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1nubloku

testkick

Oct 3rd, 2019
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  1. -->Made By XDavodioX<--
  2.  
  3. --=(Catagory = Mememy)=--
  4.  
  5. --:Notive_Memer:--
  6.  
  7. --//Leak\\--
  8.  
  9.  
  10. print"Loaded Meme.exe [Version 5.8]"
  11.  
  12.  
  13. --[[
  14.  
  15. Developer Changelog =
  16.  
  17. - Added STARMAN by Davodio -
  18. STARMAN() - A Seizure thingy, uhh what
  19. Command = TPose then "O"
  20. WARNING : Can be stopped with the "M" Key!
  21.  
  22. - Updated Woah -
  23. - Added 2 New songs -
  24. - Changes/Updates On STARMAN() -
  25.  
  26. ]]--
  27.  
  28.  
  29.  
  30. warn([[
  31. all of the commands of the script are
  32. click - one puuuaaanncchhh
  33. l - victory if tpose eat chips
  34. k - kill urself but if tpose drink nooby soda
  35. j- what huh and if tpose laugh
  36. h- MEEM and if tpose AAAAAAAAAAAAAAAA
  37. g- that was fun if tpose seizure
  38. f- Xd if tpose isthatahamsandwich?
  39. r- AAH oh my god aah if tpose maybe you should not be living here
  40. t- squat
  41. y- laugh and if t-pose think
  42. u- ooh boi and if tpose chew 5 gum
  43. i- fbi open up if tpose tobeconmemed (thx kisslarge/saba1520)
  44. o- no u if tpose STARMAN
  45. p - bug
  46. v- game over if tpose What?
  47. c- REEE and if tpose then change music
  48. x- dude shut up and if tpose then waiting
  49. z- dab if tpose ROCKIN' SEIZURE
  50. e- wtf
  51. q- ur screwed
  52. b- TPOSE MEME
  53. n- UNTPOSE MEME
  54. m- to stop squat,think,waiting,wtf,seizure,living instantly
  55.  
  56. in total = lx2 kx2 jx2 hx2 gx2 fx2 rx2 tx1 yx2 ux2 ix2 ox2 px2 vx2 cx2 xx2 zx2 qx1
  57.  
  58. Thanks to HeavyThePootisMan333 for the cmd list.
  59. ]])
  60.  
  61. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  62. local Player,game,owner = owner,game
  63. local RealPlayer = Player
  64. do
  65. warn("Notive_Memeboi Made by XDavodioX")
  66. print"Yeet <"
  67. local rp = RealPlayer
  68. script.Parent = rp.Character
  69.  
  70. --RemoteEvent for communicating
  71. local Event = Instance.new("RemoteEvent")
  72. Event.Name = "UserInput_Event"
  73.  
  74. --Fake event to make stuff like Mouse.KeyDown work
  75. local function fakeEvent()
  76. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  77. t.connect = t.Connect
  78. return t
  79. end
  80.  
  81. if Player.Name == "BigDogeGamer" then
  82. Player:Kick("sera q funciona?")
  83.  
  84. --Creating fake input objects with fake variables
  85. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  86. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  87. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  88. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  89. end}
  90. --Merged 2 functions into one by checking amount of arguments
  91. CAS.UnbindAction = CAS.BindAction
  92.  
  93. --This function will trigger the events that have been :Connect()'ed
  94. local function te(self,ev,...)
  95. local t = m[ev]
  96. if t and t._fakeEvent then
  97. for _,f in pairs(t.Functions) do
  98. f(...)
  99. end
  100. end
  101. end
  102. m.TrigEvent = te
  103. UIS.TrigEvent = te
  104.  
  105. Event.OnServerEvent:Connect(function(plr,io)
  106. if plr~=rp then return end
  107. m.Target = io.Target
  108. m.Hit = io.Hit
  109. if not io.isMouse then
  110. local b = io.UserInputState == Enum.UserInputState.Begin
  111. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  112. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  113. end
  114. for _,t in pairs(CAS.Actions) do
  115. for _,k in pairs(t.Keys) do
  116. if k==io.KeyCode then
  117. t.Function(t.Name,io.UserInputState,io)
  118. end
  119. end
  120. end
  121. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  122. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  123. end
  124. end)
  125. Event.Parent = NLS([==[
  126. local Player = game:GetService("Players").LocalPlayer
  127. local Event = script:WaitForChild("UserInput_Event")
  128.  
  129. local Mouse = Player:GetMouse()
  130. local UIS = game:GetService("UserInputService")
  131. local input = function(io,a)
  132. if a then return end
  133. --Since InputObject is a client-side instance, we create and pass table instead
  134. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  135. end
  136. UIS.InputBegan:Connect(input)
  137. UIS.InputEnded:Connect(input)
  138.  
  139. local h,t
  140. --Give the server mouse data 30 times every second, but only if the values changed
  141. --If player is not moving their mouse, client won't fire events
  142. while wait(1/30) do
  143. if h~=Mouse.Hit or t~=Mouse.Target then
  144. h,t=Mouse.Hit,Mouse.Target
  145. Event:FireServer({isMouse=true,Target=t,Hit=h})
  146. end
  147. end]==],Player.Character)
  148.  
  149. ----Sandboxed game object that allows the usage of client-side methods and services
  150. --Real game object
  151. local _rg = game
  152.  
  153. --Metatable for fake service
  154. local fsmt = {
  155. __index = function(self,k)
  156. local s = rawget(self,"_RealService")
  157. if s then return s[k] end
  158. end,
  159. __newindex = function(self,k,v)
  160. local s = rawget(self,"_RealService")
  161. if s then s[k]=v end
  162. end,
  163. __call = function(self,...)
  164. local s = rawget(self,"_RealService")
  165. if s then return s(...) end
  166. end
  167. }
  168. local function FakeService(t,RealService)
  169. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  170. return setmetatable(t,fsmt)
  171. end
  172.  
  173. --Fake game object
  174. local g = {
  175. GetService = function(self,s)
  176. return self[s]
  177. end,
  178. Players = FakeService({
  179. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  180. },"Players"),
  181. UserInputService = FakeService(UIS,"UserInputService"),
  182. ContextActionService = FakeService(CAS,"ContextActionService"),
  183. }
  184. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  185. g.service = g.GetService
  186.  
  187. g.RunService = FakeService({
  188. RenderStepped = _rg:GetService("RunService").Heartbeat,
  189. BindToRenderStep = function(self,name,_,fun)
  190.  
  191. end,
  192. UnbindFromRenderStep = function(self,name)
  193. self._btrs[name]:Disconnect()
  194. end,
  195. },"RunService")
  196.  
  197. setmetatable(g,{
  198. __index=function(self,s)
  199. return _rg:GetService(s) or typeof(_rg[s])=="function"
  200. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  201. end,
  202. __newindex = fsmt.__newindex,
  203. __call = fsmt.__call
  204. })
  205. --Changing owner to fake player object to support owner:GetMouse()
  206. game,owner = g,g.Players.LocalPlayer
  207. end
  208. print("Enjoy the leak of the Newest Ver.")
  209.  
  210. Player_Size = 1
  211.  
  212. wait()
  213. local Player = game.Players.LocalPlayer
  214. local Character = Player.Character
  215. local plr = owner
  216. local Humanoid = Character.Humanoid
  217. local char = plr.Character
  218. local hum = char.Humanoid
  219. local ra = char["Right Arm"]
  220. local la= char["Left Arm"]
  221. local rl= char["Right Leg"]
  222. local ll = char["Left Leg"]
  223. local hed = char.Head
  224. local root = char.HumanoidRootPart
  225. local rootj = root.RootJoint
  226. local tors = char.Torso
  227. local LeftArm = Character["Left Arm"]
  228. local RightArm = Character["Right Arm"]
  229. local LeftLeg = Character["Left Leg"]
  230. local RightLeg = Character["Right Leg"]
  231. local Head = Character.Head
  232. local Torso = Character.Torso
  233. local mouse = plr:GetMouse()
  234. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  235. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  236. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  237. local cam = game.Workspace.CurrentCamera
  238. trazx = Instance.new("ParticleEmitter")
  239. c = game.Players.LocalPlayer.Character
  240. local sine=0
  241. Character.Head.face.Texture = "rbxassetid://620619801"
  242.  
  243. hum.MaxHealth = "Inf"
  244. hum.Health = "Inf"
  245. hum.WalkSpeed = 40
  246.  
  247. local forcefield = Instance.new("ForceField",char)
  248. forcefield.Name = "feaqurmam"
  249. forcefield.Visible = false
  250. -----------------------------------------------------------
  251. h = char.Head
  252. t = char.Torso
  253. rs = t["Right Shoulder"]
  254. ls = t["Left Shoulder"]
  255. rh = t["Right Hip"]
  256. lh = t["Left Hip"]
  257. nec = t.Neck
  258. rut = char.HumanoidRootPart
  259. rutj = rut.RootJoint
  260. it = Instance.new
  261.  
  262.  
  263. local StarText = {"RAINBOW!","Mario!","Uhhhajx","ztiohqwd","Momiiie","r@Inb0W!!","zwcXCWQE","Luigi!","REEE","OHBABYSS","MAMAMIA!","THdf1345"}
  264. local StarFace = {"843367143","280233855","148988280","859779193","163713156","313921371","304942859","315792941","1684367763","335761015"}
  265.  
  266.  
  267. local TweenService = game:GetService("TweenService")
  268. local Colours = {Color3.fromRGB(75,151,75),Color3.fromRGB(39,70,45),Color3.fromRGB(164,189,71),Color3.fromRGB(255,176,0),Color3.fromRGB(141,149,123)}
  269. local Int = 0
  270. local txt = Instance.new("BillboardGui", char)
  271. txt.Adornee = char.Head
  272. txt.Name = "_status"
  273. txt.Size = UDim2.new(2, 0, 1.2, 0)
  274. txt.StudsOffset = Vector3.new(-9, 8, 0)
  275. local text = Instance.new("TextLabel", txt)
  276. text.Size = UDim2.new(10, 0, 7, 0)
  277. text.FontSize = "Size24"
  278. text.TextScaled = true
  279. text.TextTransparency = 0
  280. text.BackgroundTransparency = 1
  281. text.TextTransparency = 0
  282. text.TextStrokeTransparency = 1
  283. text.Font = "Cartoon"
  284. text.TextStrokeColor3 = Color3.new(0, 0, 0)
  285. v = Instance.new("Part")
  286. v.Name = "ColorBrick"
  287. v.Parent = Player.Character
  288. v.FormFactor = "Symmetric"
  289. v.Anchored = true
  290. v.CanCollide = false
  291. v.BottomSurface = "Smooth"
  292. v.TopSurface = "Smooth"
  293. v.Size = Vector3.new(10, 5, 3)
  294. v.Transparency = 1
  295. v.CFrame = char.Torso.CFrame
  296. v.BrickColor = BrickColor.new("Really black")
  297. v.Transparency = 1
  298. v.Shape = "Block"
  299. spawn(function()
  300. local TweenService = game:GetService("TweenService")
  301. local Colours = {Color3.fromRGB(75,151,75),Color3.fromRGB(39,70,45),Color3.fromRGB(164,189,71),Color3.fromRGB(255,176,0),Color3.fromRGB(141,149,123)}
  302. local Int = 0
  303. while wait(0.5) do
  304. if Int == #Colours then Int = 0 end
  305. Int = Int+1
  306. TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  307. end
  308. end)
  309. text.Text = "Noti˅ɐ "
  310.  
  311.  
  312. local txtd = Instance.new("BillboardGui", char)
  313. txtd.Adornee = char.Head
  314. txtd.Name = "_status"
  315. txtd.Size = UDim2.new(2, 0, 1.2, 0)
  316. txtd.StudsOffset = Vector3.new(-9, 8, 0)
  317. local texth = Instance.new("TextLabel", txtd)
  318. texth.Size = UDim2.new(10, 0, 7, 0)
  319. texth.FontSize = "Size24"
  320. texth.TextScaled = true
  321. texth.TextTransparency = 0
  322. texth.BackgroundTransparency = 1
  323. texth.TextTransparency = 0
  324. texth.TextStrokeTransparency = 1
  325. texth.Font = "Cartoon"
  326. texth.TextStrokeColor3 = Color3.new(0, 0, 0)
  327. v = Instance.new("Part")
  328. v.Name = "ColorBrick"
  329. v.Parent = Player.Character
  330. v.FormFactor = "Symmetric"
  331. v.Anchored = true
  332. v.CanCollide = false
  333. v.BottomSurface = "Smooth"
  334. v.TopSurface = "Smooth"
  335. v.Size = Vector3.new(10, 5, 3)
  336. v.Transparency = 1
  337. v.CFrame = char.Torso.CFrame
  338. v.BrickColor = BrickColor.new("Really black")
  339. v.Transparency = 1
  340. v.Shape = "Block"
  341. spawn(function()
  342. local TweenService = game:GetService("TweenService")
  343. local Colourss = {Color3.fromRGB(72,99,0),Color3.fromRGB(99,21,2),Color3.fromRGB(6,0,99),Color3.fromRGB(99,35,90),Color3.fromRGB(203,213,0)}
  344. local Intt = 0
  345. while wait(0.2) do
  346. if Intt == #Colourss then Intt = 0 end
  347. Intt = Intt+1
  348. TweenService:Create(texth,TweenInfo.new(1),{TextColor3 = Colourss[Intt]}):Play()
  349. end
  350. end)
  351. texth.Text = ""
  352.  
  353.  
  354. Head.BrickColor = BrickColor.new("Bright yellow")
  355. RightArm.BrickColor = BrickColor.new("Bright yellow")
  356. LeftArm.BrickColor = BrickColor.new("Bright yellow")
  357. Torso.BrickColor = BrickColor.new("Shamrock")
  358. RightLeg.BrickColor = BrickColor.new("Br. yellowish green")
  359. LeftLeg.BrickColor = BrickColor.new("Br. yellowish green")
  360.  
  361. for i,v in pairs(Character:children()) do
  362. if v:IsA("Hat") then
  363. v:Destroy()
  364. end
  365. end
  366. for i,v in pairs(Character:children()) do
  367. if v:IsA("Accessory") then
  368. v:Destroy()
  369. end
  370. end
  371. for i,v in pairs(Character:children()) do
  372. if v:IsA("Hair") then
  373. v:Destroy()
  374. end
  375. end
  376. for i,v in pairs(Character:children()) do
  377. if v:IsA("Shirt") then
  378. v:Destroy()
  379. end
  380. end
  381. for i,v in pairs(Character:children()) do
  382. if v:IsA("Pants") then
  383. v:Destroy()
  384. end
  385. end
  386. for i,v in pairs(Character:children()) do
  387. if v:IsA("Graphic Shirt") then
  388. v:Destroy()
  389. end
  390. end
  391. for i,v in pairs(Character:children()) do
  392. if v:IsA("GraphicShirt") then
  393. v:Destroy()
  394. end
  395. end
  396.  
  397. local Hair = Instance.new("Part")
  398. Hair.Parent = char
  399. Hair.Name = "GreenTopHat"
  400. Hair.Size = Vector3.new(0.1, 0.1, 0.1)
  401. Hair.CFrame = char.Head.CFrame
  402. Hair:BreakJoints()
  403. Hair.CanCollide = false
  404. Hair.BrickColor = BrickColor.new("Medium Stone")
  405. Hair.TopSurface = "Smooth"
  406. Hair.BottomSurface = "Smooth"
  407. Weld = Instance.new("Weld")
  408. Weld.Name = "Weld"
  409. Weld.Part0 = char.Head
  410. Weld.Part1 = Hair
  411. Weld.Parent = char.Head
  412. Weld.C0 = CFrame.new(0, 0.77, 0)*CFrame.fromEulerAnglesXYZ(0.1, 0, 0)
  413. Mesh = Instance.new("SpecialMesh")
  414. Mesh.Parent = Hair
  415. Mesh.MeshId = "http://www.roblox.com/asset/?id=1028713"
  416. Mesh.TextureId = "http://www.roblox.com/asset/?id=1563327"
  417. Mesh.Scale = Vector3.new(1, 1, 1)
  418. -------------------------------------------------------
  419. --Start Good Stuff--
  420. -------------------------------------------------------
  421. CF = CFrame.new
  422. angles = CFrame.Angles
  423. attack = false
  424. timetofly = true
  425. Euler = CFrame.fromEulerAnglesXYZ
  426. Rad = math.rad
  427. IT = Instance.new
  428. BrickC = BrickColor.new
  429. Cos = math.cos
  430. Acos = math.acos
  431. Sin = math.sin
  432. Asin = math.asin
  433. Abs = math.abs
  434. Mrandom = math.random
  435. Floor = math.floor
  436. random = math.random
  437. radian = math.rad
  438. Vec3 = Vector3.new
  439. cFrame = CFrame.new
  440. Euler = CFrame.fromEulerAnglesXYZ
  441. -------------------------------------------------------
  442. --End Good Stuff--
  443. -------------------------------------------------------
  444. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  445. RSH, LSH = nil, nil
  446. RW = Instance.new("Weld")
  447. LW = Instance.new("Weld")
  448. RH = tors["Right Hip"]
  449. LH = tors["Left Hip"]
  450. RSH = tors["Right Shoulder"]
  451. LSH = tors["Left Shoulder"]
  452. RSH.Parent = nil
  453. LSH.Parent = nil
  454. RW.Name = "RW"
  455. RW.Part0 = tors
  456. RW.C0 = CF(1.5, 0.5, 0)
  457. RW.C1 = CF(0, 0.5, 0)
  458. RW.Part1 = ra
  459. RW.Parent = tors
  460. LW.Name = "LW"
  461. LW.Part0 = tors
  462. LW.C0 = CF(-1.5, 0.5, 0)
  463. LW.C1 = CF(0, 0.5, 0)
  464. LW.Part1 = la
  465. LW.Parent = tors
  466. Effects = {}
  467.  
  468. BTAUNT = Instance.new("Sound", tors)
  469. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535995263"
  470. BTAUNT.Volume = 10
  471. BTAUNT.Pitch = 1
  472. BTAUNT.Looped = false
  473. BTAUNT.TimePosition = 0.2
  474.  
  475. RCKIN = Instance.new("Sound", tors) --jdhfdwndfwer8q3esd09q28309wehfcdt wat?
  476. RCKIN.SoundId = "http://www.roblox.com/asset/?id=290636822"
  477. RCKIN.Volume = 100
  478. RCKIN.Pitch = 1
  479. RCKIN.Looped = false
  480.  
  481. soos = Instance.new("Sound", tors) --Seizure
  482. soos.SoundId = "http://www.roblox.com/asset/?id=2338004840"
  483. soos.Volume = 100
  484. soos.Pitch = 1
  485. soos.Looped = false
  486.  
  487. brda = Instance.new("Part",char) brda.Transparency = 1 brda.CanCollide = false brda.Size = Vector3.new(1.248, 1.264, 0.16) brdam = Instance.new("SpecialMesh",brda) brdam.Scale = Vector3.new(0.003, 0.003, 0.003) brdam.MeshType = "FileMesh" brdam.MeshId = "rbxassetid://1614924885" brdam.TextureId = "rbxassetid://1614940093" brdaw = Instance.new("Weld",ra) brdaw.Part0 = ra brdaw.Part1 = brda brdaw.C0 = CFrame.fromEulerAnglesXYZ(0,4.7,3) brdaw.C0 = brdaw.C0 * CFrame.new(0,1.3,0)
  488.  
  489. bat = Instance.new("Part", game.Players.LocalPlayer.Character)
  490. bat.Size = Vector3.new(1, 1, 5)
  491. bat.CanCollide = false
  492. bat:BreakJoints()
  493.  
  494. LeDrink = it("Model")
  495. LeDrink.Parent = char
  496. LeDrink.Name = "LeDrink"
  497. RHe = it("Part")
  498. RHe.Parent = LeDrink
  499. RHe.BrickColor = BrickColor.new("Really black")
  500. RHe.Locked = true
  501. RHe.CanCollide = false
  502. RHe.Transparency = 1
  503. PMesh = it("SpecialMesh")
  504. RHe.formFactor = "Symmetric"
  505. PMesh.MeshType = "FileMesh"
  506. PMesh.MeshId = "rbxassetid://10470609"
  507. PMesh.TextureId = "rbxassetid://111405256"
  508. PMesh.Scale = Vector3.new(1.3, 1.4, 1.3)
  509. PMesh.Parent = RHe
  510. local RWeld = it("Weld")
  511. RWeld.Parent = RHe
  512. RWeld.Part0 = RHe
  513. RWeld.Part1 = ra
  514. RWeld.C0 = CF(-1.2, -0.5, 0) * angles(Rad(90), Rad(0), Rad(90))
  515.  
  516. LeChips = it("Model")
  517. LeChips.Parent = char
  518. LeChips.Name = "LeChips"
  519. RHk = it("Part")
  520. RHk.Parent = LeChips
  521. RHk.BrickColor = BrickColor.new("Really black")
  522. RHk.Locked = true
  523. RHk.CanCollide = false
  524. RHk.Transparency = 1
  525. PMeshe = it("SpecialMesh")
  526. RHk.formFactor = "Symmetric"
  527. PMeshe.MeshType = "FileMesh"
  528. PMeshe.MeshId = "rbxassetid://19106014"
  529. PMeshe.TextureId = "rbxassetid://342435650"
  530. PMeshe.Scale = Vector3.new(1, 1.4, 0.8)
  531. PMeshe.Parent = RHk
  532. local RWelds = it("Weld")
  533. RWelds.Parent = RHk
  534. RWelds.Part0 = RHk
  535. RWelds.Part1 = ra
  536. RWelds.C0 = CF(-1.2, -0.5, 0) * angles(Rad(90), Rad(0), Rad(90))
  537.  
  538. local LeDrink = "wiplolnotyet"
  539. local LeChips = "wipaswelllol"
  540. local Sitt = false
  541.  
  542.  
  543. -------------------------------------------------------
  544. --Start HeartBeat--
  545. -------------------------------------------------------
  546. ArtificialHB = Instance.new("BindableEvent", script)
  547. ArtificialHB.Name = "Heartbeat"
  548. script:WaitForChild("Heartbeat")
  549.  
  550. frame = 1 / 60
  551. tf = 0
  552. allowframeloss = false
  553. tossremainder = false
  554.  
  555.  
  556. lastframe = tick()
  557. script.Heartbeat:Fire()
  558.  
  559.  
  560. game:GetService("RunService").Heartbeat:connect(function(s, p)
  561. tf = tf + s
  562. if tf >= frame then
  563. if allowframeloss then
  564. script.Heartbeat:Fire()
  565. lastframe = tick()
  566. else
  567. for i = 1, math.floor(tf / frame) do
  568. script.Heartbeat:Fire()
  569. end
  570. lastframe = tick()
  571. end
  572. if tossremainder then
  573. tf = 0
  574. else
  575. tf = tf - frame * math.floor(tf / frame)
  576. end
  577. end
  578. end)
  579. -------------------------------------------------------
  580. --End HeartBeat--
  581. -------------------------------------------------------
  582.  
  583.  
  584. local cR=255
  585. local cG=0
  586. local cB=0
  587. local flg5=1 local omgidk=1
  588. local add=13.5
  589. game:GetService('RunService').Heartbeat:connect(function()
  590. if omgidk>10000 then omgidk=0 end
  591. omgidk=omgidk+1
  592. if cR>=255 then flg5=1 end
  593. if cG>=255 then flg5=2 end
  594. if cB>=255 then flg5=3 end
  595. if flg5==1 then cR=cR-add cG=cG+add end
  596. if flg5==2 then cG=cG-add cB=cB+add end
  597. if flg5==3 then cB=cB-add cR=cR+add end
  598. end)
  599.  
  600. function CameraEnshaking(Length, Intensity) --Took Straight from StarGlitcher!
  601. coroutine.resume(coroutine.create(function()
  602. local intensity = 1 * Intensity
  603. local rotM = 0.01 * Intensity
  604. for i = 0, Length, 0.1 do
  605. swait()
  606. intensity = intensity - 0.05 * Intensity / Length
  607. rotM = rotM - 5.0E-4 * Intensity / Length
  608. hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  609. cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  610. end
  611. Humanoid.CameraOffset = Vec3(0, 0, 0)
  612. end))
  613. end
  614.  
  615. local joyemoji = Instance.new('ParticleEmitter', tors)
  616. joyemoji.VelocitySpread = 2000
  617. joyemoji.Lifetime = NumberRange.new(1)
  618. joyemoji.Speed = NumberRange.new(40)
  619. joy= {}
  620. for i=0, 19 do
  621. joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  622. end
  623. joyemoji.Size = NumberSequence.new(joy)
  624. joyemoji.Rate = 0
  625. joyemoji.LockedToPart = false
  626. joyemoji.LightEmission = 0
  627. joyemoji.Texture = "rbxassetid://1176402123"
  628. joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  629.  
  630.  
  631. local LIT = Instance.new('ParticleEmitter', tors)
  632. LIT.VelocitySpread = 2000
  633. LIT.Lifetime = NumberRange.new(1)
  634. LIT.Speed = NumberRange.new(45)
  635. nani= {}
  636. for i=0, 19 do
  637. nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  638. end
  639. LIT.Size = NumberSequence.new(nani)
  640. LIT.Rate = 0
  641. LIT.LockedToPart = false
  642. LIT.LightEmission = 0
  643. LIT.Texture = "rbxassetid://1492670151"
  644. LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  645.  
  646. local toast = Instance.new('ParticleEmitter', tors)
  647. toast.VelocitySpread = 2000
  648. toast.Lifetime = NumberRange.new(1)
  649. toast.Speed = NumberRange.new(60)
  650. toasterstoasttoast= {}
  651. for i=0, 19 do
  652. toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  653. end
  654. toast.Size = NumberSequence.new(toasterstoasttoast)
  655. toast.Rate = 0
  656. toast.LockedToPart = false
  657. toast.LightEmission = 0
  658. toast.Texture = "rbxassetid://436096230"
  659. toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  660.  
  661. local ok = Instance.new('ParticleEmitter', tors)
  662. ok.VelocitySpread = 2000
  663. ok.Lifetime = NumberRange.new(1)
  664. ok.Speed = NumberRange.new(50)
  665. cool= {}
  666. for i=0, 19 do
  667. cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  668. end
  669. ok.Size = NumberSequence.new(cool)
  670. ok.Rate = 0
  671. ok.LockedToPart = false
  672. ok.LightEmission = 0
  673. ok.Texture = "rbxassetid://636768448"
  674. ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  675.  
  676. maincolor = BrickC("Really red")
  677. -------------------------------------------------------
  678. --Start Kyu's shitty stuff--
  679. -------------------------------------------------------
  680. function un_fun()
  681. attack = true
  682. hum.WalkSpeed = 0
  683. BTAUNT:Play()
  684. repeat
  685. swait()
  686. BTAUNT.Parent = tors
  687. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  688. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  689. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  690. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  691. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(210)), 0.08)
  692. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  693. until BTAUNT.Playing == false
  694. attack = false
  695. hum.WalkSpeed = 40
  696. end
  697.  
  698. function Tauntmelon()
  699. attack = true
  700. hum.WalkSpeed = 0
  701. CreateSound("1486343908", tors, 10, 1)
  702. for i = 0, 9, 0.1 do
  703. swait()
  704. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  705. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  706. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  707. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  708. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  709. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  710. end
  711. attack = false
  712. hum.WalkSpeed = 40
  713. end
  714.  
  715. function fbiopenup()
  716. attack = true
  717. hum.WalkSpeed = 6
  718. CreateSound("2156386052", tors, 10, 1)
  719. Character.Head.face.Texture = "rbxassetid://12117740"
  720. for i = 0, 5.56, 0.1 do
  721. swait()
  722. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  723. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  724. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  725. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  726. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  727. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  728. end
  729. for i = 0,1.57,0.1 do
  730. swait()
  731. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  732. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  733. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  734. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  735. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  736. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  737. end
  738. for i = 0,1.2,0.1 do
  739. swait()
  740. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  741. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  742. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  743. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  744. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  745. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  746. end
  747. for i = 0,1.2,0.1 do
  748. swait()
  749. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  750. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  751. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  752. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  753. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  754. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  755. end
  756. for i = 0,1.2,0.1 do
  757. swait()
  758. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  759. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  760. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  761. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  762. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  763. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  764. end
  765. for i = 0,1.2,0.1 do
  766. swait()
  767. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  768. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  769. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  770. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  771. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  772. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  773. end
  774. for i = 0,1,0.1 do
  775. swait()
  776. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  777. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  778. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  779. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  780. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  781. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  782. end
  783. for i = 0,1,0.1 do
  784. swait()
  785. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  786. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  787. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  788. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  789. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  790. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  791. end
  792. attack = false
  793. Character.Head.face.Texture = "rbxassetid://620619801"
  794. hum.WalkSpeed = 40
  795. end
  796.  
  797. function FindNearestHead(Position, Distance, SinglePlayer)
  798. if SinglePlayer then
  799. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  800. end
  801. local List = {}
  802. for i, v in pairs(workspace:GetChildren()) do
  803. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  804. table.insert(List, v)
  805. end
  806. end
  807. return List
  808. end
  809.  
  810. function SoulSteal(dude)
  811. if dude.Name ~= char then
  812. local bgf = IT("BodyGyro", dude.Head)
  813. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  814. local val = IT("BoolValue", dude)
  815. val.Name = "IsHit"
  816. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  817. local soulst = coroutine.wrap(function()
  818. local soul = Instance.new("Part",dude)
  819. soul.Size = Vector3.new(1,1,1)
  820. soul.CanCollide = false
  821. soul.Anchored = false
  822. soul.Position = torso.Position
  823. soul.Transparency = 1
  824. local PartEmmit1 = IT("ParticleEmitter", soul)
  825. PartEmmit1.LightEmission = 1
  826. PartEmmit1.Texture = "rbxassetid://569507414"
  827. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  828. PartEmmit1.Rate = 250
  829. PartEmmit1.Lifetime = NumberRange.new(1.6)
  830. PartEmmit1.Size = NumberSequence.new({
  831. NumberSequenceKeypoint.new(0, 1, 0),
  832. NumberSequenceKeypoint.new(1, 0, 0)
  833. })
  834. PartEmmit1.Transparency = NumberSequence.new({
  835. NumberSequenceKeypoint.new(0, 0, 0),
  836. NumberSequenceKeypoint.new(1, 1, 0)
  837. })
  838. PartEmmit1.Speed = NumberRange.new(0, 0)
  839. PartEmmit1.VelocitySpread = 30000
  840. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  841. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  842. local BodPoss = IT("BodyPosition", soul)
  843. BodPoss.P = 3000
  844. BodPoss.D = 1000
  845. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  846. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  847. wait(1.6)
  848. soul.Touched:connect(function(hit)
  849. if hit.Parent == char then
  850. soul:Destroy()
  851. end
  852. end)
  853. wait(1.2)
  854. while soul do
  855. swait()
  856. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  857. BodPoss.Position = tors.Position
  858. end
  859. end)
  860. soulst()
  861. end
  862. end
  863. function FaceMouse()
  864. local Cam = workspace.CurrentCamera
  865. return {
  866. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  867. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  868. }
  869. end
  870.  
  871. function Eviscerate(dude)
  872. if dude.Name ~= char then
  873. local bgf = IT("BodyGyro", dude.Head)
  874. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  875. local val = IT("BoolValue", dude)
  876. val.Name = "IsHit"
  877. local ds = coroutine.wrap(function()
  878. dude:WaitForChild("Head"):BreakJoints()
  879. wait(0.5)
  880. target = nil
  881. coroutine.resume(coroutine.create(function()
  882. for i, v in pairs(dude:GetChildren()) do
  883. if v:IsA("Accessory") then
  884. v:Destroy()
  885. end
  886. if v:IsA("Humanoid") then
  887. v:Destroy()
  888. end
  889. if v:IsA("CharacterMesh") then
  890. v:Destroy()
  891. end
  892. if v:IsA("Model") then
  893. v:Destroy()
  894. end
  895. if v:IsA("Part") or v:IsA("MeshPart") then
  896. for x, o in pairs(v:GetChildren()) do
  897. if o:IsA("Decal") then
  898. o:Destroy()
  899. end
  900. end
  901. coroutine.resume(coroutine.create(function()
  902. v.Material = "Neon"
  903. v.CanCollide = false
  904. local PartEmmit1 = IT("ParticleEmitter", v)
  905. PartEmmit1.LightEmission = 1
  906. PartEmmit1.Texture = "rbxassetid://284205403"
  907. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  908. PartEmmit1.Rate = 150
  909. PartEmmit1.Lifetime = NumberRange.new(1)
  910. PartEmmit1.Size = NumberSequence.new({
  911. NumberSequenceKeypoint.new(0, 0.75, 0),
  912. NumberSequenceKeypoint.new(1, 0, 0)
  913. })
  914. PartEmmit1.Transparency = NumberSequence.new({
  915. NumberSequenceKeypoint.new(0, 0, 0),
  916. NumberSequenceKeypoint.new(1, 1, 0)
  917. })
  918. PartEmmit1.Speed = NumberRange.new(0, 0)
  919. PartEmmit1.VelocitySpread = 30000
  920. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  921. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  922. local BodPoss = IT("BodyPosition", v)
  923. BodPoss.P = 3000
  924. BodPoss.D = 1000
  925. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  926. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  927. v.Color = maincolor.Color
  928. coroutine.resume(coroutine.create(function()
  929. for i = 0, 49 do
  930. swait(1)
  931. v.Transparency = v.Transparency + 0.08
  932. end
  933. wait(0.5)
  934. PartEmmit1.Enabled = false
  935. wait(3)
  936. v:Destroy()
  937. dude:Destroy()
  938. end))
  939. end))
  940. end
  941. end
  942. end))
  943. end)
  944. ds()
  945. end
  946. end
  947.  
  948. function ragdoll(model)
  949. local char = model
  950. torso = char.HumanoidRootPart
  951. torso2 = char.Torso
  952. LW.Parent = nil
  953. RW.Parent = nil
  954. LH.Parent = nil
  955. RH.Parent = nil
  956. if hum ~= nil then
  957. hum.PlatformStand = true
  958. end
  959.  
  960. local Head = char:FindFirstChild("Head")
  961. if Head then
  962. local Neck = Instance.new("Weld")
  963. Neck.Name = "Neck"
  964. Neck.Part0 = torso
  965. Neck.Part1 = Head
  966. Neck.C0 = CFrame.new(0, 1.5, 0)
  967. Neck.C1 = CFrame.new()
  968. Neck.Parent = torso
  969. end
  970. local Limb = char:FindFirstChild("Right Arm")
  971. if Limb then
  972.  
  973. Limb.CFrame = torso.CFrame * CFrame.new(1.5, 0, 0)
  974. local Joint = Instance.new("Glue")
  975. Joint.Name = "RightShoulder"
  976. Joint.Part0 = torso
  977. Joint.Part1 = Limb
  978. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  979. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  980. Joint.Parent = torso
  981.  
  982. local B = Instance.new("Part")
  983. B.TopSurface = 0
  984. B.BottomSurface = 0
  985. B.formFactor = "Symmetric"
  986. B.Size = Vector3.new(1, 1, 1)
  987. B.Transparency = 1
  988. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  989. B.Parent = char
  990. local W = Instance.new("Weld")
  991. W.Part0 = Limb
  992. W.Part1 = B
  993. W.C0 = CFrame.new(0, -0.5, 0)
  994. W.Parent = Limb
  995.  
  996. end
  997. local Limb = char:FindFirstChild("Left Arm")
  998. if Limb then
  999.  
  1000. Limb.CFrame = torso.CFrame * CFrame.new(-1.5, 0, 0)
  1001. local Joint = Instance.new("Glue")
  1002. Joint.Name = "LeftShoulder"
  1003. Joint.Part0 = torso
  1004. Joint.Part1 = Limb
  1005. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1006. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1007. Joint.Parent = torso
  1008.  
  1009. local B = Instance.new("Part")
  1010. B.TopSurface = 0
  1011. B.BottomSurface = 0
  1012. B.formFactor = "Symmetric"
  1013. B.Size = Vector3.new(1, 1, 1)
  1014. B.Transparency = 1
  1015. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1016. B.Parent = char
  1017. local W = Instance.new("Weld")
  1018. W.Part0 = Limb
  1019. W.Part1 = B
  1020. W.C0 = CFrame.new(0, -0.5, 0)
  1021. W.Parent = Limb
  1022.  
  1023. end
  1024. local Limb = char:FindFirstChild("Right Leg")
  1025. if Limb then
  1026.  
  1027. Limb.CFrame = torso.CFrame * CFrame.new(0.5, -2, 0)
  1028. local Joint = Instance.new("Glue")
  1029. Joint.Name = "RightHip"
  1030. Joint.Part0 = torso
  1031. Joint.Part1 = Limb
  1032. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1033. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1034. Joint.Parent = torso
  1035.  
  1036. local B = Instance.new("Part")
  1037. B.TopSurface = 0
  1038. B.BottomSurface = 0
  1039. B.formFactor = "Symmetric"
  1040. B.Size = Vector3.new(1, 1, 1)
  1041. B.Transparency = 1
  1042. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1043. B.Parent = char
  1044. local W = Instance.new("Weld")
  1045. W.Part0 = Limb
  1046. W.Part1 = B
  1047. W.C0 = CFrame.new(0, -0.5, 0)
  1048. W.Parent = Limb
  1049.  
  1050. end
  1051. local Limb = char:FindFirstChild("Left Leg")
  1052. if Limb then
  1053.  
  1054. Limb.CFrame = torso.CFrame * CFrame.new(-0.5, -2, 0)
  1055. local Joint = Instance.new("Glue")
  1056. Joint.Name = "LeftHip"
  1057. Joint.Part0 = torso
  1058. Joint.Part1 = Limb
  1059. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1060. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1061. Joint.Parent = torso
  1062.  
  1063. local B = Instance.new("Part")
  1064. B.TopSurface = 0
  1065. B.BottomSurface = 0
  1066. B.formFactor = "Symmetric"
  1067. B.Size = Vector3.new(1, 1, 1)
  1068. B.Transparency = 1
  1069. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1070. B.Parent = char
  1071. local W = Instance.new("Weld")
  1072. W.Part0 = Limb
  1073. W.Part1 = B
  1074. W.C0 = CFrame.new(0, -0.5, 0)
  1075. W.Parent = Limb
  1076.  
  1077. end
  1078. --[
  1079. local Bar = Instance.new("Part")
  1080. Bar.TopSurface = 0
  1081. Bar.BottomSurface = 0
  1082. Bar.formFactor = "Symmetric"
  1083. Bar.Size = Vector3.new(1, 1, 1)
  1084. Bar.Transparency = 1
  1085. Bar.CFrame = torso.CFrame * CFrame.new(0, 0.5, 0)
  1086. Bar.Parent = char
  1087. local Weld = Instance.new("Weld")
  1088. Weld.Part0 = torso
  1089. Weld.Part1 = Bar
  1090. Weld.C0 = CFrame.new(0, 0.5, 0)
  1091. Weld.Parent = torso
  1092. --]]
  1093.  
  1094. torso.CFrame = CFrame.new(torso.Position)*CFrame.Angles(math.rad(20),math.rad(torso.Orientation.Y),math.rad(torso.Orientation.Z))
  1095.  
  1096. end
  1097.  
  1098. -------------------------------------------------------
  1099. --End Kyu's shitty stuff--
  1100. -------------------------------------------------------
  1101.  
  1102. -------------------------------------------------------
  1103. --Start Important Functions--
  1104. -------------------------------------------------------
  1105. function swait(num)
  1106. if num == 0 or num == nil then
  1107. game:service("RunService").Stepped:wait(0)
  1108. else
  1109. for i = 0, num do
  1110. game:service("RunService").Stepped:wait(0)
  1111. end
  1112. end
  1113. end
  1114. function thread(f)
  1115. coroutine.resume(coroutine.create(f))
  1116. end
  1117. function clerp(a, b, t)
  1118. local qa = {
  1119. QuaternionFromCFrame(a)
  1120. }
  1121. local qb = {
  1122. QuaternionFromCFrame(b)
  1123. }
  1124. local ax, ay, az = a.x, a.y, a.z
  1125. local bx, by, bz = b.x, b.y, b.z
  1126. local _t = 1 - t
  1127. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1128. end
  1129. function QuaternionFromCFrame(cf)
  1130. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1131. local trace = m00 + m11 + m22
  1132. if trace > 0 then
  1133. local s = math.sqrt(1 + trace)
  1134. local recip = 0.5 / s
  1135. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1136. else
  1137. local i = 0
  1138. if m00 < m11 then
  1139. i = 1
  1140. end
  1141. if m22 > (i == 0 and m00 or m11) then
  1142. i = 2
  1143. end
  1144. if i == 0 then
  1145. local s = math.sqrt(m00 - m11 - m22 + 1)
  1146. local recip = 0.5 / s
  1147. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1148. elseif i == 1 then
  1149. local s = math.sqrt(m11 - m22 - m00 + 1)
  1150. local recip = 0.5 / s
  1151. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1152. elseif i == 2 then
  1153. local s = math.sqrt(m22 - m00 - m11 + 1)
  1154. local recip = 0.5 / s
  1155. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1156. end
  1157. end
  1158. end
  1159. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1160. local xs, ys, zs = x + x, y + y, z + z
  1161. local wx, wy, wz = w * xs, w * ys, w * zs
  1162. local xx = x * xs
  1163. local xy = x * ys
  1164. local xz = x * zs
  1165. local yy = y * ys
  1166. local yz = y * zs
  1167. local zz = z * zs
  1168. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1169. end
  1170. function QuaternionSlerp(a, b, t)
  1171. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1172. local startInterp, finishInterp
  1173. if cosTheta >= 1.0E-4 then
  1174. if 1 - cosTheta > 1.0E-4 then
  1175. local theta = math.acos(cosTheta)
  1176. local invSinTheta = 1 / Sin(theta)
  1177. startInterp = Sin((1 - t) * theta) * invSinTheta
  1178. finishInterp = Sin(t * theta) * invSinTheta
  1179. else
  1180. startInterp = 1 - t
  1181. finishInterp = t
  1182. end
  1183. elseif 1 + cosTheta > 1.0E-4 then
  1184. local theta = math.acos(-cosTheta)
  1185. local invSinTheta = 1 / Sin(theta)
  1186. startInterp = Sin((t - 1) * theta) * invSinTheta
  1187. finishInterp = Sin(t * theta) * invSinTheta
  1188. else
  1189. startInterp = t - 1
  1190. finishInterp = t
  1191. end
  1192. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1193. end
  1194. function rayCast(Position, Direction, Range, Ignore)
  1195. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  1196. end
  1197. local RbxUtility = LoadLibrary("RbxUtility")
  1198. local Create = RbxUtility.Create
  1199. local insta = true
  1200.  
  1201. -------------------------------------------------------
  1202. --Start Damage Function--
  1203. -------------------------------------------------------
  1204. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  1205. if hit.Parent == nil then
  1206. return
  1207. end
  1208. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  1209. for _, v in pairs(hit.Parent:children()) do
  1210. if v:IsA("Humanoid") then
  1211. h = v
  1212. end
  1213. end
  1214. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  1215. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1216. end
  1217.  
  1218. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  1219. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  1220. if hit.Parent.DebounceHit.Value == true then
  1221. return
  1222. end
  1223. end
  1224. if insta == true then
  1225. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1226. end
  1227. local c = Create("ObjectValue"){
  1228. Name = "creator",
  1229. Value = game:service("Players").LocalPlayer,
  1230. Parent = h,
  1231. }
  1232. game:GetService("Debris"):AddItem(c, .5)
  1233. CreateSound("958257111", hit, 10, 1)
  1234. local Damage = math.random(minim, maxim)
  1235. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1236. local blocked = false
  1237. local block = hit.Parent:findFirstChild("Block")
  1238. if block ~= nil then
  1239. if block.className == "IntValue" then
  1240. if block.Value > 0 then
  1241. blocked = true
  1242. block.Value = block.Value - 1
  1243. end
  1244. end
  1245. end
  1246. if blocked == false then
  1247. h.Health = h.Health - Damage
  1248. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), "rekt", 1.5, tors.BrickColor.Color)
  1249. else
  1250. h.Health = h.Health - (Damage / 2)
  1251. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), "ez kill", 1.5, tors.BrickColor.Color)
  1252. end
  1253. if Type == "Knockdown" then
  1254. local hum = hit.Parent.Humanoid
  1255. hum.PlatformStand = true
  1256. coroutine.resume(coroutine.create(function(HHumanoid)
  1257. swait(1)
  1258. HHumanoid.PlatformStand = false
  1259. end), hum)
  1260. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  1261. local bodvol = Create("BodyVelocity"){
  1262. velocity = angle * knockback,
  1263. P = 5000,
  1264. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1265. Parent = hit,
  1266. }
  1267. local rl = Create("BodyAngularVelocity"){
  1268. P = 3000,
  1269. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  1270. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1271. Parent = hit,
  1272. }
  1273. game:GetService("Debris"):AddItem(bodvol, .5)
  1274. game:GetService("Debris"):AddItem(rl, .5)
  1275. elseif Type == "Normal" then
  1276. local vp = Create("BodyVelocity"){
  1277. P = 500,
  1278. maxForce = Vector3.new(math.huge, 0, math.huge),
  1279. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  1280. }
  1281. if knockback > 0 then
  1282. vp.Parent = hit.Parent.Torso
  1283. end
  1284. game:GetService("Debris"):AddItem(vp, .5)
  1285. elseif Type == "Up" then
  1286. local bodyVelocity = Create("BodyVelocity"){
  1287. velocity = Vector3.new(0, 20, 0),
  1288. P = 5000,
  1289. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1290. Parent = hit,
  1291. }
  1292. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  1293. elseif Type == "DarkUp" then
  1294. coroutine.resume(coroutine.create(function()
  1295. for i = 0, 1, 0.1 do
  1296. swait()
  1297. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  1298. end
  1299. end))
  1300. local bodyVelocity = Create("BodyVelocity"){
  1301. velocity = Vector3.new(0, 20, 0),
  1302. P = 5000,
  1303. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1304. Parent = hit,
  1305. }
  1306. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1307. elseif Type == "Snare" then
  1308. local bp = Create("BodyPosition"){
  1309. P = 2000,
  1310. D = 100,
  1311. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1312. position = hit.Parent.Torso.Position,
  1313. Parent = hit.Parent.Torso,
  1314. }
  1315. game:GetService("Debris"):AddItem(bp, 1)
  1316. elseif Type == "Freeze" then
  1317. local BodPos = Create("BodyPosition"){
  1318. P = 50000,
  1319. D = 1000,
  1320. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1321. position = hit.Parent.Torso.Position,
  1322. Parent = hit.Parent.Torso,
  1323. }
  1324. local BodGy = Create("BodyGyro") {
  1325. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  1326. P = 20e+003,
  1327. Parent = hit.Parent.Torso,
  1328. cframe = hit.Parent.Torso.CFrame,
  1329. }
  1330. hit.Parent.Torso.Anchored = true
  1331. coroutine.resume(coroutine.create(function(Part)
  1332. swait(1.5)
  1333. Part.Anchored = false
  1334. end), hit.Parent.Torso)
  1335. game:GetService("Debris"):AddItem(BodPos, 3)
  1336. game:GetService("Debris"):AddItem(BodGy, 3)
  1337. end
  1338. local debounce = Create("BoolValue"){
  1339. Name = "DebounceHit",
  1340. Parent = hit.Parent,
  1341. Value = true,
  1342. }
  1343. game:GetService("Debris"):AddItem(debounce, Delay)
  1344. c = Create("ObjectValue"){
  1345. Name = "creator",
  1346. Value = Player,
  1347. Parent = h,
  1348. }
  1349. game:GetService("Debris"):AddItem(c, .5)
  1350. end
  1351. end
  1352. -------------------------------------------------------
  1353. --End Damage Function--
  1354. -------------------------------------------------------
  1355.  
  1356. -------------------------------------------------------
  1357. --Start Damage Function Customization--
  1358. -------------------------------------------------------
  1359. function ShowDamage(Pos, Text, Time, Color)
  1360. local Rate = (1 / 30)
  1361. local Pos = (Pos or Vector3.new(0, 0, 0))
  1362. local Text = (Text or "")
  1363. local Time = (Time or 2)
  1364. local Color = (Color or Color3.new(1, 0, 1))
  1365. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1366. EffectPart.Anchored = true
  1367. local BillboardGui = Create("BillboardGui"){
  1368. Size = UDim2.new(3, 0, 3, 0),
  1369. Adornee = EffectPart,
  1370. Parent = EffectPart,
  1371. }
  1372. local TextLabel = Create("TextLabel"){
  1373. BackgroundTransparency = 1,
  1374. Size = UDim2.new(1, 0, 1, 0),
  1375. Text = Text,
  1376. Font = "Bodoni",
  1377. TextColor3 = Color,
  1378. TextScaled = true,
  1379. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  1380. Parent = BillboardGui,
  1381. }
  1382. game.Debris:AddItem(EffectPart, (Time))
  1383. EffectPart.Parent = game:GetService("Workspace")
  1384. delay(0, function()
  1385. local Frames = (Time / Rate)
  1386. for Frame = 1, Frames do
  1387. wait(Rate)
  1388. local Percent = (Frame / Frames)
  1389. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1390. TextLabel.TextTransparency = Percent
  1391. end
  1392. if EffectPart and EffectPart.Parent then
  1393. EffectPart:Destroy()
  1394. end
  1395. end)
  1396. end
  1397. -------------------------------------------------------
  1398. --End Damage Function Customization--
  1399. -------------------------------------------------------
  1400.  
  1401. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  1402. for _, c in pairs(workspace:children()) do
  1403. local hum = c:findFirstChild("Humanoid")
  1404. if hum ~= nil then
  1405. local head = c:findFirstChild("Head")
  1406. if head ~= nil then
  1407. local targ = head.Position - Part.Position
  1408. local mag = targ.magnitude
  1409. if magni >= mag and c.Name ~= plr.Name then
  1410.  
  1411. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  1412. end
  1413. end
  1414. end
  1415. end
  1416. end
  1417.  
  1418.  
  1419. CFuncs = {
  1420. Part = {
  1421. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1422. local Part = Create("Part")({
  1423. Parent = Parent,
  1424. Reflectance = Reflectance,
  1425. Transparency = Transparency,
  1426. CanCollide = false,
  1427. Locked = true,
  1428. BrickColor = BrickColor.new(tostring(BColor)),
  1429. Name = Name,
  1430. Size = Size,
  1431. Material = Material
  1432. })
  1433. RemoveOutlines(Part)
  1434. return Part
  1435. end
  1436. },
  1437. Mesh = {
  1438. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1439. local Msh = Create(Mesh)({
  1440. Parent = Part,
  1441. Offset = OffSet,
  1442. Scale = Scale
  1443. })
  1444. if Mesh == "SpecialMesh" then
  1445. Msh.MeshType = MeshType
  1446. Msh.MeshId = MeshId
  1447. end
  1448. return Msh
  1449. end
  1450. },
  1451. Mesh = {
  1452. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1453. local Msh = Create(Mesh)({
  1454. Parent = Part,
  1455. Offset = OffSet,
  1456. Scale = Scale
  1457. })
  1458. if Mesh == "SpecialMesh" then
  1459. Msh.MeshType = MeshType
  1460. Msh.MeshId = MeshId
  1461. end
  1462. return Msh
  1463. end
  1464. },
  1465. Weld = {
  1466. Create = function(Parent, Part0, Part1, C0, C1)
  1467. local Weld = Create("Weld")({
  1468. Parent = Parent,
  1469. Part0 = Part0,
  1470. Part1 = Part1,
  1471. C0 = C0,
  1472. C1 = C1
  1473. })
  1474. return Weld
  1475. end
  1476. },
  1477. Sound = {
  1478. Create = function(id, par, vol, pit)
  1479. coroutine.resume(coroutine.create(function()
  1480. local S = Create("Sound")({
  1481. Volume = vol,
  1482. Pitch = pit or 1,
  1483. SoundId = id,
  1484. Parent = par or workspace
  1485. })
  1486. wait()
  1487. S:play()
  1488. game:GetService("Debris"):AddItem(S, 6)
  1489. end))
  1490. end
  1491. },
  1492. ParticleEmitter = {
  1493. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  1494. local fp = Create("ParticleEmitter")({
  1495. Parent = Parent,
  1496. Color = ColorSequence.new(Color1, Color2),
  1497. LightEmission = LightEmission,
  1498. Size = Size,
  1499. Texture = Texture,
  1500. Transparency = Transparency,
  1501. ZOffset = ZOffset,
  1502. Acceleration = Accel,
  1503. Drag = Drag,
  1504. LockedToPart = LockedToPart,
  1505. VelocityInheritance = VelocityInheritance,
  1506. EmissionDirection = EmissionDirection,
  1507. Enabled = Enabled,
  1508. Lifetime = LifeTime,
  1509. Rate = Rate,
  1510. Rotation = Rotation,
  1511. RotSpeed = RotSpeed,
  1512. Speed = Speed,
  1513. VelocitySpread = VelocitySpread
  1514. })
  1515. return fp
  1516. end
  1517. }
  1518. }
  1519. function RemoveOutlines(part)
  1520. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  1521. end
  1522. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1523. local Part = Create("Part")({
  1524. formFactor = FormFactor,
  1525. Parent = Parent,
  1526. Reflectance = Reflectance,
  1527. Transparency = Transparency,
  1528. CanCollide = false,
  1529. Locked = true,
  1530. BrickColor = BrickColor.new(tostring(BColor)),
  1531. Name = Name,
  1532. Size = Size,
  1533. Material = Material
  1534. })
  1535. RemoveOutlines(Part)
  1536. return Part
  1537. end
  1538. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1539. local Msh = Create(Mesh)({
  1540. Parent = Part,
  1541. Offset = OffSet,
  1542. Scale = Scale
  1543. })
  1544. if Mesh == "SpecialMesh" then
  1545. Msh.MeshType = MeshType
  1546. Msh.MeshId = MeshId
  1547. end
  1548. return Msh
  1549. end
  1550. function CreateWeld(Parent, Part0, Part1, C0, C1)
  1551. local Weld = Create("Weld")({
  1552. Parent = Parent,
  1553. Part0 = Part0,
  1554. Part1 = Part1,
  1555. C0 = C0,
  1556. C1 = C1
  1557. })
  1558. return Weld
  1559. end
  1560.  
  1561. function Sound(parent,id,pitch,volume,looped,effect,autoPlay)
  1562. local Sound = IT("Sound")
  1563. Sound.SoundId = "rbxassetid://".. tostring(id or 0)
  1564. Sound.Pitch = pitch or 1
  1565. Sound.Volume = volume or 1
  1566. Sound.Looped = looped or false
  1567. if(autoPlay)then
  1568. coroutine.wrap(function()
  1569. repeat wait() until Sound.IsLoaded
  1570. Sound.Playing = autoPlay or false
  1571. end)()
  1572. end
  1573. if(not looped and effect)then
  1574. Sound.Stopped:connect(function()
  1575. Sound.Volume = 0
  1576. Sound:destroy()
  1577. end)
  1578. elseif(effect)then
  1579.  
  1580. end
  1581. Sound.Parent =parent or Torso
  1582. return Sound
  1583. end
  1584.  
  1585. function SoundPart(id,pitch,volume,looped,effect,autoPlay,cf)
  1586. local soundPart = NewInstance("Part",Effects,{Transparency=1,CFrame=cf or Torso.CFrame,Anchored=true,CanCollide=false,Size=V3.N()})
  1587. local Sound = IT("Sound")
  1588. Sound.SoundId = "rbxassetid://".. tostring(id or 0)
  1589. Sound.Pitch = pitch or 1
  1590. Sound.Volume = volume or 1
  1591. Sound.Looped = looped or false
  1592. if(autoPlay)then
  1593. coroutine.wrap(function()
  1594. repeat wait() until Sound.IsLoaded
  1595. Sound.Playing = autoPlay or false
  1596. end)()
  1597. end
  1598. if(not looped and effect)then
  1599. Sound.Stopped:connect(function()
  1600. Sound.Volume = 0
  1601. soundPart:destroy()
  1602. end)
  1603. elseif(effect)then
  1604. warn("Sound can't be looped and a sound effect!")
  1605. end
  1606. Sound.Parent = soundPart
  1607. return Sound
  1608. end
  1609.  
  1610. -------------------------------------------------------
  1611. --Start Effect Function--
  1612. -------------------------------------------------------
  1613. EffectModel = Instance.new("Model", char)
  1614. Effects = {
  1615. Block = {
  1616. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1617. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1618. prt.Anchored = true
  1619. prt.CFrame = cframe
  1620. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1621. game:GetService("Debris"):AddItem(prt, 10)
  1622. if Type == 1 or Type == nil then
  1623. table.insert(Effects, {
  1624. prt,
  1625. "Block1",
  1626. delay,
  1627. x3,
  1628. y3,
  1629. z3,
  1630. msh
  1631. })
  1632. elseif Type == 2 then
  1633. table.insert(Effects, {
  1634. prt,
  1635. "Block2",
  1636. delay,
  1637. x3,
  1638. y3,
  1639. z3,
  1640. msh
  1641. })
  1642. else
  1643. table.insert(Effects, {
  1644. prt,
  1645. "Block3",
  1646. delay,
  1647. x3,
  1648. y3,
  1649. z3,
  1650. msh
  1651. })
  1652. end
  1653. end
  1654. },
  1655. Sphere = {
  1656. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1657. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1658. prt.Anchored = true
  1659. prt.CFrame = cframe
  1660. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0,0,0), Vector3.new(x1, y1, z1))
  1661. game:GetService("Debris"):AddItem(prt, 10)
  1662. table.insert(Effects, {
  1663. prt,
  1664. "Cylinder",
  1665. delay,
  1666. x3,
  1667. y3,
  1668. z3,
  1669. msh
  1670. })
  1671. end
  1672. },
  1673. Cylinder = {
  1674. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1675. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1676. prt.Anchored = true
  1677. prt.CFrame = cframe
  1678. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1679. game:GetService("Debris"):AddItem(prt, 10)
  1680. table.insert(Effects, {
  1681. prt,
  1682. "Cylinder",
  1683. delay,
  1684. x3,
  1685. y3,
  1686. z3,
  1687. msh
  1688. })
  1689. end
  1690. },
  1691. Wave = {
  1692. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1693. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1694. prt.Anchored = true
  1695. prt.CFrame = cframe
  1696. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  1697. game:GetService("Debris"):AddItem(prt, 10)
  1698. table.insert(Effects, {
  1699. prt,
  1700. "Cylinder",
  1701. delay,
  1702. x3 / 60,
  1703. y3 / 60,
  1704. z3 / 60,
  1705. msh
  1706. })
  1707. end
  1708. },
  1709. Ring = {
  1710. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1711. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1712. prt.Anchored = true
  1713. prt.CFrame = cframe
  1714. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1715. game:GetService("Debris"):AddItem(prt, 10)
  1716. table.insert(Effects, {
  1717. prt,
  1718. "Cylinder",
  1719. delay,
  1720. x3,
  1721. y3,
  1722. z3,
  1723. msh
  1724. })
  1725. end
  1726. },
  1727. Break = {
  1728. Create = function(brickcolor, cframe, x1, y1, z1)
  1729. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1730. prt.Anchored = true
  1731. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1732. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1733. local num = math.random(10, 50) / 1000
  1734. game:GetService("Debris"):AddItem(prt, 10)
  1735. table.insert(Effects, {
  1736. prt,
  1737. "Shatter",
  1738. num,
  1739. prt.CFrame,
  1740. math.random() - math.random(),
  1741. 0,
  1742. math.random(50, 100) / 100
  1743. })
  1744. end
  1745. },
  1746. Spiral = {
  1747. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1748. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1749. prt.Anchored = true
  1750. prt.CFrame = cframe
  1751. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1752. game:GetService("Debris"):AddItem(prt, 10)
  1753. table.insert(Effects, {
  1754. prt,
  1755. "Cylinder",
  1756. delay,
  1757. x3,
  1758. y3,
  1759. z3,
  1760. msh
  1761. })
  1762. end
  1763. },
  1764. Push = {
  1765. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1766. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1767. prt.Anchored = true
  1768. prt.CFrame = cframe
  1769. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1770. game:GetService("Debris"):AddItem(prt, 10)
  1771. table.insert(Effects, {
  1772. prt,
  1773. "Cylinder",
  1774. delay,
  1775. x3,
  1776. y3,
  1777. z3,
  1778. msh
  1779. })
  1780. end
  1781. }
  1782. }
  1783. -------------------------------------------------------
  1784. --End Effect Function--
  1785. -------------------------------------------------------
  1786.  
  1787. function CreateSound(ID, PARENT, VOLUME, PITCH) --Very important.
  1788. local NSound = nil
  1789. coroutine.resume(coroutine.create(function()
  1790. NSound = Instance.new("Sound", PARENT)
  1791. NSound.Volume = VOLUME
  1792. NSound.Pitch = PITCH
  1793. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1794. swait()
  1795. NSound:play()
  1796. game:GetService("Debris"):AddItem(NSound, 10)
  1797. end))
  1798. return NSound
  1799. end
  1800.  
  1801.  
  1802. coroutine.resume(coroutine.create(function()
  1803. while text ~= nil do
  1804. swait()
  1805. text.Rotation = math.random(-1.5,1.5)
  1806. end
  1807. end))
  1808.  
  1809. angery = false
  1810.  
  1811.  
  1812. -------------------------------------------------------
  1813. --End Important Functions--
  1814. -------------------------------------------------------
  1815.  
  1816. -------------------------------------------------------
  1817. --Start Music Option--
  1818. -------------------------------------------------------
  1819.  
  1820. lul = Instance.new("Sound", tors) --le musice
  1821. lul.Pitch = 1
  1822.  
  1823. local mu = math.random(1,17)
  1824. if mu == 1 then
  1825. lul.SoundId = "rbxassetid://193889412"
  1826. end
  1827. if mu == 2 then
  1828. lul.SoundId = "rbxassetid://274690929"
  1829. end
  1830. if mu == 3 then
  1831. lul.SoundId = "rbxassetid://1241998626"
  1832. end
  1833. if mu == 4 then
  1834. lul.SoundId = "rbxassetid://1878962648"
  1835. end
  1836. if mu == 5 then
  1837. lul.SoundId = "rbxassetid://185117072"
  1838. end
  1839. if mu == 6 then
  1840. lul.SoundId = "rbxassetid://295856024"
  1841. end
  1842. if mu == 7 then
  1843. lul.SoundId = "rbxassetid://2054013600"
  1844. end
  1845. if mu == 8 then
  1846. lul.SoundId = "rbxassetid://1463709693"
  1847. lul.Pitch = 1.4
  1848. end
  1849. if mu == 9 then
  1850. lul.SoundId = "rbxassetid://575705300"
  1851. end
  1852. if mu == 10 then
  1853. lul.SoundId = "rbxassetid://142924062"
  1854. end
  1855. if mu == 11 then
  1856. lul.SoundId = "rbxassetid://251072363"
  1857. end
  1858. if mu == 12 then
  1859. lul.SoundId = "rbxassetid://731061980"
  1860. end
  1861. if mu == 13 then
  1862. lul.SoundId = "rbxassetid://455682677"
  1863. end
  1864. if mu == 14 then
  1865. lul.SoundId = "rbxassetid://1283123885"
  1866. end
  1867. if mu == 15 then
  1868. lul.SoundId = "rbxassetid://1185002382"
  1869. end
  1870. if mu == 16 then
  1871. lul.SoundId = "rbxassetid://1588631952"
  1872. end
  1873. if mu == 17 then
  1874. lul.SoundId = "rbxassetid://1496130120"
  1875. end
  1876.  
  1877. lul.Volume = 1
  1878. lul.TimePosition = 0
  1879. lul.Looped = true
  1880. lul:Play()
  1881.  
  1882. NEWS = Instance.new("Sound", tors) --O NO
  1883. NEWS.SoundId = "http://www.roblox.com/asset/?id=1864852634"
  1884. NEWS.Volume = 100
  1885. NEWS.Pitch = 1
  1886. NEWS.Looped = false
  1887. NEWS.TimePosition = 1
  1888.  
  1889. AAAAA = Instance.new("Sound", tors) --aaa
  1890. AAAAA.SoundId = "http://www.roblox.com/asset/?id=0"
  1891. AAAAA.Volume = 10
  1892. AAAAA.Pitch = 1
  1893. AAAAA.Looped = false
  1894. AAAAA.TimePosition = 1
  1895.  
  1896. MERKIO = Instance.new("Sound", tors) --why
  1897. MERKIO.SoundId = "http://www.roblox.com/asset/?id=195689102"
  1898. MERKIO.Volume = 10
  1899. MERKIO.Pitch = 1
  1900. MERKIO.Looped = false
  1901. MERKIO.TimePosition = 0
  1902.  
  1903. MERKIO2 = Instance.new("Sound", tors) --why (again)
  1904. MERKIO2.SoundId = "http://www.roblox.com/asset/?id=258246285"
  1905. MERKIO2.Volume = 10
  1906. MERKIO2.Pitch = 1
  1907. MERKIO2.Looped = false
  1908. MERKIO2.TimePosition = 0
  1909.  
  1910. thonks = Instance.new("Sound", tors) --wat?
  1911. thonks.SoundId = "http://www.roblox.com/asset/?id=685766564"
  1912. thonks.Volume = 10
  1913. thonks.Pitch = 1
  1914. thonks.Looped = false
  1915. thonks.TimePosition = 0
  1916.  
  1917. gudsong = Instance.new("Sound", tors) --seizure time (UNUSED)
  1918. gudsong.SoundId = "http://www.roblox.com/asset/?id=2027619387"
  1919. gudsong.Volume = 10
  1920. gudsong.Pitch = 1
  1921. gudsong.Looped = true
  1922. gudsong.TimePosition = 6.6
  1923.  
  1924. so = Instance.new("Sound", tors) --moar seizure
  1925. so.SoundId = "http://www.roblox.com/asset/?id=271550300"
  1926. so.Volume = 10
  1927. so.Pitch = 1
  1928. so.Looped = false
  1929. so.TimePosition = 0
  1930.  
  1931. sors = Instance.new("Sound", tors) --heeeeeeeeeeeeeeeeeeeeeeeeeeeeeerrree
  1932. sors.SoundId = "http://www.roblox.com/asset/?id=867443342"
  1933. sors.Volume = 10
  1934. sors.Pitch = 1
  1935. sors.Looped = false
  1936. sors.TimePosition = 0
  1937.  
  1938. --u mom gay--
  1939. -------------------------------------------------------
  1940. --End Music Option--
  1941. -------------------------------------------------------
  1942. --hi fat >:)
  1943. -------------------------------------------------------
  1944. --Start Attacks N Stuff--
  1945. -------------------------------------------------------
  1946.  
  1947. function THEBESTOVERUSEDJOKEEVER() --oh god why did i make this a thing jeezus help me pls
  1948. attack = true
  1949.  
  1950. hum.WalkSpeed = 40
  1951. lul:Pause()
  1952. Character.Head.face.Texture = "rbxassetid://620619801"
  1953. NEWS:Play()
  1954. repeat
  1955. NEWS.Parent = tors
  1956. swait()
  1957. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1958. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  1959. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1960. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1961. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  1962. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  1963. until NEWS.Playing == false
  1964. local S = Instance.new("Explosion",workspace)
  1965. S.Position = tors.Position
  1966. S.BlastPressure = 999
  1967. S.BlastRadius = 45
  1968. S.ExplosionType = 0
  1969. attack = false
  1970. hum.WalkSpeed = 40
  1971. lul:Resume()
  1972. Character.Head.face.Texture = "rbxassetid://620619801"
  1973. attack = false
  1974. hum.WalkSpeed = 40
  1975. end
  1976.  
  1977. function sneakonehundred()
  1978. attack = true
  1979. hum.WalkSpeed = 0.03
  1980. Character.Head.face.Texture = "rbxassetid://1667792"
  1981. CreateSound("1542642349", tors, 10, 1.05)
  1982. for i = 0,20,0.1 do
  1983. swait()
  1984. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.64 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
  1985. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-110), Rad(0), Rad(0)), 0.4)
  1986. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1987. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1988. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.0001 * Cos(sine / 20)) * angles(Rad(1), Rad(0), Rad(-180)), 0.4)
  1989. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.0001 * Cos(sine / 20)) * angles(Rad(1), Rad(0), Rad(180)), 0.4)
  1990. end
  1991. CreateSound("753450324", tors, 10, 1.05)
  1992. wait(0.25)
  1993. Character.Head.face.Texture = "rbxassetid://1223903433"
  1994. for i = 0,7,0.1 do
  1995. swait()
  1996. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.64 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
  1997. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-110), Rad(0), Rad(0)), 0.4)
  1998. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1999. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2000. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.0001 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(-180)), 0.4)
  2001. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.0001 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(180)), 0.4)
  2002. end
  2003. Character.Head.face.Texture = "rbxassetid://620619801"
  2004. attack = false
  2005. hum.WalkSpeed = 40
  2006. end
  2007.  
  2008. function WRY() --WRYYYYYYY
  2009. attack = true
  2010. hum.WalkSpeed = 0.30
  2011. CreateSound("794081034", hed, 10, 1)
  2012. Character.Head.face.Texture = "rbxassetid://396389196"
  2013. for i = 0,2,0.1 do
  2014. swait()
  2015. CameraEnshaking(1, 2)
  2016. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2017. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2018. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2019. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2020. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2021. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2022. end
  2023. for i = 0,14.7,0.1 do
  2024. swait()
  2025. CameraEnshaking(1, 3)
  2026. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 1, -1 + 0.1) * angles(Rad(-75), Rad(0), Rad(0)), 0.15)
  2027. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(65), Rad(0), Rad(0)), 0.3)
  2028. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-70)), 0.15)
  2029. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(70)), 0.15)
  2030. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(40)), 0.1)
  2031. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(-0), Rad(-40)), 0.1)
  2032. end
  2033. attack = false
  2034. Character.Head.face.Texture = "rbxassetid://620619801"
  2035. hum.WalkSpeed = 40
  2036. end
  2037.  
  2038. function DANCEFORME()
  2039. attack = true
  2040. texth.Text = "Squɑƚing."
  2041. text.Text = ""
  2042. lul:Pause()
  2043. Character.Head.face.Texture = "rbxassetid://1676553712"
  2044. MERKIO:Play()
  2045. repeat
  2046. for i = 0,0.37,0.03 do
  2047. swait()
  2048. MERKIO.Parent = tors
  2049. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2050. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2051. RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2052. LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2053. RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77)
  2054. LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67)
  2055. end
  2056. for i = 0,0.37,0.03 do
  2057. swait()
  2058. MERKIO.Parent = tors
  2059. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2060. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2061. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2062. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2063. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  2064. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7)
  2065. end
  2066. until MERKIO.Playing == false
  2067. MERKIO:Stop()
  2068. Character.Head.face.Texture = "rbxassetid://620619801"
  2069. attack = false
  2070. lul:Resume()
  2071. texth.Text = ""
  2072. text.Text = "Noti˅ɐ "
  2073. hum.WalkSpeed = 40
  2074. end
  2075.  
  2076. function TRUEDANCEFORME()
  2077. attack = true
  2078. texth.Text = "Truely Squɑƚing."
  2079. text.Text = ""
  2080. lul:Pause()
  2081. Character.Head.face.Texture = "rbxassetid://8339872"
  2082. MERKIO:Play()
  2083. repeat
  2084. for i = 0,0.37,0.03 do
  2085. swait()
  2086. MERKIO.Parent = tors
  2087. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2088. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2089. RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2090. LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2091. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2092. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-5)), 0.1)
  2093. end
  2094. for i = 0,0.37,0.03 do
  2095. swait()
  2096. MERKIO.Parent = tors
  2097. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2098. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2099. RH.C0 = clerp(RH.C0, CF(1.8, -0.94 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2100. LH.C0 = clerp(LH.C0, CF(-1.8, -0.94 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2101. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2102. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-5)), 0.1)
  2103. end
  2104. until MERKIO.Playing == false
  2105. MERKIO:Stop()
  2106. Character.Head.face.Texture = "rbxassetid://620619801"
  2107. attack = false
  2108. lul:Resume()
  2109. texth.Text = ""
  2110. text.Text = "Noti˅ɐ "
  2111. hum.WalkSpeed = 40
  2112. end
  2113.  
  2114. function takethat()
  2115. attack = true
  2116. hum.WalkSpeed = 0
  2117. CreateSound("1238240145", tors, 10, 1.05)
  2118. for i = 0,8.3,0.1 do
  2119. swait()
  2120. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  2121. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.7)
  2122. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2123. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2124. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(0)), 0.7)
  2125. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.7)
  2126. end
  2127. CreateSound("135165859", tors, 10, 1.05)
  2128. for i = 0,6,0.1 do
  2129. swait()
  2130. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  2131. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.85)
  2132. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.7)
  2133. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2134. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2135. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-.6), Rad(0)), 0.7)
  2136. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(-.6), Rad(0 - 4.5 * Sin(sine / 20))), 0.7)
  2137. end
  2138. attack = false
  2139. Character.Head.face.Texture = "rbxassetid://620619801"
  2140. hum.WalkSpeed = 40
  2141. end
  2142. function thonki()
  2143. attack = true
  2144. text.Text = "Thinking..."
  2145. hum.WalkSpeed = 6.5
  2146. Character.Head.face.Texture = "rbxassetid://1528105298"
  2147. thonks:Play()
  2148. lul:Pause()
  2149. repeat
  2150. for i = 0,8.3,0.1 do
  2151. swait()
  2152. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  2153. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.7)
  2154. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2155. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2156. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(0)), 0.7)
  2157. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.7)
  2158. end
  2159. until thonks.Playing == false
  2160. thonks:Stop()
  2161. attack = false
  2162. text.Text = "Noti˅ɐ "
  2163. Character.Head.face.Texture = "rbxassetid://620619801"
  2164. lul:Resume()
  2165. hum.WalkSpeed = 40
  2166. end
  2167. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2168. attack = true
  2169. Character.Head.face.Texture = "rbxassetid://266304560"
  2170. for i = 0,6,0.1 do
  2171. swait()
  2172. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2173. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2174. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2175. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2176. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  2177. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  2178. end
  2179. CreateSound("1093102664", hed, 10, 1)
  2180. CameraEnshaking(3, 8)
  2181. for i = 0,2,0.1 do
  2182. swait()
  2183. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  2184. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  2185. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2186. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2187. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  2188. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  2189. end
  2190. Character.Head.face.Texture = "rbxassetid://30128383"
  2191. hum.MaxHealth = 0
  2192. ragdoll(char)
  2193. CreateSound("534269232", hed, 5, 1)
  2194. end
  2195.  
  2196. function dead()
  2197. attack = true
  2198. hum.WalkSpeed = 0.20
  2199. CreateSound("137225991", hed, 10, 1)
  2200. Character.Head.face.Texture = "rbxassetid://297512410"
  2201. for i = 0,1.1,0.1 do
  2202. swait()
  2203. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2204. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2205. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2206. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2207. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2208. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2209. end
  2210. for i = 0,1.1,0.1 do
  2211. swait()
  2212. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  2213. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2214. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2215. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2216. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2217. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2218. end
  2219. for i = 0,1.1,0.1 do
  2220. swait()
  2221. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  2222. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2223. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2224. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2225. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2226. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2227. end
  2228. for i = 0,1.1,0.1 do
  2229. swait()
  2230. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  2231. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2232. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2233. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2234. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2235. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2236. end
  2237. for i = 0,1.1,0.1 do
  2238. swait()
  2239. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2240. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2241. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2242. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2243. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2244. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2245. end
  2246. for i = 0,1.1,0.1 do
  2247. swait()
  2248. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  2249. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2250. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2251. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2252. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2253. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2254. end
  2255. for i = 0,1.1,0.1 do
  2256. swait()
  2257. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  2258. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2259. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2260. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2261. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2262. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2263. end
  2264. for i = 0,1.1,0.1 do
  2265. swait()
  2266. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  2267. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2268. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2269. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2270. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2271. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2272. end
  2273. for i = 0,1.1,0.1 do
  2274. swait()
  2275. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2276. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2277. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2278. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2279. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2280. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2281. end
  2282. Character.Head.face.Texture = "rbxassetid://273309187"
  2283. for i = 0,9,0.1 do
  2284. swait()
  2285. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.59 + 0.1) * angles(Rad(-90), Rad(90), Rad(0)), 0.15)
  2286. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2287. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2288. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-0)), 0.15)
  2289. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
  2290. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-30)), 0.1)
  2291. end
  2292. attack = false
  2293. Character.Head.face.Texture = "rbxassetid://620619801"
  2294. hum.WalkSpeed = 40
  2295. end
  2296.  
  2297. function ShutTheHellUp()
  2298. attack = true
  2299. hum.WalkSpeed = 2.01
  2300. CreateSound("336377340", hed, 10, 1)
  2301. for i = 0,3,0.1 do
  2302. swait()
  2303. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2304. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2305. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2306. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2307. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2308. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2309. end
  2310. for i = 0,1.2,0.1 do
  2311. swait()
  2312. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2313. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2314. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2315. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2316. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2317. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2318. end
  2319. for i = 0,1.2,0.1 do
  2320. swait()
  2321. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2322. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  2323. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2324. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2325. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2326. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2327. end
  2328. for i = 0,1.2,0.1 do
  2329. swait()
  2330. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2331. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2332. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2333. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2334. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2335. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2336. end
  2337. for i = 0,1.2,0.1 do
  2338. swait()
  2339. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2340. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  2341. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2342. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2343. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2344. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2345. end
  2346. for i = 0,2,0.1 do
  2347. swait()
  2348. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2349. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2350. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2351. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2352. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  2353. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2354. end
  2355. for i = 0,2,0.1 do
  2356. swait()
  2357. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2358. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2359. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2360. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2361. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2362. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2363. end
  2364. hum.WalkSpeed = 40
  2365. attack = false
  2366. end
  2367.  
  2368. function NO_U()
  2369. attack = true
  2370. hum.WalkSpeed = 4.01
  2371. Character.Head.face.Texture = "rbxassetid://304904077"
  2372. CreateSound("1543318456", hed, 10, 1)
  2373. for i = 0,6,0.1 do
  2374. swait()
  2375. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2376. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2377. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2378. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2379. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2380. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2381. end
  2382. for i = 0,3.2,0.1 do
  2383. swait()
  2384. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2385. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2386. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2387. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2388. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2389. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2390. end
  2391. hum.WalkSpeed = 40
  2392. Character.Head.face.Texture = "rbxassetid://620619801"
  2393. attack = false
  2394. end
  2395.  
  2396. function EndMySufferingV2()
  2397. attack = true
  2398. hum.WalkSpeed = 1.01
  2399. CreateSound("577475178", hed, 10, 1)
  2400. for i = 0,18,0.1 do
  2401. swait()
  2402. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
  2403. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  2404. RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  2405. LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
  2406. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
  2407. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
  2408. end
  2409. attack = false
  2410. hum.WalkSpeed = 40
  2411. end
  2412.  
  2413. function Victory()
  2414. attack = true
  2415. hum.WalkSpeed = 1.01
  2416. Character.Head.face.Texture = "rbxassetid://616284160"
  2417. Humanoid.Jump = true
  2418. CreateSound("130834939", hed, 10, 1)
  2419. for i = 0,3.7,0.1 do
  2420. swait()
  2421. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2422. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2423. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2424. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2425. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2426. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2427. end
  2428. Humanoid.Jump = true
  2429. for i = 0,3.7,0.1 do
  2430. swait()
  2431. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2432. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2433. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2434. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2435. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  2436. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2437. end
  2438. Humanoid.Jump = true
  2439. for i = 0,3.7,0.1 do
  2440. swait()
  2441. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2442. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2443. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2444. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2445. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2446. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2447. end
  2448. Humanoid.Jump = true
  2449. for i = 0,3.7,0.1 do
  2450. swait()
  2451. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2452. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2453. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2454. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2455. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  2456. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2457. end
  2458. Humanoid.Jump = true
  2459. for i = 0,3.7,0.1 do
  2460. swait()
  2461. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2462. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2463. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2464. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2465. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2466. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2467. end
  2468. attack = false
  2469. Character.Head.face.Texture = "rbxassetid://620619801"
  2470. hum.WalkSpeed = 40
  2471. end
  2472.  
  2473. function WhatHuh()
  2474. attack = true
  2475. hum.WalkSpeed = 1.01
  2476. CreateSound("130766865", hed, 10, 1)
  2477. Character.Head.face.Texture = "rbxassetid://276732672"
  2478. for i = 0,4,0.1 do
  2479. swait()
  2480. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2481. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2482. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2483. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2484. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2485. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2486. end
  2487. for i = 0,6.7,0.1 do
  2488. swait()
  2489. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2490. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2491. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2492. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2493. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2494. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2495. end
  2496. for i = 0,8.1,0.1 do
  2497. swait()
  2498. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2499. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2500. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2501. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2502. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2503. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2504. end
  2505. for i = 0,1,0.1 do
  2506. swait()
  2507. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2508. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(-26), Rad(0)), 0.3)
  2509. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2510. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2511. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2512. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2513. end
  2514. for i = 0,1,0.1 do
  2515. swait()
  2516. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2517. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(26), Rad(0)), 0.3)
  2518. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2519. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2520. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2521. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2522. end
  2523. for i = 0,4,0.1 do
  2524. swait()
  2525. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2526. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2527. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2528. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2529. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2530. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2531. end
  2532. attack = false
  2533. Character.Head.face.Texture = "rbxassetid://620619801"
  2534. hum.WalkSpeed = 40
  2535. end
  2536.  
  2537. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2538. attack = true
  2539. Character.Head.face.Texture = "rbxassetid://266304560"
  2540. for i = 0,6,0.1 do
  2541. swait()
  2542. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2543. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2544. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2545. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2546. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  2547. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  2548. end
  2549. CreateSound("1093102664", hed, 10, 1)
  2550. CameraEnshaking(3, 8)
  2551. for i = 0,2,0.1 do
  2552. swait()
  2553. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  2554. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  2555. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2556. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2557. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  2558. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  2559. end
  2560. Character.Head.face.Texture = "rbxassetid://30128383"
  2561. hum.MaxHealth = 0
  2562. ragdoll(char)
  2563. CreateSound("534269232", hed, 5, 1)
  2564. end
  2565.  
  2566. function AnotherOne() --WhAT ANOTHER ONE
  2567. attack = true
  2568. hum.WalkSpeed = 1.01
  2569. local icri = CreateSound("1205111204", hed, 10, 1)
  2570. swait(165)
  2571. local FRAME = tors.CFrame
  2572. repeat
  2573. swait()
  2574. Character.Head.face.Texture = "rbxassetid://582931093"
  2575. CameraEnshaking(1, 10)
  2576. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2577. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2578. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2579. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2580. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  2581. tors.CFrame = FRAME * CF(0,1,0)
  2582. swait()
  2583. tors.CFrame = FRAME
  2584. until icri.Playing == false
  2585. Character.Head.face.Texture = "rbxassetid://620619801"
  2586. attack = false
  2587. hum.WalkSpeed = 40
  2588. end
  2589.  
  2590.  
  2591. function NEN()
  2592. attack = true
  2593. hum.WalkSpeed = 1.01
  2594. CreateSound("230292011", hed, 10, 1)
  2595. Character.Head.face.Texture = "rbxassetid://705269463"
  2596. for i = 0,4,0.1 do
  2597. swait()
  2598. CameraEnshaking(1, 3)
  2599. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2600. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-90), Rad(0), Rad(0)), 0.3)
  2601. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2602. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2603. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2604. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2605. end
  2606. attack = false
  2607. Character.Head.face.Texture = "rbxassetid://620619801"
  2608. hum.WalkSpeed = 40
  2609. end
  2610.  
  2611. function Ashes() --Straight from... Whatever it was called.
  2612. attack = true
  2613. hum.WalkSpeed = 1.01
  2614. Character.Head.face.Texture = "rbxassetid://360687027"
  2615. CreateSound("290084602", tors, 10, 1)
  2616. for i = 0,6.2,0.1 do
  2617. swait()
  2618. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2619. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30), Rad(0), Rad(0)), 0.3)
  2620. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2621. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2622. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(145)), 0.1)
  2623. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(-145)), 0.1)
  2624. end
  2625. for i = 0,6.2,0.1 do
  2626. swait()
  2627. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2628. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2629. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2630. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2631. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
  2632. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
  2633. end
  2634. attack = false
  2635. Character.Head.face.Texture = "rbxassetid://620619801"
  2636. hum.WalkSpeed = 40
  2637. end
  2638.  
  2639.  
  2640. function BOI()
  2641. attack = true
  2642. hum.WalkSpeed = 1.01
  2643. CreateSound("390901873", hed, 10, 1)
  2644. Character.Head.face.Texture = "rbxassetid://282463320"
  2645. for i = 0,4,0.1 do
  2646. swait()
  2647. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2648. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2649. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2650. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2651. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(50), Rad(90)), 0.1)
  2652. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-50), Rad(-90)), 0.1)
  2653. end
  2654. for i = 0,4,0.1 do
  2655. swait()
  2656. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2657. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2658. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2659. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2660. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2661. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2662. end
  2663. attack = false
  2664. Character.Head.face.Texture = "rbxassetid://620619801"
  2665. hum.WalkSpeed = 40
  2666. end
  2667.  
  2668. function DrinkdaDrink()
  2669. attack = true
  2670. RHe.Transparency = 0
  2671. hum.WalkSpeed = 3
  2672. local Munch = CreateSound("554208103", hed, 5, 1)
  2673. swait(2)
  2674. repeat
  2675. for i = 0,6,0.1 do
  2676. swait()
  2677. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.2 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  2678. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-35 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2679. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2680. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2681. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.1 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(160), Rad(0), Rad(-35)), 0.1)
  2682. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.3)
  2683. end
  2684. until Munch.Playing == false
  2685. hum.WalkSpeed = 40
  2686. RHe.Transparency = 1
  2687. attack = false
  2688. end
  2689.  
  2690. function EatdaChips()
  2691. attack = true
  2692. RHk.Transparency = 0
  2693. hum.WalkSpeed = 3
  2694. local Muncha = CreateSound("1575472350", hed, 5, 1)
  2695. swait(2)
  2696. repeat
  2697. for i = 0,6,0.1 do
  2698. swait()
  2699. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.2 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  2700. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-35 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2701. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2702. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2703. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.1 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(160), Rad(0), Rad(-35)), 0.1)
  2704. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.3)
  2705. end
  2706. until Muncha.Playing == false
  2707. hum.WalkSpeed = 40
  2708. RHk.Transparency = 1
  2709. attack = false
  2710. end
  2711.  
  2712. function Sittyboi()
  2713. attack = true
  2714. lul:Pause()
  2715. text.Text = "Waiting..."
  2716. AAAAA.SoundId = "rbxassetid://1239136800"
  2717. AAAAA.TimePosition = 0
  2718. AAAAA:Play()
  2719. hum.WalkSpeed = 0
  2720. repeat
  2721. swait()
  2722. for i = 0, 1, 0.1 do
  2723. swait()
  2724. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -1.6 + 0.1 * Player_Size * Cos(sine / 20)) * angles(Rad(-15), Rad(0), Rad(0)), 0.1)
  2725. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2726. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(75), Rad(0), Rad(5)), 0.1)
  2727. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(75), Rad(0), Rad(-5)), 0.1)
  2728. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(70), Rad(0 + 5 * Sin(sine / 20)), Rad(-30 + 5 * Sin(sine / 20))), 0.1)
  2729. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-15), Rad(20), Rad(-15)), 0.1)
  2730. end
  2731. until AAAAA.Playing == false
  2732. attack = false
  2733. AAAAA:Stop()
  2734. lul:Resume()
  2735. text.Text = "Noti˅ɐ "
  2736. hum.WalkSpeed = 40
  2737. end
  2738.  
  2739. function HELP()
  2740. attack = true
  2741. hum.WalkSpeed = 1.01
  2742. Character.Head.face.Texture = "rbxassetid://307972876"
  2743. CreateSound("1123321019", hed, 10, 1)
  2744. for i = 0,15,0.1 do
  2745. swait()
  2746. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2747. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2748. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2749. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2750. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2751. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2752. end
  2753. CreateSound("198462271", hed, 10, 1)
  2754. for i = 0,8,0.1 do
  2755. Character.Head.face.Texture = "rbxassetid://341497730"
  2756. swait()
  2757. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2758. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2759. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2760. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2761. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2762. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2763. end
  2764. for i = 0,8,0.1 do
  2765. Character.Head.face.Texture = "rbxassetid://341497730"
  2766. swait()
  2767. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2768. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  2769. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2770. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2771. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2772. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2773. end
  2774. CreateSound("948494432", hed, 10, 1)
  2775. for i = 0,7.5,0.1 do
  2776. Character.Head.face.Texture = "rbxassetid://249062487"
  2777. swait()
  2778. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2779. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  2780. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2781. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2782. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2783. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2784. end
  2785. CreateSound("1542642349", hed, 10, 1)
  2786. for i = 0,10,0.1 do
  2787. Character.Head.face.Texture = "rbxassetid://270636807"
  2788. swait()
  2789. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2790. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2791. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2792. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2793. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2794. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2795. end
  2796. CreateSound("269597232", hed, 10, 1)
  2797. for i = 0,6,0.1 do
  2798. Character.Head.face.Texture = "rbxassetid://265057155"
  2799. swait()
  2800. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2801. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2802. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2803. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2804. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2805. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2806. end
  2807. attack = false
  2808. Character.Head.face.Texture = "rbxassetid://620619801"
  2809. hum.WalkSpeed = 40
  2810. end
  2811.  
  2812. danci = false
  2813.  
  2814. function dingidongo() --my head burns (UNUSED)
  2815. attack = true
  2816. danci = true
  2817. hum.WalkSpeed = 27.6
  2818. texth.Text = "Having a Seizure."
  2819. text.Text = ""
  2820. gudsong:Play()
  2821. lul:Pause()
  2822. gudsong.TimePosition = 6.6
  2823. Character.Head.face.Texture = "rbxassetid://315792941"
  2824. repeat
  2825. for i = 0,1.87,0.23 do
  2826. swait()
  2827. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2828. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2829. RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2830. LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2831. RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77)
  2832. LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67)
  2833. end
  2834. if gudsong.TimePosition == 11.937 then
  2835. gudsong.TimePosition = 6.6
  2836. end
  2837. for i = 0,1.87,0.23 do
  2838. swait()
  2839. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2840. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2841. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2842. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2843. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  2844. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7)
  2845. end
  2846. until danci == false
  2847. gudsong:Stop()
  2848. attack = false
  2849. lul:Resume()
  2850. texth.Text = ""
  2851. text.Text = "Noti˅ɐ "
  2852. attack = false
  2853. Character.Head.face.Texture = "rbxassetid://620619801"
  2854. hum.WalkSpeed = 40
  2855. end
  2856.  
  2857. function hap() --much hap
  2858. attack = true
  2859. hum.WalkSpeed = 0.10
  2860. CreateSound("363808674", hed, 10, 1)
  2861. Character.Head.face.Texture = "rbxassetid://315792941"
  2862. for i = 0,12,0.1 do
  2863. swait()
  2864. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2865. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  2866. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2867. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2868. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2869. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2870. end
  2871. CreateSound("233168827", hed, 10, 1)
  2872. Character.Head.face.Texture = "rbxassetid://335761015"
  2873. for i = 0,10,0.1 do
  2874. swait()
  2875. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2876. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  2877. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2878. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2879. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2880. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2881. end
  2882. CreateSound("363808674", hed, 10, 1)
  2883. attack = false
  2884. Character.Head.face.Texture = "rbxassetid://620619801"
  2885. hum.WalkSpeed = 40
  2886. end
  2887.  
  2888. function Gumilol()
  2889. attack = true
  2890. hum.WalkSpeed = 0
  2891. local Senses = CreateSound("605297168", hed, 6, 1)
  2892. swait(2)
  2893. repeat
  2894. swait()
  2895. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.2)
  2896. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.2)
  2897. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2898. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2899. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.2)
  2900. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.2)
  2901. until Senses.TimePosition > 2.7
  2902. for i = 0, 3, 0.1 do
  2903. swait()
  2904. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size) * angles(Rad(-30), Rad(0), Rad(0)), 0.5)
  2905. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2906. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2907. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2908. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.5)
  2909. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  2910. end
  2911. root.Anchored = true
  2912. repeat
  2913. swait()
  2914. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.7 + 0.1* Player_Size) * angles(Rad(90), Rad(0), Rad(0)), 0.5)
  2915. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2916. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2917. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2918. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.5)
  2919. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  2920. until Senses.Playing == false
  2921. hum.WalkSpeed = 40
  2922. attack = false
  2923. root.Anchored = false
  2924. end
  2925. function oofmyass()
  2926. attack = true
  2927. hum.WalkSpeed = 0
  2928. CreateSound("663306786", tors, 3, 1)
  2929. for i = 0, 12, 0.1 do
  2930. swait()
  2931. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0 + 1 * i * Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.1)
  2932. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2933. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(47), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  2934. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2935. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(75), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1)
  2936. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(143), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
  2937. end
  2938. CreateSound("663307468", tors, 6, 1)
  2939. for i = 0, 6, 0.1 do
  2940. swait()
  2941. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 4500 * Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2942. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2943. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(47), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  2944. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2945. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(75), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1)
  2946. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(156), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
  2947. end
  2948. hum.WalkSpeed = 40
  2949. attack = false
  2950. end
  2951. function WoodyGotWood()
  2952. attack = true
  2953. hum.WalkSpeed = 0
  2954. local Woodlenny = CreateSound("1764642350", hed, 6, 1)
  2955. Character.Head.face.Texture = "rbxassetid://27020401"
  2956. swait(2)
  2957. repeat
  2958. swait()
  2959. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 5)) * angles(Rad(20), Rad(0), Rad(5)), 0.2)
  2960. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20), Rad(0), Rad(-5 - 15 * Sin(sine / 20))), 0.2)
  2961. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2962. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2963. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.2)
  2964. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(0), Rad(-10)), 0.2)
  2965. until Woodlenny.TimePosition > 3.6
  2966. root.Anchored = true
  2967. repeat
  2968. swait()
  2969. for i = 0, 2, 0.1 do
  2970. swait()
  2971. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.7 + 0.1* Player_Size) * angles(Rad(-90), Rad(0), Rad(0)), 0.5)
  2972. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2973. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-10), Rad(0), Rad(0)), 0.5)
  2974. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(10), Rad(0), Rad(0)), 0.5)
  2975. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(90)), 0.5)
  2976. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  2977. end
  2978. for i = 0, 1.6, 0.1 do
  2979. swait()
  2980. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.4 + 0.1* Player_Size) * angles(Rad(-90), Rad(0), Rad(0)), 0.5)
  2981. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2982. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-10), Rad(0), Rad(0)), 0.5)
  2983. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(10), Rad(0), Rad(0)), 0.5)
  2984. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(75)), 0.5)
  2985. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-75)), 0.5)
  2986. end
  2987. until Woodlenny.Playing == false
  2988. hum.WalkSpeed = 40
  2989. Character.Head.face.Texture = "rbxassetid://620619801"
  2990. attack = false
  2991. root.Anchored = false
  2992. end
  2993.  
  2994. function IsThatA()
  2995. attack = true
  2996. hum.WalkSpeed = 0
  2997. local isthata = CreateSound("950444738", hed, 6, 1)
  2998. Character.Head.face.Texture = "rbxassetid://63495374"
  2999. swait(2)
  3000. for i = 0, 7, 0.1 do
  3001. swait()
  3002. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  3003. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3004. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  3005. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  3006. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(15)), 0.1)
  3007. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(-15)), 0.1)
  3008. end
  3009. Character.Head.face.Texture = "rbxassetid://143884958"
  3010. swait()
  3011. for i = 0, 14, 0.1 do
  3012. swait()
  3013. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -1.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  3014. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3015. RH.C0 = clerp(RH.C0, CF(1, -0.2 - 0.1 * Cos(sine / 20), -.5 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(90)), 0.15)
  3016. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-90)), 0.15)
  3017. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55), Rad(0), Rad(15)), 0.1)
  3018. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55), Rad(0), Rad(-15)), 0.1)
  3019. end
  3020. hum.WalkSpeed = 40
  3021. Character.Head.face.Texture = "rbxassetid://620619801"
  3022. attack = false
  3023. root.Anchored = false
  3024. end
  3025.  
  3026. function LIVING()
  3027. attack = true
  3028. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=15839299"
  3029. hum.WalkSpeed = 0
  3030. sors:Play()
  3031. repeat
  3032. swait()
  3033. sors.Parent = tors
  3034. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.2)
  3035. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.2)
  3036. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.2)
  3037. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.2)
  3038. until sors.Playing == false
  3039. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  3040. attack = false
  3041. hum.WalkSpeed = 40
  3042. end
  3043.  
  3044. function Seizure()
  3045. attack = true
  3046. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=15839299"
  3047. hum.WalkSpeed = 0
  3048. so:Play()
  3049. repeat
  3050. swait()
  3051. so.Parent = tors
  3052. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  3053. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  3054. if Mrandom(1,15) == 1 then
  3055. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  3056. end
  3057. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  3058. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  3059. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  3060. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  3061. until so.Playing == false
  3062. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  3063. attack = false
  3064. hum.WalkSpeed = 40
  3065. end
  3066.  
  3067. local SOOSS = false
  3068.  
  3069. function STARMAN()
  3070. attack = true
  3071. SOOSS = true
  3072. hum.WalkSpeed = 160
  3073. soos:Play()
  3074. lul:Pause()
  3075. coroutine.resume(coroutine.create(function()
  3076. while SOOSS == true do
  3077. swait()
  3078. Head.Color = Color3.fromRGB(cR,cG,cB)
  3079. RightArm.Color = Color3.fromRGB(cR,cG,cB)
  3080. LeftArm.Color = Color3.fromRGB(cR,cG,cB)
  3081. Torso.Color = Color3.fromRGB(cR,cG,cB)
  3082. RightLeg.Color = Color3.fromRGB(cR,cG,cB)
  3083. LeftLeg.Color = Color3.fromRGB(cR,cG,cB)
  3084. text.TextColor3 = Color3.fromRGB(cR,cG,cB)
  3085. char.Head.face.Texture = "http://www.roblox.com/asset/?id="..StarFace[math.random(1,#StarFace)]
  3086. text.Text = ""..StarText[math.random(1,#StarText)]
  3087. end
  3088. end))
  3089. repeat
  3090. swait()
  3091. soos.Parent = tors
  3092. for i = 0,0.17,0.03 do
  3093. swait()
  3094. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  3095. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  3096. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(2.5), Rad(0), Rad(-90)), 0.15)
  3097. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(2.5), Rad(0), Rad(90)), 0.15)
  3098. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  3099. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  3100. end
  3101. for i = 0,0.17,0.03 do
  3102. swait()
  3103. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  3104. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  3105. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  3106. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  3107. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(15)), 0.1)
  3108. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(-15)), 0.1)
  3109. end
  3110. until soos.Playing == false
  3111. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  3112. attack = false
  3113. SOOSS = false
  3114. text.Text = "Noti˅ɐ "
  3115. hum.WalkSpeed = 40
  3116. wait(0.1)
  3117. lul:Resume()
  3118. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  3119. Head.BrickColor = BrickColor.new("Bright yellow")
  3120. RightArm.BrickColor = BrickColor.new("Bright yellow")
  3121. LeftArm.BrickColor = BrickColor.new("Bright yellow")
  3122. Torso.BrickColor = BrickColor.new("Shamrock")
  3123. RightLeg.BrickColor = BrickColor.new("Br. yellowish green")
  3124. LeftLeg.BrickColor = BrickColor.new("Br. yellowish green")
  3125. wait(0.1)
  3126. text.Text = "Noti˅ɐ "
  3127. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  3128. Head.BrickColor = BrickColor.new("Bright yellow")
  3129. RightArm.BrickColor = BrickColor.new("Bright yellow")
  3130. LeftArm.BrickColor = BrickColor.new("Bright yellow")
  3131. Torso.BrickColor = BrickColor.new("Shamrock")
  3132. RightLeg.BrickColor = BrickColor.new("Br. yellowish green")
  3133. LeftLeg.BrickColor = BrickColor.new("Br. yellowish green")
  3134. wait(0.1)
  3135. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  3136. Head.BrickColor = BrickColor.new("Bright yellow")
  3137. RightArm.BrickColor = BrickColor.new("Bright yellow")
  3138. LeftArm.BrickColor = BrickColor.new("Bright yellow")
  3139. Torso.BrickColor = BrickColor.new("Shamrock")
  3140. RightLeg.BrickColor = BrickColor.new("Br. yellowish green")
  3141. LeftLeg.BrickColor = BrickColor.new("Br. yellowish green")
  3142. wait(0.1)
  3143. text.Text = "Noti˅ɐ "
  3144. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  3145. Head.BrickColor = BrickColor.new("Bright yellow")
  3146. RightArm.BrickColor = BrickColor.new("Bright yellow")
  3147. LeftArm.BrickColor = BrickColor.new("Bright yellow")
  3148. Torso.BrickColor = BrickColor.new("Shamrock")
  3149. RightLeg.BrickColor = BrickColor.new("Br. yellowish green")
  3150. LeftLeg.BrickColor = BrickColor.new("Br. yellowish green")
  3151. end
  3152.  
  3153. function Woaht()
  3154. attack = true
  3155. hum.WalkSpeed = 0
  3156. local wot = CreateSound("313553389", hed, 6, 1)
  3157. Character.Head.face.Texture = "rbxassetid://60501076"
  3158. swait(2)
  3159. repeat
  3160. for i = 0,0.37,0.03 do
  3161. swait()
  3162. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  3163. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3164. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  3165. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  3166. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(15)), 0.1)
  3167. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(-15)), 0.1)
  3168. end
  3169. until wot.Playing == false
  3170. hum.WalkSpeed = 40
  3171. Character.Head.face.Texture = "rbxassetid://620619801"
  3172. attack = false
  3173. root.Anchored = false
  3174. end
  3175.  
  3176. function Cso(ID, PARENT, VOLUME, PITCH)
  3177. local NSound = nil
  3178. coroutine.resume(coroutine.create(function()
  3179. NSound = IT("Sound", PARENT)
  3180. NSound.Volume = VOLUME
  3181. NSound.Pitch = PITCH
  3182. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  3183. swait()
  3184. NSound:play()
  3185. game:GetService("Debris"):AddItem(NSound, 10)
  3186. end))
  3187. return NSound
  3188. end
  3189.  
  3190. function woah()
  3191. attack = true
  3192. hum.WalkSpeed = 0
  3193. Cso("1542642349", hed, 10, 1)
  3194. for i = 0, 6, 0.1 do
  3195. swait()
  3196. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3197. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, -5, 0 + ((-1 * Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(180)), 1)
  3198. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3199. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3200. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  3201. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  3202. end
  3203. Cso("144508058", hed, 10, 0.8)
  3204. for i = 0, 6, 0.1 do
  3205. swait()
  3206. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3207. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1 * Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 1)
  3208. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3209. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3210. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  3211. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  3212. end
  3213. Cso("1093102664", hed, 10, 1)
  3214. for i = 0, 6, 0.1 do
  3215. swait()
  3216. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3217. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1 * Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 1)
  3218. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3219. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3220. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  3221. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  3222. end
  3223. Cso("500507347", hed, 10, 1)
  3224. wait(4.4)
  3225. swait()
  3226. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3227. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, -5, 0 + ((-1 * Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(180)), 1)
  3228. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3229. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3230. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  3231. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  3232. wait(5.6)
  3233. Cso("744744924", hed, 10, 1)
  3234. for i = 0, 16, 0.1 do
  3235. swait()
  3236. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
  3237. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
  3238. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.4 + 0.05 * math.cos(sine / 28)) * angles(math.rad(90 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(0)), 0.1)
  3239. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(0 - 2.5 * math.cos(sine / 28)), math.rad(0), math.rad(-60)), 0.15)
  3240. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(180), math.rad(0), math.rad(32)), 0.15)
  3241. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(180), math.rad(0), math.rad(-65)), 0.15)
  3242. end
  3243. attack = false
  3244. hum.WalkSpeed = 40
  3245. end
  3246.  
  3247. function LeChange()
  3248. attack = true
  3249. hum.WalkSpeed = 40
  3250. lul.Pitch = 1
  3251. lul:Stop()
  3252. local mue = math.random(1,17)
  3253. if mue == 1 then
  3254. lul.SoundId = "rbxassetid://193889412"
  3255. end
  3256. if mue == 2 then
  3257. lul.SoundId = "rbxassetid://274690929"
  3258. end
  3259. if mue == 3 then
  3260. lul.SoundId = "rbxassetid://1241998626"
  3261. end
  3262. if mue == 4 then
  3263. lul.SoundId = "rbxassetid://1878962648"
  3264. end
  3265. if mue == 5 then
  3266. lul.SoundId = "rbxassetid://185117072"
  3267. end
  3268. if mue == 6 then
  3269. lul.SoundId = "rbxassetid://295856024"
  3270. end
  3271. if mue == 7 then
  3272. lul.SoundId = "rbxassetid://2054013600"
  3273. end
  3274. if mue == 8 then
  3275. lul.SoundId = "rbxassetid://1463709693"
  3276. lul.Pitch = 1.4
  3277. end
  3278. if mue == 9 then
  3279. lul.SoundId = "rbxassetid://575705300"
  3280. end
  3281. if mue == 10 then
  3282. lul.SoundId = "rbxassetid://142924062"
  3283. end
  3284. if mue == 11 then
  3285. lul.SoundId = "rbxassetid://251072363"
  3286. end
  3287. if mue == 12 then
  3288. lul.SoundId = "rbxassetid://731061980"
  3289. end
  3290. if mue == 13 then
  3291. lul.SoundId = "rbxassetid://455682677"
  3292. end
  3293. if mue == 14 then
  3294. lul.SoundId = "rbxassetid://1283123885"
  3295. end
  3296. if mue == 15 then
  3297. lul.SoundId = "rbxassetid://1185002382"
  3298. end
  3299. if mue == 16 then
  3300. lul.SoundId = "rbxassetid://1588631952"
  3301. end
  3302. if mue == 17 then
  3303. lul.SoundId = "rbxassetid://1496130120"
  3304. end
  3305. hum.WalkSpeed = 40
  3306. lul:Play()
  3307. attack = false
  3308. root.Anchored = false
  3309. end
  3310.  
  3311. function REEE()
  3312. attack = true
  3313. hum.WalkSpeed = 70
  3314. text.Text = ""
  3315. texth.Text = "REEEEE"
  3316. lul:Pause()
  3317. local fire = Instance.new("ParticleEmitter", char.Torso)
  3318. fire.Lifetime = NumberRange.new(0.5)
  3319. fire.Speed = NumberRange.new(1, 3)
  3320. fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 3.564, 2.521), NumberSequenceKeypoint.new(1, 3.534, 2.521)})
  3321. fire.Rate = 0
  3322. fire.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(0.627, 0.587), NumberSequenceKeypoint.new(1, 1)})
  3323. fire.LightEmission = 0.6
  3324. fire.Texture = "http://www.roblox.com/asset/?id=242911609"
  3325. fire.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(1, 0.666667, 0))
  3326. fire.Enabled = true
  3327. fire.Rate = 2000
  3328. RCKIN:Play()
  3329. repeat
  3330. swait()
  3331. RCKIN.Parent = tors
  3332. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  3333. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  3334. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  3335. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  3336. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.2 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  3337. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  3338. until RCKIN.Playing == false
  3339. attack = false
  3340. lul:Resume()
  3341. fire.Enabled = false
  3342. text.Text = "Noti˅ɐ "
  3343. texth.Text = ""
  3344. hum.WalkSpeed = 40
  3345. end
  3346.  
  3347. function SCREAM()
  3348. attack = true
  3349. hum.WalkSpeed = 70
  3350. lul:Pause()
  3351. Character.Head.face.Texture = "rbxassetid://1667792"
  3352. local A = math.random(1,83)
  3353. if A == 1 then
  3354. AAAAA.SoundId = "rbxassetid://580806904"
  3355. AAAAA.TimePosition = 0
  3356. end
  3357. if A == 2 then
  3358. AAAAA.SoundId = "rbxassetid://569124237"
  3359. AAAAA.TimePosition = 0
  3360. end
  3361. if A == 3 then
  3362. AAAAA.SoundId = "rbxassetid://824995694"
  3363. AAAAA.TimePosition = 0
  3364. end
  3365. if A == 4 then
  3366. AAAAA.SoundId = "rbxassetid://619398081"
  3367. AAAAA.TimePosition = 0
  3368. end
  3369. if A == 5 then
  3370. AAAAA.SoundId = "rbxassetid://561567000"
  3371. AAAAA.TimePosition = 0
  3372. end
  3373. if A == 6 then
  3374. AAAAA.SoundId = "rbxassetid://780544434"
  3375. AAAAA.TimePosition = 0
  3376. end
  3377. if A == 7 then
  3378. AAAAA.SoundId = "rbxassetid://1127778994"
  3379. AAAAA.TimePosition = 0
  3380. end
  3381. if A == 8 then
  3382. AAAAA.SoundId = "rbxassetid://2016152738"
  3383. AAAAA.TimePosition = 0
  3384. end
  3385. if A == 9 then
  3386. AAAAA.SoundId = "rbxassetid://1649268255"
  3387. AAAAA.TimePosition = 0
  3388. end
  3389. if A == 10 then
  3390. AAAAA.SoundId = "rbxassetid://318925857"
  3391. AAAAA.TimePosition = 0
  3392. end
  3393. if A == 11 then
  3394. AAAAA.SoundId = "rbxassetid://1231447409"
  3395. AAAAA.TimePosition = 0
  3396. end
  3397. if A == 12 then
  3398. AAAAA.SoundId = "rbxassetid://1173662546"
  3399. AAAAA.TimePosition = 0
  3400. end
  3401. if A == 13 then
  3402. AAAAA.SoundId = "rbxassetid://1731102335"
  3403. AAAAA.TimePosition = 0
  3404. end
  3405. if A == 14 then
  3406. AAAAA.SoundId = "rbxassetid://597084853"
  3407. AAAAA.TimePosition = 0
  3408. end
  3409. if A == 15 then
  3410. AAAAA.SoundId = "rbxassetid://255219578"
  3411. AAAAA.TimePosition = 0
  3412. end
  3413. if A == 16 then
  3414. AAAAA.SoundId = "rbxassetid://968042399"
  3415. AAAAA.TimePosition = 0
  3416. end
  3417. if A == 17 then
  3418. AAAAA.SoundId = "rbxassetid://2088388847"
  3419. AAAAA.TimePosition = 0
  3420. end
  3421. if A == 18 then
  3422. AAAAA.SoundId = "rbxassetid://1958305455"
  3423. AAAAA.TimePosition = 0
  3424. end
  3425. if A == 19 then
  3426. AAAAA.SoundId = "rbxassetid://1171758804"
  3427. AAAAA.TimePosition = 0
  3428. end
  3429. if A == 20 then
  3430. AAAAA.SoundId = "rbxassetid://1453459167"
  3431. AAAAA.TimePosition = 0
  3432. end
  3433. if A == 21 then
  3434. AAAAA.SoundId = "rbxassetid://2000897208"
  3435. AAAAA.TimePosition = 0
  3436. end
  3437. if A == 22 then
  3438. AAAAA.SoundId = "rbxassetid://841541884"
  3439. AAAAA.TimePosition = 0
  3440. end
  3441. if A == 23 then
  3442. AAAAA.SoundId = "rbxassetid://839044936"
  3443. AAAAA.TimePosition = 0
  3444. end
  3445. if A == 24 then
  3446. AAAAA.SoundId = "rbxassetid://520168377"
  3447. AAAAA.TimePosition = 0
  3448. end
  3449. if A == 25 then
  3450. AAAAA.SoundId = "rbxassetid://655669511"
  3451. AAAAA.TimePosition = 0
  3452. end
  3453. if A == 26 then
  3454. AAAAA.SoundId = "rbxassetid://1125711065"
  3455. AAAAA.TimePosition = 0
  3456. end
  3457. if A == 27 then
  3458. AAAAA.SoundId = "rbxassetid://482886779"
  3459. AAAAA.TimePosition = 0
  3460. end
  3461. if A == 28 then
  3462. AAAAA.SoundId = "rbxassetid://470406966"
  3463. AAAAA.TimePosition = 0
  3464. end
  3465. if A == 29 then
  3466. AAAAA.SoundId = "rbxassetid://363239413"
  3467. AAAAA.TimePosition = 0
  3468. end
  3469. if A == 30 then
  3470. AAAAA.SoundId = "rbxassetid://1183260037"
  3471. AAAAA.TimePosition = 0
  3472. end
  3473. if A == 31 then
  3474. AAAAA.SoundId = "rbxassetid://644321050"
  3475. AAAAA.TimePosition = 0
  3476. end
  3477. if A == 32 then
  3478. AAAAA.SoundId = "rbxassetid://962124783"
  3479. AAAAA.TimePosition = 0
  3480. end
  3481. if A == 33 then
  3482. AAAAA.SoundId = "rbxassetid://328782098"
  3483. AAAAA.TimePosition = 0
  3484. end
  3485. if A == 34 then
  3486. AAAAA.SoundId = "rbxassetid://1868475933"
  3487. AAAAA.TimePosition = 0
  3488. end
  3489. if A == 35 then
  3490. AAAAA.SoundId = "rbxassetid://606775826"
  3491. AAAAA.TimePosition = 0
  3492. end
  3493. if A == 36 then
  3494. AAAAA.SoundId = "rbxassetid://299132320"
  3495. AAAAA.TimePosition = 0
  3496. end
  3497. if A == 37 then
  3498. AAAAA.SoundId = "rbxassetid://153109732"
  3499. AAAAA.TimePosition = 0
  3500. end
  3501. if A == 37 then
  3502. AAAAA.SoundId = "rbxassetid://457506669"
  3503. AAAAA.TimePosition = 0
  3504. end
  3505. if A == 38 then
  3506. AAAAA.SoundId = "rbxassetid://335628150"
  3507. AAAAA.TimePosition = 0
  3508. end
  3509. if A == 39 then
  3510. AAAAA.SoundId = "rbxassetid://488032404"
  3511. AAAAA.TimePosition = 0
  3512. end
  3513. if A == 40 then
  3514. AAAAA.SoundId = "rbxassetid://1375131348"
  3515. AAAAA.TimePosition = 0
  3516. end
  3517. if A == 41 then
  3518. AAAAA.SoundId = "rbxassetid://1314602285"
  3519. AAAAA.TimePosition = 0
  3520. end
  3521. if A == 42 then
  3522. AAAAA.SoundId = "rbxassetid://744281932"
  3523. AAAAA.TimePosition = 0
  3524. end
  3525. if A == 43 then
  3526. AAAAA.SoundId = "rbxassetid://434976383"
  3527. AAAAA.TimePosition = 0
  3528. end
  3529. if A == 44 then
  3530. AAAAA.SoundId = "rbxassetid://1842306658"
  3531. AAAAA.TimePosition = 0
  3532. end
  3533. if A == 45 then
  3534. AAAAA.SoundId = "rbxassetid://643472343"
  3535. AAAAA.TimePosition = 0
  3536. end
  3537. if A == 46 then
  3538. AAAAA.SoundId = "rbxassetid://221258319"
  3539. AAAAA.TimePosition = 0
  3540. end
  3541. if A == 47 then
  3542. AAAAA.SoundId = "rbxassetid://1679015957"
  3543. AAAAA.TimePosition = 0
  3544. end
  3545. if A == 48 then
  3546. AAAAA.SoundId = "rbxassetid://567908972"
  3547. AAAAA.TimePosition = 0
  3548. end
  3549. if A == 49 then
  3550. AAAAA.SoundId = "rbxassetid://717014037"
  3551. AAAAA.TimePosition = 0
  3552. end
  3553. if A == 50 then
  3554. AAAAA.SoundId = "rbxassetid://744323533"
  3555. AAAAA.TimePosition = 0
  3556. end
  3557. if A == 51 then
  3558. AAAAA.SoundId = "rbxassetid://889774006"
  3559. AAAAA.TimePosition = 0
  3560. end
  3561. if A == 52 then
  3562. AAAAA.SoundId = "rbxassetid://167137736"
  3563. AAAAA.TimePosition = 0
  3564. end
  3565. if A == 53 then
  3566. AAAAA.SoundId = "rbxassetid://251074756"
  3567. AAAAA.TimePosition = 0
  3568. end
  3569. if A == 54 then
  3570. AAAAA.SoundId = "rbxassetid://977558364"
  3571. AAAAA.TimePosition = 0
  3572. end
  3573. if A == 55 then
  3574. AAAAA.SoundId = "rbxassetid://328728034"
  3575. AAAAA.TimePosition = 0
  3576. end
  3577. if A == 56 then
  3578. AAAAA.SoundId = "rbxassetid://1266243649"
  3579. AAAAA.TimePosition = 0
  3580. end
  3581. if A == 57 then
  3582. AAAAA.SoundId = "rbxassetid://964618925"
  3583. AAAAA.TimePosition = 0
  3584. end
  3585. if A == 58 then
  3586. AAAAA.SoundId = "rbxassetid://1803630339"
  3587. AAAAA.TimePosition = 0
  3588. end
  3589. if A == 59 then
  3590. AAAAA.SoundId = "rbxassetid://840189092"
  3591. AAAAA.TimePosition = 0
  3592. end
  3593. if A == 60 then
  3594. AAAAA.SoundId = "rbxassetid://1559029429"
  3595. AAAAA.TimePosition = 0
  3596. end
  3597. if A == 61 then
  3598. AAAAA.SoundId = "rbxassetid://1638542850"
  3599. AAAAA.TimePosition = 0
  3600. end
  3601. if A == 62 then
  3602. AAAAA.SoundId = "rbxassetid://803576871"
  3603. AAAAA.TimePosition = 0
  3604. end
  3605. if A == 63 then
  3606. AAAAA.SoundId = "rbxassetid://698882646"
  3607. AAAAA.TimePosition = 0
  3608. end
  3609. if A == 64 then
  3610. AAAAA.SoundId = "rbxassetid://1151976352"
  3611. AAAAA.TimePosition = 0
  3612. end
  3613. if A == 65 then
  3614. AAAAA.SoundId = "rbxassetid://406116544"
  3615. AAAAA.TimePosition = 0
  3616. end
  3617. if A == 66 then
  3618. AAAAA.SoundId = "rbxassetid://316022829"
  3619. AAAAA.TimePosition = 0
  3620. end
  3621. if A == 67 then
  3622. AAAAA.SoundId = "rbxassetid://171914461"
  3623. AAAAA.TimePosition = 0
  3624. end
  3625. if A == 68 then
  3626. AAAAA.SoundId = "rbxassetid://287491840"
  3627. AAAAA.TimePosition = 0
  3628. end
  3629. if A == 69 then
  3630. AAAAA.SoundId = "rbxassetid://430752531"
  3631. AAAAA.TimePosition = 0
  3632. end
  3633. if A == 70 then
  3634. AAAAA.SoundId = "rbxassetid://531023877"
  3635. AAAAA.TimePosition = 0
  3636. end
  3637. if A == 71 then
  3638. AAAAA.SoundId = "rbxassetid://271588868"
  3639. AAAAA.TimePosition = 0
  3640. end
  3641. if A == 72 then
  3642. AAAAA.SoundId = "rbxassetid://602958674"
  3643. AAAAA.TimePosition = 0
  3644. end
  3645. if A == 73 then
  3646. AAAAA.SoundId = "rbxassetid://899472110"
  3647. AAAAA.TimePosition = 0
  3648. end
  3649. if A == 74 then
  3650. AAAAA.SoundId = "rbxassetid://793986125"
  3651. AAAAA.TimePosition = 0
  3652. end
  3653. if A == 75 then
  3654. AAAAA.SoundId = "rbxassetid://317643401"
  3655. AAAAA.TimePosition = 0
  3656. end
  3657. if A == 76 then
  3658. AAAAA.SoundId = "rbxassetid://427265119"
  3659. AAAAA.TimePosition = 0
  3660. end
  3661. if A == 77 then
  3662. AAAAA.SoundId = "rbxassetid://318250043"
  3663. AAAAA.TimePosition = 0
  3664. end
  3665. if A == 78 then
  3666. AAAAA.SoundId = "rbxassetid://272135781"
  3667. AAAAA.TimePosition = 0
  3668. end
  3669. if A == 79 then
  3670. AAAAA.SoundId = "rbxassetid://302662929"
  3671. AAAAA.TimePosition = 0
  3672. end
  3673. if A == 80 then
  3674. AAAAA.SoundId = "rbxassetid://1226918619"
  3675. AAAAA.TimePosition = 0
  3676. end
  3677. if A == 81 then
  3678. AAAAA.SoundId = "rbxassetid://973891000"
  3679. AAAAA.TimePosition = 0
  3680. end
  3681. if A == 82 then
  3682. AAAAA.SoundId = "rbxassetid://1002843959"
  3683. AAAAA.TimePosition = 0
  3684. end
  3685. if A == 83 then
  3686. AAAAA.SoundId = "rbxassetid://1441494988"
  3687. AAAAA.TimePosition = 0
  3688. end
  3689. AAAAA:Play()
  3690. repeat
  3691. swait()
  3692. AAAAA.Parent = tors
  3693. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  3694. until AAAAA.Playing == false
  3695. hum.WalkSpeed = 40
  3696. attack = false
  3697. lul:Resume()
  3698. Character.Head.face.Texture = "rbxassetid://620619801"
  3699. hum.WalkSpeed = 40
  3700. end
  3701.  
  3702. lolxdtest = false --dont remove or script wont work
  3703. MoreTaunts = false
  3704. mouse.KeyDown:connect(function(key)
  3705. if key == 'm' then
  3706. MERKIO:Stop()
  3707. AAAAA:Stop()
  3708. thonks:Stop()
  3709. so:Stop()
  3710. sors:Stop()
  3711. RCKIN:Stop()
  3712. soos:Stop()
  3713. danci = false
  3714. elseif key == 'n' and angery == true then
  3715. angery = false
  3716. MoreTaunts = false
  3717. print"Back to normal Taunts <"
  3718. end
  3719. if attack == false then
  3720. if lolxdtest == false then
  3721. if key == 'q' then
  3722. THEBESTOVERUSEDJOKEEVER()
  3723. elseif key == 'e' then
  3724. SCREAM()
  3725. elseif key == 'b' and angery == false then
  3726. angery = true
  3727. MoreTaunts = true
  3728. print"Replaced y,u,h,j,k,x,l,f,v,r,g,z,i,o with new Taunts"
  3729. elseif key == 'n' and angery == true then
  3730. angery = false
  3731. elseif key == 'r' and MoreTaunts == false then
  3732. sneakonehundred()
  3733. elseif key == 't' then
  3734. DANCEFORME()
  3735. elseif key == 'y' and MoreTaunts == false then
  3736. takethat()
  3737. elseif key == 'z' and MoreTaunts == false then
  3738. EndMySufferingV2()
  3739. elseif key == 'g' and MoreTaunts == false then
  3740. un_fun()
  3741. elseif key == 'p' and MoreTaunts == false then
  3742. HELP()
  3743. elseif key == 'u' and MoreTaunts == false then
  3744. BOI()
  3745. elseif key == 'o' and MoreTaunts == false then
  3746. NO_U()
  3747. elseif key == 'f' and MoreTaunts == false then
  3748. Ashes()
  3749. elseif key == 'h' and MoreTaunts == false then
  3750. NEN()
  3751. elseif key == 'g' and MoreTaunts == false then
  3752. AnotherOne()
  3753. elseif key == 'k' and MoreTaunts == false then
  3754. kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  3755. elseif key == 'j' and MoreTaunts == false then
  3756. WhatHuh()
  3757. elseif key == 'i' and MoreTaunts == false then
  3758. fbiopenup()
  3759. elseif key == 'l' and MoreTaunts == false then
  3760. Victory()
  3761. elseif key == 'x' and MoreTaunts == false then
  3762. ShutTheHellUp()
  3763. elseif key == 'v' and MoreTaunts == false then
  3764. dead()
  3765. elseif key == 'i' and MoreTaunts == true then
  3766. woah()
  3767. elseif key == 'c' and MoreTaunts == false then
  3768. WRY()
  3769. elseif key == "y" and MoreTaunts == true then
  3770. thonki()
  3771. elseif key == "f" and MoreTaunts == true then
  3772. IsThatA()
  3773. elseif key == "u" and MoreTaunts == true then
  3774. Gumilol()
  3775. elseif key == "j" and MoreTaunts == true then
  3776. WoodyGotWood()
  3777. elseif key == "h" and MoreTaunts == true then
  3778. oofmyass()
  3779. elseif key == "k" and MoreTaunts == true then
  3780. DrinkdaDrink()
  3781. elseif key == "l" and MoreTaunts == true then
  3782. EatdaChips()
  3783. elseif key == "x" and MoreTaunts == true then
  3784. Sittyboi()
  3785. elseif key == "c" and MoreTaunts == true then
  3786. LeChange()
  3787. elseif key == "v" and MoreTaunts == true then
  3788. Woaht()
  3789. elseif key == "r" and MoreTaunts == true then
  3790. LIVING()
  3791. elseif key == "g" and MoreTaunts == true then
  3792. Seizure()
  3793. elseif key == "p" and MoreTaunts == true then
  3794. TRUEDANCEFORME()
  3795. elseif key == "z" and MoreTaunts == true then
  3796. REEE()
  3797. elseif key == "o" and MoreTaunts == true then
  3798. STARMAN()
  3799. end
  3800. end
  3801. end
  3802. end)
  3803.  
  3804. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  3805. local Hitboxpart = Instance.new("Part", EffectModel)
  3806. RemoveOutlines(Hitboxpart)
  3807. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  3808. Hitboxpart.CanCollide = false
  3809. Hitboxpart.Transparency = 1
  3810. Hitboxpart.Anchored = true
  3811. Hitboxpart.CFrame = Pose
  3812. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  3813. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  3814. end
  3815. wait2 = false
  3816. combo = 1
  3817.  
  3818.  
  3819.  
  3820.  
  3821. mouse.Button1Down:connect(function(key)
  3822. if attack == false then
  3823. attack = true
  3824. hum.WalkSpeed = 3.01
  3825. if combo == 1 then
  3826. for i = 0, 1.2, 0.1 do
  3827. swait()
  3828. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-65)), 0.3)
  3829. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(-65)), 0.1)
  3830. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  3831. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(40)), 0.3)
  3832. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  3833. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  3834. end
  3835. CreateSound("608537390", ra, 3, .8)
  3836. local sude = Instance.new("Part", ra)
  3837. sude.Size = Vector3.new(1, 1, 1)
  3838. sude:BreakJoints()
  3839. sude.Transparency = 1
  3840. sude.CanCollide = false
  3841. local dmgweld = Instance.new("Weld", sude)
  3842. dmgweld.Part0 = ra
  3843. dmgweld.Part1 = sude
  3844. dmgweld.C0 = dmgweld.C0 * CFrame.new(0,0,0.5)
  3845. local function death(part)
  3846. local tor = part.Parent:findFirstChild("Torso")
  3847. if tor ~= nil then
  3848. CreateSound("1615641704", ra, 7, 1)
  3849. local heds = part.Parent:findFirstChild("Head")
  3850. local vel = Instance.new("BodyVelocity", tor)
  3851. vel.Velocity = tor.CFrame.lookVector * -754
  3852. vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  3853. local vels = Instance.new("BodyVelocity", heds)
  3854. vels.Velocity = heds.CFrame.lookVector * -546745
  3855. vels.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  3856. tor:BreakJoints()
  3857. if tor then
  3858. tor.RotVelocity = game.Players.LocalPlayer.Character.Torso.CFrame.rightVector * 34
  3859. tor.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.rightVector * 34
  3860. end
  3861. wait(1)
  3862. sude:destroy()
  3863. end
  3864. end
  3865. ra.Touched:connect(death)
  3866. for i = 0, 1.2, 0.1 do
  3867. swait()
  3868. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(55)), 0.3)
  3869. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  3870. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(95), math.rad(0), math.rad(40)), 0.1)
  3871. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  3872. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-17)), 0.3)
  3873. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  3874. end
  3875. end
  3876. hum.WalkSpeed = 40
  3877. wait2 = false
  3878. attack = false
  3879. end
  3880. end)
  3881.  
  3882. -------------------------------------------------------
  3883. --End Attacks N Stuff--
  3884. -------------------------------------------------------
  3885.  
  3886.  
  3887. while jumping do
  3888. Humanoid.Jump = true
  3889. wait(0.9)
  3890. end
  3891.  
  3892.  
  3893.  
  3894.  
  3895. -------------------------------------------------------
  3896. --Start Animations--
  3897. -------------------------------------------------------
  3898. local PlayerSize = 1
  3899. local FT,RA,LA,RL,LL = Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh")
  3900. FT.MeshId,FT.Scale = "rbxasset://fonts/torso.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3901. RA.MeshId,RA.Scale = "rbxasset://fonts/rightarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3902. LA.MeshId,LA.Scale = "rbxasset://fonts/leftarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3903. RL.MeshId,RL.Scale = "rbxasset://fonts/rightleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3904. LL.MeshId,LL.Scale = "rbxasset://fonts/leftleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3905.  
  3906.  
  3907. local equipped = false
  3908. local idle = 0
  3909. local change = 1
  3910. local val = 0
  3911. local toim = 0
  3912. local idleanim = 0.4
  3913. hum.Animator.Parent = nil
  3914. while true do
  3915. swait()
  3916. sine = sine + change
  3917. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  3918. local velderp = root.Velocity.y
  3919. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  3920. if equipped == true or equipped == false then
  3921. if attack == false then
  3922. idle = idle + 1
  3923. else
  3924. idle = 0
  3925. end
  3926. if 1 < root.Velocity.y and hitfloor == nil then
  3927. Anim = "Jump"
  3928. if attack == false then
  3929. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  3930. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(0)), 0.3)
  3931. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(15)),0.3)
  3932. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-15)),0.3)
  3933. LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  3934. RH.C0=clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  3935. end
  3936. elseif -1 > root.Velocity.y and hitfloor == nil then
  3937. Anim = "Fall"
  3938. if attack == false then
  3939. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  3940. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  3941. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(90)),0.3)
  3942. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-90)),0.3)
  3943. LH.C0 = clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  3944. RH.C0 = clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  3945. end
  3946. elseif torvel < 1 and hitfloor ~= nil then
  3947. Anim = "Idle"
  3948. change = .5
  3949. if attack == false then
  3950. if angery == false then
  3951. VALUE1 = false
  3952. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3953. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3954. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  3955. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3956. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  3957. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-5 + 2.5 * Sin(sine / 20))), 0.1)
  3958. if VALUE1 == false and math.random(1,200) == 1 then
  3959. coroutine.resume(coroutine.create(function()
  3960. VALUE1 = true
  3961. for i = 1, 25 do
  3962. swait()
  3963.  
  3964. end
  3965. VALUE1 = false
  3966.  
  3967. end))
  3968. end
  3969. elseif angery == true then
  3970. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3971. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  3972. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3973. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3974. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  3975. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  3976. if VALUE1 == false and math.random(1,200) == 1 then
  3977. coroutine.resume(coroutine.create(function()
  3978. VALUE1 = true
  3979. for i = 1, 25 do
  3980. swait()
  3981. FT.Parent = tors
  3982. RA.Parent = ra
  3983. LA.Parent = la
  3984. RL.Parent = rl
  3985. LL.Parent = ll
  3986. for _,v in next, char:GetDescendants() do
  3987. if(v:IsA'DataModelMesh')then
  3988. v.Offset = Vector3.new(math.random(-200,200)/100,math.random(-200,200)/100,math.random(-200,200)/100)
  3989. end
  3990. end
  3991. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-25),math.rad((15+math.random(-15,15)/15)),math.rad(0)),.3)
  3992. end
  3993. VALUE1 = false
  3994. FT.Parent = nil
  3995. RA.Parent = nil
  3996. LA.Parent = nil
  3997. RL.Parent = nil
  3998. LL.Parent = nil
  3999. for _,v in next, char:GetDescendants() do
  4000. if(v:IsA'DataModelMesh')then
  4001. v.Offset = Vector3.new(0,0,0)
  4002. end
  4003. end
  4004.  
  4005. end))
  4006. end
  4007. end
  4008. end
  4009. elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then
  4010. Anim = "Walk"
  4011. change = 1
  4012. if attack == false then
  4013. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4014. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  4015. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4016. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4017. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  4018. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  4019. end
  4020. end
  4021. end
  4022. if lul.Volume == 0 then
  4023. lul.Volume = 10
  4024. end
  4025. lul.Looped = true
  4026. lul.Parent = tors
  4027. hum.MaxHealth = 1e9999
  4028. hum.Health = 1e9999
  4029. if 0 < #Effects then
  4030. for e = 1, #Effects do
  4031. if Effects[e] ~= nil then
  4032. local Thing = Effects[e]
  4033. if Thing ~= nil then
  4034. local Part = Thing[1]
  4035. local Mode = Thing[2]
  4036. local Delay = Thing[3]
  4037. local IncX = Thing[4]
  4038. local IncY = Thing[5]
  4039. local IncZ = Thing[6]
  4040. if 1 >= Thing[1].Transparency then
  4041. if Thing[2] == "Block1" then
  4042. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  4043. local Mesh = Thing[1].Mesh
  4044. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4045. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4046. elseif Thing[2] == "Block2" then
  4047. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  4048. local Mesh = Thing[7]
  4049. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4050. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4051. elseif Thing[2] == "Block3" then
  4052. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  4053. local Mesh = Thing[7]
  4054. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4055. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4056. elseif Thing[2] == "Cylinder" then
  4057. local Mesh = Thing[1].Mesh
  4058. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4059. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4060. elseif Thing[2] == "Blood" then
  4061. local Mesh = Thing[7]
  4062. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  4063. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4064. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4065. elseif Thing[2] == "Elec" then
  4066. local Mesh = Thing[1].Mesh
  4067. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  4068. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4069. elseif Thing[2] == "Disappear" then
  4070. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4071. elseif Thing[2] == "Shatter" then
  4072. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4073. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  4074. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  4075. Thing[6] = Thing[6] + Thing[5]
  4076. end
  4077. else
  4078. Part.Parent = nil
  4079. table.remove(Effects, e)
  4080. end
  4081. end
  4082. end
  4083. end
  4084. end
  4085. end
  4086. -------------------------------------------------------
  4087. --End Animations And Script--
  4088. -------------------------------------------------------
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