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Xenthori

108 Widowmaker [M. Donkey Monster Hunter] MLPFEMTORPG

Feb 26th, 2015
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  1. Name: Widowmaker
  2. Gender: Male
  3. Race: Donkey
  4. Class: Monster Hunter (Tracker/Shaman)
  5. Talent: Bounty Hunter (Collect Bounty: recharge 1, weapon; Strike the enemy with a swing of an axe, autocritting it if the target is marked [Subject to 'Mark for Death'/Disgruntled].)
  6. Hit/Wounds: 5/5
  7. Alignment: Lawful Evil
  8.  
  9. Skills:
  10. (Free Racial) Unbreakable Will: passive; famously stubborn, donkeys are immune to mind control, domination, intimidation and suggestion.
  11. (Racial) [Mark for Death] Disgruntled: Instant Automatic, Once per combat; While not as hostile or confrontive as some of the other more violent races, Donkeys seem to be more prone to irritation, distrust and isolationism. Some people are beyond redemption however and deserve a good kick between the eyes. Anytime during combat you can declare a loathing on a single enemy. All offensive attack rolls gain +1 against that target. Other targets however slip your mind giving you a -1 to attacking them (with the exception of AoE skills that include your object of irritation). You can end your loathing once the target is helpless, dead or decides to submit themselves to your mercy.
  12. (Free Multiclass) [Planned Takedown] Big Game Hunter: +1 to all rolls against big, scary or otherwise particularly remarkable foes. Once said foe is near death, you may roll to finish it off instantly, even if it isn't helpless
  13. (Class) Custom Job: Passive, your weapon, regardless of type, also counts as Ranged, and your basic attacks benefit from Trick Ammo
  14. (Class) Trick Ammo Instant Automatic, recharge 1; Adds an additional effect to a skill that can benefit from it (Marksman Shot, Custom Job, Repeating Fire or Barrage). This effect can be any of the following ,but they all share the same recharge.
  15. -[Flashbang] Silence: On hit, the enemy cannot cast a spell next two turns
  16. -[Uppercut] Knockout: On hit, the enemy is unable to counterattack next turn, and is considered helpless, but does not lose a wound. He instantly and automatically gets up on the turn after that.
  17. -[Hook and Slice] Split: Hits 2 targets at once
  18. (Class) [Finish Him] Rupture: weapon, recharge 1; on crit, deals a wound of damage to the target instead of removing hits. Targets that would have been rendered helpless by the blow are still rendered helpless as well.
  19.  
  20. Inventory:
  21. Axe and Combat Hook: Single, Ranged
  22. Masked Norman Helmet
  23. Balaclava (worn under helmet)
  24. Leather Hoof Gloves
  25. Scale Armor and Leather Tunic
  26. Leather Bandolier: Bounty Hunter Sigil, Bounties, Flashbangs, Grain Pouch,
  27. Belt: Wineskin, Large Coin Satchel (20 coins)
  28.  
  29. Traits:
  30. Widowmaker is a male Donkey. His features are unseen underneath his heavy armored covers. Widowmaker was born and raised in a family of law-dodging criminals, and grew up despising them. He quickly disowned them and ran from home at a young age, sneaking his way into the military. There he learned combat training until he was an adult, when he fled the army to take up the disreputable yet lawful job of bounty hunting, hunting and killing bandits for high rewards. He can be cold and emotionless at times, but shows hints of humor and wit on the rare occasion he isn't planning on his next kill.
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