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- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_butterfly/knife_butterfly.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_bayonet/knife_bayonet.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_ct/knife_ct.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_flip/knife_flip.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_gut/knife_gut.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_karam/karam.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_m9_bay/knife_m9_bay.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_t/knife_t.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_tactical/knife_tactical.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/mach_m249para/m249.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/mach_negev/mach_negev.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_223/pist_223.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_cz_75/pist_cz_75.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_deagle/pist_deagle.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_elite/m9a1.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_fiveseven/fiveseven.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_glock18/pist_glock18.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_hkp2000/pist_hkp2000.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_p250/p250.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_tec9/pist_tec9.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_ak47/ak47.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_aug/rif_aug.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_famas/rif_famas.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_galilar/rif_galilar.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_m4a1/rif_m4a1.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_m4a1_s/rif_m4a1_s.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_sg556/rif_sg556.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/shot_mag7/shot_mag7.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/shot_nova/shot_nova.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/shot_sawedoff/shot_sawedoff_01.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/shot_xm1014/shot_xm1014.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_bizon/bizon.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_mac10/smg_mac10_1.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_mp7/smg_mp7.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_mp9/smg_mp9.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_p90/smg_p90.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_ump45/smg_ump45.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_awp/awp.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_g3sg1/snip_g3sg1.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_scar20/snip_scar20.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_ssg08/snip_ssg08.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_ssg08/snip_ssg08_scope.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_revolver/pist_revolver.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_falchion_advanced/knife_falchion_advanced.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_push/knife_push.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_survival_bowie/knife_survival_bowie.vmt.
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
- Loading C:\abc\hl mapping\mapname.vmf
- Map revision 156
- Can't find surfaceprop stone for material DE_CBBLE/STONE_ALT/BRICK_A_CORNER_STONE_STAIN, using default
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 32 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (1)
- writing C:\abc\hl mapping\mapname.prt...Building visibility clusters...
- done (0)
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (430872 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 796 texinfos to 488
- Reduced 95 texdatas to 76 (3171 bytes to 2707)
- Writing C:\abc\hl mapping\mapname.bsp
- 1 second elapsed
- 4 threads
- reading c:\abc\hl mapping\mapname.bsp
- reading c:\abc\hl mapping\mapname.prt
- 1393 portalclusters
- 4247 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 4150 visible clusters (0.00%)
- Total clusters visible: 281637
- Average clusters visible: 202
- Building PAS...
- Average clusters audible: 875
- visdatasize:302502 compressed from 490336
- writing c:\abc\hl mapping\mapname.bsp
- 1 minute, 8 seconds elapsed
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
- Loading c:\abc\hl mapping\mapname.bsp
- 4849 faces
- 6 degenerate faces
- 221832 square feet [31943944.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 4843 patches before subdivision
- 31849 patches after subdivision
- 43 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 4107872, max 775
- transfer lists: 31.3 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(172616, 142498, 86138)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(26742, 21072, 10777)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(6443, 5230, 2184)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(2147, 1834, 609)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(876, 781, 222)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(406, 371, 99)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(202, 188, 50)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(106, 98, 27)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(57, 53, 16)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(32, 30, 10)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(18, 17, 6)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(11, 10, 4)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(6, 6, 3)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(4, 4, 2)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #15 added RGB(2, 2, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #16 added RGB(2, 2, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #17 added RGB(1, 1, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #18 added RGB(1, 1, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0074 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 43/1024 2064/49152 ( 4.2%)
- brushes 1148/8192 13776/98304 (14.0%)
- brushsides 7599/65536 60792/524288 (11.6%)
- planes 3602/65536 72040/1310720 ( 5.5%)
- vertexes 8167/65536 98004/786432 (12.5%)
- nodes 2966/65536 94912/2097152 ( 4.5%)
- texinfos 488/12288 35136/884736 ( 4.0%)
- texdata 76/2048 2432/65536 ( 3.7%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_multiblend 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 4849/65536 271544/3670016 ( 7.4%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 2944/65536 164864/3670016 ( 4.5%)
- facebrushes 1327/0 2654/0 ( 0.0%)
- facebrushlists 4849/0 19396/0 ( 0.0%)
- leaves 3010/65536 96320/2097152 ( 4.6%)
- leaffaces 5813/65536 11626/131072 ( 8.9%)
- leafbrushes 2325/65536 4650/131072 ( 3.5%)
- areas 2/1024 16/8192 ( 0.2%)
- surfedges 35625/512000 142500/2048000 ( 7.0%)
- edges 20889/256000 83556/1024000 ( 8.2%)
- LDR worldlights 43/8192 4300/819200 ( 0.5%)
- HDR worldlights 0/8192 0/819200 ( 0.0%)
- leafwaterdata 4/32768 48/393216 ( 0.0%)
- waterstrips 385/32768 3850/327680 ( 1.2%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 7632/65536 15264/131072 (11.6%)
- cubemapsamples 3/1024 48/16384 ( 0.3%)
- overlays 0/1024 0/360448 ( 0.0%)
- LDR lightdata [variable] 2583540/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 302502/16777216 ( 1.8%)
- entdata [variable] 31056/393216 ( 7.9%)
- LDR ambient table 3010/65536 12040/262144 ( 4.6%)
- HDR ambient table 3010/65536 12040/262144 ( 4.6%)
- LDR leaf ambient 7423/65536 207844/1835008 (11.3%)
- HDR leaf ambient 3010/65536 84280/1835008 ( 4.6%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/9778 ( 0.0%)
- pakfile [variable] 310046/0 ( 0.0%)
- physics [variable] 430872/4194304 (10.3%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 1c
- Total triangle count: 14049
- Writing c:\abc\hl mapping\mapname.bsp
- 28 seconds elapsed
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