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  1.  
  2. # PremiumVanish v1.6.8 - Configuration
  3.  
  4. ##################################################
  5. ############# Invisibility Features ##############
  6. ##################################################
  7. InvisibilityFeatures:
  8. # Should invisible players get night vision? (client-side; Requires ProtocolLib)
  9. NightVisionEffect: true
  10. # Should PV disable damage for invisible players?
  11. DisableDamage: true
  12. # Should PV disable hunger for invisible players?
  13. DisableHunger: true
  14. # Should PV prevent mobs from targeting invisible players?
  15. DisableMobTarget: true
  16. # Should invisible players not be able to stop the placement of blocks at their location?
  17. # While this stops other players from reveiling invisible players by spamming blocks around them
  18. # it can also be abused since it allows placing blocks at impossible locations
  19. DisablePreventBlockPlacement: true
  20. # Should invisible players only be able to send chat messages if the message ends with the following character?
  21. # You can set this to 'deny' to cancel the message in any case.
  22. # Please leave this empty if you'd like to disable the feature.
  23. RequireChatMessageSuffix: ""
  24. # Should invisible players open chests without the chest animation and sound?
  25. OpenChestsSilently: true
  26. # Should invisible players be able to open a player's inventory by right-clicking the player?
  27. # Permission: pv.openplayerinv
  28. OpenPlayerInventoryOnRightClick: true
  29. # Should invisible players be able to edit inventories (including their own) even if they're in spectator mode?
  30. # Permission: pv.spectatoreditinv
  31. AllowSpectatorInventoryEdit: true
  32. # Should invisible players not be able to trigger pressure plates and tripwire?
  33. # If this feature is enabled invisible players can't trigger pressure plates and tripwire.
  34. DisablePressurePlates: false
  35. # Should invisible players not be able to push other players or be able to be pushed?
  36. # Uses the scoreboard and may conflict with other plugins; Ignored in 1.8 or below
  37. DisablePush: true
  38. # Should invisible players be hidden in the tablist?
  39. # Note: Not every player hider supports showing invisible players
  40. # in the tablist, please use the ProtocolLib hider to be able to turn this off
  41. # (see the INVISIBILITY METHOD section below)
  42. HideInTablist: true
  43. # The commands to execute when a player vanishs (online or offline)
  44. # These commands are ran by console by default, you can use %p to get the player's name.
  45. # You can also prefix the command with [P] to make the player run the command
  46. # instead of the console (player online only)
  47. # You can remove the brackets and make it a list if you'd like to enable this
  48. VanishCommands: []
  49. # The commands to execute when a player reappears (online or offline)
  50. # These commands are ran by console by default, you can use %p to get the player's name.
  51. # You can also prefix the command with [P] to make the player run the command
  52. # instead of the console (player online only)
  53. # You can remove the brackets and make it a list if you'd like to enable this
  54. ReappearCommands: []
  55. # For how many seconds should players not be able to take environmental damage after they reappear?
  56. # e.g. fall damage or lava damage; Set to 0 to disable it
  57. DisableEnvironmentalDamageAfterReappear: 5
  58.  
  59. ##################################################
  60. ############# Vanish State Features ##############
  61. ##################################################
  62. VanishStateFeatures:
  63. # Should players with the permission 'pv.joinvanished' join vanished all the time?
  64. AutoVanishOnJoin: false
  65. # Should invisible players reappear automatically when they change their world?
  66. ReappearOnWorldChange: false
  67. # Should invisible players reappear automatically when they leave the server?
  68. ReappearOnQuit: false
  69. # Should invisible players reappear automatically
  70. # when they change their world and don't have the permission 'pv.use' anymore?
  71. CheckPermissionOnWorldChange: false
  72. # Should invisible players reappear automatically
  73. # when they leave the server and don't have the permission 'pv.use' anymore?
  74. CheckPermissionOnQuit: false
  75.  
  76. ##################################################
  77. ############## Indication Features ###############
  78. ##################################################
  79. IndicationFeatures:
  80. LayeredPermissions:
  81. # Should players with the permission 'pv.see' be able to see invisible players in the tablist & in-game?
  82. EnableSeePermission: true
  83. # Should pv.use and pv.see be layered? => pv.use.levelX, pv.see.levelX
  84. # Higher levels override; more information on Spigot
  85. LayeredSeeAndUsePermissions: true
  86. # What should be the highest level for both permissions?
  87. # Lower amounts might improve performance with more players since they reduce the amount of permission checks
  88. MaxLevel: 2
  89. # If LayeredSeeAndUsePermissions is enabled, should /pv list only show players which the command sender is
  90. # allowed to see and should players only be able to toggle the invisibility of players which they are allowed
  91. # to see (Only affects online players)?
  92. HideInvisibleInCommands: false
  93. # Should invisible players have a prefix in the tablist and on their nametag?
  94. # (shows up for players with the permission 'pv.see' if it is enabled)
  95. # You can use color codes here; please make sure that the prefix isn't longer than 16 characters
  96. TabPrefix: ""
  97. # Should invisible players have a suffix in the tablist and on their nametag?
  98. # (shows up for players with the permission 'pv.see' if it is enabled)
  99. # You can use color codes here; please make sure that the suffix isn't longer than 16 characters
  100. TabSuffix: ""
  101. ##################################################
  102. ########### Survival Friendly Features ###########
  103. ##################################################
  104. SurvivalFriendlyFeatures:
  105.  
  106. Fly:
  107. # Should invisible players be able to fly even if they aren't in creative/spectator mode?
  108. Enable: true
  109. # Should invisible players WITHOUT the permission 'pv.fly' lose the ability to fly on reappear?
  110. DisableOnReappear: false
  111.  
  112. GameMode:
  113. # The gamemode which players will get when they vanish
  114. # 'Default' applies for every world which isn't mentioned below
  115. # !! Warning: World names are case-sensitive !!
  116. # Available gamemodes: SURVIVAL, ADVENTURE, CREATIVE, SPECTATOR, KEEP
  117. # KEEP won't change the gamemode in any way
  118. ChangeToOnVanish:
  119. Default: KEEP
  120. ExampleWorld123: SPECTATOR
  121. # The gamemode which players will get when they reappear
  122. # 'Default' applies for every world which isn't mentioned below
  123. # Available gamemodes: SURVIVAL, ADVENTURE, CREATIVE, SPECTATOR, KEEP, PREVIOUS
  124. # KEEP won't change the gamemode in any way
  125. # PREVIOUS will try to change the gamemode back to the gamemode the player vanished in
  126. ChangeToOnReappear:
  127. Default: KEEP
  128. AnotherExampleWorld2: SURVIVAL
  129. # Should PV update the gamemode 1 tick after a player joins/changes their world?
  130. # The new gamemode will depend on the player's new world, as defined above
  131. # Helpful if you want to force players to be in a gamemode in a specific world
  132. # or if another plugin interferes with PV.
  133. ReApplyGameModeChangeOnWorldChange: true
  134. ReApplyGameModeChangeOnJoin: true
  135. # Should the gamemode change when you join vanished *because of* your pv.joinvanished permission?
  136. # Ignores the two settings above.
  137. AlwaysApplyOnJoinVanished: true
  138.  
  139. Location:
  140. # Should vanished players be teleported back to where they vanished when they reappear?
  141. # The location is saved in the playerdata.yml file and is therefore safe in case of a restart/crash
  142. TeleportBackOnReappear: false
  143.  
  144. ##################################################
  145. ################ Message Options #################
  146. ##################################################
  147. MessageOptions:
  148.  
  149. FakeJoinQuitMessages:
  150. # Should PV broadcast a fake quit message when a player vanishs?
  151. # You can change this message in the messages.yml file.
  152. BroadcastFakeQuitOnVanish: false
  153. # Should PV broadcast a fake join message when a player reappears?
  154. # You can change this message in the messages.yml file.
  155. BroadcastFakeJoinOnReappear: false
  156. # Should players with the permission 'pv.see' get a different message when a player vanishs/reappears?
  157. # You can change this message in the messages.yml file.
  158. AnnounceVanishReappearToAdmins: false
  159. # Should only players with the permission 'pv.see' receive fake join/quit messages?
  160. SendMessageOnlyToAdmins: false
  161. # Should only players without the permission 'pv.see' receive fake join/quit messages?
  162. SendMessageOnlyToUsers: false
  163.  
  164. # Should PV hide the real join/leave messages of invisible players?
  165. HideRealJoinQuitMessages: true
  166. # Should PV hide leave messages for invisible players if 'VanishStateFeatures->ReappearOnQuit' is turned on?
  167. # Overrides 'HideRealJoinQuitMessages'
  168. ReappearOnQuitHideLeaveMsg: true
  169. # If the setting above is turned on, should players with the permission 'pv.see' get
  170. # a message when an invisible player joins/quits?
  171. AnnounceRealJoinQuitToAdmins: true
  172. # Should PV remind players who join the server vanished of being invisible (in chat)?
  173. # You can change the message in the messages.yml file.
  174. RemindVanishedOnJoin: false
  175. # Should invisible players have an action bar which tells them that they're invisible?
  176. # You can change the action bar in the messages.yml file.
  177. DisplayActionBar: true
  178.  
  179. ##################################################
  180. ############## Restrictive Options ###############
  181. ##################################################
  182. RestrictiveOptions:
  183. # Should invisible players not be able to break blocks?
  184. # Bypass permission: pv.breakblocks
  185. PreventBlockBreaking: false
  186. # Should invisible players not be able to place blocks?
  187. # Bypass permission: pv.placeblocks
  188. PreventBlockPlacing: false
  189. # Should invisible players not be able to interact with doors, levers, buttons, note blocks, etc?
  190. # Doesn't prevent opening containers
  191. # Bypass permission: pv.useblocks
  192. PreventBlockUse: false
  193. # Should invisible players not be able to interact with anything
  194. # (blocks, buttons, pressure plates, chests, block breaking/placing, noteblocks, doors, ...)
  195. # This setting overrides the three settings above
  196. # Bypass permission: pv.interact
  197. PreventInteract: false
  198. # Should invisible players not be able to damage players or mobs?
  199. # Bypass permission: pv.damage
  200. PreventHittingEntities: false
  201. # Should invisible players not be able to drop items?
  202. # Bypass permission: pv.dropitems
  203. PreventDroppingItems: false
  204. # Should invisible players not be able to modify their own inventory?
  205. # Bypass permission: pv.modifyowninv
  206. PreventModifyingOwnInventory: false
  207. # Should invisible players not be able to modify containers or other player's inventories?
  208. # Overrides InvisibilityFeatures.AllowSpectatorInventoryEdit
  209. # Bypass permission: pv.modifyotherinv
  210. PreventModifyingOtherInventory: false
  211. # Should invisible players not be able to tp to other players using the spectator menu?
  212. # Bypass permission: pv.spectatortp
  213. PreventSpectatorTeleporting: false
  214. # Should invisible players in creative mode not be able to cheat items?
  215. # Bypass permission: pv.creativeitems
  216. PreventCreativeItemGrab: false
  217. # Should invisible players not be able to view their coordinates? (client-side; Requires ProtocolLib)
  218. # Bypass permission: pv.viewcoords
  219. HiddenCoordinates: false
  220.  
  221. Commands:
  222. # Which commands should vanished players not be able to use?
  223. # This blocks the 'plugin:command' syntax too but not aliases
  224. # Bypass permission: pv.bypasscmd
  225. VanishedCommandBlacklist:
  226. - examplecommand123test
  227. # Should vanished players only be able to use the commands listed above instead?
  228. UseAsWhitelist: false
  229.  
  230. ##################################################
  231. ############# External Invisibility ##############
  232. ##################################################
  233. ExternalInvisibility:
  234.  
  235. ServerList:
  236. # The following features require ProtocolLib.
  237. # Please use PremiumVanish's bungeecord configuration instead if you use Bungeecord.
  238. #
  239. # Should this plugin adjust the amount of players in the serverlist? (-1 per invisible player)
  240. AdjustAmountOfOnlinePlayers: true
  241. # Should this plugin hide invisible players in the list of logged in players?
  242. # You can view this list when your mouse hovers over the amount of online players.
  243. AdjustListOfLoggedInPlayers: true
  244.  
  245. ##################################################
  246. ############### Scoreboard Options ###############
  247. ##################################################
  248. ScoreboardOptions:
  249. # Disable this if you don't need PremiumVanish's scoreboard features (The scoreboard is MC1.8 or higher ONLY)
  250. Enable: true
  251.  
  252. Sidebar:
  253. # The header/title of the scoreboard, you can use color codes here, default: '&6> PremiumVanish <'
  254. # The length cannot be longer than 32 characters(including color codes) but will cause flickering
  255. # if it isn't longer than the things below it
  256. ScoreboardHeader: "&6> PremiumVanish <"
  257. # Should the scoreboard show the ping of the targeted player?
  258. ShowPing: true
  259. # Should the scoreboard show the TPS(ticks per second, aka server lag) of the server?
  260. ShowTPS: true
  261. # Should the scoreboard show the current time and date?
  262. # This uses the timezone of the server.
  263. ShowTimeAndDate: true
  264. # The format for the time and date if the setting above is enabled
  265. # An explanation of what each alphabetic character means is here:
  266. # http://docs.oracle.com/javase/7/docs/api/java/text/SimpleDateFormat.html
  267. # You cannot use color codes here, the default syntax is: hh:mma | yyyy/MM/dd
  268. TimeAndDateFormat: "hh:mma | yyyy/MM/dd"
  269. # The interval between each update of the info on the scoreboard
  270. # in ticks, decreasing this might decrease performance slightly
  271. # 20 ticks equals to 1 second, default: 5
  272. InfoUpdateInterval: 5
  273.  
  274. Targeting:
  275. # Should the scoreboard show information about the closest player automatically?
  276. # If you're spectating, this option would always show the info of the player you're currently spectating.
  277. AutoTargetClosestPlayer: true
  278. # Should you target players when you right-click them?
  279. # If both this option and 'OpenInventoryOnRightclick' is enabled then you
  280. # are still able to lock a player by sneaking and right-clicking the player.
  281. # (In spectator mode you can press space and shift at the same time for the same effect)
  282. # If 'AutoTargetClosestPlayer' is enabled then it will stop targeting the closest player when
  283. # you right-click a player until you type '/pv rs', same for /pv target <player> even if this option is disabled
  284. TargetOnRightClick: true
  285.  
  286. ##################################################
  287. ################## Hook Options ##################
  288. ##################################################
  289. HookOptions:
  290. # Should PV hide invisible players in /who, /list, /online, /near, etc?
  291. # Note: Players with the permission essentials.vanish.interact can still see invisible players in these commands
  292. # Important: You have to reload both PV and Essentials if you change this setting (reload PV first)
  293. EnableEssentialsHook: true
  294. # Should PV hide invisible players on your dynamic map and broadcast join/leave messages if you use Dynmap?
  295. EnableDynmapHook: true
  296. # Should PV send fake join/leave messages in dynmap's web-chat?
  297. # You can configure the join/leave messages in the messages.yml file
  298. DynmapSendJoinLeaveMessages: true
  299. # Should PV prevent players from being invisible and disguised at the same time? (LibsDisguises commands)
  300. # It's recommended to keep this turned on to prevent incompatibility.
  301. EnableLibsDisguisesHook: true
  302. # Should PV prevent players from being invisible and disguised at the same time? (DisguiseCraft commands)
  303. # It's recommended to keep this turned on to prevent incompatibility.
  304. EnableDisguiseCraftHook: true
  305. # Should PV hook into TrailGUI and disable trails while you're vanished?
  306. EnableTrailGUIHook: true
  307. # Should PV hook into SuperTrails and disable trails while you're vanished?
  308. EnableSuperTrailsHook: true
  309. # Should PV hook into PlaceholderAPI and add tons of new placeholders + register its own ones for other plugins?
  310. # Own ones: isvanished, hiddenplayers
  311. EnablePlaceholderAPIHook: true
  312. # Should PV stop NPCs from greeting or talking about hidden players?
  313. EnableCitizensHook: true
  314. # Should PV hide invisible players on Enjin's website?
  315. EnableEnjinMinecraftPluginHook: true
  316. # Should PV hook into CustomParticleEffects and disable particles while you're vanished?
  317. EnableCustomParticleEffectsHook: true
  318.  
  319. ##################################################
  320. ############## Invisibility Method ###############
  321. ##################################################
  322. InvisibilityMethod:
  323. # The method of hiding players; Available methods: Bukkit, ProtocolLib, Combined
  324.  
  325. # 'Bukkit': Uses Bukkit's API to hide players, this is an extremely reliable method if other plugins don't break it.
  326. # This method ALWAYS hides invisible players in the tablist for players that can't see them.
  327. # The chance that another plugin breaks this method is medium depending on the amount and type of plugins.
  328. # > Recommended if you don't want to/can not use ProtocolLib; other plugins can break this method though
  329. # (Accuracy: 95%) (Plugin compatibility: 90%)
  330.  
  331. # 'ProtocolLib': Uses ProtocolLib to hide players. Takes the whole packet stuff into its own hands to cancel every
  332. # single packet of hidden players.
  333. # This method CAN show invisible players in the tablist for players who can't see them if that's enabled.
  334. # Hard to break, however, other plugins might not provide direct support for this hider. (1.8, 1.9 only)
  335. # > Obviously requires ProtocolLib; Recommended if you want to show invisible players in the tablist
  336. # (Accuracy: 90%) (Plugin compatibility: 90%)
  337.  
  338. # 'Combined: Uses both ProtocolLib and Bukkit's API to hide players, this method does NOT support showing players
  339. # in the tablist but it contains two layers of security and is therefore an extremely effective method.
  340. # The chance that another plugin breaks this method is extremly small. (1.8, 1.9 only)
  341. # > Requires ProtocolLib; Default hider; Recommended if you don't want to show invisible players in the tablist
  342. # (Accuracy: 100%) (Plugin compatibility: 100%) - DEFAULT
  343.  
  344. PlayerHider: "Combined"
  345.  
  346. # Note: Even 'Combined' can't stop players from figuring out whether an invisible player is online if another
  347. # plugin tells the player but they will never be able to see them at all or figure out their location
  348. # (Essentials is 100% compatible)
  349.  
  350. ##################################################
  351. ############# Compatibility Options ##############
  352. ##################################################
  353. CompatibilityOptions:
  354. # This section is for advanced users only!
  355. # The event priority which PremiumVanish should use for the specific event.
  356. # Allowed values are LOWEST, LOW, NORMAL, HIGH, HIGHEST and MONITOR
  357. # Higher priorities might override other plugins while lower ones might not
  358.  
  359. # The priority for removing the join message
  360. PlayerJoinEventPriority: HIGH # <- keep HIGH if you use Essentials to modify join/quit messages !!
  361. # The priority for removing the quit message
  362. PlayerQuitEventPriority: HIGH
  363. # The priority for cancelling chat messages
  364. AsyncPlayerChatEventPriority: HIGH
  365. # The priority for cancelling commands
  366. PlayerCommandPreprocessEventPriority: HIGH
  367.  
  368. ##################################################
  369. ############# Miscellaneous Options ##############
  370. ##################################################
  371. MiscellaneousOptions:
  372.  
  373. Bungeecord:
  374. # Should PremiumVanish store its data in a MySQL-Database and enable Bungeecord support?
  375. # Bungeecord is not required for this feature but it's recommended!
  376. # PremiumVanish will be disabled if this is enabled and the connection to the database failed.
  377. Enable: false
  378. # The ip of your database server
  379. Ip: ""
  380. # The port of your database, usually 3306; just leave it empty if there is no specific port
  381. Port: "3306"
  382. # The name of your database user
  383. User: ""
  384. # The password of your database user
  385. # WARNING: Make sure only people who are allowed to know the password can access this file
  386. Password: ""
  387. # The name of the database which PremiumVanish should create its tables in
  388. # Note: PremiumVanish won't create this database, it must be pre-created using eg. phpMyAdmin
  389. Database: ""
  390.  
  391. AntiSpam:
  392. # Should PV prevent spamming commands which can cause lag or spam the console?
  393. # Bypass permission: pv.bypassspam
  394. # ("/pv list" (if mysql is enabled), "/pv [on|off] <Player>" (mysql), "/pv reload" (+5secs), "/pv printstacktrace")
  395. AntiSpamCheck: true
  396. # If so, how many seconds should players have to wait before running such a command again?
  397. AntiSpamDelay: 1
  398. # Should AntiSpam always cover actions which toggle vanish? e.g. /pv, /pv <Player>
  399. AlwaysCoverVanish: false
  400.  
  401. Command:
  402. # What should be premiumvanish's main command?
  403. Name: "pv"
  404. # A list of possible aliases
  405. Aliases:
  406. - "premiumvanish"
  407. # Replaces Essentials' standard vanish commands, you can still use them by doing /ev or /evanish
  408. - "v"
  409. - "vanish"
  410. # Used as an alias for /pv list
  411. - "vlist"
  412. # Should the aliases defined above override ANY commands of other plugins instead of just other aliases?
  413. ForceOverrideForAliases: true
  414.  
  415. UpdateChecker:
  416. # Should PV check for updates on spigot regularly?
  417. Enable: true
  418. # Should players with the permission 'pv.notify' get notified if the current version of PV is outdated?
  419. NotifyAdmins: false
  420.  
  421. ##################################################
  422. ################# Do Not Touch ###################
  423. ##################################################
  424. ConfigVersion: 1.6.8
  425.  
  426. Spoiler: messages.yml
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