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  1. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_butterfly/knife_butterfly.vmt.
  2. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_bayonet/knife_bayonet.vmt.
  3. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_ct/knife_ct.vmt.
  4. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_flip/knife_flip.vmt.
  5. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_gut/knife_gut.vmt.
  6. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_karam/karam.vmt.
  7. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_m9_bay/knife_m9_bay.vmt.
  8. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_t/knife_t.vmt.
  9. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_tactical/knife_tactical.vmt.
  10. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/mach_m249para/m249.vmt.
  11. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/mach_negev/mach_negev.vmt.
  12. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_223/pist_223.vmt.
  13. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_cz_75/pist_cz_75.vmt.
  14. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_deagle/pist_deagle.vmt.
  15. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_elite/m9a1.vmt.
  16. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_fiveseven/fiveseven.vmt.
  17. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_glock18/pist_glock18.vmt.
  18. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_hkp2000/pist_hkp2000.vmt.
  19. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_p250/p250.vmt.
  20. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_tec9/pist_tec9.vmt.
  21. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_ak47/ak47.vmt.
  22. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_aug/rif_aug.vmt.
  23. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_famas/rif_famas.vmt.
  24. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_galilar/rif_galilar.vmt.
  25. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_m4a1/rif_m4a1.vmt.
  26. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_m4a1_s/rif_m4a1_s.vmt.
  27. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_sg556/rif_sg556.vmt.
  28. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/shot_mag7/shot_mag7.vmt.
  29. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/shot_nova/shot_nova.vmt.
  30. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/shot_sawedoff/shot_sawedoff_01.vmt.
  31. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/shot_xm1014/shot_xm1014.vmt.
  32. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_bizon/bizon.vmt.
  33. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_mac10/smg_mac10_1.vmt.
  34. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_mp7/smg_mp7.vmt.
  35. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_mp9/smg_mp9.vmt.
  36. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_p90/smg_p90.vmt.
  37. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_ump45/smg_ump45.vmt.
  38. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_awp/awp.vmt.
  39. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_g3sg1/snip_g3sg1.vmt.
  40. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_scar20/snip_scar20.vmt.
  41. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_ssg08/snip_ssg08.vmt.
  42. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_ssg08/snip_ssg08_scope.vmt.
  43. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_revolver/pist_revolver.vmt.
  44. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_falchion_advanced/knife_falchion_advanced.vmt.
  45. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_push/knife_push.vmt.
  46. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_survival_bowie/knife_survival_bowie.vmt.
  47. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
  48. Loading C:\abc\hl mapping\mapname.vmf
  49. Map revision 156
  50. Can't find surfaceprop stone for material DE_CBBLE/STONE_ALT/BRICK_A_CORNER_STONE_STAIN, using default
  51. fixing up env_cubemap materials on brush sides...
  52. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  53. Building Faces...done (0)
  54. Chop Details...done (0)
  55. Find Visible Detail Sides...
  56. Merged 32 detail faces...done (0)
  57. Merging details...done (0)
  58. FixTjuncs...
  59. PruneNodes...
  60. WriteBSP...
  61. done (1)
  62. writing C:\abc\hl mapping\mapname.prt...Building visibility clusters...
  63. done (0)
  64. Finding displacement neighbors...
  65. Finding lightmap sample positions...
  66. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  67. Building Physics collision data...
  68. done (0) (430872 bytes)
  69. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  70. Water found with no water_lod_control entity, creating a default one.
  71. Compacting texture/material tables...
  72. Reduced 796 texinfos to 488
  73. Reduced 95 texdatas to 76 (3171 bytes to 2707)
  74. Writing C:\abc\hl mapping\mapname.bsp
  75. 1 second elapsed
  76.  
  77.  
  78.  
  79. 4 threads
  80. reading c:\abc\hl mapping\mapname.bsp
  81. reading c:\abc\hl mapping\mapname.prt
  82. 1393 portalclusters
  83. 4247 numportals
  84. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 4150 visible clusters (0.00%)
  85. Total clusters visible: 281637
  86. Average clusters visible: 202
  87. Building PAS...
  88. Average clusters audible: 875
  89. visdatasize:302502 compressed from 490336
  90. writing c:\abc\hl mapping\mapname.bsp
  91. 1 minute, 8 seconds elapsed
  92.  
  93.  
  94.  
  95. [Reading texlights from 'lights.rad']
  96. [2 texlights parsed from 'lights.rad']
  97.  
  98. Loading c:\abc\hl mapping\mapname.bsp
  99. 4849 faces
  100. 6 degenerate faces
  101. 221832 square feet [31943944.00 square inches]
  102. 0 Displacements
  103. 0 Square Feet [0.00 Square Inches]
  104. 4843 patches before subdivision
  105. 31849 patches after subdivision
  106. 43 direct lights
  107. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 4107872, max 775
  108. transfer lists: 31.3 megs
  109. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(172616, 142498, 86138)
  110. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(26742, 21072, 10777)
  111. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(6443, 5230, 2184)
  112. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(2147, 1834, 609)
  113. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(876, 781, 222)
  114. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(406, 371, 99)
  115. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(202, 188, 50)
  116. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(106, 98, 27)
  117. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(57, 53, 16)
  118. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(32, 30, 10)
  119. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(18, 17, 6)
  120. 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(11, 10, 4)
  121. 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(6, 6, 3)
  122. 0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(4, 4, 2)
  123. 0...1...2...3...4...5...6...7...8...9...10 Bounce #15 added RGB(2, 2, 1)
  124. 0...1...2...3...4...5...6...7...8...9...10 Bounce #16 added RGB(2, 2, 1)
  125. 0...1...2...3...4...5...6...7...8...9...10 Bounce #17 added RGB(1, 1, 1)
  126. 0...1...2...3...4...5...6...7...8...9...10 Bounce #18 added RGB(1, 1, 0)
  127. Build Patch/Sample Hash Table(s).....Done<0.0074 sec>
  128. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  129. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  130. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  131. Ready to Finish
  132.  
  133. Object names Objects/Maxobjs Memory / Maxmem Fullness
  134. ------------ --------------- --------------- --------
  135. models 43/1024 2064/49152 ( 4.2%)
  136. brushes 1148/8192 13776/98304 (14.0%)
  137. brushsides 7599/65536 60792/524288 (11.6%)
  138. planes 3602/65536 72040/1310720 ( 5.5%)
  139. vertexes 8167/65536 98004/786432 (12.5%)
  140. nodes 2966/65536 94912/2097152 ( 4.5%)
  141. texinfos 488/12288 35136/884736 ( 4.0%)
  142. texdata 76/2048 2432/65536 ( 3.7%)
  143. dispinfos 0/0 0/0 ( 0.0%)
  144. disp_verts 0/0 0/0 ( 0.0%)
  145. disp_tris 0/0 0/0 ( 0.0%)
  146. disp_multiblend 0/0 0/0 ( 0.0%)
  147. disp_lmsamples 0/0 0/0 ( 0.0%)
  148. faces 4849/65536 271544/3670016 ( 7.4%)
  149. hdr faces 0/65536 0/3670016 ( 0.0%)
  150. origfaces 2944/65536 164864/3670016 ( 4.5%)
  151. facebrushes 1327/0 2654/0 ( 0.0%)
  152. facebrushlists 4849/0 19396/0 ( 0.0%)
  153. leaves 3010/65536 96320/2097152 ( 4.6%)
  154. leaffaces 5813/65536 11626/131072 ( 8.9%)
  155. leafbrushes 2325/65536 4650/131072 ( 3.5%)
  156. areas 2/1024 16/8192 ( 0.2%)
  157. surfedges 35625/512000 142500/2048000 ( 7.0%)
  158. edges 20889/256000 83556/1024000 ( 8.2%)
  159. LDR worldlights 43/8192 4300/819200 ( 0.5%)
  160. HDR worldlights 0/8192 0/819200 ( 0.0%)
  161. leafwaterdata 4/32768 48/393216 ( 0.0%)
  162. waterstrips 385/32768 3850/327680 ( 1.2%)
  163. waterverts 0/65536 0/786432 ( 0.0%)
  164. waterindices 7632/65536 15264/131072 (11.6%)
  165. cubemapsamples 3/1024 48/16384 ( 0.3%)
  166. overlays 0/1024 0/360448 ( 0.0%)
  167. LDR lightdata [variable] 2583540/0 ( 0.0%)
  168. HDR lightdata [variable] 0/0 ( 0.0%)
  169. visdata [variable] 302502/16777216 ( 1.8%)
  170. entdata [variable] 31056/393216 ( 7.9%)
  171. LDR ambient table 3010/65536 12040/262144 ( 4.6%)
  172. HDR ambient table 3010/65536 12040/262144 ( 4.6%)
  173. LDR leaf ambient 7423/65536 207844/1835008 (11.3%)
  174. HDR leaf ambient 3010/65536 84280/1835008 ( 4.6%)
  175. occluders 0/0 0/0 ( 0.0%)
  176. occluder polygons 0/0 0/0 ( 0.0%)
  177. occluder vert ind 0/0 0/0 ( 0.0%)
  178. detail props [variable] 1/12 ( 8.3%)
  179. static props [variable] 1/9778 ( 0.0%)
  180. pakfile [variable] 310046/0 ( 0.0%)
  181. physics [variable] 430872/4194304 (10.3%)
  182. physics terrain [variable] 2/1048576 ( 0.0%)
  183.  
  184. Level flags = 1c
  185.  
  186. Total triangle count: 14049
  187. Writing c:\abc\hl mapping\mapname.bsp
  188. 28 seconds elapsed
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