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- # /givetnt - Give players TNT; "cosmictnt.give"
- tnts:
- GiganticTnt:
- # Number of TNT per additional explosion
- tnt: 1
- item:
- name: "&bGigantic TNT"
- lore:
- - '&b&oExplodes in a much larger radius.'
- - ''
- - '&7Spawns a 2 extra explosions at'
- - '&7y+3 and y-3 of TNT, and another'
- - '&72 explosions at either x+3, z+3 or'
- - '&7x-3 and z-3.'
- glow: false
- HexTnt:
- # How long are blocks affected (seconds)
- time: 30
- item:
- name: "&dHex TNT"
- lore:
- - '&d&oWeakens block durability.'
- - ''
- - '&7All blocks within the explosion'
- - '&7radius take 2x damage for'
- - '&730s after the initial explosion.'
- glow: false
- LethalTnt:
- # How many TNT explosions are created
- tnts: 4
- item:
- name: "&4Lethal TNT"
- lore:
- - '&4&oA more dense, dangerous explosion.'
- - ''
- - '&7Creates a 4x extra TNT explosions at'
- - '&7same location as the original.'
- glow: false
- LuckyTnt:
- # How much drop chance should be increased (in percentage, 200% = x2)
- # The default chance is set in SilkSpawners configuration file
- drop-chance: 200
- item:
- name: "&eLucky TNT"
- lore:
- - '&e&oIncreases chances of spawner drops.'
- - ''
- - '&7200% the normal chance of a'
- - '&7spawner dropping from explosion'
- glow: false
- MimicTnt:
- # How many times should explosion repeat
- how-many: 3
- # How often should explosion repeat (in seconds)
- timer: 5
- item:
- name: "&aMimic TNT"
- lore:
- - '&a&oRepeats the same explosion many times.'
- - ''
- - '&7Spawns a TNT explosion at'
- - '&7same location every 5s'
- - '&7for 15s total, or 3 explosions.'
- glow: false
- TacticalTnt:
- item:
- name: "&9Tactical TNT"
- lore:
- - '&9&oExplosion only affects mob spawners.'
- - ''
- - '&7No blocks will be affected by'
- - '&7this explosion except for'
- - '&7Monster Spawners.'
- glow: false
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