Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- - Totally new spawner, with a new algorithm:
- - spawn is more dynamic
- - spawn is better distributed, monsters are not anymore stacked on the borders
- of the screen
- - spawn don't depend on the "current biome" (biome where the player is located)
- but on the monster's spawn location, so if you are on the edge of two biomes,
- monsters of each biome can spawn
- - works well in multiplayer
- - spawn engine is more customizable, and will allow us to create persistant
- world bosses, or persistant monsters (that remains after a save and quit).
- It allow also a better control on the number of monster spawned per chunk,
- and their attributes (effects, levels, etc...)
- Multiplayer fix:
- - Pet house items points and experience gain are not sync
- - Crash if a chest window is open and the player die (work also for other objects)
- - Spawner don't work anymore if a client is transformed and return to
- it's normal state (detransform), and some other problems
Advertisement
Add Comment
Please, Sign In to add comment