Josh64

PaperKey()

Aug 4th, 2018
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  1. local function PaperKey()
  2. if (player:GetTrinket(0) == TrinketType.TRINKET_PAPER_CLIP or player:GetTrinket(1) == TrinketType.TRINKET_PAPER_CLIP) then -- Paper Clip
  3. if keyfive < 20 then
  4. Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_SKELETON_KEY, KBum.Position, Vector(0,0), KBum)
  5. elseif keyfive < 40 then
  6. Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_MOMS_KEY, KBum.Position, Vector(0,0), KBum)
  7. elseif keyfive < 60 then
  8. Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_DADS_KEY, KBum.Position, Vector(0,0), KBum)
  9. DadsKey = true
  10. elseif keyfive < 80 then
  11. Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_LATCH_KEY, KBum.Position, Vector(0,0), KBum)
  12. else
  13. Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_TRINKET, TrinketType.TRINKET_STORE_KEY, KBum.Position, Vector(0,0), KBum)
  14. end
  15. elseif (player:GetTrinket(0) == TrinketType.TRINKET_PAPER_CLIP or player:GetTrinket(1) == TrinketType.TRINKET_PAPER_CLIP) -- Paper Clip
  16. and player:HasCollectible(17) then -- Skeleton Key
  17. if keyfive < 25 then
  18. Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_MOMS_KEY, KBum.Position, Vector(0,0), KBum)
  19. elseif keyfive < 50 then
  20. Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_DADS_KEY, KBum.Position, Vector(0,0), KBum)
  21. DadsKey = true
  22. elseif keyfive < 75 then
  23. Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_LATCH_KEY, KBum.Position, Vector(0,0), KBum)
  24. else
  25. Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_TRINKET, TrinketType.TRINKET_STORE_KEY, KBum.Position, Vector(0,0), KBum)
  26. end
  27. elseif (player:GetTrinket(0) == TrinketType.TRINKET_PAPER_CLIP or player:GetTrinket(1) == TrinketType.TRINKET_PAPER_CLIP) -- Paper Clip
  28. and player:HasCollectible(17) -- Skeleton Key
  29. and player:HasCollectible(175) then -- Moms Key
  30. if keyfive < 33 then
  31. Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_DADS_KEY, KBum.Position, Vector(0,0), KBum)
  32. DadsKey = true
  33. elseif keyfive < 66 then
  34. Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_LATCH_KEY, KBum.Position, Vector(0,0), KBum)
  35. else
  36. Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_TRINKET, TrinketType.TRINKET_STORE_KEY, KBum.Position, Vector(0,0), KBum)
  37. end
  38. elseif (player:GetTrinket(0) == TrinketType.TRINKET_PAPER_CLIP or player:GetTrinket(1) == TrinketType.TRINKET_PAPER_CLIP) -- Paper Clip
  39. and player:HasCollectible(17) -- Skeleton Key
  40. and player:HasCollectible(175) -- Moms Key
  41. and DadsKey == true then -- Dads Key
  42. if keyfive < 50 then
  43. Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_LATCH_KEY, KBum.Position, Vector(0,0), KBum)
  44. else
  45. Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_TRINKET, TrinketType.TRINKET_STORE_KEY, KBum.Position, Vector(0,0), KBum)
  46. end
  47. elseif (player:GetTrinket(0) == TrinketType.TRINKET_PAPER_CLIP or player:GetTrinket(1) == TrinketType.TRINKET_PAPER_CLIP) -- Paper Clip
  48. and player:HasCollectible(17) -- Skeleton Key
  49. and player:HasCollectible(175) -- Moms Key
  50. and DadsKey == true -- Dads Key
  51. and (player:GetTrinket(0) == TrinketType.TRINKET_STORE_KEY or player:GetTrinket(1) == TrinketType.TRINKET_STORE_KEY) then -- Store Key
  52. Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_LATCH_KEY, KBum.Position, Vector(0,0), KBum)
  53.  
  54. elseif (player:GetTrinket(0) == TrinketType.TRINKET_PAPER_CLIP or player:GetTrinket(1) == TrinketType.TRINKET_PAPER_CLIP) -- Paper Clip
  55. and player:HasCollectible(17) -- Skeleton Key
  56. and player:HasCollectible(175) -- Moms Key
  57. and player:HasCollectible(343) then -- Latch Key
  58. if keyfive < 50 then
  59. Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_DADS_KEY, KBum.Position, Vector(0,0), KBum)
  60. DadsKey = true
  61. else
  62. Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_TRINKET, TrinketType.TRINKET_STORE_KEY, KBum.Position, Vector(0,0), KBum)
  63. end
  64. elseif (player:GetTrinket(0) == TrinketType.TRINKET_PAPER_CLIP or player:GetTrinket(1) == TrinketType.TRINKET_PAPER_CLIP) -- Paper Clip
  65. and player:HasCollectible(17) -- Skeleton Key
  66. and player:HasCollectible(175) -- Moms Key
  67. and player:HasCollectible(343) -- Latch Key
  68. and (player:GetTrinket(0) == TrinketType.TRINKET_STORE_KEY or player:GetTrinket(1) == TrinketType.TRINKET_STORE_KEY) then -- Store Key
  69. Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_DADS_KEY, KBum.Position, Vector(0,0), KBum)
  70. DadsKey = true
  71.  
  72. elseif (player:GetTrinket(0) == TrinketType.TRINKET_PAPER_CLIP or player:GetTrinket(1) == TrinketType.TRINKET_PAPER_CLIP) -- Paper Clip
  73. and player:HasCollectible(17) -- Skeleton Key
  74. and player:HasCollectible(175) -- Moms Key
  75. and (player:GetTrinket(0) == TrinketType.TRINKET_STORE_KEY or player:GetTrinket(1) == TrinketType.TRINKET_STORE_KEY) then -- Store Key
  76. if keyfive < 50 then
  77. Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_DADS_KEY, KBum.Position, Vector(0,0), KBum)
  78. DadsKey = true
  79. else
  80. Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_LATCH_KEY, KBum.Position, Vector(0,0), KBum)
  81. end
  82. elseif (player:GetTrinket(0) == TrinketType.TRINKET_PAPER_CLIP or player:GetTrinket(1) == TrinketType.TRINKET_PAPER_CLIP) -- Paper Clip
  83. and player:HasCollectible(17) -- Skeleton Key
  84. and DadsKey == true then -- Dads Key
  85. if keyfive < 33 then
  86. Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_MOMS_KEY, KBum.Position, Vector(0,0), KBum)
  87. elseif keyfive < 66 then
  88. Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_LATCH_KEY, KBum.Position, Vector(0,0), KBum)
  89. else
  90. Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_TRINKET, TrinketType.TRINKET_STORE_KEY, KBum.Position, Vector(0,0), KBum)
  91. end
  92. elseif (player:GetTrinket(0) == TrinketType.TRINKET_PAPER_CLIP or player:GetTrinket(1) == TrinketType.TRINKET_PAPER_CLIP) -- Paper Clip
  93. and player:HasCollectible(17) -- Skeleton Key
  94. and DadsKey == true -- Dads Key
  95. and player:HasCollectible(343) then -- Latch Key
  96. if keyfive < 50 then
  97. Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_MOMS_KEY, KBum.Position, Vector(0,0), KBum)
  98. else
  99. Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_TRINKET, TrinketType.TRINKET_STORE_KEY, KBum.Position, Vector(0,0), KBum)
  100. end
  101. elseif (player:GetTrinket(0) == TrinketType.TRINKET_PAPER_CLIP or player:GetTrinket(1) == TrinketType.TRINKET_PAPER_CLIP) -- Paper Clip
  102. and player:HasCollectible(17) -- Skeleton Key
  103. and DadsKey == true -- Dads Key
  104. and player:HasCollectible(343) -- Latch Key
  105. and (player:GetTrinket(0) == TrinketType.TRINKET_STORE_KEY or player:GetTrinket(1) == TrinketType.TRINKET_STORE_KEY) then -- Store Key
  106. Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_MOMS_KEY, KBum.Position, Vector(0,0), KBum)
  107.  
  108. elseif (player:GetTrinket(0) == TrinketType.TRINKET_PAPER_CLIP or player:GetTrinket(1) == TrinketType.TRINKET_PAPER_CLIP) -- Paper Clip
  109. and player:HasCollectible(17) -- Skeleton Key
  110. and DadsKey == true -- Dads Key
  111. and (player:GetTrinket(0) == TrinketType.TRINKET_STORE_KEY or player:GetTrinket(1) == TrinketType.TRINKET_STORE_KEY) then -- Store Key
  112. if keyfive < 50 then
  113. Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_MOMS_KEY, KBum.Position, Vector(0,0), KBum)
  114. else
  115. Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_LATCH_KEY, KBum.Position, Vector(0,0), KBum)
  116. end
  117. elseif (player:GetTrinket(0) == TrinketType.TRINKET_PAPER_CLIP or player:GetTrinket(1) == TrinketType.TRINKET_PAPER_CLIP) -- Paper Clip
  118. and player:HasCollectible(17) -- Skeleton Key
  119. and player:HasCollectible(343) then -- Latch Key
  120. if keyfive < 33 then
  121. Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_MOMS_KEY, KBum.Position, Vector(0,0), KBum)
  122. elseif keyfive < 66 then
  123. Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_DADS_KEY, KBum.Position, Vector(0,0), KBum)
  124. DadsKey = true
  125. else
  126. Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_TRINKET, TrinketType.TRINKET_STORE_KEY, KBum.Position, Vector(0,0), KBum)
  127. end
  128. elseif (player:GetTrinket(0) == TrinketType.TRINKET_PAPER_CLIP or player:GetTrinket(1) == TrinketType.TRINKET_PAPER_CLIP) -- Paper Clip
  129. and player:HasCollectible(17) -- Skeleton Key
  130. and player:HasCollectible(343) -- Latch Key
  131. and (player:GetTrinket(0) == TrinketType.TRINKET_STORE_KEY or player:GetTrinket(1) == TrinketType.TRINKET_STORE_KEY) then -- Store Key
  132. if keyfive < 50 then
  133. Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_MOMS_KEY, KBum.Position, Vector(0,0), KBum)
  134. else
  135. Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_DADS_KEY, KBum.Position, Vector(0,0), KBum)
  136. DadsKey = true
  137. end
  138. elseif (player:GetTrinket(0) == TrinketType.TRINKET_PAPER_CLIP or player:GetTrinket(1) == TrinketType.TRINKET_PAPER_CLIP) -- Paper Clip
  139. and player:HasCollectible(17) -- Skeleton Key
  140. and (player:GetTrinket(0) == TrinketType.TRINKET_STORE_KEY or player:GetTrinket(1) == TrinketType.TRINKET_STORE_KEY) then -- Store Key
  141. if keyfive < 33 then
  142. Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_MOMS_KEY, KBum.Position, Vector(0,0), KBum)
  143. elseif keyfive < 66 then
  144. Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_DADS_KEY, KBum.Position, Vector(0,0), KBum)
  145. DadsKey = true
  146. else
  147. Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_LATCH_KEY, KBum.Position, Vector(0,0), KBum)
  148. end
  149. elseif (player:GetTrinket(0) == TrinketType.TRINKET_PAPER_CLIP or player:GetTrinket(1) == TrinketType.TRINKET_PAPER_CLIP) -- Paper Clip
  150. and player:HasCollectible(175) then -- Moms Key
  151. if keyfive < 25 then
  152. Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_SKELETON_KEY, KBum.Position, Vector(0,0), KBum)
  153. elseif keyfive < 50 then
  154. Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_DADS_KEY, KBum.Position, Vector(0,0), KBum)
  155. DadsKey = true
  156. elseif keyfive < 75 then
  157. Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_LATCH_KEY, KBum.Position, Vector(0,0), KBum)
  158. else
  159. Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_TRINKET, TrinketType.TRINKET_STORE_KEY, KBum.Position, Vector(0,0), KBum)
  160. end
  161. elseif (player:GetTrinket(0) == TrinketType.TRINKET_PAPER_CLIP or player:GetTrinket(1) == TrinketType.TRINKET_PAPER_CLIP) -- Paper Clip
  162. and player:HasCollectible(175) -- Moms Key
  163. and DadsKey == true then -- Dads Key
  164. if keyfive < 33 then
  165. Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_SKELETON_KEY, KBum.Position, Vector(0,0), KBum)
  166. elseif keyfive < 66 then
  167. Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_LATCH_KEY, KBum.Position, Vector(0,0), KBum)
  168. else
  169. Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_TRINKET, TrinketType.TRINKET_STORE_KEY, KBum.Position, Vector(0,0), KBum)
  170. end
  171. elseif (player:GetTrinket(0) == TrinketType.TRINKET_PAPER_CLIP or player:GetTrinket(1) == TrinketType.TRINKET_PAPER_CLIP) -- Paper Clip
  172. and player:HasCollectible(175) -- Moms Key
  173. and DadsKey == true -- Dads Key
  174. and player:HasCollectible(343) then -- Latch Key
  175. if keyfive < 50 then
  176. Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_SKELETON_KEY, KBum.Position, Vector(0,0), KBum)
  177. else
  178. Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_TRINKET, TrinketType.TRINKET_STORE_KEY, KBum.Position, Vector(0,0), KBum)
  179. end
  180. elseif (player:GetTrinket(0) == TrinketType.TRINKET_PAPER_CLIP or player:GetTrinket(1) == TrinketType.TRINKET_PAPER_CLIP) -- Paper Clip
  181. and player:HasCollectible(175) -- Moms Key
  182. and DadsKey == true -- Dads Key
  183. and player:HasCollectible(343) -- Latch Key
  184. and (player:GetTrinket(0) == TrinketType.TRINKET_STORE_KEY or player:GetTrinket(1) == TrinketType.TRINKET_STORE_KEY) then -- Store Key
  185. Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_SKELETON_KEY, KBum.Position, Vector(0,0), KBum)
  186.  
  187. elseif (player:GetTrinket(0) == TrinketType.TRINKET_PAPER_CLIP or player:GetTrinket(1) == TrinketType.TRINKET_PAPER_CLIP) -- Paper Clip
  188. and player:HasCollectible(175) -- Moms Key
  189. and DadsKey == true -- Dads Key
  190. and (player:GetTrinket(0) == TrinketType.TRINKET_STORE_KEY or player:GetTrinket(1) == TrinketType.TRINKET_STORE_KEY) then -- Store Key
  191. if keyfive < 50 then
  192. Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_SKELETON_KEY, KBum.Position, Vector(0,0), KBum)
  193. else
  194. Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_LATCH_KEY, KBum.Position, Vector(0,0), KBum)
  195. end
  196. elseif (player:GetTrinket(0) == TrinketType.TRINKET_PAPER_CLIP or player:GetTrinket(1) == TrinketType.TRINKET_PAPER_CLIP) -- Paper Clip
  197. and player:HasCollectible(175) -- Moms Key
  198. and player:HasCollectible(343) then -- Latch Key
  199. if keyfive < 33 then
  200. Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_SKELETON_KEY, KBum.Position, Vector(0,0), KBum)
  201. elseif keyfive < 66 then
  202. Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_DADS_KEY, KBum.Position, Vector(0,0), KBum)
  203. DadsKey = true
  204. else
  205. Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_TRINKET, TrinketType.TRINKET_STORE_KEY, KBum.Position, Vector(0,0), KBum)
  206. end
  207. elseif (player:GetTrinket(0) == TrinketType.TRINKET_PAPER_CLIP or player:GetTrinket(1) == TrinketType.TRINKET_PAPER_CLIP) -- Paper Clip
  208. and player:HasCollectible(175) -- Moms Key
  209. and player:HasCollectible(343) -- Latch Key
  210. and (player:GetTrinket(0) == TrinketType.TRINKET_STORE_KEY or player:GetTrinket(1) == TrinketType.TRINKET_STORE_KEY) then -- Store Key
  211. if keyfive < 50 then
  212. Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_SKELETON_KEY, KBum.Position, Vector(0,0), KBum)
  213. else
  214. Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_DADS_KEY, KBum.Position, Vector(0,0), KBum)
  215. DadsKey = true
  216. end
  217. elseif (player:GetTrinket(0) == TrinketType.TRINKET_PAPER_CLIP or player:GetTrinket(1) == TrinketType.TRINKET_PAPER_CLIP) -- Paper Clip
  218. and player:HasCollectible(175) -- Moms Key
  219. and (player:GetTrinket(0) == TrinketType.TRINKET_STORE_KEY or player:GetTrinket(1) == TrinketType.TRINKET_STORE_KEY) then -- Store Key
  220. if keyfive < 33 then
  221. Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_SKELETON_KEY, KBum.Position, Vector(0,0), KBum)
  222. elseif keyfive < 66 then
  223. Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_DADS_KEY, KBum.Position, Vector(0,0), KBum)
  224. DadsKey = true
  225. else
  226. Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_LATCH_KEY, KBum.Position, Vector(0,0), KBum)
  227. end
  228. elseif (player:GetTrinket(0) == TrinketType.TRINKET_PAPER_CLIP or player:GetTrinket(1) == TrinketType.TRINKET_PAPER_CLIP) -- Paper Clip
  229. and DadsKey == true -- Dads Key
  230. and player:HasCollectible(343) then -- Latch Key
  231. if keyfive < 33 then
  232. Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_SKELETON_KEY, KBum.Position, Vector(0,0), KBum)
  233. elseif keyfive < 66 then
  234. Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_MOMS_KEY, KBum.Position, Vector(0,0), KBum)
  235. else
  236. Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_TRINKET, TrinketType.TRINKET_STORE_KEY, KBum.Position, Vector(0,0), KBum)
  237. end
  238. elseif (player:GetTrinket(0) == TrinketType.TRINKET_PAPER_CLIP or player:GetTrinket(1) == TrinketType.TRINKET_PAPER_CLIP) -- Paper Clip
  239. and DadsKey == true -- Dads Key
  240. and player:HasCollectible(343) -- Latch Key
  241. and (player:GetTrinket(0) == TrinketType.TRINKET_STORE_KEY or player:GetTrinket(1) == TrinketType.TRINKET_STORE_KEY) then -- Store Key
  242. if keyfive < 50 then
  243. Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_SKELETON_KEY, KBum.Position, Vector(0,0), KBum)
  244. else
  245. Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_MOMS_KEY, KBum.Position, Vector(0,0), KBum)
  246. end
  247. elseif (player:GetTrinket(0) == TrinketType.TRINKET_PAPER_CLIP or player:GetTrinket(1) == TrinketType.TRINKET_PAPER_CLIP) -- Paper Clip
  248. and DadsKey == true -- Dads Key
  249. and (player:GetTrinket(0) == TrinketType.TRINKET_STORE_KEY or player:GetTrinket(1) == TrinketType.TRINKET_STORE_KEY) then -- Store Key
  250. if keyfive < 33 then
  251. Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_SKELETON_KEY, KBum.Position, Vector(0,0), KBum)
  252. elseif keyfive < 66 then
  253. Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_MOMS_KEY, KBum.Position, Vector(0,0), KBum)
  254. else
  255. Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_LATCH_KEY, KBum.Position, Vector(0,0), KBum)
  256. end
  257. elseif (player:GetTrinket(0) == TrinketType.TRINKET_PAPER_CLIP or player:GetTrinket(1) == TrinketType.TRINKET_PAPER_CLIP) -- Paper Clip
  258. and player:HasCollectible(343) then -- Latch Key
  259. if keyfive < 25 then
  260. Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_SKELETON_KEY, KBum.Position, Vector(0,0), KBum)
  261. elseif keyfive < 50 then
  262. Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_MOMS_KEY, KBum.Position, Vector(0,0), KBum)
  263. elseif keyfive < 75 then
  264. Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_DADS_KEY, KBum.Position, Vector(0,0), KBum)
  265. DadsKey = true
  266. else
  267. Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_TRINKET, TrinketType.TRINKET_STORE_KEY, KBum.Position, Vector(0,0), KBum)
  268. end
  269. elseif (player:GetTrinket(0) == TrinketType.TRINKET_PAPER_CLIP or player:GetTrinket(1) == TrinketType.TRINKET_PAPER_CLIP) -- Paper Clip
  270. and (player:GetTrinket(0) == TrinketType.TRINKET_STORE_KEY or player:GetTrinket(1) == TrinketType.TRINKET_STORE_KEY) then -- Store Key
  271. if keyfive < 25 then
  272. Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_SKELETON_KEY, KBum.Position, Vector(0,0), KBum)
  273. elseif keyfive < 50 then
  274. Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_MOMS_KEY, KBum.Position, Vector(0,0), KBum)
  275. elseif keyfive < 75 then
  276. Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_DADS_KEY, KBum.Position, Vector(0,0), KBum)
  277. DadsKey = true
  278. else
  279. Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_LATCH_KEY, KBum.Position, Vector(0,0), KBum)
  280. end
  281. else
  282. Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_TRINKET, TrinketType.TRINKET_PAPER_CLIP, KBum.Position, Vector(0,0), KBum)
  283. end
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