CFrame = CFrame.new(0.094, 0.058, -0.054) * CFrame.Angles(math.rad(-20.97), math.rad(-5.73), math.rad(29.45)),
  575. },
  576. },
  577. },
  578. },
  579. [1.6] = {
  580. ["HumanoidRootPart"] = {
  581. ["Torso"] = {
  582. CFrame = CFrame.new(0.051, 0.068, -0.087) * CFrame.Angles(math.rad(5.329), math.rad(-2.235), math.rad(-22.632)),
  583. ["Left Leg"] = {
  584. CFrame = CFrame.new(-0.131, 0.157, 0.065) * CFrame.Angles(math.rad(-9.912), math.rad(16.387), math.rad(-10.657)),
  585. },
  586. ["Right Leg"] = {
  587. CFrame = CFrame.new(0.45, 0.143, 0.047) * CFrame.Angles(math.rad(-2.005), math.rad(16.673), math.rad(5.787)),
  588. },
  589. ["Left Arm"] = {
  590. CFrame = CFrame.new(0.036, 0, -0.052) * CFrame.Angles(math.rad(-27.559), math.rad(-13.579), math.rad(-81.589)),
  591. },
  592. ["Right Arm"] = {
  593. CFrame = CFrame.new(0.094, 0.058, -0.054) * CFrame.Angles(math.rad(-5.443), math.rad(-4.412), math.rad(72.479)),
  594. },
  595. },
  596. },
  597. },
  598. [1.7] = {
  599. ["HumanoidRootPart"] = {
  600. ["Torso"] = {
  601. CFrame = CFrame.new(0.05, 0.073, -0.042) * CFrame.Angles(math.rad(16.215), math.rad(-3.094), math.rad(-1.891)),
  602. ["Left Leg"] = {
  603. CFrame = CFrame.new(-0.303, 0.14, 0.074) * CFrame.Angles(math.rad(-1.375), 0, math.rad(-16.043)),
  604. },
  605. ["Right Leg"] = {
  606. CFrame = CFrame.new(0.209, 0.117, 0.033) * CFrame.Angles(math.rad(-4.698), math.rad(-3.839), math.rad(13.235)),
  607. },
  608. ["Left Arm"] = {
  609. CFrame = CFrame.new(0.036, 0, -0.052) * CFrame.Angles(math.rad(-23.319), math.rad(-16.272), math.rad(-174.695)),
  610. },
  611. ["Right Arm"] = {
  612. CFrame = CFrame.new(0.094, 0.058, -0.054) * CFrame.Angles(math.rad(-19.423), math.rad(-6.245), math.rad(173.492)),
  613. },
  614. },
  615. },
  616. },
  617. [1.8] = {
  618. ["HumanoidRootPart"] = {
  619. ["Torso"] = {
  620. CFrame = CFrame.new(0.046, 0.059, 0.012) * CFrame.Angles(math.rad(6.245), math.rad(-7.277), math.rad(13.866)),
  621. ["Left Leg"] = {
  622. CFrame = CFrame.new(-0.45, -0.047, 0.018) * CFrame.Angles(math.rad(3.839), math.rad(-16.558), math.rad(-3.094)),
  623. },
  624. ["Right Leg"] = {
  625. CFrame = CFrame.new(0.107, 0.253, -0.141) * CFrame.Angles(math.rad(-35.695), math.rad(18.105), math.rad(14.095)),
  626. },
  627. ["Left Arm"] = {
  628. CFrame = CFrame.new(-0.007, 0.442, -0.369) * CFrame.Angles(math.rad(-15.871), math.rad(-13.808), math.rad(-175.898)),
  629. },
  630. ["Right Arm"] = {
  631. CFrame = CFrame.new(0.179, 0.563, -0.401) * CFrame.Angles(math.rad(-35.065), math.rad(-4.24), math.rad(172.059)),
  632. },
  633. },
  634. },
  635. },
  636. [1.9] = {
  637. ["HumanoidRootPart"] = {
  638. ["Torso"] = {
  639. CFrame = CFrame.new(0.042, 0.057, 0.033) * CFrame.Angles(math.rad(4.927), math.rad(-9.798), math.rad(19.652)),
  640. ["Left Leg"] = {
  641. CFrame = CFrame.new(-0.455, -0.191, -0.002) * CFrame.Angles(math.rad(7.047), math.rad(-20.168), math.rad(-2.005)),
  642. },
  643. ["Right Leg"] = {
  644. CFrame = CFrame.new(0.106, 0.26, -0.147) * CFrame.Angles(math.rad(-43.029), math.rad(16.845), math.rad(11.287)),
  645. },
  646. ["Left Arm"] = {
  647. CFrame = CFrame.new(-0.007, 0.442, -0.369) * CFrame.Angles(math.rad(-34.607), math.rad(-14.897), math.rad(-175.268)),
  648. },
  649. ["Right Arm"] = {
  650. CFrame = CFrame.new(0.192, 0.619, -0.464) * CFrame.Angles(math.rad(-56.895), math.rad(-0.974), math.rad(171.028)),
  651. },
  652. },
  653. },
  654. },
  655. [2] = {
  656. ["HumanoidRootPart"] = {
  657. ["Torso"] = {
  658. CFrame = CFrame.new(0.042, 0.057, 0.033) * CFrame.Angles(math.rad(8.652), math.rad(-3.61), math.rad(2.005)),
  659. ["Left Leg"] = {
  660. CFrame = CFrame.new(-0.25, 0.008, 0.091) * CFrame.Angles(math.rad(1.49), math.rad(-0.344), math.rad(-6.761)),
  661. },
  662. ["Right Leg"] = {
  663. CFrame = CFrame.new(0.363, 0.174, 0.049) * CFrame.Angles(math.rad(-12.261), math.rad(-14.209), math.rad(3.953)),
  664. },
  665. ["Left Arm"] = {
  666. CFrame = CFrame.new(-0.081, 0.146, -0.061) * CFrame.Angles(math.rad(4.183), math.rad(1.318), math.rad(-177.846)),
  667. },
  668. ["Right Arm"] = {
  669. CFrame = CFrame.new(0.01, 0.285, -0.095) * CFrame.Angles(math.rad(-2.406), math.rad(-13.808), math.rad(165.241)),
  670. },
  671. },
  672. },
  673. },
  674. [2.1] = {
  675. ["HumanoidRootPart"] = {
  676. ["Torso"] = {
  677. CFrame = CFrame.new(0.042, 0.058, 0.032) * CFrame.Angles(math.rad(5.386), math.rad(1.776), math.rad(-10.084)),
  678. ["Left Leg"] = {
  679. CFrame = CFrame.new(-0.195, 0.143, -0.045) * CFrame.Angles(math.rad(-17.876), math.rad(-26.299), math.rad(-3.266)),
  680. },
  681. ["Right Leg"] = {
  682. CFrame = CFrame.new(0.404, -0.068, 0.108) * CFrame.Angles(math.rad(2.406), math.rad(9.282), math.rad(6.933)),
  683. },
  684. ["Left Arm"] = {
  685. CFrame = CFrame.new(0.011, -0.005, 0.059) * CFrame.Angles(math.rad(-27.158), math.rad(-22.173), math.rad(-62.395)),
  686. },
  687. ["Right Arm"] = {
  688. CFrame = CFrame.new(-0.033, 0.165, -0.062) * CFrame.Angles(math.rad(-18.564), math.rad(-8.652), math.rad(70.646)),
  689. },
  690. },
  691. },
  692. },
  693. [2.2] = {
  694. ["HumanoidRootPart"] = {
  695. ["Torso"] = {
  696. CFrame = CFrame.new(0.042, 0.057, 0.028) * CFrame.Angles(math.rad(-2.177), math.rad(5.672), math.rad(-33.518)),
  697. ["Left Leg"] = {
  698. CFrame = CFrame.new(-0.155, 0.117, -0.113) * CFrame.Angles(math.rad(-20.856), math.rad(-28.591), math.rad(8.938)),
  699. },
  700. ["Right Leg"] = {
  701. CFrame = CFrame.new(0.494, -0.147, 0.041) * CFrame.Angles(math.rad(11.402), math.rad(28.934), math.rad(-10.371)),
  702. },
  703. ["Left Arm"] = {
  704. CFrame = CFrame.new(0.337, 0.024, 0.073) * CFrame.Angles(math.rad(-22.002), math.rad(-45.493), math.rad(-6.818)),
  705. },
  706. ["Right Arm"] = {
  707. CFrame = CFrame.new(0.049, -0.182, 0.094) * CFrame.Angles(math.rad(-32.086), math.rad(65.947), math.rad(51.165)),
  708. },
  709. },
  710. },
  711. },
  712. [2.3] = {
  713. ["HumanoidRootPart"] = {
  714. ["Torso"] = {
  715. CFrame = CFrame.new(0.039, 0.057, -0.012) * CFrame.Angles(math.rad(-0.573), math.rad(4.641), math.rad(-30.138)),
  716. ["Left Leg"] = {
  717. CFrame = CFrame.new(-0.155, 0.117, -0.113) * CFrame.Angles(math.rad(-20.856), math.rad(-28.591), math.rad(4.584)),
  718. },
  719. ["Right Leg"] = {
  720. CFrame = CFrame.new(0.505, -0.13, 0.058) * CFrame.Angles(math.rad(11.001), math.rad(29.049), math.rad(-10.199)),
  721. },
  722. ["Left Arm"] = {
  723. CFrame = CFrame.new(0.187, -0.034, -0.024) * CFrame.Angles(math.rad(-43.889), math.rad(-20.397), math.rad(-91.329)),
  724. },
  725. ["Right Arm"] = {
  726. CFrame = CFrame.new(0.089, -0.11, 0.015) * CFrame.Angles(math.rad(-14.095), math.rad(55.978), math.rad(105.252)),
  727. },
  728. },
  729. },
  730. },
  731. [2.4] = {
  732. ["HumanoidRootPart"] = {
  733. ["Torso"] = {
  734. CFrame = CFrame.new(0.058, 0.068, -0.114) * CFrame.Angles(math.rad(5.042), 0, math.rad(-9.167)),
  735. ["Left Leg"] = {
  736. CFrame = CFrame.new(-0.336, 0.171, 0.073) * CFrame.Angles(math.rad(-2.979), math.rad(6.417), math.rad(-4.87)),
  737. },
  738. ["Right Leg"] = {
  739. CFrame = CFrame.new(0.596, 0.088, 0.136) * CFrame.Angles(math.rad(-0.63), math.rad(8.995), math.rad(7.391)),
  740. },
  741. ["Left Arm"] = {
  742. CFrame = CFrame.new(-0.139, -0.509, -0.406) * CFrame.Angles(math.rad(-12.032), math.rad(-55.348), math.rad(-146.104)),
  743. },
  744. ["Right Arm"] = {
  745. CFrame = CFrame.new(0.455, -0.795, -0.12) * CFrame.Angles(math.rad(-48.873), math.rad(58.785), math.rad(-173.721)),
  746. },
  747. },
  748. },
  749. },
  750. [2.5] = {
  751. ["HumanoidRootPart"] = {
  752. ["Torso"] = {
  753. CFrame = CFrame.new(0.13, 0.087, -0.184) * CFrame.Angles(math.rad(16.501), math.rad(-4.985), math.rad(2.979)),
  754. ["Left Leg"] = {
  755. CFrame = CFrame.new(-0.354, 0.047, 0.005) * CFrame.Angles(math.rad(14.668), math.rad(21.371), math.rad(-21.257)),
  756. },
  757. ["Right Leg"] = {
  758. CFrame = CFrame.new(0.519, 0.389, 0.099) * CFrame.Angles(math.rad(-21.715), math.rad(10.6), math.rad(21.887)),
  759. },
  760. ["Left Arm"] = {
  761. CFrame = CFrame.new(-0.281, -0.488, -0.292) * CFrame.Angles(math.rad(-54.087), math.rad(-44.003), math.rad(-151.662)),
  762. },
  763. ["Right Arm"] = {
  764. CFrame = CFrame.new(0.404, -0.776, -0.036) * CFrame.Angles(math.rad(-69.557), math.rad(16.902), math.rad(145.818)),
  765. },
  766. },
  767. },
  768. },
  769. [2.6] = {
  770. ["HumanoidRootPart"] = {
  771. ["Torso"] = {
  772. CFrame = CFrame.new(0.139, 0.083, -0.256) * CFrame.Angles(math.rad(-2.922), math.rad(-7.506), math.rad(18.965)),
  773. ["Left Leg"] = {
  774. CFrame = CFrame.new(-0.546, 0.034, -0.047) * CFrame.Angles(math.rad(5.558), math.rad(5.787), math.rad(11.115)),
  775. },
  776. ["Right Leg"] = {
  777. CFrame = CFrame.new(0.298, 0.396, 0.089) * CFrame.Angles(math.rad(-30.023), math.rad(22.173), math.rad(-3.037)),
  778. },
  779. ["Left Arm"] = {
  780. CFrame = CFrame.new(-0.205, -0.546, -0.272) * CFrame.Angles(math.rad(-109.148), math.rad(-51.509), math.rad(-168.106)),
  781. },
  782. ["Right Arm"] = {
  783. CFrame = CFrame.new(0.285, -0.428, -0.424) * CFrame.Angles(math.rad(-65.489), math.rad(52.54), math.rad(111.44)),
  784. },
  785. },
  786. },
  787. },
  788. [2.7] = {
  789. ["HumanoidRootPart"] = {
  790. ["Torso"] = {
  791. CFrame = CFrame.new(0.14, 0.081, -0.253) * CFrame.Angles(math.rad(-5.214), math.rad(-8.422), math.rad(21.257)),
  792. ["Left Leg"] = {
  793. CFrame = CFrame.new(-0.508, 0.044, -0.088) * CFrame.Angles(math.rad(5.558), math.rad(5.787), math.rad(8.021)),
  794. },
  795. ["Right Leg"] = {
  796. CFrame = CFrame.new(0.224, 0.406, 0.101) * CFrame.Angles(math.rad(-35.523), math.rad(22.345), math.rad(-0.974)),
  797. },
  798. ["Left Arm"] = {
  799. CFrame = CFrame.new(-0.21, -0.566, -0.31) * CFrame.Angles(math.rad(-109.148), math.rad(-51.509), math.rad(-168.106)),
  800. },
  801. ["Right Arm"] = {
  802. CFrame = CFrame.new(0.297, -0.439, -0.437) * CFrame.Angles(math.rad(-65.489), math.rad(52.54), math.rad(111.44)),
  803. },
  804. },
  805. },
  806. },
  807. [2.8] = {
  808. ["HumanoidRootPart"] = {
  809. ["Torso"] = {
  810. CFrame = CFrame.new(0.14, 0.081, -0.253) * CFrame.Angles(math.rad(-1.833), math.rad(-5.844), math.rad(6.303)),
  811. ["Left Leg"] = {
  812. CFrame = CFrame.new(-0.543, 0.032, -0.026) * CFrame.Angles(math.rad(5.042), math.rad(-4.698), math.rad(2.979)),
  813. },
  814. ["Right Leg"] = {
  815. CFrame = CFrame.new(0.169, 0.407, 0.101) * CFrame.Angles(math.rad(-20.741), math.rad(0.057), math.rad(-1.948)),
  816. },
  817. ["Left Arm"] = {
  818. CFrame = CFrame.new(-0.019, -0.061, -0.045) * CFrame.Angles(math.rad(12.605), math.rad(-52.082), math.rad(-54.431)),
  819. },
  820. ["Right Arm"] = {
  821. CFrame = CFrame.new(0.183, 0.039, 0.188) * CFrame.Angles(math.rad(13.636), math.rad(39.534), math.rad(64.057)),
  822. },
  823. },
  824. },
  825. },
  826. [2.9] = {
  827. ["HumanoidRootPart"] = {
  828. ["Torso"] = {
  829. CFrame = CFrame.new(0.14, 0.081, -0.253) * CFrame.Angles(math.rad(12.319), math.rad(-0.573), math.rad(-8.365)),
  830. ["Left Leg"] = {
  831. CFrame = CFrame.new(-0.46, 0.29, 0.028) * CFrame.Angles(math.rad(-3.552), math.rad(10.943), math.rad(-17.303)),
  832. },
  833. ["Right Leg"] = {
  834. CFrame = CFrame.new(0.581, 0.321, 0.146) * CFrame.Angles(math.rad(-9.969), math.rad(-4.183), math.rad(13.235)),
  835. },
  836. ["Left Arm"] = {
  837. CFrame = CFrame.new(-0.019, -0.061, -0.045) * CFrame.Angles(math.rad(-25.038), math.rad(-19.824), math.rad(-60.848)),
  838. },
  839. ["Right Arm"] = {
  840. CFrame = CFrame.new(0.078, -0.058, -0.086) * CFrame.Angles(math.rad(-13.465), math.rad(3.667), math.rad(44.977)),
  841. },
  842. },
  843. },
  844. },
  845. [3] = {
  846. ["HumanoidRootPart"] = {
  847. ["Torso"] = {
  848. CFrame = CFrame.new(0.14, 0.081, -0.253) * CFrame.Angles(math.rad(-1.49), math.rad(3.61), math.rad(-24.924)),
  849. ["Left Leg"] = {
  850. CFrame = CFrame.new(-0.107, 0.306, 0.157) * CFrame.Angles(math.rad(-11.975), math.rad(24.236), math.rad(-2.235)),
  851. },
  852. ["Right Leg"] = {
  853. CFrame = CFrame.new(0.596, 0.093, 0.036) * CFrame.Angles(math.rad(3.839), math.rad(-12.376), math.rad(-4.756)),
  854. },
  855. ["Left Arm"] = {
  856. CFrame = CFrame.new(-0.019, -0.061, -0.045) * CFrame.Angles(math.rad(-14.782), math.rad(18.736), math.rad(-15.183)),
  857. },
  858. ["Right Arm"] = {
  859. CFrame = CFrame.new(0.078, -0.058, -0.086) * CFrame.Angles(math.rad(-23.72), math.rad(-5.386), math.rad(2.521)),
  860. },
  861. },
  862. },
  863. },
  864. [3.1] = {
  865. ["HumanoidRootPart"] = {
  866. ["Torso"] = {
  867. CFrame = CFrame.new(0.14, 0.08, -0.262) * CFrame.Angles(math.rad(-3.266), math.rad(4.412), math.rad(-24.809)),
  868. ["Left Leg"] = {
  869. CFrame = CFrame.new(-0.088, 0.305, 0.149) * CFrame.Angles(math.rad(-11.975), math.rad(24.236), math.rad(1.604)),
  870. },
  871. ["Right Leg"] = {
  872. CFrame = CFrame.new(0.479, 0.082, 0.053) * CFrame.Angles(math.rad(3.839), math.rad(-12.376), math.rad(-4.756)),
  873. },
  874. ["Left Arm"] = {
  875. CFrame = CFrame.new(-0.019, -0.061, -0.045) * CFrame.Angles(math.rad(-3.552), math.rad(13.579), math.rad(-35.638)),
  876. },
  877. ["Right Arm"] = {
  878. CFrame = CFrame.new(0.078, -0.058, -0.086) * CFrame.Angles(math.rad(-20.397), math.rad(-0.286), math.rad(14.095)),
  879. },
  880. },
  881. },
  882. },
  883. [3.2] = {
  884. ["HumanoidRootPart"] = {
  885. ["Torso"] = {
  886. CFrame = CFrame.new(0.15, 0.087, -0.146) * CFrame.Angles(math.rad(-2.578), math.rad(1.375), math.rad(-19.882)),
  887. ["Left Leg"] = {
  888. CFrame = CFrame.new(-0.066, 0.279, 0.031) * CFrame.Angles(math.rad(-5.5), math.rad(13.35), math.rad(7.334)),
  889. },
  890. ["Right Leg"] = {
  891. CFrame = CFrame.new(0.479, 0.082, 0.053) * CFrame.Angles(math.rad(1.432), math.rad(-0.573), math.rad(0.516)),
  892. },
  893. ["Left Arm"] = {
  894. CFrame = CFrame.new(-0.035, -0.127, -0.037) * CFrame.Angles(math.rad(-26.07), math.rad(-54.66), math.rad(-113.331)),
  895. },
  896. ["Right Arm"] = {
  897. CFrame = CFrame.new(0.078, -0.058, -0.086) * CFrame.Angles(math.rad(-20.684), math.rad(57.811), math.rad(77.808)),
  898. },
  899. },
  900. },
  901. },
  902. [3.3] = {
  903. ["HumanoidRootPart"] = {
  904. ["Torso"] = {
  905. CFrame = CFrame.new(0.144, 0.083, 0.087) * CFrame.Angles(math.rad(1.031), math.rad(-1.375), math.rad(8.995)),
  906. ["Left Leg"] = {
  907. CFrame = CFrame.new(-0.338, 0.503, 0.011) * CFrame.Angles(math.rad(2.235), math.rad(8.652), math.rad(-14.668)),
  908. },
  909. ["Right Leg"] = {
  910. CFrame = CFrame.new(0.302, 0.094, 0.056) * CFrame.Angles(math.rad(-8.766), math.rad(-13.579), math.rad(-4.068)),
  911. },
  912. ["Left Arm"] = {
  913. CFrame = CFrame.new(0.287, 0.073, 0.288) * CFrame.Angles(math.rad(17.246), math.rad(-37.987), math.rad(-127.025)),
  914. },
  915. ["Right Arm"] = {
  916. CFrame = CFrame.new(-0.014, 0.21, -0.042) * CFrame.Angles(math.rad(2.12), math.rad(-1.031), math.rad(141.463)),
  917. },
  918. ["Head"] = {
  919. },
  920. },
  921. },
  922. },
  923. [3.35] = {
  924. ["Torso"] = {
  925. ["Left Arm"] = {
  926. CFrame = CFrame.new(0.063, 0.181, 0.113) * CFrame.Angles(math.rad(48.3), math.rad(-20.741), math.rad(-135.619)),
  927. },
  928. ["Right Arm"] = {
  929. CFrame = CFrame.new(0.047, 0.27, -0.141) * CFrame.Angles(math.rad(37.242), math.rad(-17.59), math.rad(150.287)),
  930. },
  931. },
  932. },
  933. [3.4] = {
  934. ["HumanoidRootPart"] = {
  935. ["Torso"] = {
  936. CFrame = CFrame.new(0.425, 0.028, 0.049) * CFrame.Angles(math.rad(-0.688), math.rad(-11.23), math.rad(28.075)),
  937. ["Left Leg"] = {
  938. CFrame = CFrame.new(-0.547, 0.515, 0.116) * CFrame.Angles(math.rad(1.662), math.rad(-16.043), math.rad(-5.042)),
  939. },
  940. ["Right Leg"] = {
  941. CFrame = CFrame.new(-0.106, 0.209, -0.005) * CFrame.Angles(math.rad(-32.601), math.rad(-25.096), math.rad(-19.423)),
  942. },
  943. ["Left Arm"] = {
  944. CFrame = CFrame.new(-0.309, 0.207, 0.477) * CFrame.Angles(math.rad(110.925), math.rad(11.975), math.rad(-158.537)),
  945. },
  946. ["Right Arm"] = {
  947. CFrame = CFrame.new(0.033, 0.243, 0.326) * CFrame.Angles(math.rad(112.701), math.rad(-26.757), math.rad(-173.721)),
  948. },
  949. },
  950. },
  951. },
  952. [3.5] = {
  953. ["HumanoidRootPart"] = {
  954. ["Torso"] = {
  955. CFrame = CFrame.new(0.589, -0.052, -0.277) * CFrame.Angles(math.rad(-2.578), math.rad(-11.287), math.rad(27.731)),
  956. ["Left Leg"] = {
  957. CFrame = CFrame.new(-0.507, 0.11, 0.115) * CFrame.Angles(math.rad(-2.235), math.rad(-25.153), math.rad(3.782)),
  958. },
  959. ["Right Leg"] = {
  960. CFrame = CFrame.new(-0.216, 0.499, -0.206) * CFrame.Angles(math.rad(-44.347), math.rad(-35.638), math.rad(-26.07)),
  961. },
  962. ["Left Arm"] = {
  963. CFrame = CFrame.new(-0.433, 0.139, 0.31) * CFrame.Angles(math.rad(105.94), math.rad(27.445), math.rad(-138.484)),
  964. },
  965. ["Right Arm"] = {
  966. CFrame = CFrame.new(0.187, 0.227, 0.306) * CFrame.Angles(math.rad(102.158), math.rad(-33.633), math.rad(164.152)),
  967. },
  968. },
  969. },
  970. },
  971. [3.6] = {
  972. ["HumanoidRootPart"] = {
  973. ["Torso"] = {
  974. CFrame = CFrame.new(0.573, -0.045, -0.23) * CFrame.Angles(math.rad(0.172), math.rad(-7.334), math.rad(16.329)),
  975. ["Left Leg"] = {
  976. CFrame = CFrame.new(-0.303, 0.101, 0.163) * CFrame.Angles(math.rad(-5.901), math.rad(-12.834), math.rad(-4.011)),
  977. },
  978. ["Right Leg"] = {
  979. CFrame = CFrame.new(0.178, 0.792, -0.049) * CFrame.Angles(math.rad(-8.709), math.rad(-26.986), math.rad(-5.329)),
  980. },
  981. ["Left Arm"] = {
  982. CFrame = CFrame.new(-0.464, 0.038, -0.258) * CFrame.Angles(math.rad(26.643), math.rad(3.094), math.rad(-103.018)),
  983. },
  984. ["Right Arm"] = {
  985. CFrame = CFrame.new(0.316, 0.165, -0.017) * CFrame.Angles(math.rad(32.601), math.rad(7.735), math.rad(115.967)),
  986. },
  987. },
  988. },
  989. },
  990. [3.7] = {
  991. ["HumanoidRootPart"] = {
  992. ["Torso"] = {
  993. CFrame = CFrame.new(0.564, -0.07, -0.032) * CFrame.Angles(math.rad(13.063), math.rad(1.49), math.rad(-0.516)),
  994. ["Left Leg"] = {
  995. CFrame = CFrame.new(-0.121, 0.068, 0.303) * CFrame.Angles(math.rad(-19.824), math.rad(0.745), math.rad(-23.491)),
  996. },
  997. ["Right Leg"] = {
  998. CFrame = CFrame.new(0.111, 0.48, 0.192) * CFrame.Angles(math.rad(8.021), math.rad(-29.507), math.rad(14.897)),
  999. },
  1000. ["Left Arm"] = {
  1001. CFrame = CFrame.new(-0.485, -0.009, -0.262) * CFrame.Angles(math.rad(-36.211), math.rad(-55.806), math.rad(-136.192)),
  1002. },
  1003. ["Right Arm"] = {
  1004. CFrame = CFrame.new(0.316, 0.165, -0.017) * CFrame.Angles(math.rad(16.043), math.rad(76.433), math.rad(98.491)),
  1005. },
  1006. },
  1007. },
  1008. },
  1009. [3.8] = {
  1010. ["HumanoidRootPart"] = {
  1011. ["Torso"] = {
  1012. CFrame = CFrame.new(0.547, -0.042, -0.28) * CFrame.Angles(math.rad(10.313), math.rad(2.349), math.rad(-21.371)),
  1013. ["Left Leg"] = {
  1014. CFrame = CFrame.new(-0.258, 0.489, -0.268) * CFrame.Angles(math.rad(-31.398), math.rad(27.33), math.rad(-0.115)),
  1015. },
  1016. ["Right Leg"] = {
  1017. CFrame = CFrame.new(0.436, 0.246, 0.081) * CFrame.Angles(math.rad(1.49), math.rad(-2.922), math.rad(7.85)),
  1018. },
  1019. ["Left Arm"] = {
  1020. CFrame = CFrame.new(0.295, -0.116, 0.162) * CFrame.Angles(math.rad(-46.983), math.rad(-48.243), math.rad(-46.238)),
  1021. },
  1022. ["Right Arm"] = {
  1023. CFrame = CFrame.new(0.298, -0.085, 0.068) * CFrame.Angles(math.rad(-21.371), math.rad(33.002), math.rad(43.717)),
  1024. },
  1025. },
  1026. },
  1027. },
  1028. [3.9] = {
  1029. ["HumanoidRootPart"] = {
  1030. ["Torso"] = {
  1031. CFrame = CFrame.new(0.546, -0.041, -0.288) * CFrame.Angles(math.rad(11.001), math.rad(-0.974), math.rad(-25.21)),
  1032. ["Left Leg"] = {
  1033. CFrame = CFrame.new(-0.479, 0.543, -0.415) * CFrame.Angles(math.rad(-35.924), math.rad(27.788), math.rad(6.417)),
  1034. },
  1035. ["Right Leg"] = {
  1036. CFrame = CFrame.new(0.426, 0.286, 0.076) * CFrame.Angles(math.rad(-0.573), math.rad(-5.901), math.rad(10.657)),
  1037. },
  1038. ["Left Arm"] = {
  1039. CFrame = CFrame.new(0.318, -0.029, 0.106) * CFrame.Angles(math.rad(-46.983), math.rad(-48.243), math.rad(-18.85)),
  1040. },
  1041. ["Right Arm"] = {
  1042. CFrame = CFrame.new(0.269, -0.021, 0.052) * CFrame.Angles(math.rad(-28.992), math.rad(29.851), math.rad(27.788)),
  1043. },
  1044. },
  1045. },
  1046. },
  1047. [4] = {
  1048. ["HumanoidRootPart"] = {
  1049. ["Torso"] = {
  1050. CFrame = CFrame.new(0.582, -0.041, -0.31) * CFrame.Angles(math.rad(6.933), math.rad(-2.922), math.rad(-19.996)),
  1051. ["Left Leg"] = {
  1052. CFrame = CFrame.new(-0.389, 0.542, -0.181) * CFrame.Angles(math.rad(-22.173), math.rad(21.601), math.rad(4.183)),
  1053. },
  1054. ["Right Leg"] = {
  1055. CFrame = CFrame.new(0.544, 0.455, 0.01) * CFrame.Angles(math.rad(-15.298), math.rad(-5.214), math.rad(1.662)),
  1056. },
  1057. ["Left Arm"] = {
  1058. CFrame = CFrame.new(0.338, -0.046, 0.027) * CFrame.Angles(math.rad(-34.034), math.rad(-3.782), math.rad(-26.241)),
  1059. },
  1060. ["Right Arm"] = {
  1061. CFrame = CFrame.new(0.269, -0.021, 0.052) * CFrame.Angles(math.rad(-39.706), math.rad(37.758), math.rad(65.317)),
  1062. },
  1063. },
  1064. },
  1065. },
  1066. [4.1] = {
  1067. ["HumanoidRootPart"] = {
  1068. ["Torso"] = {
  1069. CFrame = CFrame.new(0.808, -0.041, -0.288) * CFrame.Angles(math.rad(0.573), math.rad(-4.698), math.rad(3.209)),
  1070. ["Left Leg"] = {
  1071. CFrame = CFrame.new(-0.492, 0.449, 0.124) * CFrame.Angles(math.rad(-13.293), math.rad(10.428), math.rad(0.802)),
  1072. },
  1073. ["Right Leg"] = {
  1074. CFrame = CFrame.new(0.214, 0.548, 0.109) * CFrame.Angles(math.rad(-28.304), math.rad(-6.761), math.rad(-2.005)),
  1075. },
  1076. ["Left Arm"] = {
  1077. CFrame = CFrame.new(0.346, 0.064, -0.075) * CFrame.Angles(math.rad(-45.436), math.rad(-39.821), math.rad(-93.85)),
  1078. },
  1079. ["Right Arm"] = {
  1080. CFrame = CFrame.new(0.269, -0.021, 0.052) * CFrame.Angles(math.rad(-48.931), math.rad(55.176), math.rad(113.503)),
  1081. },
  1082. },
  1083. },
  1084. },
  1085. [4.2] = {
  1086. ["HumanoidRootPart"] = {
  1087. ["Torso"] = {
  1088. CFrame = CFrame.new(1.006, -0.041, -0.43) * CFrame.Angles(math.rad(-2.12), math.rad(-8.594), math.rad(20.684)),
  1089. ["Left Leg"] = {
  1090. CFrame = CFrame.new(-0.666, 0.265, 0.106) * CFrame.Angles(math.rad(3.782), math.rad(-14.897), math.rad(8.422)),
  1091. },
  1092. ["Right Leg"] = {
  1093. CFrame = CFrame.new(0.12, 0.557, -0.336) * CFrame.Angles(math.rad(-56.551), math.rad(-10.027), math.rad(-18.335)),
  1094. },
  1095. ["Left Arm"] = {
  1096. CFrame = CFrame.new(-0.4, 0.079, -0.05) * CFrame.Angles(math.rad(-33.174), math.rad(-82.334), math.rad(-179.164)),
  1097. },
  1098. ["Right Arm"] = {
  1099. CFrame = CFrame.new(0.351, -0.073, -0.047) * CFrame.Angles(math.rad(-10.313), math.rad(52.598), math.rad(166.33)),
  1100. },
  1101. },
  1102. },
  1103. },
  1104. [4.3] = {
  1105. ["HumanoidRootPart"] = {
  1106. ["Torso"] = {
  1107. CFrame = CFrame.new(1.022, -0.041, -0.449) * CFrame.Angles(math.rad(-0.057), math.rad(-9.454), math.rad(23.434)),
  1108. ["Left Leg"] = {
  1109. CFrame = CFrame.new(-0.692, 0.263, 0.09) * CFrame.Angles(math.rad(5.329), math.rad(-18.908), math.rad(3.438)),
  1110. },
  1111. ["Right Leg"] = {
  1112. CFrame = CFrame.new(0.091, 0.56, -0.316) * CFrame.Angles(math.rad(-59.416), math.rad(-10.542), math.rad(-18.678)),
  1113. },
  1114. ["Left Arm"] = {
  1115. CFrame = CFrame.new(-0.45, 0.067, 0.406) * CFrame.Angles(math.rad(-163.006), math.rad(-83.48), math.rad(15.355)),
  1116. },
  1117. ["Right Arm"] = {
  1118. CFrame = CFrame.new(0.059, -0.065, 0.199) * CFrame.Angles(math.rad(23.09), math.rad(73.797), math.rad(160.657)),
  1119. },
  1120. },
  1121. },
  1122. },
  1123. [4.4] = {
  1124. ["HumanoidRootPart"] = {
  1125. ["Torso"] = {
  1126. CFrame = CFrame.new(0.99, -0.041, -0.386) * CFrame.Angles(math.rad(1.604), math.rad(-4.584), math.rad(13.006)),
  1127. ["Left Leg"] = {
  1128. CFrame = CFrame.new(-0.324, 0.262, 0.197) * CFrame.Angles(math.rad(-1.203), math.rad(-0.229), math.rad(-2.578)),
  1129. },
  1130. ["Right Leg"] = {
  1131. CFrame = CFrame.new(0.002, 0.567, -0.087) * CFrame.Angles(math.rad(-40.451), math.rad(-20.684), math.rad(-7.907)),
  1132. },
  1133. ["Left Arm"] = {
  1134. CFrame = CFrame.new(0.103, 0.151, 0.393) * CFrame.Angles(math.rad(-120.493), math.rad(-45.607), math.rad(-4.011)),
  1135. },
  1136. ["Right Arm"] = {
  1137. CFrame = CFrame.new(-0.53, 0.031, 0.27) * CFrame.Angles(math.rad(-110.524), math.rad(48.759), math.rad(-29.737)),
  1138. },
  1139. },
  1140. },
  1141. },
  1142. [4.5] = {
  1143. ["HumanoidRootPart"] = {
  1144. ["Torso"] = {
  1145. CFrame = CFrame.new(0.906, -0.041, -0.256) * CFrame.Angles(math.rad(8.251), math.rad(0.573), math.rad(0.401)),
  1146. ["Left Leg"] = {
  1147. CFrame = CFrame.new(-0.17, 0.428, -0.121) * CFrame.Angles(math.rad(-20.512), math.rad(15.183), math.rad(-6.589)),
  1148. },
  1149. ["Right Leg"] = {
  1150. CFrame = CFrame.new(0.341, 0.377, 0.473) * CFrame.Angles(math.rad(-11.058), math.rad(-5.615), math.rad(11.574)),
  1151. },
  1152. ["Left Arm"] = {
  1153. CFrame = CFrame.new(-0.007, -0.451, 0.323) * CFrame.Angles(math.rad(-83.136), math.rad(-0.688), math.rad(-2.922)),
  1154. },
  1155. ["Right Arm"] = {
  1156. CFrame = CFrame.new(-0.067, -0.373, 0.478) * CFrame.Angles(math.rad(-92.132), math.rad(3.094), math.rad(-0.286)),
  1157. },
  1158. },
  1159. },
  1160. },
  1161. [4.6] = {
  1162. ["HumanoidRootPart"] = {
  1163. ["Torso"] = {
  1164. CFrame = CFrame.new(0.681, -0.079, -0.449) * CFrame.Angles(math.rad(11.918), math.rad(2.12), math.rad(-11.803)),
  1165. ["Left Leg"] = {
  1166. CFrame = CFrame.new(-0.323, 0.453, -0.621) * CFrame.Angles(math.rad(-56.895), math.rad(21.028), math.rad(1.719)),
  1167. },
  1168. ["Right Leg"] = {
  1169. CFrame = CFrame.new(0.694, 0.592, 0.212) * CFrame.Angles(math.rad(-6.073), math.rad(8.995), math.rad(10.714)),
  1170. },
  1171. ["Left Arm"] = {
  1172. CFrame = CFrame.new(0.133, -0.266, -0.019) * CFrame.Angles(math.rad(-23.09), math.rad(-4.125), math.rad(-85.428)),
  1173. },
  1174. ["Right Arm"] = {
  1175. CFrame = CFrame.new(0.173, -0.126, -0.269) * CFrame.Angles(math.rad(4.641), math.rad(6.245), math.rad(81.646)),
  1176. },
  1177. },
  1178. },
  1179. },
  1180. [4.7] = {
  1181. ["HumanoidRootPart"] = {
  1182. ["Torso"] = {
  1183. CFrame = CFrame.new(0.661, -0.16, -0.464) * CFrame.Angles(math.rad(16.501), math.rad(2.235), math.rad(-19.079)),
  1184. ["Left Leg"] = {
  1185. CFrame = CFrame.new(-0.323, 0.453, -0.621) * CFrame.Angles(math.rad(-64.057), math.rad(20.684), math.rad(4.24)),
  1186. },
  1187. ["Right Leg"] = {
  1188. CFrame = CFrame.new(0.807, 0.559, 0.202) * CFrame.Angles(math.rad(-3.037), math.rad(19.882), math.rad(15.011)),
  1189. },
  1190. ["Left Arm"] = {
  1191. CFrame = CFrame.new(0.133, -0.266, -0.019) * CFrame.Angles(math.rad(-18.335), math.rad(-47.957), math.rad(-110.638)),
  1192. },
  1193. ["Right Arm"] = {
  1194. CFrame = CFrame.new(0.123, -0.172, -0.016) * CFrame.Angles(math.rad(43.029), math.rad(77.006), math.rad(58.041)),
  1195. },
  1196. },
  1197. },
  1198. },
  1199. [4.8] = {
  1200. ["HumanoidRootPart"] = {
  1201. ["Torso"] = {
  1202. CFrame = CFrame.new(0.722, -0.16, -0.427) * CFrame.Angles(math.rad(11.23), math.rad(0.974), math.rad(-11.516)),
  1203. ["Left Leg"] = {
  1204. CFrame = CFrame.new(-0.192, 0.679, -0.138) * CFrame.Angles(math.rad(-31.226), math.rad(18.678), math.rad(-1.891)),
  1205. },
  1206. ["Right Leg"] = {
  1207. CFrame = CFrame.new(0.551, 0.659, -0.146) * CFrame.Angles(math.rad(-15.47), math.rad(1.49), math.rad(9.683)),
  1208. },
  1209. ["Left Arm"] = {
  1210. CFrame = CFrame.new(0.082, -0.269, -0.073) * CFrame.Angles(math.rad(-31.971), math.rad(-43.144), math.rad(-110.581)),
  1211. },
  1212. ["Right Arm"] = {
  1213. CFrame = CFrame.new(0.137, -0.17, -0.052) * CFrame.Angles(math.rad(-9.053), math.rad(68.182), math.rad(101.356)),
  1214. },
  1215. },
  1216. },
  1217. },
  1218. [4.9] = {
  1219. ["HumanoidRootPart"] = {
  1220. ["Torso"] = {
  1221. CFrame = CFrame.new(0.936, -0.175, -0.38) * CFrame.Angles(math.rad(6.36), math.rad(1.261), math.rad(-0.802)),
  1222. ["Left Leg"] = {
  1223. CFrame = CFrame.new(-0.466, 0.573, 0.174) * CFrame.Angles(math.rad(-9.397), math.rad(1.318), math.rad(-3.38)),
  1224. },
  1225. ["Right Leg"] = {
  1226. CFrame = CFrame.new(0.479, 0.647, -0.27) * CFrame.Angles(math.rad(-30.138), math.rad(-1.031), math.rad(-0.344)),
  1227. },
  1228. ["Left Arm"] = {
  1229. CFrame = CFrame.new(0.028, -0.242, -0.029) * CFrame.Angles(math.rad(-50.134), math.rad(-71.734), math.rad(-110.581)),
  1230. },
  1231. ["Right Arm"] = {
  1232. CFrame = CFrame.new(0.244, -0.229, -0.254) * CFrame.Angles(math.rad(-42.112), math.rad(60.504), math.rad(112.873)),
  1233. },
  1234. },
  1235. },
  1236. },
  1237. [5] = {
  1238. ["HumanoidRootPart"] = {
  1239. ["Torso"] = {
  1240. CFrame = CFrame.new(1.008, -0.227, -0.573) * CFrame.Angles(math.rad(1.146), math.rad(-0.573), math.rad(7.448)),
  1241. ["Left Leg"] = {
  1242. CFrame = CFrame.new(-0.419, 0.519, 0.106) * CFrame.Angles(math.rad(-0.115), math.rad(-9.053), math.rad(0.172)),
  1243. },
  1244. ["Right Leg"] = {
  1245. CFrame = CFrame.new(0.435, 0.662, -0.502) * CFrame.Angles(math.rad(-46.925), math.rad(-16.1), math.rad(-8.938)),
  1246. },
  1247. ["Left Arm"] = {
  1248. CFrame = CFrame.new(-0.034, -0.36, -0.243) * CFrame.Angles(math.rad(-65.374), math.rad(-79.068), math.rad(-125.363)),
  1249. },
  1250. ["Right Arm"] = {
  1251. CFrame = CFrame.new(0.31, -0.334, -0.474) * CFrame.Angles(math.rad(-31.57), math.rad(74.771), math.rad(95.97)),
  1252. },
  1253. },
  1254. },
  1255. },
  1256. [5.1] = {
  1257. ["HumanoidRootPart"] = {
  1258. ["Torso"] = {
  1259. CFrame = CFrame.new(1.03, -0.221, -0.674) * CFrame.Angles(math.rad(2.12), math.rad(-0.344), math.rad(6.933)),
  1260. ["Left Leg"] = {
  1261. CFrame = CFrame.new(-0.442, 0.624, 0.103) * CFrame.Angles(math.rad(-0.115), math.rad(-9.053), math.rad(-1.662)),
  1262. },
  1263. ["Right Leg"] = {
  1264. CFrame = CFrame.new(0.442, 0.768, -0.483) * CFrame.Angles(math.rad(-46.066), math.rad(-16.215), math.rad(-8.709)),
  1265. },
  1266. ["Left Arm"] = {
  1267. CFrame = CFrame.new(-0.031, -0.354, -0.215) * CFrame.Angles(math.rad(-65.374), math.rad(-79.068), math.rad(-116.941)),
  1268. },
  1269. ["Right Arm"] = {
  1270. CFrame = CFrame.new(0.283, -0.297, -0.377) * CFrame.Angles(math.rad(-31.57), math.rad(74.771), math.rad(90.012)),
  1271. },
  1272. },
  1273. },
  1274. },
  1275. [5.2] = {
  1276. ["HumanoidRootPart"] = {
  1277. ["Torso"] = {
  1278. CFrame = CFrame.new(1.039, -0.199, -0.832) * CFrame.Angles(math.rad(6.761), math.rad(0.401), math.rad(-0.057)),
  1279. ["Left Leg"] = {
  1280. CFrame = CFrame.new(-0.39, 0.962, -0.14) * CFrame.Angles(math.rad(-10.256), math.rad(-0.172), math.rad(-7.105)),
  1281. },
  1282. ["Right Leg"] = {
  1283. CFrame = CFrame.new(0.383, 1.056, -0.386) * CFrame.Angles(math.rad(-36.44), math.rad(-9.454), math.rad(0.63)),
  1284. },
  1285. ["Left Arm"] = {
  1286. CFrame = CFrame.new(-0.068, -0.458, -0.094) * CFrame.Angles(math.rad(-61.02), math.rad(-40.623), math.rad(-107.601)),
  1287. },
  1288. ["Right Arm"] = {
  1289. CFrame = CFrame.new(0.27, -0.176, -0.409) * CFrame.Angles(math.rad(-18.85), math.rad(36.555), math.rad(96.944)),
  1290. },
  1291. },
  1292. },
  1293. },
  1294. [5.3] = {
  1295. ["HumanoidRootPart"] = {
  1296. ["Torso"] = {
  1297. CFrame = CFrame.new(0.894, -0.199, -0.832) * CFrame.Angles(math.rad(0.057), math.rad(1.261), math.rad(-7.277)),
  1298. ["Left Leg"] = {
  1299. CFrame = CFrame.new(-0.47, 0.962, -0.231) * CFrame.Angles(math.rad(-21.715), math.rad(10.542), math.rad(2.865)),
  1300. },
  1301. ["Right Leg"] = {
  1302. CFrame = CFrame.new(0.422, 1.006, -0.033) * CFrame.Angles(math.rad(-20.512), math.rad(6.474), math.rad(-1.719)),
  1303. },
  1304. ["Left Arm"] = {
  1305. CFrame = CFrame.new(-0.068, -0.458, -0.094) * CFrame.Angles(math.rad(-22.517), math.rad(-32.659), math.rad(-125.249)),
  1306. },
  1307. ["Right Arm"] = {
  1308. CFrame = CFrame.new(0.27, -0.176, -0.408) * CFrame.Angles(math.rad(1.948), math.rad(52.368), math.rad(129.03)),
  1309. },
  1310. },
  1311. },
  1312. },
  1313. [5.4] = {
  1314. ["HumanoidRootPart"] = {
  1315. ["Torso"] = {
  1316. CFrame = CFrame.new(0.73, -0.199, -0.832) * CFrame.Angles(math.rad(-1.089), math.rad(3.724), math.rad(-15.126)),
  1317. ["Left Leg"] = {
  1318. CFrame = CFrame.new(-0.495, 0.992, -0.307) * CFrame.Angles(math.rad(-36.096), math.rad(9.511), math.rad(12.204)),
  1319. },
  1320. ["Right Leg"] = {
  1321. CFrame = CFrame.new(0.471, 0.743, 0.143) * CFrame.Angles(math.rad(1.547), math.rad(9.397), math.rad(-1.203)),
  1322. },
  1323. ["Left Arm"] = {
  1324. CFrame = CFrame.new(0.054, -0.096, -0.011) * CFrame.Angles(math.rad(-13.923), math.rad(-53.858), math.rad(-173.205)),
  1325. },
  1326. ["Right Arm"] = {
  1327. CFrame = CFrame.new(0.223, -0.131, -0.116) * CFrame.Angles(math.rad(23.491), math.rad(79.355), math.rad(148.167)),
  1328. },
  1329. },
  1330. },
  1331. },
  1332. [5.5] = {
  1333. ["HumanoidRootPart"] = {
  1334. ["Torso"] = {
  1335. CFrame = CFrame.new(0.622, -0.199, -0.832) * CFrame.Angles(math.rad(-2.578), math.rad(3.953), math.rad(-20.684)),
  1336. ["Left Leg"] = {
  1337. CFrame = CFrame.new(-0.499, 0.977, -0.322) * CFrame.Angles(math.rad(-44.691), math.rad(12.49), math.rad(15.928)),
  1338. },
  1339. ["Right Leg"] = {
  1340. CFrame = CFrame.new(0.509, 0.714, 0.056) * CFrame.Angles(math.rad(4.526), math.rad(14.152), math.rad(-4.354)),
  1341. },
  1342. ["Left Arm"] = {
  1343. CFrame = CFrame.new(0.099, -0.093, 0.062) * CFrame.Angles(math.rad(20.512), math.rad(-56.608), math.rad(-160.715)),
  1344. },
  1345. ["Right Arm"] = {
  1346. CFrame = CFrame.new(0.227, -0.153, 0.005) * CFrame.Angles(math.rad(107.029), math.rad(77.464), math.rad(82.792)),
  1347. },
  1348. },
  1349. },
  1350. },
  1351. [5.6] = {
  1352. ["HumanoidRootPart"] = {
  1353. ["Torso"] = {
  1354. CFrame = CFrame.new(0.633, -0.199, -0.808) * CFrame.Angles(math.rad(0.057), math.rad(0.688), math.rad(-14.267)),
  1355. ["Left Leg"] = {
  1356. CFrame = CFrame.new(-0.574, 0.987, -0.321) * CFrame.Angles(math.rad(-39.419), math.rad(13.866), math.rad(10.772)),
  1357. },
  1358. ["Right Leg"] = {
  1359. CFrame = CFrame.new(0.387, 0.779, 0.059) * CFrame.Angles(math.rad(0.286), math.rad(1.261), math.rad(0.688)),
  1360. },
  1361. ["Left Arm"] = {
  1362. CFrame = CFrame.new(0.336, -0.125, 0.079) * CFrame.Angles(math.rad(-118.602), math.rad(-81.36), math.rad(21.887)),
  1363. },
  1364. ["Right Arm"] = {
  1365. CFrame = CFrame.new(-0.041, -0.225, 0.122) * CFrame.Angles(math.rad(-125.249), math.rad(82.563), math.rad(-30.653)),
  1366. },
  1367. },
  1368. },
  1369. },
  1370. [5.7] = {
  1371. ["HumanoidRootPart"] = {
  1372. ["Torso"] = {
  1373. CFrame = CFrame.new(0.654, -0.199, -0.803) * CFrame.Angles(math.rad(-4.011), math.rad(-2.005), math.rad(-1.031)),
  1374. ["Left Leg"] = {
  1375. CFrame = CFrame.new(-0.484, 0.902, 0.064) * CFrame.Angles(math.rad(-17.303), math.rad(11.287), math.rad(5.672)),
  1376. },
  1377. ["Right Leg"] = {
  1378. CFrame = CFrame.new(0.303, 0.891, -0.083) * CFrame.Angles(math.rad(-11.459), math.rad(-9.11), math.rad(-3.209)),
  1379. },
  1380. ["Left Arm"] = {
  1381. CFrame = CFrame.new(0.349, -0.016, 0.436) * CFrame.Angles(math.rad(-105.596), math.rad(-34.32), math.rad(2.406)),
  1382. },
  1383. ["Right Arm"] = {
  1384. CFrame = CFrame.new(-0.149, -0.045, 0.448) * CFrame.Angles(math.rad(-114.592), math.rad(14.209), math.rad(-16.673)),
  1385. },
  1386. },
  1387. },
  1388. },
  1389. [5.8] = {
  1390. ["HumanoidRootPart"] = {
  1391. ["Torso"] = {
  1392. CFrame = CFrame.new(0.743, -0.199, -0.751) * CFrame.Angles(math.rad(-5.386), math.rad(-3.896), math.rad(6.646)),
  1393. ["Left Leg"] = {
  1394. CFrame = CFrame.new(-0.619, 0.713, 0.197) * CFrame.Angles(math.rad(-5.329), math.rad(-7.448), math.rad(5.901)),
  1395. },
  1396. ["Right Leg"] = {
  1397. CFrame = CFrame.new(0.305, 0.917, -0.092) * CFrame.Angles(math.rad(-19.939), math.rad(-8.537), math.rad(-4.526)),
  1398. },
  1399. ["Left Arm"] = {
  1400. CFrame = CFrame.new(-0.223, -0.347, 0.088) * CFrame.Angles(math.rad(-57.697), math.rad(26.7), math.rad(-21.257)),
  1401. },
  1402. ["Right Arm"] = {
  1403. CFrame = CFrame.new(0.422, -0.283, 0.271) * CFrame.Angles(math.rad(-63.484), math.rad(-48.873), math.rad(18.564)),
  1404. },
  1405. },
  1406. },
  1407. },
  1408. [5.9] = {
  1409. ["HumanoidRootPart"] = {
  1410. ["Torso"] = {
  1411. CFrame = CFrame.new(0.819, -0.202, -0.851) * CFrame.Angles(math.rad(-4.469), math.rad(-4.985), math.rad(10.485)),
  1412. ["Left Leg"] = {
  1413. CFrame = CFrame.new(-0.657, 0.737, 0.192) * CFrame.Angles(math.rad(1.662), math.rad(-12.892), math.rad(5.672)),
  1414. },
  1415. ["Right Leg"] = {
  1416. CFrame = CFrame.new(0.38, 1.001, -0.526) * CFrame.Angles(math.rad(-38.331), math.rad(-6.646), math.rad(-6.99)),
  1417. },
  1418. ["Left Arm"] = {
  1419. CFrame = CFrame.new(-0.015, -0.217, 0.086) * CFrame.Angles(math.rad(-30.94), math.rad(-17.361), math.rad(-62.624)),
  1420. },
  1421. ["Right Arm"] = {
  1422. CFrame = CFrame.new(0.346, -0.336, 0.168) * CFrame.Angles(math.rad(-46.238), math.rad(26.07), math.rad(76.719)),
  1423. },
  1424. },
  1425. },
  1426. },
  1427. [6] = {
  1428. ["HumanoidRootPart"] = {
  1429. ["Torso"] = {
  1430. CFrame = CFrame.new(0.622, -0.209, -0.667) * CFrame.Angles(math.rad(-0.401), math.rad(-2.807), math.rad(2.75)),
  1431. ["Left Leg"] = {
  1432. CFrame = CFrame.new(-0.455, 0.636, 0.218) * CFrame.Angles(math.rad(-11.173), math.rad(-1.719), math.rad(-0.286)),
  1433. },
  1434. ["Right Leg"] = {
  1435. CFrame = CFrame.new(0.24, 0.781, -0.155) * CFrame.Angles(math.rad(-21.429), math.rad(-16.788), math.rad(-9.626)),
  1436. },
  1437. ["Left Arm"] = {
  1438. CFrame = CFrame.new(-0.015, -0.217, 0.086) * CFrame.Angles(math.rad(-44.404), math.rad(-48.186), math.rad(-75.115)),
  1439. },
  1440. ["Right Arm"] = {
  1441. CFrame = CFrame.new(0.32, -0.215, 0.039) * CFrame.Angles(math.rad(-55.348), math.rad(44.576), math.rad(101.7)),
  1442. },
  1443. },
  1444. },
  1445. },
  1446. [6.1] = {
  1447. ["HumanoidRootPart"] = {
  1448. ["Torso"] = {
  1449. CFrame = CFrame.new(0.341, -0.116, -0.25) * CFrame.Angles(math.rad(-1.547), math.rad(0.344), math.rad(-5.329)),
  1450. ["Left Leg"] = {
  1451. CFrame = CFrame.new(-0.252, 0.412, 0.336) * CFrame.Angles(math.rad(-16.96), math.rad(6.646), math.rad(6.073)),
  1452. },
  1453. ["Right Leg"] = {
  1454. CFrame = CFrame.new(0.181, 0.218, 0.006) * CFrame.Angles(math.rad(-8.652), math.rad(-13.178), math.rad(-3.953)),
  1455. },
  1456. ["Left Arm"] = {
  1457. CFrame = CFrame.new(-0.016, -0.231, 0.2) * CFrame.Angles(math.rad(-84.569), math.rad(-73.339), math.rad(-91.731)),
  1458. },
  1459. ["Right Arm"] = {
  1460. CFrame = CFrame.new(0.331, -0.246, 0.186) * CFrame.Angles(math.rad(-104.278), math.rad(80.157), math.rad(116.482)),
  1461. },
  1462. },
  1463. },
  1464. },
  1465. [6.2] = {
  1466. ["HumanoidRootPart"] = {
  1467. ["Torso"] = {
  1468. CFrame = CFrame.new(0.195, -0.063, -0.043) * CFrame.Angles(math.rad(-2.922), math.rad(4.985), math.rad(-14.61)),
  1469. ["Left Leg"] = {
  1470. CFrame = CFrame.new(-0.141, 0.297, 0.16) * CFrame.Angles(math.rad(-26.07), math.rad(5.558), math.rad(7.047)),
  1471. },
  1472. ["Right Leg"] = {
  1473. CFrame = CFrame.new(0.177, -0.022, -0.095) * CFrame.Angles(math.rad(-0.859), math.rad(-1.604), math.rad(-1.604)),
  1474. },
  1475. ["Left Arm"] = {
  1476. CFrame = CFrame.new(0.256, -0.065, 0.245) * CFrame.Angles(math.rad(-30.08), math.rad(-43.717), math.rad(-19.939)),
  1477. },
  1478. ["Right Arm"] = {
  1479. CFrame = CFrame.new(-0.044, -0.11, 0.124) * CFrame.Angles(math.rad(-31.914), math.rad(36.555), math.rad(31.627)),
  1480. },
  1481. },
  1482. },
  1483. },
  1484. [6.3] = {
  1485. ["HumanoidRootPart"] = {
  1486. ["Torso"] = {
  1487. CFrame = CFrame.new(0.199, -0.061, -0.011) * CFrame.Angles(math.rad(-2.865), math.rad(5.558), math.rad(-19.137)),
  1488. ["Left Leg"] = {
  1489. CFrame = CFrame.new(-0.164, 0.233, -0.038) * CFrame.Angles(math.rad(-32.258), math.rad(4.813), math.rad(7.62)),
  1490. },
  1491. ["Right Leg"] = {
  1492. CFrame = CFrame.new(0.217, -0.05, -0.099) * CFrame.Angles(math.rad(-0.688), math.rad(5.73), math.rad(-1.604)),
  1493. },
  1494. ["Left Arm"] = {
  1495. CFrame = CFrame.new(0.256, -0.065, 0.245) * CFrame.Angles(math.rad(-33.575), math.rad(-42.743), math.rad(-17.647)),
  1496. },
  1497. ["Right Arm"] = {
  1498. CFrame = CFrame.new(-0.044, -0.11, 0.124) * CFrame.Angles(math.rad(-31.914), math.rad(36.555), math.rad(27.215)),
  1499. },
  1500. },
  1501. },
  1502. },
  1503. [6.4] = {
  1504. ["HumanoidRootPart"] = {
  1505. ["Torso"] = {
  1506. CFrame = CFrame.new(0.067, -0.03, -0.006) * CFrame.Angles(math.rad(-2.406), math.rad(1.375), math.rad(-8.995)),
  1507. ["Left Leg"] = {
  1508. CFrame = CFrame.new(-0.284, 0.314, -0.055) * CFrame.Angles(math.rad(-19.251), math.rad(8.079), math.rad(5.959)),
  1509. },
  1510. ["Right Leg"] = {
  1511. CFrame = CFrame.new(0.222, 0.057, -0.132) * CFrame.Angles(math.rad(-5.329), math.rad(-9.167), math.rad(-2.005)),
  1512. },
  1513. ["Left Arm"] = {
  1514. CFrame = CFrame.new(0.243, -0.12, 0.194) * CFrame.Angles(math.rad(-35.409), math.rad(-11.516), math.rad(-86.803)),
  1515. },
  1516. ["Right Arm"] = {
  1517. CFrame = CFrame.new(-0.058, -0.078, 0.094) * CFrame.Angles(math.rad(-30.023), math.rad(22.173), math.rad(68.411)),
  1518. },
  1519. },
  1520. },
  1521. },
  1522. [6.5] = {
  1523. ["HumanoidRootPart"] = {
  1524. ["Torso"] = {
  1525. CFrame = CFrame.new(-0.007, -0.014, -0.005) * CFrame.Angles(math.rad(-1.432), math.rad(-0.802), math.rad(-4.985)),
  1526. ["Left Leg"] = {
  1527. CFrame = CFrame.new(-0.102, 0.079, -0.034) * CFrame.Angles(math.rad(-6.016), math.rad(10.886), math.rad(3.667)),
  1528. },
  1529. ["Right Leg"] = {
  1530. CFrame = CFrame.new(0.099, 0.016, 0.021) * CFrame.Angles(math.rad(-2.235), math.rad(-2.063), math.rad(-1.261)),
  1531. },
  1532. ["Left Arm"] = {
  1533. CFrame = CFrame.new(0.072, -0.213, 0.073) * CFrame.Angles(math.rad(-8.824), math.rad(3.323), math.rad(-105.195)),
  1534. },
  1535. ["Right Arm"] = {
  1536. CFrame = CFrame.new(-0.04, -0.056, 0.041) * CFrame.Angles(math.rad(-16.616), math.rad(2.636), math.rad(81.99)),
  1537. },
  1538. },
  1539. },
  1540. },
  1541. }
  1542. }
  1543.  
  1544. local number=0
  1545.  
  1546. LastTimeSetTotal=0
  1547. local savec0 = {}
  1548.  
  1549.  
  1550. GetAnimCF = function(limb,Time)
  1551.  
  1552. local GA = nil
  1553. coroutine.resume(coroutine.create(function()
  1554.  
  1555. if limb == "Torso" then
  1556. GA = Anim.Keyframes[Time]["HumanoidRootPart"]["Torso"].CFrame
  1557. else
  1558. GA = Anim.Keyframes[Time]["HumanoidRootPart"]["Torso"][""..limb].CFrame
  1559.  
  1560. end
  1561. end))
  1562. return GA
  1563. end
  1564.  
  1565.  
  1566.  
  1567. local model = nil
  1568. if owner ~= nil then
  1569. model = owner.Character
  1570. else
  1571. model = game:GetService("Players").localPlayer.Character
  1572. end
  1573. function GatherAllInstances(Parent)
  1574. local Instances = {}
  1575. local function GatherInstances(Parent)
  1576. for i, v in pairs(Parent:GetChildren()) do
  1577. GatherInstances(v)
  1578. table.insert(Instances, v)
  1579. end
  1580. end
  1581. GatherInstances(Parent)
  1582. return Instances
  1583. end
  1584.  
  1585.  
  1586.  
  1587.  
  1588. for i, v in pairs(GatherAllInstances(model)) do
  1589. if v:IsA("BasePart") then
  1590. for i, v2 in pairs(GatherAllInstances(model)) do
  1591. if v2:IsA("Motor6D") and v2.Part1.Name == v.Name then
  1592.  
  1593. local saveCF = v2.C0
  1594. table.insert(savec0,{v2.Name,saveCF})
  1595.  
  1596. end
  1597. end
  1598. end end
  1599.  
  1600.  
  1601.  
  1602.  
  1603. RunAnim = function(Time)
  1604.  
  1605.  
  1606.  
  1607.  
  1608.  
  1609.  
  1610. local speed = Time-LastTimeSetTotal
  1611.  
  1612. speed = speed*AnimationSpeed
  1613. LastTimeSetTotal = Time
  1614.  
  1615.  
  1616.  
  1617. local doing = true
  1618.  
  1619. coroutine.resume(coroutine.create(function()
  1620. for i, v in pairs(GatherAllInstances(model)) do
  1621. if v:IsA("BasePart") then
  1622. for i, v2 in pairs(GatherAllInstances(model)) do
  1623. if v2:IsA("Motor6D") and v2.Part1.Name == v.Name then
  1624.  
  1625. --print(v.Name)
  1626. local GotAnim = GetAnimCF(v.Name,Time)
  1627. --print(GotAnim)
  1628. local saveCF = nil
  1629. for i,v3 in pairs(savec0) do
  1630. if v2.name == v3[1] then
  1631. saveCF = v3[2]
  1632. end
  1633. end
  1634.  
  1635. --print(saveCF)
  1636.  
  1637. if GotAnim ~= nil and saveCF ~= nil then
  1638.  
  1639.  
  1640. coroutine.resume(coroutine.create(function()
  1641. while doing == true do
  1642. swait()
  1643. v2.C0 = v2.C0:lerp(saveCF*GotAnim,SmoothTime *speed)
  1644. end
  1645.  
  1646. end))
  1647. --v2.C0 = saveCF*GotAnim
  1648.  
  1649.  
  1650. end
  1651.  
  1652. end
  1653.  
  1654. end
  1655. end end
  1656.  
  1657.  
  1658. end))
  1659. wait(speed)
  1660. doing = false
  1661. end
  1662. while true do
  1663. RunAnim(0)
  1664. RunAnim(0.1)
  1665. RunAnim(0.2)
  1666. RunAnim(0.3)
  1667. RunAnim(0.4)
  1668. RunAnim(0.5)
  1669. RunAnim(0.6)
  1670. RunAnim(0.7)
  1671. RunAnim(0.8)
  1672. RunAnim(0.9)
  1673. RunAnim(1)
  1674. -----------
  1675. RunAnim(1.1)
  1676. RunAnim(1.15)
  1677. RunAnim(1.2)
  1678. RunAnim(1.3)
  1679. RunAnim(1.35)
  1680. RunAnim(1.4)
  1681. RunAnim(1.45)
  1682. RunAnim(1.5)
  1683. RunAnim(1.6)
  1684. RunAnim(1.7)
  1685. RunAnim(1.8)
  1686. RunAnim(1.9)
  1687. RunAnim(2)
  1688. -----------
  1689.  
  1690. RunAnim(2.1)
  1691. RunAnim(2.2)
  1692. RunAnim(2.3)
  1693. RunAnim(2.4)
  1694. RunAnim(2.5)
  1695. RunAnim(2.6)
  1696. RunAnim(2.7)
  1697. RunAnim(2.8)
  1698. RunAnim(2.9)
  1699. RunAnim(3)
  1700. -----------
  1701.  
  1702. RunAnim(3.1)
  1703. RunAnim(3.2)
  1704. RunAnim(3.3)
  1705. RunAnim(3.35)
  1706. RunAnim(3.4)
  1707. RunAnim(3.5)
  1708. RunAnim(3.6)
  1709. RunAnim(3.7)
  1710. RunAnim(3.8)
  1711. RunAnim(3.9)
  1712. RunAnim(4)
  1713. -----------
  1714.  
  1715. RunAnim(4.1)
  1716. RunAnim(4.2)
  1717. RunAnim(4.3)
  1718. RunAnim(4.4)
  1719. RunAnim(4.5)
  1720. RunAnim(4.6)
  1721. RunAnim(4.7)
  1722. RunAnim(4.8)
  1723. RunAnim(4.9)
  1724. RunAnim(5)
  1725. -----------
  1726.  
  1727. RunAnim(5.1)
  1728. RunAnim(5.2)
  1729. RunAnim(5.3)
  1730. RunAnim(5.4)
  1731. RunAnim(5.5)
  1732. RunAnim(5.6)
  1733. RunAnim(5.7)
  1734. RunAnim(5.8)
  1735. RunAnim(5.9)
  1736. RunAnim(6)
  1737. -----------
  1738.  
  1739. RunAnim(6.1)
  1740. RunAnim(6.2)
  1741. RunAnim(6.3)
  1742. RunAnim(6.4)
  1743. RunAnim(6.5)
  1744. LastTimeSetTotal = .1
  1745. Humanoid.MaxHealth = "inf"
  1746. Humanoid.Health = "inf"
  1747. refit()
  1748. end
  1749. --print(Anim.Keyframes[number]["HumanoidRootPart"]["Torso"]["Left Leg"].CFrame)
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